Dontgonearthere
30-05-2004, 18:21
As you may know Dontgonearthere produces one of the largest non-unique ships in the Universe, the Piledriver Planetbuster, at about twenty and one half miles long and mounting enough guns to take on two and three quarter planets by itself its hugely expensive, with only nineteen in existance (Counting two under construction and five sold to other countries), they are enourmosly expensive.
A recent budget shortfall in what is commonly refered to by PDY designers as the 'expensive' stage, IE: The construction/placement of the ships engines, power-cores and GC-5000 planetbuster lasers, which accounts for about a third of the cost of the ship.
To make up this budget shortfall Dontgonearthere is releasing some of its newer WMD into the market for discount prices.
Some notes:
Will not sell to nations under one hundred million UNLESS they have a VERY good RP record, background checks will be performed.
Members of Caucasian Guam, hit the 'back' button now.
Whats for Sale:
Superweapns:
The Dessicator
DGNTs personaly developed weapons of mass destruction:
The Dessicator works by shearing the hydrogen molocules off of the oxygen molocules in water. These two elements then combust due to the energy released by the reaction, the reaction continues until all water on a planet is consumed, including that which is currently inside living beings, or until it is stopped by a solid barrier.
The unit is deployed from orbit around the planet, it then powers up, taking roughly five minutes to build up a charge suffcient to fire, it then triggers an overload through the main firing crystal, which explodes, the energy is channeled downward, and once it comes in contact with the surface of the planet, triggers its chain reaction.
The estimated time for the reaction to consume a planet of roughly Earth size is one hour. The weapon is obviously somewhat less effective against non-oxygen based worlds, but still has some effect, though it may not consume the entire planet.
All desicator units are fitted with self destruct devices, if any is brought within five thosand miles (The maximum Dessicator range is 500 miles) it self destructs, any tampering with the device will also result in destruction. The device will also detonate if brought within 5000 miles of any DGNT Empire world.
The device does not work well on ships, since they are fairly well sealed against the void ;)
COST:
2.5 Trillion GLAcreds per unit.
GC-5000 Ultra-heavy laser
THe mile long cannons mounted on Piledrivers, have enough force behind them to crack a planets crust, rendering it uninhabitable. For maximum destruction, position one to each pole, and one on each 'side' of the planet at 90 degree angles, on a (non-NS) Earth, this would spilt the planet in half, and kill its entire population.
Cannons can be mounted on ships, or come as a 'ship' themselves, with mounted engine and navigation shields.
Price: 700,000,000 per unit
+500,000 for engine/generator/navigation shields
Nukes:
All DGNT nuclear weapons have blocks to render them useless while in DGNT. These can, of course, be removed, but you had better be damn good at it, since the anti-tampering device does not give warnings.
Standard Plutonium warhead, avalible in multi-warhead or single-warhead configurations. DGNT nuclear weapons over 50 megatons will not detonate within 100mi of Earth.
Price: 25 million per megaton (max 2 Gigaton (2000 Megatons))
Suitcase nukes:
Really small nukes, about the same destructive force as a Hiroshima type bomb. Weighs about fourty pounds and is equipped with X-ray/Thermal imaging blocks. Note that extensive exposure to the suitcase may cause radiation burns, cancer and/or death.
Price: 50,000,000 per case.
Nuclear artillary shells:
A bit larger than a Suitcase nuke, but more powerful and cheaper to produce. These have lead-lined outer casings, so radiation exposure is minimal.
Price: G2,500,000 per shell
Nuclear cruise missile:
Basicaly an artillary shell with a rocket and a computer/guidance system. Payload up to 500kt.
Price: G10,000,000
Anti-Nuclear Missile-Missile
Designed to intercept and destroy ICBMs above the atmosphere and destroy them without detonation. Includes 1 missile and 1 launcher which can be mounted on a vehicle or set up independantly. In groups of over 100 the system has about 50-60 percent hit rate when launching an equal number of AMMs.
Price: G25,000,000.
Bobbies first Thermonuclear warhead kit:
Detailed instructions on how to make various types of atomic weapons, such as Suitcase nukes, normal nukes, and micronuke artillary shells. The kit does not contain any nuclear material or tools for construction.
100,000
Other:
Anti-matter bomb:
Think 'Next-gen nuke', small amounts of anti-matter make big explosions.
A 35gt Amatter bomb requires its own ship to move it around, I suggest you dont buy them. The same rules apply that apply to nukes control Amatter bombs. The powerful bombs will not detonate within range of Earth, and not at all in DGNT. A side note:
Amatter bombs DO NOT generate fallout, though the explosion kicks up lots of dust, little can be found INSIDE the blast radius, since all the matter in the area ceases to exist.
Price: G50,000,000 per megaton, up to 35 gigatons.
Singularity Generator:
Creates a small portal to a black hole. The portal is open for about 1/2 second, enough time to suck in most objects within a hundred meter radius and cause some pretty nasty damage to those outside it.
Cost: G1,000,000,000 for a ten-use weapon.
Maybe update later.
A recent budget shortfall in what is commonly refered to by PDY designers as the 'expensive' stage, IE: The construction/placement of the ships engines, power-cores and GC-5000 planetbuster lasers, which accounts for about a third of the cost of the ship.
To make up this budget shortfall Dontgonearthere is releasing some of its newer WMD into the market for discount prices.
Some notes:
Will not sell to nations under one hundred million UNLESS they have a VERY good RP record, background checks will be performed.
Members of Caucasian Guam, hit the 'back' button now.
Whats for Sale:
Superweapns:
The Dessicator
DGNTs personaly developed weapons of mass destruction:
The Dessicator works by shearing the hydrogen molocules off of the oxygen molocules in water. These two elements then combust due to the energy released by the reaction, the reaction continues until all water on a planet is consumed, including that which is currently inside living beings, or until it is stopped by a solid barrier.
The unit is deployed from orbit around the planet, it then powers up, taking roughly five minutes to build up a charge suffcient to fire, it then triggers an overload through the main firing crystal, which explodes, the energy is channeled downward, and once it comes in contact with the surface of the planet, triggers its chain reaction.
The estimated time for the reaction to consume a planet of roughly Earth size is one hour. The weapon is obviously somewhat less effective against non-oxygen based worlds, but still has some effect, though it may not consume the entire planet.
All desicator units are fitted with self destruct devices, if any is brought within five thosand miles (The maximum Dessicator range is 500 miles) it self destructs, any tampering with the device will also result in destruction. The device will also detonate if brought within 5000 miles of any DGNT Empire world.
The device does not work well on ships, since they are fairly well sealed against the void ;)
COST:
2.5 Trillion GLAcreds per unit.
GC-5000 Ultra-heavy laser
THe mile long cannons mounted on Piledrivers, have enough force behind them to crack a planets crust, rendering it uninhabitable. For maximum destruction, position one to each pole, and one on each 'side' of the planet at 90 degree angles, on a (non-NS) Earth, this would spilt the planet in half, and kill its entire population.
Cannons can be mounted on ships, or come as a 'ship' themselves, with mounted engine and navigation shields.
Price: 700,000,000 per unit
+500,000 for engine/generator/navigation shields
Nukes:
All DGNT nuclear weapons have blocks to render them useless while in DGNT. These can, of course, be removed, but you had better be damn good at it, since the anti-tampering device does not give warnings.
Standard Plutonium warhead, avalible in multi-warhead or single-warhead configurations. DGNT nuclear weapons over 50 megatons will not detonate within 100mi of Earth.
Price: 25 million per megaton (max 2 Gigaton (2000 Megatons))
Suitcase nukes:
Really small nukes, about the same destructive force as a Hiroshima type bomb. Weighs about fourty pounds and is equipped with X-ray/Thermal imaging blocks. Note that extensive exposure to the suitcase may cause radiation burns, cancer and/or death.
Price: 50,000,000 per case.
Nuclear artillary shells:
A bit larger than a Suitcase nuke, but more powerful and cheaper to produce. These have lead-lined outer casings, so radiation exposure is minimal.
Price: G2,500,000 per shell
Nuclear cruise missile:
Basicaly an artillary shell with a rocket and a computer/guidance system. Payload up to 500kt.
Price: G10,000,000
Anti-Nuclear Missile-Missile
Designed to intercept and destroy ICBMs above the atmosphere and destroy them without detonation. Includes 1 missile and 1 launcher which can be mounted on a vehicle or set up independantly. In groups of over 100 the system has about 50-60 percent hit rate when launching an equal number of AMMs.
Price: G25,000,000.
Bobbies first Thermonuclear warhead kit:
Detailed instructions on how to make various types of atomic weapons, such as Suitcase nukes, normal nukes, and micronuke artillary shells. The kit does not contain any nuclear material or tools for construction.
100,000
Other:
Anti-matter bomb:
Think 'Next-gen nuke', small amounts of anti-matter make big explosions.
A 35gt Amatter bomb requires its own ship to move it around, I suggest you dont buy them. The same rules apply that apply to nukes control Amatter bombs. The powerful bombs will not detonate within range of Earth, and not at all in DGNT. A side note:
Amatter bombs DO NOT generate fallout, though the explosion kicks up lots of dust, little can be found INSIDE the blast radius, since all the matter in the area ceases to exist.
Price: G50,000,000 per megaton, up to 35 gigatons.
Singularity Generator:
Creates a small portal to a black hole. The portal is open for about 1/2 second, enough time to suck in most objects within a hundred meter radius and cause some pretty nasty damage to those outside it.
Cost: G1,000,000,000 for a ten-use weapon.
Maybe update later.