Dracun imperium
07-05-2004, 02:05
Imperial-class tank
http://gunpoint-3d.com/images/circ/t55Ir.000.gif
please do your own math thanks
Crew 4
Length Gun Forward 11.55m;
Hull Length 8.3m;
Height to Turret Roof 2.49m;
Width 3.5m;
Ground Clearance 0.5m;
Combat Weight 62,500 kgs;
Main Armament 1 x 120mm L30 CHARM Gun (CHallenger main ARmament);
Ammunition Carried Typically 60rounds - APFSDS, HESH, Smoke;
Secondary Armament Co-axial 7.62mm chain gun; 7.62mm GPMG Turret Mounted for Air Defence;
Ammunition Carried 4500 rounds 7.62mm;
Engine 1200bhp Perkins-Condor CV12;
Maximum Road Speed 60kph;
Average Cross Country Speed 50kph.
price-4 million
tidal class battleship
http://unsd.macrossrpg.com/iowafiring.jpg
SPEEDS:
Speed: 33 knots Maximum Range: 20,150 nautical miles at 15 kts
STATISTICAL DATA:
LENGTH:
861 ft
WIDTH:
108 ft
WEIGHT:
Mass: 46,177 tons
ENGINES:
8 Babcock & Wilcox Oil fuel Boilers (212,000 Shaft Horsepower)
RADAR SYSTEMS:
AN/SPS-49
AN/SPS-67 Surface Search Radar
MK 38 Main Gun Fire Control
MK 37 Secondary Gunfire Control
weapons systems
9(3 per turret) 12 inch guns(dont know the exact if you do let me know)
2 anti-air assualt stations(basicaly a group of anti-air guns located at each end of the ship)
1 torpedo launcher
2 sonic depth charge droppers
3 dragon missle launcher(can launch any type of missle from tomahawks-cruise)
crew-1500
price-3 billion
Inferno class helcopter
http://img52.photobucket.com/albums/v159/Kacin_Carter/falg.jpg
crew-2
pilot
weapons master
Diameter main rotor blades 14,630 cm
Height 3,590 cm
Empty weight 5,352 kilograms
Maximum cruising speed 260 kilometres per hour
Maximum rate of climb 942 meters per minute
Maximum vertical rate of climb 474 meters per minute
Range 400 kilometres on internal fuel
1,900 kilometres on internal and external fuel
Maximum endurance 4 hours 9 minutes on internal fuel
armory
4 cruiser heat seeking missiles(helicopter/fighter-helicopter)
4 plundger presicion bombs(assualtng buildings(
12 compact(very small fast firing) missiles(medium damage)
price-20 million
Lightning class carrier
http://www50.dt.navy.mil/gallery/displacement/cvn71.jpg
Speed: 32 knots
Maximum Range: 800,000-1,000,000 miles
STATISTICAL DATA:
Length: 1,092 ft
Width: 134 ft Beam, Flight Deck 254 ft
Weight: 102,000+ tons fully loaded
Engines:
2 Westinghouse A4W pressured water nuclear reactors (280,000 hp)
4 x Reserve diesels engines of 10,720hp
Radar Systems:
AN/SPS-64 Surface Radar
Furuno 900 Surface Radar
AN/SPS-67 Surface Radar
AN/SPS-49 Air Search Radar
SPS-48E 3D Radar
TAS Mk23 Air search Radar
WEAPON SYSTEMS:
MK29 RIM-7P ESSM SEA SPARROW ANTI-AIRCRAFT MISSILE LAUNCHER (3): Two of these systems defend the starboard side and one the port.
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Missile/Anti-surface
RANGE: 9.2 Miles (14.8 KM)
SPEED: 2,660 mph
DAMAGE: 2D6 x 10 M.D.
RATE OF FIRE: 1-3 per turn
BLAST RADIUS: 50 feet
PAYLOAD: 8 per launcher, 16 reloads per launcher.
RELOAD: Requires 5 mins to reload entire launcher.
MK 15 BLOCK 1 20MM VULCAN PHALANX (CIWS) (4): The Primary Close in defensive weapon of the carriers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.
PRIMARY PURPOSE: Anti-Missile
SECONDARY PURPOSE: Anti-Aircraft
RANGE: 1 mile (1.6 Km)
DAMAGE: 5D6 MD per 60 rd burst, and 1D6 x10 for 100rd burst
RATE OF FIRE: 5 bursts per round
PAYLOAD: 1550 rounds
BONUSES: +4 to strike
AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE: Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
PRIMARY PURPOSE: Block Enemy Radar/Sonar
RANGE: 30 miles
RULES: Confuses all radar/sonar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4): The carriers counter-measures dispensors consist of six six-barrelled 130mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
aircraft complment
72 max
52 minimum
crew-5,500
price-4.5
http://www.geocities.com/~propilot/pictures/3DF-16.jpg
d-raptor
type-fighter/attacker
performance: combat radius 500 miles; top speed 1300 mph; ceiling about 50000 feet
powerplant: two General Electric F404-GE-402 turbofans rated at 17700 w/ afterburning
armament: one M61 20mm cannon w/ 570 rds,4 heatseeking missiles,2 plundger bomb
price-27 million
http://www.geocities.com/~propilot/pictures/A-10big.jpg
type: Bombing and tank killing aircraft
monsoon bomber
performance: combat radius 280-620 miles; top speed 439 mph
powerplant: two General Electric TF34-GE-100 turbofans rated at 9065 lbs thrust each
armament: one GAU-8A 30mm cannon with 1174 rounds, maximum ordnance 16000 lbs, including bombs and air to surface missiles,
price-13million
Packages
Devasator package
2 tidal class battleships
3 lightning carriers
8 billion
Invasion package
4 tidal class battleships
4 lightning class carriers
200 imperial tanks
200 inferno helo's
50 monsson bombers
100 d-raptors
20 billion
http://gunpoint-3d.com/images/circ/t55Ir.000.gif
please do your own math thanks
Crew 4
Length Gun Forward 11.55m;
Hull Length 8.3m;
Height to Turret Roof 2.49m;
Width 3.5m;
Ground Clearance 0.5m;
Combat Weight 62,500 kgs;
Main Armament 1 x 120mm L30 CHARM Gun (CHallenger main ARmament);
Ammunition Carried Typically 60rounds - APFSDS, HESH, Smoke;
Secondary Armament Co-axial 7.62mm chain gun; 7.62mm GPMG Turret Mounted for Air Defence;
Ammunition Carried 4500 rounds 7.62mm;
Engine 1200bhp Perkins-Condor CV12;
Maximum Road Speed 60kph;
Average Cross Country Speed 50kph.
price-4 million
tidal class battleship
http://unsd.macrossrpg.com/iowafiring.jpg
SPEEDS:
Speed: 33 knots Maximum Range: 20,150 nautical miles at 15 kts
STATISTICAL DATA:
LENGTH:
861 ft
WIDTH:
108 ft
WEIGHT:
Mass: 46,177 tons
ENGINES:
8 Babcock & Wilcox Oil fuel Boilers (212,000 Shaft Horsepower)
RADAR SYSTEMS:
AN/SPS-49
AN/SPS-67 Surface Search Radar
MK 38 Main Gun Fire Control
MK 37 Secondary Gunfire Control
weapons systems
9(3 per turret) 12 inch guns(dont know the exact if you do let me know)
2 anti-air assualt stations(basicaly a group of anti-air guns located at each end of the ship)
1 torpedo launcher
2 sonic depth charge droppers
3 dragon missle launcher(can launch any type of missle from tomahawks-cruise)
crew-1500
price-3 billion
Inferno class helcopter
http://img52.photobucket.com/albums/v159/Kacin_Carter/falg.jpg
crew-2
pilot
weapons master
Diameter main rotor blades 14,630 cm
Height 3,590 cm
Empty weight 5,352 kilograms
Maximum cruising speed 260 kilometres per hour
Maximum rate of climb 942 meters per minute
Maximum vertical rate of climb 474 meters per minute
Range 400 kilometres on internal fuel
1,900 kilometres on internal and external fuel
Maximum endurance 4 hours 9 minutes on internal fuel
armory
4 cruiser heat seeking missiles(helicopter/fighter-helicopter)
4 plundger presicion bombs(assualtng buildings(
12 compact(very small fast firing) missiles(medium damage)
price-20 million
Lightning class carrier
http://www50.dt.navy.mil/gallery/displacement/cvn71.jpg
Speed: 32 knots
Maximum Range: 800,000-1,000,000 miles
STATISTICAL DATA:
Length: 1,092 ft
Width: 134 ft Beam, Flight Deck 254 ft
Weight: 102,000+ tons fully loaded
Engines:
2 Westinghouse A4W pressured water nuclear reactors (280,000 hp)
4 x Reserve diesels engines of 10,720hp
Radar Systems:
AN/SPS-64 Surface Radar
Furuno 900 Surface Radar
AN/SPS-67 Surface Radar
AN/SPS-49 Air Search Radar
SPS-48E 3D Radar
TAS Mk23 Air search Radar
WEAPON SYSTEMS:
MK29 RIM-7P ESSM SEA SPARROW ANTI-AIRCRAFT MISSILE LAUNCHER (3): Two of these systems defend the starboard side and one the port.
PRIMARY PURPOSE: Anti-Aircraft
SECONDARY PURPOSE: Anti-Missile/Anti-surface
RANGE: 9.2 Miles (14.8 KM)
SPEED: 2,660 mph
DAMAGE: 2D6 x 10 M.D.
RATE OF FIRE: 1-3 per turn
BLAST RADIUS: 50 feet
PAYLOAD: 8 per launcher, 16 reloads per launcher.
RELOAD: Requires 5 mins to reload entire launcher.
MK 15 BLOCK 1 20MM VULCAN PHALANX (CIWS) (4): The Primary Close in defensive weapon of the carriers are the primary defence against inner range aircraft and missiles. These guns are almost totally automated and are very effective against low flying aircraft/missiles. These are mounted at various corners of ship and near command tower.
PRIMARY PURPOSE: Anti-Missile
SECONDARY PURPOSE: Anti-Aircraft
RANGE: 1 mile (1.6 Km)
DAMAGE: 5D6 MD per 60 rd burst, and 1D6 x10 for 100rd burst
RATE OF FIRE: 5 bursts per round
PAYLOAD: 1550 rounds
BONUSES: +4 to strike
AN/SLQ-32 (V) 3 ELECTRONIC WARFARE SUITE: Used to defeat hostile radar and Sonar, the ECM/ESM, (Electronic Counter Measures,) jammers will confuse all radar and sonar so that the ships is much harder to be detected or locked onto with radar/sonar guided weapons. This does not give away the position of the ship but it does let the enemy know that they are there. The only way that it can be defeated is with ECCM, (Electronic Counter-Counter Measures.)
PRIMARY PURPOSE: Block Enemy Radar/Sonar
RANGE: 30 miles
RULES: Confuses all radar/sonar within 30 miles, but can be defeated by ECCM, if the ECCM operator gets a higher Sensory Instruments percentage roll against the ECM operator.
MK 36 SUPER RAPID-BLOOMING OFF BOARD CHAFF/ FLARE DECOY DISPENSORS (4): The carriers counter-measures dispensors consist of six six-barrelled 130mm Chaff/Flare launchers. Triggered by the Principal Weapons Officer, (PWO,) they will release either a chaff cloud or single flare depending on what the PWO chooses. They are used to confuse enemy missiles attacking the ship. Smart missiles get a 20% bonus when rolling on the below chart.
01-50 Missile/s detonated by Chaff/Flare
51-75 Missile/s loses track of target and veers away in wrong direction, (may lock onto another target)
76-00 No effect, missile is still on target
Payload: Three of each type (per launcher) Reloads are automatic with 3 reloads per launcher before a manual reload is required. Stores hold 10 full reloads of the system.
aircraft complment
72 max
52 minimum
crew-5,500
price-4.5
http://www.geocities.com/~propilot/pictures/3DF-16.jpg
d-raptor
type-fighter/attacker
performance: combat radius 500 miles; top speed 1300 mph; ceiling about 50000 feet
powerplant: two General Electric F404-GE-402 turbofans rated at 17700 w/ afterburning
armament: one M61 20mm cannon w/ 570 rds,4 heatseeking missiles,2 plundger bomb
price-27 million
http://www.geocities.com/~propilot/pictures/A-10big.jpg
type: Bombing and tank killing aircraft
monsoon bomber
performance: combat radius 280-620 miles; top speed 439 mph
powerplant: two General Electric TF34-GE-100 turbofans rated at 9065 lbs thrust each
armament: one GAU-8A 30mm cannon with 1174 rounds, maximum ordnance 16000 lbs, including bombs and air to surface missiles,
price-13million
Packages
Devasator package
2 tidal class battleships
3 lightning carriers
8 billion
Invasion package
4 tidal class battleships
4 lightning class carriers
200 imperial tanks
200 inferno helo's
50 monsson bombers
100 d-raptors
20 billion