NationStates Jolt Archive


CSJ Advanced Systems: A closer look

Clan Smoke Jaguar
14-03-2004, 07:26
OOC: This thread is where I finally get around to posting more complete information on my advanced (original) systems. Keep in mind that some of this is actually OOC, as the specifications provided are not always the most accurate. Entries here may also be updated as the systems are upgraded or see additional combat. For starters, we'll look at the nuclear attack submarines.


IC:
Dolphin II SSN
Displacement: 9800 tons submerged
Length: 121.4m
Beam: 12.5m
Draft: 11.2m
Official Speed: 38 knots maximum, 25 knots tactical (silent)
Actual Speed: 39.28 knots maximum, 25.12 knots tactical*
Official Maximum Diving Depth: 540m (1800 ft)
Actual Maximum Diving Depth: 825m (2750 ft)*
Sonar: BSY-11 with active/passive bow arrays, BQG-17 Wide Aperture Arrays, TB-52 Thin Line Towed Array, TB-47C Fat Line Towed Array, WLY-4 Acoustic Intercept
EW: BLD-17 suite, WLQ-10(V)3 Suite, WLR-13(V)7 Intercept
Countermeasures: 2xReloadable 76mm Countermeasures Launcher, 16xExternal Decoy Launchers
Armament: 8x26”TT w/ 56 weapons or 112 mines
Typical Load: 12x25.6” torpedo, 8xThunderbolt or Shinma C, 20x21” torpedo, 4xNASM, 12xNaginata*
Crew: 127
This boat is an extremely advanced submarine based on an upgraded version of the SSN-21 Seawolf Class. New advances in propulsion and quieting technology, most notably in reactor pumps and propeller design, allow this vessel to maintain a significantly lower noise level than even the remarkably quiet Seawolf versions, and it is regarded as being among the quietest nuclear attack submarines in existence. The boat uses an advanced composite double hull for increased strength and survivability, which also has the effect of rendering this boat virtually invisible to magnetic anomaly detectors (MADs), as such materials tend to lack the magnetic properties of steel and most other common metals. This is combined with anechoic tiles (aka: rubber coating), which serve to reduce the effectiveness of active sonar against the boat. Added to this is an advanced, and very quiet propeller design that minimizes cavitation, even at higher speeds, allowing the boat to go much faster without producing as much noise. The reactor is also of a very advanced and quiet design, and is virtually silent at lower settings. Finally, an acquired technology provides a for a special coating deployed around the submarine that absorbs active sonar pulses, even further degrading detection chances. This coating, however, only appears on CSJ vessels.
One of the highest selling points for this boat is its exceptional speed. Able to reach 38 knots while submerged, it can actually outrun most surface ships, as well as many older torpedoes. Its tactical speed of 25 knots means that it can outrun all but the fastest DE and AIP boats, yet still remain quiet enough to avoid detection. The diving depth of 540m, while not overly impressive, is still better than many contemporaries.
The primary firepower of the submarine comes from its large weapons load, and it carries a total of 56 weapons, or up to 112 mines. The usual load for an operation is a mix of 24 Naginata and/or Shinma missiles for engaging land and surface targets at long range, with 32 torpedoes for engaging ships or submarines. Nominally, these torpedoes include such systems as the British Spearfish and the US Mk.48 ADCAP, as well as the CSJ Type 62 supercavitating torpedo. With the very large diameter of the torpedo tubes (a good 5” above that needed for the weapons listed), there is a great deal of room for additional systems, including UUVs (unmanned underwater vehicles) and larger missiles. There are also a number of large-caliber weapons, including Thunderbolt missiles, larger torpedoes, and long-range SUBROC-type systems available. These are however, 1.5-2 times as long as the current crop of weapons, so if they are deployed, it will be in reduced numbers compared to the current systems.**

Operationally, the Dolphin IIs have proven to be extremely adapt at sneaking up on, and shadowing enemy vessels, and despite limited action, there are two instances of these subs successfully sinking an enemy carrier (ICWS Yalu and HGBS Petrograd). In both instances, the submarine escaped safely.



Moray II SSN
Displacement: 8200 tons submerged
Length: 113.5m
Beam: 11.6m
Draft: 10.5m
Official Speed: 34 knots maximum, 20 knots tactical
Actual Speed: 33.85 knots maximum, 20 knots tactical*
Official Maximum Diving Depth: 500m (1670 ft)
Actual Maximum Diving Depth: 750m (2500 ft)*
Sonar: BQQ-19 with active/passive bow arrays, BQG-17 Wide Aperture Arrays, TB-48 Thin Line Towed Array, TB-47A Fat Line Towed Array, WLY-4 Acoustic Intercept
EW: BLD-14 suite, WLR-13(V)7 Intercept
Countermeasures: 2xReloadable 76mm Countermeasures Launcher, 14xExternal Decoy Launchers
Armament: 6x21” TT w/ 28 weapons or 56 mines, 12xNaginata VLS
Typical Load: 20x21” torpedo, 8xNASM, 12xNaginata
Crew: 108
The Moray II is another advanced SSN, this time based off of a modified Virginia. Similarly to the Virginia, it’s just as quiet as its larger cousin, utilizing the same noise and signature reduction features, but has a lower speed and diving depth, as well as a significantly smaller payload. It also lacks some of the advanced fire control and electronics systems of the Dolphin II.
This submarine is used primarily as an escort for carrier, battleship, and amphibious forces, leaving the more advanced Dolphins to do the long-range patrol and attack missions. Though they have a much less glamorous job, the Morays have given sterling performance, and have helped prevent enemy subs from getting within striking range of the larger surface ships. To date, no carriers guarded by Morays have been damaged by enemy submarines.
Unlike the Dolphin, the Moray has only the standard 21” torpedo tubes, and a reduced weapon load of 40, 12 of which are required to be VLS launched Naginatas. However, it still has a greater war load than most other submarines, giving it a respectable endurance.



Mamba SSN
Displacement: 4900 tons submerged
Length: 83.6m
Beam: 9.5m
Draft: 7.5m
Official Speed: 48 knots maximum, 16 knots tactical
Actual Speed: 48.56 knots maximum*
Official Maximum Diving Depth: 600m (2000 ft)
Actual Maximum Diving Depth: 1200m (4000 ft)*
Crush Depth: 1500m (5000 ft)
Sonar: BQQ-16 with active/passive bow arrays, BQG-15 Wide Aperture Arrays, TB-53 Thin Line Towed Array, TB-47A Fat Line Towed Array, WLY-2 Acoustic Intercept
EW: BLD-14 suite
Countermeasures: 1xReloadable 76mm Countermeasures Launcher, 12xExternal Decoy Launchers
Armament: 6x21” TT w/ 24 weapons
Typical Load: 18x20” Torpedo, 6xShinma B
Crew: 59
This is an exceptionally fast submarine based on the concept of the Soviet Alfa class, and it’s primarily used as a rapid deployment unit. At normal speeds, this unit is about as quiet as the Seawolf, with a slightly lower tactical speed. Sensors, though significantly degraded when making high-speed dashes, are also about equal to the Seawolf. The ship, as noted, is exceptionally fast, with a flank speed of 48 knots, and a cruising speed of well over 35. Normal operations are generally limited to the tactical speed of 16 knots, with high-speed dashes being used to get out of danger or deploy quickly to a combat zone. As with the Alfa, this submarine is actually capable of outrunning many torpedoes. A definite plus!
The titanium hull of the vessel also makes it extremely durable, providing an exceptional diving depth and resistance to weapons. This vessel is extremely hard to damage with the light torpedoes commonly used for ASW operations.
Unlike its predecessor, the Mamba has a reliable reactor and is not dogged by technical problems. It is however, still relatively untested, as the unit is still quite new.


*This denotes stats that are classified, and are OOC information only. Only close allies will have all this information IC.
**This is another somewhat false statement. The submarine’s magazine was actually designed to accommodate these large weapons, as some were either planned or heading into development when the submarine was being designed. The submarine can carry 24 of the larger weapons, and 32 standard-sized ones. The use of the Shinma C missile by this submarine is highly classified. Even Omz and Ferrussia will only be informed of this after the treaty is signed.
Omz222
14-03-2004, 08:30
*This denotes stats that are classified, and are OOC information only. Only close allies will have all this information IC.

..and customers, I persume?

Anyways, very nice, although I think that you should also post the info about the avionics of the upgraded F-15/16/18/20/S-3 and the electric systems of the carriers and arsenal ships, even though they are available for general export.
Clan Smoke Jaguar
14-03-2004, 09:12
*This denotes stats that are classified, and are OOC information only. Only close allies will have all this information IC.

..and customers, I persume?

Anyways, very nice, although I think that you should also post the info about the avionics of the upgraded F-15/16/18/20/S-3 and the electric systems of the carriers and arsenal ships, even though they are available for general export.
For those units, it's generally the same thing (general export systems don't have the misleading info).
Such things will be included in the future. Still have to research and write it after all. Plus, I'm working on several other things, so this may take second seat for awhile.
Clan Smoke Jaguar
28-03-2004, 18:23
Toryu Class Battleship


Toryu Flight IA (Base Model):
Design Displacement: 77,250 tons
Full Load Displacement: 92,600 tons
Maximum Displacement: 95,876 tons
Length (o/a): 301.56m
Length (w/l): 292.33m
Beam: 45m
Draft (max): 13m
Draft (mean): 10.9m
Draft (design): 9m
Speed: 32 knots
Range: 20,000 nm @ 20 knots
Armament: 9x16”/58 Cal, 8xTwin 5”/62 cal, 32xShinma (8 Quad launchers), 160 Cells VLS, 1xAMFEL, 4x21 round launcher (RIM-242 PDM), 4xDragon CIWS, 6x25mm Bushmaster, 18x12.7mm
Ammunition: 1530x16”, 22,000x5”
Aircraft: 6xSH-60B/F/R Seahawk, 8xUAV
Radar: 5xSPY-1D(V)3 3D Air Search, 4xSPS-49 Air Search, 5xSPG-62(V)2 Illumination, 4xSPQ-9B Fire Control, SPS-64(V)9 Surface Search, SPS-67(V)3 Surface Search
Sonar: SQQ-28 LAMPS III
Countermeasures: SLQ-32(V)4 Jamming/Deception, WLR-1H(V) ESM, SLQ-25 Nixie Decoy, Mk.53 Nulka Decoy Launchers
Fire Control: AEGIS Mk.7A, 5xMk.99 Air Defense, 4xMk.32 Bombardment
Official Air Search Range: 500+ km
Actual Air Search Range: 700 km*
Surface Search Range: 120 km
Armor Protection: Official (Actual – Flight I series*)**
-Barbettes: 24” (38.15”)
-Belt: 12-22.5” (19.08”-35.77”) - Inclined 20 degrees
-Bulkheads: 18” (28.61”)
-Conning Tower: 23” (36.56”)
-Conning Tower Roof: 12” (15.84”)
-Deck: 14” (18.48”)
-Turret Face: 26.5” (42.13”)
-Turret Side: 15” (23.85”)
-Turret Rear: 16” (25.43”)
-Turret Roof: 12.5” (16.5”)
-Immunity Zone (yds): 11,000 – 38,350 (1000 – 41,000) vs 16”/50 cal w/ 2700 lbs AP (Iowa)
-Immunity Zone (km): 9.9 – 34.52 (0.9 – 36.9) vs 16”/50 cal w/ 2700 lbs AP (Iowa)
-Immunity Zone (nm): 5.35 – 18.65 (0.49 – 19.94) vs 16”/50 cal w/ 2700 lbs AP (Iowa)
Official Crew: 1692 + provisions for 800 transients (1008 surge)
Actual Crew: 1692 as joint command ship, 1526 normal combat, 1264 minimum combat. Provisions for 2700 total personnel (3000 surge)*

Toryu Flight IIC (Secondary Refit):
Design Displacement: 77,250 tons
Full Load Displacement: 92,100 tons
Maximum Displacement: 95,876 tons
Length (o/a): 301.56m
Length (w/l): 292.33m
Beam: 45m
Draft (max): 13m
Draft (mean): 10.9m
Draft (design): 9m
Speed: 32 knots
Range: 20,000 nm @ 20 knots
Armament: 9x16”/58 Cal Mk.2, 6xTwin 5”/62 cal Mk.2, 24xShinma (6 Quad launchers), 256 Cells VLS (SM-2, ESSM, Tomahawk, Harpoon, NTACMS), 16xFirebolt (8 twin launchers), 32xCrossbolt (angled VLS), 1xAMFEL II, 6x21 round launcher (RIM-242 PDM), 8xDragon CIWS, 6x25mm Bushmaster, 18x12.7mm
Ammunition: 1530x16”, 15,000x5”
Radar: 5xSPY-6B 3D Air Search, 4xSPS-85 Air Search, 5xSPG-92 Illumination, 4xSPQ-16 Fire Control, SPS-102 Surface Search, SPS-83(V)4 Surface Search
Sonar: SQQ-52 LAMPS V (also SQS-71 Hull Mounted*)
Countermeasures: SLQ-56(V)2 Jamming/Deception, WLR-4H(V) ESM, SLQ-25 Nixie Decoy, Mk.53 Nulka Decoy Launchers
Fire Control: CIRRUS IIC
Official Air Search Range: 800+ km
Actual Air Search Range: 1050 km*
Surface Search Range: 150 km
Active Sonar Range: 15 km*
Passive Sonar Range: 80 km*
Aircraft: 6xSH-60 or SH-102, 8xUAV
Armor Protection: Official (Actual – Flight II series*)**
-Barbettes: 24” (39.89”)
-Belt: 12-22.5” (19.94”-37.39”) - Inclined 20 degrees
-Bulkheads: 18” (29.91”)
-Conning Tower: 23” (38.22”)
-Conning Tower Roof: 12” (16.56”)
-Deck: 14” (19.32”)
-Turret Face: 26.5” (44.04”)
-Turret Side: 15” (24.93”)
-Turret Rear: 16” (26.59”)
-Turret Roof: 12.5” (17.25”)
-Immunity Zone (yds): 11,000 – 38,350 (0 – 41,250) vs 16”/50 cal w/ 2700 lbs AP (Iowa)
-Immunity Zone (km): 9.9 – 34.52 (0 – 37.13) vs 16”/50 cal w/ 2700 lbs AP (Iowa)
-Immunity Zone (nm): 5.35 – 18.65 (0 – 20.06) vs 16”/50 cal w/ 2700 lbs AP (Iowa)
Official Crew: 1692 + provisions for 800 transients (1008 surge)
Actual Crew: 1692 as joint command ship, 1346 normal combat, 1084 minimum combat. Provisions for 2700 total personnel (3000 surge)*

Other Variants:
Flight IB (as Flight IA, but with CIRRUS fire control system and different detection systems)
Flight IIA (as Flight IA, but with Mk.2 Guns & improved armor)
Flight IIB (as Flight IB, but with Mk.2 Guns & improved armor)
Export (Flight IA with slightly reduced armor, only 16"/50 cal guns, no AMFEL, and 2x6.1" AGS)


ARMAMENT:
16”/58 cal Mk.1 Naval Gun:
Mount: Triple turret
Crew: 105 per turret
Turret Weight: 2200 tons
Range: 50 km (APC), 57 km (HC), 65 km (HC type 2), 220+ km (ERGM)
Rate of Fire: 2 rpm (18 total w/ 9 guns)
Ammunition Load: In Toryu, 1530 rounds total (510 per turret, 170 per gun)
Ammunition Weight: 1250 kg AP, 1075 kg HC, 1200 kg HC type 2, 300 kg ER (launch weight of Sabot)
Ammunition Length: 72 in (1828.8mm / 4.5 calibers)
Side Armor Penetration (APC): 38” @ 14.6 km, 32.2” @ 20 km, 27” @ 25.4 km, 21” @ 34.4 km, 19.8” @ 36.2 km, 19” @ 38 km, 18” @ 39.8 km, 17.2” @ 41.6 km, 13.1” @ 47 km, 10.8” @ 49.7 km
Deck Armor Penetration (APC): 1” @ 5 km, 3.5” @ 17.6 km, 5” @ 25.7 km, 9” @ 32 km, 14” @ 36 km, 18” @ 37.4 km
Platforms: Toryu Class BB (3 turrets)

16”/58 cal Mk.2 Naval Gun
Mount: Triple turret
Crew: 76 per turret
Turret Weight: 2300 tons
Range: 56.5 km (APC), 64.4 km (HC), 73.5 km (HC type 2), 250 km (ERGM)
Range (new round): 60.1 km (APC), 78.2 km (HC), 265+ km (ERGM)*
Rate of Fire: 2.33 rpm (21 total w/ 9 guns)
Ammunition Load: In Toryu, 1530 rounds total (510 per turret, 170 per gun)
Ammunition Weight: 1250 kg AP, 1075 kg HC, 1200 kg HC type 2, 300 kg ER (launch weight of Sabot)
Ammunition Weight (new round): 1550 kg AP, 1450 kg HC, 375 kg ER (launch weight of Sabot)*
Ammunition Length: 72 in (1828.8mm / 4.5 calibers)
Ammunition Length (new round): 80 in (2032mm / 5 calibers)
Armor Penetration (1250 kg APC): 38” @ 16.6 km, 26.8” @ 22 km, 22.5” @ 28 km, 17.5” @ 37.9 km, 16.5” @ 39.8 km, 15.8” @ 41.8 km, 15” @ 43.8 km, 14.3” @ 45.8 km, 10.9” @ 51.7 km
Armor Penetration (1550 kg AP): 38” @ 20.2 km, 26.8” @ 25.6 km, 22.5” @ 31.6 km, 17.5” @ 41.5 km, 16.5” @ 43.4 km, 15.8” @ 45.4 km, 15” @ 47.4 km, 14.3” @ 49.4 km, 10.9” @ 55.3 km*
Deck Penetration (1250 kg APC): 1” @ 5 km, 3.5” @ 17.6 km, 5” @ 25.7 km, 9” @ 32 km, 14” @ 36 km, 18” @ 37.4 km
Deck Penetration (1550 kg APC): 1.2” @ 5 km, 4.3” @ 17.6 km, 6” @ 25.7 km, 12.2” @ 32 km, 19” @ 36 km, 24.2” @ 37.4 km *
Platforms: Toryu Class BB Flight II (3 turrets)

16” Ammunition Types:
1250 kg APC (armor piercing capped): A large, heavy shell designed for maximum armor penetration. It has a small explosive charge (20 kg), but the round has excellent penetration, making it ideal for hardened bunkers and armored vessels. Unlike many other rounds, these have composite construction to increase hardness and durability, improving penetration.
1075 kg HC (High Capacity): A shorter high explosive fragmentation (HE-Frag) round for general bombardment. It has much lower penetration, but several times the explosive yield (80 kg). Unlike the APC round, it lacks the expensive composite construction, as that was unnecessary.
1075 kg AP (Anti-Personnel): A version of the HC round filled with 400 M48A3 “Bouncing Betty” antipersonnel submunitions. These are extremely effective against soft targets like infantry and unarmored vehicles.
1075 kg DPICM: Another cargo-carrying version of the HC. This time, the round carries 675 M77 or M85 DPICM bomblets, which are effective against most hard targets (tanks & APCs), as well as soft ones. This load is slightly higher than the MLRS rocket, which uses the same submunitions.
1075 kg FAE: A version of the HC round that’s loaded with a 750 lb FAE warhead.
1075 kg Nuclear: 20 kiloton nuke. ‘Nuff said.
1075 kg CW (Chemical Warhead): Poison gas warhead. The specific agent is quite variable though.
1200 kg HC type 2: A full-length (4.5 calibers) version of the basic HC round. It has 100 kg of explosives.
1200 kg AP type 2: A larger version of the AP round with 500 M48A3 submunitions.
1200 kg DPICM type 2: A larger version of the HC round with 800 DPICM bomblets.
1200 kg FAE type 2: A version of the type 2 with a 1000 lb FAE warhead.
1200 kg Nuclear type 2: A shell with a 40 kiloton nuke.
1200 kg CW type 2: A bigger gas-delivering shell.
300 kg ERGM: A 280mm sabot projectile with exceptional range and GPS guidance. It carries a reduced load of 250 DPICM bomblets, but makes up for it in accuracy. An option for passive laser or IR guidance exists.
300 kg ERGM type 2: A version of the ERGM round with a 250 lb unitary warhead.
300 kg ERGM type 3: A version with a 250 lb FAE warhead
300 kg ERGM type 4: A version with a 10 kiloton nuclear warhead.
300 kg ERGM type 5: A version with a gas warhead.
1550 kg APC type 2: Big brother to the 1250 kg with increased length, and 25 kg of explosive.*
1450 kg HC type 3: A larger HC round with 120 kg of explosive filler.*
1450 kg AP type 3: A larger version of the AP round with 600 M48A3 submunitions.*
1450 kg DPICM type 3: A larger version of the HC round with 1000 DPICM bomblets.*
1450 kg FAE type 3: A version of the type 3 with a 1250 lb FAE warhead. *
1450 kg Nuclear type 3: A shell with a 75 kiloton nuke. *
1450 kg CW type 3: An even bigger gas-delivering shell.*
375 kg ERGM type 6: A longer 280mm sabot round with 312 DPICM bomblets.*
375 kg ERGM type 7: 300 lb unitary warhead*
375 kg ERGM type 8: 300 lb FAE warhead*
375 kg ERGM type 9: 15 kiloton nuclear warhead*
375 kg ERGM type 10: Gas


PRODUCTION
Toryu Production/Service***
CSJ: 10xFlight IIC, 6xFlight IIB (2 lost, 4 decommissioned), 7xFlight IIA (1 lost, 6 decommissioned)
Omz: 6xFlight IIB (to be upgraded to IIC)
Ferrussia: 8xFlight IB, 30xFlight IIB
Intelligent Neighbors: 2xFlight IA
Other: 4xFlight IA (fates unknown)

Toryu Class Vessels Built For Clan Smoke Jaguar
Akiryu (autumn dragon) – decommissioned
Asaryu (morning dragon) – decommissioned
Churyu (high seas dragon)
Hanryu () – decommissioned
Hakuryu () – decommissioned
Hiryu (dragon flying in heaven)
Junryu (wandering dragon)
Kairyu (sea dragon)
Kiyoryu (clear dragon) - decommissioned
Koryu () – heavily damaged by Omni Conglomerates battlecruisers, hulk used as a museum
Niryu (twin dragon)
Noryu (dragon over fields) – decommissioned
Ryujo (sacred dragon) – decommissioned
Shimaryu (island dragon) – damaged beyond repair by combined Sniper Country and Omni Conglomerates forces, eventually scrapped
Shinryu () – decommissioned
Shoryu (rising dragon)
Soryu (blue-gray dragon)
Tairyu (greater dragon)
Tenryu (heaven’s dragon) – decommissioned
Toryu (dragon slayer)
Unryu (cloud dragon)
Usuryu (misty dragon) – sunk in engagement with Omni Conglomerates and Sniper Country fleets.
Zuiryu (lucky dragon) – decommissioned


The Toryu (dragon slayer) class of battleships was designed from the outset to be one of the most powerful ships afloat, and no expense was spared for this. These ships have some of the best weapons, sensors, and armor of any vessel afloat. Though quite huge, at over 300m long and 90,000 tons displacement, these ships still retain decent speed and agility, and they retain enough power to challenge virtually any opponent-air, land, or sea, that gets in their way.

Armament
One of the most instantly noticeable aspects of this vessel is the long-barreled 16” guns. These weapons are quite unique among the battleships of the world. Where most designers took the “bigger is better” approach to naval guns, the Toryu’s designers opted instead for greater efficiency. Though these guns lack the deck penetration of larger weapons, they have greater range and similar side armor penetration. In addition, the use of long-barreled 16” rifles allows for a range and firepower better than most 18” guns, but without taking up anywhere near the internal space. This translates to a much greater internal stowage, including ammunition, fuel, and supplies, and these ships outclass most contemporaries in these areas. In more recent models, this has been further improved by liquid propellants, which notably increase the weapons’ effectiveness and are similarly extremely rare, and even further increase available internal space. It is believed that ETC guns, the next logical step, are already under development.
There is also a great deal of variety in the main armament, with around 20 different shell types that can be fired, including DPICM, FAE, APC, and standard HC warheads. Even a variety of Sabot projectiles is available.
For the Mk.2 guns, there is a new class of shells 5 calibers in length instead of 4-4.5. The existence of these rounds is still classified.*
The Toryu also possesses an impressive arsenal of WMD warheads, most notably nuclear, and more than a few individuals have wondered what the point of such rounds is. The reason is simple: shells are harder to counter than any other method of delivery. A nation with proper defenses can laugh itself hoarse as it intercepts cruise missiles, aircraft, and ballistic missiles trying to target it, but park a Toryu off the shore and start lobbing shells inland, and nothing can be done to stop them. With the weapons offered, the power of a Toryu is quite impressive. A full broadside with 9 Type 2 nuclear shells can wipe out an area equivalent to that leveled by a single 1.1 megaton warhead (2.15 megaton with type 3*), and leave behind much greater radiation to boot (though that could be good or bad, depending on the situation). And remember, it can deliver 7 such broadsides every 3 minutes. With the type 2 shells, a 10 minute bombardment can cause widespread destruction over an area equivalent to over 2800 sq km. Naturally, these nuclear weapons are also effective against large surface fleets, as again, they don’t have anything that can stop the incoming shell.
The range of these shells is quite impressive, with even the shortest (APC) being able to reach at least 50 km, and the smaller ERGMs being able to strike out to up to 250 km, greater than most antishipping missiles. Compare this to less than 40 km for most naval guns in this class.
In addition to the primary gun armament, there is also a very large secondary battery. Most versions of the Toryu have an impressive 16 5”/62 cal guns in armored twin turrets, which also have a huge variety of warheads available, including their own ERGM round. This is backed up by 160 VLS cells, each capable of launching a wide variety of weapons, including long-range SAMs and cruise missiles. In addition to the VLS cells, there are 8 quad launchers for Harpoon or Shinma missiles, providing a lighter antiship capability.
Finally, there’s the point defense, which consists of an AMFEL heavy point defense laser system, which is effective at downing missiles and aircraft out to 20 km. This is backed up by a quartet each of the advanced Dragon 30mm CIWS gun and 21-round RAM or PDM launchers. When combined with VLS-launched weapons, this ship can have up to 6 layers of missile defense.
The newest version of the Toryu has traded in 4 of the 5” guns for additional missile launchers, and boasts an array of the exceptionally deadly Crossbolt and Firebolt missiles, giving it long-range weapons capable of taking down even large vessels like carriers and lighter battleships. It also has an improved AMFEL and additional point defense.
This all combines to make this a ship capable of wiping out entire shore installations OR entire surface fleets, with little difficulty.

Sensors
All these weapons, however, are useless without proper detection and fire control systems. Early versions of the Toryu had moderately upgraded AEGIS fire control systems and associated detection and ECM equipment. The newer ones have a multirole CIRRUS system, with much better fire control, significantly enhanced detection systems, and greater autonomy. With its detection systems, the Toryu can detect, classify, and track any enemy air or surface unit in a very large area. However, it has limited submarine detection systems and armament, leaving it with one potential weakness.
Backing up the onboard detection systems is a large hangar area with room for 8 medium UAVs and 6 medium helicopters. The UAVs provide long range detection, surveillance, and communications relays, greatly expanding the battleship’s sensor net, and some UAVs may be attack variants as well. The helicopters are the ASW pickets, and help make up for the Toryu’s lack of capability in that area. Though nominally ASW helicopters, the air contingent can also include medium and/or heavy lift helicopters, as well as light utility helicopters, and even attack helicopters. There has been at least one instance of a Toryu being used as an ad-hoc LPD, delivering a marine battalion via a pair of CH-53 helicopters.

Armor
The Toryu also possesses impressive protection. Shying away from the standard steel armor, CSJ technicians developed and employed an advanced composite armor instead. This armor is much harder than standard face-hardened steel, and provides much better protection for the weight and thickness. This is also much easier and cheaper to work with than the more popular titanium alloys. However, tough armor alone only does so much, and the Toryu benefits from excellent armor design as well. For one thing, it, like the Iowa, has a 1” STS plate covering the main armor. This 1” plate of homogenous steel armor serves as a decapping plate, stripping the AP caps off incoming shells and dramatically increasing their chances of shattering upon impact with the hard composites (rather than penetrating). The ship has a large armor belt, extending about 62% of the total length of the ship. This area is protected by phenomenal armor and on the later versions, is almost impervious to an Iowa’s 16” guns, even at point blank range. The deck armor is a little lighter, but is still vulnerable to most large shells only at extreme ranges. Even with gravity bombs, only the heaviest penetrating warheads stand much chance of breaking through.
Equally impressive is the underwater protection. The ship’s armor belt runs all the way to the bottom, providing excellent protection against short rounds, and the torpedo belt boasts an excellent combination of void and liquid-filled compartments to absorb the shock of underwater explosions. The system is rated at 2000 lbs of TNT (actually, it’s 2400 lbs for the Flight I and 3000 lbs for the Flight II, but again, that’s classified*). This means that the Toryu is immune to almost all conventional torpedoes and mines, with only nuclear weapons and the powerful 2000 lb class mines having much chance of damaging it. The effectiveness of this protection has been demonstrated numerous times, and despite several strikes by heavy torpedoes and mines, no Toryu has suffered severe damage due to an underwater explosion.




*As before, this is classified info, and only those who possess the proper model will be informed.
**The first numbers are the official protection as denoted by CSJ sources. The numbers in parenthesis provide actual protection provided using the armor of the Iowa class battleship as a base. Note that US side armor was actually rather inferior to that of most other major naval powers of the time, with only Japan really falling behind. This is part of what accounts for the high numbers in the actual protection.
For the belt armor: The higher number for the belt armor is for most of the armor box, which is the fully protected area and covers over 3/5 of the length of the ship. The smaller number is how low it can get for the areas outside of the armor box.
All penetration figures are for effective penetration, which means the round penetrates the armor completely and remains intact enough to detonate. At slightly shorter ranges, the round may fail to penetrate completely or fail to detonate after penetrating, but still cause notable damage.
Bulkheads are the walls of the watertight compartments that divide the ship. As one might guess, these can often stop shells that penetrate the main armor belt, keeping damage more localized. The true advantage of later US vessels like the Iowa was their excellent bulkheads, which were superior to all other ships.
The immunity zone denotes the ranges at which a given weapon has very little chance of penetrating the armor and causing a critical hit. Basically, anything closer than the smaller number, and the side armor can be penetrated, and anything above the higher one, the deck can. Naturally, the zone varies according to weapon used, and may even be nonexistent in some.
For the record, the maximum range of the Iowa’s guns is 42,345 yards (38.111 km / 20.593 nm). The Toryu was designed to be virtually impervious to the 16” rifles on the Iowa, and when looking at the immunity zone against those weapons, you can see that this vessel doesn’t have much to fear against even a large group of Iowas or Montanas.
***It’s hard (if not impossible) to dig up all the sales I’ve made. This is not necessarily an exhaustive list, and the only ones I’m absolutely certain on are the fleets for Intelligent Neighbors (who just got them) and myself. For anyone else, there could be more ships ordered that I forgot and couldn’t find, and I don’t know of any that might have been lost or scrapped. The “other” group refers to 4 ships that were sold to a nation that has since died out.