Soviet Bloc
17-04-2004, 03:54
FCT-17 Future Battle Tank
http://img21.photobucket.com/albums/v63/Chlevenkov/ST-09.jpg
The FCT-17 Future Light Battle Tank was designed and developed by the ARSB to give the ARSB a brand new, state of the art light battle tank that can create devastation on the battlefield, can be airlifted, parachuted along with advancing airborne forces, and have a level of automation that rivals any other tank on the market.
-Specifications-
Height- 2.5 meters
Length- 8.2 meters
Width- 3.2 meters
Fuel capacity- 190 gallons (45 gallon reserve included)
Range- 310 miles
Obstacle-transversal height: 1.1 meters
Fording depth- 2 meters (without snorkel) 3.8 meters (with snorkel)
Weight- 36 tons
Crew- 2 (driver, commander/gunner)
Engine- SB-LSHTT-E17 Ultra-quiet turbine with heat dampening systems
Transmission- SB-ANTIVT-T17: Infinitely Variable Transmission- Version 11 (Six forward gears, two reverse)
Speed- Off road- 53 mph Road speed- 69 mph
Armor:
1st layer (outer layer)- AERA-II 3rd Generation ERA (advanced explosive reactive armor)
2nd layer- SB-ANTA- 6 inch layer of honeycombed titanium, solid titanium, kevlar/ceramics layer, and steel
*AERA-II 3rd generation ERA is a double layer ERA system with ERA blocks roughly 3 inch thick and a 25 sq. inch. area with twin layers meaning at every block there are actually 2 layers that can detonate, depending on threat level*
With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Guidance:
The FCT-17 is outfitted with a total of ten outside 'periscope' type devices. Three are optical sensors, three are infrared, three are nightvision, and one is millimetric radar.
Pilot-One optical sensor, one infrared, and one nightvision are wired directly to the pilot's helmet, giving him unparalleled visibility of the battlefield. Either the helmet can be used (picture shown below) or a series of HUD-type screens are utilized in the cockpit of the tank. The helmet contains a total of three visors, one large visor that covers the entire upper half of the face from the helmet and two smaller ones, directly over the eyes. The main visor provides information about the tank and vision through the optical sensors while the two smaller visors can be set up to show either infrared and/or nightvision at the touch of a button. The sensors wired to the pilot's helmet rotate and move with the pilot's helmet, therefore, if he moves his head to the left, so does the sensor array/camera. If he moves his head up, so does the sensory array. If he looks down, the sensor arrays will do the same, to a -15 degree angle. The tank is piloted by using a joystick for movement and a throttle/gear selector for speed and gear selection.
http://img21.photobucket.com/albums/v63/Chlevenkov/SAH-17_Helmet.gif
Commander/Gunner- One optical, one infrared, one nightvision and one millimetric radar are wired to the gunner's head, giving him an unsurpassed view of the battlefield with multiple modes of vision including millemetric radar, giving him the ability to see tanks and other metallic objects as far as five miles away. The sensors are located on different parts of the tank and are armor protected to withstand direct hits from all machine gun calibers and some tank hits. Its frame is reinforced and welded directly to the frame of the tank. One opitcal, one nightvision, and one infrared are located inside the turret and look out towards wherever the turret moves. The turret is wired directly to the gunner's helmet so when he moves his head, the turret follows. When he wishes to engage a turret, he lines up a chevron inside his helmet display and presses the target button located on the auxilary joystick. When that occurs, the computer automatically triggers the rangefinder and millimetric radar return system to compute its range at which it moves the barrel up and down to effectively hit the target, as soon as it computes its range, it locks on and remains on that target. All of this occurs within a few seconds, when the cannon is ready to fire a noise is made in the gunner's headset and an icon flashes in his visor, he then depresses the fire button on the joystick and the cannon fires onto the target. After the round is fired, the autoloader system automatically loads the cannon again with a preset ordinance (the ordinance can be changed with a toggle button). The automatic loader system can be toggled on or off to activate the computer-operated system or the system that loads a shell after the button is pushed on the auxilary joystick. If the helmet-turret connection is severed, the turret can be moved and fired using the joystick. Sensor feeds can be cycled through using a scrolling toggle on a panel beside the gunner, it can switch between the infrared, nightvision or millimetric views through either the turret vision or the sensory array/pod vision.
Tank Layout:
The tank has a level of automation so great that it does not require crew inside the turret. It is rather small and the autoloader descends down to the bottom of the turret and to the ammunition storage. The pilot and commander/gunner or located in the forward portion of the tank in an armor-reinforced section. The two crewmembers are seperated but maintain four reinforced vents to each section with three communications systems, two standard radio and one emergency radio. The turret is
ARMAMENT
120 mm SB-NTC Electro-Thermal Chemical Cannon :The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. Since the cannon is built into a turret, it can rotate 360-degrees and can aim upwards 32 degrees and -7 degrees. Around the firing mechanism and the barrel is enclosed in the SB-AHAS Heat-absorbing and dissipating shroud which absorbs the heat and dissipates it over a wide area. This cannon can easily destroy an M1A2, T-90 (and all of its variants) and Merkava tanks at ranges out to 2 miles with diminishing effects thereafter (less effective, less damage).
Range: 3.3 miles (5.6 km). Effective range: 2.0 miles
Rounds stored: 18 on autoloader system, 8 on autoloader re-loader belt, and 11 stored rounds
The cannon is stabilised on double axis' and can fire on the move.
Rate of Fire: 16 rounds per minute
Ammunition- Can effectively use any type of ammunition (in 120mm) as long as the round's own propellant (and casing) is removed.
New Round- SSJPSR (Secondary SCRAMJET-powered Sabot Round)
The SSJPSR (or JASPER) round is an enhanced depleted uranium sabot round with a SCRAMJET built into the the sabot, when a small onboard computer detects a target at a certain range (or timed), the SCRAMJET can ignite and propel the round two or three times its normal speed to enhance destruction against an enemy unit.
Also new-
The ERAPSR (ERA-Penetrating Sabot Round)- This round utilises a heavy rod with two charges on each end... When a small on board computer senses an ERA exploding, the first charge is lit, nearly making the ERA useless, then the rod penetrates the armor, and second explosive, after a sensor has detected impact, will wait for a time period before igniting.
Secondary weapons
NSVK 12.7 mm anti-aircraft cannon
7.62mm coaxial cannon
10 smoke grenade launchers (four launchers can fire flares or mortars)
ATGM slides (can mount ATGMs as well as ATGM pods)
Also, can fire barrel-firing ATGMs
SYSTEMS-
ALMRS/TTAC-04 Mk. III system: Tracks up to 78 enemies and ranks them according to range, heading, threat level, and tank-type to provide best possible firing solution. Also computes MOA and other variables and automatically sets turret and barrel to correct heading (when this feature is engaged) and can fire on up to two targets simultaneously (assuming ATGM's are on their respectable slides). Also tracks and targets enemy targets at up to 500 ft. altitude and up to 30 miles away.
SB-AFCS-S1 system: This advanced fire control system allows for the FCT-17 to engage moving targets while the FCT-17 is on the move. The barrel will always remain aimed at target while tank is in motion and will not waiver even over small hills, dips, bumps, and other obstructions. The barrel will always target enemy unit unless commander targets a new target or disengages system. The SB-AFCS-S1 system will continually track all targets and align barrel to fire on the target even if the target is on the move, the barrel will constantly update and move with the target while computing wind, weather, and MOA abilities for the best possible accuracy. The barrel will move on two different axis'. The commander's station is outfitted with nightvision capabilities, infrared capabilities, radar tracking capabilities (if an EW, radar aircraft, or radar station is near and able to send information), and advanced targetting systems. The commander's station is also outfitted with a periscope with nightvision, infrared capabilities, and a computerized screen to locate targets if they are obscured. Coupled with this system is the ALRS (Advanced Laser Range-finder System) which utilizes a laser rangefinder with a triple layer screen with crystals at different angles to scatter any enemy lasers that are attempting to disable the rangefinder. The rangefinder laser passes through a roughly 3mm hole in the screen.
SB-AMWRS-01- Millimetric wave radar
ARENA Mk. II: Scrambles enemy ATGM's radars and tracking systems. Also interferes with all ATGM tracking systems and/or other guided weapons' systems. Can also interfere with enemy tanks' tracking systems, including tracking, information distribution, infrared, and other systems.
Shtora-3 defense suite: Scrambles enemy laser rangefinder, making it nearly impossible for enemy tank to fire, unless they guess the range. Also scrambles enemy communications systems and tracking systems. Also interferes with enemy laser-based systems and laser-type weapons by using a controlled beam of ultraviolet rays to scatter the laser (communications systems, weapons systems, rangefinder systems).
*Note- The Shtora-3 system can be seen on the very top picture, directly above the cannon, well, at least the emitter portion.*
AEISCN-03: Shares target information with other friendly tanks in the field along with other information, also allows friendly tanks in large numbers to make coordinated attacks through out the battlefield. Also allows friendly tanks to instantly reorganize into new squadrons and divisions for new assaults and also relays all information back to command. This system also checks in every 2 minutes (or shorter; can be adjusted) with GPS and military satellites to update terrain and enemy movements [A total of 14 ARSB satellites aid this and can pinpoint location with an accuracy of 30 feet). Also takes updated information and relays it to the commander's screen which displays all friendly tanks, enemy tanks, standing orders, enemy formations, buildings, objects, and other environmental objects. Coupled with this system is the SB-LRRCS (Long-range Radio communications set) with a range of roughly 450 miles.
NBC System SB-CAP-1 - This NBC system protects against nuclear, biological, and chemical threats as well as seal of the internal areas of the tanks from the outer environment, relying on an SB-AIR-M air recycling and cleaning unit to provide breathable oxygen to the tank's crew.
Survivability- Enhanced frame, strenghtened braces, low radar signature (due to absorbant materials coating outer layer of armor), low heat signature (Using SB-AHAS [see SB-NTC cannon]), low visual signature (low height, fairly narrow).
Enhanced survivability- Advanced Tread-Runner Protection Armor (Side skirts that cover the runners and other components of the track system)
Crew-friendly features- Engine based heater (for winter), Central air cooling system or underside-opening vents for fresh air, heated seats, defoggers, dehumidifier (to reduce moisture in air and reduce condensation inside turret)
Paradropability- The FCT-17 can be airdropped from aircraft using a twin-parachute system that can easily be mounted into the turret and main hull.
Cost: 8.1 million USD
Production rights: 1.6 billion USD.
*Comments? Questions? Ideas? I've probably got some mistakes in it, please point them out. Thank you.
------------------------------------
NEW!
FCT-17MV Fully Amphibious Version
The FCT-17MV sports a completely watertight hull with numerous equipment that allows it to float on water (including lighter gears, a slightly smaller transmission, a 25% less fuel supply, floatable materials inside hull, and a completely floatable hull and track assembly). The FCT-17MV has the following added onto it:
Eight SB-AXR/MV-WJ8 Advanced swivel, any-direction water jets. These are placed with six at the rear of the tank and two along the underside. These allow for unsurpassed manuevarability at sea and a very high top speed of about 20 knots.
A few more modications:
A slightly more hydro-dynamic frame and hull, which allows the FCT-17MV to actually hydroplane when at top speed and calm sea conditions.
Added snorkel system for rough-weather conditions and bad sea conditions.
On-water firing capability: The FCT-17MV has a system, when engaged, will let go of the locks holding the tank's gun stationary, therefore, when fired, it will recoil back onto an auxilary rail system and not hinder the movement of the tank at sea or put it in peril.
Combined with its low profile and its angular surface, this tank is nearly invisible on the water and is nearly silent as well.
Cost: 8.9 million USD
---------------------------------
OOC- Sorry, for all those that wanted to assist in the development of this tank... I actually forgot. Sorry, and for that, I'll give anyone who 'tried' to assist on the development of this tank for half the price. And, yes, Crookfur, I did base my guidance and firing system on your's.
http://img21.photobucket.com/albums/v63/Chlevenkov/ST-09.jpg
The FCT-17 Future Light Battle Tank was designed and developed by the ARSB to give the ARSB a brand new, state of the art light battle tank that can create devastation on the battlefield, can be airlifted, parachuted along with advancing airborne forces, and have a level of automation that rivals any other tank on the market.
-Specifications-
Height- 2.5 meters
Length- 8.2 meters
Width- 3.2 meters
Fuel capacity- 190 gallons (45 gallon reserve included)
Range- 310 miles
Obstacle-transversal height: 1.1 meters
Fording depth- 2 meters (without snorkel) 3.8 meters (with snorkel)
Weight- 36 tons
Crew- 2 (driver, commander/gunner)
Engine- SB-LSHTT-E17 Ultra-quiet turbine with heat dampening systems
Transmission- SB-ANTIVT-T17: Infinitely Variable Transmission- Version 11 (Six forward gears, two reverse)
Speed- Off road- 53 mph Road speed- 69 mph
Armor:
1st layer (outer layer)- AERA-II 3rd Generation ERA (advanced explosive reactive armor)
2nd layer- SB-ANTA- 6 inch layer of honeycombed titanium, solid titanium, kevlar/ceramics layer, and steel
*AERA-II 3rd generation ERA is a double layer ERA system with ERA blocks roughly 3 inch thick and a 25 sq. inch. area with twin layers meaning at every block there are actually 2 layers that can detonate, depending on threat level*
With the AERA-II 3rd Gen. ERA system, the primary layer ignites outwards with the second layer following behind after a certain time-delay nearly doubling the effectiveness of the system. The primary layer ignites when a proximity sensor/network detects an object with projectile-like movement coming towards the tank, then using an onboard supercomputer it quickly calculates the variables of tank speed, tank heading, projectile speed, projectile heading, wind, weather and projectile altitude to determine where the projectile is to hit... Upon finishing the calculations (with plenty of seconds to spare before the round hits), the computer activates a 3-5 ERA block area (made of primary layers) to ignite at a set time with the second layer following after. An auxilary system, although not as effective, works to ignite the ERA blocks upon contact with a high-speed projectile...
Guidance:
The FCT-17 is outfitted with a total of ten outside 'periscope' type devices. Three are optical sensors, three are infrared, three are nightvision, and one is millimetric radar.
Pilot-One optical sensor, one infrared, and one nightvision are wired directly to the pilot's helmet, giving him unparalleled visibility of the battlefield. Either the helmet can be used (picture shown below) or a series of HUD-type screens are utilized in the cockpit of the tank. The helmet contains a total of three visors, one large visor that covers the entire upper half of the face from the helmet and two smaller ones, directly over the eyes. The main visor provides information about the tank and vision through the optical sensors while the two smaller visors can be set up to show either infrared and/or nightvision at the touch of a button. The sensors wired to the pilot's helmet rotate and move with the pilot's helmet, therefore, if he moves his head to the left, so does the sensor array/camera. If he moves his head up, so does the sensory array. If he looks down, the sensor arrays will do the same, to a -15 degree angle. The tank is piloted by using a joystick for movement and a throttle/gear selector for speed and gear selection.
http://img21.photobucket.com/albums/v63/Chlevenkov/SAH-17_Helmet.gif
Commander/Gunner- One optical, one infrared, one nightvision and one millimetric radar are wired to the gunner's head, giving him an unsurpassed view of the battlefield with multiple modes of vision including millemetric radar, giving him the ability to see tanks and other metallic objects as far as five miles away. The sensors are located on different parts of the tank and are armor protected to withstand direct hits from all machine gun calibers and some tank hits. Its frame is reinforced and welded directly to the frame of the tank. One opitcal, one nightvision, and one infrared are located inside the turret and look out towards wherever the turret moves. The turret is wired directly to the gunner's helmet so when he moves his head, the turret follows. When he wishes to engage a turret, he lines up a chevron inside his helmet display and presses the target button located on the auxilary joystick. When that occurs, the computer automatically triggers the rangefinder and millimetric radar return system to compute its range at which it moves the barrel up and down to effectively hit the target, as soon as it computes its range, it locks on and remains on that target. All of this occurs within a few seconds, when the cannon is ready to fire a noise is made in the gunner's headset and an icon flashes in his visor, he then depresses the fire button on the joystick and the cannon fires onto the target. After the round is fired, the autoloader system automatically loads the cannon again with a preset ordinance (the ordinance can be changed with a toggle button). The automatic loader system can be toggled on or off to activate the computer-operated system or the system that loads a shell after the button is pushed on the auxilary joystick. If the helmet-turret connection is severed, the turret can be moved and fired using the joystick. Sensor feeds can be cycled through using a scrolling toggle on a panel beside the gunner, it can switch between the infrared, nightvision or millimetric views through either the turret vision or the sensory array/pod vision.
Tank Layout:
The tank has a level of automation so great that it does not require crew inside the turret. It is rather small and the autoloader descends down to the bottom of the turret and to the ammunition storage. The pilot and commander/gunner or located in the forward portion of the tank in an armor-reinforced section. The two crewmembers are seperated but maintain four reinforced vents to each section with three communications systems, two standard radio and one emergency radio. The turret is
ARMAMENT
120 mm SB-NTC Electro-Thermal Chemical Cannon :The projectile is loaded into the barrel, behind which there is a "propellant", which is a dot of light metal (solid or liquid). A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. Since the cannon is built into a turret, it can rotate 360-degrees and can aim upwards 32 degrees and -7 degrees. Around the firing mechanism and the barrel is enclosed in the SB-AHAS Heat-absorbing and dissipating shroud which absorbs the heat and dissipates it over a wide area. This cannon can easily destroy an M1A2, T-90 (and all of its variants) and Merkava tanks at ranges out to 2 miles with diminishing effects thereafter (less effective, less damage).
Range: 3.3 miles (5.6 km). Effective range: 2.0 miles
Rounds stored: 18 on autoloader system, 8 on autoloader re-loader belt, and 11 stored rounds
The cannon is stabilised on double axis' and can fire on the move.
Rate of Fire: 16 rounds per minute
Ammunition- Can effectively use any type of ammunition (in 120mm) as long as the round's own propellant (and casing) is removed.
New Round- SSJPSR (Secondary SCRAMJET-powered Sabot Round)
The SSJPSR (or JASPER) round is an enhanced depleted uranium sabot round with a SCRAMJET built into the the sabot, when a small onboard computer detects a target at a certain range (or timed), the SCRAMJET can ignite and propel the round two or three times its normal speed to enhance destruction against an enemy unit.
Also new-
The ERAPSR (ERA-Penetrating Sabot Round)- This round utilises a heavy rod with two charges on each end... When a small on board computer senses an ERA exploding, the first charge is lit, nearly making the ERA useless, then the rod penetrates the armor, and second explosive, after a sensor has detected impact, will wait for a time period before igniting.
Secondary weapons
NSVK 12.7 mm anti-aircraft cannon
7.62mm coaxial cannon
10 smoke grenade launchers (four launchers can fire flares or mortars)
ATGM slides (can mount ATGMs as well as ATGM pods)
Also, can fire barrel-firing ATGMs
SYSTEMS-
ALMRS/TTAC-04 Mk. III system: Tracks up to 78 enemies and ranks them according to range, heading, threat level, and tank-type to provide best possible firing solution. Also computes MOA and other variables and automatically sets turret and barrel to correct heading (when this feature is engaged) and can fire on up to two targets simultaneously (assuming ATGM's are on their respectable slides). Also tracks and targets enemy targets at up to 500 ft. altitude and up to 30 miles away.
SB-AFCS-S1 system: This advanced fire control system allows for the FCT-17 to engage moving targets while the FCT-17 is on the move. The barrel will always remain aimed at target while tank is in motion and will not waiver even over small hills, dips, bumps, and other obstructions. The barrel will always target enemy unit unless commander targets a new target or disengages system. The SB-AFCS-S1 system will continually track all targets and align barrel to fire on the target even if the target is on the move, the barrel will constantly update and move with the target while computing wind, weather, and MOA abilities for the best possible accuracy. The barrel will move on two different axis'. The commander's station is outfitted with nightvision capabilities, infrared capabilities, radar tracking capabilities (if an EW, radar aircraft, or radar station is near and able to send information), and advanced targetting systems. The commander's station is also outfitted with a periscope with nightvision, infrared capabilities, and a computerized screen to locate targets if they are obscured. Coupled with this system is the ALRS (Advanced Laser Range-finder System) which utilizes a laser rangefinder with a triple layer screen with crystals at different angles to scatter any enemy lasers that are attempting to disable the rangefinder. The rangefinder laser passes through a roughly 3mm hole in the screen.
SB-AMWRS-01- Millimetric wave radar
ARENA Mk. II: Scrambles enemy ATGM's radars and tracking systems. Also interferes with all ATGM tracking systems and/or other guided weapons' systems. Can also interfere with enemy tanks' tracking systems, including tracking, information distribution, infrared, and other systems.
Shtora-3 defense suite: Scrambles enemy laser rangefinder, making it nearly impossible for enemy tank to fire, unless they guess the range. Also scrambles enemy communications systems and tracking systems. Also interferes with enemy laser-based systems and laser-type weapons by using a controlled beam of ultraviolet rays to scatter the laser (communications systems, weapons systems, rangefinder systems).
*Note- The Shtora-3 system can be seen on the very top picture, directly above the cannon, well, at least the emitter portion.*
AEISCN-03: Shares target information with other friendly tanks in the field along with other information, also allows friendly tanks in large numbers to make coordinated attacks through out the battlefield. Also allows friendly tanks to instantly reorganize into new squadrons and divisions for new assaults and also relays all information back to command. This system also checks in every 2 minutes (or shorter; can be adjusted) with GPS and military satellites to update terrain and enemy movements [A total of 14 ARSB satellites aid this and can pinpoint location with an accuracy of 30 feet). Also takes updated information and relays it to the commander's screen which displays all friendly tanks, enemy tanks, standing orders, enemy formations, buildings, objects, and other environmental objects. Coupled with this system is the SB-LRRCS (Long-range Radio communications set) with a range of roughly 450 miles.
NBC System SB-CAP-1 - This NBC system protects against nuclear, biological, and chemical threats as well as seal of the internal areas of the tanks from the outer environment, relying on an SB-AIR-M air recycling and cleaning unit to provide breathable oxygen to the tank's crew.
Survivability- Enhanced frame, strenghtened braces, low radar signature (due to absorbant materials coating outer layer of armor), low heat signature (Using SB-AHAS [see SB-NTC cannon]), low visual signature (low height, fairly narrow).
Enhanced survivability- Advanced Tread-Runner Protection Armor (Side skirts that cover the runners and other components of the track system)
Crew-friendly features- Engine based heater (for winter), Central air cooling system or underside-opening vents for fresh air, heated seats, defoggers, dehumidifier (to reduce moisture in air and reduce condensation inside turret)
Paradropability- The FCT-17 can be airdropped from aircraft using a twin-parachute system that can easily be mounted into the turret and main hull.
Cost: 8.1 million USD
Production rights: 1.6 billion USD.
*Comments? Questions? Ideas? I've probably got some mistakes in it, please point them out. Thank you.
------------------------------------
NEW!
FCT-17MV Fully Amphibious Version
The FCT-17MV sports a completely watertight hull with numerous equipment that allows it to float on water (including lighter gears, a slightly smaller transmission, a 25% less fuel supply, floatable materials inside hull, and a completely floatable hull and track assembly). The FCT-17MV has the following added onto it:
Eight SB-AXR/MV-WJ8 Advanced swivel, any-direction water jets. These are placed with six at the rear of the tank and two along the underside. These allow for unsurpassed manuevarability at sea and a very high top speed of about 20 knots.
A few more modications:
A slightly more hydro-dynamic frame and hull, which allows the FCT-17MV to actually hydroplane when at top speed and calm sea conditions.
Added snorkel system for rough-weather conditions and bad sea conditions.
On-water firing capability: The FCT-17MV has a system, when engaged, will let go of the locks holding the tank's gun stationary, therefore, when fired, it will recoil back onto an auxilary rail system and not hinder the movement of the tank at sea or put it in peril.
Combined with its low profile and its angular surface, this tank is nearly invisible on the water and is nearly silent as well.
Cost: 8.9 million USD
---------------------------------
OOC- Sorry, for all those that wanted to assist in the development of this tank... I actually forgot. Sorry, and for that, I'll give anyone who 'tried' to assist on the development of this tank for half the price. And, yes, Crookfur, I did base my guidance and firing system on your's.