NationStates Jolt Archive


new tank -pls comment

Armacor
19-06-2004, 15:18
Armacor/Iraq - - - - - MkVIII Iscariot
Artitsa/Serbia - - - - - MkI Behemoth
Greater Deustchland/Germany - - - MkI Ocelot



This new tank is a combined effort between Armacor (Iraqi), Greater Duestchland (German) and Artitsan (Serbian) forces. It utilises the Drivetrain from the Armacor Mk VII Iscariot, the Primary Weapon Systems of the Artisian Panzerkampfwaggen X "Kralj Tigar" and the engine from the Greater Deustchland Klauss GRGT Artillery.

The Armor incorporates a totally new design never before seen on the battlefield, straight from the Armacor laboratories. The Armor will utilise a diamond helix bonded to and around a buckyball matrix, layered in 240 nano-meter strips. There is a total of 208,333 layers of this matrix (5cm). This is then covered by the Indium/Osmium-Germanium mix 2nd Gen Supercooled Coil. This is an innovative approach to cooling the layered plates. They are filled with supercooled liquid Xenon and when a round impacts, the liquid gasses out to counter the heat while the metal coil itself is used as a heat conductor to dissipate the attack it will render that portion of the coil useless but should still enable it to work on other parts of the tank. Especially good against HEAT. Finally there is a thick layer of NxRA Ablative Armor Blocks, up to 14cm in some places. This provides up to an additional 1000mm RHA, for a total of up to 4500mm RHA. (max. real thickness 200mm).

The Powerplant is a new innovative design from Greater Duestchland, a modified version of the GD ADT 1,800 Desiel Engine. The engine has been modified to provide an astonishing 3,200 Horsepower by replacing the standard engine parts with high tech ceramic composite parts. These are then stress tested to ensure operational functionality at a rotational speed of 30,000 rpm (equivilent to 300kph for the tank). Finally the engine is bathed in super-cooled super-conducting gel, known as Zenobur, which is attached to a liquid xenon tank, to keep the temperature down. This provides an operational speed in excess of 115kph (72mph), which is a safe maximum as the engine cannot fail at such "low" speeds.

The Drivetrain is a modification on the Armacor MkVII Iscariot Drivetrain. The drivetrain in the MkVII was made of Depleted Uranium, this was chosen for its density and high refractive index. However due to the increased speeds and pressures placed on the drivetrain in this new model it was required that the drivetrain was able to withstand even greater stresses. To this end the Drivetrain was manufactured out of Depleted Uranium, however each individual component was grown out of a single crystal of DU. By growing each component out of a single crystal the number of microfractures and atomic defects is reduced from that in a standard forge component to less than 0.001%. The crystal of DU is then removed from the molten solution of UPl2-Bi and placed into a solution of UPl2-(CF2-CF2)n. This creates a layer of Teflon on the surface of the component. The components are then assembled into the drivetrain, where they are contained inside another single crystal of DU which houses the entire setup. The components are then bathed in MIL-PRF-7808L standard Grade-5 Lubricant. A form of graphite, which when the system is pressurised and under a higher temperature becomes liquid. Only the sprokets and the last 10-15 centemeters of the axels extend out of the casing, which is prevented from leaking by . The sprokets and treads of the tank are made of YBa2Cu3O7, a high tech ceramic which holds its tensile strength at any temperature.

The tank has a production cost of USD$22Million, and is not for sale.

Stats
general[list:375b1838ee]
Weight: 90 ton
Length: 5.5 meters
Length (inc Gun): 6.2 meters
Width: 3.8 Meters
Height: 2.8 meters
Height (inc. Turret): 3.5 Meters
Versitility
Engine[list:375b1838ee]
Horsepower:3,200
Operating Rpm: 20,000
Speed
Unpaved Max:120kph
Paved Max:90kph
Unpaved Crusing:60kph
Paved Crusing: 50kph
Paved Non Damaging: 30kph
Fuel Tanks (Internal) : 1200 Liters
Fuel Tanks (External, drop off): 800 Liters)
Fuel Effiency (Crusing Speed): 1 Liter per 1 Km
Fuel Effiency (Idle): 1 Liter per 15 minutes.[/list:u:375b1838ee]
Armor (in equivilent RHA)
Front: 4500
Side: 4000
Top: 3750
Rear:4000
Bottom:3500
Turret: 4500
Sensor Suite
OTH Radar
LLOS rangefinder
mm-wave Radar
GPS
FLIR
Thermal imaging
digital signature w/ database search
Liquid crystal targeting matrix
Active Defenses
TAMS v 3.4 utilising a metal storm varient
ARENA
Shtora
Weapons:
Main Cannon (turret mount):[list:375b1838ee]
caliber: ETC 155mm Autoloader
effective range: 6500 meters
effective fire area: 360 degrees
ammunition: Sabot, HEAT, KESM (kinetic energy SCRAMJET missile), White Phosphor.
number of shells: 30, 70, 30, 20 (respectively)
RPO-A Shmel rotary launcher (turret mount)
caliber: 40mm
effective range: 1800 meters
effective fire area: 360 degrees
ammunition: 40mm RPO-A FAE RPG's
capacity: 100 rounds per belt
number of belts: 10
Missile Launcher (AA)(turret mount):
caliber: 200mm
effective range: 10,000 meters
effective fire area: 360 degrees
ammunition: box launcher of 4 Exalted missiles (with fixed AA warheads)
Bayonet-UL-A/V (AG)(turret mount):
caliber: 200mm
effective range: 14,000 meters
effective fire area: 360 degrees
effective RHA penetration: 2500mm
ammunition: box launcher of 4 Bayonet
2x Sponson Chain Guns:
caliber: 20mm
effective range: 1800 meters
effective fire area: 90 degrees from front, left or right.
ammuntion: 1 in 20 tracer, 10 in 20 Armor piercing, 9 in 20 High Explosive.
capacity: 2000 rounds per magazine
number of magazines: 10
2x Grenade Launchers
caliber: 40mm
effective range: 1000 meters
effective fire area: 90 degrees, forward quarter.
ammuntion: smoke grenade, can be fitted with mine launcher or HE mortars.
capacity: 20[/list:u:375b1838ee][/list:u:375b1838ee]
Notquiteaplace
19-06-2004, 15:52
I think somewhere in the what godmodding is thread is a good guide to tank building.

Basically, the armour on the side should be a lot less and the rear a lot less than that ie half and a quarter of front respectively.

Not sure about the gun but size is not proportional to caliber either, it rises fastewr than shell size...

oh and it's too fast, it goes faster than most light tanks could dream of.

Check the post out, its by Jordaxia i think and i read it and changed the specs, but armour

the other weapons look good though and i may have to research my own heavy tank if everyone else is...

oh and the sponsons would be weak spots, probably allowing the tank to be crippled without having to fact much armour. They would either not be there or would present a real weakness.

THough I guess you need some way to destroy it short of an airstrike...

edit: written in a hurry as i dont trust the connection, now edited to remove the liberal typos and laziness. ( i do vaguely know how to apply spelling and grammar, i just thought making the point clearly without being disconnected was more important)
Apple Zer0
19-06-2004, 15:53
I think somewhere in the what godmodding is thread is a good guide to tank building.

Basically, the armour on the side should be alot less and the rear a lot less than that ie half a dn a quarter of front respectively.

Not sure about the gun but size is not proportional to caliber either, it rises fastewr than shell size...

oh and its a lot too fast... it goes faster than most light tanks could dream of.

Check the post out, its by Jordaxia i think and i read it and changed the specs, but armour

the other weapons look good though and i may have to research my own heavy tank if everyone else is...

oh and the sponsons would be weak spots, probably allowing the tank to be crippled without having to fact much armour. THey would either not be there or would present a real weakness.

THough I guess you need some way to destroy it short of an airstrike...


You need to read a thread on grammer and spelling.
Notquiteaplace
19-06-2004, 16:14
I dont want to come accross as too critical, its pretty close to a good tank. Its just a bit too strong.

Oh and apple zero, he in glass houses should not throw stones, Im a clumsy typist and a lazy checker, but there is no excuse for criticising grammar and spelling and then cocking it up yourself. I try focus on making my point (though im not great at that) but at least i dont criticise others when I am plainly no better. :P 8)

Im sure I spelt something wrong there, but Im not picking holes in you for the sake of it. Just because you deserved it!
Jordaxia
19-06-2004, 16:37
I'm pretty sure I didn't type the thread about either tanks or godmodding (but I may have amnesia.) Anyway, I'm glad someone is mistaking me for someone else in a good way.
The Horned Rat
19-06-2004, 16:43
You need warpstone, it will power it like crazy, although it will most likley blow up after the 1st or 2nd round.....
Chardonay
19-06-2004, 16:45
It is far too light to carry that gun turreted AND have that armor protection AND be that fast. Notquiteaplace is right: armor protection is reasonable (by NS standards) on the bow, but the sides, rear, and top could not be sloped enough to give that kind of protection. I also have no idea why you included the supercooled gas... that would take an increadable amount of energy to sustain, and would give no added protection against any weapon I know of. I suppose it could technically be used to mask the tank's IR signeture, but there are easier ways of doing that.

The 155mm cannon won't have a high enough velocity to fire sabot rounds, and the torque required to rotate the turret with that gun in it would be phenominal. The Paladin can do it, but the paladin is dedicated artillery with only moderate armor protection. If you were to mount the gun fixed to the hull, and have the cannon fire supcaliber projectiles, it would make an excelent tank destroyer.

Finally, the drive system. Why are you using DU... and i hope you mean a DU alloy of DU and tugstin, because DU is extremely soft. It is so dence, i can't see why you would want any machinery made out of it, but that'snot the main problem... It's extremely inflamible. The tank is a torch. Not to mention that DU isn't a crystal... a crystal means there are covalent bonds connecting every atom. DU is a metal, and does not bond covalently.
Scandavian States
19-06-2004, 17:00
Well, the armour sounds pretty damn light, even if I doubt its effectiveness. The speed has to come way down (70mph at most) and I think you're going to have to drop the turret and just make it fixed like on my Conqueror.

[SABOTs aren't SCRAMjets, they don't require large amounts of velocity to work. A 155mm ETC will most certainly give enough energy to cause the forward velocity.]
Chardonay
19-06-2004, 17:16
Sabots need a muzzle velocity of about 1.6kps in order to have any effect on a target. They are kinetic kill weapons. The large caliber, and relatively short barrel length (If it starts at the very rear of the tank, it's only 38 calibers long... a LOW velocity gun. Most tank guns are about 50 calibers long.)

And if the armor sounds thin, well, it's about 4 times as effective as an Abram's bow armor.... ALL OVER. And it is also twice as fast... AND weighs only 30 tons more.
Scandavian States
19-06-2004, 17:27
[Oh, I hadn't realized the barrel was that short. Yeah, the barrel needs to be lengthened as well. And the armour needs to be toned down if you want to keep it in the realm of modern/near future tech. The Jackson is at 80 tons and the only reason it's that light is because of extensive use of strong and light alloys in everything but the armour, if I had used steel it would be in the 100+ ton range.]
Der Angst
19-06-2004, 17:50
The liquid Xenon part sounds... strange, at best *cough*

Especially since I would assume that the Xenon being heated, expanding into a gas, would be of [i9slight[/i] trouble.

Not to mention the technical problems of keeping it liquid, inside the armour, and so on...

Otherwise, bleh, sounds... strange, but there are stranger things out there.

Like me.

PS: *waves* One should see you here (well, not in II, but in the forums) more often :P
Armacor
20-06-2004, 03:40
to answer some questions:
1) the coils are there to cool down and disperse the heat of a HEAT round, making less likely to get through the armor below, the liquid is supposed to gas out.
2) the armor is made of a mix of phase 3 and phase 4 carbon (so diamond and buckyballs (C60)) if you count each layer as providing less than one mm of effective RHA (i have been quoted as 200mm, but thought that was too much godmodded) with 200,000+ layers it has a high AC value all over.
3) it isnt DU-Tungsten, it is DU-Platinum (cause i actually found an article on growing single crystals of UPl2)
4) you can grow single crystals of metals, it is a standard technique now for jet engine turbines to reduce microfaults and microfractures.
5) Caliber will be fixed- i just took that off the tank it was based on (someone elses work :-) )
The Horned Rat
20-06-2004, 03:43
You forgot warpstone to mutate the tank crew. "tsk-tsk"
Armacor
20-06-2004, 03:50
sorry :-), current tech (well 2010 max) only... so no WH40K warpstones... :-) (i think that is where you got it, right?)
The Horned Rat
20-06-2004, 03:52
Nope, Warhammer, the races evolved to modern tech, or something went wrong with uranium, some one stupidly poured cola on a man-made radioactive material during creation. These are just a fraction of explanations for warpstone.....
Armacor
20-06-2004, 04:37
meh - WH or WH40K... :-)

also the tank has been modified in the discription to have a Desiel engine, with about a 30kph max speed reduction.
Fluffywuffy
20-06-2004, 04:54
I think the armor is good as it is; according to Artitsa, the diamond bond theory (or whatever he said, its above my head anyways) should give 10mm of armor the equivelant of 1000mm of RHA.

The cooled xenon could possibly be made by compressing it; I think that compressing something like that lowers the temperature.
Armacor
20-06-2004, 05:02
yes, the "gas" is compressed into a liquid - using boyles law - PV=nRT, where P = Pressure, V = volume, n = number of atoms, R is a constant (about 8.3 i think) and T = Temperature.
Armacor
20-06-2004, 08:01
bump
Scandavian States
20-06-2004, 15:43
[Actually, R is consistant with 0.83 (that's rounded, I don't want to dig out my chem notes atm.)]
Chardonay
20-06-2004, 16:06
It depends on the units you're using. But anyway, I really don't see how supercooled liquid, which would take a lot of energy (if you keep it under pressure, when anything hits the tank it means the armor plate will expload outwards, like a popping balloon) would affect a HEAT shell. heat shells don't have anything to do with temperature. They use a shaped charge to compress and accelerate a metal foil into a semi-liquid jet traveling at 8000m/s.
Armacor
21-06-2004, 10:22
well the aim is that the semi liquid metal is cooled down to a solid, and to get to the coils it has to have got through the NxRA armor, so there is nothing above the coils. It isnt under pressure (that would increase the temp (ref PV=nRT)).
Chardonay
21-06-2004, 14:44
In that case, you need to dump the heat somewhere, and the tank will glow very brightly under IR sensors. The metal jet IS solid... but it's under so much pressure it acts like a liquid. Cooling it makes it harder and more destructive.
Armacor
22-06-2004, 05:45
i guess...
but the glowyness on IR doesnt bother me- the tank isnt supposed to be hiding :-)