Dontgonearthere
01-03-2004, 00:38
You WILL remove the following items from your storefront:
Admiral Class ship
$100,000,000
The only way to finish of your fleet is with this stylish Admiral class ship
STATS:
Length: 3.5 miles
Width: 3 miles
Height: 2.5 mile
Crew: 700,000 (not included)
Armament:
40 ultra-heavy cannons
50 L/M Heavy laser cannons
2500 light laser batteries
5000 ion cannons
1750 AMM batteries
500 Turbolasers
300 Large missile launchers
40 proton Torpedos
40 nuclear space Torpedos
defence: Nuclear/proton/fisson/thermo nuclear protection
Fighters: $5,000 (not included)
Marines: $7,500 (not included)
Millinium Class Battleships
$100,000,000,000
Specificaly designed as anti-capital ship weapons, they are still formidable, capable of taking and dealing great punishment. It is MUCH faster than a piledriver, thanks to four extra engines, it has near the speed and manuerverability of a fighter. Three long range energy cannons are build to deal with big ships. The main weapon is its 5000 electric cable harpoons, these are fired at extremly close range to an enemy ship, then a currenty is run through them, this fries the crew as well as most of a ships electronics, but leaves the actualy hull mostly intact.
STATS:
Length: 3 miles
Width: .5 miles
Height: .1 miles
Crew: 10,000
Armament:
3 L/M energy cannons
750 Heavy laser batteries
250 AMM batteries
250 ion cannons
1000 light laser batteries
24 Electric harpoons
Defences:
Event Horizon armour
3 GC8000 shield generators
2 backup generators
Fighters: $500 (NI)
Marines: $5,000 (NI)
Justice class destroyers
$55,000,000,000
The Justice class is not specialized, but designed for many eventualities, its not especialy fast or armoured, but it is capable of unassisted atmospheric flight with no modifications. Two L/R lasers as well as a S/M laser for fighters topside, with two more S/M lasers bottom, a fighter bay runs the length of the ship, and the two front 'prongs' are solid Quadtanium, designed for ramming.
STATS:
Length: 1 mile
width: .3 mile
height: .1 mile
Crew: 9,500 (NI)
Armament:
3 L/R cannons
3 S/M cannons
50 AMM batteries
8 missile tubes
Defence:
Event Horizon armour
2 GC2000 shield generators
1 backup generator
Fighters: 250
Marines: 500
Spotter class Command/Sensor ships
$250,000,000
Lots of communications and sensors, not many weapons, but can hold its own against one or two ships for a while. The detailed sensors can count the number of personel/droids/other on a ship (provided the ship is not using some sort of jamming) within an area roughly the size of the Sol system. It can 'see' a ship within an area about the size of the Milky Way galaxy (Some nebulia and other galactic phenomena may limit/distort sensor readings). Capable of atmoshperic travel, even submersion, this ship is very versatile. The pic is of it begining to submerge
(OOC: Actualy, I couldnt find a good pic, so sue me)
STATS:
Lenth: 4 miles
Width: .7 miles
Height: 1 mile
Crew: 45,000
Armament:
500 Light laser batteries
10 missile tubes
100 AMM batteries
Defences:
Stealth coated armour
10 GC25000 shield generators
4 backup generators
Fighters: None (small bays for personal craft)
Marines: 650
Hive class carriers
$90,000,000
Fighter carrier, the craft are launched from the tubes on the fore of the ship via magnetic accelerator (if your fighters are made of plastic we will provide trained chimps to haul large rubber bands back to launch your fighters), reducing fuel consumption and takeoff time, the ports are closed between launches to reduce the risk of internal explosions (This 'aint no Death Star). Lightly armed, so make sure to protect it.
Stats:
Length: 5 miles
Width: 3 miles
Height: 1 miles
Crew: 64,000 (inclduing pilots)
Armament:
250 light lasers
125 heavy lasers
10 missile ports
750 AMM ports
Defences:
5 GC150 shield generators
2 backup generators
Event Horizon armour
Fighters: 200
Marines: 320
I. 'Victory' fleet carrier
PRICE:$60 billion
STATS:
Length: 4,800ft
Weapons:
10 Heavy lasers
60 Laser cannons
60 Rail guns
20 Ion canons
10 missile launch tubes
Crew: 3,600 On-Board Personnel, 275 Gunners
Cargo Capacity:
100 Fighters
50 Bombers
5 Marine boarding shuttles
8 Assault Landers
2 Heavy equipment landers
Passengers: 2,500
II. 'Rook' Heavy cruiser
Price: $25 billion
Length: 3,500ft
Weapons:
2 Heavy lasers
48 Laser cannons
20 Rail guns
6 Missile tubes
Crew: 1,400
36 Fighters
36 Bombers
6 Shuttles
III. 'Dagger' Anti-Fighter corvette
PRICE: $5 billion
Length: 250ft
Weapons
1 Medium laser turret
2 Light laser turrets
10 missile hardpoints with ten round magazines
Crew: 25
2 fighter docking points
IV. 'International Incident' Light corvette
PRICE: $10 billion
Length: 150ft
Weapons
1 Turreted light laser
2 forward lasers
4 missile hardpoints
Capable of ramming
Crew: 10
V. 'Pax' cruiser
PRICE: $45 billion
Length: 3,000 ft
Weapons:
3 Heavy mass drivers
10 Medium laser cannon
4 missile launch tubes
Crew: 985
VI. 'Ripper' heavy corvette
Price: $15 billion
Length: 500ft
Weapons:
1 Mass driver
4 Medium laser cannon
10 Light lasers
Crew: 50
Last edited by FutureEngland, 2/29/2004, 9:01 pm
These items are direct copies of GLACORP ships, with no credit (except the uninentional things you forgot to remove) to me. All DGNT ship stats were made up by myself, with no outside aid. And while the pictures (which you didnt use, thankfully for you.) are not 'mine' they are still 'mine'. If you had bothered to ask I wouldnt be quite so angry, but since you didnt I will do something very unpleasant to your nation unless you do not.
For proof of above violation see:
http://com3.runboard.com/bnationstatesforum.ffutureenglandsstorefront.t2
FEs store
http://com3.runboard.com/bnationstatesforum.fmilitaryproducts.t4
My store
See some similarites?
If Foe Hammer comes along we can have a 'FE bashing party' or something...
Admiral Class ship
$100,000,000
The only way to finish of your fleet is with this stylish Admiral class ship
STATS:
Length: 3.5 miles
Width: 3 miles
Height: 2.5 mile
Crew: 700,000 (not included)
Armament:
40 ultra-heavy cannons
50 L/M Heavy laser cannons
2500 light laser batteries
5000 ion cannons
1750 AMM batteries
500 Turbolasers
300 Large missile launchers
40 proton Torpedos
40 nuclear space Torpedos
defence: Nuclear/proton/fisson/thermo nuclear protection
Fighters: $5,000 (not included)
Marines: $7,500 (not included)
Millinium Class Battleships
$100,000,000,000
Specificaly designed as anti-capital ship weapons, they are still formidable, capable of taking and dealing great punishment. It is MUCH faster than a piledriver, thanks to four extra engines, it has near the speed and manuerverability of a fighter. Three long range energy cannons are build to deal with big ships. The main weapon is its 5000 electric cable harpoons, these are fired at extremly close range to an enemy ship, then a currenty is run through them, this fries the crew as well as most of a ships electronics, but leaves the actualy hull mostly intact.
STATS:
Length: 3 miles
Width: .5 miles
Height: .1 miles
Crew: 10,000
Armament:
3 L/M energy cannons
750 Heavy laser batteries
250 AMM batteries
250 ion cannons
1000 light laser batteries
24 Electric harpoons
Defences:
Event Horizon armour
3 GC8000 shield generators
2 backup generators
Fighters: $500 (NI)
Marines: $5,000 (NI)
Justice class destroyers
$55,000,000,000
The Justice class is not specialized, but designed for many eventualities, its not especialy fast or armoured, but it is capable of unassisted atmospheric flight with no modifications. Two L/R lasers as well as a S/M laser for fighters topside, with two more S/M lasers bottom, a fighter bay runs the length of the ship, and the two front 'prongs' are solid Quadtanium, designed for ramming.
STATS:
Length: 1 mile
width: .3 mile
height: .1 mile
Crew: 9,500 (NI)
Armament:
3 L/R cannons
3 S/M cannons
50 AMM batteries
8 missile tubes
Defence:
Event Horizon armour
2 GC2000 shield generators
1 backup generator
Fighters: 250
Marines: 500
Spotter class Command/Sensor ships
$250,000,000
Lots of communications and sensors, not many weapons, but can hold its own against one or two ships for a while. The detailed sensors can count the number of personel/droids/other on a ship (provided the ship is not using some sort of jamming) within an area roughly the size of the Sol system. It can 'see' a ship within an area about the size of the Milky Way galaxy (Some nebulia and other galactic phenomena may limit/distort sensor readings). Capable of atmoshperic travel, even submersion, this ship is very versatile. The pic is of it begining to submerge
(OOC: Actualy, I couldnt find a good pic, so sue me)
STATS:
Lenth: 4 miles
Width: .7 miles
Height: 1 mile
Crew: 45,000
Armament:
500 Light laser batteries
10 missile tubes
100 AMM batteries
Defences:
Stealth coated armour
10 GC25000 shield generators
4 backup generators
Fighters: None (small bays for personal craft)
Marines: 650
Hive class carriers
$90,000,000
Fighter carrier, the craft are launched from the tubes on the fore of the ship via magnetic accelerator (if your fighters are made of plastic we will provide trained chimps to haul large rubber bands back to launch your fighters), reducing fuel consumption and takeoff time, the ports are closed between launches to reduce the risk of internal explosions (This 'aint no Death Star). Lightly armed, so make sure to protect it.
Stats:
Length: 5 miles
Width: 3 miles
Height: 1 miles
Crew: 64,000 (inclduing pilots)
Armament:
250 light lasers
125 heavy lasers
10 missile ports
750 AMM ports
Defences:
5 GC150 shield generators
2 backup generators
Event Horizon armour
Fighters: 200
Marines: 320
I. 'Victory' fleet carrier
PRICE:$60 billion
STATS:
Length: 4,800ft
Weapons:
10 Heavy lasers
60 Laser cannons
60 Rail guns
20 Ion canons
10 missile launch tubes
Crew: 3,600 On-Board Personnel, 275 Gunners
Cargo Capacity:
100 Fighters
50 Bombers
5 Marine boarding shuttles
8 Assault Landers
2 Heavy equipment landers
Passengers: 2,500
II. 'Rook' Heavy cruiser
Price: $25 billion
Length: 3,500ft
Weapons:
2 Heavy lasers
48 Laser cannons
20 Rail guns
6 Missile tubes
Crew: 1,400
36 Fighters
36 Bombers
6 Shuttles
III. 'Dagger' Anti-Fighter corvette
PRICE: $5 billion
Length: 250ft
Weapons
1 Medium laser turret
2 Light laser turrets
10 missile hardpoints with ten round magazines
Crew: 25
2 fighter docking points
IV. 'International Incident' Light corvette
PRICE: $10 billion
Length: 150ft
Weapons
1 Turreted light laser
2 forward lasers
4 missile hardpoints
Capable of ramming
Crew: 10
V. 'Pax' cruiser
PRICE: $45 billion
Length: 3,000 ft
Weapons:
3 Heavy mass drivers
10 Medium laser cannon
4 missile launch tubes
Crew: 985
VI. 'Ripper' heavy corvette
Price: $15 billion
Length: 500ft
Weapons:
1 Mass driver
4 Medium laser cannon
10 Light lasers
Crew: 50
Last edited by FutureEngland, 2/29/2004, 9:01 pm
These items are direct copies of GLACORP ships, with no credit (except the uninentional things you forgot to remove) to me. All DGNT ship stats were made up by myself, with no outside aid. And while the pictures (which you didnt use, thankfully for you.) are not 'mine' they are still 'mine'. If you had bothered to ask I wouldnt be quite so angry, but since you didnt I will do something very unpleasant to your nation unless you do not.
For proof of above violation see:
http://com3.runboard.com/bnationstatesforum.ffutureenglandsstorefront.t2
FEs store
http://com3.runboard.com/bnationstatesforum.fmilitaryproducts.t4
My store
See some similarites?
If Foe Hammer comes along we can have a 'FE bashing party' or something...