NationStates Jolt Archive


War Games Anyone?

Barbarosea
07-08-2004, 13:51
Would anyone be interested in a war game?

Map:
http://home.att.net/~mlbr24/warmap.gif
Key:
Black Line: Road
Orange Line: Path (Non-Vehicle)
Dark Green: Heavy Forest (Oak, some pine, undergrowth)
Brown: Light Forest (Pine, bushes, sky easily seen)
Orange: Cliff (Where path ends, it becomes rocky terrian, can be walked over, but not recomened)
Light Blue: Sub-Artic Mountains
Blue-Green: Cold, Heavy Forest (All Pine) Mountains

"Mainstay": Consists of 1, 2 story steel building for command HQ. 1 600x100ft. "hanger" to store Tanks, ect. 1, 1 story brick building for medic/hospital care. 4 barracks capable of holding 2500 men each.

"Ranger Station"(RS): A 23ft. high, tower, with sightlines over the trees.

"Radar Control"(RC): 1 building, that houses a RADAR station, covers all of the map.

"Control Station"(CS): 1 building that can be sync'd with your command building to monitor the forest.

Black Plus: Airpad and 1 Hanger with room for (up to) 20 helo's, and 20 VTOL Jets.

Blue X: Castle, fully working. First wall is 52ft. Second is 29ft.

TOTAL FORCE NUMBER: 12,000
Key:
Infantry: 1 force
Light Tank: 5 force
MBT: 10 force
Artillary: 15 force
Construction (Bulldozers, ect.): 2.5 force
VTOL Fighter: 25 force
Helo (Transport): 10 force
Helo (Gunship/AT): 20 force
UAV (Recon): 20 force
UAV (Attack): 25 force
Vehicals (Jeep, Hummer, ect.): 5 force
APC's: 10 force
DontPissUsOff
07-08-2004, 13:55
What kind of wargame?
Barbarosea
07-08-2004, 13:57
Small, Modern Tech, tourny kinda thing.
DontPissUsOff
07-08-2004, 14:00
I'm interested :) Ground Forces, Air Forces, Naval? Or all three?
Barbarosea
07-08-2004, 14:02
Ground Forces, limited AF.

Ok, I'll post the map in a sec.
Barbarosea
07-08-2004, 14:10
http://home.att.net/~mlbr24/warmap.gif
Key:
Black Line: Road
Orange Line: Path (Non-Vehicle)
Dark Green: Heavy Forest (Oak, some pine, undergrowth)
Brown: Light Forest (Pine, bushes, sky easily seen)
Orange: Cliff (Where path ends, it becomes rocky terrian, can be walked over, but not recomened)
Light Blue: Sub-Artic Mountains
Blue-Green: Cold, Heavy Forest (All Pine) Mountains

More in a bit ("Mainstay", RS, CS, ect.)
DontPissUsOff
07-08-2004, 14:12
Ee! That's quite some ground to fight in. It'll give my infantry and tanks some good practice in forest and mountain warfare, that's for sure. How's a Motor-Rifle division sound as a force to send along?
Barbarosea
07-08-2004, 14:18
OOC: Quite some ground, but then again, there are roads ;)

Motor-Rifle sounds good, the max number of forces (More on that in a bit also) is going to be around 10,000.
EDIT: Final Number: 12,000

Key:
Infantry: 1 force
Light Tank: 5 force
MBT: 10 force
Artillary: 15 force
Construction (Bulldozers, ect.): 2.5 force
VTOL Fighter: 25 force
Helo (Transport): 10 force
Helo (Gunship/AT): 20 force
UAV (Recon): 20 force
UAV (Attack): 25 force
Vehicals (Jeep, Hummer, ect.): 5 force
APC's: 10 force

Anything I missed?
DontPissUsOff
07-08-2004, 14:19
Nope, all looks good. an MRD will number something like 11,000 men though :(, I'll get the list of forces shortly.

65th Motor-Rifle Division

220 T-94B tanks (T-94 with dorchester-type composite and Kontakt-5 ERA panels, with gun lengthened by 9 calibres for greater muzzle velicoty)

324 BMP-3Ms, each with 1 squad of 8 infantry

54 2S19 SP 152mm guns

72 122mm guns

12 2A45 125mm AT guns

18 BM-27 MRLs

54 2S9 120mm SP mortars

4 SS-26 SSMs

12 Mi-24VU helicopters

Total personnel: 13,001

Now, I can scale these down a bit, obviously. For one thing I can eliminate the SSMs and take away most of the tanks. If I take out 120 tanks that reduces the personnel by 360 men, and the SSM crews being removed would yield 16 fewer men, and the ATGs, with those I could take away 36 men, but that's pretty much all I can do.
Gronde
07-08-2004, 14:22
I may take part.
*Tag*
You may be hearing from me again.
Barbarosea
07-08-2004, 14:32
OOC: Not if you take out 1 of everything ;)

"Mainstay": Consists of 1, 2 story steel building for command HQ. 1 600x100ft. "hanger" to store Tanks, ect. 1, 1 story brick building for medic/hospital care. 4 barracks capable of holding 2500 men each.

"Ranger Station"(RS): A 23ft. high, tower, with sightlines over the trees.

"Radar Control"(RC): 1 building, that houses a RADAR station, covers all of the map.

"Control Station"(CS): 1 building that can be sync'd with your command building to monitor the forest.

Black Plus: Airpad and 1 Hanger with room for (up to) 20 helo's, and 20 VTOL Jets.

Blue X: Castle, fully working. First wall is 52ft. Second is 29ft.
Barbarosea
07-08-2004, 14:37
Forces allowed: 12,000
I hope that helps.
DontPissUsOff
07-08-2004, 14:42
Yarr, I think I can reduce it to that.
DontPissUsOff
07-08-2004, 14:46
OK, reduced forces

100 tanks - 300 men

200 BMP-3Ms - 600 crewmen, plus 1,600 infantrymen

50 2S19s - 200 men

18 BM-27s - 54 crewmen

50 2S9s - 150 crewmen

12 Mi-24VUs - 24 pilots

Supply units: 2,000 men

Command units: 700 men

EW units: 900 men
Barbarosea
07-08-2004, 14:49
Ok, I want to wait for atleas 2 more people, maybe 3. But you get your choice, Base 1 or 2?
DontPissUsOff
07-08-2004, 14:52
I think I'll take base 2
Barbarosea
07-08-2004, 14:57
Ok.
Gronde
07-08-2004, 15:31
I'm in. Ill get my force up later, maybe tommorrow if it's ok.
Gronde
07-08-2004, 15:40
How does a mobile artillery company (MAC) sound? Combined with a small Scout-sniper platoon. (SSP)
BTW, are we allowed to have air units? Like attack choppers etc...
Barbarosea
08-08-2004, 03:08
Check the first page, and yeah, post whenever. The base you want is...
Beta Aurigae VII
08-08-2004, 04:44
I would like to join in if its ok.

My forces:

10 120mm AT guns - 20 men
15 Eurocopter Tiger HAPS - 30 pilots
100 M1A1 Abrams Tanks - 300 men
27 Mobile Artillery - 54 men
25 120mm Mortars - 75 men
450 - command units
725 - special forces
59 - snipers
5,100 infantry
Barbarosea
09-08-2004, 05:01
Please see the first thread. You can't have 12000 men, you can have 12000 force points. MBT's use 5 force points, ect.
Beta Aurigae VII
09-08-2004, 22:16
sorry about that i didn't read the post right. anyway i edited my original post. my forces are a little below the 12000 power points mark but thats all i want to participate in this thing.
Barbarosea
09-08-2004, 22:49
Ok
DontPissUsOff
09-08-2004, 22:50
Sorry man, gonna have to pull out, what with other things to be doing and the fact I'm off to Wales tomorrow with no 'net connection.
Farmer_50
09-08-2004, 23:03
I would like to play :)

I can post my force ether tonight or tomarrow monning
Barbarosea
09-08-2004, 23:21
DPUO, ok, it's alright, things happen.

Farmer, yeah, sure
Gronde
11-08-2004, 18:24
I'm still here. I will put up my forces soon.
Barbarosea
12-08-2004, 21:24
That's cool, one more and I'll start them.
The God Falltothzu
12-08-2004, 21:38
I guess Im in... i post forces in a sec...
The God Falltothzu
12-08-2004, 21:49
My forces will be:
200 JSF F-35s
200 KL-55 Assualt Helicopters
100 GT-6 Tanks
500 Special Ops Snipers
500 Special Ops
1000 Infantry


P.S. Im online even though it says im not, I dont know how to get my thing off of invisible...and im too lazy to find out. And when will this thing take place?
Barbarosea
12-08-2004, 22:00
Ok, that's it, we have our game. Field one is:
Gronde vs. Beta Aurigae VII

Field Two is:
Farmer_50 vs. The God Falltothzu

((OOC: As soon as Gronde and Farmer_50 post forces, games will be played. Anyone can choose there base, aka if you want Base 1, say so, cuz whoever speaks up first will get it.))
The God Falltothzu
12-08-2004, 22:05
ok ill take base 2. But one thing, I have to leave at like 6:15 eastern time and wont get back untill like 9:00-9:30 eastern time. If thats a problem just let me know.
Barbarosea
12-08-2004, 23:04
Not a problem, I'll be gone about that same time period.
The God Falltothzu
13-08-2004, 02:30
ok im back on now
Panzia
13-08-2004, 02:42
Damn, I was hoping to join in.
Gronde
13-08-2004, 04:31
Mobile Artillery Division. (MAD):
300 M-66 Mobile Artillery
100 A-19 AA Artillery
100 Construction Vehicles
50 Machine-gun Hummers
50 Missile Hummers
1,000 Heavy weapon infantry
60 N-2 APC's

Sniper-Recon Company (SRB)
and Gronde Ranger Company (GRC):
600 Elite Snipers
600 Scout Snipers
550 Tank-hunter Snipers
100 UZ-22 transport UAV's (Recon)
500 Elite Shock troops

I'll take base 2 please, if it hasn't been requested already.
Barbarosea
13-08-2004, 22:51
That's fine, Beta and Farmer, you both have Base 1. As soon as Beta posts that s/he's ready, you two can start, Gronde.
Gronde
13-08-2004, 23:52
ooc> BTW, what is the distance key? AKA: miles or KM/inch.
And what is the objective?
Barbarosea
14-08-2004, 00:52
OOC: Miles, and the objective is to kill the opposing force.
Beta Aurigae VII
14-08-2004, 03:45
OOC: im ready, but i have a question first. where will we start? by saying base one it makes me think we just both start where is says base 1 and go from there but all that other land on the map is made useless when both forces are in one place. doesn't make any sense, we should have to start at remote locations and gain the buildings and positions.
Barbarosea
14-08-2004, 03:54
You will be starting at the Mainstay of Base 1

Gronde will be starting at the Mainstay of Base 2
The God Falltothzu
14-08-2004, 04:16
Saddly, I dont think farmer will ever post back...
Barbarosea
14-08-2004, 04:51
I agree, but I'll give him a day.
Gronde
14-08-2004, 15:10
ooc> Miles/inch? Cool, that meens that...well, that would be telling, wouldn't it?

10 120mm AT guns - 20 men
15 Eurocopter Tiger HAPS - 30 pilots
100 M1A1 Abrams Tanks - 300 men
27 Mobile Artillery - 54 men
25 120mm Mortars - 75 men
450 - command units
725 - special forces
59 - snipers
5,100 infantry

ic> With the start of the wargames, the Gronde forces were eager to prove themselves. Wasting little time, the entire force departed, wanting to grab an early a positional advantage. Leaving 2 AA artillery guns and 2 mobile artillery behind to gaurd the base, the forces set out. All 100 hummers set out at top speed to the Controll station. The Elite shock troops and tank hunters loaded themselves into the UZ-22's and headed for the Ranger station. The mobile infantry and the slower construction vehicles and artillery was following behind. Also, 2 APC's and 34 infantry with 2 missile launchers and 2 heavy machine guns and trained and equiped for mountain warfare headed for the Radar Controll.
Beta Aurigae VII
14-08-2004, 15:57
The Beta Aurigae VII forces started to move and secure the airpad and castle near the mainstay of Base 1. The troops deployments were as follows:

Air Base:

15 Tiger HAP's
40 M1A1 Abrams Tanks
10 120mm Mortars
200 Command Units
250 Special Forces
20 Snipers
2,050 Infantry

Castle:

20 M1A1 Abrams Tanks
5 120mm Mortars
50 Command Units
125 Special Forces
19 Snipers
1,000 Infantry

Mainstay:

40 M1A1 Abrams Tanks
10 120mm Mortars
200 Command Units
250 Special Forces
20 Snipers
2,050 Infantry
27 Mobile Artillery
Barbarosea
16-08-2004, 01:23
Ok, we need one more nation, so post now! (Sorry about farmer, TGF)
Gronde
16-08-2004, 01:30
ic> With the three locations secured, the rest of the forces were put into postions. The force, under the command of General Semper, was moving according to plan. Semper, to the disdain of the rest of the army, always commanded at the front. He was called the drill sargent general/
"Move is MAGGOTS!" he would be heard yelling frequently. " I want emplacements dug for all the artillery and heavy guns before your allowed to breath!" Soon, what used to be a forrest was being bulldozed and fortifications and make-shift bunkers were being set up. However, the artillery didn't need emplacements to fire. The elite snipers had gotten ahead of the main force early and had located the main concentration of Beta forces, their mainstay base. The snipers split up into several 2 man sniper-spotter teams and fanned out to moniter the enemy. Also, one team tagged several areas for artillery fire. With high tech computer targeting and firing programs, all 198 artillery cannons turned and fired in unison on the tagged locations. The fire continued for 2 minutes, when they stopped to cool (not neccisary, but helps them last longer) and reload. (is neccisary. lol)

ooc> Each artillery piece can fire about 30 shots per second. Fireing for 2 minutes, 198 shots, almost 12,000 shots.

BTW, how does logistics and resupplying work? To we have a limited ammount of equipment?
Panzia
16-08-2004, 01:37
(OOC: 30 shots per second? It would be godmoding still if it were 30 shots per minute)
The God Falltothzu
16-08-2004, 01:43
Ok, we need one more nation, so post now! (Sorry about farmer, TGF)


Not your fault
Haughtainia
16-08-2004, 02:05
er.... am i the only one who dosent get this?
Beta Aurigae VII
16-08-2004, 04:19
OOC: yeah 30 shots per second, try like 2 per minute maybe less. and can i have the locations of the artillery fire so i can post losses?
Gronde
17-08-2004, 03:49
ooc> Lol, it was 30 shots per minute. (Just do the math for shots in 2 minutes for all of the artillery peices) My mistake. Anyways, most mobile howitsers we have now on RL have firing systems that can fire 30 shots/minute, so it's really not godmodding. It tends to overheat if fired too much. (This is the last time I try to post without any coffee) Anyways, I was firing at the main force concentrations at your mainstay. The shots move in predetirmined directions, so in that 2 minutes, you could most likely move your stuff out of the way to avoid huge losses. Lol. But wait, 2 shots per minute? That is incredibly slow. If it needed to be manually reloaded, it still wouldn't take that long. It runs an automated firing program. **But still, 2 per minute?? WW1 artillery could fire faster than that.**
Sorry about the confusing typos.
Beta Aurigae VII
17-08-2004, 04:39
OOC: are you sure that you aren't useing a future tech artillery piece? 30 shots per minutes is still almost unbelievable. the M109A6 Paladin can only shoot 4 shots per minute and its about as advanced as they get in RL. this is where i got the info http://www.fas.org/man/dod-101/sys/land/m109a6.htm

IC: After the first 10 shots the BA men at the mainstay got out of teh general area and into the forest near the airfield. The losses totaled 150 men, 5 tanks, and 3 mobile artillery. After the attack the forces from the mainstay moved on the offensive against the Gronde forces.

OOC: will post the movemetns for the offensive tomorrow.
Barbarosea
17-08-2004, 13:19
Sorry for my absense, football calls ;)

Resupply and Logistics. Well, for the most part, you will have enough ammunition and rations to finish out the games. But if you say your artillary can fire 30 shots a minute, well, lets say that you get 100,000 shells, every 2 RL days.

And yes, everything is modern tech, so, well, you 2 can work it out, but I'll do some research and figure it out.
Gronde
18-08-2004, 01:19
ooc> It is auto-reloading. Its based on a artillery model that the US is currently working on. If it was reloaded by people, then yes, it would be rathar slow. But my war power is known mainly for its artillery. It takes about a second to fire, and a second to reload, then another second to fire again, etc... Again, the disadvantage is that it puts a major strain on the mechanics. Meaning, they will probobly begin breaking down after a while if I continue to abuse the equipment. Lol. And about the paladin, it says 4 "rounds" per minute. A round is more than one single shot. In which case, the paladin is very similar to my artillery. As I said 30 "Shots" not "rounds". And that info on the paladin is for its mobile firing. My piece can fire even more when stationary and unpacked conpletely.
Wait, there is a correction though. The system fires a "round" of 5 in 10 seconds, and then quickly resets. All the shots of that round are fired so that they all land on around the same spot at the same time. Anyways, this means that I can only get 25 per minute. Your losses look ok. Normally, I would say that the infantry losses were kinda small, but I forgot to RP the use of a grape style shot on the infantry units. So, looks good.

BTW, i looked some stuff up, and I found out that cannons used in the 1800s could fire 5 shots per minute with a good crew.


ic> The first artillery barrage was reasonably effective. Not as effective as was origanally hoped, so new firing paterns were quickly programed in as the artillery was placed in the emplacements. The dug emplacements would protect them from enemy fire, but still allow them to drive away if neccisary. A strip of land, stretching from past the CS to past the RS has been made nearly impassible for vehicles thanks to the construction vehicles.

The scouts had reported that the enemy was regrouping, abviously for an offencive. They enemy had to launch an attack; they couldn't couldn't win a war of attrition against the ammount of artillery in the Gronde force, a decisive victory would be Beta's plan. With the RC now under Gronde controll, fewer scouts were needed to tag targets. Most of the snipers, tank hunters, and scouts withdrew and awaited the enemies move. A few remained. The artillery opened fire again, splitting between the 3 major force concentrations. Taking more presice shots, and targeting vehicles, the artillery fired. They exchanged firing speed for accuracy. (ooc> About 15 "Shots" per minute now)

ooc> I am supprised that no one else took some construction equipment.
Beta Aurigae VII
18-08-2004, 15:56
OOC: ok the guys in the woods near the airbase are obviously going to lose less men because i never told you exactly where they were. and you'll only get one or 2 of my helicopters because they were in tha air patrolling when the attack happened. oh and how many rounds of fire did you do so i can figure the losses out?
Gronde
18-08-2004, 22:17
ooc> Your previous losses post was fine. Anyways, I am not firing a set number of shots, I am conducting a continued barrage. So 15 more accurate "shots" per minute, 198 artillery peices firing. . .2970 shots per minute, the barrage will continue until your forces begin moving quickly. Then they will put in a new firing patern which I will RP after you do.

Anyways, this is the first time that I have modern tech RPed, so thank you for your patience.
Beta Aurigae VII
19-08-2004, 05:07
OOC: guys, im really really sorry about this but im not gonna be in the wargames anymore. i lost interest pretty quick, especially when it took so long to get people to do the games. i had a very ill prepared start as can be shown by my lack of doing anything but getting killed. so i hereby resign from the games and declare Gronde the winner. really really sorry.
Barbarosea
19-08-2004, 13:13
OOC: Um, ok...Well then, if Gronde wants, he can play TGF. TGF?
Gronde
20-08-2004, 03:15
Hopefully your not leaving because of me. . . :(

Either way, I can play against TGF.
Beta Aurigae VII
20-08-2004, 04:38
no im not leaving because of you Gronde. truthfully i lost interest in the wargames before they even started, but i figured i'd give it a go and maybe id get into it again but it didn't happen.