Sinless
08-03-2004, 05:24
After years of long work,analysis and tests, Sinless is more than pleased to make it know, that "Project Gabriel", which we started alongside with NeoMordian, and Ursland is completed.
"Project Gabriel" have a goal to make it possible to start to create genetically enchanted warriors.
The eighteen organs created by our technicians with the help of knowledge gived us by God are described below. Each of these organs is extremely complicated and because many of the organs only work properly when another organ is present, the removal or mutation of one organ may affect the functioning of the others. For these reasons, implants must be constantly monitored, and many already created warrior-brothers have to undergo corrective surgery or chemo-therapy to re-balance their metabolism.
Phase 1 -- Secondary Heart. The simplest and most self sufficient implant. The secondary heart is capable of boosting the blood supply or maintaining full life functions even with the destruction of the recipient's original heart. The phase 1 implant enables brother-warrior to survive low oxygen concentrations and traumatic injury.
Phase 2 -- Ossmodula. This is a tubular shaped organ whose small size belies its complex structure. The ossmodula monitors and secretes hormones affecting epiphiseal fusion and ossification of the skeleton. At the same time, the specially engineered hormones encourage the forming bones to absorb ceramic based chemicals administered in the brother-warrior's diet. Two years following implantation, this will have caused considerable strengthening of the long bones, extreme ossificaiton of the chest cavity (caused by growth of the ribs forming a solid mass of inter-laced bone plates) and a general increase in the size of the recipient's skeleton.
Phase 3 -- Biscopea. This organ is implanted into the chest cavity. It is small, approximately circular and, like the Ossmodula, its primary action is hormonal. The presence of the biscopea stimulates muscle growth throughout the body.
Phase 4 -- Haemastamen. This tiny organ is implanted into a main blood vessel. The haemastamen serves two purposes. It monitors and to some degree controls the phase 2 and 3 implants. The organ also alters the constituent make-up of the recipient's blood. As a result, brother-warrior blood is considerably more efficient than ordinary human blood, as it has to be when you consider the extra biological hardware a brother-warrior carries inside him!
Phase 5 -- Larraman's Organ. This is a liver shaped, dark, fleshy organ about the size of a golf ball. It is implanted into the chest cavity along with a complicated array of blood vessels. The organ generates and stores special 'larraman cells'. If the recipient is wounded, these cells are released into the blood stream. They latch onto leucocytes in the blood and are transported to the site of a wound. Once in contact with air, the larraman cells form a skin substitute of instant scar tissue, staunching the flow of blood and protecting any exposed wound area.
Phase 6 -- Catalepsean Node. This brain implant is usually inserted into the back of the skull via a hole drilled into the occipital bone. The pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. Normally, a brother-warrior sleeps like any normal man, but if deprived of sleep, the catalepsean node 'cuts in'. A man implanted with the node is capable of sleeping and remaining awake at the same time by 'switching off' areas of the brain sequentially. This process cannot replace normal sleep entirely, but increases a brother-warrior's survivability by allowing perception of the environment whilst resting.
Phase 7 -- Preomnor. The preomnor is a large implant which fits into the chest cavity. It is a pre-digestive stomach which allows the brother-warrior to eat a variety of otherwise poisonous or indigestible materials. No actual digestion takes place in the preomnor. Individual sensory tubes assess potential poisons and neutralise them or, where necessary, isolate the preomnor from the rest of the digestive tract.
Phase 8 -- Omophagea. This is a complicated implant. It really becomes part of the brain, but is actually situated within the spinal cord between the cervical and thoracic vertebrae. Four nerve sheaths called neuroclea are implanted between the spine and the preomnoral stomach wall. The omophagea is designed to absorb genetic material generated in animal tissue as a function of memory, experience or innate ability. This endows the brother-warrior with an unusual survival trait: he can actually learn by eating. If a brother-warrior eats part of a creature, he will absorb some of the memories of that creature. This can be very useful in an alien environment.
Phase 9 -- Multi-lung. This is another large implant. The multi-lung, or 'third' lung, is a tubular grey organ. Blood is pumped through the organ via connecting vessels grafted onto the recipient's pulmonary system. Atmosphere is taken in by means of a sphincter located in the trachea. In toxic atmospheres, an associated sphincter muscle closes the trachea and restricts normal breathing, thus protecting the lungs. The multi-lung is able to absorb oxygen from poorly oxygenated or poisonous air. Most importantly, it is able to do this without suffering damage thanks to its own efficient toxin dispersal, neutralisation and regeneration systems.
Phase 10 -- Occulobe. This small slug-like organ sits at the base of the brain. It provides the hormonal and genetic stimuli which enable a brother-warrior's eyes to respond to optic-therapy. The occulobe does not itself improve a brother-warrior's eyesight, bit it allows technicians to make adjustments to the growth patterns of the eye and the light-receptive retinal cells. An adult brother-warrior has far better eyesight than a normal human, and can see in low light conditions almost as well as in daylight.
Phase 11 -- Lyman's Ear. This organ enables a brother-warrior to consciously enhance and even filter certain types of background noise. Not only is hearing improved, but a brother-warrior cannot become dizzy or nauseous as a result of extreme disorientation. Lyman's ear is externally indistinguishable from a normal human ear.
Phase 12 -- Sus-an Membrane. This flat, circular organ is implanted over the top of the exposed brain. It then grows into the brain tissue until completely merged. The organ is ineffective without subsequent chemical therapy and training. However, a properly tutored brother-warrior may then enter into a state of suspended animation. This may be a conscious action, or may happen automatically in the event of extreme physical trauma. In this condition a brother-warrior may survive for many months, even if bearing otherwise fatal injuries. Only appropriate chemical therapy and auto-suggestion can revive a brother-warrior from this state -- a brother-warrior cannot revive himself.
Phase 13 -- The melanochrome, or melanochromatic organ, is hemispherical and black. It functions in an indirect and extremely complicated manner. It monitors radiation levels and types bombarding the skin, and if necessary sets off chemical reactions to darken the skin to protect is from ultraviolet exposure. It also provides limited protection from other forms of radiation.
Phase 14 -- Oolitic Kidney. This red-brown and heart shaped organ improves and modifies the brother-warrior's circulatory system enabling other implants to function effectively. The oolitic kidney also filters blood extremely efficiently and quickly. The secondary heart and oolitic kidney are able to act together, performing an emergency detoxification program in which the brother-warrior is rendered unconscious as his blood is circulated at high speed. This enables a brother-warrior to survive poisons and gases which are otherwise too much for even the multi-lung to cope with.
Phase 15 -- Neuroglottis. Although the preomnor protects a brother-warrior from digesting anything too deadly, the neuroglottis enables him to assess a potential food by taste. The organ is implanted into the back of the mouth. By chewing, or simply by tasting, a Marine can detect a wide variety of natural poisons, some chemicals and even the distinctive odours of some creatures. To some degree a brother-warrior is also able to track a target by taste alone.
Phase 16 -- Mucranoid. This small organ is implanted in the lower intestine where its hormonal secretions are absorbed by the colon. These secretions initiate a modification of the sweat glands. This modification normally makes no difference to the brother-warrior until activated by appropriate chemo-therapy. As a result of this treatment, the brother-warrior sweats an oily, naturally cleansing substance which coats the skin. This protects the brother-warrior against extremes of temperature and even offers a slight degree of protection in vacuum. Mucranoid chemo-therapy is standard procedure on long space voyages and when fighting in vacuum or near-vacuum.
Phase 17 -- Betcher's Gland. Two of these identical glands are implanted, either into the lower lip, alongside the salivary glands or into the hard palette. Betcher's gland works in a similar way to the poison gland of venomous reptiles by synthesising and storing deadly poison. Brother-warriors are rendered immune to this poison by virtue of the gland's presence. The gland allows the brother-warrior to spit a blinding contact poison. The poison is also highly acidic and corrosive. A Marine imprisoned behind iron bars could easily chew his way out given an hour or so.
Phase 18 -- Progenoids. There are two of these glands, one situated in the neck, the other deep within the chest cavity. These glands are important to the survival of the Legio's chapter. Each organ grows within the brother-warrior, absorbing hormonal stimuli and genetic material from the other implants. After five years the neck gland is mature and ready for removal. After ten years the chest gland becomes mature and is also ready for removal. A gland may be removed any time after it has matured. These glands represent a chapter's only source of gene-seed. When mature, each gland contains a single gene-seed corresponding to each zygote implanted into the recipient brother-warrior. Once removed by surgery, the progenoid must be carefully prepared, its individual gene-seeds checked for mutation, and sound gene-seeds stored. Gene-seeds can be stored indefinitely under suitable conditions.
Due to differences between Sinless and NeoMordian in treatment of human body and soul only Sinless will start to replace old-type soldiers with the new ones.
OOC: NeoMordian, Ursland and me are playing space, near future to far future nations. We hope, "Project Gabriel" will not be read as godmodding.
We await for any opinions and sugestions.
The project is slightly modified from "The Creation of Space Marine", Games Workshop. No offence to respective rights is intended.
"Project Gabriel" have a goal to make it possible to start to create genetically enchanted warriors.
The eighteen organs created by our technicians with the help of knowledge gived us by God are described below. Each of these organs is extremely complicated and because many of the organs only work properly when another organ is present, the removal or mutation of one organ may affect the functioning of the others. For these reasons, implants must be constantly monitored, and many already created warrior-brothers have to undergo corrective surgery or chemo-therapy to re-balance their metabolism.
Phase 1 -- Secondary Heart. The simplest and most self sufficient implant. The secondary heart is capable of boosting the blood supply or maintaining full life functions even with the destruction of the recipient's original heart. The phase 1 implant enables brother-warrior to survive low oxygen concentrations and traumatic injury.
Phase 2 -- Ossmodula. This is a tubular shaped organ whose small size belies its complex structure. The ossmodula monitors and secretes hormones affecting epiphiseal fusion and ossification of the skeleton. At the same time, the specially engineered hormones encourage the forming bones to absorb ceramic based chemicals administered in the brother-warrior's diet. Two years following implantation, this will have caused considerable strengthening of the long bones, extreme ossificaiton of the chest cavity (caused by growth of the ribs forming a solid mass of inter-laced bone plates) and a general increase in the size of the recipient's skeleton.
Phase 3 -- Biscopea. This organ is implanted into the chest cavity. It is small, approximately circular and, like the Ossmodula, its primary action is hormonal. The presence of the biscopea stimulates muscle growth throughout the body.
Phase 4 -- Haemastamen. This tiny organ is implanted into a main blood vessel. The haemastamen serves two purposes. It monitors and to some degree controls the phase 2 and 3 implants. The organ also alters the constituent make-up of the recipient's blood. As a result, brother-warrior blood is considerably more efficient than ordinary human blood, as it has to be when you consider the extra biological hardware a brother-warrior carries inside him!
Phase 5 -- Larraman's Organ. This is a liver shaped, dark, fleshy organ about the size of a golf ball. It is implanted into the chest cavity along with a complicated array of blood vessels. The organ generates and stores special 'larraman cells'. If the recipient is wounded, these cells are released into the blood stream. They latch onto leucocytes in the blood and are transported to the site of a wound. Once in contact with air, the larraman cells form a skin substitute of instant scar tissue, staunching the flow of blood and protecting any exposed wound area.
Phase 6 -- Catalepsean Node. This brain implant is usually inserted into the back of the skull via a hole drilled into the occipital bone. The pea-sized organ influences the circadian rhythms of sleep and the body's response to sleep deprivation. Normally, a brother-warrior sleeps like any normal man, but if deprived of sleep, the catalepsean node 'cuts in'. A man implanted with the node is capable of sleeping and remaining awake at the same time by 'switching off' areas of the brain sequentially. This process cannot replace normal sleep entirely, but increases a brother-warrior's survivability by allowing perception of the environment whilst resting.
Phase 7 -- Preomnor. The preomnor is a large implant which fits into the chest cavity. It is a pre-digestive stomach which allows the brother-warrior to eat a variety of otherwise poisonous or indigestible materials. No actual digestion takes place in the preomnor. Individual sensory tubes assess potential poisons and neutralise them or, where necessary, isolate the preomnor from the rest of the digestive tract.
Phase 8 -- Omophagea. This is a complicated implant. It really becomes part of the brain, but is actually situated within the spinal cord between the cervical and thoracic vertebrae. Four nerve sheaths called neuroclea are implanted between the spine and the preomnoral stomach wall. The omophagea is designed to absorb genetic material generated in animal tissue as a function of memory, experience or innate ability. This endows the brother-warrior with an unusual survival trait: he can actually learn by eating. If a brother-warrior eats part of a creature, he will absorb some of the memories of that creature. This can be very useful in an alien environment.
Phase 9 -- Multi-lung. This is another large implant. The multi-lung, or 'third' lung, is a tubular grey organ. Blood is pumped through the organ via connecting vessels grafted onto the recipient's pulmonary system. Atmosphere is taken in by means of a sphincter located in the trachea. In toxic atmospheres, an associated sphincter muscle closes the trachea and restricts normal breathing, thus protecting the lungs. The multi-lung is able to absorb oxygen from poorly oxygenated or poisonous air. Most importantly, it is able to do this without suffering damage thanks to its own efficient toxin dispersal, neutralisation and regeneration systems.
Phase 10 -- Occulobe. This small slug-like organ sits at the base of the brain. It provides the hormonal and genetic stimuli which enable a brother-warrior's eyes to respond to optic-therapy. The occulobe does not itself improve a brother-warrior's eyesight, bit it allows technicians to make adjustments to the growth patterns of the eye and the light-receptive retinal cells. An adult brother-warrior has far better eyesight than a normal human, and can see in low light conditions almost as well as in daylight.
Phase 11 -- Lyman's Ear. This organ enables a brother-warrior to consciously enhance and even filter certain types of background noise. Not only is hearing improved, but a brother-warrior cannot become dizzy or nauseous as a result of extreme disorientation. Lyman's ear is externally indistinguishable from a normal human ear.
Phase 12 -- Sus-an Membrane. This flat, circular organ is implanted over the top of the exposed brain. It then grows into the brain tissue until completely merged. The organ is ineffective without subsequent chemical therapy and training. However, a properly tutored brother-warrior may then enter into a state of suspended animation. This may be a conscious action, or may happen automatically in the event of extreme physical trauma. In this condition a brother-warrior may survive for many months, even if bearing otherwise fatal injuries. Only appropriate chemical therapy and auto-suggestion can revive a brother-warrior from this state -- a brother-warrior cannot revive himself.
Phase 13 -- The melanochrome, or melanochromatic organ, is hemispherical and black. It functions in an indirect and extremely complicated manner. It monitors radiation levels and types bombarding the skin, and if necessary sets off chemical reactions to darken the skin to protect is from ultraviolet exposure. It also provides limited protection from other forms of radiation.
Phase 14 -- Oolitic Kidney. This red-brown and heart shaped organ improves and modifies the brother-warrior's circulatory system enabling other implants to function effectively. The oolitic kidney also filters blood extremely efficiently and quickly. The secondary heart and oolitic kidney are able to act together, performing an emergency detoxification program in which the brother-warrior is rendered unconscious as his blood is circulated at high speed. This enables a brother-warrior to survive poisons and gases which are otherwise too much for even the multi-lung to cope with.
Phase 15 -- Neuroglottis. Although the preomnor protects a brother-warrior from digesting anything too deadly, the neuroglottis enables him to assess a potential food by taste. The organ is implanted into the back of the mouth. By chewing, or simply by tasting, a Marine can detect a wide variety of natural poisons, some chemicals and even the distinctive odours of some creatures. To some degree a brother-warrior is also able to track a target by taste alone.
Phase 16 -- Mucranoid. This small organ is implanted in the lower intestine where its hormonal secretions are absorbed by the colon. These secretions initiate a modification of the sweat glands. This modification normally makes no difference to the brother-warrior until activated by appropriate chemo-therapy. As a result of this treatment, the brother-warrior sweats an oily, naturally cleansing substance which coats the skin. This protects the brother-warrior against extremes of temperature and even offers a slight degree of protection in vacuum. Mucranoid chemo-therapy is standard procedure on long space voyages and when fighting in vacuum or near-vacuum.
Phase 17 -- Betcher's Gland. Two of these identical glands are implanted, either into the lower lip, alongside the salivary glands or into the hard palette. Betcher's gland works in a similar way to the poison gland of venomous reptiles by synthesising and storing deadly poison. Brother-warriors are rendered immune to this poison by virtue of the gland's presence. The gland allows the brother-warrior to spit a blinding contact poison. The poison is also highly acidic and corrosive. A Marine imprisoned behind iron bars could easily chew his way out given an hour or so.
Phase 18 -- Progenoids. There are two of these glands, one situated in the neck, the other deep within the chest cavity. These glands are important to the survival of the Legio's chapter. Each organ grows within the brother-warrior, absorbing hormonal stimuli and genetic material from the other implants. After five years the neck gland is mature and ready for removal. After ten years the chest gland becomes mature and is also ready for removal. A gland may be removed any time after it has matured. These glands represent a chapter's only source of gene-seed. When mature, each gland contains a single gene-seed corresponding to each zygote implanted into the recipient brother-warrior. Once removed by surgery, the progenoid must be carefully prepared, its individual gene-seeds checked for mutation, and sound gene-seeds stored. Gene-seeds can be stored indefinitely under suitable conditions.
Due to differences between Sinless and NeoMordian in treatment of human body and soul only Sinless will start to replace old-type soldiers with the new ones.
OOC: NeoMordian, Ursland and me are playing space, near future to far future nations. We hope, "Project Gabriel" will not be read as godmodding.
We await for any opinions and sugestions.
The project is slightly modified from "The Creation of Space Marine", Games Workshop. No offence to respective rights is intended.