Rockfort
15-03-2004, 20:22
The Government of Rockfort in conjection with Chrons Resaerch Incorporated have been investigating a new form of Engery, the theory behind this was submitted by an award winning Scientist. The project was named the "3rd Energy " project and was under direct control of Dr Edward Kirk , a awarded scientist of investigation, a year before his mysterious death Dr Kirk completed one of his experiments. That experiment was the stepping stone for the "Third Energy", the technology of pure energy in key. The project was then transfered to Chronos Research Incorporated and was put under direct control of Dr James Marcus CEO of Chronos Research Inc.
During this period, Dr William Birkin was working on the the Mother Virus project, originally developed for assisting cell regeneration, its military applications meant that the project shifted from life saving to life taking.
Dr William and his team developed several lethal pathogens among the most notable were.
The Projenitor Virus : A hybrid of the Mother Virus that was originally discovered by accident, during tests Dr birkin injected the Progenitor Virus into a subject which made her pratically immortal and gained the ability to 'digest' other viruses into itself.
It was this discovery that lead us to develop the Z-type Virus:
The Virus-Z of is a genetic modification on the bacteriophage of Z which attacks the organizations eukaryotic, extending from the plants and insects to the dogs and human. The virus travels by blood circulation, affecting the fabrics oxygen-rich person, such as the brain and the musculature of the vertebrates.
After one incubation period of several days, the physical symptoms become obvious. Parts deeper of the brain are destroyed while the virus dissolves the frontal lobes, leaving the primary lobes of the brain (barbarian) to govern the behavior. The virus also damages the hypothalamus and the resulting plethora neurotransmetteurs, enzymes, and hormones such as the nopépinéphrine and the dopamine, combined with the painful symptoms of the infection, induced a fury and at times almost psychotic at the victims of the Virus-Z.
The virus also destroys other sectors of the nervous system. This damage combined with the release of the endorphines, destroys thereafter the directions of the victim, in particular the smell of the pain.
The virus infects other fabrics oxygenated such as the muscles and the skin. The effect is horrible: the skin of the victim starts to necrose, being really dilapidated while the muscles worsen firmly until the patient cannot move any more. These symptoms, combined with the damage of the brain, create a true "monster", moreover the virus is transmitted as well by fluids of body such as saliva and blood.
The victims of the Virus-Z succumb finally to the disease while the virus slowly destroys all fabrics remaining of the body. The complete process can take several weeks, however the victim will have died cerebralement only a few days after the contamination. Without prompt treatment, the euthanasy is the only recourse.
===================================
Z virus effects : Secondary
The virus, like the bacteriophage from which it was created, has the capacity to genetically change the organizations which it infects. When the virus reproduces inside its host, it assimilates the parts of the genome of the host in his own genetic code. The new viruses infect other organizations then and gives a transgenic creature whose cells have original genes and genes of each former victim. This genome of recombination is incorporated in the future generation of the viruses and the cycle of continuous change until to the third and the fourth victims of viral generation cease resembling their own species genetically: they become the nonidentifiable monsters combining the features of many various former victims. This effect of recombination does not exclude the destructive aspects from the virus, the changes transgenic modify considerably the life expectancy of the host and by the same occasion of the Virus-Z. It would be possible that these recombinations of chance would produce thereafter a creature which would be immunized against the destructive effects of the virus.
==========================
Virus G : Primary's
The Virus-Z was employed as "bases" for the creation of the Virus-G. The Virus-G is a tool of recombination rather than a disease and, as such, its symptoms and its mode of infection differ considerably from the Virus-Z.
The Virus-G seems to infect the host with a copy of the original genome of Zoanoid. The first system with being to affect by the change generated by the virus is, again, blood circulation; a physical transformation appears, the process of coagulation increases considerably and support the regeneration of fabrics of the host and his bodies.
It is practically the only positive effect of the Virus-G on its patients. The virus acts much more quickly than the Virus-Z and seems not to have practically any incubation period. It immediately destroys the more human zones of the brain and starts to replace them by the instincts of survival of Zoanoid. The Virus-G also gradually changes the body of host: the muscular force is multiplied per hundred, more it transfers, more it becomes unrecognizable.
The new cells transgenic have also the capacity to release the virus on any wound of the body; thanks to this, the creature can be regenerated quickly, but also evolves/moves according to its damage. The only manner of killing in a final way a victim of the Virus-G is to destroy the body of the host at the cellular level (the best means is incineration with high degrees).
Virus G : Secondary's
The Virus-G is too complex to be explained by conventional methods. The Zoanoid Virus-G develops a kind of viral-G fabric embryonic. The infected host rejects sometimes fabric and, instead of incorporating itself in the host, the fabric becomes parasitic. However, the embryonic fabric can act one on the other with the genetically similar bodies of the host. The fabric draws aside the Virus-G of the victim then, changing it into Zoaniod right as it made with the original carrier.
Dr William Birkin was a devoted scientist however his intentions were starting to be questioned within the company, in an attempt to remove the Dr Birkin Revealed the truth, Dr Birkin had injected himself with the G- Virus and developed the ability to morph into a Huge Monster dubbed "The Zoa-Lord" which caused a great ammount of damage, however he was eventually killed in a explosion.
The death of Dr William Birkin lead the program being handed to Dr Morpheus Duvall, who developed the lethal and amazing Virus ZG, made by combining the Z and G viruses it lead to the development of the Hyper Zoanoid a creature capable of carrying a natural electric charge which can be used both for offensive and defensive purposes.
The ZG-Virus
Made by combining the Z and G viruses.
Created by: Morpheus
Effects: Electromagnetic Field (bullets do not affect), Increased Speed, Growth of a Claw, Increased Strength, Regeneration, No Loss of intelligence, flesh replaced with a biologically enhanced material and a development of a Zoa Crystal that controls the viruses activity.
Developments: Hyper Zoanoid, Hyper Zoa-Lord, Zoa Crystl.
Dr Duvall also developed the NZ-E virus "Zoa Enzyme" Virus its abbility's are yet to be discovered.
It was during this time that the an ancient alien parasite was discovered, the parasite was merged with many pathogens, but nothing intresting happened until it was merged with human dna infected with the progenitor virus. The Result was the Primitive Unit.
The Primitive Unit:
The Pramative Unit is a uniqe find, the unit in its dormancy would hold a physical state resembling a fleshy artifact, it was activated when a researcher was accidently able to bond with the unit.
Effects: The Human is able to activate and De-activate the unit through the organisim that bonds with the human brain, the flesh is replaced with a bio-booster meaterial that provides superior protection.
Deeloments: Primitive Unit.
The Controller Unit:
Originally discovered by researchers at a ancient dig the Units were mysterious bio-organisms that bonded with a host giving that being strong armor and enhancing that hosts own strength and speed. However they could not be regulated and would end up consuming the host. The Improved Control Unit, based on a device composed of alien bio-technology created countless of eons ago. This device, bio-engineered from a uniquely adaptive parasitic lifeform, bonds with a living host in such a way as to vastly boost their natural bio-energy by up to a 100 times their norm. Thus allowing unit to operate as long as host can provide bio-energy. Allowing it to easily serve as an all purpose, environmentally compesating, body armor. But most important of all it gave us a common telepathic link, which helped the many different core races unite to form the Creator Empire. Its main feature though is the Control Medal, which forms the heart of the unit and makes all the units abilities possible. Granting not only a protective armor, that can be called upon at will, but enhancing physical abilities and gave its host near immortality with its advance regenerative ability. This unit, one of the greatest of our discovers, proved itself to be potentially our greatest threat. During the final phase of the genome project. We dared to see what would happen when a Control Unit was bonded to a human host, an unenhanced subject. The new being was indeed a power to behold but went Out of Control and became 'Guyver' named after the roman mytical ogre that guarded the gates of mars. It then attacked the Researchers observing the experiment until it was neutralized by the 'Remover', reverting the Unit-G back into its original dormant Control Unit state, and the host subject destroyed. Eventually we managed to recover from this near disaster and have created a weapons system that will truly revolutinize warfare.
==================================================================
It was the treacheary and ultimate Death of Dr Duvall that brought the program to a halt.
===========================================================
Thanks to the advancement of the "3rd Energy" project we are now aware of the follwing advance methods of power generation:
Micro Fusion: Extremely compact fusion generators. Energy generated by Deuterium fuel = 6.2E14 J/kg.
Hyper Micro Fusion: Fusion reactor modified with a quantum field modulator, increasing ability of affected matter to convert into energy. This doubles the normal matter to energy conversion ratio from ~6.2E14 J/kg to 1.24E15 J/kg.
Furthermore research into the Guyver Unit revealed a new power generation method dubbed Bio-Boost:
The method by which a Guyver Unit, bonded to an organic sentient host, generates energy. Essentially a form of biological cold fusion, the Bio Boost is directly proportional to potential energy generation this process can induce in an organic being. A standard, unenhanced, human host can generate up to 6,000 giga joules of energy before host life becomes threatened. Zoaform enhanced beings have a much higher energy generating potential and thus can produce a much greater Bio Boost level when bonded to a Guyver Unit. Generator able energy is also limited by host mass, though this is partly offset by Units ability to regenerate itself and host.
===========================================================
Guyver Development:
Anatomy: The Guyver itself is merely a provocative collaboration between advent technology, and the biological weapon known as man. A precarious manifestation of both will and mentality, in the form of a technological organism. Thusly, upon transformation from Human/Unit-G to Guyver, certain aspect of the human physiology are altered in accordance with the advanced properties of the Unit-G, giving the human abnormal cell structure, as well as organic composure. Such cases are represented within this section.
Homosapien Construct: While within Boosted form, The human’s own organs are replaced and revitalized with supplementary formations of the guyver’s advanced organs, and extra configurations of organic composites, while the organ structures of the homosapien are regressed and placed into a state of suspended animation. The Guyver is also capable of deactivating the Unit, by “de-boosting”. While within the transformation process from Guyver to quasi-human, deactivated organs are once more progressed to a point of functionality, and the human returns to his “normal state”. This process allows the Guyver to be either man or Guyver, depending on the circumstances he is presented with. This of course is another aspect of the host/unit interchange, in which mentality acts as a buffer between necessity and ability.
Telepathy Growths ( Trans-Dimensional Summoners ): While within “human” form, these growths used to communicate with the Unit-Prime across a dimensional barrier and thusly activate it. While within Boosted Form they act as frequency carriers for telepathic like communication. Though such communications are only interpretable by Guyver, it is theorized that this is somehow inlayed within the organics themselves.
Lungs: As in most organs within the Guyver, there are supplementary lungs as well. The primary lungs being located just behind the breastplates. These of course are used primarily for oxygenation of the blood supply. The second set of lungs is compacted, and located just below the first set. This extra set of lungs is inflated while the mega smasher is in use, just as the primary set is deflated at this point in time. Breather units, located within the mouth region, are used to collaborate oxygen and expel waste. This allows the Guyver to accumulate oxygen in any enriched environment ( I.E. Low atmospheric, or aquatic, conditions. ).
Ocular Characteristics ( Armored Eyes ): The Guyvers eyes are a thin layer of material, located in conjunction with the host own represented eyes. This thin layer of booster material, has the ability to gather in increased amount of light, due to their formative size and shape, allowing them to see where others could not. They are also capable of emitting small particles of photons, as to supplement such fields of light, when none are present.
Control Medallion: As in most standard Guyvers, the control Medallion is comprised of three Layers, each controlling a different aspect of the boost armor. They are as follows;
-Host Interlink
-Dimensional Transceiver
-Armor Controller
-Host Interlink: This section of the control medallion allows the host to use the unit as though a natural extension of his body. Connecting the physical brain of the user with the super computer like crystalline structure of the Control Medallion. It is also responsible for the exchange of alpha waves between host and boost armor, and therefore would be considered the primary structure of this unit.
-Dimensional Transceiver: The Second layer of the control medallion. It allows the Guyver to access differing planes of existences, and is theorized to be the tool in from which the creators would consciously interconnect with the Unit-G. This has been shown once before in Ayenee, such as in the case of the Creator known as TheGuyvers Will. Attached to the inner portion of this crystalline structure are two metallic rings, which act as a primary memory buffer, and allow the Guyver to quickly ascertain information from its inter-dimensional communications. Though within most Guyvers, the allotted bandwidth of this device is rather limited.
-Armor Controller: The Third Layer of the Control Medallion acts as a governor between host, boost armor, and actual thought. Through the interaction of these three facets, the host is able to manipulate the boost armor through manipulation of quantum energy fields, as well as sonic vibrations. The degree of control is based solely on the boost armor itself in most cases, but as is the case with most standardized concepts.
Regenerative Abilities: The Guyver, like its host, is able to easily regenerate portions of its anatomy, based on the necessity of those organic structures required.
Strength: Though an incalculable variable, a rudimentary range can be ascertained through the collaboration of certain aspects. Through use of the Guyvers own enhanced muscle structure, this Unit is capable of creating a mountable force relative to three hundred and fifty men ( 52.5 tons ). Though this limited aspect can be further augmented through use of the Guyvers power amplifiers
Stamina: The unit possesses standard limitations of host combat skills and stamina as a human host cannot maintain the Guyvers power levels for prolonged periods of time, though unit has shown the ability to regenerate host energy reserves as needed provided the host refrains from using high energy draining weapons such as units Mega-Smashers repeatedly, this reduces strain on host to simple mental stress of using armor.
Durability: Though but a figurative glance at Protector’s true abilities, his durability can only be attributed to the shell in which it inhabits. Subjects bio-armor is derived from a combination of organic and inorganic components that gives it a dexterity of about twenty times that of steel and has the ability to regenerate both armor and host completely from any amount of damage that does not impair the functionality of armor.
Megasmasher: Overall, it has been stated that this is the most powerful weapon a Guyver holds in its arsenal. The Mega Smasher acts in many ways as a Graviton Particle Cannon of immense power. Though not entirely comprised of graviton particle fields, a certain aspect of transmuted hyper kinetic energy is involved in this expulsion. Located beneath the Chest plate, the Guyver is capable of open them through physical exertion from the arms, or through a psychological command system, via muscular fixtures located at the lower extremities of either breastplate. When activated, the mega masher cells conglomerate into spherical entities, which depress the primary lungs, and force the secondary set to compensate for this deflation. The charge of the smasher is relative to the energy reserves of the unit.
Subject has two standard retractable vibrational swords, one on each arm, composed of specialized bio-armor material and are capable of slicing easily through almost anything they come into contact with the exception of other similarly or above rated vibrational weapons or material specifically resistant to vibrational weapons attack.
Located at various points of the Guyver, notably the forearms and calves of the booster armor, these devices allow the Guyver to increase momentum at points he would otherwise be forced to cautiously approach a situation. Governed by the gravitational control orb, the energy amplifiers work by interchanging energy and mass, thusly increasing the molecular density of the Guyver.
Energy Compressors: Perhaps one of the most powerful weapons a Guyver holds within its arsenal, the Energy compressors act in correspondence with the gravity control orb, to create a quantum singularity of immense pressurization, otherwise known as the “Pressure Cannon”. Located on the back of each wrist, the energy compressors manipulate excess graviton particle fields derived from the overflow of the power accumulation, presented by the Gravitational Control Orb. By warping space/time, and creating a tiny worm hole, the pressure cannon forces accumulative molecular structures, and energy, into a spherical composite. This amalgamation can then be given direction by dipping into the composition’s event horizon and pulling/throwing it forward. Though this act is oriented with the use of the hands, the actual practice is a collaboration between three structures within the unit, the gravity control orb, the gravity gyro’s and the energy compressors. All of which find themselves associated at their derivation by the control medallion. The Sphere of pressurized gravity/energy can be range greatly in power, depending on the amount of preparation it is presented with. For instance, while a standardized Guyver may only be able to create a pressurized sphere equaling in amplitude to a armor piercing shell.
Pressure Cannon Shield: Another derivative of the energy compressors, the Guyver is capable of augmenting the presented gravimetric disturbance, into a spherical shell, which it can use to deflect objects or force of a varied degree. Though the amount of stress this spherical embodiment of protection, can deflect varies with the amount of power the pressure cannon is presented with.
Gravity Gyros: Another useful tool within the Guyvers armory. These organic structures, located upon either side of the Gravitational Control Orb, acts as a stabilization method for the Guyver while in boosted form. By using the accumulative energy of the gravity control orb, the gravity gyro’s allow the Booster armor to control its relative position in space/time, and thusly give the unit ease of flight, or likewise hovering.
Electron Particle Beam: Through manipulation of the ever present hyper kinetic energy reserves, the boost armor is able to convert these energy arrangements into a soluble form, that can be used to power a “green zoa-crystal” like formulation. This orbic structure is used within the production of a lightning bolt like instrumentation, that can be used to fire intensely concentrated currents of electron particle fields at a target. Given the advantage of an almost instantaneous charge rate, the head beam can be rapidly aimed and fired at any given target. Its range of intensity can only be directly related to the state of these energy reserves.
Sensory Orbs: Situated amongst various portions of the cranium, three separately functioning orbs act as a sort of hyper active sensory system. By scanning at points past the visual spectrum, and visual acuity, the Guyver is able to augment his own optical characteristics, to quickly alert him of possible threats. These sensory devises are capable of penetrating through solid structures, and even alternative spectrums of light or dimensional obstructions. Though the orbs do have a limited range, the degree of range varies in accordance to the form of awareness sought.
Sonic Oscillators: Yet another tool of numerous uses, the sonic oscillators act as both weapons, and tools of communication. By augmenting hyper kinetic energy into a soluble state, the sonic oscillators, two orbs located within the respective pallet of the booster armor, act by creating sonic vibration to various degrees. These many amplitudes include the ability to manipulate sonic vibration to a point of contextual speech, thusly allowing the Guyver to communicate within a linguistic repose, allowing it to converse with other biological organism, without the use of the telepathy growths. Also, the sonic oscillators can be attuned to create a devastating attack of sound. By acting on the internal resonance of any structure, the “Sonic Busters” match these vibrational characteristics, and thusly shatter them the same way an opera singer would a wine glass. There ability to attack a ranged target is limited only by their inability to harm their user. With this fact in mind, they are capable of attacking at a 180º angle, with a range of 50 yards. Though these limitations can be further augmented by the infusion of increased hyper kinetic energy, too formidable a voltage can result in an overload of these tools of sonic vibration.
While powerful, there are still many things that can damage or destroy a Guyver. The Enzyme-Type is an acid that can dissolve the Guyver Armour. A Zoalord have enough power to destroy a Guyver, as do some of the Hyper-Zoanoids. We have developed a weapon that we calls the Unit Remover. When used, it separates host from armour - killing the host and returning the Guyver back into it's inactive state.
ZOANOIDS:
http://www.warriorguyver.com/wgfanfic/datafiles/dfchronos/ramotith.gif
Ramotith
A successful Zoanoid type, and easily mass produced, the Ramotith class Zoanoid has the strength and speed of ten men. Almost ape like in appearance, the Ramotith class Zoanoids differ only in fur color and has become our most widely use Zoanoid design.
Cost $250,000Per unit
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http://www.warriorguyver.com/wgfanfic/datafiles/dfchronos/gregore.gif
Gregore
A successful Zoanoid type, but difficult to produce, the Gregore class Zoanoid possesses the strength of fifteen men and dense, impact absorbing, thick reptilian skin that is impervious to normal weapons. Though the strongest in its class, the Gregore Zoanoid sacrifices speed and agility for its enormous strength.
$500,000
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http://www.warriorguyver.com/wgfanfic/datafiles/dfchronos/vamore.gif
Vamore
A successful Zoanoid type, but difficult to produce, the Vamore class Zoanoid possesses shoulder mounted bio-laser pods. These pods can auto-track a target and fire a powerful laser pulse capable of vaporizing most targets. Firing rate of lasers are limited due to poisonous nature of lasers power elements and so limits charge rate of lasers to up to thirty seconds between full powered discharges. Specialized as a bio-weapon type, the Vamore class Zoanoid only possesses the strength of five men.
$450,000.
More in development!
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The Unit-G= Guyver "STANDARD"
http://www.warriorguyver.com/wgfanfic/datafiles/dfactf/g1.gif
THE ULTIMATE WEAPON
Unavailable currently !
During this period, Dr William Birkin was working on the the Mother Virus project, originally developed for assisting cell regeneration, its military applications meant that the project shifted from life saving to life taking.
Dr William and his team developed several lethal pathogens among the most notable were.
The Projenitor Virus : A hybrid of the Mother Virus that was originally discovered by accident, during tests Dr birkin injected the Progenitor Virus into a subject which made her pratically immortal and gained the ability to 'digest' other viruses into itself.
It was this discovery that lead us to develop the Z-type Virus:
The Virus-Z of is a genetic modification on the bacteriophage of Z which attacks the organizations eukaryotic, extending from the plants and insects to the dogs and human. The virus travels by blood circulation, affecting the fabrics oxygen-rich person, such as the brain and the musculature of the vertebrates.
After one incubation period of several days, the physical symptoms become obvious. Parts deeper of the brain are destroyed while the virus dissolves the frontal lobes, leaving the primary lobes of the brain (barbarian) to govern the behavior. The virus also damages the hypothalamus and the resulting plethora neurotransmetteurs, enzymes, and hormones such as the nopépinéphrine and the dopamine, combined with the painful symptoms of the infection, induced a fury and at times almost psychotic at the victims of the Virus-Z.
The virus also destroys other sectors of the nervous system. This damage combined with the release of the endorphines, destroys thereafter the directions of the victim, in particular the smell of the pain.
The virus infects other fabrics oxygenated such as the muscles and the skin. The effect is horrible: the skin of the victim starts to necrose, being really dilapidated while the muscles worsen firmly until the patient cannot move any more. These symptoms, combined with the damage of the brain, create a true "monster", moreover the virus is transmitted as well by fluids of body such as saliva and blood.
The victims of the Virus-Z succumb finally to the disease while the virus slowly destroys all fabrics remaining of the body. The complete process can take several weeks, however the victim will have died cerebralement only a few days after the contamination. Without prompt treatment, the euthanasy is the only recourse.
===================================
Z virus effects : Secondary
The virus, like the bacteriophage from which it was created, has the capacity to genetically change the organizations which it infects. When the virus reproduces inside its host, it assimilates the parts of the genome of the host in his own genetic code. The new viruses infect other organizations then and gives a transgenic creature whose cells have original genes and genes of each former victim. This genome of recombination is incorporated in the future generation of the viruses and the cycle of continuous change until to the third and the fourth victims of viral generation cease resembling their own species genetically: they become the nonidentifiable monsters combining the features of many various former victims. This effect of recombination does not exclude the destructive aspects from the virus, the changes transgenic modify considerably the life expectancy of the host and by the same occasion of the Virus-Z. It would be possible that these recombinations of chance would produce thereafter a creature which would be immunized against the destructive effects of the virus.
==========================
Virus G : Primary's
The Virus-Z was employed as "bases" for the creation of the Virus-G. The Virus-G is a tool of recombination rather than a disease and, as such, its symptoms and its mode of infection differ considerably from the Virus-Z.
The Virus-G seems to infect the host with a copy of the original genome of Zoanoid. The first system with being to affect by the change generated by the virus is, again, blood circulation; a physical transformation appears, the process of coagulation increases considerably and support the regeneration of fabrics of the host and his bodies.
It is practically the only positive effect of the Virus-G on its patients. The virus acts much more quickly than the Virus-Z and seems not to have practically any incubation period. It immediately destroys the more human zones of the brain and starts to replace them by the instincts of survival of Zoanoid. The Virus-G also gradually changes the body of host: the muscular force is multiplied per hundred, more it transfers, more it becomes unrecognizable.
The new cells transgenic have also the capacity to release the virus on any wound of the body; thanks to this, the creature can be regenerated quickly, but also evolves/moves according to its damage. The only manner of killing in a final way a victim of the Virus-G is to destroy the body of the host at the cellular level (the best means is incineration with high degrees).
Virus G : Secondary's
The Virus-G is too complex to be explained by conventional methods. The Zoanoid Virus-G develops a kind of viral-G fabric embryonic. The infected host rejects sometimes fabric and, instead of incorporating itself in the host, the fabric becomes parasitic. However, the embryonic fabric can act one on the other with the genetically similar bodies of the host. The fabric draws aside the Virus-G of the victim then, changing it into Zoaniod right as it made with the original carrier.
Dr William Birkin was a devoted scientist however his intentions were starting to be questioned within the company, in an attempt to remove the Dr Birkin Revealed the truth, Dr Birkin had injected himself with the G- Virus and developed the ability to morph into a Huge Monster dubbed "The Zoa-Lord" which caused a great ammount of damage, however he was eventually killed in a explosion.
The death of Dr William Birkin lead the program being handed to Dr Morpheus Duvall, who developed the lethal and amazing Virus ZG, made by combining the Z and G viruses it lead to the development of the Hyper Zoanoid a creature capable of carrying a natural electric charge which can be used both for offensive and defensive purposes.
The ZG-Virus
Made by combining the Z and G viruses.
Created by: Morpheus
Effects: Electromagnetic Field (bullets do not affect), Increased Speed, Growth of a Claw, Increased Strength, Regeneration, No Loss of intelligence, flesh replaced with a biologically enhanced material and a development of a Zoa Crystal that controls the viruses activity.
Developments: Hyper Zoanoid, Hyper Zoa-Lord, Zoa Crystl.
Dr Duvall also developed the NZ-E virus "Zoa Enzyme" Virus its abbility's are yet to be discovered.
It was during this time that the an ancient alien parasite was discovered, the parasite was merged with many pathogens, but nothing intresting happened until it was merged with human dna infected with the progenitor virus. The Result was the Primitive Unit.
The Primitive Unit:
The Pramative Unit is a uniqe find, the unit in its dormancy would hold a physical state resembling a fleshy artifact, it was activated when a researcher was accidently able to bond with the unit.
Effects: The Human is able to activate and De-activate the unit through the organisim that bonds with the human brain, the flesh is replaced with a bio-booster meaterial that provides superior protection.
Deeloments: Primitive Unit.
The Controller Unit:
Originally discovered by researchers at a ancient dig the Units were mysterious bio-organisms that bonded with a host giving that being strong armor and enhancing that hosts own strength and speed. However they could not be regulated and would end up consuming the host. The Improved Control Unit, based on a device composed of alien bio-technology created countless of eons ago. This device, bio-engineered from a uniquely adaptive parasitic lifeform, bonds with a living host in such a way as to vastly boost their natural bio-energy by up to a 100 times their norm. Thus allowing unit to operate as long as host can provide bio-energy. Allowing it to easily serve as an all purpose, environmentally compesating, body armor. But most important of all it gave us a common telepathic link, which helped the many different core races unite to form the Creator Empire. Its main feature though is the Control Medal, which forms the heart of the unit and makes all the units abilities possible. Granting not only a protective armor, that can be called upon at will, but enhancing physical abilities and gave its host near immortality with its advance regenerative ability. This unit, one of the greatest of our discovers, proved itself to be potentially our greatest threat. During the final phase of the genome project. We dared to see what would happen when a Control Unit was bonded to a human host, an unenhanced subject. The new being was indeed a power to behold but went Out of Control and became 'Guyver' named after the roman mytical ogre that guarded the gates of mars. It then attacked the Researchers observing the experiment until it was neutralized by the 'Remover', reverting the Unit-G back into its original dormant Control Unit state, and the host subject destroyed. Eventually we managed to recover from this near disaster and have created a weapons system that will truly revolutinize warfare.
==================================================================
It was the treacheary and ultimate Death of Dr Duvall that brought the program to a halt.
===========================================================
Thanks to the advancement of the "3rd Energy" project we are now aware of the follwing advance methods of power generation:
Micro Fusion: Extremely compact fusion generators. Energy generated by Deuterium fuel = 6.2E14 J/kg.
Hyper Micro Fusion: Fusion reactor modified with a quantum field modulator, increasing ability of affected matter to convert into energy. This doubles the normal matter to energy conversion ratio from ~6.2E14 J/kg to 1.24E15 J/kg.
Furthermore research into the Guyver Unit revealed a new power generation method dubbed Bio-Boost:
The method by which a Guyver Unit, bonded to an organic sentient host, generates energy. Essentially a form of biological cold fusion, the Bio Boost is directly proportional to potential energy generation this process can induce in an organic being. A standard, unenhanced, human host can generate up to 6,000 giga joules of energy before host life becomes threatened. Zoaform enhanced beings have a much higher energy generating potential and thus can produce a much greater Bio Boost level when bonded to a Guyver Unit. Generator able energy is also limited by host mass, though this is partly offset by Units ability to regenerate itself and host.
===========================================================
Guyver Development:
Anatomy: The Guyver itself is merely a provocative collaboration between advent technology, and the biological weapon known as man. A precarious manifestation of both will and mentality, in the form of a technological organism. Thusly, upon transformation from Human/Unit-G to Guyver, certain aspect of the human physiology are altered in accordance with the advanced properties of the Unit-G, giving the human abnormal cell structure, as well as organic composure. Such cases are represented within this section.
Homosapien Construct: While within Boosted form, The human’s own organs are replaced and revitalized with supplementary formations of the guyver’s advanced organs, and extra configurations of organic composites, while the organ structures of the homosapien are regressed and placed into a state of suspended animation. The Guyver is also capable of deactivating the Unit, by “de-boosting”. While within the transformation process from Guyver to quasi-human, deactivated organs are once more progressed to a point of functionality, and the human returns to his “normal state”. This process allows the Guyver to be either man or Guyver, depending on the circumstances he is presented with. This of course is another aspect of the host/unit interchange, in which mentality acts as a buffer between necessity and ability.
Telepathy Growths ( Trans-Dimensional Summoners ): While within “human” form, these growths used to communicate with the Unit-Prime across a dimensional barrier and thusly activate it. While within Boosted Form they act as frequency carriers for telepathic like communication. Though such communications are only interpretable by Guyver, it is theorized that this is somehow inlayed within the organics themselves.
Lungs: As in most organs within the Guyver, there are supplementary lungs as well. The primary lungs being located just behind the breastplates. These of course are used primarily for oxygenation of the blood supply. The second set of lungs is compacted, and located just below the first set. This extra set of lungs is inflated while the mega smasher is in use, just as the primary set is deflated at this point in time. Breather units, located within the mouth region, are used to collaborate oxygen and expel waste. This allows the Guyver to accumulate oxygen in any enriched environment ( I.E. Low atmospheric, or aquatic, conditions. ).
Ocular Characteristics ( Armored Eyes ): The Guyvers eyes are a thin layer of material, located in conjunction with the host own represented eyes. This thin layer of booster material, has the ability to gather in increased amount of light, due to their formative size and shape, allowing them to see where others could not. They are also capable of emitting small particles of photons, as to supplement such fields of light, when none are present.
Control Medallion: As in most standard Guyvers, the control Medallion is comprised of three Layers, each controlling a different aspect of the boost armor. They are as follows;
-Host Interlink
-Dimensional Transceiver
-Armor Controller
-Host Interlink: This section of the control medallion allows the host to use the unit as though a natural extension of his body. Connecting the physical brain of the user with the super computer like crystalline structure of the Control Medallion. It is also responsible for the exchange of alpha waves between host and boost armor, and therefore would be considered the primary structure of this unit.
-Dimensional Transceiver: The Second layer of the control medallion. It allows the Guyver to access differing planes of existences, and is theorized to be the tool in from which the creators would consciously interconnect with the Unit-G. This has been shown once before in Ayenee, such as in the case of the Creator known as TheGuyvers Will. Attached to the inner portion of this crystalline structure are two metallic rings, which act as a primary memory buffer, and allow the Guyver to quickly ascertain information from its inter-dimensional communications. Though within most Guyvers, the allotted bandwidth of this device is rather limited.
-Armor Controller: The Third Layer of the Control Medallion acts as a governor between host, boost armor, and actual thought. Through the interaction of these three facets, the host is able to manipulate the boost armor through manipulation of quantum energy fields, as well as sonic vibrations. The degree of control is based solely on the boost armor itself in most cases, but as is the case with most standardized concepts.
Regenerative Abilities: The Guyver, like its host, is able to easily regenerate portions of its anatomy, based on the necessity of those organic structures required.
Strength: Though an incalculable variable, a rudimentary range can be ascertained through the collaboration of certain aspects. Through use of the Guyvers own enhanced muscle structure, this Unit is capable of creating a mountable force relative to three hundred and fifty men ( 52.5 tons ). Though this limited aspect can be further augmented through use of the Guyvers power amplifiers
Stamina: The unit possesses standard limitations of host combat skills and stamina as a human host cannot maintain the Guyvers power levels for prolonged periods of time, though unit has shown the ability to regenerate host energy reserves as needed provided the host refrains from using high energy draining weapons such as units Mega-Smashers repeatedly, this reduces strain on host to simple mental stress of using armor.
Durability: Though but a figurative glance at Protector’s true abilities, his durability can only be attributed to the shell in which it inhabits. Subjects bio-armor is derived from a combination of organic and inorganic components that gives it a dexterity of about twenty times that of steel and has the ability to regenerate both armor and host completely from any amount of damage that does not impair the functionality of armor.
Megasmasher: Overall, it has been stated that this is the most powerful weapon a Guyver holds in its arsenal. The Mega Smasher acts in many ways as a Graviton Particle Cannon of immense power. Though not entirely comprised of graviton particle fields, a certain aspect of transmuted hyper kinetic energy is involved in this expulsion. Located beneath the Chest plate, the Guyver is capable of open them through physical exertion from the arms, or through a psychological command system, via muscular fixtures located at the lower extremities of either breastplate. When activated, the mega masher cells conglomerate into spherical entities, which depress the primary lungs, and force the secondary set to compensate for this deflation. The charge of the smasher is relative to the energy reserves of the unit.
Subject has two standard retractable vibrational swords, one on each arm, composed of specialized bio-armor material and are capable of slicing easily through almost anything they come into contact with the exception of other similarly or above rated vibrational weapons or material specifically resistant to vibrational weapons attack.
Located at various points of the Guyver, notably the forearms and calves of the booster armor, these devices allow the Guyver to increase momentum at points he would otherwise be forced to cautiously approach a situation. Governed by the gravitational control orb, the energy amplifiers work by interchanging energy and mass, thusly increasing the molecular density of the Guyver.
Energy Compressors: Perhaps one of the most powerful weapons a Guyver holds within its arsenal, the Energy compressors act in correspondence with the gravity control orb, to create a quantum singularity of immense pressurization, otherwise known as the “Pressure Cannon”. Located on the back of each wrist, the energy compressors manipulate excess graviton particle fields derived from the overflow of the power accumulation, presented by the Gravitational Control Orb. By warping space/time, and creating a tiny worm hole, the pressure cannon forces accumulative molecular structures, and energy, into a spherical composite. This amalgamation can then be given direction by dipping into the composition’s event horizon and pulling/throwing it forward. Though this act is oriented with the use of the hands, the actual practice is a collaboration between three structures within the unit, the gravity control orb, the gravity gyro’s and the energy compressors. All of which find themselves associated at their derivation by the control medallion. The Sphere of pressurized gravity/energy can be range greatly in power, depending on the amount of preparation it is presented with. For instance, while a standardized Guyver may only be able to create a pressurized sphere equaling in amplitude to a armor piercing shell.
Pressure Cannon Shield: Another derivative of the energy compressors, the Guyver is capable of augmenting the presented gravimetric disturbance, into a spherical shell, which it can use to deflect objects or force of a varied degree. Though the amount of stress this spherical embodiment of protection, can deflect varies with the amount of power the pressure cannon is presented with.
Gravity Gyros: Another useful tool within the Guyvers armory. These organic structures, located upon either side of the Gravitational Control Orb, acts as a stabilization method for the Guyver while in boosted form. By using the accumulative energy of the gravity control orb, the gravity gyro’s allow the Booster armor to control its relative position in space/time, and thusly give the unit ease of flight, or likewise hovering.
Electron Particle Beam: Through manipulation of the ever present hyper kinetic energy reserves, the boost armor is able to convert these energy arrangements into a soluble form, that can be used to power a “green zoa-crystal” like formulation. This orbic structure is used within the production of a lightning bolt like instrumentation, that can be used to fire intensely concentrated currents of electron particle fields at a target. Given the advantage of an almost instantaneous charge rate, the head beam can be rapidly aimed and fired at any given target. Its range of intensity can only be directly related to the state of these energy reserves.
Sensory Orbs: Situated amongst various portions of the cranium, three separately functioning orbs act as a sort of hyper active sensory system. By scanning at points past the visual spectrum, and visual acuity, the Guyver is able to augment his own optical characteristics, to quickly alert him of possible threats. These sensory devises are capable of penetrating through solid structures, and even alternative spectrums of light or dimensional obstructions. Though the orbs do have a limited range, the degree of range varies in accordance to the form of awareness sought.
Sonic Oscillators: Yet another tool of numerous uses, the sonic oscillators act as both weapons, and tools of communication. By augmenting hyper kinetic energy into a soluble state, the sonic oscillators, two orbs located within the respective pallet of the booster armor, act by creating sonic vibration to various degrees. These many amplitudes include the ability to manipulate sonic vibration to a point of contextual speech, thusly allowing the Guyver to communicate within a linguistic repose, allowing it to converse with other biological organism, without the use of the telepathy growths. Also, the sonic oscillators can be attuned to create a devastating attack of sound. By acting on the internal resonance of any structure, the “Sonic Busters” match these vibrational characteristics, and thusly shatter them the same way an opera singer would a wine glass. There ability to attack a ranged target is limited only by their inability to harm their user. With this fact in mind, they are capable of attacking at a 180º angle, with a range of 50 yards. Though these limitations can be further augmented by the infusion of increased hyper kinetic energy, too formidable a voltage can result in an overload of these tools of sonic vibration.
While powerful, there are still many things that can damage or destroy a Guyver. The Enzyme-Type is an acid that can dissolve the Guyver Armour. A Zoalord have enough power to destroy a Guyver, as do some of the Hyper-Zoanoids. We have developed a weapon that we calls the Unit Remover. When used, it separates host from armour - killing the host and returning the Guyver back into it's inactive state.
ZOANOIDS:
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Ramotith
A successful Zoanoid type, and easily mass produced, the Ramotith class Zoanoid has the strength and speed of ten men. Almost ape like in appearance, the Ramotith class Zoanoids differ only in fur color and has become our most widely use Zoanoid design.
Cost $250,000Per unit
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Gregore
A successful Zoanoid type, but difficult to produce, the Gregore class Zoanoid possesses the strength of fifteen men and dense, impact absorbing, thick reptilian skin that is impervious to normal weapons. Though the strongest in its class, the Gregore Zoanoid sacrifices speed and agility for its enormous strength.
$500,000
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Vamore
A successful Zoanoid type, but difficult to produce, the Vamore class Zoanoid possesses shoulder mounted bio-laser pods. These pods can auto-track a target and fire a powerful laser pulse capable of vaporizing most targets. Firing rate of lasers are limited due to poisonous nature of lasers power elements and so limits charge rate of lasers to up to thirty seconds between full powered discharges. Specialized as a bio-weapon type, the Vamore class Zoanoid only possesses the strength of five men.
$450,000.
More in development!
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The Unit-G= Guyver "STANDARD"
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THE ULTIMATE WEAPON
Unavailable currently !