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Truitt
17-07-2004, 02:54
TEAM's Best (Aircraft)
All Items Under this Category are CopyRighted
TF-55 Merlin Hawk
The TF-55 Merlin Hawk is the prize of both Homeland Security and Offencive Naval Operations. Created and to this date the only producer of this wonderful craft, Truitt has prized its whole airforce on this one Tomcat sized aircraft.
Weights
Empty: 41,780 lb
Normal Take-Off, fighter/escort: 64,008 lbs
Normal Take-off, fleet air defence: 73,098 lbs
Maximum Take-Off: 75,348 lbs
Dimensions
Fuselage length: 61 ft 4 in
Wing Span: (unhatched): 64 ft 1 in (hatched): 38 ft 6 in
Spoiler Area: 21.4 sq ft
Powerplant
Two Dugahh "Purpose" 98-DH-9A0 Turbofan engines. Each rated at 25,000 lbs dry and 30,000 lbs with afterburnning.
The each Dugahh 98-DH-9A0 has three opennings. One openning is for the air intake, while the other two are for exhust. The secound largest openning is for the rear exhust pipes for forward acceleration, while the smallest openning leads to the sides, simular to a Harrier and thrusts power that way to allow VTOL (Virtical Take-Off and Landing) Operations. This can also be a Harrier replacment.
Fuel
Internal Fuel: 16,400 lbs
External Fuel: up to 3,800 lbs in two 267-US gal drop tanks.
In air Refueling: Using the same version of refueling as that of the F-14 D, a retractable fuelling probe will arise out of the nose of the Merlin Hawk for refueling. After the refueling is complete, the probe will retract back for stealthiness.
Performance
Max level speed 'clean' at high altitude: mach 1.3
Cruising speed at optimum altitude: 485 mph
Max climb rate at sea level: 37,000 ft per minute
Service ceiling: 54,900 ft
Take-off run, on land (rear exhust only): 2,600 ft at max take off weight
Landing run, on land (rear exhust only; no reverse thrust): 2,450 ft
Take-off run, VTOL Operations: 200 ft max take off weight
Landing run, VTOL Operations: 1 ft
Range
Max Range with both external and internal fuel: about 1,750 nm
Stealth
The stealth of the Merlin Hawk is amazing. Using a mixture of Raptor and NightHawk versions of stealth, the "Blazing" paint has been made, which is the defult aircraft colors, dark blue bottom with a camo top. However, the camo is in two versions, navy blue and black, and ground forces brown green and black, all paint versions absorb RADAR rays, and if the rays still pick up even a little, the construction of the aircraft lets the rays "bounce" off of the aircraft, but fly in different directions away from the RADAR reciver.
Of cource, it does show up on RADAR, virtually everything does. The Merlin Hawk however shows on the screen as a masquito, which usually will be automatically filtered out by the RADAR compuer in most systems, mainly other aircraft, naval and base computers.
The Wings
The wings are revolutionary. Not only can they hold missles inside of them and launch them form the inside, but they also for carrier parking have a unique ability. Most aircraft fold thier wings, whil.e some sweep them back. Wel, the Merlin Hawk does nether. What it truely does is different. As in the illustration, the wings have two sections, the base and edge. The base, or the part touching the aircraft is fixed and can no move. That also holds a little amount of fuel. The tip part of the wing, which also holds the weapons, litterly "slides" into the base with only a little bit showing out wards, giving an over all length of that of a Tomcat with swepted wings.
Also, the wings can hold missles. See Armement for more information.
Armement
The armement has no restrictions. The main frame even allows for nuclear and eavy bombing roles, along with heavy fighter, and even the recon roles. However, what sets this aircraft different from the others is not what it can hold, but it is how it launches the deadly weapons. Most fire them from thier wings, which is unstealthy. Others that are comming today hold them inside the fuselage, which is stealthy, but also is not very effective becouse of space. Well, no other aircraft have gone to the wings, which mostly hold thier fuel. In the areas which are usually open space in the wing becouse fuel tanks are located somewhere else, there are missle bays to fire air to air missles. The front of the wing opens a small sliding door, which flies into the base wing. The same happens to the rear. The missle is then locked on, fired, and then the rest is history. The rear openning allows for smoke escape. However, this is not effective becouse of space also, so we added in a fuselage armament, which can hold twice as much missles for the air to air role, and can even hold two 500 lb bombs. However, this is very stealthy, but not very efficant in the amounts. So, the wings can also be fitted with pylons to hold other missles, 1,000lb, 1,500lb, and nuclear bombs. Also, the wing tips can be fitted with 3 sparrows, which allow for even added protection.
Inside Wing:
3 - Sparrows (Only, nothing else)
Inside Fuselage (Just to give an idea of size):
5 - Sparrows
5 - Mavericks
5 - Phoenixs
Pylons on Wing (Just to give an idea of size):
2 - 1,000 lb pylons per wing
2 - 2,000 lb pylons per wing
1 - 3 Sparrow Wing-Tip Pylon per wing
Also, the front "canard" looking things are not canards, but actually is where two cannons are located per "wing". Totaly 4 - 30 mm Vulcan Cannons which can be used two at a time or all four.
Background Story
The Tomcat has been the sister squadren wise to the Eagle and Fighting Falcon for homeland security missions, and has been Truitt's major air superiority aircraft in naval operations. With the final advancement of the F/A-35 Joint Strike Fighter, the Tomcat, Eagle, and Fighting Falcon have met their full match. Utilizing all three, with thier abilities, disabilities, and so on, Truitti Green Airforce (TGAF) researchers and designners designed the X-55 and X-56. Grumpin, Truitt's largest military and civil aircraft company won the contest agenst Lockman, the largest cargo producer company. The X-55 was tested, and after extensive testing of the first squadren, the Magic Roses, the TF-55 Merlin Hawk has finaly hit full production to replace the aging aircraft of the last century. However, the Tomcat is still in use as the now famous Merlin Hawk wingmate in the navy operations. Of cource the F-18 is still used, mainly for homeland security, and the same for the Eagle and Falcons. The Raptors, Joint Strike Fighters, Tomcats, and Merlin Hawks are now the main offencive aircraft for the air to air role in the TGAF.
Buy a Piece of Truitt
The TF-55 Merlin Hawk.
By purchasing the TF-55, you agree not to produce, copy, modify, or resell this wonderous aircraft. Any alternation is agenst CopyRight and true enforcment will be taken.
The cost of one unarmmed Merlin Hawk is 1.5 Billion USD, less than that of the JSF.
Maximum of 4,000 TF-55s Per Nation (No Puppets).
http://img78.photobucket.com/albums/v289/Truitt/Truitt/X-55.jpg
TEAM's Best (Navy Warfare)
Note: All items under this Category are CopyRighted
Skyline Class Protectorate Vessel
Seven men and two women are standing in a dark building at Windsongshire, Truitt's largest Naval Base/Port. All the men and women are getting uneasy. Two men, from Truitt and four men and two women from Hawaiian Islands are standing, all co-investers of the Skylink Project. Just then, from a roaring boom from some unknown speacker system, yells a male voice,
"Ladies and Gentlemen, for the past seven years the Skylink project has been the talk all over the New Commonwealth. At long last, it is complete, and even surprising her designners, the Skyline will provide the ultimate protection to any fleet, ether it be air, submarine, or vessel hazards, the Skyline can add that extra touch to any defencive system." as the man finished, all of those standing quickly jumped and pulled up thier arms to shield thier eyes as the building's main door started to open and role upwards. It was of cource day, and they have been standing there for nearly fifteen minutes. As they adjusted to the light, they all saw for the first time one of the three only Skylines. With Surface to Air Missles all over the edge, large anti-ship guns in the front, massive systems which you could not belive overcame the whole ship, which its self was also shapped odd. Before anyone could speack the announcer came back, but this time, he was seen on the top deck of the ship, named Protectorate.
"The Skylink Project is almost completed, all that is left is the approval of both investing governments, then the Stairway to Heaven Project will began to create an offencive verson of the Skyline." he said, finally finishing. Truitt gave her projects very odd and ackward names, although those names did say something about what was to come out.
"Well, this looks expencive for a defencive ship," one of the men said from Truitt, referring to all the systems and shiney weapons,
"Well, it was also constructed cheap, about that cost of a Manatee," the announcer said, this time without the microphone becouce they were close enough to hear him.
"Well, don't we get a tour?" asked an other from the Hawaiian Islands,
"Of cource, come on up," he said, while a massive metal stairway flew from the side and hit the bottom only a few feet from where the crowd of mixed origan people was standing.
As they quickly went up, it was even a more futuristic sight, looking like a F-117 NightHawk's Nose, the whole ship had to be very good with RADAR.
"As you can see, it is painted in RADAR absorbing black, which of cource the hull is not, but the deck and deck structures are, that is to help with any RADAR problems. As for the SONAR, the diesel engines allow quite a bit of silence when they are running fairly nice or running on batteries." he said, refering to the Truitt-Bolt Diesel V Engine, was was very effective in little sound give-off.
"This looks pretty showy, nice guns by the way, but how could you power and control all these systems?" asked a man from Truitt,
"Easily. The engine, well the Truitt-Bolt, is nto the only engine, but is the only engine you could see from here, becouse the Hydrofan engines are all located at the very bottom." he said. Hydrofans were usually in Truittian Naval ships for various reasons, mostly in the Heavy Weight vessels for turnning and extra boost. They usually gave off the same amount of sound as a small nuclear powerplant.
"Well, what is that?" one of the women asked referring to the row of three guns, which was matched on the other side with an other three guns,
"They are 250mm Truitt-Bolt-Psi Vulcazz Guns, all can be used for taking out bombers, ships, and submarines." the announcer responded very quickly.
"Well, those are very nice, but why are there no AA Guns and there are SAM sites?" she asked agian, obviously the only one not speachless,
"The Anti-Air systems are all located inside the hull, adn when hostals are detected, they will fly out and do what it does. The same goes for all of these systems, every single thing you see on this deck can actually go underneath the hull, to make it look like a very large RADAR ship or something simular to that," he said. All the areas which each system was did have a peice of the hull sticking up on one of its sides, or at least folded on the ground next to it.
"Helps in stealth doesn't it? Well then, can we go below deck?" asked a man from the Hawaiian Islands,
"I don't see why not." the announcer said casually.
Background
After the Heavy Weight Line of Naval Ships came to a screeching halt due to funds needed, Truitt called her most trusted ally for funding in the Dominance Line, which consisted of the Skylink, Stairway To Heaven, and Final Dominance Projects, which would show ultimate Defencive capabilies which could also be built in mass numbers to help defend any fleet at any form of target.
Utilizing the best Stealth a ship can have, and one of the most silent engine systems, not to mention two types of engines, the Skyline does do what its name says very easily, and also helps agenst ships and submarines.
The Need for Defence
In NationStates, the ships get larger, more powerful, and in most cases, slower. This allows those large ships that would usually cost huge sums of money to repair or construct to have a little guy with a shotgun behind them to help in the defencive role, expecially if it is a soal offence ship.
One thing however sets this ship appart from all others, and thart is the ability to submerge most of its deck and deck structures, allowing even better RADAR abilities, and a smaller target. Having two modes, Seek and Combat, this allows the ship to show ultimate power. The Seek Mode is the ship mostly submerged. Although the ship can still manuver very well, and still use most of the systems, it is usually used if it is cruising along or has nothing better to do. The systems are mainly on an 'elevator' if you will, and when in Seek Mode, the systems can be raised to the surface, and then deployed. However, Combat mode is the one when it is ready for combat. Most of the time the systems will be deployed and ready. The whole deck and a quarter of the Hydrofan engines are shown. This mode allows best manuverability, reaction, and speed.
Powerplant
Although the Diesel engine was said, there are only four of them on the ship, and that could barely get the ship to move. All the diesel engine is for is plain battery charging, and a little extra jump in speed if needed. The main engine however, comes from two Mark-Twine Hydrofan Engines, located below the hull and would usually be submerged when the ship is in Seek Mode and a quarter is shown while in Combat Mode. Ether way, the engines produce enough thrust to push this ship 34 knots max, with a cruise of 29 knots. The Engines make it so normal Hydro-Rudders are not needed becouse the thrust from each engine can be changed just a little to make a heading change with little bank in the ship. Along with that are of cource screws which are from the Diesel and Battery power, with five in all, with six blades each, the diesel can add 5 knots to the speed, and the batteries can make a maximum of 27 knots alone, this allows for better SONAR abilities becouce the batteries make little to no noise.
The Hull
What good would a defencive ship be if it got hit in the hull and sunk? Well, the thick hull of the Skyline, which is about as thick as a Nimitz Class Aircraft Carrier's, along with an extra layer about half the thickness after that allows the ship to have it even if it was hit by a torpedo or by massive 300mm rounds in hull, barely anything would happen. As for the deck, it is as thick as a Pernicious' deck, which also allows even a Kamakazee Aircraft to fly into it and barely get damaged, even the parts that are covering the systems are thick. This allows for ultimate protection.
Threats - Submarines
One of the major problems in the sea is the threat of submarines and thier deadly torpedoes. Of cource the hull is consturcted so a TOWed Torpedo could hit directly in the middle of the hull and barely damage it, we needed some anti-torpedo and anti-submarine systems. Using the good ol' Noise-Maker system for anti-torpedo fire, these tubes hold conventional Noise-Makers and Sharders. Although there are as many Anti-Torpedo tubes as there are SAM and AA Systems, many would say too much, well, there is no such thing as too much.
As for the Anti-Submarine role, with tubes located strategically around the whole bottom hull, and as much tubes as two Akula II Class Submarines, no submarine would want to get within range. The tubes themselves can hold a variety of sizes and can hold most modern and NationStates torpedoes.
Threats - Aircraft
Aircraft. Well, carriers deal them, hangers hold them, and they just prove a big problem becouse so many can be dealt out easily. How could you match them when a massive horde of bombers fly at your fleet, mostly stealth B-2s fully loaded, and your ships have as much anti-aircraft fire to get rid of say half all together? Well, the Skyline can solve this problem. Using many SAM, AA, and SSC systems, it can get rid of any aircraft, plus the AA and SSC systems can also go from automatic RADAR controlled, which would prevent proper stealth invading, to manuel sight/nightvision/infrered sight fire for better results.
Threats - Other Ships
Carriers, Cruisers, Missle Frigates, Destoryers, Gun Boats, they all can easily damage your fleet effectivly and cheaply. Well, with the torpedoes in the Skyline, you could get rid of anything in range of them, while the same goes for the SSC, or Ship to Ship Cannons, or the Truitt-Bolt Vulcazz Guns, six in all, can also take out submarines, aircraft, and heavily damage ships within its range. As for any other systems for taking those out, well, the Skyline does not have that.
Threats - Nature
Storms, Rough Seas, Lightining, even EMP would classify under Nature I guess. All these were though about in the making of the Skyline. For the Storm and Rough Seas part, the ship can easily submerg in Seek Mode for less problems, as for Lightining could damage some ships, it could barely damage the Skyline becouse of curcit construction and sectionaling. As for the EMP fire which could come from anywhere, this was resolved by Electromagentic Pulse absorbing material inside the hull and lines through out the deck.
Specifications
Width:56.3ft
Length: 274ft
Displacement: 3,560
Max Speed: 34knots
Cruise Speed: 29knots
Battery Power: 1.7 Hydrofan
Battery Speed: 27knots
Range (Unrefueled): 4,980nm
Crew Needed: 1,300
RADAR
Air/Surface Search: Signaal MW08
Navigation: Kelvin Hughes 1007
Fire Control: Signaal STING, Thomson CSF DRBV 51C
SONARS: Thomson-Sintra/BAeSEMA ATAS towed array
http://img78.photobucket.com/albums/v289/Truitt/Truitt/18b40d35.jpg
Truitti Airforce's Pride
NOTE: If in RED Color, CopyRighted
The Kamakazee Line (2/3)
The J-88J Kamakazee was designed to give the upper hand in the case it was shot down over a major enemy base, but it is has risen as a good bluff, and stylish aircraft.
The one thing that makes this aircraft so wonderful is the ability to ram into a building or naval ship, or even a large crowd of infantry or armored divisions and blow thier pieces into the sky.
Alright, I know this sounds a like like a normal jet that if it goes down flies into something like Japan did in WWII. Well, it is in a way, but in a way, it isn't. Explains a lot doesn't it?
The main function of the Kamakazee is to actually fly into an enemy area which it can do damage. Now, the best part of it is, there is no pilot, well, at lest not onboard. Using UCAV systems, the Truittian Department of Warefare Science has devised a system were the computer, before hitting the target, "rejects" and can "fly" back to base or carrier.
Now this seems odd, "How could a computer, after ejecting from a aircraft, be able to fly back to base?" Well it is simple. Make the cockpit area that ejects much larger, in other wards, enstead of something like a seat ejecting, the whole inside of the cockpit ejects into the air. Appon ejection, "wings" flip out from the sides of the now mini-plane. How to power this? All electricity prestored, no fuel of any other kind. There five power boxes located in the cockpit area, four of which are ejected with the pod appon ejection, making for three batteries to power the craft, whle a back-up powers anything else needed. What type of engine does the pod have? Well, Grumpin has released its first engine since the revolution from prop. to jet. Called the Fairman G5-Y-HKV-6, this mini engine acts a mini turbine, turnning with the power from two of the four batteries to give it a speed of 90 knots horizan flight. After ejection, the pod has simular characteristics of the Cessna 175 and Cessna 150 trainner aircraft. Low pitch speeds, but very manuverable and great values. However, the computer is fairly heavy, and that is why it gos so low for the amount of power being given.
"Sure, it has a computer, and it can eject from the aircraft before hitting the target, but is there any form of defence for both the pod and main aircraft?" Well of cource, no missles though, we don't want to be laid down by wieght. Yet, good 15mm Vurlex Cannons could work, a cannon that has been used on A-10's from the Truittian Armed Forces since the beganning of the Armored Revolution. The aircraft itsself has small wings, about the size of a swept back Tomcat wing, which it makes a smaller target, and enables less drag for more speeds. Now, back to the cannons. There is one per wing, both facing the nose, and there is one above the cockpit window, which ejects with the pods for protection. Also, located at the tail is a smaller 12.06mm Derman Cannon, simular to large mounted assualt rifles. This will give tail support.
"Counter Measures, what if a missle was heading my way, how would the craft protect itsself? Both the pod and aircraft?" Well, this is complecated. The aircraft, right below the rear cannon has a small bay, which can hold only 10 flares, enough for two drops, two missles, these are to devert IR guided missles. As for RADAR guided missles, good ol' manuvering and a flak enjection always does the trick. A Flak Enjection is a small circular ball which is released from the bay, it admediatly deploys after 2 secounds of free fall, which having mini indentions to form tiny wings, it does not fall that badly. When it deploys, Flak is sent out of all directions, usally this takes place just out of the range of the aircraft, so it does not get damaged. Most of the time, however, if the aircraft flies straight infront of the flak enjection, the missle with go for the tail, which would usally ram into the flak, causing damage and even detonation. Truitt does not produce Flak Enjections at this time, not having the full technology. The same goes for the pod. There is a small bay right below the engine that holds only 5 flares, and no room for a Flak Enjection sphere. Usally the computer however will not make it back, but read on!
"Alright, what is in the aircraft that makes such a show, and what exactly can the pod do if it is shot down?" Well that is simple. On the top of the aircraft, and below the rudder is a small hull, usally empty when you purchase it. It can hold many forms of explosives, including nuclear. I have heard Gravity Bomb explosives have been a favorite, and so has Napalm. This is mainly up to you on what you put in the hull. Also, what few know is, this could be a good transporter of small items and explosives, so if it is transporting explosives, and is shot down, no problem, it will blow the place to bits. As for the pod, this isn;t too good, but still alright. The whole cockpit area where the pilot should be looks pretty much the same just no gauges, and the seat is a little smaller, infact, there is no seat, just an open area. The computer is around the whole thing, and on the inside of the computer, can lay a small explosive charge or what not. Also, at the controllers command far away from hostal skies, is a self detonation button which is linked up to the charges in the cockpit. In the case the controllers belives the craft should explode, the cockpit will detonate, exploding all computer evidence and records, along with setting off the back hull, detonating the explosive inside.
"Well, that is just dandy, can you tell us about the powerplant now?" Why not person in my head man. The powerplant is made up of two engines, although one is used for the mian aircraft, and the other is for the pod. The one of the main aircraft is a F-16 Fighting Falcon Full Internal General Electric F110-GE-100 turbofan rated at about 28,984 lbs with afterburnning. Yes, we gave this death machine afterburnning, it makes the engines go "VRRRROOOOMMMM!". Pretty much everything on this airplane is taken from the mind of Truittian Engineers, the F-87, and the F-16.
"Well, that is just dandy, you forgot the demensions of everything you know..." no I didn't....
Well, anyways, since now I know, here are the specifications of the Kamakazee, note, these are very simular to the F-16's and the F-87's
Fuselage Length: 41ft 6in
Wingspan: 24ft 11in
Height: 16ft 9in
Weel Track:7ft 9in
Pod Length: 10 ft 4 in
Main Craft's Speed (Afterburnners): Mach .91
Main Craft's Speed (Horizan Cruise): Mach .67
Max Ceiling: 56,890ft
Combat Radius: 678nm
Take-off Length (Afterburnners): 1,987 ft
Take-off Length (Normal Full Throttle): 2,563ft
Landing Length (Reverce Thrust):2,145ft
Landing Length (Brakes):2,461ft
Stall Speed: 56 knots
You like? Well, I got two packages for sale currently. Also, I will give production rights, but ask about them first. NOT FOR RESALE OR MODIFICATIONS OF ANY KIND
Packages
Mainland Conflect Package: ($1.4 MIllion USD)
1 J-88 Kamakazee
1 Hull full of Napalm Explosivs
Trouble In Paradise Package (Naval Package): ($1.8 Million USD)
1 J-88 Kmakazee
Half a Hull load of Napalm Explosives
Shock-Resestaint STRESS Gears (Carrier Landings)
Arrester Hook
Launch Gear Adapter (Hook on front of nose gear of take-offs)
==========================================================
Featuring - J-88B Suicide
The Suicide is a newer verion of the Kamakazze. Really, the only difference is it can hold bombs on the wings. With two pylons per wing, and the ability to hold one air to air AAM missle on each wing tip allows it to have better protection, and deal out some damage before flying into death. Also, it has a hull 1.5 larger than the one held by the Kamakazee. This is for taking out much larger buildings, and if targeted directly in the right place on a destoryers hull, it could render it unrepairable and sent to the salvage line. Naval hits are the main role with the Suicide, and only comes in a Naval Version at this time, and probably until the newer J-88V Chaos enters the market. (See SNEAK PREVIEW for a little information)
Everything is mainly the same except the wing span is much longer and the back hull now has a bottom hull connected, which can act as a bomb its self.
New Specifications
New Wingspan: 32 ft 7in
In-Flight Refueling Probe (Front nose, connected to pod also): + 9in 2 cm to current length
Take-off Length (Afterburnners): 2,287 ft
Take-off Length (Normal Full Throttle): 2,783ft
Landing Length (Reverce Thrust): 2,598ft
Landing Length (Brakes): 3,157ft
Combat Radius: 654nm
All these new specifications are the only adjustments. The new hull and larger past hull goes inside the body more, giving little more change in other dimensions. Also, the computer is fairly larger in this version to hold the armament systems, so we placed a stronger engine to maintaine a 123 knot horizan flight instead of the slow 90 knot horizan flight of the older land based version.
New Armament
(Missles and bombs)
2 AIM "Sidewinder" Air to Air Missles (One for each Wing Tip)
4 of the following explosives (2 each wing, 2 pylons per wing)
AGM-84 Harpoon Anti-Shipping Missle
AGM-88 Harm air to surface anti-RADAR missle
Mk 83 500 lb HE bomb
3 AGM 65 Maverick air to surface missles per pylon
2 Vurlex 15mm Cannons in cock-pit pod for more protection
New Hull
The bottom hull is large enough to hold a 1,000lb bomb, but is not recommended, a 600lb bomb is however standerd. The new hull can standerdly hold a 950lb bomb, but it can hold a 1,230 lb bomb which not recommended. None recommended status means it will prevent deep turns and reaction speeds becouse of alieron strain.
Package
Only one package is available.
Standerd Naval Aviation Package: ($1.9 Million USD)
1 J-88B Suicide
INFORMATION ON PACKAGE:
The J-88B Suicide automatically comes with Naval Gear. Including Shock-Resestaint gears, arrester hook, and nose gear hook adapter. This also comes with better airbrakes, however a larger stall speed of 78 knots.
SNEAK PREVIEW[
The J-88V Chaos will be a massive version of this, for land missions mainly. It will be a good verson that can deal out the power of a B-1B Lancer. This will be used mainly for nuclear and heavy base attacks, and however will need a longer carrier deck than normal, but most carriers nations have are long enough, but WWII and early Korean War/Vietnam War Carriers maynot.
It will have three hulls, one main top, and the wings will hold a hull each, it will also have three air to air missles on the wing tips for added support, and would a have a better engine to reach mach speeds.
Instead of the Vurlex Cannon, it will have a more powerful 24.9 mm cannon, still in testing, it will be very usefull and powerfull, along with longer range and better deal out. As for the structure, it is already desided and agreed it would have to take a few hits from a cannon to take it down, and at least 3 direct hits from an air to air missle before it is down also, and even then, gliding and dive bombing always does good damage.
http://img78.photobucket.com/albums/v289/Truitt/Truitt/93fc652c.jpg
Truitti Airforce's Pride (Multi-Roles / Recons / Civil)
Note: All in RED is CopyRighted
TR-555 Black Falcon Recon Jet
$6,000,000 USD
The TR-55 Black Falcon is to replace the ageing SR-75 Spy Bird, and the KG-672 Jogger. It has barley no defences, however, its' speed, stealth abilities, and size max it a must if satalite support is impossable, or way too expensive.
Features In Standerd:
2 UWBL Hull Placed Systems
1 60mm Grumpin Cannon
4 RAGER Non-Expandable Fuel Tanks
J-WALLD IR Resestaint Camra (Photo)
Extra Features:
RAGER Non-Expandable Fuel Tank (max of 4 more) 500,000 USD
J-WALLD HEAT Resestaint Camra (Photo) (max of 4) 40,000 USD
J-WALLQ HEAT Resestaint Camra (Movement Detector)(max of 6) 60,000 USD
Kager and Grumpin Alieron Engine Pipe Redirector (max of 2 pairs) 200,000 USD
Max Speed (Horizon): Mach 4.09
Max Speed (Manuverable): Mach 1.04
Max Picture Speed(Photo): Mach 3.72
Max Picture Speed(Movement Detector): Mach 3.93
Wing Span:15.6m
Length:24.67m
Range (Full Load with standerd fuel tanks full): 1,900miles
Range (Full Load with all fuel tanks full):3,980 miles
Refuelable By Air? Yes
Weapon Bay:
AIM-55 PHOENIX II Air to air, Air to Ground Defencive Missle (not standerd,supplies)
AIM-9 SPARROW Air to Air Missle (not standerd, does not supply)
Engines: 2 Grumpin STRIVER45 Nuclear (Although it is just a very powerful Scram Jet like design) FORCE Jets. Produces high amounts of IR, but is very quiet.
Runway For Takeoff(Normal): 3,000ft
Runway For Takeoff(Afterburners): 1,800ft
Runway for Landing(Normal Brake): 2,980ft
Runway for Landing(Reverse Engines):2,100ft
http://s3.invisionfree.com/TEAM/index.php?act=Attach&type=post&id=202869

Please Do Your Own Math. Ask About Production Rights Appon Purchase. Discounts only given at Random Large Orders.
http://img78.photobucket.com/albums/v289/Truitt/UYM%20Stuff/TEAM.bmp ([http://s3.invisionfree.com/TEAM/)
Truitt
17-07-2004, 02:56
Air to Target Missles (Aircraft Launchable)
All Items are CopyRighted Under this Category
Vallasa DSRAAM (Dog-Fighting Missle)
The Vellasa Dog-Fighting Stand-Off Range Air to Air Missle is part of Project Liberatant to create a stronger naval presence. Named after the Vellasa Raptor, the Vallasa is made to make the steepest banks, fastest hit, longest range missle. When it was first tested, it was also named the AIM-54 Phoenix's Sucessor. However, the price is about the same between the Vallasa and the Phoenix, but the Vallasa is more superior.
The Dog-Fight Effect
Some missles have this ability, other do not. First, let me explain what it is. Lets say an F-14 Tomcat launched an AIM-9 Sidewinder (IR Guided) to a target. It would "ride" the targets tail unless it fell for Flare counter-measures, or missed on its "Final Approach". Mainly becouse by then, it would ether have ran out of fuel, or it had lost its IR reading (mainly exhust pipes).
There was the testing AIM-115 Draco, which would be carried by the Hornet, Tomcat, and Su-37. It had the Dog-Fight Effect, but its range was that of 8.6 nautical miles, and becouse of the out-dated technology then, the computers were larger than the warheads to continue to track the target with out the host aircraft flying torwards the target. So, in over-budjeting, they had to cancel it a few years before the micro-prossesor came out in warfare.
Now, the dog fight effect:
It is when the missle would make vigurace attempts to hit the enemy by following different paths of angle of attack attempting to confuse, catch off guard, or plain out surprise the pilot of the targeted aircraft. This would also make it so a very steep turn as much as any man can hold is also useless becouse its bank is much steeper, which dog-fighting missles should have. Also, the fuel would have to be efficant enough for the missle to fly a straight path of 1,000 nautical miles so a target 500 nautical miles away would have a long time of tough mind boggling turns, spins, and manuvering. This also would allow for time for a secound to be launched, and maybe, even make the pilot black-out, or give upand eject or something like that. However, RADAR and IR guided missles are not exactly great for dog-fighting, although what is more efficant is satellite or host aircraft RADAR information. We thought about Satellite would be best.
The ERIC Satellite
The ERIC (Electronic Remotely Interfaced Control) Satellite was part of a weapons tracking system created six years ago, with nine orbitting the planet, and each one covering a section of the planet leaving only very very small spots called Dark-Spots uncovered (these are usually 6-7 nautical miles wide in odd shapes and only accure durring the last week of the month *except January, which it is the first* in a normal space orbit undisturbed) on the earth which the Mike-7 system will not work. Although, this is no problem becouse two mroe satellites are due to launch on July 29th, 2004.
The On-Board Guidance System
The On-Board Guidance System, named the Mike-7 5MMP (5 Meter Mark Program) is exactly what its' name is. It is so accurate, that it can tell the targets point with in 5 meters, which in dog-fighting, that is great accuracy.
The exact system uses a series of nine ERIC (Electronic Remote Interface Consept) Global Possitioning Satellites that send and resive the information from the Truitti National Space and Technology Center (TNSTC) and the On-Board Mike-7 5MMP.
This allows for great accuracy. Also, to top it off, the missle not only has a GPS link-up, but in the case it loses the transmission (entering a "Dark Spot" a major flaw with the ERIC System, but very uncommon), the aircraft's link up is directly transmitted to the Mike-7.
Powerplant
The Powerplant is a slightly modified AAM-6D Velocity Engine, which burns basic jet fuel, very effective compaired to the liquid fuel of the AGM-6G Pulse Engine. Reaching up to mach 3, and for manuverability it reaches mach 1.002, this is a fast and deadly missle.
Manuverability
The Manuverability, unlike all the other Mike-7 based missle systems does not use the canard system, yet a "flip-flap" system. The missle its self has four canard like things in the front, but they are fixed and are for stability only. However, in the rear is a elevator like system simular to an aircrafts. its turnning, angle change, and roll is all controleld by the rear "flip-flaps". However, the name of the system is becouse the whole flap moves, not just the outer bit, this allows for more angle change and manuverability.
The G Limits of the Vallasa is about +12 Gs, mainly becouse its rear flaps can not bank a full 180 degrees unless it was to act like an "airbrake" and possably over-stress.
Warhead
The warhead is simular to the explosive power of the Mk 80, yet unlike all the other Mike-7 Based missles, it runs in the front instead of the middle body. It is also impact detectant, if it feels an impact and the Mike-7 system says it is within 10 meters of the target, it will activate. However, this bring me to the next part.
The Explosia Effect
The Explosia Effect is mainly for carrier operations. Some missles and other warhead explosive powered items would explode if a "hard" landing or a given out gear breaks. When it hits the deck, most would activate and explode, destroying the aircraft and anything nearby, even damaging the deck. The reinforced 4340 steel covering the whole bomb is very thick at the bottom, which helps salvege the missle in case of a flame, crash, and so on.
Locking on and Launching
The Locking on is simular to all other Mike-7 Based missles. You go through the select ordance process, and then select a target via RADAR for the ERIC to lock on to, or, send in Random Targeting which it will lock on the fastest largest aircraft around, usually something the size of a MiG-29, after that, if there is nothing like that, it will randomly chose a target. RADAR selection is suggested.
The Launching is fairly quick for its weight and power. One secound of allowing a lock-on, with the ordance locked bleep in your helmet, you press the Activation Trigger, of which, it then detaces form the pylon (or from the weapons bay for in-fuselage ordanance) and sits about 10 feet under the place which it was dropped going at a steady speed which you were heading. After two secounds of "warm up" it will then rocket towards the target. All the warm is, is mainly checking the target information, any other items in the area, and where the host aircraft is. Durring the warm up, you can carefully bank away from where the missle is warmming up to engage an other target or as pilots call it, "Get the Hell out of Dodge,".
Statistics
Weight: 270 lbs
Warhead Weight (Mk 80 Based): 120 lbs
Overall Length: 13 ft
Overall diameter: 7in 6 cm
Main Role: Anti-Aircraft Dog-Fighting
G Limits: +12 Gs
Go-Around Attempts 500nm Out: 5.2 With Correctional Gyro Angle
Like it so far? Why not buy one or two thousand?
Vallasa DSRAAM $950,000 USD (950k / .95mil)
Please do Your Own Math!
(Information on Picture)
The top picture is the outside of the missle, showing the flaps, and shell.
The middle picture is the not so detailed but good enough inside. The grayish-yellow dotted part is the warhead, while the red box is the Mike-7, then orange series of colors is the powerplant, while the blue is where the fuel would be located. As for the dark gray, that is the thick reinforced cover.
The bottom and red arrow filled picture is showing where the impact and force would be, including where the impact sensors would go appon detonation.
http://img78.photobucket.com/albums/v289/Truitt/Truitt/Vallasa.jpg
Tomverick MHOGAGM (Air to Ground Missle)
The Tomverick MHOGAGM was part of the Airborne Fire Project to create a sucessor to the Maverick and other accurate mass produced air to ground missles. The idea was to find a MHOGAGM, or Multi-Purpose Heavy On-Board Guided Air to Ground Missle. This means, there is only one resiver on the missle, and that is resiving information from the computer on-board the aircraft. Usually, this gets the idea that you have to be heading in the same direction as the target, much like the Maverick, and makes you an easy target fliing in a straight line. Well, this missles alows to mvoe freely while it has the accuracy of a Maverick.
The On-Board Guidance System
The On-Board Guidance System, named the Mike-7 5MMP (5 Meter Mark Program) is exactly what its' name is. It is so accurate, that the missle will hit within 5 meters on a bad musky day, unlike the Maverick which would be within 5 meters on a clear calm day.
The exact system uses a series of nine ERIC (Electronic Remote Interface Consept) Global Possitioning Satellites that send and resive the information from the Truitti National Space and Technology Center (TNSTC) and the On-Board Mike-7 5MMP.
This allows for great accuracy. Also, to top it off, the missle not only has a GPS link-up, but in the case it loses the transmission (entering a "Dark Spot" a major flaw with the ERIC System, but very uncommon), the aircraft's link up is directly transmitted to the Mike-7.
Locking on and Launching
The missle, weighting in at a mere 900 lbs, this can be easily carried by almost every aircraft. Also, the computer its self can be easily installed into the aircraft via a front "Info Box" and a "Pipe". These are located in the rear. The Box is the information box and transmitter, and is very stealthy, with standerd RADAR absorbing paint. To the Pipe, it just goes along your pitot tube as a resiver of the ERIC transmissions in the case of a Black Spot.
Now, Locking. It is fairly simple, simular to an air to air RADAR guided missle's systems, it is virtually HUD (Heads Up Display) or RADAR system, which you can lock on with anything created after 1956, if used accuratly. It is a simple process and uses the Stick-Switch system, which allwos for one flick of the finger, like all other weapons systems.
Locking takes about 1.3 secounds after target is identified, and then it will take .7 secounds for the missle to "rev up" or "warm up", or to get the gyros working and the powerplant ready. After that, a swift 1 secound is needed, then the missle is off, and then the aircraft can turn and ingage a target, while then, the missle is going nearly mach 3, and is very swift, and can do counter-invading tatics agenst SAM (Like the Patriot HASSAM) and other counter-measures. Flares are of no use agenst this.
The Arch
Named the Arch, the Tomverick has a wierd way of heading towards a target, although it is very effective, it could confuse anyone. It stays pretty much at the "Safe Attitude", or, about 500 feet from ground level (not sea level, there are elevation detectors in the ERIC and all information is sent). When it reaches the target, well, it litteraly slams into it like a Maverick does. Back to the trail, well, lets get an idea first. The Sidewinder goes in a path like a rattlesnake (states its name) to have extra counter-invading tatics agenst SAMs. Well, this is like it, except it spirals, like a cork screw. It does this as even a better and effective way of counter-invading. It also helps becouse of its manuverability.
Manuverability
The Manuverability is very simular to other missles and rockets. It uses small alierons in the front known as Canards. Usually Canards are for extra stablization, well, the canards are the only thing sticking out except for the Pylon-Hatch pods, which are slightly raised. All these allows for a natural "Arch" Manuvering. Along with the canards turnned a little, a very steep angle can be made very quickly, which this technology more effective air to air missles could also be made for the "Dog-Fight Effect".
Powerplant
The powerplant of the Tomverick is that of the Maverick, with slight modifications. The AGM-6G Pulse Engine does what it says. It usues liquid fuel, very little actually, to burn a "Pulse" effect after it leaves the host aircraft's range. The Pulse is a small pulse of heat and energy fliing out of the oddly shapped exhust pipes which creates a jump in speed.
This however allows for a 900 nautical mile straight range.
Warhead
The Warhead, wow. This is very touchy, becouse there are two versions of the missle, althoguh you will be getting the larger more advanced one, so I will just say about that one.
Using a deadly 800 pound warhead (which makes up almost 70% of the weight) that can penitraite through even most bunkers today is loaded in this missle. The warhead is non-nuclear Mk 80 Series like warhead specialy designned for bunker busting and blowing. The role that it played in the Truitti Civil War (Liberator V Mainland) was not only bunker hit and blow, but also anti-tank, which it is very deadly in. Able to blow a T-7 MBT to small bits, and even make smaller bits of a "Building" Class Heavy Coastal Bunker (2nd most strongest bunker), this 4340 steel covered missle is one fo the strongest in the world.
The Virticiss
The Virticiss is a small modification in the Tomverick that allows it to also act as an anti-shipping missle. What it exactly does is it runs like a Sea-Skimming Missle. Although this modification must be made before your purchase, it can allow for even better accuracy, and the Virticiss modification also has a larger warhead. However, with the Viticiss modification, the anti-armor role is sacrifised by a few more meters.
Statistics (Tomverick)
Weight: 1,230 lbs
Warhead Weight: 800 lbs
Maximum Range: 945 nautical miles
Main Role: Anti-Armor / Bunker / Building Missle
Accuracy (Clear Calm Warm Day): Average 4.7 Meters
Statistics (Virticiss Modification)
Weight: 1,245 lbs
Warhead Weight: 810 lbs
Maximum Range: 940 nautical miles
Main Role: Anti-Bunker / Shipping Missle
Accuracy (Clear Calm Warm Day): Average 6.6 Meters
Note:
There are two versions for sale:
HOGAGM Tomverick A (Plain Tomverick)
HOGAGM Tomverick D (Virticiss Modification)
MHOGAGM Tomverick A $50,000 USD (50k)
MHOGAGM Tomverick D $67,000 USD (67k)
Please Do Your Own Math!
Also,
All Rights Reserved, Modifications, Resell, and Production is here by prohibited (not allowed).
(Information on Pictures)
The Top missle looking thing is the Tomverick A MHOGAGM, The dark grey is the defult color of the bomb its self, and is also a heavy strong and sturdy metal. It was painted with heat absorbing paint, along with RADAR absorbing (Although expensive, this paint can do both). Also, deck fires on aircraft carrier cause problems, and some bombs would blow in a few secounds in the flame. Well, this can set in a flame for five secounds before the paint will give off. Then, there is an other ten secounds before the metal heats up enough to activate the warhead.
As for the other picture just below it, which looks like a colored version of it is the "X-Ray View". It shows in gray with yellow dots the highly explosive material, while the very black lines running inside of it are the ignition lines which tells the explosives to activate once hit. Also, there is a blueish looking thing, which that is the Mike-7. The Green Line is the information line to the red thing, or the AGM-6G Pulse Engine. That is where most information is fed, and it even shows the parts of the engine.
As for all that extra dark gray, the top layer is actually the fuel area, along with a half inch of metal, while the bottom is nothing but metal. The link ups to the pylons are not shown, but they are located on the top and a few lines run through the fuel and explosives to the computer.
http://img78.photobucket.com/albums/v289/Truitt/Truitt/Tomverick.jpg
Protectorate MASSRM (Anti-Shipping Missle)
The Protectorate Multipurpose Air to Ship Stand-Off Range Missle (MASSRM) is a new missle designned for the anti-shipping role to protect your fleets, coast, and even use offencivly agenst fleets.
Able to be launched by a fighter or bomber, this allows for great protection.
Powerplant
The Powerplant of the Protectorate is a modified version of the AGM-6G Pulse. Called the ASM-6F Shockwave, this engine produces a massive amount of thrust for mach 3 speeds. The engine its self is ran off of normal jet engine fuel, very different and cheaper than the liquid fuel needed for the AGM-6G Pulse. Also, the engine is actually smaller than the Pulse also, allowing more room for the explosive core.
Manuverability
When the missle is firred, it would basically go into a desend (depending on altitude, it might assend) till it goes to 10 feet above sea level. It would then follow the same characteristics as a sea skimming missle, although of cource, it in a way is not.
Using the same canard design for manuverability as the other missles which use the Mike-7 System, and having the same path of flight (like a cork-screw path), this missle can also avoid almost any form of anti-missle fire, even from a Patriot ATMSAM.
Warhead
This actualy has two forms of warheads. One, located in the front, which is directly conected to the impact reciver, and then a secound one which lines the whole bomb (with an exception to the very front and rear exhust). The front warhead is mainly kinetic explosive, or it will blow a hole in the hull, the secound explosives actually blow the bomb, and creates a massive amount of damage for in-hull damage instead of using two different bomb/missle componations to do effective damage.
Case
The Missle's "skin" is made of tough professionally hand forged (not machine) 4340 steel, one of the strongest. It also has a type of paint which absorbs both some RADAR and a lot of heat. This way, the IR signature is low, and in the case of a deck fire, the missle will not blow for some time (roughly 10-15 secounds, depending on type and temperture of fire). Also, the missle has what is called the "Smash Point" Efefct, which means that its bottom section is thicker than the rest, which in the case of an aircraft crashing on the deck and has a Protectorate on its wing, it will not activate easily, the same goes for a "hard" landing.
System
The On-Board Guidance System, named the Mike-7 5MMP (5 Meter Mark Program) is exactly what its' name is. It is so accurate, that the missle will hit within 5 meters on a bad musky day, unlike the Maverick which would be within 5 meters on a clear calm day.
The exact system uses a series of nine ERIC (Electronic Remote Interface Consept) Global Possitioning Satellites that send and resive the information from the Truitti National Space and Technology Center (TNSTC) and the On-Board Mike-7 5MMP.
This allows for great accuracy. Also, to top it off, the missle not only has a GPS link-up, but in the case it loses the transmission (entering a "Dark Spot" a major flaw with the ERIC System, but very uncommon), the aircraft's link up is directly transmitted to the Mike-7.
Althoguh exact accuracy is not needed for operations with carriers, destoryers, and other larger ships, it is still needed if say you want the deck or deck structures in pieces.
Also, the Mike-7 on the missle (right inside the main explosives) is very cheap to create, roughly 20 TND (40 USD) per system, which makes it very effective and a forget about missing system.
Locking on and Launching
The Locking On Prosess could take secounds to do, well, with three easy steps, you could send the Protectorate on its way. Flick the Stick-Ordance Switch to the selected pylon holding the missle (The Stick-Ordance Switch is on the Combat Stick near where the thumb would be, this is in almost every combat/bomber aircraft) and then on the RADAR screen, choose the target (you could also use Random-Tagretting, which the missle's computer chooses the largest target, although sometimes this is the perfered target, you may not want it gone, so it is recomended you choose, it takes only two extra secounds).
After the target is selected, a brief secound is needed for the computer to calculate the exact distance and flight path and altitude needed for the flight. After this, it will have a small reconition bleep in the head set much like other ordance items, and then press the Activation Trigger (Some call it the "Fire the Missle" or "Fire" Trigger where the index finger is located) and the missle will drop a few feet from the aircraft with its engine pushing it at your airspeed, then it will accelerate after half a secound. Then, you are free to manuver and change cource, even do a 180 degree turn to ingage an other target for protection, or fire an other Protectorate.
Becouse the Mike-7 System has been slightly modified for this role, you can actually fire four at once (when you select a target, and press the Activation Trigger, how many times you press it, that is how many missles will fly. All missles are automatically locked onto the same target untill you click to select a different missle or press the trigger agian) and then turn away, or even fire more, althoguh there is a maximum of four per target, becouse the ERIC can not hold too many requests for one target, althoguh after impact of a missle into a target, you can re-target it.
Advancements
Advancements are sure to arrise soon, adn when they do, we will post them here. In the chance you like this, and wish to be notified once an advancement is designned and set for production, simply say so, and we can even trade in any remainning Protectorates for the more advanced version (altough we will only trade in up to 50% of your order, becouse you can not sit there and get a more advanced version for the price of the lesser advanced one).
Statistics
Weight: 990 lbs
Warhead Weight: 300 lbs
Mk 80 Explosive Weight: 490 lbs
Maximum Range: 1,340 nautical miles
Main Role: Anti-Shipping Missle
Accuracy: 7.2 Meters on musky windy day; 4.7 Meters clear calm day.
Note:
The Protectorate can also be launched by an In-Fuselage launch, or, like the F-22 Raptor, and F-35 JST from inside the aircraft. Also, it can be launched by pylon, which is was origanally designned for.
Protectorate MASSRM $50,000 USD (50k)
(Information on Picture)
Top Picture
The Top Picture is the missle on the out side. It shows the Pylon-Hook, the Impact Detector (Front Light Gray) (Plats in front) and the Exhust Pipe (Rear Light Gray)
Middle Picture
This is the missle on the inside. From left to right:
You see the impact detector plates have "lines" going into the brownish yellow part, which is the warhead. Those lines are actually sensors that tell the warhead if it has impacted or not. When it says it has, it will blow. However, a green line is seen heading to the red box in the middle of the gray yellow dotted area. That red box is the Mike-7. The Mike-7 tells the grayish part (Explosives) to blow when it detects the impact plates. However, a split secound in reciveing the message, making the front explode first. openning the ship's hull while right after it blows a hole, the explosives will then blow, also exploding any fuel left, which is the top blueish section.
The bottom dark gray is the hardend thick metal, and the rear orange colored section is the engine.
Bottom Picture
This tells what happens. Using basic arrows, you see how the message is transmitted that it has hit its target. The shorter the arrow, the quicker it will blow, also, the thick black line around the warhead is a very thick reinforced sheet which protects the explosives from blowing when the warhead does, althoguh the warhead is like a Claymore and blows in the front direction (with a 20 degree angle radius around the front sides). As you see, the red arrows to the Mike-7 are longer, and the lines to ignite the explosives are even longer, which means it gives the missle about half a secound to drop into the hole made by the warhead for even more destruction.
http://img78.photobucket.com/albums/v289/Truitt/Truitt/Protectorate.jpg
Truitt
17-07-2004, 03:03
Ground Forces
All Items are CopyRighted

THSR Rifle
T.H.S.A.R. (Truittian Heavy Support Assualt Rifle)
Action: Bolt Actioned
Caliber: 5.56mm NATO (I was thinking a 500 Magnum, but I dono)
Weight: 3.8 kg empty, 5.23 kg with loaded 30 rounds magazine & sling
Overall length: 740 mm
Barrel length: 470 mm
Magazine capacity: 30 or 40 rounds standard (Dono)
Rate of fire: 750 - 900 rounds per minute (Dono)
Comes with: Weaver rails, a free optical sight, Recoil Absorbtion Stock
COST: $950

Extras:
Laser Sight ($30)
The Stevensburg Laser sight is very small, about 3 inches tall from top barrel, and is about 2 inches of width, which makes it very compact, wieghs like a feather.

Sniper Scope ($230)
Using the Farmen and Company Pro-Marksmen United Sight, 14x Zoom is able, with this adjustable scope, it also has a night-vision view by switching a small optical switch at the front end.

Infrered Scope Attachment ($140)
Have that Sniper Scope but also want Infrered ability? Well, screw this little box looking device onto the end of the Farmen Scope, and with Night-Vision Off, flip the switch on the side to activate Infrered Sights, great for dark missions if Night-Vision is inferier.

Chester Grenade Barrel ($450)
This is an old fassioned grenade barrel, but the odd thing is, it isn't attached to the gun. Well, it can attach to the bottom of the main barrel by an old fassioned clasping claw, and it has a small bolt at the end, all you do is pull it back, put the grenade in, and then push the small button at the end of the barrel. 15mm

Quantum Pipe ($40)
The Quantum Pipe is a little thing you attach to the end of this rifle, and when it fires, it will shoot all the excess gas out of the pipe behind you, this will allow less recoil and better reflexes on the field, however it would give off your possition and make someone with asima behind you to go into shock. (Just to get some people to waste thier money ;-))

Bolt Vertical ($1,200)
This is the same exact gun, except it is Bolt-Based. Very accurate, but a high recoil, even with the Recoil-Absorbtion Stock. This is for heavy supportmen also, becouse the rate of fire is nearly doubled. All figures of Origanal Version is the same, only 5 inches when bolt is sent out at the back, impossable to scope and have Quantum Pipe in this version.

http://img78.photobucket.com/albums/v289/Truitt/New_Image.jpg

Kazann Munition
The Kzann Munition Round.

Type: Specialty Munition

Custom Status: Rights Available

Rights: For all Calibers, $560 USD

Caliber Costs:

7.62mm $2 USD Each

5.56mm $1.5 USD Each

9mm $3.2 USD Each

The Kzann ammonition was for marksmen who wanted thier shot to kill, even if they did miss those sweet spots and only hit the legs or shoulders. The munition holds the following.

.500 miligrams of hydrogen cyanide inside the core of the round.

The .5 miligrams when hitting the person, and it does break into the blood stream, would kill the target with in one minute, very horribaly.
It prevents your cells from using the oxygen in your bloodstream, so you suffer from cellular asphyxiation. Your toes, fingers, and lips turn faintly blue, too.
Very fast and horrable death, if the bullet does in fact touch anywhere where it can get into the blood stream, such in the arm, leg, shoulder, chest, it would automatically be poisoned, there is not antidote. This round is also used by the Truittian Liberator Operative Special team (LOST).

Price per Crates: (500 per crate)

7.62mm $2 USD Each $1,000 USD Per Crate

5.56mm $1.5 USD Each $750 USD Per Crate

9mm $3.2 USD Each $1,600 USD Per Crate

TA-1 TANTRUM LBT/ABT
The TANTRUM is a Tri-Cannon Automatic MBT (Main Battle Tank) used by the Truittian Ground Forces.

Its ability to have three sets of treads, being able to run on three, and being able to be made an Amphibious allows ultimate adaption.

Guns
One turret is a 120mm, the other is a 30mm, and the last one is a 75mm. Why the sudden change? Well, you don't want to hit a man with a 120mm round, too expencive when a 30mm can easily do it. Same thing with a 75mm.

The turrets are arranged in a weird way. They are in thier own way on a different turret. Although it is one turret, rotating 'disks' allow them to turn around by electronics and gears that are totaly computerized. This allows fo the turrets to fire at three different things at three different angles at three different sizes with no human interaction.

The on board computer is so powerful, it can control seven of these turrets, but only three are attached so that is a con I guess. All the humans have to do for targeting is to aquire the targets and then the turrets will even automatically use three different ways of detection to track it and fire if given permission. One way is by Visual Movement Detection, an other is Infrered Detection, and X-Ray, which is set to detect sertain structures to make targeting easy.

All three cannons fire at a 2.2 kilometers per secound speed, which is amazing.

However, one question mroe than likely came up in your mind:
What about rockets? Well, you can't use them. ure there are turrets that can hold them, they are set for shells and shells only, not little metal plates that fart fire!

There is also a tweird consturction error which was not ment to go through that actually emproves the TANTRUM. What it is is a full 'tube' from the main body to the top of the turret that does not move while the other guns are moving around. This allows for the recoiless .50 machine gun to have an operator.

As for the main role, this is a good anti-tank and anti-infantry weapon, as it is to a anti-ship weapon.

Powerplant
Simple. a mix of diesel/battery/hybrid. This allows for slow to fast, from quiet to noisey reactions, depending on your mission.

Crew
The TANTRUM in land mode requires 3 crew members. One for extra operations, an other for weapons systems, and the last for movement and communications, whcih communications would go to the extra operations man.

For Amphibious mode, it takes two extra men, although there is well enough space for them. The two extra men will hold the counter-measure/control powers. Becouse the under water screw is on a separte system than that of the ground control, although the same engines are used.

As for the counter-measures. There is one anti-torpedo "Noise-Maker" tube located in the rear near the screw, which can fire five at a time (which is the amount it can hold) for added support in waters.

The Ground Mode Abilities
Max Speed (Diesel/Hybrid): 95 kph
Max Speed (Batteries): 90 kph

The Amphibious Mode Abilities
Max Speed (Diesel): 29 knots
Max Speed (Batteries): 23 Knots

The Amphibious "device" is lined through-out the whole side of the tank and the bottom. Having a normal "floaty" system, which is very tough, it can float and even run up on land, and suck back in the "floaties" with in a minute on land or sea (dono why you would suck it back in the middle of the ocean).

The armor however is not made to have heavy combat. Althoguh used in masses and full power, the TANTRUMs can produce enough power as a T-7, and can even rip through a T-7's armor, the armor of the TANTRUM itsself was not something on the to do list.

The front is a Tittite compound, or a mixture of Titanium, Depleted Uanium, and Iron. With a 5 inch front plate, and the sides and rear being 3.5 inch, it is strong agenst infantry, but when it coms to tanks, with rockets, well, that has the other part. ER plates can easily be bolted or welded on for protection agenst HEAT and RPG based arms. However, through tests, a 12mm automatic could barely breack through 2 inches, so feel safe agenst general infantry.

Like what you see?

AT-1 TANTRUM LBT (With Amphibious "Floaties" In Body)
3.5 million USD

CopyRight, no resell, production, or modifications are allowed.
(Picutre Pending Hostage)
Truitt
17-07-2004, 03:11
Carriers to Submarines
All items CopyRighted

Stereotype Class CVN/CLK
The Stereotype Class Aircraft Carrier is a revolutionary design. With the idea of the Argentinian Pre-design Rojo Class Carrier, and consept of the tanker that is really a missle ship, the Stereotype was called the Geko Class before testing was complete, which the name changed once the SONAR results came in, which is the only true flaw in this vessel.

Deminsions
Est. Displacment: 190,000 ton full
Width (Deck): 400 feet
Full Width: 420 feet
Length (Deck): 1,700 feet
Full Length: 1,750 feet

Powerplant
8 Windsong Nuclear Reactors, which power engines, defencive weapons systems, general power, and launching. 10 Dugahh Hydroturbine pods under hull, which powers aircraft elevators and back-up systems.
Max Speed: 32kts
Cruise Speed: 29kts
Blades per Propellers: 5
Propellers: 6
Elevators: 4, each classed at 40 tons

Max Aircraft in Hull (For heavy attacks)
90 F/A-35 Joint Strike Fighters
20 F/A-14B Tomcats
50 F/A-18F Super Hornets
10 SH-70F Ocean Hawks

Recommended Hull Load (For less strain on generators)
70 F/A-35 Joint Strike Fighters
15 F/A-14B Tomcats
20 F/A-18F Super Hornets
5 SH-70 Sea Hawks
2 SH-70F Ocean Hawks

Aircraft and Deck Systems Covered By Covering (In All)
20 F/A-35 Joint Strike Fighters
4 SH-70F Ocean Hawks
2 SH-70 Sea Hawks
5 Rojo SAM Batteries
4 Hull to Deck Aircraft Elevator Platforms

(You get With Aircraft Purchase)
Total Aircraft On-Deck: 37
Total Aircraft In-Hull: 112

Airplances Which can be used
F/A-35 Joint Strike Fighter
F/A-22 Raptor (Must be F/A-22F or F/A-22G)
F/A-18 Hornet (Also A, D, and F versions can be used)
F/A-14 Tomcat (Also A, B, and D versions can be used)
A-10 Thunderbolt II (Also, III version can be used if arrester hook is in place)
F-117 NightHawk
B-2 Spirit
EA-6B Prowler
Sea Harrier (Use with Side Launcher, STP *Short Take-Off Pad* and Hydrolic Launcher)
E-2 RADAR Doubler

Helicopters Which can be used
AH-64 Apache
SH-60 Sea Hawk
SH-60F Ocean Hawk
H-60 Black Hawk

Launching/Landing Systems
Launching System:
Standerd American Hydrolic Flat Launching Naval Runway, needs afterburnners online if available, if not, double hydrolics will be needed. Max of 10 launches per 10minutes (10 Hydrolic Force). Every double hydrolic launch will use 1.98 hydrolic force.
Landing System:
Standerd Deck Line Cord. If landing speed above 200kts you will need optional WEB Safety Net.


Defencive Systems
Patriot Surface to Air Missle Batteries strategically placed on vessel for maximum defence
Stevens Class AA System, all strategically placed to protect main hull
Rojo Surface to Air Missle Batteries placed at common airstrike areas for ultimate defence
Submerged Torpedo Launcher Tubes for sea skimming missle, torpedo, and submarine defence
Submerged Torpedo Launcher with strictly TOW abilities for counter-measure invading
FLARZ Anti-Torpedo counter-measures, fire 5 rounds each launch for ultimate counter-fire
Mk 36 decoy launcher for anti-fire


Many Counter-measures and other defencive systems are adaptable, however ask during your purchase if your type can be used on board, these are just standerd items. All Aircraft mentioned above are the only ones that can be used (except for helicopters)

The Hydroturbine is used under the hull, which is not in the picture, and as the normal propellers are spinning, moving the vessel, forces water through the small tubes, which have two turbines per tube to produce extra energy. The reactors them selves produce enough, however these hydroturbines are used to store energy in the case of a reactor going off line.

Crew Needed (Naval): 2,300
Crew Needed (Naval Aircraft): 1,900

Any questions about this design, ask.

Discounts that apply:
Commonwealth Member
Bulk Purchase

Amount to qualify for bulk: 10

Available Features For Purchase
FLARZ Counter-measure Crate (round = 50 rounds): $30,000 USD
Patriot SAM Battery: $500,000 USD
Stevens Class AA Turret: 430,000 USD (Rounds Usable: Tungsten Core, Standerd Steel, Full Tungsten---Not Supplied)

Discounts do not apply to Available Features.




NOTE:
The Boxes, which hold the aircraft and supplies open on one side, the longer, runway covering box, all 5 sides drop, creating the new deck. The lines and cables needed automatically have thier indentions created by a section of a side is pulled into the other side, which creates lines and such for launch hydrolic cable, and the arrester hook line. This amount of energy needed to make them all be deployed calls for a half of the energy out put one reactor puts out in a minute.

$ 14,000,000,000 USD With Aircraft
$ 10,500,000,000 USD With Out Aircraft

http://img78.photobucket.com/albums/v289/Truitt/Truitt/New_Image.gif


Tango Line Class SSBN
The Tango Line Class Nuclear Submarine is not really a normal submarine. In fact, its sub to sub capabilities are that of a Alkula Class, if not just a little better. The main role of the Tango Line is to take out surface and sea targets.

Specifications
Displacement, standerd: 6,317 tons
Displacement, dived: 7,152 tons
Length: 365 feet
Beam: 38 feet
Draught: 30.4 feet
Speed: 34 knots dived

Armament
Missles:
Tomahawk
Harpoon
Balistica
15 of each (Except Balistica: 7)

Torpedoes:
4 21 inch tubes

Mines:
Can lay Mk 67 Mobile and Mk 60 Captor Mines, max of 5

Decoys:
Emerson Electric Mk 2; torpedo decoy

RADARs
Surface search/navigation/fire control- Freddie BPS range max system

SONARs
IBM 8QQ-5D-D/E passive/active search and attack.

The Tango Line is still in the works on exact figures for armament, however, once it does get finished, the sale tag will be set at bottom (telling how long untill delivery, the prices will always be below)

Extra Features:

ULTIMATIUM SONAR PACK:($500,000 dollars extra)
BQG-5D (flank array)
TB 23/29 thin line array.
TB 16/93passive towed array.
Truittian MIAS II (mine and ice avoidance system)

Stevenson Adaption Kit: ($1 million dollars extra)
ASALS Charge (Anti-Structure Aquatic Launching System)
Windsong ASAM (Anti-Structure Aquatic Missle)

The Windsong ASAM can also be used as an anti-ship weapon also. It uses a new technology, which allows it to have sea skimming properties, untill it gets with-in a sertain range, or detects an other item, then it will break into the air, simular to an aircraft, and then dive bombing into the target.
For anti-ship targets, it stays with in sea skimming properties, unless it detects a counter-measure, which enables a very good ability.
The "Anti-Defencive Mechenisum" allows it to detect anything firring at it. If there is a counter-measure, ex. noice maker, it leaves the area, via becoming airborne, out of the counter-measures way. Then it will continue into the target. However through tests, SAM sites and AA fire do prove deadly to it. Although it can easily take a hit by a Patriot SAM, it maybe off when it hits the target.

Available purchases:

Combat Ready: (12 billion)
Truittian Experianced Crew and Max Weaponry

Stratigical Strike: (10 Billion)
Truittian Crew, Half Armament

Standerd: (9 Billion)
All Armament and full guide

Trainning Statistics: $30,000 per pair-crew
No ship
If you wish, we could train two crews worth of your people for a small fee, with thier knowledge, they can then go out and train the reast of your people.

http://img78.photobucket.com/albums/v289/Truitt/Truitt/New_Image.jpg

Farway Class CVN
The Farway Class Aircraft Carrier was designned to be a Truittian Modification of the Nimitz, however, many modifications have been made and therefore make it a totaly new carrier.

Specifications
Displacement: 91,578 tons (full load)
Length: 1,040 feet
Beam: 134 Feet
Draught: 134 feet
Flight Deck Length: 1,109 feet
Flight Deck angled: 780.5 feet
Flight Deck Width: 252 feet
Speed: 34+ Knots

Armament
Missles: SAM- 4 Raytheon GMLS Mk 29octuple launchers, Truittian Deep-Sea Sparrows XL Modification

Guns: 4- 25mm Dixie Whitt 6-barrel Autofire.

Decoys: 4- Loral Hycor SRBOC 6-barrel fixed Mk 36. SSTDS; SLQ-36 Nixie noicemaker torpedo decoy. 2- towed KWALL flasher sparks anti-sea skimming.

Torpedoes: 6 - 21in 533m tubes (4 each side); 2- 565mm tubes (front)

RADARs
Air Search- FBBR Retlion TAS
Surface Search- FBBR Retion SPS
Navigation: Raytheon SPS-64; Furuno 900
Fire Control: 8 Mk 95, (SAM)

Air Support
Total of 95 Aircraft
Total of 5 Rotorcraft
Aircraft----Air-to-air
50 F/A-35 Joint Strike Fighters
20 F/A-14 Tomcats
25 F/A-18 Hornets
Aircraft----Air-to-ground
50 F/A-35 Joint Strike Fighters
20 F/B-18 Pouncing Hornets
15 A-10 Warthog IIs
10 F/A-22 Raptors
Helicopters
2 HH-60H Seahawks
1 Sikorsky SH-60F Seahawks
2 ES-3A Shadows

These can be interchanged of cource, these give a general explaination of its capabilities. Also, the Fighting Falcon (F/A-16) and BlackHawk (F-117) are also very usefull, however, they do not come if you buy with aircraft.

Powerplant/Propulsion
3 Sub-FUNNI Nuclear Reactors.
There are 4 propellers
There are 6 blades on each propeller.


Extra Background Information
The Truittian Empire Green Navy (TEGN) has been working on a sucessor to the Nimitz, with out really sacrificing huge sums of money and takes less maintance than the Nimitz. Thanks to the Hamptonshire Pernicious Class Carrier, which for almost 15 years have served as the TNF's primary carrier in the Truittian Carrier Battle Groups. The Pernicious is scheduled for defencive duties once the Farway enters full production.
Already, three have entered service for the TNF, and six are on the production line, while two others are being set for construction.
The TNS Farbini, Raptior, and Windsong have already been refitted for combat.

Features in Catalyst: ($16 Billion)
50 F/A-35 Joint Strike Fighters
20 F/A-18 Hornets
10 F/A-14 Tomcats
5 HH-70H Sea Hawks

Features In Standerd: ($7.5 Billion)
No aircraft, just ship and systems

Feature in Modship: ($16.5 Billion)
All of Standerd Items
Dixie Whitt Autofire 6-Barrel Building Rights

http://s3.invisionfree.com/TEAM/index.php?act=Attach&type=post&id=203666
Truitt
17-07-2004, 03:14
This has been a sample.

Although 25% of the StoreFront is here, I suggest you head on tot he real one!

http://img78.photobucket.com/albums/v289/Truitt/UYM%20Stuff/TEAM.bmp ([http://s3.invisionfree.com/TEAM/)