NationStates Jolt Archive


Federated Suns to Create an Interstellar Police Force…

Verboten Lufftewaffe
13-04-2004, 19:20
By order of Praetor Eric Valtane…A specialized elite unit of individuals was created. They will be widely known as Federation Ranger/Marshal. They are primarily an intergalactic police agency intended to combat piracy and smuggling by patrolling the frontier of known space; Investigate, Enforce Federation Law, All frontier starbases have Justices (Legatus) to expedite the law

http://www.treknology.org/marine-armour.jpg

http://www.treknology.org/armors.jpg

Praetor Valtane also released several new ship & weapon designs which only these “Ranger/Marshals” will have access to…


http://www.startrekrenaissance.com/features/technical_manual/images/rubicon_render.jpg
(broken link) - Federation Ranger/Marshal Patrol Ship

Marshal Class Runabout
Type: Multipurpose light interstellar transport
Dimensions:
Length, 19.0 meters;
Beam, 10.0 meters;
Draft, 5.5 meters
Mass: 147.5 metric tonnes (unloaded, 190 mT loaded)
Accommodations: 2 flight crew, 30 passengers
Power Plant:
1 Model 5CC M/AM reactor (1516+ Cochrane output);
10 Class-5 micro fusion impulse power plants;
9-liter Sarium Krellide fuel cell
Performance: Warp 9 (sustained); 10,000 km/s^2 (full impulse in 7.5 seconds)
Armament:
5 - Type-7 phaser arrays,
4 - Type-7p pulse phaser cannons,
3 micro torpedo launchers (total magazine capacity of 170 micro torpedoes)
Defenses:
Regenerative shields (168,600 TeraJoules);
Polarizing reactive armor (1.5 centimeters)

http://www.treknology.org/endurance-top-bottom.jpg
Type: Escort/Border Patrol Craft

Length: 200m
Height: 25m
Width: 75m
Decks: 6
Crew complement: 40
Speed: Warp 8 (cruise), Warp 9 (max. cruise), and Warp 9.9 (for 24h)
Armament:
8 - Type-X phaser arrays,
4 - Type-IX phaser arrays (the aft arrays),
4 - Pulse fire quantum torpedo launchers, + 200 torpedoes
Defensive Systems: High capacity auto modulating regenerative shield system, 20cm ablative Armour


http://www.treknology.org/victoria1.jpg

Type: Scout / destroyer
Date Released: 2503
Length: approx 150m
Decks: 6
Armament: 6 pulse phaser cannons (3 starboard and 3 port)
Propulsion: Revolutionary warp propulsion system which allows the vessel to surpass the barrier into transwarp. During test runs, the Victoria reached an astounding warp factor of 11.87 (recalibrated scale).


http://www.treknology.org/pulsar-closedeck.jpg

http://www.treknology.org/pulsar-opendeck.jpg

Starfighter carrier
Length: 324m
Width: 126m
Height: 54m
Mass: 740,320t
Decks: 13
Crew complement: 42 officers (36 Ship Operations, 6 Fighter Operations), 326 enlisted (240 Ship Operations, 86 Fighter Operations), 72 flight officers (Pilots/Navigators)
Velocity (Warp): Warp 7.6 (std. cruise), Warp 9.7 (max. cruise), Warp 9.98 (max. sustainable), Warp 9.998 (operational limit, 96h), Warp 9.99976 (theor. limit, 480s, warp coil damage)
Structural integrity field not rated above Warp 9.999
Armament: 8 Type-X phaser arrays (2 on saucer, 1 dorsal, 1 ventral; 6 on main hull, 4 dorsal, 2 ventral)
48 quantum torpedos (3 launchers, 2 fore, 1 aft, 16 torpedoes each)
Possibility of 10 transphasic torpedoes during operations against Borg (restricted technology under Temporal Prime Directive)
Standard ablative armour panelling
Internal self-sealing armour - hangar fairing
Trinary cyclic matrix shielding (3 overlapping, independent frequency, shield matrices)
Load: 36 Valkyrie / 24 Peregrine fighters (3 and 2 squadrons respectively) in hangar area, arranged in 6 groups of 4: 2 groups on flight deck, 2 groups in central hangar, 2 groups in sub hangar, 4 Type-9 light shuttles, 4 Type 7a medium shuttles in shuttlebay


http://www.treknology.org/phaser_gauntlet.jpg

Phaser Gauntlet
Motivation During the conflict with the Dominion/Cardassian/Breen Alliance many Starfleet personnel came into close quarters combat with the Jem’ Hadar and Cardassian Military. Although the Starfleet personnel acquitted themselves bravely, the dedicated military personnel of the Cardassian/Dominion Alliance proved overpowering. The Jem’ Hadar tactic of camouflaging themselves and engaging in close quarters combat demonstrated the need for a close quarters weapon for the Federation. With the Type 1 Phaser "Cricket" decommissioned, the Federation lacked a small, portable and concealable weapon for its personnel. The Starfleet Marine Corp placed an open call to known Federation weapons designers to solve the problem. Within 3 month several new small hand phasers had been submitted to the Marine Corp, however none proved to be any better then the retired Type 1. However, HiBeam Energies, the manufactured of the standard Type X (and better) ship phaser systems submitted a radical new design, the Phaser Gauntlet.
The Phaser Gauntlet incorporated the basic elements of the retired Type 1 Cricket hand phaser in a compact bracelet design. A beam deflection shield was placed onto the leading edge of the bracelet to prevent accidental damage to the operator’s hand. The beam itself is designed not to focus for the first 5 centimeters after firing. The refocusing of the beam 5 cm after leaving the prefire chamber prevents accidental close quarter’s damage. The Phaser Gauntlet was designed as a hands free weapon because of the hand to hand combat tactics of the Jem’ Hadar, although the weapon has also proven effective against the Borg. The hands to hand combat methods of the Jem’ Hadar often found Starfleet officers outmatched in sheer physical strength and agility. As well the first thing many hand to hand combatants will do is look to disarm their opponent. The engineers at HiBeam Energies decided that they would keep the hands completely free, and moved all the phaser’s components to a wrist/forearm gauntlet. This would allow the Officer the easy of movement the enjoyed from their hands, without the extra bulk and weight of a hand held weapon.
Various combat techniques were quickly developed by HiBeam Energies to utilize the Phaser Gauntlet. With the phaser being mounted in the gauntlet normal hand to hand combat could be achieved without sacrificing a weapon. Personnel would no long have to worry about having a weapon being knocked from their hands or dropped in combat. Their would be no 'delay time' wasted in drawing a weapon, simple point and shoot. Furthermore, in hand to hand combat the phaser could be fired at point blank ranges to inflict additional stun damage to explosive force. Although explosive force blows also required the use of a protective armored glove to provide additional protection from the resulting energies being released.
Technical Specification
Hi Beam Energies Type 1G Phaser Gauntlet
Close Range Support Weapon
Power Systems: Rechargeable and "Hot Swap" Sarium Krellide energy ampoule containing 1.3 x106 Mega joules per centimeter. For a total power supply per ampoule of 6.4x106 MJ.
Power settings: Capable of a full range of Phaser power setting from Level 1 through 10.
Level 01: Light Stun
Level 02: Medium Stun
Level 03: Heavy Stun
Level 04: Thermal Effect, low level burns and thermal blistering of humanoids and structures.
Level 05: Thermal Effect, deep level burns on humanoids. Personnel force fields penetrated after 5 seconds of contact.
Level 06: Disruption Effect, deep level burns and lacerations. Medium depth penetration.
Level 07: Disruption Effect, primary humanoids termination power setting. Immediate cessation of life functions.
Level 08: Disruption Effect, organic/humanoid tissues vaporize.
Level 09: Disruption Effect, light & medium alloys and ceramics suffer structural damage.
Level 10: Disruption Effect, heavy alloys suffer structural damage. Light & medium alloys and ceramic suffer extensive damage.
Maximum range: 150 meters.
Effective range: 100 meters.
Safety systems: Along with the normal subspace transceiver array found in all Federation phasers, the Phaser Gauntlet also utilizes a combination nerve actuated firing unit and proximity detection chip implanted in the wrist of the Officer. The IFF Chip performs two distinct functions. The first is to allow the phaser to fire. A low level code is broadcast the subspace transceiver array that identifies the Officer as an authorized person to operate the Gauntlet. Without the broadcast ID the Phaser will not fire. The ID broadcast has a maximum effective range of 1.5 centimeters. The second function is to command the phaser to fire. The IFF Chip is injected with a hypo spray into the nerve bundle at the base of the wrist. Combinations of muscle contractions (and the corresponding nerve impulses) instruct the chip to command the Phaser to fire. To date there have been no accidental firings of the IFF Chip/Phaser Gauntlet.
Control interface: The surface of the Gauntlet contains two display indicators and one interface control. The upper unit displays the Phaser Gauntlet's current power setting via a bar indicator, the longer the bar the higher the damage setting. The second lower unit contains the beam width indicator. At it smallest the indicator appears as a single red LED in the middle of the bar. The wider the red LED appears the wider the beam width. The last set of controls is a pair of directional controls to increase or decrease the phaser power setting or beam with. Simple touch the appropriate display to control its intensity
Enloe
13-04-2004, 19:29
Not only does the designs for the Space Police look unusually like Star Trek, this is an unprecedented attack on interspace independence. How are citizens of the Republic of Enloe supposed to travel safely through space while constantly worrying about attack from a "Police" force?
Xeraph
13-04-2004, 21:36
From: King Alaric of Xeraph

We of Xeraph applaud Regent Valtane for this bold move in which the lawlessness of pirates and terrorists will be held in check.
I have also ordered the creation of an Ultra Elite Commando Force to patrol the borders of the Xeraphian Federation's galactic territories. These crack troops will be drawn from the best of the best of our Black Shadow Legions, our Red Dragon Legions, our SpecOps Rangers, and the Xeraphian Palace Guard, also known as the Katanas.
We expect full training of these troopers, to be known as the SSSF: Storm Shield Security Forces, to be complete in 6-7 months.

Enloe, these peacekeepers were not created to harrass innocent civilians, they were created to protect them. And I don't think that you'll be venturing into space any time soon....your'e only 3 days old.
Verboten Lufftewaffe
23-05-2004, 05:37
:arrow:
Sambizie
23-05-2004, 05:52
Interesting...However, the Empire will "Police" it's own space and our criminals will be punished by our laws.
Xanthal
23-05-2004, 06:10
You have no authority in international space. Attempt to hinder any Xanthalian ship outside of your jurisdiction and your forces will be labeled enemies of the Republic.