NationStates Jolt Archive


Resources for Space Nations

Khrrck
14-06-2004, 06:28
I was thinking of starting a resource thread for space nations. In particular, space nations who want to be somewhat original and/or realistic.

Does such a resource exist already? If it does, I'll abandon this topic and say no more. If it doesn't... weelll... add your resources! I've got one to get things started.

If you add a resource, please add a quick note describing the particular field it covers. At least a whole sentence, please. (realistic design, Babylon 5 tech, etc.)

Wish List:
A good resource for fairly original spacecraft designs.
An essay on how your nation's space tech works. You can describe everything, or concentrate on one interesting or central system.
A good resource on space weaponry. Preferably a in-depth resource on one type, or a general overview. Atomic Rocket has a good resource, but it doesn't cover the "somewhat realistic" side of space weaponry.
A good resource or essay on tactics with your nation's technology.
A good resource of spacecraft images (for storefronts, etc.)
Examples of realistic spacecraft design(totally realistic or "somewhat" realistic; either is OK), and good realistic space RP.

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For all of you space nations who are concerned about realism...

Atomic Rocket (http://www.projectrho.com/rocket/)

Even if you aren't concerned about it, you may still find this site, or one of the sites among its myriad of links, useful, like me. Take a look!
Germanische Zustande
14-06-2004, 06:40
How about Tritanium, Duranium. StarTrek, other sci-fi things.
Dailey
14-06-2004, 07:00
anyone able to suply Triterium also known as heavy water would be of great help to my nation
Khrrck
14-06-2004, 07:09
How about Tritanium, Duranium. StarTrek, other sci-fi things.

Add on resources, if you like. I think that there's already plenty of reference threads about that sort of thing, though.

But if you want to add any reference, any reference at all, go ahead! I just think that stuff like Atomic Rocket would be best.

Essays on how your tech works, etc are EXCELLENT, if you feel up to writing one.

In other news, I added a "Wish List" section to the first post.
Dontgonearthere
14-06-2004, 07:14
Im pretty original, the only thing I copied on my pages was the pictures, and that because Im a bad arist :P

Anyway...
http://s6.invisionfree.com/International_Mall/index.php?act=idx

I dont really have details on how my stuff works, except that I know how a bullet works, thats about it.
imported_Sileetris
14-06-2004, 07:18
Actually he said triTANium.......

[shameless plug]In any case, Relic region is huge on spaceports, anyone that wants to deliver goods from space cheaply and en masse should ask me about a trade agreement. We have several facilities that can accomdate super-stardestroyers. We have great prices on basic fuels (hydrogen, natural radioactives, solids, liquids, gels), and good food(both on the ground and freezedried goods).[/shameless plug]

Furthermore, we have a lot of technology(post mod) that could easily fit in with space tech.
http://www.freewebs.com/bluebomber/techcontracts.htm
Wetland
14-06-2004, 07:25
I think that he meant webpages with information and images when he said resources, not real resources.

Anyway, here are a few although others I will keep to myself because I may need the pictures in the future.
for Babylon 5 there is this one that also has a few articles on how powerful weaponry are etc.: http://www.b5tech.com/index.htm
Something similar for Star Trek ships was easy to find as there are numerous sites but this one is the best in my opinion: http://www.ditl.org/
And although I have hardly looked into Star Wars ships I did find this one to be quite helpful: http://galactic-voyage.com/Ships.htm
Although you might try this one too: http://www.starwars.com/databank/starship

I hope this will be helpful.
Balrogga
14-06-2004, 08:18
tag for further use
The Evil Overlord
14-06-2004, 10:52
If you're planning on operating with real-world physics, you should read this thread:

http://www.nationstates.net/forum/viewtopic.php?t=68977&highlight=

Even if you're planning on using FTL or similar technology, you should still read this thread, because the RL rules of physics still largely apply.

Not sure if this is what you meant by resources or not.


TEO
Germanische Zustande
14-06-2004, 15:12
Sileetris, You still use fuel? Pitiful. <turns and walks away, shaking head>
Five Civilized Nations
14-06-2004, 15:47
Original? Realistic? Unless your a good artist or you have a really good program for drawing, you can't have either...
Santa Barbara
14-06-2004, 15:55
These come to mind. Good hard science.

Advanced Propulsion Concepts (http://www.islandone.org/APC/index.html)

Interplanetary Travel: An Intro (http://www.geocities.com/Area51/Chamber/2838/space.html)
Khrrck
14-06-2004, 22:35
Excellent references there.
A few notes on my space RP:

Navy
Khrrck has no formal navy. The closest thing to a navy I've got is the Augmented, which have a small mercenary fleet currently deployed in Aurora Prima.

Intelligence

Most of Khrrck's intelligence-gathering is done electronically. For instance, Khrrck has no ground radars. We tap other people's ground radars for data, as well as some space-based radars.

Hyperspace

The Khrrck model of hyperspace resembles Babylon 5 hyperspace. (http://www.b5tech.com/misctech/engines/hyperdrive/hyperdrive.html)

Hyperspace is measured in "levels", from A to R. Basically, the lower the level, the faster you can go. Moving back and forth between levels, from normal space to hyperspace, and from hyperspace to normal space, requires energy. The higher the level, the higher the energy requirements; for example, going from A to B is easier than going from G to H. You can also get to lower levels from deeper inside a gravity well.

Khrrck's current spacecraft (spacecraft owned by Khrrck; Khrrck does not make spacecraft.) have one of four types of drive.

The oldest spacecraft models have hyperspace cutter arrays. A cutter array drops a spacecraft directly from normal space to the target hyperspace level, and cannot be used to move a spacecraft from level to level. As well, as a ship drops into a planetary or stellar gravity well, the difficulty of calculating the entry into hyperspace increases exponentially.

A cutter-equipped ship can be easily identified by the radial arrays mounted around its axis.

The performance of a hyperspace cutter can be improved by feeding more energy through the arrays, improving the algorithms used to calculate the "slice" via which the ship is inserted into hyperspace, or increasing the amount of available processing power.

Unfortunately, cutter arrays are easy to disable. Consequently, all combat ships, and most civilian ships, are equipped with fold gateways.

A fold gateway uses more energy than a hyperspace cutter. However, a gateway does not require the exposed radial arrays of a hyperspace cutter, rendering it much less vulnerable to attack. Other than that, a fold gateway has the same limitations as a cutter array.

The one-off racing starship G-Force used a experimental hyperdrive, the E-41. While working on the same basic principle as cutters and gateways, the E-41 can shift from level to level, allowing it to go to A-level deep inside a planet's gravity well, and then "shifting up" through the levels as it becomes possible, without having to flick back and forth from normal space to change levels.
Dontgonearthere
14-06-2004, 23:00
If you want, Khrrck, you can put this on the IMs International Arms Museum, in the futuretech section, it would be a bit more organized and I could make you a mod...
If you get enough, maybe Ill add a 'Technical' forum...
Khrrck
14-06-2004, 23:04
I'm not really interested right now. You can copy the writings on hyperdrive to there, though.

Thanks for the offer. I'll remember it, and I may take you up on it at some other date.
Spacer Guilds
15-06-2004, 02:20
Problems w/ Relativistic Attacks (C-frac. weaponry) (http://www.nationstates.net/forum/viewtopic.php?t=97937)
A layman's guide to Guild Tech (http://www.nationstates.net/forum/viewtopic.php?p=2236341) An essay on how my nation's space tech works.
CMC Storefront (http://www.nationstates.net/forum/viewtopic.php?t=118458) For examples of realistic spacecraft design.
Vernii
15-06-2004, 02:38
http://www.neutralzone.de/database/Alien/index.html#AlphaBeta
Has hundreds of starship pictures. They are all from Star Trek, but they are the starships of the more obscure races.
Khrrck
21-06-2004, 05:14
I think it's time for a bump.
Khrrck
27-06-2004, 04:42
Bump.

Should I abandon this topic? Should I work up another essay about something? Any suggestions?
Spacer Guilds
14-07-2004, 17:11
It won't let me edit the old post, so I shall just add a new one with the updated links:Problems w/ Relativistic Attacks (C-frac. weaponry) (http://forums2.jolt.co.uk/showthread.php?t=294309)
A layman's guide to Guild Tech (http://forums2.jolt.co.uk/showthread.php?t=294591) An essay on how my nation's space tech works.
CMC Storefront (http://forums2.jolt.co.uk/showthread.php?t=307403) For examples of realistic spacecraft design.
Arizona Nova
15-07-2004, 05:29
What I think would be most useful would be some guide or standard for construction of a spaceship. Like how long it would take to make something about 12 km long.

(1st post in the new forums, btw yay!)