NationStates Jolt Archive


OOC: Interested in Starting War RP

New Empire
17-07-2004, 23:02
Well, I have finally decided to start doing some real RP on the forums again. However, I'm kind of sick of doing the all improvisation wars, as they aren't very realisitic and often the RP isn't as good.

So, after participating in an excellent (and now dead) RP of this type with Wolfish and many other nations, I have decided to start one here. If anyone is interested, we should probably get a few people on each side to start with, and maybe close the RP. Of course, more people could be invited it the participants agree.

I hope that this way, we can have a more interesting storyline that steadily builds up to war, instead of some of the random mass combat that otherwise occurs. Not that I hope mass combat won't happen, I just think the RP would be more fun with a buildup of tensions and some good writing/RPing.

So, if anyone would be interested in something like this, post here. Please?
Super American VX Man
17-07-2004, 23:04
I've been wanting to do this sort of thing for a long time now, so I'm willing. I'm also open to any tech level.
New Empire
17-07-2004, 23:11
Oh, that reminds me. I'm postmodern/near future. Examples:
-ANTARES/TARGETS, a system that uses stimulation from a special helmet system to give the pilot better situational awareness.
-Pulse Detonation Engines
-Some railguns/EM accelerator weapons.
-Supercavitating weaponry, but supercavitating vessels would only be used if I was under attack and outclassed to balance an RP.

Some realistic space RP would be interesting (Killsats, spaceplanes, a la Silver Tower), but not necessary.
Scandavian States
17-07-2004, 23:44
[I think I'd be interested, but you'll have to let me know what you have in mind for a plotline and I have to see if any nations I want to remain friendly with are on the other side.]
New Empire
18-07-2004, 00:13
We won't choose sides until we have enough people. I assume since I share some alliances with you that you won't be fighting me, SS, SAVX, you care who's side you're on?

Plotlines will be chosen depending on people involved.

And by the way, we can make this modern (2000-2015) if most people want to.
Scandavian States
18-07-2004, 00:19
[If you don't mind, I'd like to stretch the tech limit to 2020, because I'm sure some of my tech is at the 2020 borderline and I don't want this RP to be completely unfair.]
Super American VX Man
18-07-2004, 00:19
Any team and tech level works for me.
Anarresa
18-07-2004, 00:22
I'll get involved if you need more nations. If no i'll just watch (if they enable the bloody search that is)
Super American VX Man
18-07-2004, 00:23
Just bookmark it. That's what I do.
New Empire
18-07-2004, 00:26
Alright then, 2020 is ok with me. So:

-PDE engines are allowed, but eat fuel fast.
-So are QNRs (Nuclear turbine engines described in New Scientist and Popular Science), but they're going to take up a good amount of space and will require another power source to power the X-Ray.
-Combat lasers will be limited to large aircraft and ground installations, maybe specialized ships with a lot of power/chemical reactants.
-Railguns are limited to ships and ground based areas, require huge amounts of power.
-No powered armor/mechs. If anyone is interested in using a BLEEX like system, we can work that out.
-No nukes, biological weapons, or chemical weapons.
-No supercavitating vehicles.

If anyone has any other concerns, list them and we can work them out. Same thing if anyone has any objections/suggestions to the list.
New Empire
18-07-2004, 00:32
We could technically start now, but things get more interesting with a few nations on each side to start.

Unless anyone has any concerns on relations, I'm thinking

NE+SS vs SAVX+Anarresa

would be what we have so far.
Super American VX Man
18-07-2004, 00:46
BLEEX?

And for everything else, alright. Well, except one thing. Personnel-based railgun/gauss-magnetic propulsion (not very related, I know) weapons have been created in RL. They're just limited in use. I think having at least tank-based ones would be ok. Not all railguns have to be able to launch masses at always-piercing speeds, just at speeds that can produce more pierce than a standard explosive round. I have Gauss tanks for just that purpose, for example. They're large, heavy, and bulky, but fire very small rounds at 6km/s so they can take out specific targets (like sniping through vehicle armor, or hitting volatile materials).
Roach-Busters
18-07-2004, 00:49
Well, I have finally decided to start doing some real RP on the forums again. However, I'm kind of sick of doing the all improvisation wars, as they aren't very realisitic and often the RP isn't as good.

So, after participating in an excellent (and now dead) RP of this type with Wolfish and many other nations, I have decided to start one here. If anyone is interested, we should probably get a few people on each side to start with, and maybe close the RP. Of course, more people could be invited it the participants agree.

I hope that this way, we can have a more interesting storyline that steadily builds up to war, instead of some of the random mass combat that otherwise occurs. Not that I hope mass combat won't happen, I just think the RP would be more fun with a buildup of tensions and some good writing/RPing.

So, if anyone would be interested in something like this, post here. Please?

Count me in. Er, with your explicit permission, of course.
Scandavian States
18-07-2004, 00:53
[Erm, problem. I have two different BLEEX-based battle-armours that all of my troops use. The MkIII SIBA is basically the BLEEX with spinal reinforcement to support the weight of a pack plus plate armour on [i]some[i] parts of the legs and a chain mail-like vest with a 1/4 sleeve, basically it's for airborne and special forces only because of moblility concerns, so any soldier sporting this system is only slightly more protected that soldiers are now (which means that it's just as easy to kill a person in MkIII SIBA as it is now.) The MkIV SIBA is a full-body affair and is only for mechanized, armoured, shock, and calvary divisions because those soldiers are transported by IFVs. They're a little harder to kill, which is to say that they can stop anything up to 12.7mm bullets and anything after that is stopped with steeply decreasing success (any bullet past 14mm will get through the armour with ease and 12.7mm bullets can get through after two or three shots so long as they are tightly grouped), explosives also work wonders on these suits because most shrapnel is small in size and travel much faster than many rifle bullets. It should also be noted that close-ranged shots from most assault rifles will probably get through because velocity hasn't yet dropped off.

Basically, I've maintained and will always maintain that if any of my soldiers went up against soldiers wearing honest-to-god BA my soldiers would get their asses handed to them in short order. If either one is a problem I'm always willing to give a higher than normal number of "golden BBs" just to keep things fair.]
New Empire
18-07-2004, 00:57
BLEEX?

And for everything else, alright. Well, except one thing. Personnel-based railgun/gauss-magnetic propulsion (not very related, I know) weapons have been created in RL. They're just limited in use. I think having at least tank-based ones would be ok. Not all railguns have to be able to launch masses at always-piercing speeds, just at speeds that can produce more pierce than a standard explosive round. I have Gauss tanks for just that purpose, for example. They're large, heavy, and bulky, but fire very small rounds at 6km/s so they can take out specific targets (like sniping through vehicle armor, or hitting volatile materials).

BLEEX:
http://www.wired.com/news/technology/0,1282,62630,00.html?tw=wn_story_related

Well, I assume you mean more than the average DU pentrator, but perhaps a limit on the watts of power it puts out (roughly) when firing?

Roach, sure.
Super American VX Man
18-07-2004, 00:58
That's the idea. It can't fire amazingly high-powered rounds, but it can get above-average penetration and/or range.

Edit: Ah, yes, BLEEX.
New Empire
18-07-2004, 01:01
[Erm, problem. I have two different BLEEX-based battle-armours that all of my troops use. The MkIII SIBA is basically the BLEEX with spinal reinforcement to support the weight of a pack plus plate armour on [i]some[i] parts of the legs and a chain mail-like vest with a 1/4 sleeve, basically it's for airborne and special forces only because of moblility concerns, so any soldier sporting this system is only slightly more protected that soldiers are now (which means that it's just as easy to kill a person in MkIII SIBA as it is now.) The MkIV SIBA is a full-body affair and is only for mechanized, armoured, shock, and calvary divisions because those soldiers are transported by IFVs. They're a little harder to kill, which is to say that they can stop anything up to 12.7mm bullets and anything after that is stopped with steeply decreasing success (any bullet past 14mm will get through the armour with ease and 12.7mm bullets can get through after two or three shots so long as they are tightly grouped), explosives also work wonders on these suits because most shrapnel is small in size and travel much faster than many rifle bullets. It should also be noted that close-ranged shots from most assault rifles will probably get through because velocity hasn't yet dropped off.

Basically, I've maintained and will always maintain that if any of my soldiers went up against soldiers wearing honest-to-god BA my soldiers would get their asses handed to them in short order. If either one is a problem I'm always willing to give a higher than normal number of "golden BBs" just to keep things fair.]

Since that does sound like one of my high end modern BA, I'll let it go. But remember that the troops will be limited in range because of power concerns.
Scandavian States
18-07-2004, 01:11
[Actually, I've already solved that problem. At first I went with radiation batteries but realized that the cancer problem it would cause wasn't worth it. So what I did was take my modular capaciter tech that I use with my QNF reactors and shrunk it. Since I have a metric assload of Hafnium the solution is as cheap as running them off of high-power lithium-ion batteries would be, which isn't very cheap at all but certainly cheaper than paying for all the hospital bills the first "solution" would cause.]
New Empire
18-07-2004, 03:57
OOC: Actually, QN systems work by using an xray on hafnium releasing radiation that heats the air, allowing a turbine to work. So there is radiation in the air.

"A solar cell or engine-mounted generator sends electricity to run a small X-ray machine. The X-rays strike a block of hafnium-178, triggering a drop in the energy levels within the nucleus of the hafnium atoms. This change in energy levels is accompanied by the release of a burst of gamma radiation. The gamma rays heat the core of a heat exchanger. Superheated air from the exchanger floods into the jet engine, performing the same function as the expanding gases created by burning jet fuel. For safety reasons, conventional jet fuel will power the engine when it is below cruising altitude."
New Empire
18-07-2004, 14:01
Ooh, a record! My first bump comes at page 2!
Scandavian States
18-07-2004, 17:22
[Uh, that's a QNFR adapted for the Global Hawk, the concept for a reactor has been around since '92 when the initial experiements were conducted. And I said I used miniature capaciters that are like battery packs that are charged by power output from a Hafnium reactor.]
Artitsa
18-07-2004, 17:25
Can I participate? :D
Also, I think we should be able to use Chemical weapons, as it might add a factor to the RPing, maybe giving cause for a larger more primal fight, in the sence of good vs evil?
New Empire
18-07-2004, 17:46
Right, but the idea is that a hafnium reactor releases radiation in the form of Gamma Rays. Anyway, with BA the best way to balance it out is to give it low range.

Artista, welcome.

Hmm... Chem weapons would be ok, since most have good NBC systems. As long as they aren't used on civilian targets and en masse.
Lethislavania
18-07-2004, 17:58
I would like to join, however, Lethislavania, with the exception of the Armadillo Heavy Tank, has an archaic army. Is this okay?
New Empire
18-07-2004, 18:22
Well, cannon fodder is nice. You're welcome to join.

Alright, we have nations, let's start organizing the sides and a plot. We've got at least 3 people here involved with the AMF/Allanea conflict, do we want to tie in with that or make a seperate conflict?
Scandavian States
18-07-2004, 18:35
I'd rather not, I'm probably going to end up directly involved in a big way and couldn't shunt much in the resources to this conflict. Let's make it so that it's after the AMF/Allanea conflict. Oh, and despite the fact that my soldiers have good NBC drill, my response to such an attack is not pretty, so I'd prefer we keep WMD out of the picture.
New Empire
18-07-2004, 19:12
That's what I was thinking.

Well, that's a good point. No NBC, and no 'Ortillery', even "rods from god".
Euroslavia
18-07-2004, 19:43
Im definitely interested. I've been lookin for a good war RP, but have been unable to find one worth looking at...but this seems very interesting.
Gamma-12
18-07-2004, 20:13
I'm interested in joining on some side or another.

My nation is composed of intelligent machines, but apart from the AI needed to support a digital consciousness, my tech is all within this range. Gamma-12 doesn't have any nuclear weapons as yet, but they have been developing "ortillery"; however, they JUST launched their first artificial satellites, and wouldn't have the assets in place to wage any sort of concentrated space warfare campaign (though they do possess stratospheric bombers).

They do use nuclear power, fuel cells and any other available source of energy; the exploration and combat models typically have redundant power supplies.
New Empire
18-07-2004, 20:16
Hmmm... Sounds interesting, but is everyone else Ok with it?

Euro, you're welcome too.
Artitsa
18-07-2004, 20:17
How hard is it to kill your standard infantryrobot?
Super American VX Man
18-07-2004, 20:18
I'm up for it.
The BlackWolf Order
18-07-2004, 21:23
No powered armor? Drat. Looks like I'm out. Despite my being based in the 'present'
(Gotta love rifts)

*Edit*
Just a note:

Might as well say what I use, just so that If I'm told I can join in, I can join in anyway...

I do use powered armor, and different classes take different amounts of damage..Ie, the light armors can handle lighter-powered fire, but if something larger opens up, they'll start getting holes.....Medium can happily take hits from up to .50 cal, but at that point, they start getting not-so-happy from loss of blood....
Heavies walk through sheets of bullets to engage the enemy, ripping and shredding along the way...however, things like RPGs or Anti-Tank missiles or tank guns...those give it a real bad day.
..Ultra-Heavy fears only tanks. At point blank. Or large bombs. Or large rail guns. Or just large things in general, that usually make huge explosions.
STARMOR: Break out the nukes baby! Or just heavy heavy guns at real, real close range. Or very very large bombs on the head. Or other such things.
(Special Note: There are currently only 30 STARMOR suits available in the entire world right now...Sooo...we dont use 'em often. Ie, we use 'em solely as Deus Ex Machina.)

As for the rest of the military: No tanks. Thats right. Thats what we've got Powered Armor for. We've got trucks and APCs and other cargo carriers though.....

And SeARMOR....Who needs a sub when you've got underwater powered suits?

Also, We've got two fleets: approximately 100ish Light Cruisers and smaller vessels, support ships included....and two Super-Dreadnought boats, one a battleship type, the other a carrier type. Very, very large ships. The two fleets are pretty much exactly the same, too. All ships carry various amounts of SeARMOR.
Air Force: Only a few hundred fighters and bombers, and then about a hundred transport aircraft.
Tech level currently stands at high-speed firing flechette guns, large rotary cannons, machine guns, rocket launchers, mortar and grenade launchers, flamethrowers, incindiary weapons...and two energy weapons: an experimental laser rifle which requires a portable power source, and Plasma Cannons, which require either a portable power source, upper level heavy or ultra heavy powered armor (with extra power supply), or a suit of STARMOR.

And that is my military in a nutshell.

Oh, and one more note: Despite whatever that thing to the side says, I've been around since January 2003. I just took a vacation for half a year for...personal reasons. The Mods ressurected the Order for me back last month.
Hive Fleet Imodius
18-07-2004, 21:38
I wish to join this. However as i am normally Future tech based can i ask that i only have a limited number of creatures - dog to man sized that where bred in a secret facility suct as Area 51 that escaped and are on the rampage. Could be a nutrality and just make a general mess of things. Could be interesting :) Would keep numbers at under 100 ish.
New Empire
18-07-2004, 21:48
Uh, if the plotline enables it, and everyone approves, sure.
Super American VX Man
18-07-2004, 21:52
I'm open to pretty much anything, as long as it's not outrageous.
Artitsa
18-07-2004, 21:56
I dunno... Tyranids are pretty nasty fellows.
Super American VX Man
18-07-2004, 21:57
If it's kept to stuff like Termagaunts, it shouldn't be much of a problem. Maybe some Genestealers.
The BlackWolf Order
18-07-2004, 22:00
made a quickie edit up top to mine....threw on some additional info.
New Empire
18-07-2004, 22:26
Ermm... As much as this would fit in with my early future tech (2060-70) military, BWO, I think that's kind of extreme for our purposes. SS has pretty much the limit of modern BA/PA.
Hive Fleet Imodius
18-07-2004, 22:39
I was thinking 75 gaunts (No weapons because they where bred in captivity so just claws)
10 Genestealers (because they are fun)
1 Zanothrope for synapse control + a bit of firepower
3-5 lictors because what military wouldnt want a super assasin type critter to play with.
Rest can be Tyranid Warriors to help with synapse (these can hatch later tho mebe because of the Genestealers actions in the base that they over ran. Mebe they activated some of the smaller pods that where in hibernation etc...
As i said nothing big like a carnifex or hive tyrant because thats just stupid.
The BlackWolf Order
19-07-2004, 07:05
Ermm... As much as this would fit in with my early future tech (2060-70) military, BWO, I think that's kind of extreme for our purposes. SS has pretty much the limit of modern BA/PA.

Figured as much. No one ever needs the mercs from the future who're stranded in the past :P
El Sentiel
19-07-2004, 08:41
could I maybe join in? it would only be a small group of Kzinti warriors (8-10 at max) mostly acting on it's own or joining up with one other group or something sorta like from the first predator movie (minus most if not all the technology).
Gamma-12
19-07-2004, 08:56
Gamma-12 "infantry" tends to be more focused on the idea of small, focused operations. There are many models of combat robot, most of them fairly specialized to a task. Armor tends to be fairly light but durable, and a typical unit can sustain a moderate amount of operational damage while retaining a significant percentage of it's functionality.

Most service revolvers and pistols are unable to cause any meaningful damage to a Gamma-12 infantrybot, but assault rifles and SAW guns are effective in most cases. Gamma-12 units tend to be fairly specialized, however, and it is impossible to make blanket statements.



I personally wouldn't like to RP with Tyranids...it just personally bothers me a bit, and doesn't seem to fit with the theme of this war (especially with their arbitrary technology).
Lethislavania
19-07-2004, 14:30
Here is my army:

20 Medium K-4 Socialist Average Tanks
20 Armadillo Heavy Plated Laser Tanks

40 Platoons of 1000
20 KA-4 Fighter Jets


Small Army, mainly a defense corp. Don't know how they'll get involved, but it'll mainly have to be hit and run.
Gamma-12
19-07-2004, 17:59
I realize I'm playing robots, so one might say this is a case of the pot calling the kettle black, but...tyranids? Kzinti?

Can we maybe do something a little original with the idea of "non-human nation?"

Once you've got tyranids/kzin, suddenly there are arguments about their abilities, as demonstrated in the canon from which they derive, and then headaches.

Importing your favorite race leads to confusion. Confusion leads to stress. Stress...leads to suffering! ;)
Five Civilized Nations
19-07-2004, 18:19
#tagged with some interest...
Yerffej
19-07-2004, 18:36
I would like to do an RP anytime. Telegram me if you want. I've always RPed at your tech level. ;)
New Empire
19-07-2004, 23:24
On second thought, I don't think the aliens are really gonna work. I'd rather have this closer to technothriller than sci-fi.
Five Civilized Nations
19-07-2004, 23:26
What do you have in mind?
New Empire
19-07-2004, 23:35
Well, I don't think that aliens would really work well. Just doesn't fit in with a modern-near future tech RP. It would end up taking over the whole thing.

Speaking of which, time to get to work on the plot and teams:

Side 1 (Just proposed)

New Empire (And probably other CAP/OMP nations)

Side 2 (Also proposed)

So sign up for sides.
Super American VX Man
19-07-2004, 23:45
I don't care which side I'm on, but I would like to be on the same team as Euroslavia.
Scandavian States
19-07-2004, 23:47
Obviously I'm on Side 1.
New Empire
20-07-2004, 00:32
Leth, sorry for missing your army post, but laser MBTs just are too future here (Despite the amount of power it would take to pierce tank armor.)

Ok, revised list

S1
UCSNE
Scandavian States

S2
SAVX
Euroslavia
FCN

Artista, Gamma, Yerffej, pick a side.
Five Civilized Nations
20-07-2004, 00:32
I'll take 2...
Yerffej
20-07-2004, 00:43
You can put me on any side you wish.
Gamma-12
20-07-2004, 01:02
I'll go with Side 2.
New Empire
20-07-2004, 01:05
Ok then, Artista? Where you want to go?

Yefferej, you'll be placed after everyone else for balance.
Euroslavia
20-07-2004, 01:23
Good. as long as im with SAVX, I'm happy.
Artitsa
20-07-2004, 01:41
I'll fly with Scandavian States.
New Empire
20-07-2004, 01:47
Ok then, Yerffej can go with us then (4 on 4).

Now for the core reason that we'll build tensions upon.

Oil?
Trade?
Lost aicraft shootdown (A la KAL 007)?
Lost ship destruction?
Assasinations?
Any other ideas?

Also, in the previous RP of this type I participated in, there was some planning on which side would go on the offensive (invasion or otherwise) first. If we don't want to do that, that's alright.
Super American VX Man
20-07-2004, 01:48
Hmmm...all are good ideas, but I think a combination would be even better. As to the components...I have no idea.

My nation's personal relation to these components would be:
OIL - SAVX lacks in personal oil wells, and so would need it from an outside source. This could be easily worked in (the concept of "black gold," anyone?)
TRADE - Lots of that going on. There are two EXTREMELY prominent corporations in SAVX: Syntec and Krimson. They would probably be involved with this in some way. All modes of trade occur in SAVX, so that's open.
AIRCRAFT - Always some prominent people flying around. Military aircraft, too. That would be easy to work in. If it crashed in my nation, I have a ton of desert wasteland and mountains.
SHIP - Again, many ships--civilian, governmental, corporate, military--are in the waters, so this would be easy to work with.
ASSASSINATION - Assassination of high-ups in my government is difficult due to the security precautions taken, as everyone is fairly paranoid, so someone in my nation being offed would have to be very well-explained.
Artitsa
20-07-2004, 01:59
The ship thing could bring someone INTO the war, like WW1...
Lethislavania
20-07-2004, 02:32
Oh, they don't have lasers, thats the name of the tank. :D

They have the regular cannon top, and two bolted machine guns, not much firepower, mostly a giant, heavily armored, slow-moving slug tank.
Gamma-12
20-07-2004, 02:34
Oil: Gamma-12 has ample oil reserves and is switching much of its infrastructure to nuclear.

Trade: This MIGHT be a source of motivation. Gamma-12 doesn't trade outside it's own borders currently and is a bit suspicious of humans (none of the machines know who created the factory and it's AI, how or why it awakened and what purpose there was...they basically just woke up one day and reacted like a colony of ants in new territory). However, using evolutionary algorithms, as well as their advanced computing power and ability to create customized workers for any situation, Gamma-12 could send certain markets (especially high tech and automation) into a hurricane spin of change, and those affected might not want to be left behind.


Lost aicraft shootdown: Entirely possible. Any of Gamma-12's aircraft would be unknown to other parties and a trigger-happy pilot or base commander might decide to shoot first and ask questions later.

Assasinations: Not likely to happen TO Gamma-12; very few nations are really aware of them yet except in a peripheral way. However, suppose someone gets in touch with them, and discovers they can create a tiny assassin-bot, hires the Gamma-12 special forces for some wetwork, and the discovery of the machine blows up into shock at the mere EXISTENCE of a nation of intelligent machines?

Gamma-12, at least, can be a big part of why the war starts for the very reason that it's an unknown and a potential threat, run by beings who are quite intelligent but with little understanding of humankind and no real firsthand experience with the intricacies of international relations.

Maybe each of us should pick two or three reasons to get involved?
Yerffej
21-07-2004, 20:16
Are we going to do this or has it been called off?
New Empire
21-07-2004, 22:40
We are, just trying to figure out a plot.

Right now I'm thinking thing the starting issue will relate to trade, and then other nations will come in through shootdowns of aircraft and ships.
Five Civilized Nations
21-07-2004, 23:30
Okay. Five Civilized Nations has always considered an act of aggression against an ally as an act of aggression against the Five Civilized Nations, so we could enter the war quite easily...
Hive Fleet Imodius
22-07-2004, 01:18
Okies as the nid option has gone (was looking for fun not to rape a planet but nm :P) can i take the roll of a terrorist organisation - fanatics - dedicated to ants or somthing - basically somone was mean to some ants so they bought some ak's and now kill for the cause - Insecticide any one ??

Grrrr
Samtonia
22-07-2004, 01:34
This is just a bit late.... but I hope it will slide. Samtonia would love to join this rp. We haven't fought a war for a while, so we'd like the practice. We are ready to start at any time. Our tech is near modern, i.e: we have hydrogen powered vehicles, more inmproved armor and weapons, but nothing like lasers or railguns. If we aren't accepted, ignore the following.

Oil: Not really. Ample reserves and our vehicles are being switched over to hydrogen powered. Military are all switched as of this time.

Trade: Samtonia is a large exporter of munitions. Very large. Combine this with sinking ships and shooting down planes.... you've got war a la US entering WW1 on the allies side due to more debts owed by them.

Assassinations: Possible, though unlikely. High security, president never travels, et cetera.

Planes or ships: Lots of those. anything destroyed is viewed as an act of war by the party/parties responsible.

So there you have it. Samtonia's (hopefully) contributions.
Scandavian States
22-07-2004, 02:04
Oil: I have control of Kuwait, but their oil reserves are a pinprick compared to what some NS nations claim
Trade: It's most inter-Haven and inter-UnAPS trade, so anything outside of the my region is pretty rare
Lost aicraft shootdown (A la KAL 007): Possible, but again most flights are to allied states
Lost ship destruction: Almost impossible for a ship to become lost, Imperial fleets train quite extensively and all of my ships have redundant comms and guidance to keep my ships on track.
Assasinations: Depends on who and probably not within the Imperium, our nobles have very heavy security and foreign nationals are monitored, so we'd know who did it if it was within our borders.
Any other ideas: I don't know what nations here have RL territorial claims besides myself, but I'd like to see a good war over such claims.
Yerffej
22-07-2004, 02:33
Oil: All Yerffian Oil is imported. A blockade would mean war in a hurry.
Trade: Look above. Pretty much everything besides oil, however, is produced at home
Assassinations: I could take an assassination for the sake of the RP.

Also, Yerffej is very big on state soveriegnty, so anything that would threaten anyone's sovereignty as a nation would be viewed as a very serious threat, an act of war if it persisted.

Also, these are the teams as of now:
S1
UCSNE
Scandavian States
Artista
Yerffej

S2
Super American VX Man
Euroslavia
Five Civilized Nations
Gamma-12

Also, I have RL claims to the US states of South Carolina, North Carolina, and Georgia.
New Empire
22-07-2004, 12:43
Samtonia, choose a side.

Alright, how about this:

Side 2 petroleum tanker (Coming from either the UCSNE Oceanic States or SS) is destroyed after wandering into a restricted area, and hits a sea mine or gets nailed by a patrol.

Side 2 Boycotts Side 1 oil.

Side 1 demands that boycott be lifted.

Side 2 blockades Side 1 nation.

Another nation on Side 1 finds their airliner being shot down by the blockade.

And so on. Suggestions and changes are welcome.
CornixPes II
22-07-2004, 12:46
SAVX gave me the link to this thread, and it looks interesting. I'm strictly Modern tech, and of course you already have sides. I would appreciate it if you could find a place for me - I'm not terribly strong at the moment as I have only just been reactivated, but I'm up for it.
CornixPes II
22-07-2004, 12:48
Oh, if I join could I be side 2? I'll feel a bit stupid if I'm fighting against my regional allies :p
New Empire
22-07-2004, 12:49
Alright then, I guess Samtonia should be on side 1 then.
CornixPes II
22-07-2004, 12:54
So I guess Side 1 tries to negotiate the with side 1 to call the blockade off... with no effect. Then they threaten military action, things get awfully tense and then someone attacks someone else. There you have it. Big war.

Of course I generalised it a bit there... was this what you were getting at?
CornixPes II
22-07-2004, 12:55
Side 1 negotiates with side 2 I mean... it'll be a bit stupid if you try to negotiate with yourself - although I would like to see someone try it.

(Can't edit posts)
Lethislavania
22-07-2004, 12:59
Um... I signed up... You guys forgot to add me to the sides...
CornixPes II
22-07-2004, 13:05
Um... I signed up... You guys forgot to add me to the sides...

I wouldn't take it personally, it's really noisy in this thread, I can hardly hear myself think. New Empire maybe you should collect all of the names now and make a list of who's on what team, then if you've got enough, close it.
New Empire
22-07-2004, 13:08
Leth, what side do you want to be on?
Lethislavania
22-07-2004, 13:12
Side 1... =\
Outer Heaven MK II
22-07-2004, 14:27
This sounds interesting, can I join in?
CornixPes II
22-07-2004, 14:46
New Empire's offline, everyone's offline. I'm bored so I'll help with the teams.

SIDE 1

UCSNE
Scandavian States
Artista
Yerffej
Lethislavania
Samtonia
Outer Heaven MK II

SIDE 2

Super American VX Man
Euroslavia
Five Civilized Nations
Gamma-12
CornixPes II
Hive Fleet Imodius

Great, this means we have a nice 6 on 6. Outer Heaven just applied, and seeing as we would have 5 on 6 otherwise - do you mind being on side one?

Just to generally update, New Empire said this:

Alright, how about this:

Side 2 petroleum tanker (Coming from either the UCSNE Oceanic States or SS) is destroyed after wandering into a restricted area, and hits a sea mine or gets nailed by a patrol.

Side 2 Boycotts Side 1 oil.

Side 1 demands that boycott be lifted.

Side 2 blockades Side 1 nation.

Another nation on Side 1 finds their airliner being shot down by the blockade.

And so on. Suggestions and changes are welcome.

It's not my place to update ans stuff as it isn't my thread, but I want to see this get started. Is this ok New Empire?
Five Civilized Nations
22-07-2004, 15:29
The "war" is going to be pretty much split between two groups fighting each other. The two sides refer to which group you are in.
Samtonia
22-07-2004, 17:22
In order to make the sides fair (6 vs 6), I would suggest that Samtonia be a neutral party at first, supplying loans, arms, and amunition to both sides(a la US before WW1). That way, whoever ticks us off more will be rewarded with Samtonia going over to the other side and swinging the balance of the war around. This would also open up the fun possibilities of various agreements for safe passage, ships from both sides impersonating Samtonian vessels, lobbyists from both sides trying to sway Samtonia over in diplomatic talks, et cetera, et cetera. et cetera. Make the war a little more "real-life" like and what I think would be more interesting, as it adds diplomatic processes to the war aspect, if you know what I mean.
Super American VX Man
22-07-2004, 17:27
I like it...I like it...
CornixPes II
22-07-2004, 18:06
In order to make the sides fair (6 vs 6), I would suggest that Samtonia be a neutral party at first, supplying loans, arms, and amunition to both sides(a la US before WW1). That way, whoever ticks us off more will be rewarded with Samtonia going over to the other side and swinging the balance of the war around. This would also open up the fun possibilities of various agreements for safe passage, ships from both sides impersonating Samtonian vessels, lobbyists from both sides trying to sway Samtonia over in diplomatic talks...

... and bribes of course.

Nice idea Samtonia.
CornixPes II
22-07-2004, 18:09
Outer Heaven has just backed out.

SIDE 1

UCSNE
Scandavian States
Artista
Yerffej
Lethislavania

SIDE 2

Super American VX Man
Euroslavia
Five Civilized Nations
Gamma-12
CornixPes II
Hive Fleet Imodius

Neutral party

Samtonia

Now things are kind of unfair... but so is war. This looks good to me, if we can grab hold of one more person to be on Side 1 we'll be in business.
Gamma-12
22-07-2004, 18:14
Gamma-12 is fairly small compared to some older nations, and as I've said, has very limited contact with humans. They need a decisive reason to get into their first war.
CornixPes II
22-07-2004, 18:33
I think when New Empire get's online, he really needs to sort stuff out. I'm a strictly modern nation and a lot of people are future here... that won't work.
Yerffej
22-07-2004, 18:34
I think I'm the largest nation in this, so the sides are about even

One thing we still haven't worked out: In what country(s) will the war be held in? All of them need to submit a detailed map so this can run as smoothly as possible. If y'all don't have a website, then use the following link to host images. Make the maps in paint if you haven't.
www.imageshack.us
Yerffej
22-07-2004, 18:35
I think we are using post-modern, near future tech. As long as no one is using laser battle tanks, I think we'll be ok.
Super American VX Man
22-07-2004, 18:58
Hmm...ours seems to be gone...*this is Euro's business now*
Outer Heaven MK II
22-07-2004, 19:10
Erm, I didn't drop out guys, I'm still on side 1 :)
CornixPes II
22-07-2004, 19:29
Oops, sorry Outer Heaven! No problem.

SIDE 1

UCSNE
Scandavian States
Artista
Yerffej
Lethislavania
Outer Heaven MKII

SIDE 2

Super American VX Man
Euroslavia
Five Civilized Nations
Gamma-12
CornixPes II
Hive Fleet Imodius

Neutral party

Samtonia

It's going to be a bit difficult all trying to sort maps out, is there any other way we could do it. I do agree, it'll be easier if we had one Nation, perhaps the one which is going to be bombarded (That's if we use this storyline).
Yerffej
22-07-2004, 19:40
Hey guys, who is 'UCSNE'? I've looked through the whole thread...
Scandavian States
22-07-2004, 20:04
USCNE is an abbreviation for New Empire's full name. Also, my nation can't be the target of any blockade because of the fact that UnAPS would be obligated to put a stop to any such move.
CornixPes II
22-07-2004, 20:07
Maybe Yerffej wouldn't mind being the target Nation, seeing as it's one of the biggest here. What do you say?
Samtonia
22-07-2004, 20:15
Here's my country map, military, etc...
http://www.freewebs.com/samtonia/generalcountryinformation.htm
Enjoy!
CornixPes II
22-07-2004, 20:32
Here's my country map, military, etc...
http://www.freewebs.com/samtonia/generalcountryinformation.htm
Enjoy!

Cool Nation, I liked the country description, you thought of everything.
Samtonia
22-07-2004, 20:54
Cool Nation, I liked the country description, you thought of everything.

Thanks! If you looked at the military pages, you can see I'm still in the process of either writing things up or updating things, but I like what I've got done so far.
Yerffej
22-07-2004, 21:24
I wouldn't mind having the war in my country, but it doesn't make much sense with the plot we have outlined now...
I'll also have to make a map, because I haven't made one before.
Five Civilized Nations
22-07-2004, 21:27
It would make more sense to have a naval or air conflict rather than a ground one, since all of our nations are so far away...
Yerffej
22-07-2004, 21:30
I have taken the liberty of putting together a population list for both sides. It seems side 1 has a significant advantage.

SIDE 1- 11.071 Billion

New Empire- 2.616
Scandavian States- 2.346
Artitsa- 2.045
Yerffej- 3.189
Lethislavania- 12 million
Outer Heaven MK II- 863 million

SIDE 2- 8.294 Billion

Super American VX Man- 2.267
Euroslavia- 2.127
Five Civilized Nations- 2.36
Gamma-12- 151 million
CornixPes II- 36 million
Hive Fleet Imodius- 1.353

It would make more sense to have a naval or air conflict rather than a ground one, since all of our nations are so far away...
But that's no fun....
Five Civilized Nations
22-07-2004, 21:36
True... But quantity does not necessarily mean quality...
Gamma-12
22-07-2004, 22:58
Actually, some restructuring of sides would be in order. Most of side 1 seems to be older, more experienced and rich nations, while a significant number of side 2's nations are green. In the interests of fun and fairness, it might be good to re-assemble the sides, especially since Samtonia isn't going to commit to either until there's a decisive winner.
Yerffej
22-07-2004, 22:59
Maybe Samtonia should go in on side 2?
New Empire
22-07-2004, 23:26
If Samtonia is neutral, we have Yerffej go to side 2, and have Samtonia join with whoever.

How about I be the blockade victim? My Oceanic states consist of giant oil rig like floating ports and industrial facilities, as well as cities to a degree. That's also where most of my oil is. The number of military areas in the NEOS also means that it would be easy for a ship to wander into a restricted area.

There would be fighting at sea and in the air over it, and Side 2 would either press the attack and maybe even land in New Empire, or be beaten back, setting the stage for another invasion. Sort of like the British in WWII.

This sound good with everyone?
Yerffej
22-07-2004, 23:45
If I switch to side 2, then we'll have the same problem, only with different sides. If we're gonna rearrange, then a smaller nation will have to switch.

And I was looking forward to more of an Army-land war, rather than air and navy. :(
New Empire
22-07-2004, 23:52
I have two sets of islands: The Pandreas and Kurtz. There can be some Pacific style fighting there, maybe some big ones at the Pandreas.

Well, Outer Heaven backed out so that brings it down to around 10 to 8. But we have no 1 Billion nation on Side 1... Hmm.
Scandavian States
23-07-2004, 00:04
Sounds excellent NE, I just hope my new carriers are ready in time for some action.
New Empire
23-07-2004, 00:08
Well, this whole Allanea thing is getting seriously F-ed up, so we might be able to start this pretty soon.
Super American VX Man
23-07-2004, 01:09
And I was looking forward to more of an Army-land war, rather than air and navy. :(


Ditto. Ah well. Maybe someone can give me technical information on ships so I understand them more than what is common knowledge?
Scandavian States
23-07-2004, 01:15
It depends on what you want to know. If you can find some examples of naval RP I'm sure you'd get a good idea of just what goes on in naval battles. If necessary, ask Freethinkers and he can help you out a little, he's helped out my understanding of naval warfare a great deal.
Euroslavia
23-07-2004, 01:32
Ditto. Ah well. Maybe someone can give me technical information on ships so I understand them more than what is common knowledge?


same here
Scandavian States
23-07-2004, 01:35
Please tell me you guys actually have fleets. If you do, you need to go over the technical aspects of each and every ship provided on whatever storefront that you purchased your ships from.
New Empire
23-07-2004, 01:36
Well obviously there will have to be air and navy combat for an invasion, but as I said, there will be some key islands you need to take if you want to invade me. The Pandrea or Kurtz Island chains provide excellent staging points, and are garrisoned so they will need to be fought over. The best words to describe the kind of battles here: World War 2K. Guadacanal, Midway, the Battle of Britain on modern tech steroids.

http://www.gaizme.com/omp/forums/viewtopic.php?t=6

An excellent post detailing navy vessels, design, tactics.
Super American VX Man
23-07-2004, 01:53
I have fleets (for this RP, but not officially, being part of the under-construction Doujin Triple-Entente), but I've never really given much thought to them. I use generic terms (attack subs, missile subs, etc) for the most part. The only one I ever designed myself was a small attack hydroplane, which I did with a friend. Here are my stats for my navy, though, if you want a look:

Cruise Missile Destroyer - 450
AEGIS Cruiser - 225
Arsenal Ship - 100
Nimitz Class Aircraft Carrier - 10
N-435 Stingray Armored Hydroplane - 25000

Attack Sub - 600
Missile Sub - 300
IRBM Sub - 100
ICBM Sub - 50

Mass Transportation Ship - 5600
Beach-headers - 7000
Yerffej
23-07-2004, 02:08
Yes, be assured that we have fleets. All of my ships are taken from real US ships, so you won't be getting any BS from me ;)

Attack Sub - 600
Missile Sub - 300
IRBM Sub - 100
ICBM Sub - 50

You do realize that those numbers are totally unrealistic. 600 Attack subs? The US doesn't even have 20. Missile subs, probably less. You need to tone those numbers down seriously.
Scandavian States
23-07-2004, 02:20
Actually, it's pretty realistic for a nation of his size and economy. I have 88 attack subs in active service and twenty ballistic missile subs, I would have more of the latter if not for the fact that I have a huge tactical nuclear arsenal. The reason I can afford that is because my nation is close to ten times the size of the US and the US' entire GDP barely matches up to the budget of my navy, never mind my entire military.

EDIT: And FYI, the US has 16 SSBNs, 17 and 18 are currently being converted to SSGNs. I'm not sure how many attack subs the US has, but I'm confident it's more than 20.
New Empire
23-07-2004, 02:32
US operates just a bit more than 40 Los Angeles class, and 3 Seawolf Class.

Anyway, the numbers might be a bit overblown, but I was the one that designed a submersible carrier with a few other nations, so I'll shut up.
Scandavian States
23-07-2004, 02:39
Ah yes, that thing. I'm still a bit chagrined over the fuss I made over the gel stealth system, but what's past is past. Actually, I wouldn't mind buying one, once I get my SSTNs up and all.
New Empire
23-07-2004, 02:45
Oh yeah... Our historic first meeting in Naval design, heh.

Well, I currently have, ah, four. They cost about 20 billion a pop. Might want to wait till this RP is over, to keep things fair.
Scandavian States
23-07-2004, 02:55
I'll be waiting quite a while, Freethinker just got done designing my conventional carriers and hasn't even started on my SSTNs.
Yerffej
23-07-2004, 03:10
My bad guys, I got ballistic and attack subs confused. But still, I'm the biggest nation here, I have a good economy, and I don't even have 100 subs total. Him sending in 1,000 is just kinda...overkill, even if he can manage it. That's a very large portion of his military budget, invested in submarines. It's ok with me if he doesn't have as huge an Air Force, or other types of ships.
Scandavian States
23-07-2004, 03:28
That's in his entire navy, although I'm inclined to agree that he needs to cut the first two categories of subs in half to be a tad more realistic. Right now I have a little under 1,000 ships total in my navy and I have a trillion dollars in my navy budget. I could afford a couple more fleets, but then my training would go down the crapper (that is to about US levels of training), and I don't want that to happen. So yeah, his navy could use a little trimming, but it's not the worst that I've ever seen and I imagine that if he's using US tech his ships are going to be pretty cheap.
Artitsa
23-07-2004, 04:45
We need to keep track of missile numbers, cause it would be great if we used deck guns. I could recommission my older Pocket Battleships and such. Plus my plane looks like a ww2 fighter!

Naval Forces:
Carriers: 14 (1 more laid down by Freethinkers
Battleships (Missile): 42
Battleships (Guns and such. All decom'd): 28
Pocket Battleships (Decom'd): 14
Cruisers (Missile): 92
Cruisers (Guns, Decom'd): 41
Destroyers (Missile): 172
Destroyers (Decom'd): 114
Frigates (missile): 63
Missile boats: 214
SSN's: 273
SSGN's: 87
SSBN's: 43
Scandavian States
23-07-2004, 05:12
Which carrier class is Freethinker building for you? And as a side note, I think it's a mistake to rely sole on guns or missiles, the Imperial Navy has a history of winning engagements that use both on all classes. In fact the Imperial Navy has never lost a battle, hence its motto, "Semper Victoria".
Artitsa
23-07-2004, 05:16
By missile, I mean I have a majority of missiles, but I still have two double turrets mounting 16" ETC.

Secretly, he is laying me down a Ocean carrier. Freethinkers has helped me with many naval projects, like my Asia cruiser.
Super American VX Man
23-07-2004, 05:24
As I was saying, I lack knowledge in naval stuff. Kinda do in air too, but not as badly.
Scandavian States
23-07-2004, 05:34
/me curses
Oh well, I guess I get on Freethinkers' case often enough, so I won't say anything to him about the carrier. In the end, I guess it doesn't really matter, cause I'll have 48 of my own to counter-balance your one.

SAVXM: Also, cut your transports to about 1/50th their current number, those kind of ships are very specialized and very expensive. 1/100th would be even better, but I'm assuming you have at least a Frightening economy to support that many transports. Other than that, you're golden. Mind you, I think one of my fleets could very potentially take down your entire navy, but my ships are designed to rip through the common RL-based navies.
Super American VX Man
23-07-2004, 05:38
Alright. Well, that's why I've agreed to let Doujin take care of my navy. I'm a land-based combat person.
Artitsa
23-07-2004, 05:39
Who says I won't reverse engineer, or order more :D
Besides, with Allanea pretty much dead, I gots nothin against you.
Scandavian States
23-07-2004, 05:52
Who says I won't reverse engineer, or order more :D
Besides, with Allanea pretty much dead, I gots nothin against you.

You're not stupid, and reverse engineering one of Freethinker's ships would be very stupid. And I didn't say you had anything against me, I just prefer that designs like the Ocean class not be proliferated very widely. But hey, it's not up to me, Freethinker will do what he likes and I won't say anything against it.
Artitsa
23-07-2004, 05:55
Actually I was expressing interest in them a few months back, and we just both forgot. I see a long road of co-operation ahead between us.
Scandavian States
23-07-2004, 06:13
Like I said, no big deal.

Anyway, can we start solidifying the plot please? I want to start this soon, I can already tell this is going to be a fun RP.
CornixPes II
23-07-2004, 12:36
I want to start soon too. It's quite annoying, I'm British so when I wake up in the morning everyone from America has already been on and posted :P

I have to say I don't have a great knowledge of Naval fleets, and I don't have a very large one. I have good ground and air though. As for a population size... I'm actually a December 2003 Nation but I had to leave for a while ebcause of personal reasons. That's what I've got a pretty big army for a "young" Nation.

I think all we need now is a target Nation and a little rework on the sides maybe. As Samtonia said, if one side is better than the other they would join the weak one. That'll even things off. Remember that it's often not how big your army is but how good you are at Roleplaying.
New Empire
23-07-2004, 13:12
I'll be posting first, giving links to here, which will become our OOC thread. I'll also have some maps of the area, too, and do a little intro RP about the restricted area.

Then, I'm thinking maybe SAVX or Euroslavia will post their tanker coming in, going to a port to get filled up on oil, and starting to go off course.Then, a storm will come as I scramble units to intercept the ship. This will knock out the ship's communication, and then the ship will be torpedoed.

This will cause a huge controversy, and the leaders of our nations will yell at eachother. Eventually, SAVX and some others will either form a blockade to keep NEOS from exporting oil or one that cuts of NEOS from the mainland. Attempts at negotiation will fail, and eventually a lost Artistan or some other Side 1 airliner will wander off and be shot down by the blockade. An ultimatum by the Side 1 nations will be made, ordering the blockade to withdraw within 48 hours. They will not, and war will ensue.
CornixPes II
23-07-2004, 13:21
Sounds good to me. May I ask where this is all going to take place? I'm a little slow today.
Yerffej
23-07-2004, 16:36
Will I be one of the nations blockaded? That's the surest way of bringing me into this war, but we need a reason. Perhaps I have a military alliance with NEOS, and the others blockaded me as a precaution too. Whaddya think?
Super American VX Man
23-07-2004, 16:44
Alright.

As for a little extra spice, many of my military goals will involve capturing natural resources, especially oil. And I think someone said they had hydrogen engines, so I'll be making an effort to capture that technology.

I also think that we should have at least one nation with some sort of amazing technology in the works, and the enemies of that nation desperately want it for their own or destroyed (I'm on a Red Alert binge and I've just been replaying the missions involving Chronosphere/Iron Curtain research :P).
Lethislavania
23-07-2004, 16:50
Lethislavania is researching Ultra-Magnetic Wave Lens Refractors. Basically a large shield type object which takes UV rays and siphons them into one large beam, harnassing the power of the sun for a destructive weapon. The Science is perfected, the means of it is about 78% complete.
Artitsa
23-07-2004, 17:22
I wanna use chlorine gas!
Lethislavania
23-07-2004, 17:22
http://img27.exs.cx/img27/8620/Neumerican.png


Map of my country. [Region]
Gamma-12
23-07-2004, 17:24
Fortunately, a layer of glass less than half a centimeter thick is all that's needed to block UV rays. This would horribly burn any unprotected troops, but armored vehicles wouldn't feel a thing. Gamma-12 robots wouldn't either.

Since it ONLY channels UV as per your description, it's worse than useless against most modern military units.

Gamma-12 has extremely advanced computing technology relative to other nations with similar technical advancement, and naturally their automation skills are off the charts. The fact that all of their military units (from artillery to tanks to bombers) are "unmanned" is a logistical quirk in their favor (though naturally, the various combat chassis' still need maintainence, repair and so on).

They don't have any gosh-wow special technologies, but they do have two key advantages in acquiring new ones: first, their society is technocratic rather than capitalistic democracy, so new technology is simply brought in as it is deemed useful, rather than having to go through a bunch of red tape (this is why Gamma-12 didn't launch anything into space until they had produced nuclear rockets). Second, with their keen, communal minds, dedicated AIs and excellent simulation ability, they can reproduce most any technology they come across, so long as they have some idea of what it is. They may not reproduce it EXACTLY, but they can get an equivalent effect.

This does mean they have no real respect for copyright; indeed, in Gamma-12, the concept never came up. They see information the way other nations see territory.

I'm not seeing much motivation yet, however...why would this mildly paranoid group with no specific contact with other parties as yet get drawn up into this war?
Lethislavania
23-07-2004, 17:28
Okay, I said it incorrect. It gathers most rays that are emitted, down untill the infra-red level. Sorry for the confusion.
Lethislavania
23-07-2004, 17:38
http://img41.exs.cx/img41/7779/ray.png

Really crude image I whipped up in a couple of seconds. Basically, the rays are caught, filtered into streams, and then crashed off eachother and vibrated at such a frequency that when the are shot out of the modification array, they are shot in such a straight line akin to a laser. However, they will fan out after a while. And no, it will no be a beam of red, as red is the lowest frequency color. It will either be blueish, or a rainbow, I have not found the correct amount of statistical ray info to make that desicision. Though Gamma seems to opposed, so maybe it should be a n00k.
Five Civilized Nations
23-07-2004, 18:39
The following is the naval force that will be engaged in combat

Surface Forces
3--Zheng He Class Fleet Carriers
7--Wang Anshi Class Guided Missile Cruisers
17--Li Hongzhang Class Guided Missile Destroyers
13--Zeng Guofan Class Destroyers
5--Lin Zexu Class ASW Destroyers
4--Trafalgar Class Littoral Combat Ship
5--Leyte Gulf Class Littoral Combat Ships

Submarine Forces
15--Nanjing Class SSNs
9--Changsha Class SSNs
27--Hai Teng Class SSK/Hs
3--Wuhan Class SSHs
5--Tianjin Class SSGNs

The ridiculous forces that you guys have been posting is just completely ridiculous. The costs of sending out such a massive fleet into combat at once will very easily bankrupt your nation. Scale your fleets down to about 70-80 vessels to make it more realistic...
Artitsa
23-07-2004, 18:47
I have a military budget of 12 Trillion. My national budget is around 80 Trillion or higher. I am not toning it down.
Five Civilized Nations
23-07-2004, 18:48
And that's why you can't RP...
Artitsa
23-07-2004, 18:49
ok man, whatever.
Five Civilized Nations
23-07-2004, 18:56
The point of having this RP, if I am correct, was to make it as realistic as possible. Having a modern navy of thousands is virtually impossible, unless of course you're using paper and plastic boats...

Your entire GDP is only 71 trillion with a national budget of about 28 trillion... Even if you spend 20% of your GDP and 50% of your budget on defense, you'll only be spending 14 trillion...

My GDP on the other hand is 82 trillion with a national budget of more than 35 trillion. And I only spend 10% of my GDP or 23% of my budget and that's only 8 trillion...
Scandavian States
23-07-2004, 18:56
5CN, they're posting their entire navies, not the forces they'll be sending. Frankly, I wouldn't get too set on sending a specific force, but as for myself, I know I'll be sending at least the 4th Imperial Fleet and, if landing operations are necessary, the 1st Assault Fleet. The 4th Imperial Fleet consists of the following:

8 Morrigan class CVNs
1 Leviathan class SD
7 Fenrir class DNs
12 Ryuho class BCGNs
32 Alexandria class CANs
64 Gaea class DDGNs
8 Upholder class SSNs
8 Clan Grant AOEs
Artitsa
23-07-2004, 19:00
Oh and 5CN. Are you aware that the Soviet Union operated 1000+ vessels well before Gorbechev came along and collapsed USSR? Are you also aware for an amount of time they had a 50% mil budget. Are you aware that Artitsa has a superior economy to USSR, and is able to feed its people much better using a better socialist system? 40 to 65 Trillion is still alot to spend on Education, Government, Food, Resources, and etc.
CornixPes II
23-07-2004, 19:04
I hope you two are on opposite sides, this could get interesting ;)

No, we should stop the fighting and resume when the war commences. For those who are using large fleets - just remember how hard it will be to carry out tactics and feed your crewmen.
Scandavian States
23-07-2004, 19:06
Actually, it isn't that hard when you know what the hell you're doing. And unless an Admiral's a complete idiot, he's going to make sure that every ship has 6 months of provisions.
Five Civilized Nations
23-07-2004, 19:09
Well coordinating the activities of hundreds of warships is no easy task... Lack of communications between Admirals Halsey and Kinkaid nearly wiped out the American amphibious assault force at Leyte Gulf... It could happen again...
CornixPes II
23-07-2004, 19:11
This war is about realism after all, so maybe you do have a huge fleet, I would understand if you want to show it off a little bit - it must have taken ages to assemble. However, I think large fleets don't suit this RP very much. There's a lot of variables that makes a huge fleet hard to use.
Scandavian States
23-07-2004, 19:15
Well coordinating the activities of hundreds of warships is no easy task... Lack of communications between Admirals Halsey and Kinkaid nearly wiped out the American amphibious assault force at Leyte Gulf... It could happen again...

No, it's not easy, but when there are sixteen ships in a fleet with flagship level comms, it becomes a lot easier. And really, when you get down to it, it's a matter of practice and familiarity, which my navy has a lot of. That doesn't win the battle, but it makes accidents unlikely.
Five Civilized Nations
23-07-2004, 19:21
This war is about realism after all, so maybe you do have a huge fleet, I would understand if you want to show it off a little bit - it must have taken ages to assemble. However, I think large fleets don't suit this RP very much. There's a lot of variables that makes a huge fleet hard to use.

Exactly.
Scandavian States
23-07-2004, 19:23
Well, we'll see. Anyway, would someone mind quoting what Artista said he'd bring to the fight? I tried to find it but I couldn't, I assume one of you knows where it is.
Artitsa
23-07-2004, 19:25
We need to keep track of missile numbers, cause it would be great if we used deck guns. I could recommission my older Pocket Battleships and such. Plus my plane looks like a ww2 fighter!

Naval Forces:
Carriers: 14 (1 more laid down by Freethinkers
Battleships (Missile): 42
Battleships (Guns and such. All decom'd): 28
Pocket Battleships (Decom'd): 14
Cruisers (Missile): 92
Cruisers (Guns, Decom'd): 41
Destroyers (Missile): 172
Destroyers (Decom'd): 114
Frigates (missile): 63
Missile boats: 214
SSN's: 273
SSGN's: 87
SSBN's: 43

Thats my entire navy. Why else would I include decommisioned vessels... *insert eyeroll*
Scandavian States
23-07-2004, 19:29
That's what I though 5CN was talking about and it's only a little bit bigger than mine. Those numbers aren't that unreasonable, you could use more escorts for your capships but it isn't any worse than the USN during WWII.
Five Civilized Nations
23-07-2004, 19:30
Well, ships were a lot cheaper back then...
Scandavian States
23-07-2004, 19:33
No they weren't, purchase prices for ships do not account for inflation. An Iowa built today would cost the same as an Iowa built during WWII once inflation was taken into account.
Five Civilized Nations
23-07-2004, 19:34
You don't understand what I'm trying to say, so nevermind...
Artitsa
23-07-2004, 20:26
My economy and shipbuilding/upkeeping is alot better then the USA's was during WW2. Simple as that.
CornixPes II
23-07-2004, 20:35
Could we just drop it now? The arguement is getting annoying now.
Yerffej
23-07-2004, 20:45
The Naval Forces I am sending into this fight (for now...)

1st Yerffej Naval Expeditionary Force
3 Nimitz Class CVN Aircraft Carriers
14 Ticonderoga Class CG Cruisers
23 Arleigh Burke Class DDG Destroyers
17 Oliver Hazard Perry Class FFG Frigates
2 Virginia Class SSN Submarines
6 Ohio Class SSBN Submarines
3 Carolina Class SSGN Submarines
32 Other/Support Ships

Any problems?
CornixPes II
23-07-2004, 22:30
I just bought a nice navy - I'm really happy :D

It's very similar to Yeffej's actually, should be a nice round force to fight with. Cost a bundle though.
New Empire
23-07-2004, 23:01
Ok, before you complain about my large carrier sizes, let me remind you that I have four battleships. Four. And they aren't much bigger than an Iowa. Also, I have 98+ trillion GDP, and even though only a small fraction of that is military, it's enough. This is my entire navy (At least the modern to 2015 one)

Aircraft carriers (conventional, New Empire Class)
24
(submersible, Corinth Dleroes class)
4
Battleships (Jefferson class: Modernized Iowa, really)
2
(Vorster class, stealthier design, railguns)
2
Arsenal Ships (Imitora Class)
24
Cruisers (Tritahl Class)
115
Destroyers (Cunningham class)
203
Cruisers (Brimstone Class)
65
Submarines (Attack SSN, Orca class)
260
(Missile SSGN, Leviathan)
90
(Missile SSBN, Footfall)
40

Anyways, just drop it. I don't care how many ships you have, because chances are they won't all be used. As long as what you send is realistic, that's alright.

Now, everyone agree on the opening plot?
Samtonia
23-07-2004, 23:11
I like it, although the reason the war starts really doesn't concern me.... the profits made from said war do.
New Empire
24-07-2004, 01:26
Here are some maps:
http://img24.exs.cx/img24/7899/neot2.gif
The whole thing. NEOS size is a little big, it's really only 70% that size. Stupid compression. Stupid host. There are establishments over oil fields as well.
http://img12.exs.cx/img12/7766/k34.jpg
The Kurtz Islands are approximately 350 mi SW of the NEOS
Scandavian States
24-07-2004, 01:33
Wow, that's barely readable. Do you have a less compressed map? I'd be willing to host it.
New Empire
24-07-2004, 01:36
I might, but it's probably one of the WIP ones.
New Empire
24-07-2004, 01:38
Ironically, this is not the final, but the real crappy compressed one has been replaced by this, a save of one of my WIP maps:
http://www.freewebs.com/new_empire/FinalUSNEMap.jpg
Five Civilized Nations
24-07-2004, 03:03
New Empire, your Orca is one of those next-generation submarines, right?
New Empire
24-07-2004, 03:09
Orca is about 1 decade beyond Seawolf. All the materials and technologies in her are real. Alumina casing was declassified by the Navy recently, and gives her deep diving capability. She has retractable Supercav 20mm guns, and a Waterjet drive. She uses pebblebed reactors and also has LIDAR, and a special anti sound gel that can be secreted at lower speeds.

You're familiar with the earlier version of the Orca through an old RP, yes?
Scandavian States
24-07-2004, 03:10
It just occured to me that people might want to view the specs on the Upholder class subs. Check it out here: http://forums.jolt.co.uk/showthread.php?p=5659500

EDIT: It should be noted that the one difference between the subs posted there and my operational subs is that the operational subs have been refitted with LIDAR.
Five Civilized Nations
24-07-2004, 03:23
Orca is about 1 decade beyond Seawolf. All the materials and technologies in her are real. Alumina casing was declassified by the Navy recently, and gives her deep diving capability. She has retractable Supercav 20mm guns, and a Waterjet drive. She uses pebblebed reactors and also has LIDAR, and a special anti sound gel that can be secreted at lower speeds.

You're familiar with the earlier version of the Orca through an old RP, yes?

Correct... I believe your Orca had an interesting altercation with one of my Destiny Class submarines...
New Empire
24-07-2004, 03:25
Yes... Those bigass torpedoes.

I believe it was at that point my military attempted to stop the rouge Orca with a badly aimed 20 kiloton depth charge.
Five Civilized Nations
24-07-2004, 03:28
Yup... That was an interesting RP... I nearly got my ass handed to me by that Orca... *shrugs* You won't be able to do it again if you know what I mean...
Super American VX Man
24-07-2004, 03:29
Ok, how does this look for our conflict?

Marines - 100,000
Mechanized - 50,000
Toxin Troopers - N/A
Grass Shadows - 1,000
Wet Shadows - 80
Ghost Shadows - 100
Medics - 60,000
Storm Troopers - N/A
Shock Troopers - N/A
Death Squad Troopers - N/A

VXTTP - 10,000
APC - 3,000
M-20A7VX Cobra Tank - 2,000
M-30A2VX Missile Tank - 500
M-45A1VX Railgun Tank - 300
M-52A3VX Behemoth Heavy Tank - 200
M-70A1VX Laser Tank - N/A
RVS-1 Cottonmouth Tank - N/A
RVS-3 Copperhead Support Tank - N/A
M-34A2VX Gattling Tank - 700
M-336A3VX Sorcerer Howitzer - 1,000
M-350A1VX Firestorm Howitzer - 600
M-243A2VX Fallout Howitzer - N/A

F-100C Rattlesnake - 200
F-100NB Sea Snake - 200
A-100B Copperhead - N/A
B-10A Python - 10
F-200B King Cobra - N/A
R-50 Owl - 60
B-52 - 50
C-59 Falcon II Armored Dropship - N/A
AH-498VX Souix Heavy Gunship - 150
CH-47 Chinook - 75
C-130 Hercules - 25
AC-130H Spectre Gunship - 50

Cruise Missile Destroyer - 8
Battleship - 15
AEGIS AA/AM Cruiser - 7
Arsenal Ship - 5
Nimitz Class Aircraft Carrier - 2
Cyanide Class Helicopter Carrier - 3
N-435 Stingray Armored Hydroplane - 50
Attack Sub - 5
Missile Sub - 3
IRBM Sub - N/A
ICBM Sub - N/A
Mass Transportation Ship - 10
Beach-headers - 30

If you need technical aspects and/or other background information on anything, TG me.
Super American VX Man
24-07-2004, 03:33
Gah, too many things I realized I had to edit after posting that. Should be done now, though...
New Empire
24-07-2004, 03:33
Yup... That was an interesting RP... I nearly got my ass handed to me by that Orca... *shrugs* You won't be able to do it again if you know what I mean...

Probably not. The Orca hasn't changed much, but for all I know your subs have. There aren't many experienced sub crewmembers left in the UCSNE, but I also have some toys specifically deisgned for defending the NEOS. Modern tech subfighters, really.

SAVX, looks good. I can tell this is gonna be a kickass RP.
New Empire
24-07-2004, 03:36
Might wanna post the link for your tech (you have a site, right), so people can check out the more exotic weapons
Five Civilized Nations
24-07-2004, 03:38
Well pretty much the only things that have changed are the fact that I've entirely revamped the torpedo room of my Destiny Class SSNs... They now have an automated reloading system which cuts the reloading time for the torpedo tubes down by 90%... This pretty much allows me to cut down the crews of my newer SSNs down to 60 to 70 men... In addition, it allows me to carry five times the normal torpedo load that my SSNs usually do...

Upgrades in sonar and other technologies have also been made, but the biggest improvement has been in the torpedo room...
Super American VX Man
24-07-2004, 03:39
True. Here, folks. Although, gimme a moment to find the thread with the aircraft information...oh, and there's nothing on the Cyanide Carrier or Hotspot Stryker (probably some other things, too), so if you want stuff, I can quickly finalize that data. I've got it in my head...

Syntec Corporation Storefront (http://www.angelfire.com/ns2/toxicvalley/products.html)

Ok, there.

Aircraft Information (http://forums2.jolt.co.uk/showthread.php?t=284994)
Scandavian States
24-07-2004, 03:40
I can tell this is gonna be a kickass RP.

Yeah, it'll be nice to be in a war RP where I can flex some muscle and not run into people who are so convinced of their own superiority that other people and their tech just has to be teh sux.
CornixPes II
24-07-2004, 10:27
Still trying to decide what I'll be sending in.
Artitsa
24-07-2004, 14:35
What I send will change during the war as it becomes intense and arduous and drawnout, It would be wise if we called upon reserves of National Guard and such... then watch them break morally and cheese it.
CornixPes II
24-07-2004, 14:45
Hmmm not a bad idea. Although I would like to have in mind what is at the ready.
Spunjonia
24-07-2004, 14:45
How do I purchase planes etc.

I have a rather kool battleship (It better be kool for $55,000,000!) but would like some aerial support! I'd also like to find out how much I have left in my piggy bank lol

The Most Holy, High And Honorable Leader Of Spunjonia,

Spongebob B. MacGilligan :mp5:
CornixPes II
24-07-2004, 14:51
Um... I'm not quite sure why you're posting that here... start a thread in Technical or something, also there's plenty of FAQs and Stickies around telling you how to do things.
New Empire
24-07-2004, 14:54
55 million dollar battleship?

Buddy... A modern destroyer costs 800 million... A modern battleship would cost a couple billion.

If you want to buy, find a storefront in II, if you want to learn how much cash you have, ask someone for a GDP caluclator or something.
CornixPes II
24-07-2004, 14:56
I checked it out. It's actually 55 billion - he got his figures mixed up. Moreover it's a pretty crap battleship - way too huge to be feasible.
CornixPes II
24-07-2004, 15:05
Don't you think it's time you put the finishing touches to the plot etc and then start the war? Otherwise we'll sit talking about it for ages... and I'm excited!
Artitsa
24-07-2004, 18:54
http://mars.walagata.com/w/artitsa/3267086.jpg

MAP ^^^
CornixPes II
24-07-2004, 19:09
Cool, nice map. I think I'll make one soon... hmmm.
Yerffej
24-07-2004, 19:34
Guys...y'all do realize that the maps that are being posted are not nearly detailed enough to fight a major war in. I forgot which nation we are fighting in, but so far none of the maps I've seen are detailed enough. We would have to know where major mountain ranges are, rivers, major and minor roads, major and minor cities, what each city has, details of forts and such....
Artitsa
24-07-2004, 19:35
Im aware of that, but I haven't finished making that map.
New Empire
24-07-2004, 19:43
I know, but with the NEOS, it's just a bunch of floating platforms. Each dot represents an expanse of 'floating cities' arranged in a roughly hexagonal pattern, roughly following an underwater ridgeline or oil field.

The Kurtz maps are in the process of being updated, and will probably be ready once the land invasion there starts.

Anyway, I'm thinking of having SAVX be the oil tanker victim that gets lost. You okay with that?
CornixPes II
24-07-2004, 20:14
Sorry if I'm slow, is the NEOS where the blockade is happening?
New Empire
24-07-2004, 20:54
NEOS will be where the tanker gets lost and is sunk. The blockade will involve NEOS, either a full circle, (very hard), cut off of NEOS from rest of world, or cutting off the NEOS from mainland New Empire.

Oh, and an updated Kurtz Map
http://img12.exs.cx/img12/5760/k35.jpg
1. Sestena: 101K population. It's not a very good area for trade vessels, but thanks to the Army Engineers, the steep cliffs of this small industrial city have been hollowed to make large sub pens and excellent protection for C4I. A naval port is also present, along with a naval airfield.
2. Keerjal: 90,000 people, a major source of rare earth elements for the UCSNE.
3. Langsten: A small 36,000 town, surrounded by logging operations. Notable for it's high population of pro Kurtz indepenence insurgents.
4. Sewald, another mine area with about 70,00 people. To the south is the Janus river, which is dotted with farming communities that take advantage of the fertile valley plains.
5,6,8. Kebson, Gonnell and Farel are small towns, based in the coastal plains. The area is another major farming center.
7. North Kurtz Mountain Early warning center. A Mount Cheyenne type arrangement, NKM EWC is built into the slopes of the mountains, with an array of communications and radar equipment. Several OTH-B radar are located here, and the area has heavy air defense.
9. Porran is an example of one of the many mining towns dotting the Kurtz mountains.
10, 11. Kelwold and Sovorn are two examples of trading towns that were devastated by conflict during the Kurtz Insurgencies. The barren areas serve as training camps for the insurgencies and reminders of a bloody past.
12. The Kurtz Mountains are the spine of the island, and are important mining areas for the UCSNE.
13. Sentor is a city of 88 thousand in Kurtz Minor, mostly industrial.
14. Kurtz Minor (city) has a 388 thousand population, and is a huge business and industrial center, and rich in history as a colonial town. The city is connected to Kaznyona by an underwater monorail system, similar to the ones that connect the NEOS.
15. Oper Mountains, a rugged area thought to be home to the insurgency.
16. Querson Mountains, another rugged area.

Foxfield is a large town, and home to a Marine base and fort. It takes advantage of the Foxfield river, and is surrounded by farming area.

Kaparan is the capital of Kurtz, and home to 1.3 Million. It is a big trade area, and industrial center.

Luce lies near the Luce River, and has 375 thousand people living there. To the north, in the more rugged areas is the Holter Air Force Base, which is notable because the majority of the base is underground.

Kaznyona is another air/naval base, and is home to a testing/training range. A large town is located nearby with the same name.

Kaisler and Fullhoud are islands with small populations, mostly jungle.
CornixPes II
24-07-2004, 21:10
Nice, very nice.

For futrue reference, by the way, why not try photobucket.com as a alternative host. It's all fuzzy.
New Empire
24-07-2004, 21:23
Actually, I've determined the fuzziness is coming from JPEG conversion and uploading, I'll try PNGs in the future and see if that helps.
Super American VX Man
24-07-2004, 22:26
Anyway, I'm thinking of having SAVX be the oil tanker victim that gets lost. You okay with that?

Sure.

Actually, I've determined the fuzziness is coming from JPEG conversion and uploading, I'll try PNGs in the future and see if that helps.

Yes. It has to do with the automatic compression thing that a lot of programs (notably MS Paint) do to JPEGs.
Scandavian States
24-07-2004, 22:49
NE, I would suggest using GIF, it gets better compression than JPEG and doesn't have the artifacts that you get with JPEG.
New Empire
24-07-2004, 22:50
Huh... Anything wrong with PNGs?

Alright guys, I'm gonna get this show on the road.
Scandavian States
24-07-2004, 22:56
No, PNG is an excellent format, but IIRC it's more bandwidth intensive than JPEG or GIF. I have a question, does anybody mind me fudging the presence of my carriers in 4th Fleet a bit? They aren't quite done being built but I'd like to have them for this RP. If anyone objects, I won't push it, but it would be nice for my navy, at least a small part of it, to have some air power for once.
Yerffej
24-07-2004, 23:15
I have no problem with it.
Hogsweat
24-07-2004, 23:17
Hmm... is there a spot open for me?
Scandavian States
24-07-2004, 23:19
Hogsweat: It's a bit late in the game, but let's see what others say

Yerffej: Thanks.
New Empire
24-07-2004, 23:29
http://forums2.jolt.co.uk/showthread.php?p=6616298#post6616298

3... 2... 1... Liftoff! We have RP!
Hogsweat
25-07-2004, 00:02
So.... Can I come in later maybe? NE?
New Empire
25-07-2004, 00:07
Once the shooting starts, more positions open up.
Yerffej
25-07-2004, 00:14
Um, guys, a little confusion...how am I entering this?
Scandavian States
25-07-2004, 00:21
You're on Side 1, which means that you'll be helping to stop the blockade and invasion of New Empire.
CornixPes II
25-07-2004, 10:56
Then I guess I'm the other way around, as I'm side 2, I'll be helping the blockade when it begins. I'll enter when that starts.
Gamma-12
26-07-2004, 05:37
I'll say it again:

I don't have any clear motivation here at all, and my attempt to get involved was shot down (instead of the airplane I delegated for that purpose).

I'd like to have some reason to be involved in this war...
CornixPes II
26-07-2004, 10:43
I have motivation, but that's only because SAVX is my ally, so that's why I'm helping with the blockade.

Great RP'ing everyone.
Five Civilized Nations
26-07-2004, 15:25
Hehe, New Empire and I will have an interesting submarine duel when my Qingdao gets in range of that installation...
Gamma-12
26-07-2004, 18:12
Even some suggestions would be nice. The RP is starting to pick up and I'd REALLY like to not be left behind here...
Five Civilized Nations
26-07-2004, 19:49
Well the only reason I'm gonna probably be drawn in is that my submarine goes in to investigate the massive explosion that is gonna happen and probably be sunk by New Empire...

I would suggest a quick alliance with someone...
New Empire
26-07-2004, 21:57
Yeah, the subfighting will be cool.

Keep in mind that the PNC, which is considered UCSNE 'soil', has a 12 nm territorial waters area, just like land.

Anyway , to give y'all a heads up, gonna be busy for next three days, so I may or may not be able to post. Might get some stuff off in the morning, but I do not expect to be able to post in afternoon or evening.
Outer Heaven MK II
29-07-2004, 12:18
OOC: Erm Doom, why ahven't you responded to my post ages ago?
Five Civilized Nations
29-07-2004, 21:17
Gamma-12, the era is not advanced enough for the existence of the AIs that you possess. Although AIs exist, they aren't that "fast."
Gamma-12
29-07-2004, 21:27
A. Thanks for bringing this to my attention in a prompt, timely manner.

B. I've specifically stated that the AI in Gamma-12 is outside the realm of what most human nations possess in that time period. Most of the technology of the Gamma-12 machines is on par with the other nations, however...I specifically DIDN'T want to play with superadvanced nations or arbitrary, made-up technology. Consider this a bit of handwavium whose sole purpose is to allow me to play a machine intelligence.

C. Brute computational power is not the only factor to consider with AI--"speed" is only one concern. Much, much more important are self-reinforcing patterns, feedback loops and the architecture of the software, as well as it's relation to the hardware.

D. What era are we dealing with? Estimates on human-equivalent AI range from never (luddites, those who take a non-computational theory of mind and dualists) to one hell of a long time from now (conservative computer scientists) to somewhere around 2050 (most mainstream AI researchers) and much earlier (Ray Kurzweil, many singularitans), even well within our lifetimes. 2029 is Kurzweil's estimate, and although optimistic to a fault, it's based on some solid mathematics and groundbreaking theory in information science, computer science and evolutionary dynamics.

In short, I'm not abusing this, the timeline on sapient AI is open to question, the idea is that the Gamma-12 AIs ARE anomalous (such AI does NOT exist in the world at large, and so was created by a focused effort with access to lots of funding and advanced technology), and the rest of my tech is within the range of the others.
Gamma-12
29-07-2004, 21:32
Also, AI is used today, and is quite effective. It simply doesn't get labelled such, largely because every time we replicate an intelligent function in computers, the knee-jerk response is "Well, THAT isn't intelligence then." AIs control airport logistics in many places, diagnose tumors and design bridges. Today. In the real world.

AI as an attempt to recreate the human mind in silico is a misconception...it is an attempt to understand and duplicate the processes of intelligence, rather than recreate ourselves. At the point where AI reaches human levels of adaptibility and self-reflective capacity, it will not be a mirror-image of us...it will be something familiar and yet alien at the same time.
Five Civilized Nations
30-07-2004, 03:00
Um, New Empire, in your last post, your referring to my submarine, right?
New Empire
02-09-2004, 19:06
Well, BUMP for the rest of us