NationStates Jolt Archive


Delete, Please

06-03-2004, 13:43
OOC:

Just look and tell me what you think, need to make sure I'm not godmodding or anything. Need to know if its like a godmod or not, so I can Role Play Fairly. Only way to do that is by asking Fellow Role Players. So let's get a comment'in! :D

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http://macrossmilcomnet.net/images/hwr00des.jpg
Facing Frontward
http://sugoimecha.iespana.es/sugoimecha/monster_back.jpg
Facing Backward

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CMHW-01 Battle Guardian
Colonial Mechanized Heavy Walker

Model:
CMHW-BG-01
Class:
-Heavy Battle Walker
Catagory:
-Universal Military Mechanized Walker

Length:
-37 feet
Width:
-22 feet
Height:
-28 feet

==NEW!==
Weight:
Unloaded = 118-125 Tons
Loaded = 184-243 Tons
==NEW!==

Power Plant:
x2 Hydrogen Fuel-Cell Reactor
-10,000 RkW each
-20,000 RkW overall
x4 Fuel-Cell Coolent System
x1 Turbine Coolent Generator
-5,000 kW
Generators:
x1 Heavy Electro-Magnetic Field Generator
-Used for Magnetic Support
-Also used for Defensive Capability
x2 Electro-Magnetic Turbine
-Charging unit for EMF Generator
-Can be used to charge other systems
Top Speed:
-22 mph Unloaded
-14 mph Loaded

Structural Support Systems:
x8 Leg-Based Compressed Support Shocks
-4 each leg
x12 Joint-Based Compressed Support Shocks
-2 each Arm Join
-4 each Knee Joint
-2 each Foot Joint
x4 Water Turbine Pumps
-Circulates Water to all Liquid Weight Supports
-Pumps Water into Liguid Weight Support Shocks
x20 Liquid Weight Support Shocks
-4 at Waist
-4 at Cannon Mount
-2 at Left Arm
-2 at Right Arm
-4 at Left Leg
-4 at Right Leg

Main Equipment:
-Radar:
x1 Type II Microwave Pulse Sensory Radar
-Optical Sensors:
x2 Type IV Universal Optical System
-Electronic Warefare:
x1 Sensory Jammer
x1 EM Jammer
-NBC Protection:
Universal N-B-C Protection
-Top Grade
-100% Protection

AI System:
Mark III E-200 AI System
Crew:
-Three:
Pilot
Gunner
Commander

==UPDATED!==
Weapon Systems:
x4 188-mm Main Artillery-Grade Cannon
------------
x2 Artillery-Cannon Ammo Storage
-85 to 100 High-Explosive Shells
------------
x4 120-mm Secondary Arm-Based Rail Cannon
------------
x1 Rail-Cannon Ammo Storage
-200 to 250 Rounds
------------
x2 Arm-Mounted Viper Missile Launcher
------------
x2 Viper Missile Ammo Storage
-40 to 82 Rounds
------------
^==UPDATED!==^

Armor:
Lightweight Reinforced Titanium

In-Service
--Eight Currently in Active Service--

CBW-01 Battle Guardian
CBW-02 Major Pain
CBW-03 Tactical Grace
CBW-04 Long Tom
CBW-05 Ancient Warrior
CBW-06 Thor's Hammer
CBW-07 Mad Peacemaker
CBW-08 Irrelevent Mercy
06-03-2004, 16:42
-BUMP-

Space Tech - Experimental I am, so I believe this is right for my Nation. Need Fair Role Players, Veteran and Rookies alike, to come and tell me what you think, weather you will acknowledge it or not, or just if its fair or if somethings wrong with it.

Com'On people! :D
06-03-2004, 16:56
-BUMP-
Central Facehuggeria
06-03-2004, 19:31
OOC: Pretty nice, it's from robotech isn't it?

Anyway... a 320mm cannon would have tons of recoil, especially if you fired all four in quick succession. And a 120mm railgun is a bit large. But that is just me.

At least I can tell you put a lot of work into making it your own, unlike others who just rip off a tv show/game/whatever without coming up with their own stats.
07-03-2004, 01:38
OOC:

Yea, but I have too much respect for them to actually just "copy" its stats.

Thanks for the comment, and I will look into changing the Cannon and Rail Gun to a lower mili-meter soon. :D
07-03-2004, 02:11
-BUMP-
Mekanta
07-03-2004, 02:48
-OOC-

It's a Monster class Destroid. I was thinking about stealing that I've watched waaaaay too much Robotech for my own good. If I start humming "We Will Win" because of you, you're dead. I'll reduce both your nations to radioactive dust. ^_^

(I wouldn't really do that, would I? Keeping in mind you haven't really made me mad... >_> <_< >_>)


I agree with all the stuff Central Facehuggeria said. But, technically, you might be able to classify this as Advanced-Modern.

Robotech/Macross is, save hyperspace folding, Advanced-Modern.
07-03-2004, 02:53
OOC:

Okie Dokie?

BTW, indeed it is Advanced Modern, and my Nations is clearly classified as Space-Tech Modern-Experimental. So, it would fit in there somewhere.

Thanks for the comments, keep'em a'comin so I can change whatever and whenever. :D
Communist Likon
07-03-2004, 04:58
ooooooo thats pretty..can i buy some?
07-03-2004, 05:00
I wish I could allow you, yet, sadly, I must retain secrecy to its design, for now.
Hattia
07-03-2004, 05:01
Nice, wouldn't want to have to fight one of those. Though I daresay my modified T-90Hs (With 155mm howitzers mounted on them) could do some damage to it. :0
07-03-2004, 05:10
Kowing your Military, they'd be the best-of-the-best in Hattia, meaning they'd do damage, even if they shot spit at it! Lol! Elite Troops in Hattia, Watch out! :D
Hattia
07-03-2004, 05:20
We have been working on a walker of our own. Perhaps when I get it done, we can trade blueprints?
07-03-2004, 05:23
Hmm....we would like to Co-operate with a Comrade Brethren Ally in every possible way. Therefore, we shall do so. :D

-BUMP-

MORE COMMENTS, PLEASE! :)
Mekanta
07-03-2004, 05:24
"The Holy Empire of Mekanta, as our engineering abilities are better than mere humans, will offer support to any nation wishing to create such a system."
07-03-2004, 05:28
Thank you, and we shall always support our Comrade Brethren Allies Also.
07-03-2004, 20:24
These battlewalkers are now being used for an invasion of a nation on Mother World earth. Be ready for the first Trail of Fire for these machines and their brave crews.
08-03-2004, 02:53
-BUM

Just kidding, actually a Occupation scenerio, but may not happen anyway. :)
Feazanthia
08-03-2004, 03:33
I'd love to buy one to augment my standing forces, but I'm probably too small a nation.

Great idea though.
08-03-2004, 03:41
A new series is coming out soon, very soon most likely, and this size of Battle Walker will be great for your nation FOR AND ONLY FOR defensive purposes. We would seel you only two, thats why we say defensive, cause their ain't enough to make an absolute difference. When you grow, you can ask for more, and we will decide, and if decided yes, shall provide you with more if we have any.

Right now, we only have the Battle Guardian Heavy Battle Walker, for now. Soon, though, more will follow.

I, of course, will Role Play these units FAIRLY with standing Reality Terms in all Universes of Role Plays, mainly and especially this one, since it goes by mostly and almost entirely Real Life conditions.

So.....Keep the commenst and whatnot a'comin'! Like'em so far, and thanks to ALL for commenting whom have! :D
Crossroads Inc
08-03-2004, 03:49
Very good, Very creative, I most like the detail you put in describing the 'Structural Support' systems. Actually I am thankful you ripped the picture from the Old Robotech MAC-II that monster was my all time favorite Mech ;)

Im a Near-Future tech nation, and have been wanting to make some 'Real' Mechs, as opposed to most of the 'Battle Suite' Type mechs most people create here. I would love to begin making my own Mechs with you (again for defense ONLY)

Heres two Id love to put in production if your up for a joint venture:
http://www.geocities.com/Area51/Dimension/1057/mac5.gif
http://www.geocities.com/Area51/Dimension/1057/excaliber.gif
08-03-2004, 03:58
The first Image Link does not work, however the second does. This "Excaliber" is very interesting, and we would like to assist in any modifications or constructions on this. Though we recomment not mass-producing in thousands, this would be an excellent Defense Battle Unit.

We show you our In-Progress design, already in construction:

http://www.mahq.net/mecha/macross/sdfmacross/adr-04-mk10.jpg

BTW, thanks for the compliments. Keep comments and whatnot a'comin, this is really the longest lasting thread I have created that has lasted the...well...longest! Make it a World Record, people! :D
Crossroads Inc
08-03-2004, 04:12
http://www.geocities.com/Area51/Dimension/1057/riftsmonster2.gif

Found the correct image link... Also,

OOC Coments about "Excaliber"
I got this image from a website that had stats, im not sure if thier offical or not, but I didn't like them, for one thing, it said its arms were railguns, I don't know about you, but those ar,s would seem to work a whole lot better as "Vibro-Blades" With a Rail-gun mounted on top of them.

Also, check out the "Rollar Skate" feet, I would image we could make an extreamly Agile/Mobil Slice And Dice Defense mech with a High Powered Partical Cannon. Nifty?
Crossroads Inc
08-03-2004, 04:12
http://www.geocities.com/Area51/Dimension/1057/riftsmonster2.gif

Found the correct image link... Also,

OOC Coments about "Excaliber"
I got this image from a website that had stats, im not sure if thier offical or not, but I didn't like them, for one thing, it said its arms were railguns, I don't know about you, but those ar,s would seem to work a whole lot better as "Vibro-Blades" With a Rail-gun mounted on top of them.

Also, check out the "Rollar Skate" feet, I would image we could make an extreamly Agile/Mobil Slice And Dice Defense mech with a High Powered Partical Cannon. Nifty?
08-03-2004, 04:22
OOC:

Rail-guns are a good type of weapon, as long as you have the right ammunition and capable fireing system. Its great for long, medium, and short ranges, better for medium because short you'd get some splash damage.

The Mech is over-all excellent, and I'd say go ahead and construct it now, you need not my help. :)

TG Me OOC/IC for a discussion, btw, on the subject. :D

IC:

Any more mechs that we could possibly be co-op in? I'd say these mechs are...more advanced than I would pick, intern I'd suggest a design that is not as bulky and huge.

Shall we continue discussions or leave it here?

Keep them comments and whatnot commin in, like the ones so far! :D
08-03-2004, 04:23
OOC:

Rail-guns are a good type of weapon, as long as you have the right ammunition and capable fireing system. Its great for long, medium, and short ranges, better for medium because short you'd get some splash damage.

The Mech is over-all excellent, and I'd say go ahead and construct it now, you need not my help. :)

TG Me OOC/IC for a discussion, btw, on the subject. :D

IC:

Any more mechs that we could possibly be co-op in? I'd say these mechs are...more advanced than I would pick, intern I'd suggest a design that is not as bulky and huge.

Shall we continue discussions or leave it here?

Keep them comments and whatnot commin in, like the ones so far! :D
Kanuckistan
08-03-2004, 05:12
OOC:

I'm only mentioning this because you seem to be trying to keep your tech fairly realistic, but you do realise that large mecha(ie beyond the scale of powered armour) like these are realistly non-viable combatants? Things like their high profile(easier target), comparitivly inefficent motive system(walking vs wheels), higher ground pressure(), and greater surface area(less protection for a given weight of armour) make tanks much more suited for just about any combat role.

Also, your armament is also way too heavy, and configuration rather flawed. The single 120mm smoothbore on modern MBTs have enough recoil to push them back; positioned high above the center of gravity, firing any one of those 340mm artys'll likly knock it on it's metal ass. Articulated arms aren't very stable firing platforms, lible to shift from recoil causing inaccuracy, not to mention the stress that's going to be placed on them, which is lible to quickly bend and warp the joint mechanisims after relativly few shots.

Furthermore is the fact that all the guns are placed in batteries; this means that you either fire them in salve at one target, often a waste of ammo, and causing massive recoil(see above, only alot worse), or you fire them individually, which results in off-axis recoil, causing inaccuracy and additional stress and wear to the mountings. There's a reason modern tanks only have the one gun, afterall.

Then there's the high ground pressure; it's often said that mecha can go where tanks can't, but often this isn't true. A tank's treads provide a comparitivly larger surface area over which the vehicle's mass is distributed, than do most mecha(and that area is halved every time a mecha lifts a foot to take a step); this means you'll have alot more difficulty with most terrain than any tank.

And this massive monster probally weighs a few hundred tons; an M1A2 little more than 60, and for good reason. The Nazis exparimented with superheavy tanks, and, well, they didn't go too well; sinking into the ground, destroying roads, too heavy to cross most bridges, etc.

Finally(atleast for this argument) is the increased surface area; if you want equal protection against attacks, a mecha has, iirc, over 70% more surface area to armour; that means more weight in expensive armouring for the same amount of protection(and you'll need it! Standing tall on the battlefield makes you a target for every gun the enemy has; there's a very good reason modern tanks are squat, to minimise their target profile).


Now, this is only a concern if you're looking to keep things realistic(and I'd love to see someone discover all of the above the hard way); if you're just sticking to near future tech, well, mecha are cool, and realistic implimentation becomes much less of a concern.
08-03-2004, 08:21
OOC:

Thank you for the Comment, Kanuckistan. Allow me to explain why I have chosen this design and what I plan to do with its tonnage soon, perhaps immedietly:

This design, a Battle Walker, represents the capability of a DEFENSIVE unit, which is better suited for artillery in OFFENSIVE. My intention was not to create a unit for Battleing other nations, no, but a Unit to DEFEND Allied and My Nation. Furthermore, it was my intent to use it as a show of force to those who would dare attack my allies, or me. I would warn them with my.....Fleet of.....hmmm.....Fleet of Moder/Future ships which, in terms of design, are either outdated or obsolete to other ships, intern realistic :), and then threaten to occupy with these Monsters.

Anyway, the way it keeps itself up is by initiating a Universal Stabilization, by the Water Shocks and Pressurized Shocks, and many other Realistic Methods. It can fall over, most definetly! However, if used right, it can walk a modest rate to prevent itself from tripping and falling.

Now, the cannons and some specs will be changed, Im tried of this "Big Guns" theory on this guy, I wanted him ( Her?! :shock: ) for defensive to artillery offensive roles, not to be in front lines.

Anyway, I get on spec changes, anymore info PLEASE ask! :) Thanks for asking the first time, lets keep'em a'comin! :D
08-03-2004, 09:08
BUMP!

Questions and Comments PLEASE! :D
08-03-2004, 09:46
-BUMP-
09-03-2004, 03:00
-BUMP-
Feazanthia
09-03-2004, 03:35
As soon as your newer, smaller walkers are finished, I shall purchase a pair from you. The Feazanthian army only defends its homeland or nations that are being bullied unfairly. But please hurry, as I only have a limited amount of resources and I have an Iowa class cruiser and a pair of destroyers on order.

http://www.gwu.edu/~sft/medres.jpg
Commander Feaz C. Macleod
Armed Republic of Feazanthia
09-03-2004, 03:59
We shall get on it quickly, the first four shall be given to you as a.....gift of Friendship between our nations. Note that it shall take one day from Nova Kretani to Sol System even with Sub-Space a way of faster travel. The Modified Buran Space Shuttle will land at one of your air-strips, unload all the nessecarry cargo, then rush back into space, Sub-Spacing back to the Nova-Kretani System.

Once we finish them, this shall occur. Currently we must be able to finish a new ship class soon, which will be most likely our Flagship, and intern be capable of faster Sub-Space Travel with the new Z-II Class Sub-Space drive system, faster and more reliable, if not more capable, than any we have used before.

TG for what YOU want to happen, then we shall discuss.

Continue with comments, please! :D
Feazanthia
09-03-2004, 21:07
To further this bond of friendship, we shall load your ship with twenty-five of our own WARTHOG hover tanks. They are very effective anti-armor, anti-infantry vehicles that can cover any territory.


http://www.gwu.edu/~sft/medres.jpg
Commander Feaz C. Macleod
Armed Republic of Feazanthia
10-03-2004, 01:49
This will indeed be our first Hover-Tanks, we ask you send Images of the tank, and specs, so we can even further this Friendship by sending you a modified version of your tank, specifily for you. :)

Allow us time to ready them, for they are not so quick to make. Thank you, new Comrade Brethren Ally. TeleGram me for all the info you need.

Keep Posting comments, like them so far!
Kanuckistan
10-03-2004, 04:13
Kanuckistan
10-03-2004, 04:20
Still, those walkers are high-profile, low-mobility, high-cost military assets which, by virtue of their size and tonnage, can't go a whole lot of places; slow, easy to target and hit, not overly tough and lible to suffer from a high degree of high wear and tear for aformentioned reasons.

If they see action against a compotent commander, they will likly be amoung your first casualites; if not, they'll likly to become more of a logictical and tactical liability in war. Mounting those individual arty cannons on conventional wheeled or tracked self-propelled gun platforms would be vastly cheaper, easier to position and supply, make for smaller, more mobile targets for the enemy, while giving the battery more redundancy in placing the weapons in seperate vechicles.

Also, shocks may help, but off-axis recoil will still be signifigant, and firing the cannons on it's 'back' in salvos would, by virtue of weapon placment, knock it on it's ass.

They might make a good honour-gaurd and be intimidating, but in combat, they're impracticly large, complicated, expensive, slow, high-profile targets. Their intimidating statue works against them here, for the same reason tanks became known as 'bullet magnets'; they make really, really tempting targets.

Just trying to offer some sound military advice.
11-03-2004, 04:13
Kanuckistan, I thnak you for your continued posting on faults and inefficencies of this new Battle Walker. They are Relevent and Logical, and shall be listened to greatly by our engineers. However, currently, this design has many things hidden, some obvious, other not. The Main one would be the supports on the feet of the Walker, these brace into the ground, preparing for the recoil and allowing a safe and steady, if not slow, firing sequence of its weapons. The second obvious thing is that this Battle Walker is intended for Artillery use, not to be place in the center of combat. The reason for its arm weapons is if an enemy gets too close, and each unit having these cannons offers a vast amount of Artillery Salvos per-unit-mount, meaning there would effectivly be more tracked units than would be needed to match their efficency. Also, these units are capable of being a sound and reliable Artillery Mount, meaning that even as they are Battle-Capable, they are mainly for use at Long Ranges to assist in battle, only to be used up-close in...small...skirmishes and such.

One more thing, they have shocks and recoiling shocks also, so no need to worry there! :D

Thank you much for the comments, please keep'em commin, like how people have been noticing stuff, will correct those things that are indeed faults without a meaning! Thanks, keep posting! :D
Kanuckistan
11-03-2004, 07:07
You might want to reread your last post; alot of it didn't make sense.

Also, remember that if you can hit the enemy with arty, he can do the same to you; one or two hits'd likly total that thing.

But regaurdless, conventional artillery platforms would offer the same firepower, greater all-around flexibility, a lower target profile, and greater redundancy, all at substantially reduced production and maintaince costs.
11-03-2004, 07:21
Indeed, but as I said, more cannons and a stable platform make a difference. Their armor protects them, and indeed a few hits will total them, however, they will not be left undefended.

Keep commentin! :D
11-03-2004, 12:47
-BUMP-
Kanuckistan
12-03-2004, 12:45
Indeed, but as I said, more cannons and a stable platform make a difference. Their armor protects them, and indeed a few hits will total them, however, they will not be left undefended.

Keep commentin! :D

My point is that several conventional tracked or wheeled self-propelled guns could provide more firepower in the form of more, larger cannons, for less cost, dew to the sheer complexity inherent in a walker chasis. The fact that you end up with several seperate vechicles(all of which would be faster, easier to maintain, harder to hit, and easier to conceal in the field), also serves to provide commanders with a much greater amount of flexibility, and prevents a few hits from knocking the entire battery out of commision, as would be the case with the mech.
12-03-2004, 12:59
Thsi project has been canceled due to...well...simple reasons as we have seen. However, please begin commenting in the "Sledgehammer" topic about our newest one, which has been modified only once and has had great success so far.