NationStates Jolt Archive


Durtistan Arms Storefront Update: Tanks and Stuff

Durtistan
09-03-2004, 19:35
Durtistan Arms has recently expanded to include Erskib Shipyards, Gruntwarfare Ground Systems and a number of munitions manufacturers. We now have the industrial capacity to make, market and supply heavier systems.

Consequently, this storefront is undergoing a revamp and restock.

HUNTER MBT

http://www.mindspew.com/durtistan/huntermbt.jpg

A product of the co-operation between Specific Engines Ltd, Critical Faculty Software and GruntWarfare Groundsystems the Hunter MBT was designed to be as strong fusion between the competing demands of the modern main battle tank - speed, firepower and protection.

The core of the unit is the CLAWS battlespace management system, which enables the tank to share gunsight data with other units, including artillery, in realtime and is capable of accepting realtime feeds from ASTOR and HASP units overlooking the battlefield.
The armour is a variant of the standard Chobham 2, designed specifically to defeat Durtistan Arms' own 'Brimstone' ATGM system, which provides excellent protection against modern anti-tank rounds.
The main gun is a smoothbore 120mm canon designed to accept and fire a wide variety of rounds.

There are three main variants of the vehicle - Type A has an autoloader system; the B variant has room for a Loader crew member instead. The C variant is a hybrid diesel/electric engine which is still under test.

Crew Size: 3 (4 for B variant)
Combat Weight: 54,500kg
Length (hull):6.88m
Length (gun forward): 9.87m
Width: 3.71m
Height (to turret roof): 2.53m
Power unit: diesel engine hyperbar V8 (prototype Hybrid in C variant)
Max Road Speed: 75kph (C variant: 60kph)
Max Road Range: 550km (650 with tanks of 1300L and 400L out of releasable barrels. C variant hits 700 on internal fuel and has an electrics only range of 5 miles)
average speed any ground: 40 to 50 kmh (all variants)
Main Gun: 120mm smoothbore
Coaxial: 12.7mm MG
AA: 7.62mm MG

Cost: 5 million (A and B variants) 5.8 million (C variant, projected cost only)

STORMER

http://www.mindspew.com/durtistan/stormer.jpg

The Stormer 30 fulfils a variety of military and peacekeeping functions, providing reconnaissance, fire support, escort duties, armour in advance and withdrawal, and support within internal security roles. The fully stabilised HITFIST turret is supplied by BigBang and has 30mm cannon and twin TOW missile system providing the capability to fire on the move. The vehicle has tank killing capability and the cannon can defeat light armoured vehicles (LAV) fitted with the highest levels of protection.

Stormer 30 can be lifted by CH-53 helicopter and will fit into a C-130 transport aircraft. It can be moved by commercial truck, on rail flatbed rolling stock or by an amphibious landing ship.

The installation of the TOW missile launcher on either side of the turret is optional on the Stormer 30. The traverse of the missile launcher is the continuous 360° traverse of the turret and the elevation range is -7.5° to +30°

The vehicle is manufactured with an armoured aluminium hull with spaced high hardness steel armour and spall liner which provides protection against 14.5mm Heavy Machine Guns and artillery shell splinters.

There is also an air defense variant mounting quad stinger lauchers instead of the main turret. The price and other specs remain the same, but the vehicle is referred to as the Stormer ADV.

http://www.mindspew.com/durtistan/stormer2.jpg

Length 5251 mm
Width 2690 mm
Height 2721 mm to top of panoramic sight
2495 mm excluding sight
Main armament one 30mm Cannon with double belt feed
Antitank weapon two TOW missiles
Coaxial gun one 7.62mm general purpose machine gun
Smoke grenades eight
Maximum road speed on level tarmac 80 km/hour forward and reverse
Minimum sustainable road speed 4 km/hour
Range on mixed terrain 400 km
Maximum gradient, stop and restart 60% slope
Fording depth 1 m

Cost: 3.1 million

The Trooper IFV

http://www.mindspew.com/durtistan/trooper.jpg

Trooper Fighting Vehicles carry driver, commander, gunner and 7 fully equipped soldiers together with supplies and weapons for a 48 hour battlefield day in NBC conditions. The Trooper adapts to a range of roles with weapon fits ranging from machine pistols to 90mm guns, mortars and missile systems. The Trooper is in service in the following variants: Infantry Fighting Vehicles, Command Post Vehicles, Repair Vehicles, Recovery Vehicles, Observation Post Vehicles, Artillery Command and Anti-Tank Guided Weapon Carriers.

Length 6340 mm
Height 2791 mm
Width 3034 mm
Ground clearance 490 mm
Battle weight with gun turret approximately 24 tonnes
Maximum road speed 75 km/hour
Armor: To resist 12.7mm, artillery fragments.
Endurance, level tarmac, 60 km/hour: <600 km

Price: 2.2 million.

Coyote military utility vehicle.

http://www.mindspew.com/durtistan/coyote.jpg

Crew: 1+5
Speed: 112kph
Range: 758km
Armament: None fitted. Mounts available for up to .50 cal MGs.
Armor: light, resists 7.62mm. Additional armor packs add up to 12.7mm protection.

When the Army wanted an alternative to the gas-guzzling HMMWV, they went to the one place that they knew cared about fuel economy - the civilian motor industry. Specific Engine ltd won the contract to design and produce the next generation of military utility vehicle and the result is something pretty special: the Coyote.
The Coyote is a high mobility, electric drive vehicle that incorporates a lightweight diesel engine coupled to a permanent-magnetic generator which drives four in-hub permanent-magnet electric wheel motors. The Coyote is perfectly suited as a reconnaissance vehicle, as its lithium-ion battery pack enables silent movement for 32 miles with extremely low thermal and acoustic signatures.
Another specification was that the vehicle had to be airmobile, either small enough to fit several in a C-130 variant or air-droppable. The Coyote is both, actually capable of fitting inside the MV-22 Osprey. This does mean that the Coyote is not well armored, but the lightweight materials used are rugged and the suspension was created to survive being para-dropped with a crew inside.
The Coyote also has an edge over the HMMWV in fuel economy. The average fuel usage for a deployed HMMWV conducting an extended reconnaissance mission is 1,040 pounds per month, but only 440 pounds for the Coyote. This means that the vehicle becomes a superb mobility platform for all kinds of missions where resupply is an issue.
The elimination of the conventional mechanical drive train allows the vehicle interior to have the same cubic storage as a HMMWV and still fit within the V-22 envelope. Built-in redundancy in the motor design allows the Shadow's commander the option to continue a maneuver or return to a place of safety on a single wheel motor.

The vehicle has demonstrated maximum road speeds of 112km per hour. With 95 litres of fuel, the Shadow has an unrefueled range of 758km at a speed of 50km per hour. Using only battery power the vehicle's range is 32km.

Fencer Air Defense System

http://www.mindspew.com/durtistan/Fencer.jpg

Fencer was developed in response to a requirement to defend against low level, agile and fast to supersonic air threats. This specification covers cruise missiles, rotorcraft, unmanned ariel vehicles and low level strike aircraft.
The criteria were: ease of transport, rapid deployment, all round coverage, fast threat response. We believe that Fencer meets and exceeds these criteria.

Fencer can be towed behind medium vehicles or most APCs or deployed by helicopter.
It can be set up by two men in around five minutes. A complete 8 missile reload can be untertaken in two minutes.
Fencer is mounted on a rotatable turret, giving 360 degree coverage.
The total time from target intercept to launch is around five seconds, with second target engagement in three seconds.

Fencer's warhead is a high explosive fragmentation payload triggered by a multi-mode laser proximity fuse. The guidance system is automatic infrared and radar command to line of sight.

The technical radar stats are listed below, but it is worth mentioning that this system was created with stealthy targets and electronic warfare in mind.

The Main Gauche target acquisition and surveillance radar is a multi-beam high resolution 3D radar supplied by Aiglos Systems. The radar is a frequency agile 3D pulse Doppler radar operating in J-band, with scan rate of 60 or 30rpm. The maximum detection range of the radar is in excess of 15km. An optional range of 32km is available. The maximum elevation is 5km. The system has the processing capacity to detect more than 75 threats per second. The radar provides bearing data and threat assessment from a Condor Mark 10 or 12 IFF (Identification Friend or Foe) system. The signal processing system incorporates clutter rejection algorithms and is also resistant to electronic countermeasures. A high elevation guard beam automatically switches off the transmissions when the presence of an anti-radiation missile is detected.

The Zen tracking radar, also supplied by Aiglos Systems, is a differential monopulse frequency agile radar operating at F-band which provides fully automatic all-weather engagement to a range of 15km. The output is sufficiently powerful to burn through most jamming signals and the radar uses advanced frequency management techniques to evade jamming and other hostile electronic countermeasures. The system incorporates a self-surveillance reversionary mode of operation. A dedicated missile command link provides dual firing capability.

The electro-optic tracking device, a passive infra-red electro-optic sensor, is mounted on the top of the turret in a spherical housing and is controlled by an operator at a weapon control terminal. The tracking device can be used in scanning mode to provide passive target detection and acquisition in radar-silent operations. It is also compatible with CLAWS.

We are pleased to note that in tests, Fencer tracked and engaged an F-117A leading to a simulated kill. We look forward to seeing this unit in action against other stealth aircraft.

Maximum detection range 16 km (32 km option)
Altitude coverage 5 km
Azimuth coverage 360 degrees against all targets
Acquisition range in excess of 15 km
Engagement range very close to >8km
Automatic reaction time <5seconds
Second target engagement <3 seconds
Automatic threat assessment >75 targets per second
Operation day, night, all weather
Guidance ACLOS, active command to line of sight

Surveillance Radar
Radar type 3D pulse Doppler
Frequency frequency agile, J-band
Scan rate 60/30 rpm
Detection range >15 km, 32 km option
Elevation 5 km
Number of targets >75 targets per second

Radar Tracker
Radar type monopulse radar
Frequency band frequency agile, F-band
Azimuth coverage 360 degrees
Detection range >15 km
Search mode automatic search mode
Tracking differential target tracking with track on jam
Missile gathering automatic

Weight 2,600 kg
Height 2.6 m
Length 4.1 m
Width 2.2 m

Launcher
Tracking infra-red automatic and manual target tracking
Infra-red tracking range >15 km
Azimuth coverage 360 degrees
Elevation -10 to 60 degrees
Number of missiles 8 missiles per launcher
Rate of fire 7 missiles per minute
Weight 2,400 kg
Height 2.6 m
Length 4.1 m
Width 2.2 m

Missile
Range >8km
Speed Mach 2.5
Manoeuvrability >30g throughout range
Weight 43 kg
Length 2.24 m
Single shot kill probability >90%
Active guidance active command to radar line of sight
Passive guidance command to infra-red line of sight

Cost: 2.6 million per system.

MULE MRAV

http://www.mindspew.com/durtistan/mule.jpg

The Mule is designed to be the workhorse (pun intended) of the infantry.
The design is based on a modular structure selected to give the maximum flexibility for multi-purpose operation. The vehicle incorporates a high level of standardisation and uses commercially proven automotive components. The 8x8 vehicle provides a load capacity to 8t and has an internal capacity of more than 14m³.

The Mission modules, which fit into the base vehicle, provide static battlefield installations to suit the nation specific requirements, including headquarters, medical units and logistic centres. The modules incorporate a primary safety cell with a triple floor. The base vehicle operates independently from the modules. The units are air transportable. The modules are interchangeable in less than one hour.

http://www.mindspew.com/durtistan/mulemodule.jpg

The basic APC design includes a 12.7mm MG as standard armament.

Overall length 7m
Height vehicle 2.5 mm
Load capacity 8 tonnes
Internal volume 14 cubic metres
Crew 11
Max. speed 103 km/h
Trench crossing 2 m
Climbing 0.8 m
Range 1050 km
Engine capacity 530 kW (ISO)

Cost: 445,000.
Additional modules: 125,000

ASTOR

http://www.mindspew.com/durtistan/ASTOR.jpg

ASTOR - the Air-borne STand-Off Radar - is a ground surveillance system designed to provide information regarding the deployment and movement of enemy forces. It uses state-of-the-art radar technology to obtain high resolution imagery of static features and can also identify and track moving vehicles. Global Express commercial business jet aircraft have been modified to carry the radar, air-to-ground data links and defensive aids equipment. Imagery gathered is transmitted in near-real-time to network of distributed Ground Stations deployed with front-line forces. Images can be displayed and analysed within the Ground Stations, ensuring that tactical commanders are aware of the latest developments on the ground. ASTOR is a brand new capability for Durtistan's Armed Forces and the most advanced system of its kind. On a battlefield where information is as important as ammunition, ASTOR is a key system and a vital Force Multiplier.

General characteristics / technical performance
The ASTOR system provides a 24-hour, all-weather, battlefield surveillance capability. The aircraft is based on the Bombardier Global Express, a modern, class-leading, large business jet. Its operational ceiling places it above SAM range and its endurance means that the aircraft can be in operation for 9 hours or more, dependant on conditions.

The radar operates well beyond visual range, so the aircraft will be able to operate successfully at a safe "Stand-off" distance behind the forward-edge-of-battle, greatly reducing the risk of loss to enemy action. It gives both an image of the ground, showing features such as buildings and bridges, and an indicator of convoys and individual vehicles on the move.

ASTOR platform
Dimensions
Length 30.3 m
Wingspan 28.6 m
Wing area 94.94 sq m
Height 7.57 m
Engines
Turbofan engines Lord Protector Engineering LPE710A2-20
Thrust at take-off (flat rating ISA +20 deg C) 65.6 kN
Performance
High cruise speed 0.88 Mach (935 km/hr)
Normal cruise speed 0.85 Mach (904 km/hr)
Long range cruise speed 0.80 Mach (850 km/hr)
Maximum operating altitude 15,545 m (51,000 ft)
Initial cruise altitude 13,110 m (43,000 ft)
Time to initial cruise altitude 30 minutes
Endurance: 9 hours.
Crew: 8

Cost: 85,000,000


BRIMSTONE

Brimstone is derived from the Hellfire AGM-114F missile with a weapon comprising three missiles and a launcher. Powered by a rocket motor it can seek and destroy targets many kilometres from launch point. Ground acquisition and target recognition are achieved by a milli-metric wave radar seeker developed by Aiglos Systems Inc. Steerable fins guide the missile towards the target with final impact causing a tandem charge warhead to detonate. The first, smaller warhead nullifies reactive armour allowing the follow through charge to penetrate the main armour.

Brimstone has shown itself capable of penetrating all modern armor, and the guidance system make it a true 'fire and forget' anti-armor weapon suitable for ground support aircraft, including the Harrier and Tornado. Work is currently being done to adapt this system to the F-15 Strike Eagle and more advanced aircraft, and a version for helicopter and ground vehicle mounted systems is currently in development.

http://www.mindspew.com/durtistan/brimstoneantiarmour6.jpg

Cost: 70,000 per three missile unit.
UPDATE: Production Rights are now available for this system. Additionally, this system is now available for the Apache, Cobra and similar rotorcraft.


Combined Land/Air Warfare System - CLAWS

This is three projects in combination, giving strategic and tactical information at all levels of battlespace management in near realtime.

The heart of the system is the Battlespace Integrated ToolSet, an advanced information management and distribution system with bleeding edge encryption and data transmission functionality which provides common command and control information for all levels of battlefield management, from General to Squad Leaders. The same system can be applied to vehicle, headquarters and Land Warrior/FIST systems, meaning that tactical information can be shared among common armored, mechanised and infantry forces leading to an increase in 'fightability'. The system integrates artillery and close air support mission designations as well as updating leadership on the postions of the enemy and the local terrain. It was designed to integrate with the ASTOR system.

A step back brings us to INTERPRETER, a hardware and software suite that is designed to combine BITS with existing information systems to allow integration of pre-existing hardware solutions. In short, you can plug CLAWS into your forces' existing information network and have it handle input from Sentry and JSTARS aircraft in addition to BITS capable terminals.

Lastly, the Battlespace Application Tools MANager is the hub onto which the whole system is bolted.

The system is scalable, meaning that it can be run stand alone by battalion sized formations or integrated through an entire Army Group. The cost is likewise scalable.

BITS
Infantry Leader Unit: 25,000 per system
AFV, Tank and Support formation Terminal: 45,000 per unit.

Software Only: 10,000 per user.

INTERPRETER: 250,000 per Battalion. Based on Durtistan Army formations, that's 6,750,000 for a Division.

B.A.T.man.: 1,250,000 one time cost.

Hardware supplied for Interpreter and B.A.T MAN comes Tempest and Faraday shielded, allowing for survivability and operability in the face of EMP weapons, although some functionality may be limited and we cannot guarantee this in all circumstances.

BASILISK
BASILISK protects a wide variety of aircraft platforms, both rotary and fixed wing, against modern infra-red ground launched missiles. The system is readily upgradeable to meet the continually changing and emerging threats faced by modern aircrews.

It operates completely autonomously using its own missile warning system. This alerts it to an impending attack and points a powerful lamp at the incoming missile to jam it and cause it to fly harmlessly away from the aircraft.

In tests, under live fire conditions using unmanned aircraft, the system was able to detect, assess and defeat 65 different missile types. Under stress testing the system demonstrated that it could handle and defeat up to four concurrent threats at once, prioritising them based on parameters of threat and proximity.

Advanced configurations -- incorporating a two-color missile warning sensor and laser-based transmitters -- offer lightweight, low drag, high performance options for specific missions.

The system is particularly valuable for platforms required to orbit or loiter, such as AEW, gunship, tanker and cargo aircraft, and provides a second line of defence to stealth capable planes which are ordinarily vulnerable to IR threats.

http://www.mindspew.com/durtistan/basilisk.jpg

Cost: 1,250,000 per unit, includes cost of installation.

Integrated Biological Detection System -IBDS

IBDS is a world leader in the provision of point detection and identification capability against airborne biological warfare agents.

The system is contained within an ISO container, under a collective protection (COLPRO) environment. The biological detection suite, GPS and meteorological sensors are automated through an intelligent Human Computer Interface (HCI), and is crewed by 4 personnel, self-contained for up to 72 hours.

Intended to provide identification and spread pattern of persistent biological agents based on local and meteorological data, the unit can also be upgraded to provide the same data for chemical agents. As with all Durtistan Arms battlefield data systems, the unit is Tempest and Faraday shielded providing security and resistence to EMP effects and is compatible with CLAWS (see above).

The unit is rugged, able to resist 5.56mm ammunition, but not armored and does not have long term front line survivability.

The equipment is mobile, using a prime mover and supported by an additional ancillary vehicle.

http://www.mindspew.com/durtistan/ibds.jpg

Cost: 250,000
Chemical Agent Upgrade: +25,000
UPDATE: Primary testing on an AFV variant has begun.


BOOMERANG

One of the issues that any soldier must face in an urban environment is the difficulty of avoiding civilian casualties when under attack. No matter how accurately they fire, knowing where a threat - for example a sniper - is can mean the difference between a successful engagement or a sorrowful press release about colateral damage.

That's where Boomerang comes in.

The unit is designed to be mounted on any vehicle, preferably light and mobile units, and consists of five acoustic monitors bunched together. An offshoot of the Aiglos 7000 series Sonar system sits inside and listens for specific sounds - in this case the shockwave created by gunfire as well as the muzzle blast of the rifle. By comparing the two, and running the supersonic shockwave and subsonic muzzle blast through a signal processor, the origin of the gunshot can be broadly determined. The more units able to listen to the sound, the more accurate the determination. The result is displayed on a handheld unit similar to a clockface.

With five or more units working together (and networking them with CLAWS certainly helps) it is possible to pinpoint which building, floor and window a shot was fired from greatly increasing the chance of catching the sniper, or returning fire with less chance of causing civilian casualties.

An additional system, called 'Crosshairs', adds the capability to paint the target area with either an IR footprint (to allow troops using Night Vision Goggles to see the target instantly),laser paint the target or even (when the rules of engagement allow it) return fire with a dedicated weapon.

http://www.mindspew.com/durtistan/boomerang.jpg

Cost: 60,000 per unit
Boomerang + Crosshairs: 85,000

HASP - High Altitude Surviellance Platform

Your problem is this: your UAVs are prone to being shot down. Your budget doesn't run to Low Earth Orbit recon satellites, and if it does you're worried that the enemy has it's own ASAT capability. While recon aircraft are useful, you need a system that is able to loiter in place, at high altitude, and watch an area of events like vehicle movement, missile launches, fleet sorties etc.

You need HASP.

HASP is, in essence, a balloon.
The balloon itself is made of a material with a low dielectric constant - essentially radar transparent.
It is electrically powered, meaning that it does not need to carry fuel. HASP's IR signiature is very low.
Because the sensor payload is small, HASP is quite stealthy.
In ideal conditions, HASP can use solar panels to recharge its battery and extend its service time.

HASP scores over satellites and aircraft in three main ways. Firstly, it's unmanned. Secondly, it's hard to detect. Thirdly, it's cheap. HASP can remain on station as long as required, giving around the clock coverage of an area, or it can roam. It can be directed easily, and if blanket coverage is needed the unit is cheap enough to flood an area with dozens.

HASP comes with a basic launch warning sensor package.

http://www.mindspew.com/durtistan/HASP.jpg

Cost: 12,000 (basic)
15,000 (hi-res photo recon)
18,000 (with CLAWS upgrade)
19,500 (COMINT and ELINT)
22,000 (the complete package, extended lifespan batteries, recharge-on-station capability, Fastcom data download)

UPDATE: A smaller variant, the Urban Sensor Platform (USP) is available. This unit is essentially a semi-independant Boomerang listening system with digital cameras for visual surviellance. It has an endurance of about six hours and has been rushed into production to meet a Law Enforcement contract. This militarised version has a ruggedised payload to minimise potential impact damage.

Cost: 14,000.
Boomerang Signal Processor/Interpreter: 35,000

Sting Ray

Sting Ray is a lightweight torpedo for carriage by aircraft (fixed-wing or rotary) and surface ships for use against submarine targets. It is electrically propelled and powered by a sea water battery which combines low-noise and manoeuvrability with a high speed and deep-diving capability. It is an autonomous weapon which, having received initial, pre-launch, environmental and target information from its launch platform, uses its active sonar and tactical software to search for, localise and prosecute its submarine target. Its tactical software provides the tactical algorithms needed to deal with complex countermeasure scenarios.

Sting Ray has a diameter of 12.75 inches and a length of around 8.5 feet

http://www.mindspew.com/durtistan/stingray.jpg

Cost: 25,000

SAWCS
SAWCS is intended to detect, classify and localise torpedoes that have been deployed in the vicinity of own submarine and then to determine the level of threat that each one poses. It will generate and recommend a tactical plan to evade these torpedoes, which can, dependant on the scenario, include the deployment of acoustic countermeasures and the execution of manoeuvres by own submarine. Once a tactical plan has been approved by the command, the system will, under control of an operator, automatically deploy countermeasures in accordance with that plan. SAWCS will always be an advisory system: no plan will be implemented without positive approval by the Command. A subset of this capability which provides just the ability to program and launch the countermeasures using the Stores Control Unit (SCU) will be fitted to some platforms either ahead of or instead of the full capability previously described. This latter subset is known as SAWCS Partial Fit which is in service.

http://www.mindspew.com/durtistan/swacs.jpg

Cost: 250,000

SCAD200
The Submarine Countermeasure Acoustic Device (SCAD200) is an under casing launched acoustic countermeasure designed to counter hostile platform sonar. The smaller SCAD101 is used to defeat acoustic homing torpedoes. The SCAD 102 is functionally the same as the SCAD101 but can be launched from within the submarine.

Each platform installation comprises a number of cradles which are permanently installed under the casing. These cradles are the mountings for the SCAD 101 and 200 Launchers within which the countermeasures are housed. The launcher and countermeasure are delivered fully assembled and are a one shot device. The countermeasures are fired into the water by means of a Gas Generator that is fitted within the Launcher. Once in the water the countermeasure descends or ascends to the programmed operating depth and then hovers. Acoustic transmissions then continue for the designated period. On completion the countermeasure automatically purges itself of data and scuttles.

http://www.mindspew.com/durtistan/scad.jpg

Cost: 1,850,000

Bodkin ASAT missle.

Length 5.42 m (17 ft 9.5 in)
Diameter 51 cm (20 in)
Weight 1180 kg (2600 lb)
Speed > 24000 km/h (15000 mph)
Ceiling > 560 km (350 miles)
Propulsion First stage: Aiglos Systems (Space and Communications). AG75-LP-1 solid-fueled rocket
Second stage: Aiglos/Voight III solid-fueled rocket; 27.4 kN (6160 lb) for 27 s
Warhead Aiglos MHV "hit-to-kill" vehicle.

The Bodkin missile system is mounted beneath an F-15 Eagle, or similarly capable aircraft. It is launched from high altitude supersonic climb, at which point dedicated and proprietory systems inside the warhead track the target's last known position and orbit, maneuvering the missile into position for intercept.

The launch aircraft needs to be a dedicated asset, since modifications need to be made to guidance, radar and HUD systems in order to effectively launch the weapon.

The second stage of the ASAT points the MHV (Miniature Homing Vehicle) "warhead" in the target's direction, so that the latter's infrared image can be detected by the MHV's telescopic seeker. The MHV is spin-stabilized, uses 63 small short-pulse rocket motors for manoeuvering, and in tests destroyed the target by a direct hit at a speed of at least 24000 km/h (15000 mph). The maximum intercept altitude for the ASAT missile was at least 560 km (350 miles), and as high as 1000 km (620 miles).

http://www.mindspew.com/durtistan/bodkinlaunch.jpg

Cost: 1.85 million per unit.

Mjollnir Battlefield Suppression System

The modern battlefield is dominated by information, and by Air superiority. Durtistan Arms, and Aiglos Systems, takes the battlefield a step further - into low orbit and ushers in the concept of Orbital Artillery -Ortillery.

This weapon system is simple, effective, devastating and, because it uses no nuclear or explosive material, causes little or no colateral damage.

The Weapon.

Mjollnir is a semi-statite. When launched, it can be placed into a holding orbit until needed and is capable of remaining 'on station' like this for years. When activated, it can be maneuvered into a lower orbit and then becomes a 'statite' - Mjollnir is capable of taking up a geostationary orbit at much lower altitudes than previously possible, and outside of the normal equatorial plane, because it uses patented solar sail technology.

This technology is still in development, and Mjollnir is only capable of remaining active for a period of 5 days. After this time, its orbit will begin to decay and it must be moved or allowed to burn up.

Mjollnir will 'hover' over your selected strategic target. When it recieves the command to fire, Mjollnir launches its complement of weapons - several hundred independantly targeting sabots. Each sabot has a guidance and maneuver system containing in an ablative shell. The initial launch, normally from a 200km altitude, is powered by a standard missile engine and propells the device to supersonic speeds. Once in atmosphere the ablative case jettisons, leaving the weapon free to track and maneuver to target.

Target designation is by one of three methods.

1: Target recognition. The system is capable of recognising and acquiring a limited number of targets, specified before launch. In practical terms it can hold up to six specific images and will look for and then paint anything in it's area of prosecution that fits one of those six images. Once painted, the target is tracked to impact.

2: Designation. Ground or air based spotters can illuminate a target or targets for Mjollnir to attack. Each weapon will attempt to acquire designation information when it deploys.

3: Shotgun. Each Mjollnir system is capable of covering an area of about a square kilometer with sabot systems. The weapon may be dumb-fired, although this is not recommended.

Limitations:
Mjollnir has been tested against the commonly available forms of armour and has been shown to be capable of defeating Chobham 2...but is not designed for use against hardened bunkers, bridges and the like. Mjollnir carries no explosives.

The time in attack orbit will vary. Mjollnir does not carry enough fuel to be used like a yoyo, so once deployed to statite mode it has a limited window of use. Given that once it reaches this stage it is all about hovering, Mjollnir becomes very vulnerable to ASAT weapons and is slow to maneuver.

IMAGERY: The silhouette of the Mjollnir system is classified. We cannot show it in orbit or operation because Durtistan already employs a number of these weapons as a defensive network. We will not show potential enemies what to look for should they wish to strip away our Ortillery batteries.

Cost.

The image recognition system, the guidance package and the statite technology are, as far as we are aware, unique.
The edge this system provides could be decisive.

The cost per Mjollnir satellite is: 30 million.

MaPSTAR

MaPSTAR is a modern, lightweight and man portable radar. It is designed to meet battlefield surveillance and observation requirements of modern reconnaissance forces. The radar performance is optimised for operation against targets as various as personnel, vehicles, in-shore vessels and low flying helicopters.

The detection ranges are as follows:

Pedestrian: 11km
Vehicle: 22km
Tank: 26km
Helicopter: 21km.

The maximum range for the system is 42km.

The unit can is designed to paint targets for suppression by radar-guided weapons, artillery or mortar fire.

http://www.mindspew.com/durtistan/MaPSTAR.jpg

Cost: 22,000 per unit.

EMP Weapons

The ElectroMagnetic Pulse (EMP) effect was first observed during the early testing of high altitude airburst nuclear weapons [GLASSTONE64]. The effect is characterised by the production of a very short (hundreds of nanoseconds) but intense electromagnetic pulse, which propagates away from its source with ever diminishing intensity, governed by the theory of electromagnetism. The ElectroMagnetic Pulse is in effect an electromagnetic shock wave.

This pulse of energy produces a powerful electromagnetic field, particularly within the vicinity of the weapon burst. The field can be sufficiently strong to produce short lived transient voltages of thousands of Volts (ie kiloVolts) on exposed electrical conductors, such as wires, or conductive tracks on printed circuit boards, where exposed.

It is this aspect of the EMP effect which is of military significance, as it can result in irreversible damage to a wide range of electrical and electronic equipment, particularly computers and radio or radar receivers. Subject to the electromagnetic hardness of the electronics, a measure of the equipment's resilience to this effect, and the intensity of the field produced by the weapon, the equipment can be irreversibly damaged or in effect electrically destroyed. The damage inflicted is not unlike that experienced through exposure to close proximity lightning strikes, and may require complete replacement of the equipment, or at least substantial portions thereof.

Durtistan Arms is delighted to announce a range of munitions based on this effect.

http://www.mindspew.com/durtistan/hpmbomb.jpg

We can now modify MK.84, JDAM and

http://www.mindspew.com/durtistan/154CJSOW.jpg

154-C JSOW to carry EMP capable payloads.

These weapons are not for sale. We're letting you know we have them, and are willing to do deals for limited numbers of them. We will NOT be selling production rights under any but the most lucrative circumstances.
Kihameria
09-03-2004, 19:47
Hey,congrats on the storefront,looks good.
i will purchase 10 ASTOR systems,for a total of $850,000,000.
-money wired-
Durtistan
09-03-2004, 19:58
10 ASTOR systems, confirmed, and thank you for your custom.

The last unit should be with you in 3 NS months!
Durtistan
10-03-2004, 04:21
*bump*

because Durtistan needs beer money
10-03-2004, 05:13
We would like to purchase 5 of your IBDS's with the chemical upgrade for our special-ops Emergency Relief force. We are willing to pay an additional 50k if you can give them some armor, so they can survive in hostile environments and provide a potential refuge for my paramedics. $1.375 million will be wired to you on confirmation, with the 50k held ready if you can armor them.
Durtistan
10-03-2004, 15:06
Armored IBDS units were put forward at the design stage, so it's possible.

At the moment, the equipment sits on a basic three-ton truck. That's good up to maybe 7.62mm.

If we put the unit on a five tone truck we can add armor to resist 12.7mm...maybe up to 20mm...but the real issue isn't with weight as much as the sensor package and the breaks in the armor coverage that are required.

Tell you what, we'll upgrade the carrier and add the requested armour for an addition of 35k total and go to work on an AFV version.

Cost of custom IBDS: 1.41million confirmed. The units will go right to the workshop and delivery on the last unit will be with you in one NS month.
All units armored to resist 20mm and we'll out you on the mailing list for the Version 2.
(we'll even do you a trade-in deal!)
Durtistan
10-03-2004, 17:59
*bump* for the Update!
10-03-2004, 19:25
I would like to buy a brimstone
Durtistan
10-03-2004, 19:53
A Brimstone? Singular?

They come in racks of three.

But sure. 70,000 please. We'll deliver on receipt of the money.
11-03-2004, 00:00
OOC: how long is an NS month? :oops:

IC: Thank you very much, Durtistan. We hope to do business with you in the future. *1.41 million chocolate bars wired to Durtistan*
Durtistan
12-03-2004, 14:15
OOC: I usually work to the scale 1 day RL= 1 month NS.
12-03-2004, 14:16
OOC: ah, thank you. :)
Durtistan
14-03-2004, 17:04
*bump* for the latest amazing update, you lucky, lucky people!

Now buy my stuff before I'm forced into bankruptcy by my lavish, extravagent lifestyle!
Argyllia
14-03-2004, 17:18
Argyllia has a requirement for 24 ASTOR aircraft systems, the money for these has been built into the budget, and procurement is required to be 8 a year. The total cost will be 2.04 billion.
Durtistan
14-03-2004, 17:51
We will be pleased to supply the ASTOR platform at the rate required.
If you have a particular delivery schedule you require, please let us know.

Order confirmed at 2.04 billion.
Durtistan
14-03-2004, 18:58
*bump* for another glorious update.

Remember to buy something. Your military will thank you for it!
Durtistan
17-03-2004, 15:50
*bump* for updates, and this message.

Folks, you have no idea how useful these systems are!
New Manifoldia
17-03-2004, 16:17
New Manifoldia wishes to negotiate for production rights on the Brimstone system and the ASTOR, and wishes to purchase one Basilisk system for the presidential jet. Money will be wired on confermation of our order.
Durtistan
18-03-2004, 01:21
One Basilisk, confirmed. Our regards to your now very much safer president.

Production rights for the ASTOR are not yet available, since it's our largest system and we stand to make the most money from it.

However, if you can make an offer sufficiently tempting we will definitely consider making you the sole licencee.

Brimstone IS available.
Our negotiating position is as follows.

We will require 15% of all sales as a 'royalty' since the guidance system has a number of patents involved.
We will require notification of all End Users, so that we know how the system is proliferating.
A one time payment of 500 million to secure production and specification details.
A guarantee that you will not sell further production rights to other nations. Failure to comply with this last point, which is non-negotiable, will result in legal action.

What you will get in return is Brimstone, the rights to produce and sell it on AND the option to produce and sell the upgrades and successor systems for a nominal single fee.

What's your position?
New Manifoldia
18-03-2004, 16:23
The money for the Basilisk has been wired.

We are willing to pay your $500 million asking price for the production rights to the Brimstone system, and agree to all conditions placed upon this transaction.

We are willing to offer 5 billion for the ASTOR liscence, with similar conditions to that of the Brimstone.
Durtistan
18-03-2004, 17:39
We'll put the Brimstone system together today, and on a transport aircraft together with some engineers to help you retool. They'll be with you in 24 hours NS (OOC: Feel free to start production and advertising ASAP).

The ASTOR offer is interesting.

Very well. Agreed. The deal will get you production rights on the ASTOR.

Additionally, if you feel like developing the platform further we'd like to propose a Joint Research Project, which would include cost and information sharing on all projects - successful or otherwise - that stem from technology based on ASTOR.

If not, you'll still get first refusal on future ASTOR developments.
Durtistan
20-03-2004, 22:17
Begin
Uncontrolled
Military
Purchasing!
Durtistan
22-03-2004, 15:22
*BUMP*

Update: Three Naval systems added.
Durtistan
23-03-2004, 11:00
The Integrated Battlespace.

You have a military situation. Across miles and miles of your own territory, an enemy is advancing. Your ASTOR unit pinpoints a column in transit and relays this to a groundstation.

The CLAWS system maps this new information to every terminal in your army at the same time. Somewhere, a HASP operator focusses in and notices it's a column of enemy armor - Abrams M1A2 tanks. You daren't risk an artillery strike because out there somewhere is an enemy artillery unit that's murderously good at counterbattery fire, so instead you use the information that CLAWS is providing to vector a couple of F-15 Strike Eagles onto the target. Four aircraft with 12 Brimstone missiles each - suddenly there are 48 independantly targetting warheads out there and as soon as the last one is launched the pilots vector away and are out of the danger area as the missiles track in.The column is history.
As for that artillery unit...

Four Special Forces Coyotes are behind the enemy lines, spread out and triangulating. Each time an artillery unit fires, the four systems will hear it and plot it, giving each vehicle a clockface direction.

CLAWS can plot this, with each networked unit providing more accuracy until your artillery units are confident enough to drop shells right on the enemy formations.

Assuming HASP doesn't spot them first.
Durtistan
23-03-2004, 18:28
BUMP - for two new products.

Getcha Modern Orbital Weapons here!
New Manifoldia
24-03-2004, 09:36
New Manifoldia accepts your offer of a joint research project on ASTOR-based systems. Should our scientists develope any new developments, they will be passed to you immediatly.

Thank you.
Durtistan
01-04-2004, 18:31
*BUMP*

Storefront updated, new product added.
Durtistan
08-04-2004, 20:22
Storefront Updated. New Product added.

Consequently...

'When things go bump in the night, we bump back."
- Broom, 'Hellboy'.
Durtistan
24-04-2004, 15:33
BUMP for the heck of it.
Durtistan
04-05-2004, 22:19
BUMP
because I cannot for love nor money get anthing to
BUMP-ing well post and because I spent all day on an update
that I am now not able to BUMP-ing well see
or BUMP-ing well edit
because of these BUMP-ing forums.

So I am BUMPING my storefront and if this ends up as a triple, quadruple or googlplexuple post you can BUMP-ing sue me and then go BUMP your own thread!

:D :evil:
The Shin Ra Corp
06-01-2007, 17:31
Good day to you,

The Shin Ra Corporation would like to buy a Mjolnir ortillery system.