NationStates Jolt Archive


Colonial Battle Walker - FINISHED!!!! - Comments welcomed!!!

13-03-2004, 01:35
In the intrest of Fair Role Playing and Flow of Information to keep Fellow Role Players updated, this thread is going to be for the updating and exposing of Battle Walker info and changes, such as the one I am working on now, so that it can be Commented, Questioned, and placed into a good place of Fairness within Role Play.

FINISHED!!!!

-----

This is the Battle Walker that is currently being revised, and/or updated, to fit Fair Role Playing Standards of Fellow Role Players.

FINISHED!!!!!

http://www.mahq.net/mecha/macross/sdfmacross/mbr-04-mk4.jpg
Front/Side

CMBW-02 Sledgehammer
Colonial Mechanized Battle Walker

::Tech Age::
Post-Modern Tech
Around 2040-45
Modern Age to Futuristic Age Capatible

::Model::
CMBW-HW-02
::Class::
-Heavy Walker
::Catagory::
-Universal Military Mechanized Walker

=Height=
-24 Feet-
=Weight=
-Loaded: 88 Tons-
-Unloaded: 52 Tons-

=Power-Plant=
x1 Plasmatic Fuel-Cell Combustion Engine
-320,000 HP Overall-
-Combustion Process Engine-
x8 Plasma Fuel-Cells
-Lasting Fuel Source-
-Ignites Gases being sent to main Chamber-
-Process of Combustion Maintained by Super-Cooled Moderator Source-
x4 Plasmatic Turbines
-Turbines that Combust Gases to Super-Heated-
-Super-Heated Gases Maintained by Turbine-
=Generators=
x2 Laser Turbine Generators
-Used for Charging Laser-
-Super-Cooled-
x2 Microwave Enhancement Generators
-Enhances Microwave Emissions before Beam Process-
-Enables Intensity Control of Microwave Laser Beam-
=Top Speed=
-Loaded: 25 mph
-Unloaded: 52 mph

=Structural Support Systems=
x40 Class Five Compressed-Air Shock Systems
-Universal, Critical Placement-
x1 Main Titanium Skeleton
-Main Skeletal Body inside of Armor-
x12 Joint Rotar Systems
-Helps Joint Movement-
x18 Main Joint Movement Systems
-Main Systems for Moving Joints-
-Uses Advanced Systems to achieve proper movement-
=Radar=
-Type IV Passive/Active Microwave Pulse Radar System-
=Communications=
-LRC Comm Unit Package-
-Type II Comm Mast-
-D-III Communications System-
=AI=
-ED-200 AI System-

=Armament=
x3 40-mm Machine Guns
-Head Mounted-
-Good Ammo Supply-
x2 Gernade Launchers
-Chest Mounted-
-Concussion Gernades-
x6 25-mm Machine Guns
-Chest Mounted-
-Mounted below Gernade Launchers, three under each-
x2 Main Microwave-Laser Cannon
-Magnifies Microwave Emissions to create Laser-
-Super-Fine Glass used as Moderator Source for Beam-
-Beam Maintained by Energy-Cells-
x4 Hydrogen Energy-Cells
-Energy Source for Microwave Beam-
Nearly Unlimited Supply of Energy-
x1 King Viper Missile Pack
-King Viper Thermal to Microwave Pulse Seeking Missile-
-Supply of Twelve Missiles-
=Other=
x1 Searchlight
-Regular Searchlight-
-Non-Critical Component-
x2 Targeting Lasers
-Placement is ontop of Microwave Laser Cannons-
-Used as Targeting Designator for Beam-
-Non-Critical Component-

=Armor=
8 in. Thick Lightweight Titanium

=Stabilization Systems=
x1 Large Jet-System
-Located on back of Battle Walker-
-Used for Stabilization in Emergencies-
-Can be used as Jet-Pack-
-Limited Fuel Supply, rarely needed-

=Cockpit=
x1 Pilot Seat
x1 Main Control Panel
x2 Control Panel
x1 Digital Tracking System
x4 Panel Screen Moniters
-Goes On, and On, and On-
=Crew=
-One:
Pilot

FINISHED!
13-03-2004, 01:48
Possible Change is the Size, Weight, Weapons, Width x Length x Height, and the like. It should be only about Two Stories, as I suppose, and weapons should be Modern-Tech only for Fair Role Playing reasons. However, a 2040-45 Nations such as myself has the ability to create walker mechanics, therefore that is not a problem.

Another issue is armor, that has yet to be solved, as with the armors thickness and weight of the Battle Walker....hmmm.....
13-03-2004, 02:42
20 in. Thick Lightweight Titanium is the new Armor Setting....

Two Stories, or 18 Feet, could be the height of this Battle Walker....
13-03-2004, 02:57
I have no idea what to do....someone help, please, I really need it. 24 Feet is going to be its height, everything else I need help with.....
Tannelorn
13-03-2004, 05:51
ok modern tech it does not neccesarily need to be heh, Vascilian league is mars associated region, lots of stuff going on there with the old timers of space combat. But if we are talking modern tech then certain aspects change. ie its really hard to make the kind of parts needed to make it well protected and fast with our technology level. See whereas we could build a heavy gear, we cant build the control interface and so on.

ok though the speed is still really fast for those kind of legs. Remember humanoid legs arent built for excessive speeds like 55 mph [120 kph] of course saying something like 60kph is good, remember thats how fast an m1 goes. The smaller size, however makes it much more possible. Remember you dont have to over compensate cause your trying to be fair a unit is a unit no matter what. Ie an army with awesome vehicle manufacturing, making panzer 3's could beat up the same quality mobile suits lol its relative. So dont worry, go for cool and what not, just remember it doesnt have to be exact. But its really shaping up to be good and well, realistic heh. i should put my own store front up, you can take a look at that one, and look at the other storefronts as well, thats where i got my ideas.

One more suggestion though, make a future tech version, ie cut eh wieght in half again keep the speed and replace with mass drivers. And
Certain "future" weapons have been useable for almost 70 years in RL...dont feel bad about mounting a Particle beam on there ^.^ good luck!
13-03-2004, 05:56
Thanks dude, :shock:

Um, well, I am a 2040-45 Nation, Pro-Modern means Post-Futuristic, intern being a well-developed society.....well....um......I could use Laser, which ARE weapons, possibly even...um....I dunno, I'll have to experiment, and I have an idea about the laser from a Storefront I saw.

Thanks for the inspiration, really needed it. Now I can get back on it, ASAP, meaning when I can, As Soon As I Can, or ASAIC, lol.

Thanks, hope to have this baby finished soon, anyone wanting to help out PLEASE DO! :D
13-03-2004, 06:11
Updated!

Some weapons, small but effective, so far. Decided to possibly make the two main arm Hard-Points lasers, like IRL ones, or just cannons, dunno really.

Gonna be updatin soon again! Thanks for checkin in, lol, :D
Tannelorn
13-03-2004, 06:42
Well remember a laser is FAR more powerful and different in effect to what you would see in a movie [ anyone who has seen akira fyi those were not lasers but MASERs lol which tannelorn uses extensively heheheh :twisted: ] they super heat the target till a portion of it explodes, thus throwing shrapnel inside. I would go with mass drivers or Particle beams though a Laser wont be stopped by an EM field.

the only reason we dont use lasers [ check out the new Army railgun for tanks its to be mounted ona lav chassis and was joint developed by U.S./CAN like the new P/beams and is slated for introduction in 2012] masers railguns is cause of power problems, which have now been solved ^.^....so go nuts!
13-03-2004, 06:47
Maybe a Rail Gun would do.....MUHAHAHAHAHAHA! Lol, anywho, THANK YOU KEEP POSTING! :D

Updates when possible..... :o
Tannelorn
13-03-2004, 07:01
Rail gun would be old hat by the year 2040-50 so yeah its fine it could even be for a second line unit. Some of the more out there stuff to avoid would be a gravity rail gun or an anti gravity gun taht shoots a projectile at 2/3 the speed of light hehehe. I dont even use that but my trusty MASER's [added bonus of melting a ship in its force field lmao] missiles. X-ray laser projectors and Cascade cannons [ giant x ray laser take 5 large thermonukes, send em down a rail in a rail gun, massive, turn on electro magnetic field, detonate charges squeeze field, open front...voila giant x ray laser. the bomber variant Morgenraete use minute versions of those as arm cannons 24 shots compared to the 10000 before systems replacement lol] by the Way X-ray laser mines were experimented with in the 70's and worked perfectly....just REALLY expensive heh. ^.^ lots of nifty real science stuff you can use and go nuts with.
13-03-2004, 07:16
Cool....Gotta have more, dude, com'on. Tell me what I could use in ALL areas! Lol, thanks for keepin a commentin, need it! :D
Tannelorn
13-03-2004, 08:18
Walkers are not MBT but something completely different. Their usage is generally more generalised adn thus they would say perform poorly on the field against tanks [ though anywhere else good bye mr. tank lol]
the problems are this Armour thickness and placement/ there has to be a way to do it right or wrong, overlapping plates yadda yadda not important thing is, a MBT of the same weight is tougher. Speed an MBT is also faster on certain types of ground [anyone remember C&C tiberian sun heh, ever caught a convoy of tick tanks on rough ground ;)] but...the Walker out fires, and out guns its counterpart [ well the excalibur sure does lol] or at least outmaneuvers it [ a tank is still more stable]

ok to build a walker that does well in the open there are several ways.
1 crab or spider leg design, slow but low to the ground and well armed with good "strafe" manuevering.
2 Reverse articulated legs [battlepods from robotech/macross for instance] faster good long bounding jumps can come from this making them MUCH harder to hit [watch some of those new how dino's moved lived and you will see why] as they move in to position as well as good agility.
3 jump jets...essentially same thing as bounding [add them to a bounder though :twisted: dont expect many casualties moving toward the enemies ^.-]
4 SMS secondary movement mode ie wheels on the feet [ not as dumb as it sounds] or in the morgenreates case it vents plasma fro mteh fusion engine out its legs which are actually massive engines that enable it to "skate" across teh grond at 500 mph lol. Flight whatever
5 cloak and stealth lol...a stealth tank will out do the robot here.
6 really small...5 metres [15 ft] or so in size with massive engine power and the ability to manuever preferably combining steps 3 and 4

now that should be good enough to get you to finish your Giant robot fest with ease heh.those steps make it equal to a tank in all conditions...at least equal :)
13-03-2004, 09:46
FINSIHED, FINISHED, FINISHED, FINISHED, FINISHED, FINISHED, FINISHED!!!!!!!!!!!!! Tell me what ya think, please! Put a lot of Hard Work into it, so gimmie what ya think! :D :D
13-03-2004, 10:03
I -BUMPETH- Thou Thread to the Topeth! :wink:
13-03-2004, 10:17
Com'On now, I didn't stay up all night for Nothin, lol! Well, didn't stay up TYPING, just thinking it over and placing it down with hopes of a Fair Role Playing Specifications! Mmk, post Comments/Questions/Whatever! Com'On, ppppwweeaaasseeee!?!?!?!? :P
13-03-2004, 16:30
-BUMPETH-
Jeruselem
13-03-2004, 16:36
You didn't mention communications systems in detail.
13-03-2004, 16:42
Added Communications! Thanks for mentioning that. :D
13-03-2004, 17:16
Its over Two Stories in Average Feet, meaning 9 Feet Average Building story height. Decided to go with 12 Feet Difference in Story Building Height, thus Twenty Four.

-BUMP-

Hope it seems real! :D
Feazanthia
13-03-2004, 17:27
The walker looks superb. I'm confused, is there a modern-tech version available? If so, I would like to purchase.
13-03-2004, 17:34
I could allow you to have the design, and place your own specs within it if you wish, like Power-Plant and stuff. However, I could also design a more....Modern capable inside component type, and weapons that even are Modern IRL, are downgraded to fit more nations intrests.

TG Me for Conversation on subject, and what you wish from this "Modern" Model, which this one already is capable of fitting within.

Keep Commentin! Thanks for'em so far! :D
13-03-2004, 17:46
13-03-2004, 17:47
-BUMP-
13-03-2004, 18:04
-BUMP-
Kamrad Stalin
13-03-2004, 18:06
I would like to purchase the production rights to that fine piece o equipment (:.
How much it goes for sir?
13-03-2004, 18:08
Hmmmm.....I shall only give production rights if you USE YOUR OWN Specs for it, not meaning changing height and all, just weapons, power-plant, and so forth, expect things that are obviously needed.

Anyway, You could have it for.....free, I suppose. Just don't over-due it, please.
13-03-2004, 18:17
BBBBBOOOOOYYYYYYYYYYAAAAAAAAA-BBUUUMMMPPPPEEEAAAAA-!
Daistallia 2104
13-03-2004, 18:20
Keep with the two legged design - if we ever have to come to blows, I have some wicked anti-walker tactics, most of which are ultra-effective against two leggers....

(or as George Orwell had his animals put it two legs bad, 4 legs good)

Try 6-12 leggers - less chance of being toppled....
13-03-2004, 18:23
http://www.pounced.org/personals/images/86b002220da367083d2107ddb1713073.jpeg

I shall think about this, truly, I shall. Later I shall design another Battle Walker, after that, perhaps more legs will do.

Thank You,
Kata'Re
13-03-2004, 20:14
-BUMP-
13-03-2004, 20:34
-BUMP-

Wow, bumpness supreme, lol.....
Skager
13-03-2004, 20:37
I don't have much comment on most of the specs, well done there. But my problem lies with your weapons. First, it is impossible to have 220mm and 140mm machine guns. Those are the main arnament of tanks. There is no way to make something with that high a calibre rapid-fire, let alone store enough ammo to keeo it going for more then a few minutes. Then weight is a whole other story.........

Second, 20 inch armor is also impossible. Sure, it looks good on paper, but when it gets into combat you'll see the downsides. First, the armatures must be extremly strong to hold up the weight of the armor. Then the powerplant must be excedingly powerful to move this beast with any speed at all. If this monster gets knocked into it's ass, its not getting back up. And it will get knocked over, considering its two-legged. One hit to the knee joint or something simular, and its tipped over. It can also be easily tripped.

If you want the really heavy guns and armor, go into the futuristic tanks and such.
13-03-2004, 20:44
Hmmm, I see what you mean. However, 20-inch Lightweight Titanium Armor is specifically designed for the Walker, I should make it 8-inch, which would be far better. The second thing I shall specifically state is that it can Stablize itself, I should add the specs why...hmmm, and I will change specs, yes, thank you.

Changes coming, thanks for the Corrections! :D
13-03-2004, 20:50
Corrected, thank you again for looking in on it! :)

If not suitable for you, I shall correct again, no problem at all! :D
13-03-2004, 21:08
-BUMP-

Comments/Questions/Remarks/Corrections/Whatever, lets hear'em or whatnot! :D
13-03-2004, 21:27
BBBBBBBBBBBBBBOOOOOOOOOOOOOOOOOOO...........-BBBUUUMMMPPPP-
13-03-2004, 21:27
The main question I have about this walker is what kind of passive and active defenses it has, because a 24 foot tall vehicle will present one heck of a massive and easy target to any modern, let alone post modern, weaponry and armour alone is not going to be suffficient protection against a barrage of shells, missiles and possibly particle weapons from smaller, nimbler vehicles, with a much lower profile, making them quite hard to hit. There is a reason why modern tanks and such have a very low profile.

Also, does self stabilizing mean that it can get up from the ground when it falls? Because no matter how well balanced it is, it WILL fall if a serious attempt is made to topple it. Not even humans, who have pretty much perfected the art of upright walking, can stay on their feet when deliberately tripped.

Lastly, just for what type of terrain is this thing? On the open field its massive height forms an even worse disadvantage, in the woods it would have to cut clear entire paths because it is too big to manouvre between the trees, in swampland or other soft soil it will sink away, since its massive weight rest on a relatively small surface, in the cities it will have serious problems with bridges, overpasses, archways, overhead traffic lights and other things that will get in its way. Traffic lights it can probably walk right through, but overpasses, archways and such will stop it in its tracks.

Upright Walkers look really cool, but unfortunately unless they are kept relatively small (no taller than a big truck, say 15 feet, which is the height a lot of the cityscape is designed for and is also still low enough to move in between trees in the forest), they are not very practical. Sorry... :oops:
Falange Nerike
13-03-2004, 22:20
A battle walker? Trip-wire :roll: Seriously, it's a cool idea with huge walkers roaming the battle field but it's a very effective unit.
13-03-2004, 22:29
Thank you for your Commenst, Questions, Suggestions, and perhaps Corrections! I thank you for taking the time to look it over!

The answer is its suitable for battlefields of almost any type, just not too rough or too slick, you know? Basic unit for Back-Up and all, Crowd Control for Police Use, all that.

Thanks again, any more questions feel free to TeleGram me and I shalt answer it with the best of my understanding and abilities! Thanks again, keep'em comin! :D
Daistallia 2104
14-03-2004, 01:45
How are you planning to make it self-stablizing? Two point of contact makes it inherently unstable.
This is particularly vulnerable to mobility kills - take out 1 leg and it is now imobile.
Also, I hope you plan to have adequate maintainance and support forces...
Some interesting discussion on the topic: http://www.nationstates.net/forum/viewtopic.php?t=96337&highlight=
14-03-2004, 03:15
Sorry, I feel I like this mecha, and so I created one. Its stabilized by Modern Means, just how someone walks, it walks. AI keeps it stable.

Comments good, keep'em comin! :D
Daistallia 2104
14-03-2004, 04:17
Sorry, I feel I like this mecha, and so I created one. Its stabilized by Modern Means, just how someone walks, it walks. AI keeps it stable.

Comments good, keep'em comin! :D

:) I understand. Anime/Battletech mecha do look cool. But they are just not practical.
My advice - keep some around as showy units, but don*t use them in actual combat. Think of the UCMC*s dress uniform sabers or the USAF Blue Angels*s. :)

And what does Modern Means mean? The AI?
Trailers
14-03-2004, 04:19
Wow..how beauttfully common..
14-03-2004, 04:21
I suppose, their not actually supposed to go into COMBAT, just as a Defensive Unit, you know? Anywho....

Trailers, Ill take that you ment not to insult, so, keep commentin! :D
Trailers
14-03-2004, 04:23
No,just pointing out that that generic design is used pretty often.In my own copyrighted,stinging,cyinical way.

http://ppc.warhawkenterprises.com/intshots/maulersky.jpg

"Mauler"Assault Mech

Propulsion:2xD-16 Jetstream Back Launch System;TX-Hyperconducting Polymer Leg Hydros

Mass:90 Tons

Computer/Piloting:Coreweavil Mech Plotting System,Artificial Pilot Emergency System(APES),Xavier Battle Cognative Pilot Assisted Controls

Max. Speed(Ground):52 MPH

Max. Speed(Air):120 MPH Jet Assisted Jump

Armaments:Twin Shoulder Missile Boxes,2x Arm Pulsar Rifles

Cost:16 Million

See?Rather resembles yours,with the shoulder launchers and the arm gun thingies.
14-03-2004, 04:27
Gotta have a fight sometime, lol, glad to see someone else taking these thing seriously. Anywho, thanks for the comment, keep'em comin! :D
Skeelzania
14-03-2004, 04:54
As an Alliance Member I think I need to add my imput to Nodea Rudav's walker program, since I too use walkers (mobile suits specifically) in my Military and have had long RL Disscussions on the topic.

In my opinion, the major benefit of walkers, mechs, mobile suits, giant killer robots and all similar weapon systems is the pyschological intimidation a large menacing object thats advancing towards you has. A walker frame also has more oppurtunites to make it look even more feasome, whereas with a tank your kind of stuck with the whole "rolling brick of doom" concept.

However, realistically walkers are not very practical on the modern battlefield. Height is bad in warfare; the taller you are the easier it is to pick you up with ground based radar. Also, while various weapon pods/cannons/etc can be mounted on a walker's frame, you can do the same with your standard MBT. Also, until we figure out how to actually create effective robot leg systems, the walker is going to be pretty slow. A 20 foot tower of steel needs large 'feet' to keep itself from falling over, and if anyone has tried to run in clown shoes you know its pretty damn difficult. Basically, walker is no more than a large, slow moving target on the modern battlefield.

In space, they are probably even more pointless as they would be less manueverable than fighters due to their bulk and the fuel requirements needed to give them equal manueverability.

They are still a nifty thing to have though.
14-03-2004, 04:58
Thanks for the comment, its just 24 Feet high, people! Lol :lol:

Anywho, keep'em comin! :D
Dddeeeaaaddd
14-03-2004, 05:27
What Is The Price For This Bad Boy? And If It's Reasionable I Want Some!
Dddeeeaaaddd
14-03-2004, 05:32
I Mean When Its Done.....And AI Inside it sounds cool
14-03-2004, 05:48
Thanks, I might, might not. I give you...er.....two. I suppose, just don't overdue it, mmk?

Keep'em Comin! :D
Daistallia 2104
15-03-2004, 02:58
Daistallia 2104
15-03-2004, 03:03
As an Alliance Member I think I need to add my imput to Nodea Rudav's walker program, since I too use walkers (mobile suits specifically) in my Military and have had long RL Disscussions on the topic.

In my opinion, the major benefit of walkers, mechs, mobile suits, giant killer robots and all similar weapon systems is the pyschological intimidation a large menacing object thats advancing towards you has. A walker frame also has more oppurtunites to make it look even more feasome, whereas with a tank your kind of stuck with the whole "rolling brick of doom" concept.

However, realistically walkers are not very practical on the modern battlefield. Height is bad in warfare; the taller you are the easier it is to pick you up with ground based radar. Also, while various weapon pods/cannons/etc can be mounted on a walker's frame, you can do the same with your standard MBT. Also, until we figure out how to actually create effective robot leg systems, the walker is going to be pretty slow. A 20 foot tower of steel needs large 'feet' to keep itself from falling over, and if anyone has tried to run in clown shoes you know its pretty damn difficult. Basically, walker is no more than a large, slow moving target on the modern battlefield.

In space, they are probably even more pointless as they would be less manueverable than fighters due to their bulk and the fuel requirements needed to give them equal manueverability.

They are still a nifty thing to have though.

Agree with this pretty much 100%. Just to add:
Height not only makes you more visible on radar, it gives your location away. Remember that concealment is your friend. The USMC's anti-armor school has a saying "What you can see you can hit, and what you can hit you can kill." Noise is also going to be a factor....
As for the psycological element, good point. But it might not last long when these things start getting knocked down. 2 ponts of contact and a high center of gravity (combined with apparantly magical means of stabilization :wink:) make for an easy knock down. Also remember how vulnerable tank tracks are (the easiest way to deal with tanks is to take out the tracks). All the leg (and arm) joints will be vulnerable points. There will be gaps in the armor (otherwise it won 't be mobile - also the smaller the gaps, the more expensive, difficult, and time consuming it will be to manufacture, maintain, and repair) . A clever enemy will exploit these weakpoints.
If you really want to take these into combat, remember to have plenty of infantry support. The infantry is there to help you avoid pitfalls, trip wires, mines, ambushes, and other dangers hard to spot (btw, the design doesn't seem to have a good LOS view to the ground immediately below its feet). Also, a large number of support units will be needed. Anothe good stat to add is combat endurance - how long will this be able to move and fight before running out of fuel and ammunition?
Finally, I will say there are reasoably combat effective legged combat machines out there. The biggest point is they are low and multi-legged.
Good luck and enjoy! :D