06-03-2004, 05:32
Space:
This is my most information packed sectors buyers beware! h
Item Descriptions for the ships:
The heavier the weapon the slower the reload rate and swivel/tracking time. There are also different mounts. All have auto tracking to give the most accuracy. Also the larger the weapon mounts the longer the range. Goes from light mount to medium mount to heavy mount to ultra heavy mount to light spinal mount to medium spinal mount to heavy spinal mount to ultra heavy spinal mount.
All have Reajax Fuel Cells and Class VII shielding
Class VII Shielding:
Shield Stopping Power: 53%
Shield Recharge Rate: 3% per second
Hull Space Occupied: 5%
The Hull Damage On the Specs of these weapons are for comparison only. It gives you an idea on how much more powerful one weapon is to the other.
Laser:
Highly focused beams of coherent light that delivers modest damage over long rang.
Weapon recharge rate: 2.5 seconds
Max damage: 7 hull points
Max range: 12,960 Km or 8035.2 miles
Base accuracy: 70%
Mass Driver:
Fires a small mass at tremendous velocity. It has a longer rang than a plasma cannon but is still a short-range weapon. Also of a note is that damage is constant regardless of distance.
Weapon recharge rate: 2.5 seconds
Max damage: 14 hull points
Max range: 9,687 Km or 6005.94 miles
Base accuracy: 50%
Rail Gun:
An improvement over the mass driver, the rail gun fires more and bigger projectiles at much higher velocity at its target, the kinetic energy released on impact is considerable.
Weapon recharge rate: 2.5 seconds
Max damage: 30 hull points
Max range: 11,873 Km or 7361.26 miles
Base accuracy: 50%
Hard Beam:
The hard beam operates by firing highly polarized photons at the target. The Photons release considerable heat energy into the target causing damage.
Weapon recharge rate: 3 seconds
Max Damage: 15 hull points
Max range: 19,874 Km or 12,321.88 miles
Base accuracy: 70%
Hellfire Cannon:
The Hellfire Cannon uses fusion technowledge in a manner wholly different than previously attempted. The resulting weapon is both very powerful and supports an improved range from the previous plasma weapons.
Weapon recharge rate: 2.5 seconds
Max damage: 67 hull points
Max range: 8,832 Km or 5475.84 miles
Base accuracy: 80%
Neutron Blaster:
A Neutron Blaster fires a beam of radiation at long ranges and is highly effective against all know life forms.
Weapon recharge rate: 2.5 seconds
Max damage: 33 hull points also does minor damage to all life forms on the ship.
Max range: 14,349 Km or 8896.38 miles
Base accuracy: 70%
Graviton Beam:
The Graviton Beam streams its damage making it great for taking out small ships but less effective for large ships or ships with powerful shields. Good for point defense.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 49 hull points
Maximum Range: 19,348 Km
Base Accuracy: 70%
Megabolt Cannon:
The Megabolt cannon is an oddity in the Plasma Weapon family in that it couples superheated Plasma with Force Fields in an attempt to give the weapon more range.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 314 Hull Points
Maximum Range: 13,490 Km
Base Accuracy: 80%
Disrupter Cannon:
These cannons fire tremendous bolts of pure energy at medium range targets.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 209 Hull Points
Maximum Range: 18,462 Km
Base Accuracy: 50 %
Disintegration Beam:
The Disintegration Beam seeks to weaken the strong and weak forces which hold atoms together, in this case the atoms belonging to whatever enemy on the receiving end. Damage is not as high as other weapons but it has a long range.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 105 Hull Points
Maximum Range: 24,982 Km
Base Accuracy: 70%
Lightning Field Generator:
The Lightning Field Generator is among the best Point Defense Weapon available. It creates a destructive field around a ship, which focuses energy on incoming space debris or missiles. Able to damage 5 times the number of targets of a laser and almost triple the damage potential per target. This device is an effective defense tool. Unfortunately, it is very limited in usage offensively due to a severally limited range.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 36 Hull Points
Maximum Range: 3,780 Km
Base Accuracy: 90%
Shield Penetration: 70%
Armor Penetration: 70%
Light Field Generator
The light field generator can deflect 50% of incoming attacks. When fired on in absorbs the blast to strengthen itself. Only 50% of the blast is absorbed.
Weapon Recharge Rate: 3 defense points for every 1.5 hull points
Maximum Defense: 200 defense points
Maximum Range: 3590 Km
Shield Penetration: 80%
FDA: This stand for Focus Detection Array, this is the bare bones in detection systems. The FDA lets you see where you have already been and has basic communications on an unbreakable (so far) frequency. All ships have this.
AFDA: This stands for Advanced Focus Detection Array, which has more equipment, and it is more updated with a longer range and better communications.
ECM: This stands for Electronic Countermeasures which gives you a good chance of scrambling another ships target abilities and communications.
ECCM: This stands for Electronic Counter-Countermeasures, which gives you a chance to disrupt a ECMs signals.
ASTS: this stands for Advanced Space Tracking System, which gives the ship that this is on a greater hit chance.
ISEP: stands for Increased Survivability Escape Pods, which gives your evacuation pods more supplies and fuel so that they last longer than normal. They also have a beacon.
The armaments you see are basic, Custom Ordering is available. We will also take contracts for ships over long periods. These ships are built to be fast.
Ships Sizes:
Fighters:
Lancer = 50million (fighter only)(plans will be sold)
Crew: 1, Flyer/gunner
Mass: 160 tons
Max Speed: 225 miles a second
length: 20 meters
Armament: This comes in 3 light mount lasers or 2 at medium mount. Have light Zortrium armor and a very light shield.
Comments: Very fast and best against other fighters and Capital Ships
Cutter = 100million (fighter only)(Plans will be sold)
Crew: 2, Flyer and gunner
Mass: 200 tons
Max Speed: 180 miles a second
length: 25 meters
Armament: This comes in 4 light mount lasers or 2 light mount Mass Drivers. Has Zortrium light armor and a very light shield,
Comments: relatively fast. The best fighter against Capital Ships. Can be used for a sentry.
Light Capital Ships:
Corvette = 5billion (Best at reconnaissance)
Crew: 10, 1 commander, 9 crewmembers
Mass: 951,682 tons
Max Speed: 145 miles a second
length: 650 meters
Armament: This comes in 4 light mount and 4 medium mount lasers or 10 light mount Mass Drivers, 1 light mount disrupter cannon. Has light Zortrium armor and light shielding
Comments: not very fast, best for reconnaissance. Known its capability to carry many mass drivers.
Frigate = 8billion (First freighter and transport capabilities available)
Crew: 45, 1 commander, 5 gunners, 5 system monitors, 4 engineers, 30 crewmembers
Mass: 1,227,523 tons
Max Speed: 140 miles a second
length: 750 meters
Armament: This comes in 8 medium mount lasers, 6 medium Mass Driver mounts, 2 light mount Rail Guns, 2 light mount disrupter cannons, 1 light mount Disintegration Beam. Has standard Zortrium armor with standard shielding.
Comments: best used for light escort, sentry duty and Troop transport, and the first to be able to go through the atmosphere to land on the planet.
Destroyer = 9billion (freighter, long range attack, and short range attack)
Crew: 100, 1 commander, 5 gunners, 10 system monitors, 10 engineers, 74 crewmembers
Mass: 1,903,364 tons
Max Speed: 140 miles a second
length: 1,000 meters
Armament: This comes in 12 heavy mount lasers, 8 heavy mount Mass Drivers, 8 Medium mount Rail Guns, 4 light mount Hard Beams, 1 light mount Megabolt Cannon. Has medium Zortrium armor and standard shielding.
Comments: For the heaviest of the Light Capital ship class it is also the most versatile platform available to its class.
Capital Ships:
Light Cruiser = 10billion (freighter, long range attack, short range attack, carrier and heavy reconnaissance)
Crew: 300, 1 Admiral, 1 Captain, 3 commanders, 50 gunners, 50 system monitors, 50 engineers, and 145 crew members.
Mass: 3,150,663 tons
Max Speed: 140 miles a second
length: 1,750 meters
Armament: This comes with 16 medium mount lasers, 12 heavy mount Mass Drivers, 12 Medium mount Rail Guns, 4 Medium mount Hard Beams, 4 light mount disintegration beams, 2 light mount megabolt Cannons, 25 Lancer fighters. Has medium Duranium armor and medium shielding.
Comments: This is also known for its versatility because it can carry fighters. It can also carry more specialized electronic equipment including ECM and ECCM
Cruiser = 15billion (freighter, long range attack, short range specialty, carrier)
Crew: 400, 1 Admiral, 2 Captains, 4 commanders, 60 gunners, 60 system monitors, 60 engineers and 213 crew members.
Mass: 3,935,751 tons
Max Speed: 130 miles a second
length: 2,000 meters
Armament: This is a brother of the Light cruiser and it can carry 16 heavy mount lasers, 16 heavy mount Mass Drivers, 20 heavy Rail Guns and 10 heavy mount Hard beams, 5 medium mount Megabolt cannons, 5 medium mount Disrupter Cannons, 4 medium mount disintegration beams, 40 Lancer Fighters. Has medium Duranium armor and medium shielding.
Comment: This particular Capital ship has good short range attack for its class which when you get close enough t the target it can decimate it. We recommend long-range support. Very similar to the Light Cruiser.
Battle Cruiser = 20billion (Freighter, long range attack, short range attack)
Crew: 500, 1 Admiral, 2 Captains, 5 commanders, 70 gunners, 70 system monitors, 90 engineers, and 262 crew members.
Mass: 4,501,326 tons
Max Speed: 120 miles a second.
Length: 2,200 meters
Armament: This can carry 16 Spinal mount lasers, 16 heavy mount Mass Drivers, 12 spinal mount Rail guns, 10 heavy mount Hard beams, 8 medium mount Neutron blasters, 5 medium mount Megabolt Cannons, 5 medium mount Disrupter Cannons, 2 heavy mount Disintegration beams. Has heavy Duranium armor and advanced standard shielding.
Comments: This particular class of ship can incorporate the new Neutron Blaster when its predecessors cannot. This has a good advantage.
Dread Cruiser = 25billion (Good mixture of all)
Crew: 600, 1 Admiral, 3 Captains, 6 commanders, 80 gunners, 80 system monitors, 100 engineers. 330 crewmembers.
Mass: 5,209,871,501 tons
Max Speed: 120 miles a second
length: 2,500 meters
Armament: 20 spinal mount lasers, 16 spinal mount Mass Drivers, 16 heavy mount Rail guns, 4 heavy mount Neutron blasters, 10 medium mount megabolt Cannons, 5 heavy mount Disrupter cannons, 2 Ultra Heavy mount Disintegration Beams. Has heavy Duranium armor and advanced heavy shielding.
Comments: This ship forms the backbone of the Space fleet as it has a revolutionary design, which makes it a lot quicker to make, but still has a massive payload.
Dreadnought = 30billion (Backbone of the fleet)
Crew: 900, 1 Admiral, 5 Captains, 9 commanders, 100 gunners, 100 system monitors, 100 engineers, 240 pilots, 345 crew members.
Mass: 5,902,651 tons
Max Speed: 110 miles a second
length: 2,650 meters
Armament: 30 Spinal mount Lasers, 20 spinal mount Mass Drivers, 20 heavy mount rail guns, 8 heavy mount Hard Beams, 8 heavy mount Neutron blasters, 120 Cutter fighters. Has heavy Duranium armor and advanced heavy shielding. Also has AFDA, ECM, and ECCM
Comments: very large and a good price. Also has a good mixture of advanced systems, which gives it a higher survivability rate.
Battleship = 40billion (Similar to Dreadnought but has more armament, missile capable)
Crew: 1250, 1 Admiral, 6 Captains, 12 commanders, 120 gunners, 140 system monitors, 140 engineers, 240 pilots, 591 Crew members
Mass: 6,443,002 tons
Max Speed: 110 miles a second
length: 2,800 meters
Armament: 40 Heavy spinal mount lasers, 30 heavy spinal mount mass drivers, 20 Spinal mount Rail guns, 16 heavy mount Hard beam, 4 heavy mount Neutron blasters, 5 heavy mount Megabolt Cannons, 5 heavy mount Disrupter Cannons, 100 Lightning Field Generators, 120 Cutter fighters. Has advanced heavy Duranium armor and advanced heavy shielding. Also has AFDA and ECM
Comments: One of the largest ships at a reasonable price it does not have a lot of new armament but it carries more.
Heavy Capital Ships:
Titan = 50billion (It’s named Titan for a reason, missile capable)
Crew: 1800, 1 Admiral, 9 Captains, 18 commanders, 160 gunners, 150 system monitors, 150 engineers, 300 pilots, 1012 crew members
Mass: 6,907,311 tons
Max Speed: 100 miles per second
Length: 3,000 meters
Armament: 50 ultra heavy spinal mount Lasers, 30 Ultra heavy spinal mount Mass drivers, 20 heavy spinal Rail guns, 40 Heavy mount hard beams, 10 heavy mount Neutron blasters, 5 heavy mount Megabolt Cannons, 5 Ultra heavy mount Disruptor Cannons, 100 Lightning Field Generator Turrets, 150 cutters. Has advanced heavy Duranium armor and advanced heavy shielding. Also, have AFDA and ECM.
Comments: This is a large ship and it has a large payload so it is good to have a few of these around in a large space battle.
Behemoth = 60billion (You have power if you have this, missile capable)
Crew: 2600, 1 Admiral, 13 Captains, 26 commanders, 160 gunners, 200 system monitors, 200 engineers, 400 pilots and 1000 crew members.
Mass: 7,360,970 tons
Max Speed: 95 miles per second
length: 3,200 meters
Armament: Has 60 ultra heavy spinal mount lasers, 40 ultra heavy spinal mount Mass drivers, 30 heavy spinal mount Rail guns, 40 heavy spinal mount Hard Beams, 10 heavy mount Neutron blasters, 5 heavy mount Megabolt Cannons, 5 Medium mount Disrupter Cannons, 5 heavy mount Disintegration beams 200 Lightning Field Generator turrets, and 200 cutters, Has advanced ultra heavy duranium armor and Advanced heavy shielding. Also, have AFDA, ECM, ECCM, and ISEP.
Comments: If you need power but do not want to pay the extra buck then hear it is.
Leviathan = 70billion (very heavily armed, missile capable)
Crew: 5,200, 1 Admiral, 26 Captains, 52 commanders, 400 gunners, 300 system monitors, 300 engineers, 600 pilots and 3521 crew members
Mass: 8,921,932 tons
Max Speed: 90 miles per second
Length: 3,800 meters
Armament: Has 70 ultra heavy spinal mount lasers, 50 ultra heavy spinal mount Mass drivers, 40 ultra heavy spinal mount Rail guns, 40 ultra heavy spinal mount Hard Beams, 20 ultra heavy spinal mount Neutron blasters, 20 ultra heavy spinal mount Hellfire cannons, 20 Ultra Heavy mount Megabolt Cannons, 20 Ultra Heavy mount Disintegration beams, 20 ultra Heavy mount Disrupter Cannons, 200 Lightning Field Generator turrets, and 300 cutters, Has advanced ultra heavy duranium armor and Advanced ultra heavy shielding. Also, have AFDA, ECM, ECCM, ISEP, and ASTS.
Comments: This has the hellfire Cannon that can decimate a Titan. Also, have all of the advanced systems making it the best ship out there.
Levlothian= 200 billion max order of one per customer (My biggest)
Crew: 10,400, 1 Admiral, 52 Captains, 102 commanders, 800 gunners, 600 system monitors, 600 engineers, 1200 pilots and 7042 crew members
Mass: 17,843,864 tons
Max Speed: 90 miles per second (after max acceleration)
Length: 7,600 meters
Armament: Has 140 ultra heavy spinal mount lasers, 100 ultra heavy spinal mount Mass drivers, 80 ultra heavy spinal mount Rail guns, 80 ultra heavy spinal mount Hard Beams, 40 ultra heavy spinal mount Neutron blasters, 40 ultra heavy spinal mount Hellfire cannons, 40 Ultra Heavy Spinal mount Megabolt cannons, 30 Ultra Heavy mount, Disrupter Cannons, 30 Ultra heavy mount Disintegration beams, 400 Lightning Field Generator turrets, and 600 cutters, Has advanced ultra heavy Duranium/Lithonium armor and Advanced ultra heavy Plasmolysis shielding.
Also, have AFDA, ECM, ECCM, ISEP, and ASTS.
Comments: The next generation of a new class.
Stations:
Heavy Star Fortress= 400 billion
Crew: 20,800, 1 Admiral, 104 Captains, 204 Commanders, 1600 gunners, 1200 System monitors, 1200 engineers, 1000 Repairmen, 2000 pilots, 13,491 crew members
Mass: 35,697,728 tons
Max Speed: 10 miles per second Length: 7,600 meters, Width: 7,600 meters, Height: 2,000 meters, has a circle top with a needle point at the bottom.
Armament: Has 280 ultra heavy spinal mount lasers, 200 ultra heavy spinal mount Mass drivers, 160 ultra heavy spinal mount Rail guns, 160 ultra heavy spinal mount Hard Beams, 80 ultra heavy spinal mount Neutron blasters, 60 ultra heavy spinal mount Hellfire cannons, 40 Ultra Heavy mount Megabolt Cannons, 20 Ultra Heavy mount Disintegration Beams, 400 Lightning Field Generator Turrets, and 1200 cutters, Has advanced ultra heavy Duranium/Lithonium armor and Advanced ultra heavy Plasmolysis shielding. Also, have AFDA, ECM, ECCM, ISEP, and ASTS.
Comments: A space station that can repair and refit anything in these ship classes. It can be put anywhere in the galaxy and stay in than position because it has a slight engine speed. Very heavily armed and dangerous.
Transports:
Each cargo hold can carry 30,000 liquid or solid assets, or 3,000 soldiers. You can customize. Do not go above the hold numbers on the ships or the capacity.
Light Cargo Transport Ship or LCTS= 2 billion
Crew: 75, 1 Captain, 5 gunners, 5 system monitors, 5 engineers, 10 cargo packagers, 1 Diplomat, 49 crew members
Mass: 136,938 tons, 3 Cargo holds, can carry 30,000 tons of liquid assets in one and 30,000 tons of solid assets in the other, Can also carry 3,000 troops with complete equipment including vehicles, with tie down loops on all sides of the cargo hold for the equipment. It also has complete living facilities for the soldiers
Max speed: 200 miles per second.
Armament: 4 heavy mount lasers, 4 medium Mass Drivers, 2 light rail gun. Has standard Zortruim armor with light shielding.
Comments: this is best used for resuppling the smaller ships and for moving stuff between the larger ships. In addition, it has a diplomat on board for face-to-face negotiations. Can outrun bigger ships so it is good for smuggling.
Medium Cargo Transport Ship or MCTS= 3 billion
Crew: 250, 1 Captain, 20 gunners, 20 system monitors, 20 engineers, 30 cargo packagers, and 159 crew members.
Mass: 356,912 tons, 9 Cargo holds with 4 at 30,000 ton liquid assets, 3 at 30,000 ton solid assets and the other 2 can carry 6,000 troops with complete equipment including vehicles, with tie down loops on all sides of the cargo hold for the equipment. It also has complete living facilities for the soldiers
Max speed: 140 miles per second
Armament: 8 medium mount lasers, 8 medium mount Mass Drivers, 4 light mount Rail Guns, and 4 light mount Hard Beams. Also has medium Duranium armor and heavy shielding.
Comments: This ship is good as a main cargo carrier for smaller fleets and is good for larger but the next class is best for large fleets or long expeditions. This is a good in between planet transport.
Large Cargo Transport Ship or LCTS= 4 billion
Crew: 700, 1 Captain, 60 gunners, 60 system monitors, 60 engineers, 200 cargo packagers, 20 pilots, 299 crew members.
Mass: 1,932,782 tons, 60 cargo holds with 25 at 30,000 ton liquid assets, 25 at 30,000 ton solid assets, and the other 10 can hold 30,000 troops with complete equipment including vehicles, with tie down loops on all sides of the cargo hold for the equipment. It also has complete living facilities for the soldiers
Max speed: 90 miles per second
Armament: 12 heavy mount lasers, 8 heavy mount Mass Drivers, 4 spinal mount Rail guns, 10 cutters and 100 point-defense guns. It has Heavy Duranium armor and advanced heavy shielding.
Comments: if you need supplies and do not have anything to carry them with then buy one of these. In addition, this can be customized to hold just one type of supply, like solid, liquid, or troops. Cannot enter and re-enter atmospheres.
The reason for the smaller cargo holds is if it is hit and gets through the shield and the hold rips open you do not lose all of your supplies. Part of the reason why the transports are so cheap is because they do not have a lot of weaponry and they are relatively small. I mean how many people do you know would need 1,500,000 tons of supplies, and that is only on one ship.
Carriers:
Centennial Class Carrier or CCC= 30 billion (Carry’s a lot of fighters, missile capable)
Crew: 2,900, 1 Admiral, 29 commanders, 100 gunners, 100 engineers, 100 system monitors, 320 pilots, 400 crew members
Mass: 4,394,618 tons
Max Speed: 120 miles per second
Armament: 8 ultra heavy mount lasers, 8 ultra heavy mass drivers, 8 light mount rail guns, 4 light mount hard beams, 100 flak turrets, 100 Lightning Field Generator turrets, Has Ultra heavy Duranium armor and advanced heavy shielding, As far as fighters it has 1,000 Cutters and 1,200 Lancers.
Comments: If you need many fighters, cause they can be deadly in large numbers, than this is the ship you should get. It has just as many fighters as 7.5 leviathan class capital ships would. That is why the large ships have point defense
Planetary:
T.R.A.P.S Logistics System
T.R.A.P.S- Transporter Relocation and Provisions Synthesizer is an instillation that can be put with any military to increase its effective capability and area of influence. Military supplies and ordnance, personnel, even vehicles and small craft can all be relocated on demand using this system. The synthesizer can also create ammunition and explosive ordnance as needed, if it is supplied with sufficient external power.
Price: 500 million per T.R.A.P.S Logistic System
Just as a example at 1 times Earths gravity it would take 5 days at 90 miles (with no starting burn) a second to get to mars at its closest approach form Earth. That is on conventional burners not Sub-Light drives.
This is my most information packed sectors buyers beware! h
Item Descriptions for the ships:
The heavier the weapon the slower the reload rate and swivel/tracking time. There are also different mounts. All have auto tracking to give the most accuracy. Also the larger the weapon mounts the longer the range. Goes from light mount to medium mount to heavy mount to ultra heavy mount to light spinal mount to medium spinal mount to heavy spinal mount to ultra heavy spinal mount.
All have Reajax Fuel Cells and Class VII shielding
Class VII Shielding:
Shield Stopping Power: 53%
Shield Recharge Rate: 3% per second
Hull Space Occupied: 5%
The Hull Damage On the Specs of these weapons are for comparison only. It gives you an idea on how much more powerful one weapon is to the other.
Laser:
Highly focused beams of coherent light that delivers modest damage over long rang.
Weapon recharge rate: 2.5 seconds
Max damage: 7 hull points
Max range: 12,960 Km or 8035.2 miles
Base accuracy: 70%
Mass Driver:
Fires a small mass at tremendous velocity. It has a longer rang than a plasma cannon but is still a short-range weapon. Also of a note is that damage is constant regardless of distance.
Weapon recharge rate: 2.5 seconds
Max damage: 14 hull points
Max range: 9,687 Km or 6005.94 miles
Base accuracy: 50%
Rail Gun:
An improvement over the mass driver, the rail gun fires more and bigger projectiles at much higher velocity at its target, the kinetic energy released on impact is considerable.
Weapon recharge rate: 2.5 seconds
Max damage: 30 hull points
Max range: 11,873 Km or 7361.26 miles
Base accuracy: 50%
Hard Beam:
The hard beam operates by firing highly polarized photons at the target. The Photons release considerable heat energy into the target causing damage.
Weapon recharge rate: 3 seconds
Max Damage: 15 hull points
Max range: 19,874 Km or 12,321.88 miles
Base accuracy: 70%
Hellfire Cannon:
The Hellfire Cannon uses fusion technowledge in a manner wholly different than previously attempted. The resulting weapon is both very powerful and supports an improved range from the previous plasma weapons.
Weapon recharge rate: 2.5 seconds
Max damage: 67 hull points
Max range: 8,832 Km or 5475.84 miles
Base accuracy: 80%
Neutron Blaster:
A Neutron Blaster fires a beam of radiation at long ranges and is highly effective against all know life forms.
Weapon recharge rate: 2.5 seconds
Max damage: 33 hull points also does minor damage to all life forms on the ship.
Max range: 14,349 Km or 8896.38 miles
Base accuracy: 70%
Graviton Beam:
The Graviton Beam streams its damage making it great for taking out small ships but less effective for large ships or ships with powerful shields. Good for point defense.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 49 hull points
Maximum Range: 19,348 Km
Base Accuracy: 70%
Megabolt Cannon:
The Megabolt cannon is an oddity in the Plasma Weapon family in that it couples superheated Plasma with Force Fields in an attempt to give the weapon more range.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 314 Hull Points
Maximum Range: 13,490 Km
Base Accuracy: 80%
Disrupter Cannon:
These cannons fire tremendous bolts of pure energy at medium range targets.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 209 Hull Points
Maximum Range: 18,462 Km
Base Accuracy: 50 %
Disintegration Beam:
The Disintegration Beam seeks to weaken the strong and weak forces which hold atoms together, in this case the atoms belonging to whatever enemy on the receiving end. Damage is not as high as other weapons but it has a long range.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 105 Hull Points
Maximum Range: 24,982 Km
Base Accuracy: 70%
Lightning Field Generator:
The Lightning Field Generator is among the best Point Defense Weapon available. It creates a destructive field around a ship, which focuses energy on incoming space debris or missiles. Able to damage 5 times the number of targets of a laser and almost triple the damage potential per target. This device is an effective defense tool. Unfortunately, it is very limited in usage offensively due to a severally limited range.
Weapon Recharge Rate: 2.5 secs
Maximum Damage: 36 Hull Points
Maximum Range: 3,780 Km
Base Accuracy: 90%
Shield Penetration: 70%
Armor Penetration: 70%
Light Field Generator
The light field generator can deflect 50% of incoming attacks. When fired on in absorbs the blast to strengthen itself. Only 50% of the blast is absorbed.
Weapon Recharge Rate: 3 defense points for every 1.5 hull points
Maximum Defense: 200 defense points
Maximum Range: 3590 Km
Shield Penetration: 80%
FDA: This stand for Focus Detection Array, this is the bare bones in detection systems. The FDA lets you see where you have already been and has basic communications on an unbreakable (so far) frequency. All ships have this.
AFDA: This stands for Advanced Focus Detection Array, which has more equipment, and it is more updated with a longer range and better communications.
ECM: This stands for Electronic Countermeasures which gives you a good chance of scrambling another ships target abilities and communications.
ECCM: This stands for Electronic Counter-Countermeasures, which gives you a chance to disrupt a ECMs signals.
ASTS: this stands for Advanced Space Tracking System, which gives the ship that this is on a greater hit chance.
ISEP: stands for Increased Survivability Escape Pods, which gives your evacuation pods more supplies and fuel so that they last longer than normal. They also have a beacon.
The armaments you see are basic, Custom Ordering is available. We will also take contracts for ships over long periods. These ships are built to be fast.
Ships Sizes:
Fighters:
Lancer = 50million (fighter only)(plans will be sold)
Crew: 1, Flyer/gunner
Mass: 160 tons
Max Speed: 225 miles a second
length: 20 meters
Armament: This comes in 3 light mount lasers or 2 at medium mount. Have light Zortrium armor and a very light shield.
Comments: Very fast and best against other fighters and Capital Ships
Cutter = 100million (fighter only)(Plans will be sold)
Crew: 2, Flyer and gunner
Mass: 200 tons
Max Speed: 180 miles a second
length: 25 meters
Armament: This comes in 4 light mount lasers or 2 light mount Mass Drivers. Has Zortrium light armor and a very light shield,
Comments: relatively fast. The best fighter against Capital Ships. Can be used for a sentry.
Light Capital Ships:
Corvette = 5billion (Best at reconnaissance)
Crew: 10, 1 commander, 9 crewmembers
Mass: 951,682 tons
Max Speed: 145 miles a second
length: 650 meters
Armament: This comes in 4 light mount and 4 medium mount lasers or 10 light mount Mass Drivers, 1 light mount disrupter cannon. Has light Zortrium armor and light shielding
Comments: not very fast, best for reconnaissance. Known its capability to carry many mass drivers.
Frigate = 8billion (First freighter and transport capabilities available)
Crew: 45, 1 commander, 5 gunners, 5 system monitors, 4 engineers, 30 crewmembers
Mass: 1,227,523 tons
Max Speed: 140 miles a second
length: 750 meters
Armament: This comes in 8 medium mount lasers, 6 medium Mass Driver mounts, 2 light mount Rail Guns, 2 light mount disrupter cannons, 1 light mount Disintegration Beam. Has standard Zortrium armor with standard shielding.
Comments: best used for light escort, sentry duty and Troop transport, and the first to be able to go through the atmosphere to land on the planet.
Destroyer = 9billion (freighter, long range attack, and short range attack)
Crew: 100, 1 commander, 5 gunners, 10 system monitors, 10 engineers, 74 crewmembers
Mass: 1,903,364 tons
Max Speed: 140 miles a second
length: 1,000 meters
Armament: This comes in 12 heavy mount lasers, 8 heavy mount Mass Drivers, 8 Medium mount Rail Guns, 4 light mount Hard Beams, 1 light mount Megabolt Cannon. Has medium Zortrium armor and standard shielding.
Comments: For the heaviest of the Light Capital ship class it is also the most versatile platform available to its class.
Capital Ships:
Light Cruiser = 10billion (freighter, long range attack, short range attack, carrier and heavy reconnaissance)
Crew: 300, 1 Admiral, 1 Captain, 3 commanders, 50 gunners, 50 system monitors, 50 engineers, and 145 crew members.
Mass: 3,150,663 tons
Max Speed: 140 miles a second
length: 1,750 meters
Armament: This comes with 16 medium mount lasers, 12 heavy mount Mass Drivers, 12 Medium mount Rail Guns, 4 Medium mount Hard Beams, 4 light mount disintegration beams, 2 light mount megabolt Cannons, 25 Lancer fighters. Has medium Duranium armor and medium shielding.
Comments: This is also known for its versatility because it can carry fighters. It can also carry more specialized electronic equipment including ECM and ECCM
Cruiser = 15billion (freighter, long range attack, short range specialty, carrier)
Crew: 400, 1 Admiral, 2 Captains, 4 commanders, 60 gunners, 60 system monitors, 60 engineers and 213 crew members.
Mass: 3,935,751 tons
Max Speed: 130 miles a second
length: 2,000 meters
Armament: This is a brother of the Light cruiser and it can carry 16 heavy mount lasers, 16 heavy mount Mass Drivers, 20 heavy Rail Guns and 10 heavy mount Hard beams, 5 medium mount Megabolt cannons, 5 medium mount Disrupter Cannons, 4 medium mount disintegration beams, 40 Lancer Fighters. Has medium Duranium armor and medium shielding.
Comment: This particular Capital ship has good short range attack for its class which when you get close enough t the target it can decimate it. We recommend long-range support. Very similar to the Light Cruiser.
Battle Cruiser = 20billion (Freighter, long range attack, short range attack)
Crew: 500, 1 Admiral, 2 Captains, 5 commanders, 70 gunners, 70 system monitors, 90 engineers, and 262 crew members.
Mass: 4,501,326 tons
Max Speed: 120 miles a second.
Length: 2,200 meters
Armament: This can carry 16 Spinal mount lasers, 16 heavy mount Mass Drivers, 12 spinal mount Rail guns, 10 heavy mount Hard beams, 8 medium mount Neutron blasters, 5 medium mount Megabolt Cannons, 5 medium mount Disrupter Cannons, 2 heavy mount Disintegration beams. Has heavy Duranium armor and advanced standard shielding.
Comments: This particular class of ship can incorporate the new Neutron Blaster when its predecessors cannot. This has a good advantage.
Dread Cruiser = 25billion (Good mixture of all)
Crew: 600, 1 Admiral, 3 Captains, 6 commanders, 80 gunners, 80 system monitors, 100 engineers. 330 crewmembers.
Mass: 5,209,871,501 tons
Max Speed: 120 miles a second
length: 2,500 meters
Armament: 20 spinal mount lasers, 16 spinal mount Mass Drivers, 16 heavy mount Rail guns, 4 heavy mount Neutron blasters, 10 medium mount megabolt Cannons, 5 heavy mount Disrupter cannons, 2 Ultra Heavy mount Disintegration Beams. Has heavy Duranium armor and advanced heavy shielding.
Comments: This ship forms the backbone of the Space fleet as it has a revolutionary design, which makes it a lot quicker to make, but still has a massive payload.
Dreadnought = 30billion (Backbone of the fleet)
Crew: 900, 1 Admiral, 5 Captains, 9 commanders, 100 gunners, 100 system monitors, 100 engineers, 240 pilots, 345 crew members.
Mass: 5,902,651 tons
Max Speed: 110 miles a second
length: 2,650 meters
Armament: 30 Spinal mount Lasers, 20 spinal mount Mass Drivers, 20 heavy mount rail guns, 8 heavy mount Hard Beams, 8 heavy mount Neutron blasters, 120 Cutter fighters. Has heavy Duranium armor and advanced heavy shielding. Also has AFDA, ECM, and ECCM
Comments: very large and a good price. Also has a good mixture of advanced systems, which gives it a higher survivability rate.
Battleship = 40billion (Similar to Dreadnought but has more armament, missile capable)
Crew: 1250, 1 Admiral, 6 Captains, 12 commanders, 120 gunners, 140 system monitors, 140 engineers, 240 pilots, 591 Crew members
Mass: 6,443,002 tons
Max Speed: 110 miles a second
length: 2,800 meters
Armament: 40 Heavy spinal mount lasers, 30 heavy spinal mount mass drivers, 20 Spinal mount Rail guns, 16 heavy mount Hard beam, 4 heavy mount Neutron blasters, 5 heavy mount Megabolt Cannons, 5 heavy mount Disrupter Cannons, 100 Lightning Field Generators, 120 Cutter fighters. Has advanced heavy Duranium armor and advanced heavy shielding. Also has AFDA and ECM
Comments: One of the largest ships at a reasonable price it does not have a lot of new armament but it carries more.
Heavy Capital Ships:
Titan = 50billion (It’s named Titan for a reason, missile capable)
Crew: 1800, 1 Admiral, 9 Captains, 18 commanders, 160 gunners, 150 system monitors, 150 engineers, 300 pilots, 1012 crew members
Mass: 6,907,311 tons
Max Speed: 100 miles per second
Length: 3,000 meters
Armament: 50 ultra heavy spinal mount Lasers, 30 Ultra heavy spinal mount Mass drivers, 20 heavy spinal Rail guns, 40 Heavy mount hard beams, 10 heavy mount Neutron blasters, 5 heavy mount Megabolt Cannons, 5 Ultra heavy mount Disruptor Cannons, 100 Lightning Field Generator Turrets, 150 cutters. Has advanced heavy Duranium armor and advanced heavy shielding. Also, have AFDA and ECM.
Comments: This is a large ship and it has a large payload so it is good to have a few of these around in a large space battle.
Behemoth = 60billion (You have power if you have this, missile capable)
Crew: 2600, 1 Admiral, 13 Captains, 26 commanders, 160 gunners, 200 system monitors, 200 engineers, 400 pilots and 1000 crew members.
Mass: 7,360,970 tons
Max Speed: 95 miles per second
length: 3,200 meters
Armament: Has 60 ultra heavy spinal mount lasers, 40 ultra heavy spinal mount Mass drivers, 30 heavy spinal mount Rail guns, 40 heavy spinal mount Hard Beams, 10 heavy mount Neutron blasters, 5 heavy mount Megabolt Cannons, 5 Medium mount Disrupter Cannons, 5 heavy mount Disintegration beams 200 Lightning Field Generator turrets, and 200 cutters, Has advanced ultra heavy duranium armor and Advanced heavy shielding. Also, have AFDA, ECM, ECCM, and ISEP.
Comments: If you need power but do not want to pay the extra buck then hear it is.
Leviathan = 70billion (very heavily armed, missile capable)
Crew: 5,200, 1 Admiral, 26 Captains, 52 commanders, 400 gunners, 300 system monitors, 300 engineers, 600 pilots and 3521 crew members
Mass: 8,921,932 tons
Max Speed: 90 miles per second
Length: 3,800 meters
Armament: Has 70 ultra heavy spinal mount lasers, 50 ultra heavy spinal mount Mass drivers, 40 ultra heavy spinal mount Rail guns, 40 ultra heavy spinal mount Hard Beams, 20 ultra heavy spinal mount Neutron blasters, 20 ultra heavy spinal mount Hellfire cannons, 20 Ultra Heavy mount Megabolt Cannons, 20 Ultra Heavy mount Disintegration beams, 20 ultra Heavy mount Disrupter Cannons, 200 Lightning Field Generator turrets, and 300 cutters, Has advanced ultra heavy duranium armor and Advanced ultra heavy shielding. Also, have AFDA, ECM, ECCM, ISEP, and ASTS.
Comments: This has the hellfire Cannon that can decimate a Titan. Also, have all of the advanced systems making it the best ship out there.
Levlothian= 200 billion max order of one per customer (My biggest)
Crew: 10,400, 1 Admiral, 52 Captains, 102 commanders, 800 gunners, 600 system monitors, 600 engineers, 1200 pilots and 7042 crew members
Mass: 17,843,864 tons
Max Speed: 90 miles per second (after max acceleration)
Length: 7,600 meters
Armament: Has 140 ultra heavy spinal mount lasers, 100 ultra heavy spinal mount Mass drivers, 80 ultra heavy spinal mount Rail guns, 80 ultra heavy spinal mount Hard Beams, 40 ultra heavy spinal mount Neutron blasters, 40 ultra heavy spinal mount Hellfire cannons, 40 Ultra Heavy Spinal mount Megabolt cannons, 30 Ultra Heavy mount, Disrupter Cannons, 30 Ultra heavy mount Disintegration beams, 400 Lightning Field Generator turrets, and 600 cutters, Has advanced ultra heavy Duranium/Lithonium armor and Advanced ultra heavy Plasmolysis shielding.
Also, have AFDA, ECM, ECCM, ISEP, and ASTS.
Comments: The next generation of a new class.
Stations:
Heavy Star Fortress= 400 billion
Crew: 20,800, 1 Admiral, 104 Captains, 204 Commanders, 1600 gunners, 1200 System monitors, 1200 engineers, 1000 Repairmen, 2000 pilots, 13,491 crew members
Mass: 35,697,728 tons
Max Speed: 10 miles per second Length: 7,600 meters, Width: 7,600 meters, Height: 2,000 meters, has a circle top with a needle point at the bottom.
Armament: Has 280 ultra heavy spinal mount lasers, 200 ultra heavy spinal mount Mass drivers, 160 ultra heavy spinal mount Rail guns, 160 ultra heavy spinal mount Hard Beams, 80 ultra heavy spinal mount Neutron blasters, 60 ultra heavy spinal mount Hellfire cannons, 40 Ultra Heavy mount Megabolt Cannons, 20 Ultra Heavy mount Disintegration Beams, 400 Lightning Field Generator Turrets, and 1200 cutters, Has advanced ultra heavy Duranium/Lithonium armor and Advanced ultra heavy Plasmolysis shielding. Also, have AFDA, ECM, ECCM, ISEP, and ASTS.
Comments: A space station that can repair and refit anything in these ship classes. It can be put anywhere in the galaxy and stay in than position because it has a slight engine speed. Very heavily armed and dangerous.
Transports:
Each cargo hold can carry 30,000 liquid or solid assets, or 3,000 soldiers. You can customize. Do not go above the hold numbers on the ships or the capacity.
Light Cargo Transport Ship or LCTS= 2 billion
Crew: 75, 1 Captain, 5 gunners, 5 system monitors, 5 engineers, 10 cargo packagers, 1 Diplomat, 49 crew members
Mass: 136,938 tons, 3 Cargo holds, can carry 30,000 tons of liquid assets in one and 30,000 tons of solid assets in the other, Can also carry 3,000 troops with complete equipment including vehicles, with tie down loops on all sides of the cargo hold for the equipment. It also has complete living facilities for the soldiers
Max speed: 200 miles per second.
Armament: 4 heavy mount lasers, 4 medium Mass Drivers, 2 light rail gun. Has standard Zortruim armor with light shielding.
Comments: this is best used for resuppling the smaller ships and for moving stuff between the larger ships. In addition, it has a diplomat on board for face-to-face negotiations. Can outrun bigger ships so it is good for smuggling.
Medium Cargo Transport Ship or MCTS= 3 billion
Crew: 250, 1 Captain, 20 gunners, 20 system monitors, 20 engineers, 30 cargo packagers, and 159 crew members.
Mass: 356,912 tons, 9 Cargo holds with 4 at 30,000 ton liquid assets, 3 at 30,000 ton solid assets and the other 2 can carry 6,000 troops with complete equipment including vehicles, with tie down loops on all sides of the cargo hold for the equipment. It also has complete living facilities for the soldiers
Max speed: 140 miles per second
Armament: 8 medium mount lasers, 8 medium mount Mass Drivers, 4 light mount Rail Guns, and 4 light mount Hard Beams. Also has medium Duranium armor and heavy shielding.
Comments: This ship is good as a main cargo carrier for smaller fleets and is good for larger but the next class is best for large fleets or long expeditions. This is a good in between planet transport.
Large Cargo Transport Ship or LCTS= 4 billion
Crew: 700, 1 Captain, 60 gunners, 60 system monitors, 60 engineers, 200 cargo packagers, 20 pilots, 299 crew members.
Mass: 1,932,782 tons, 60 cargo holds with 25 at 30,000 ton liquid assets, 25 at 30,000 ton solid assets, and the other 10 can hold 30,000 troops with complete equipment including vehicles, with tie down loops on all sides of the cargo hold for the equipment. It also has complete living facilities for the soldiers
Max speed: 90 miles per second
Armament: 12 heavy mount lasers, 8 heavy mount Mass Drivers, 4 spinal mount Rail guns, 10 cutters and 100 point-defense guns. It has Heavy Duranium armor and advanced heavy shielding.
Comments: if you need supplies and do not have anything to carry them with then buy one of these. In addition, this can be customized to hold just one type of supply, like solid, liquid, or troops. Cannot enter and re-enter atmospheres.
The reason for the smaller cargo holds is if it is hit and gets through the shield and the hold rips open you do not lose all of your supplies. Part of the reason why the transports are so cheap is because they do not have a lot of weaponry and they are relatively small. I mean how many people do you know would need 1,500,000 tons of supplies, and that is only on one ship.
Carriers:
Centennial Class Carrier or CCC= 30 billion (Carry’s a lot of fighters, missile capable)
Crew: 2,900, 1 Admiral, 29 commanders, 100 gunners, 100 engineers, 100 system monitors, 320 pilots, 400 crew members
Mass: 4,394,618 tons
Max Speed: 120 miles per second
Armament: 8 ultra heavy mount lasers, 8 ultra heavy mass drivers, 8 light mount rail guns, 4 light mount hard beams, 100 flak turrets, 100 Lightning Field Generator turrets, Has Ultra heavy Duranium armor and advanced heavy shielding, As far as fighters it has 1,000 Cutters and 1,200 Lancers.
Comments: If you need many fighters, cause they can be deadly in large numbers, than this is the ship you should get. It has just as many fighters as 7.5 leviathan class capital ships would. That is why the large ships have point defense
Planetary:
T.R.A.P.S Logistics System
T.R.A.P.S- Transporter Relocation and Provisions Synthesizer is an instillation that can be put with any military to increase its effective capability and area of influence. Military supplies and ordnance, personnel, even vehicles and small craft can all be relocated on demand using this system. The synthesizer can also create ammunition and explosive ordnance as needed, if it is supplied with sufficient external power.
Price: 500 million per T.R.A.P.S Logistic System
Just as a example at 1 times Earths gravity it would take 5 days at 90 miles (with no starting burn) a second to get to mars at its closest approach form Earth. That is on conventional burners not Sub-Light drives.