NationStates Jolt Archive


Chronosphere

Bleland
29-05-2004, 02:59
http://www.gamesurge.com/pc/red_alert_2/images/chronosphere.jpg

http://www.igz.it/dep/recensioni/RA2/alleati/chronosphere.gif

Is the Chronosphere too technologically advanced to be considered modern warfare? I think Red Alert based it off Einstein's ideas, actually it had Einstein taking part in building it and using it to go back in time.
Andmerica
29-05-2004, 03:00
The chronosphere was developed as an experimental design and the person who went through was not expected to live. But it was designed in a much more warlike world, where war was much more deadly and common thatn this world is.
Bleland
29-05-2004, 03:02
Ah double post, sorry, lag.
Bleland
29-05-2004, 03:09
Ah triple post, sorry, lag.
Bleland
29-05-2004, 03:12
But in Nationstates war is more common than this world, possibly more deadly.
The Dominated Peoples
29-05-2004, 03:14
The ability to spontaneously teleport troops on and off the battlefield may result in an advantage too great to comprehend for this stage of modern warfare.
The Dominated Peoples
29-05-2004, 03:29
Other RA2 weapons may be way to advanced to use during this time period.

Prism Weapons- obliterate several targets with a few tanks.
Chrono Legionarre weapon- makes fortifications obsolete
Transforming Vehicles (IFV)- infinitely adaptible vehicles- ultimate advantage
Gap Generator- makes RADAR useless
Dolphins/Squid: Saves human lives, unidentifible spys in territory
Weather Controller- a WMD without radation
Iron Curtain- allows for unstoppible bombing runs/retreats
Mind Controllers- I don't need to explain this
Other, numerous things I don't wish to explain...
Fluffywuffy
29-05-2004, 03:37
Even the double turreted tanks can not be made in modern times; the recoil would split the turret in half.
Central Facehuggeria
29-05-2004, 04:11
Well...That's not entirely true. (Really) small caliber weapons wouldn't split the turret. Twin 20mm cannons could probably do it. But then again, that's too small for a MBT.

I'm sure that you could find some way to mount two 120mm cannons upon a single tank, even if it means that the tank turret would have to be massive to asorb the stress.

Back on topic: The chronosphere is future tech. Also, time travel devices need to be agreed to beforehand, before you use them in an RP with someone else.
Communist Louisiana
29-05-2004, 04:17
The only thing you could use maybe from RA 2 is the Telsa coils. Remember that you pretty much would have to have a whole energy plant just for one or two to function and the range isnt that great. I have been playing Yuri's revenge all day and I would like to see that moveable mineing factory though. That and those little men that fly and shoot stuff.
The Dominated Peoples
29-05-2004, 16:10
Oh yeah, might I add: flying men with smallish jet packs aren't happening too soon ethier.
The Dominated Peoples
29-05-2004, 16:12
Before I forget, stealth (mirage) tanks aren't happening too soon. They would result in a huge advantage to the side that uses them.
Andmerica
29-05-2004, 16:19
It would be possible for a double barreled tank, they have done it before, but you would need a very strong base and a low center of gravity. It would either be a defense battery of a massive hulk of a tank, not a MBT.
New Vuhifell
29-05-2004, 16:32
Germany used double barrel tanks back in WWII, but as u probly guessed the thingwas too slow to move quickly enough, basically you need a double barrel tank with a strong base, high-tech engine, and enogh armor to protect the extra ammo *2x ammount of ammo for a normal tank...BIG EXPLOSION* NV has no interest in the Chrono-Sphere at all *coughs and calls up Einsteign about Chrono-Sphere*, but we will sell you our (experimental) Ion tech.......remember if it breaks run FAAAAAAAAAARRRRRRRR AWAY..
Central Facehuggeria
29-05-2004, 16:34
Jetpacks do exist. They need to be refueled frequently, but they do exist.

Mirage tanks (specifically with active camouflage) are also on the drawing board. Of course, they could not mimic a tree, but they can mimic the surrounding terrain. I figure we'll have a workable system by 2010.

Prisim weapons: Not really plausable in their Red Alert state, but some sort of weapon that collects and focuses the sun's energy is quite possible.

Tesla coils: They exist, but the energy requirements are enormous, the accuracy is a problem, and they are very loud. They would also have a tiny range, because the larger the range to target gets, the weaker the lightning bolt would get (some of the energy would bleed off into the atmosphere)

Chronosphere: No. Timetravel devices have to be agreed to beforehand, if you want to use them in an RP.

Chrono Legionare: Same problem as the Chronosphere. Definitely future tech.

Transforming vehicles (IFV): A modular system is entirely possible. However, doing it as quickly as in the game can't happen. You'd need a loading vehicle with the correct turrets. But it could be done in the field.

Gap Generator: Would only work if there was a real 'fog of war' for it to generate. There isn't.

Iron Curtain: Could be possible, if you had some sort of energy shielding technology. But it would most likely kill everyone you used it on. *Hmm...If you could figure out a way to get charged electrons to bond to the outer molecules of the tank's hull, you could presumeably put up a short lived energy field that would protect against enemy fire. It wouldn't last long though, and it would be a waste of time.*

Mind Controlers: Possible. The CIA and KGB did some promising research in the 70s about this. It was discovered that most psionic capable individuals need an amplifier to affect the world around them thorugh their mind. Of course, no one has figured out how to make a modern tech amplifier yet. Possibly if you used room temperature superconductors, but there is little other way I can see.

Edit: Ammendum to mind control: You could also use chemicals to control one's brain. There are, for example, ways to chemically erase one's memories.

Dolphins/Squid: Trained dolphins have been used in some cases, although they lack the intelligence to function adequately in such a role. They also have no means of attacking a ship, as their natural sonic communication abilities are not very powerful. They would need a bulky and expensive amplifier which would reduce the dolphin's hydrodynamics. They would thus be much slower and of little value.

Squid cannot be controled, but if they could, they could make a 'passable' weapon. Although a sub would still be a better choice.

Weather Control Device: Some research was done on this, if you could control the specific pressure of the atmosphere, you could make small, localized climate changes. Of course, there is no real way to do that with modern tech, except through cloud seeding, which isn't very effective.

Tesla soldiers: Impossible. No human being could carry a ten ton generator on his back.

Chrono tech in general: Useless upon humans, as people have a tendency to go insane while using this form of travel. (See the Philedelphia experiment.) Of course, the Philedelphia experiment may just be a load of hocus pocus, and may not really exist. If the PE doesn't exist, then Chrono technology in general couldn't exist.
Bleland
29-05-2004, 16:54
You people are making references to RA2 which was a sequel to RA. RA took place instead of WW2 when Einstein removed Hitler. The Chronosphere existed in RA, so it actually exists in a past era. Someone made a point that the RA took place in a more warlike world but as you can see with all these war threads, Nationstates is a more warlike world than the real world. Those of you who had played RA would notice that the Chronosphere didn’t really give much of an unfair advantage as it would only be able to teleport one vehicle and took a long time to recharge.
Central Facehuggeria
29-05-2004, 16:55
RA was also fiction. True, there was some time travel research done in world war 2, specifically the afore mentioned Philadelphia Experiment, but none of it panned out.

Time travel devices also have to be agreed to by all participants in an RP before they can be used.
Bleland
29-05-2004, 17:00
RA was also fiction. True, there was some time travel research done in world war 2, specifically the afore mentioned Philadelphia Experiment, but none of it panned out.

Time travel devices also have to be agreed to by all participants in an RP before they can be used.

Nationstates is also fiction, however I can also see how it would have to be agreed upon before they can be used.

Is there a set rule for this in NationStates or should someone put it up with the UN?
Dakara
29-05-2004, 17:03
it's pretty simple, all you do is send a TG to someone

"hey can i use a time travel or teleportation device?"

and they respond either

"ok"

or

"IGNORED"

or

"NO!"
Dontgonearthere
29-05-2004, 17:05
On the subject of multi-turret tanks, I would like to point out that the Russians had a triple-turret tank in WWII.
I think it had three 45mm cannons, as well as a main sponson gun, I forgot the size, along with four machine guns.
Its armor was too light, and it was VERY slow, but if you changed the entire thing into a bunker it might work ;)
imported_Foolish Pesants
29-05-2004, 17:14
For the idea of using a chronosphere in a modern warfare situation is acceptable. It IS supposed to make a really noticable energy surge thing long before its used, and the limited space and recharge time involved. If you were going to use it for time travel then EVERYONE would know before you got chance to use it, leaving your nation as a large plate of glass about 1000ft below sea level. As for the other things, there not really worth any effort. They seriouly wouldn't pay their own way, unless you wanted a mobile generator man....
The Dominated Peoples
29-05-2004, 23:19
But... If they knew that, then the users might as well stomp the threanening nations flat in the past so such things cannot occur.
imported_Foolish Pesants
02-06-2004, 12:50