ooc: are there very many future tech nations?
Greater Valia
04-06-2004, 07:44
just wondering
Penguenia
04-06-2004, 07:45
Compared to modern tech, no not really.
Juumanistra
04-06-2004, 07:46
There are a few of us future tech naitons kicking around, though.
OOC: Techniqually Iuthia is a:
Modern Tech Nation (most diplomatic RP and others war RP)
Post-Modern Tech Nation (Defence systems, NAFDA, my preffered setting)
Future Tech Nation (My space fleet, which is limited to say the least)
Fantasy Nation (Elves, Clangers and other things exist in Iuthia)
We don't RP one tech, we RP as many as we can because I like to get involved...
Adejaani
04-06-2004, 07:54
The question should be "How do you define 'Future Tech'?"
Further, peoples' interpretation of 'future tech' is different. One person may use artificial singularities as a power source. Another might use nanotech fusion... Don't poke this, it was just a theoretical example...
Greater Valia
04-06-2004, 07:56
well, i ask because i was going to open a storefront with powered infantry (hardsuits) spaceships. that kind of thing (heres a picture of the stuff i was thinking of using, and was wondering if anyone already has it in their storefront)
http://www.roboterkampf.com/picsmak/makid/friedrich.jpg
Penguenia
04-06-2004, 07:57
Wow that's some pretty sweet tech right there. I don't recall anyone ever marketing that yet...
Greater Valia
04-06-2004, 08:00
Wow that's some pretty sweet tech right there. I don't recall anyone ever marketing that yet...
haha thanks heres some more pics of stuff i was thinking of selling
http://www.roboterkampf.com/picsmak/makid/elefanten1.jpg
sweet, yes? :D
Juumanistra
04-06-2004, 08:01
Well, the problem with powersuits is much the same problem with mechs; logistics and cost-effectiveness.
As for the definition of future tech, isn't the generally accepted definition of future tech the use of technologies that are not physically impossible or quite possible within our conception of physics but that we, in 2004, have no clue how the hell to make function? That's the easiest measuring stick for future tech, at least in my eyes.
And Iuthia raises a good point; most nations are hybrids of one form or another. Juumanistra is a largely future tech nation(with an extensive space fleet) that maintains a modern-tech army, mainly for RP purposes.
The question should be "How do you define 'Future Tech'?"
I don't define it as one set of technology, that would be too limited. I simply see that "Future Tech" is made up of technology which isn't possible in the near future and we have no means to create now.
"Post-Modern Tech" would be technology that we may have in the near future or even now if we had the funding... SDI comes under this definition I think though some would argue that SDI is just as much "Modern Tech" as it is "Post-Modern"
I don't need to define Modern Tech, as that is clearly just anything we have now, from battletanks based on American designs to OICW's and other interesting technology... so long as you can find a link somewhere detailing that it actually exists today many will allow such tech as "modern" within reason.
"Fantasy" is more about magic being added to the equasion... Iuthia has no magic (actually we are close to being anti-magic, but that would have no effect on non-magic people) but we do have races which could be seen as fantasy... like 3% of our population are elves...
Hm... Greater Valia, that first set of pictures make me think of the book Starship Troopers (not the film, which pales in comparison) they had powered armour with alot of powerful weapons.
Personally I don't touch mechs, but Powered Armour I have about 200 suits for drop podding... I've never used them in an RP but here's a link of my Drop Pod Tech:
http://www.nationstates.net/forum/viewtopic.php?t=63527&highlight=
Greater Valia
04-06-2004, 08:09
Hm... Greater Valia, that first set of pictures make me think of the book Starship Troopers (not the film, which pales in comparison) they had powered armour with alot of powerful weapons.
Personally I don't touch mechs, but Powered Armour I have about 200 suits for drop podding... I've never used them in an RP but here's a link of my Drop Pod Tech:
http://www.nationstates.net/forum/viewtopic.php?t=63527&highlight=
you think people would visit my storefront if i opened it?
Adejaani
04-06-2004, 10:11
So... In other words, the general principle behind 'Future Tech' is: The generation (technologically), after Modern. Not just extension of the Modern technology to its maximum, but an entirely new set of technology. In short, people of 'Modern' ways of thinking can grasp the concept, if not the actual technology of 'Future Tech'.
Penguenia
04-06-2004, 10:16
I see future tech as something not attainable within the next 60-100 years.
Falangist Reich
04-06-2004, 10:34
well, i ask because i was going to open a storefront with powered infantry (hardsuits) spaceships. that kind of thing (heres a picture of the stuff i was thinking of using, and was wondering if anyone already has it in their storefront)
http://www.roboterkampf.com/picsmak/makid/friedrich.jpg
Hmm look like Panzerkleins from Silent Storm:) btw i se future tech as things like mechs and lasers. Howdoya become a future tech nation?
Anime-Otakus
04-06-2004, 10:48
I'm on futuretech.... Gundamtech to be specific. ;) Not very original but hey, who cares? :P
to become Future tech its easy, just start "research" into things like Mecha,Laser etc not hard.
i know of 18 Future tech nations/Surpplyers
http://s6.invisionfree.com/International_Mall/index.php?act=idx
thats also were you can buy modarn tech stuff etc
Falangist Reich
04-06-2004, 10:54
to become Future tech its easy, just start "research" into things like Mecha,Laser etc not hard.
i know of 18 Future tech nations/Surpplyers
http://s6.invisionfree.com/International_Mall/index.php?act=idx
thats also were you can buy modarn tech stuff etc
Any size and economy requirements.
not that i know of you can even have your own storefront
Central Facehuggeria
04-06-2004, 11:14
Future tech requires you to actually think a bit about the physics of what you're trying to do. For instance, you cannot create a deathray which turns others into cheese.
Another thing is that you've got to take support costs into the equation. A five mile long battleship takes alot of maintence to keep running.
Lastly, I like your pics, but they look like they would belong more in the [really]late modern category. They just have that 'modern prototype' look to them.
Space ships, on the other hand...Those are decidedly future tech (well, they are if they possess FTL drives and weapons)
Strahldia
04-06-2004, 11:15
Future tech requires you to actually think a bit about the physics of what you're trying to do. For instance, you cannot create a deathray which turns others into cheese.
Another thing is that you've got to take support costs into the equation. A five mile long battleship takes alot of maintence to keep running.
Lastly, I like your pics, but they look like they would belong more in the [really]late modern category. They just have that 'modern prototype' look to them.
Space ships, on the other hand...Those are decidedly future tech (well, they are if they possess FTL drives and weapons)
(btw, this is GV's pupppet for RP) thanks! i opened a storefront if you're interested
Future tech requires you to actually think a bit about the physics of what you're trying to do. For instance, you cannot create a deathray which turns others into cheese.
you could you would just have to Explain and prove (sort of) how it would
Der Angst
04-06-2004, 11:18
I see future tech as something not attainable within the next 60-100 years.
Uh... Considering the technological progress made during the last 60- 100 years, I would consider that medium- far futuretech...
In any case, the term is silly, since we do not know what the future brings... I prefer 'silly' or 'science fiction' tech...
And no, I don´t mean it degrading, since I am pretty much on that level... Since I kinda enjoy the silly stuff it allows me to have.
Strahldia
04-06-2004, 11:19
I see future tech as something not attainable within the next 60-100 years.
Uh... Considering the technological progress made during the last 60- 100 years, I would consider that medium- far futuretech...
In any case, the term is silly, since we do not know what the future brings... I prefer 'silly' or 'science fiction' tech...
And no, I don´t mean it degrading, since I am pretty much on that level... Since I kinda enjoy the silly stuff it allows me to have.
hey! storefront
Sephrioth
04-06-2004, 11:21
sephrioth is future tech
Adejaani
04-06-2004, 11:22
For this tech level stuff, I've changed my tune a bit since I started playing this.
Here are just three BIG things to remember regarding moving from Modern to Future and/or Space Tech:
1: "You must crawl before you can walk and you must walk before you can run." If you're going to go build Star Destroyers of Star Wars fame, start small, first. Generally speaking, put satellites into orbit, space shuttles. Then jump ahead in a technological generation. Fusion power, primitive lasers, etc. Then start moving on to the smaller gunboats and TIE Fighters. Then, after maybe a month or two or three "real time", start building your Star Destroyers. You can easily compress time a bit, but remember to found things on a solid basis. Crawl before you walk, walk before you run.
2: "No bucks, no Buck Rodgers." Things are expensive. A modern day Nimitz class aircraft carrier requires something like one billion dollars every year to operate! Remember if you're going to build 'Mechs or multi-kilometre long vessels, you need a supporting infrastructure. Giant docks to build the ships in. Massive labs to build weapons and engines. Maintenance for spare parts or upgrades and refits. Then there's mining a large mountain of metal and other resources to go build the things.
3: "BIGGER!" So you've developed the technology necessary and you've built the things... Can you keep it up? A modern day aircraft carrier (again, use the Nimitz as an example), has a crew of six thousand. Even if you're a conscripted military, they need to be fed, watered, clothed and kept happy. Then they need training. Not just to keep their own skills sharp, but for the next generation of crew and staff. Then there's materially. Spare weapons coils? Batteries? Computer chips? Torpedoes? Floppy disks? Writing materials? Postage stamps? Televisions? You can put a juggernaut into orbit, but can you keep the people aboard fit, healthy and fed, the ship in good running condition and resupplied and not cripple your economy?
Der Angst
04-06-2004, 11:24
hey! storefront
Me to have... I don´t have a storefront... neither am I interested in them... Sorry to sort of hijacking this thread... *jumps out the next window*
Strahldia
04-06-2004, 11:25
hey! storefront
Me to have... I don´t have a strorefront... neither am I interested in them... Sorry to sort of hijacking this thread... *jumps out the next window*
i ment i have one
Mephista
04-06-2004, 14:33
I agree with the crawl before you walk comment. I am in the process of joining the future tech. I have put cities into orbit and am about to undertake an extensive resources operation both around Sol and in the asteroid belt.
After that I will build ships that will take me elsewhere. Not bad for a sci-fi/fantasy culture (I have techno-mages).
If you start a store, remember to make the prices realistic.
Kanuckistan
04-06-2004, 19:49
Future tech is anything that cannot be built with our current technological and scientific base; near future/post-modern tech is stuff that can be build by building on our existing technological and scientific base.
Modern tech maxes out around things that are being prototyped and currently in developed, say 2004-2010 timeframe; basicly anything that can be built with our current technological and scientific base and enough money.
Kanuckistan is future/space tech, with fantasy elements, and mostly original technology.
Falangist Reich
10-06-2004, 11:02
For this tech level stuff, I've changed my tune a bit since I started playing this.
Here are just three BIG things to remember regarding moving from Modern to Future and/or Space Tech:
1: "You must crawl before you can walk and you must walk before you can run." If you're going to go build Star Destroyers of Star Wars fame, start small, first. Generally speaking, put satellites into orbit, space shuttles. Then jump ahead in a technological generation. Fusion power, primitive lasers, etc. Then start moving on to the smaller gunboats and TIE Fighters. Then, after maybe a month or two or three "real time", start building your Star Destroyers. You can easily compress time a bit, but remember to found things on a solid basis. Crawl before you walk, walk before you run.
You mean like, can i start making satellites and shuttles. I think my nation is bit like tomorrow's stuff.
Black Horde
10-06-2004, 11:05
Or just scavange off of other nations. Why spend all the money developing your own tech if you can just buy/steal from others?
Falangist Reich
10-06-2004, 11:07
Or just scavange off of other nations. Why spend all the money developing your own tech if you can just buy/steal from others?
Because buying high-tech ABM satellite system without having knowledge first is like giving UZI to an indian
Black Horde
10-06-2004, 11:08
Or just scavange off of other nations. Why spend all the money developing your own tech if you can just buy/steal from others?
Because buying high-tech ABM satellite system without having knowledge first is like giving UZI to an indian
Yes, but most usually such things come with instructions, or an instructor...
Penguenia
10-06-2004, 11:11
Here in Penguenia we like Vodka Doughnuts with our future tech. To the liquor cabinet, Robby!
Verboten Lufftewaffe
10-06-2004, 17:31
http://www.hasbro.com/zoids/images/BLADELIGER_blue.jpg
Blade Liger
Length: 25.9m
Height: 12.2m
Weight: 124.0t
Speed: 305.0km/h
Specifications: 2 side mounted Electrical Particle blades (able to use electromagnetic particles generated by blades to neutralize charged particle cannon beams), blades can fire electrical lasers, 30mm gattling gun mounted on each blade . dual shot cannon,. energy shield (has an electrical pulse field generation system to enhance the shield's ability to stand up to charged particle cannons), Turbo Impulse Speed Booster..
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http://www.hasbro.com/zoids/images/COMMANDWOLF_blue.jpg
Command Wolf
Length: 14.7m
Height: 7.9m
Weight: 46.0t
Speed: 210.0km/h
Specifications: back-mounted long range rifle, rear deflector missiles
Modifications: Can be outfitted with several types of weapons including the 4 barrel back cannon, long rage rifle (as shown) or double-barrel 50mm Rifle with booster units (AC unit), Multiple Diffusion System
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http://www.hasbro.com/zoids/images/LIGHTNINGSAIX_blue.jpg
LIGHTNING SAIX
Length: 18.4m
Height: 8.8m
Weight: 65.0t
Speed: 325.0km/h
Specifications: Equipped with dual pulse laser gun that has a booster unit on it. very fast, good at dodging, though not as maneuverable as Jager.. Gun does not pivot either. Note the orange eyes (that means it's Irvine's) as opposed to the standard green eyes. Irvine's is also mounted with an Electrical pulse field generation devise (allowing the saix to set up a temporary shield that can stand up to a charged particle beam).
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http://www.hasbro.com/zoids/images/SHIELDLIGER_blue.jpg
Shield Liger
Length: 21.6m
Height: 9.0m
Weight: 92.0t
Speed: 250.0km/h
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http://www.hasbro.com/zoids/images/ZABERFANG_blue.jpg
Zaber Fang
Length: 15.6m
Height: 9.1m
Weight: 78.0t
Speed: 240.0km/h
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http://www.hasbro.com/zoids/images/IRONKONGMKII_blue.jpg
Iron Kong Mk II
Length: 19.1m
Height: 17.7m
Weight: 198.0t
Speed: 150.0km/h
Being able to act on any landforms and in any weather and having high fighting power and various missiles such as antisurface, antiaircraft and antizoid, he is an all-powerful ZOID.
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http://www.hasbro.com/zoids/images/GENOBREAKER_blue.jpg
Geno Breaker
Length: 23.0m
Height: 13.7m
Weight: 137.5t
Speed: 345.0km/h
With a wing thruster pack, he realized high mobility, ultra high-speed and long distance jump. Flexible free round shield made with special titanium alloy displays stronger defensive power that E shield. And Exbreaker equipped on his shield easily cuts medium-sized ZOID completely in half. And on his head, the blade for head-to-head battle is equipped. With a charged particle converter
Hyper Energy Shield, Charged Particle Cannon (able 2 fire in the air, and move it as it fires). Also has leg mounted weapons, side mounted claws, and arms can be used as grappling claws. It can fly as well.
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Name : G-Rex/ZG/ Gojulas
Type : Tyrannosaurus
Specifications: Largest Zoid in the Republic, Can be mounted with with a long range buster cannon, back mounted cannons (as shown), AZ 40mm wrist cannon, and other various weapons.
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Name: Liger Zero (LZ for short)
Type: Lion/Tiger
Specifications: Designed with an integrated organoid system, Strike Laser Claw, Dual Shock Cannon, 2 Ion Boosters and stabilizer units, ability to change its armor systems and respond to a wide range of situations. Highly agile in the Basic Zero armor. Is one of the Legendary Ultimate X Zoids
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Name:: Liger Zero Jager
Specialty: High-Speed Bomabt
Specifications: Strike Laser Claw, cheek mounted machine guns, 2 Jager Ion Boosters, Dual Shock Cannon. Ideal for high speed battles against flying Zoids and high speed land Zoids.
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Name: Liger Zero Schneider
Specialty: Close-Range Comabat
Specifications: 7 Laser blades (5 blades on head form Buster Slash, two on side are used for normal run-by slashing, and the when all 7 blades are used they form the Seven Blades Attack), 2 tail mounted blades, Dual Shock Cannon, 5 head-mounted high-output thrusters, 2 should-mounted boosters. Ideal for close range combat, has limited-fight capability.
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Name: Liger Zero Panzer
Specialty: Long-Range Combat
Specifications: High tensile steel armor, ideal for protection against heavy fire.. equipped with 2 hybrid cannons, along with other assorted guns and missiles (Burning Big Bang/Megabomb). LZ can only stay in this form briefly due to the fact that the weight overheats the control and stabilizer systems.
ADK Mars
11-06-2004, 19:16
If you want to Role Play with all the 'famous' Roleplayers, then you'd have to make the transition to future tech. But the problem now is finding real estate. Earth orbit is crowded, I'd say all of the moon has been claimed, all of Venus has been claimed, most of Mars has been claimed, the moons of Jupiter aren't open for colonization, neither are the moons of Saturn or Neptune. I'm not sure about Uranus, but there are even colonies on Pluto and Charon. Then of course there are innumberable stations between these planets used for survelience and maintenance. And almost all of the nearby solar systems have occupants and are filling up quickly.
I think that the question that every player who plans on becoming future tech should be asking is: Where will I put all of my stuff?
Why should you be asking this? Because all the good spots have been taken and few nations will be willing to budge for you.