NationStates Jolt Archive


CS-1 complete! limited number

M-pire
20-04-2004, 23:26
Yes, it is here, the cs-1 that I have been promising you for weeks.

I do not have the pictures, but will as soon as I hire simeone for advertising (preferably over 1 billion in population) But for right now I can give you the exact and final stats!

top speed: 61.5 knots
Cruising speed: 45 knots
Length: 132 feet
Max highth: 28 feet
hull highth: 16 feet
max width: 92 feet
Hulls: 3 wave piercing
Composition (inside to out): 3" 21 bit steel, 2" soft lead, 1" gortex rubber
Armament:

4 quad sea dart missile launchers
16 24" torpedoes (mounted at one time, above water)
2 5" guns
1 sonic device (emits sound at a specific frequency to make a threat unconscious) (I did not do the research to find it's name... I feel ashamed :oops:

ingines: 4 nuclear caterpillar propulsion ingines
Crew: 25
Officers: 5
Radar: State of the art
Sonar: Advanced active, state of the art passive

Scenario:

What you see (onboard)

The enemy does not detect you until you are within 5 miles, a ship comes to intercept you, radio signals are being transmitted. You use the sonic devise to neutralize the ship. You enter the enemy harbor and missiles begin raining down on you, but all are intercepted. You use the massive maneuverability to start a spiral motion and open fire with the torpedoes at enemy warships. The sonic devise is neutralizing ant ships that are preparing to fire with guns. You give the word and heavy shelling begins on any nearby ships that try to escape the harbor. Aircraft begin launching and preparing for an attack run, but are shot down. Suddenly a missile hits you. The gortex layer absorbs small shock that would otherwise crack the 21-bit steel. The lead absorbs the larger blast and the steel protects the crew and hardware. You leave in a stealthy vanish (due to the low profile) and return to your homeport at a steady 45 knots. A ship tries to intercept you but you outrun it in a 57-knot sprint.


Good day
New M-pire
20-04-2004, 23:32
Price (sorry I forgot :oops: ): 3.5 billion usd

Anyone who moves to moon colony I that has a population of over 1 billion will be given 1 free CS-1!
Starblaydia
20-04-2004, 23:46
OOC: 45-60 knots!?! Are you joking? That's potentially twice the speed of any warship available today
The Zoogie People
20-04-2004, 23:49
Trimaran hulls, it's a beautiful thing.
The Cottonmouth
21-04-2004, 00:27
OOC: 45-60 knots!?! Are you joking? That's potentially twice the speed of any warship available today

Except the Pegasus PT's, but yes, this ship does go to the 'extremes'.
Western Asia
21-04-2004, 01:11
Trimaran hulls, it's a beautiful thing.

Trimarans will get you a steady travel speed of 35-45 knots (maybe 50 for smaller patrol vessels but not likely) with top/sprint speeds of 50-55 knots. Larger vessels would get 35-40 with perhaps 45-50knot sprints. For smaller vessels, trimaran hulls become less important because the vessel doesn't have a significant portion of its surface area submerged anyways and waterjet engines allow for speeds of 45-55knots without trimaran tech.
Western Asia
21-04-2004, 01:14
damn double post
M-pire
21-04-2004, 01:28
If you saw the blueprints you would not question the speed. With 4 large ingines, it is capable of quite a lot. I suppose 55 knots is a bit much... lets say it's cruising speed is 35 knots and has a top speed of 45 knots. I you send me your e-mail I can show you the designes.

So... do you want one or are you just going to discuss hull types in my storefront
M-pire
22-04-2004, 00:44
soon coming: the AC-1 A carrier tht is capable of high speeds and large aircraft takeoff. the carrier will be the centerpiece of the new fleet-class vessles in the turret formation.

The ac-1 will also be a valuable clip-on ship, so you can add it to your fleet for a cheap, yet affective upgrade.

After I have designed ships for the turret formation I will design specifally designes for clip-on's.

While I am working on the AC-1 I can make custome ship designes. Tell me what you want your ship to do and be capable of... and I will make a design as close to those specifications as possible. Each ship will cost 10 billion us dallars and will take between 1 and 10 rl weeks. Tell me what you want and I will give you a time estimate.
Dontgonearthere
24-04-2004, 21:28
Of course, it doesnt matter whether or not its real because your under M-bargo by quite a few nations, as I recall.
Independent Hitmen
24-04-2004, 21:50
Yup including me waheyy!
M-pire
25-04-2004, 16:37
ignor
Cax
25-04-2004, 16:44
Hmm. This ship seems a bit overpowered. Who am I kidding, it's STUPIDLY overpowered!! This thing can take on an entire harbour of enemy ships who have seen you coming from 5 miles away, take them, their planes and whatever support they have around them on, win, and come out with nothing but a dent? AND it's crewed by 30 people?
I say GODMOD and good day to you sir.
Hotdogs2
25-04-2004, 16:47
IGNORE MISSILES FIRED,this goes for all my nations, any nation that buys this and RPs with it as modern tech will also be IGNORED, this ship to me wasnt ever invented...all i have to say is all of it is: GODMODING
Hotdogs2
25-04-2004, 16:53
soon coming: the AC-1 A carrier tht is capable of high speeds and large aircraft takeoff. the carrier will be the centerpiece of the new fleet-class vessles in the turret formation.

The ac-1 will also be a valuable clip-on ship, so you can add it to your fleet for a cheap, yet affective upgrade.

After I have designed ships for the turret formation I will design specifally designes for clip-on's.

While I am working on the AC-1 I can make custome ship designes. Tell me what you want your ship to do and be capable of... and I will make a design as close to those specifications as possible. Each ship will cost 10 billion us dallars and will take between 1 and 10 rl weeks. Tell me what you want and I will give you a time estimate.

Hehe, sorry i have to laugh at this, how can you use the design at the top(why do you have so many torpedos again?) and change it into a carrier? The only time it was done was in WWII by the japanese...and that carrier sucked! Thats a tip for you...
M-pire
25-04-2004, 17:11
the ship has a very simple desighn, so it dose not require very many crew, and it is a small craft, so that too contributes to reducing the required crew. spotting the ship from 5 miles away is probably a fairly good estimate, but it still is not enough time to fire up the larger ships before it is in attack range. It is not overpowered, the weponry is nessesary, but is smaller and lighter than desired to allow for some speed. The torpedos are also nessesary (and there really arn't that many of them), because they are the main weponry. and for the ac-1 it is not the same ship with a flight deck, the only two similarities between the two are that it floats and has three hulls. I am also toying with the idea of a ship that has very little wake (for stealth reasons), and that design will be almost completly based on the three-hull concept, but i havn't even started on those designes first. And also, the concept of my first-hit ship is similar the the lcs (littoral combat ship) currently being developed by Locheed Martin.
Dontgonearthere
25-04-2004, 18:14
ignor
Why?
Independent Hitmen
25-04-2004, 18:16
O dear ive been ignored by you. What a pity.
M-pire
26-04-2004, 01:59
war
Neo-Soviet Russia
26-04-2004, 02:06
IGNORE MISSILES FIRED,this goes for all my nations, any nation that buys this and RPs with it as modern tech will also be IGNORED, this ship to me wasnt ever invented...all i have to say is all of it is: GODMODING

I will support the call of God modding. I will also ignore nations that use this.

Any vessel, despite how advanced, in this day and age cannot intercept 100% of the missiles that are launched against it. The armor of this thing also seems a bit extreme...crazy. Also, how is it you can leave 'in a stealth vanish' when everyone already knows where you are, a number of missiles have been going off over your position, guns tracking, a missile having hit, and them already knowing your position. Sorry but this vessel seems a wee bit over the allowed level of cheesewiz.

(Damn, I miss when god modding was called cheese wizzing..)
M-pire
26-04-2004, 02:49
it cannot intercept 100% of the missiles, pay more attention to the simulation, one out of about 20 hit it! Also, the stealthy vanish is due to it's low profile, catapillar ingines low wake emition (due to acustic properties), and speed. Anything that tried to follow it would be blown to hell and back again. and the armor is very light, because 3 inches of it is rubber. The heaviest layer is the lead, and that only weight about 10 tons. It is the main reason for the oversized ingines.