NationStates Jolt Archive


Why Terrorists Can't Enter...

29-02-2004, 04:29
Why Terrorists Can't Enter Nanakaland
Because terrorists seem to attack random nations, I must post this. I had this written for when I needed it for months.

1. All land borders of Nanakaland are barren wastelands riddled with landmines, landfills, and chemical dumps.

2. Nanakaland is surrounded by allies on all sides except the south, which is water.

3. The naval fleet patrols all costal borders (the south of Nanakaland), making it nearly impossible for someone to enter. If someone was to enter, they'd have to encouter the major defensive forces and police forces.

4. The only safe way to enter Nanakaland is thus by air. However, AA guns and Patriot Missiles are common and shoot down all unauthorized flights unless the flights are Nanakan or it's allies.

5. To enter Nanakaland via airplane, an extensive background check is needed.

6. Nanakaland has placed moles in most major terrorist organizations that give away info.

7. The Nanakaland Special Forces are trained in anti-terror. There are SWAT teams and Special Forces teams near every government and major civilian buildings. Sky marshals are on every plane that goes in or out of Nanakaland.

8. There are over a dozen checkpoints on major roads in Nanakaland, including Nanaka Highway. It is impossible to get to major targets without using major roads.

9. Screening people is mandatory to enter government buildings.

10. Weapons are illegal to carry in most major buildings.

11. Nanakaland is neutral on almost every issue in the first place.

[OOC: You are welcome to post the same thing for your own nation in this very thread.]

[EDIT: It's not entirely impossible, but it is highly improbable to commit a terrorist attack on Nanakaland. If you do, I want the whole thing roleplayed, including the entry of the nation or airplane.]
Feline
29-02-2004, 04:32
1. Feline is located in Haven. To almost all sides of us are allies. To the other side is water. It is patrolled by the Coast Guard, and, in times of non-deployment, the navy as well.

2. Our cities are arcologies. There is more to it, but they're basically cities inside one building... whole cities. To enter, you have to go through a biometric scan process, and authentication is only granted to those with valid permission to be in the country and citizens. Once inside, you have complete freedom of movement though. As do citizens and those with permits outside the arcologies.

3. Our aircraft can be controlled remotely and have live-feed cameras in the cockpit.
The Zoogie People
29-02-2004, 04:34
1. Zoogiedom has no land borders;

2. All waterways in its region are heavily patrolled, both by the navy and coastguard.

3. All surrounding nations are allies - except to the east, which is a puppet nation used for seperate RPs.

4. Again, the only way to enter is by air. We have the most extensive SAM and AAA system in the isles, and also the most extensive air patrols and alertness.

5. We also have air marshalls.

6. We have extensive anti-terropr groups in different branches, and have had them for ages.

7. Screening people is also mandatory to enter important buildings; weapons are illegal.

8. We have ignored you all.
Edolia
29-02-2004, 04:39
Edolia has a major terrorist problem. Period. Battles between Christians and capitalists on one hand and military police on the other are quite common. Nevertheless, Edolians live in a state of relative peace...

1944! One of my favorite years!
Colerica
29-02-2004, 04:47
1) The UEC is an island, no land borders at all. Our navy patrols the borders heavily.

2) Citizens are barcoded. Every city only has one entrance and one exit. EVERYONE is accounted for when entering/exiting cities.

3) SAM sites are as common as flowers. Plus, all flights that land are immediatly searched. (Our Emperor is slightly paranoid of areal attack.) Moreover, all flights have security police on board. Plus, pilots are armed.

EDIT: 4) The closest nations to us are either allies of us or part of the United Empire, like Rilos.

5) Unless a terrorist attack on my nation has purpose, it's ignored, along with the attacker. I'm sick of n00b terrorists randomly attacking nations, it's really getting old....
Iuthia
29-02-2004, 05:13
Why Terrorists Can't Enter Iuthia (With Ease)

http://groups.msn.com/_Secure/0VQAAACkaSG7szSgAxzvw6OcBCwSYklI6RLUq6nbiT1*NWbrzd8QYbKDzzG8lw4Rj7VheA9ib7cSIHitlBNoJEsLSlxmSKsVLN6X hTuJbkxp58lHMvo6lJVXI!b9C4i*2/Iuthia%20-%20Meteorites.bmp?dc=4675450509870495356

1. All land borders of Iuthia are patrolled and carefully watched. This varies with each boarder with the most stable nations recieving the least amount of patrols, to the most unstable being heavily patrolled. This is also coupled with good equipment and advanced systems.

2. Iuthia is surrounded by allies on all sides except to the east which is mostly ocean.

3. The naval fleet patrols the costal border (the east of Iuthia), making it nearly impossible for someone to enter.

4. Only "trusted" nations (listed seperately) can fly directly into Iuthia, all others required additional permission and various checks.

5. To enter Iuthia via airplane, an passport is required as well as various background checks depending on nationality.

6. A division of Black Viper Specialists are trained in anti-terror. There are Black Viper teams near every government and major civilian buildings.

7. Iuthia doesn't have any privacy laws protecting tourists within Iuthia, all privacy is a luxury given to you until you are suspected of something...

http://groups.msn.com/_Secure/0QwDhAmAUgrfzqRf6CLVyngFN9HmesmKkhMDVwcj6enamhCcSIn5ERJ6aN2Wv*1twaRrBS0v1qm5a5XVV7i!2sqkn9tFqAdg!5UW mqgQiwq0/Watch.bmp?dc=4675459184104637495

8. Screening people is mandatory to enter government buildings.

9. Weapons are illegal. All army personnel must keep them within designated areas and stored in armouries.

10. All tourists and none-citizens must have ID at all times.

11. The Iuthian people are pretty much all suspicous of outsiders, they report odd things that "outsiders" may be doing and they are pretty set in their ways...

12. Iuthia is doesn't create terrorism indirectly in the first place.


OOC: I also demand full RP of any attempt to get into the nation, followed by RP of not getting caught, getting weapons, getting information and finally hitting the target... all of which requires OOC information from me, seeing as RP is a two way thing we would work together providing you don't try and attack me with two lines of RP.

More may be added later as this is not everything in one go, just what I can think of...
29-02-2004, 05:16
OOC: I also demand full RP of any attempt to get into the nation, followed by RP of not getting caught, getting weapons, getting information and finally hitting the target... all of which requires OOC information from me, seeing as RP is a two way thing we would work together providing you don't try and attack me with two lines of RP.

Seconded.
29-02-2004, 05:16
*Clicks fingers* There's a few nations I'll never be attacking....simply not worth the risk! Nice reasoning, ppl.
Bedou
29-02-2004, 05:23
Three ways Bedou people are already in your nation.
1.Bedou are Bedouins we are all over the mideast and parts of north africa.
2.Bedouins are lovers of the harshist of terrain, and vasts wastes are what they call home.
3.Bedouins have been a noadic populace in the mideast for longer then any nation has exsisted there.
4.The reason Bedou are not terrorists: they follow strictly the Muslim code of war.

OOC: No security is perfect, and usually the more complex the mechanics the less efficient the personell. Name a real nation that has avoided terrorist attacks when it was a target. you can bag the little f*ck*rs, but they pop up like roaches.
Euroslavia
29-02-2004, 05:26
Three ways Bedou people are already in your nation.
1.Bedou are Bedouins we are all over the mideast and parts of north africa.
2.Bedouins are lovers of the harshist of terrain, and vasts wastes are what they call home.
3.Bedouins have been a noadic populace in the mideast for longer then any nation has exsisted there.
4.The reason Bedou are not terrorists: they follow strictly the Muslim code of war.

OOC: No security is perfect, and usually the more complex the mechanics the less efficient the personell. Name a real nation that has avoided terrorist attacks when it was a target. you can bag the little f*ck*rs, but they pop up like roaches.

Australia :D
Benderland
29-02-2004, 05:32
OOC: It seems like you all like to cover yourselves with security blankets, but keep in mind no security system is infallible. Know that foreign terrorists are not the only kind of terrorists, there are domestic. No matter how tight you think your security is, there could always be a cell on the inside that's going undetected. Hell, even your own police force and/or military could turn against the government, provided they had an influential leader.

Don't ever forget the phraise: "If there's a will, there's a way." It speaks the truth.
Colerica
29-02-2004, 05:37
OOC: It seems like you all like to cover yourselves with security blankets, but keep in mind no security system is infallible. Know that foreign terrorists are not the only kind of terrorists, there are domestic. No matter how tight you think your security is, there could always be a cell on the inside that's going undetected. Hell, even your own police force and/or military could turn against the government, provided they had an influential leader.

Don't ever forget the phraise: "If there's a will, there's a way." It speaks the truth.

This is true. The biggest contributing factor for the UEC possessing strict security regulations is the fact that not long after we were founded, we had discovered a cell of the GLA in our nation.* Months passed by, and we finally rid ourselves of the cell, after at long last executing the cell leader.

Our barcoding system keeps tight control over our people, ensuring that the local SecureMoniter station knows exactly where everyone within their district is.

*That is Global Liberation Army, not Gay-Lesbian Alliance.
Iuthia
29-02-2004, 05:40
Three ways Bedou people are already in your nation.
1.Bedou are Bedouins we are all over the mideast and parts of north africa.
2.Bedouins are lovers of the harshist of terrain, and vasts wastes are what they call home.
3.Bedouins have been a noadic populace in the mideast for longer then any nation has exsisted there.
4.The reason Bedou are not terrorists: they follow strictly the Muslim code of war.

OOC: Firstly I would say that it isn't impossible to get into Iuthia, it's just hard and more importantly you have to be prepared both IC and OOC... if you try to get into my nation with "I cross borders, I bomb bus" I will ignore you.

Replies to your ways in.

1. I'm not near either of those locations.

2. That doesn't improve their chances of getting in as such... maybe if it was more specific I would take note but being able to survive harsh land isn't going to help too much.

3. If they have been living in Iuthia all this time then they would probably be Iuthian... which makes them my people and RPed by me. What's more they would have changed over time to be Iuthian...

4. If they are tourists and they follow the codes then I don't care what they are. However we keep an eye on outsiders... as such we doubt they would really have the chance.

I know it's not impossible... but I would want some damn good RP and concideration put in before some new nation tried to get in. I would also demand that the Terrorist Organisation explain (OOC) it's routes and logistics so I can identify that they are not just hiding behind the identity of "terrorists" to get at me, but they are a fully thought out group...

I'm not going to except terrorism from a terrorist group that don't actually have a supporting nation to come from. (Remember, Iuthia terrorists are mine and mine only to RP...)
Bedou
29-02-2004, 05:45
Three ways Bedou people are already in your nation.
1.Bedou are Bedouins we are all over the mideast and parts of north africa.
2.Bedouins are lovers of the harshist of terrain, and vasts wastes are what they call home.
3.Bedouins have been a noadic populace in the mideast for longer then any nation has exsisted there.
4.The reason Bedou are not terrorists: they follow strictly the Muslim code of war.

OOC: No security is perfect, and usually the more complex the mechanics the less efficient the personell. Name a real nation that has avoided terrorist attacks when it was a target. you can bag the little f*ck*rs, but they pop up like roaches.

Australia :D
:roll: ok, name two, and canada dont count the Mohawks took care of that. :shock:
Iuthia
29-02-2004, 05:47
OOC: No matter how tight you think your security is, there could always be a cell on the inside that's going undetected. Hell, even your own police force and/or military could turn against the government, provided they had an influential leader.

OOC: Like I said, it's not impossible. It would be a GODMOD to say otherwise. However I always RP my own citizens. This means that no other player can RP terrorists that are Iuthian, they can't make "Safe Houses" that have Iuthian people running them without me working with them...

All terrorist from my own nation, all rebels and army are all RPed by me. If I choose to RP them then thats my choice... if your terrorists want to work with mine then RP the fact, RP finding them and RP contacting them without them killing you (they may think you are Black Vipers)...

Basically it takes effort... I'm tired of puppets writing five lines of RP which result in a bus being blown up ignoring all defences put in place.

It takes effort to hit most nations, yet people just create a new nation called "Terror Cult" and then bomb us without working on it... just because their main nation is pissed off.

That is what I want to stop... these are just some of the things they will have to work with.
Bedou
29-02-2004, 05:53
OOC: No matter how tight you think your security is, there could always be a cell on the inside that's going undetected. Hell, even your own police force and/or military could turn against the government, provided they had an influential leader.

OOC: Like I said, it's not impossible. It would be a GODMOD to say otherwise. However I always RP my own citizens. This means that no other player can RP terrorists that are Iuthian, they can't make "Safe Houses" that have Iuthian people running them without me working with them...

All terrorist from my own nation, all rebels and army are all RPed by me. If I choose to RP them then thats my choice... if your terrorists want to work with mine then RP the fact, RP finding them and RP contacting them without them killing you (they may think you are Black Vipers)...

Basically it takes effort... I'm tired of puppets writing five lines of RP which result in a bus being blown up ignoring all defences put in place.

It takes effort to hit most nations, yet people just create a new nation called "Terror Cult" and then bomb us without working on it... just because their main nation is pissed off.

That is what I want to stop... these are just some of the things they will have to work with.
Bet!! I will RP a sleeper in your nation just so you can say you got one. I like good fun , realistic.
Iuthia
29-02-2004, 05:57
Bet!! I will RP a sleeper in your nation just so you can say you got one. I like good fun , realistic.

OOC: You don't have a reason and a sleeper (from what I understand) is a Iuthian citizen.

I'm not going to enter a RP just cause you want to bet on whether you can get in. You don't even know all that much about Iuthia. Find a cause and then RP your organisation doing something.

Part of the reason we don't have all that many terrorist attacks is down to the lack serious interventions by Iuthia. I just don't get terrorists pissed of at me in the first place.
29-02-2004, 06:03
1. I'm in the same region as Nanakaland, and am surrounded by allies on all sides except the South, which of course has patrols.
2. All people entering the nation via boat, airplane, etc, are given a background check first. We keep track of everybody within our system.
3. Airport security is very strict - we have X-rays, millimeter wave detectors, chemical and biological weapons detection systems, radiation detectors, etc.
4. If you sneak past all of that, you still have to obtain weapons. Guns are legal in my nation, but you won't be able to obtain an AK-47 or anything. Suspecious people who buy commonly used materials for bombs, such as ammonia, fertilizer, paint thinner, etc are noted.
5. We have public surveilance. Suspecious people will be noted and checked out.
Mekanta
29-02-2004, 06:05
-OOC-

Mekanta's is pretty much impenetrable. The Core Mekanta, anyway. The surrounding territories of the Mekantan Empire are pretty much domestic terrorist chow, until the Empire cracks down on them. (Which has started. Over ten thousand of the buggers wiped out in one fell swoop.)

The reasons...

1. Mekanta is inside a mountain. 95% of the population is focused in the Capitol, which is at the core of that mountain. Mekantan machines are omnipresent there. Impenetrable security. That's why spies are also impossible against Mekanta.

2. Mekanta's population is 100% homogeneous. There isn't a single biological who isn't Mekantan, and there isn't a single Mekantan living outside the Mekantan Empire anymore. (Now that Neo-Mekanta has re-patriated.) Outside the mountain, there's only one nation that has any Humans whatsoever, and that nation is under the same circumstances as Mekanta.

3. At most, there's about .05% of the population walking around at any one time. That's because Mekanta's population always stays in stasis tubes that link their minds to a national network. A simulated world. (Go ahead, cry "Matrix" and see how far you get before my Sentin- I mean... Shokushu class robots tentacle rape you... ^_^) Every biological active in the Core is watched very closely, and anyone who isn't supposed to be in the Core is eliminated. The Tubes themselves are the most guarded location in Mekanta.

4. That's assuming, of course, that you can even get INTO the mountain. Mekanta's defenses are legendary. Any aircraft is shot down, and there's only one reason the fleet invading me now hasn't been destroyed. Two, really. My orbital defences would normally destroy any ship before it even reaches Mekanta, and if they failed the island anti-ship and anti-air defences would take care of them. The Core Mountain itself is bristling with defenses, and the only caves into the maze of tunnels that is Mekanta are defended to the point that the merest rodent can't slip through undetected.

Need more examples?
_Taiwan
29-02-2004, 06:11
Three ways Bedou people are already in your nation.
1.Bedou are Bedouins we are all over the mideast and parts of north africa.
2.Bedouins are lovers of the harshist of terrain, and vasts wastes are what they call home.
3.Bedouins have been a noadic populace in the mideast for longer then any nation has exsisted there.
4.The reason Bedou are not terrorists: they follow strictly the Muslim code of war.

OOC: No security is perfect, and usually the more complex the mechanics the less efficient the personell. Name a real nation that has avoided terrorist attacks when it was a target. you can bag the little f*ck*rs, but they pop up like roaches.

Australia :D

Bali?

Terrorists can get into Taiwan with relative ease, but as Taiwan has a population of 98% Chinese, any whites and Arabs would stand out like a sore thumb.
Hutu
29-02-2004, 06:18
Umm, sh**bags, erm uhh terrorists can't enter Hutu because...

1)Its completely blocked by allies on all sides but a small portion on the North East.

2)Its constantly snowing here so that makes mobilization a problem.

3)Hutu is a mountainous country with very few major roads leading out

4)All public areas ARE Monitered!

5)Just try and find a major government building, they're all under ground.

6)And umm, well, did I mention we have alota cops and special forces that really, really, really, really hate Islamics.

Thats about it... I don't have a terrorist problem, just was poking a little fun...
Vernii
29-02-2004, 06:22
1. Vernii is in a different system from Sol. :D
2. Orbital defences
3. Internal Security is feared for a reason.
29-02-2004, 06:22
---Post deleted by NationStates Moderators---
Malatose
29-02-2004, 06:30
Why Terrorist cant enter Malatose.

1.Any Vehicle entering Malatose through the border are searched by KGB Anti-Terrorist Personnel.

2.Government Buildings are patrolled by Red Army Guards 24/7

3.All Ships are searched by Soviet Naval Personnel

4.Cameras are on every major street corner in Malatose.

5.Soviet Small Cruisers Patrol Waters 24/7

6.All Visitors are subject to an extensive background check
29-02-2004, 06:33
The State of Mind known as Dr Tesla has no standing army. No government buildings or public service buildings. All administration is taken care of in undisclosed private location. As well as having no buildings of the State, we are the major provider of funds and personnel for most major terror organizations. Without a standing army, our only defense is covert ops against high level officials.
Copiosa Scotia
29-02-2004, 07:00
Why Any Terrorist With Half A Brain Can Enter Copiosa Scotia With Ease

1. We have a policy of free immigration and free trade.
2. Gun laws are very relaxed.
3. Parts of some major cities are effectively controlled by organized criminal groups.
4. The coastline is quite long, and parts of it are still sparsely populated.
5. There are no surveillance cameras in public places, no random searches, no ID cards... in short, none of that Ashcroft stuff.
6. Copiosa Scotia is home to a variety of ethnicities, so no one looks out of place.

Of course, once in Copiosa Scotia, a terrorist would probably find it difficult to actually cause any trouble, as our police forces are very well-trained, as are the private security forces employed by many businesses and individuals. There's also the question of why you would want to blow something up when you could be smoking weed and lying on a beach in New Cali instead.
Smithsilian
29-02-2004, 07:06
be afraid.are you afraid.cause you will be soon. no matter how much security you think you have there is no stopping some thing you cant see hear smell or even belive in hahahah. be prepared. :twisted:
Crookfur
29-02-2004, 13:52
Crookfur would be fairly easy to infiltrate because:
1. Fairly open society with a high degree of immigrants
2. While predomiantly scottish/scandinavian the Crookfur people are generally ncie people and rather freindly who welcome visitors and tourists
3. No ID cards or anything (but if you want into a pub or bar you better have soemthing ebtter than student ID).
4. Firearms are availble (but you need a firearms certificate signed by your doctor, minister and Justice of the Peace)
5. Entry to the Crookfur main land via air from our colonies of Fraser's isle and Coveneant island is fairly unregulated (although all aircraft and passengers must go through RL british standards of screening).
6. Getting onto Fraser's Ilse is fairly easy (its an international trade island and duty free tax haven)

Why achieving a terorist act may be difficult:
1: appart from via the air getting onto Crookfur is a bit of problem we are an island surrounded by soem of the worst seas in the world with a rahter paranoid strategic defense surveilance system (canoes and RIBs can get through but depending on the season, even the SBS would have trouble with the seas).
2: No crime and a very well funded police force
3: Important targets receive a high d gree of protection. The Mound and other major political centers are protected very discrettly while military bases and powerplants/oil rigs etc receive both visible and discrete protection.
4: Very well funded and paranoid intelligence services Mi5 and the SIS were rocked years ago by the only major terroist incident in Crookfur which was down to a rogue agent so after their reforms they are like the CIA/FBI of a Tom Clancy novel but with a throughly british degree of professionalism
5: terorist attacks are pointless and would gain you nothing.

OOC: as with iuthia you would have to RP everything and if i'm in an annoying mood you will be expected to go into tiny tiny detial on everything (ie writing a terrorist attack on crookfur will likely end up like writing a novel).

_Taiwan: Bali belongs to indonesia

Most terrorists are of internal origin essepcailly the ones that are at all sccuesful (compare Alquaida's 7-8 strikes against the hundreds of operations of the IRA or ETA) but then again internal terrorists know that destorying massive amounts of civilians is counter productive.
Inner Heaven
29-02-2004, 14:05
OOC:
I don't mind failing an attempt to get into someones country.

I don't mind RPing properly and fully to get into someones country, since that is the fun part.

I don't RP with people who say that I can't get into their country - Any Counter-Terrorist teams that they send to me outside of their borders will be ignored by me and other terrorist friends I have

I'm making a note of this thread to pass it on. Just so we know who to not RP in the future.

You guys are full of it (Not all of you).
29-02-2004, 14:06
1.ONLY 1 seaport which is used ONLY by navy and extremely authorized vessels and the navy boards and checks it befor it even docks...
2.SAM batteries and AA guns often seen they shoot down birds and damn kites because it could be a plane! so dont think an unauthorized jet can come in...
3.sky marshals on the planes
4.to enter an extensive background check is done...Finger prints ID checks..etc
5.SRU(special response teams like SWAT)Near every major roads and buildings.
29-02-2004, 14:07
OOC:
I don't mind failing an attempt to get into someones country.

I don't mind RPing properly and fully to get into someones country, since that is the fun part.

I don't RP with people who say that I can't get into their country - Any Counter-Terrorist teams that they to me outside of their borders will be ignore my me and other terrorist friends I have

I'm making a note of this thread to pass it on. Just so we know who to not RP in the future.

You guys are full of it (Not all of you).

OOC-its possible to get in! just its harder...thats what i mean atleast
Crookfur
29-02-2004, 15:27
OOC:
I don't mind failing an attempt to get into someones country.

I don't mind RPing properly and fully to get into someones country, since that is the fun part.

I don't RP with people who say that I can't get into their country - Any Counter-Terrorist teams that they send to me outside of their borders will be ignored by me and other terrorist friends I have

I'm making a note of this thread to pass it on. Just so we know who to not RP in the future.

You guys are full of it (Not all of you).



I respect soemone who is willing to Rp things fully and i also point out that anything that isn't argueably a top secret thingy is availble if you ask.

Of course there is the whole issue of the actual point of terrorism.

What really gets me is those nations that play as nations but also terrorists. A nation would seak to fund and aid thier enemy's internal disadents rather than just send soem of their own to do the job.
Onb the whole i see terroorist antions and organisations as pointless but thats just me.
The Zoogie People
29-02-2004, 15:36
No security is perfect, true, but few securities are absolute failures. Which makes the terrorist NS nations' seemingly 100% success rate a little odd....
Edolia
29-02-2004, 15:43
Why Any Terrorist With Half A Brain Can Enter Copiosa Scotia With Ease

1. We have a policy of free immigration and free trade.
2. Gun laws are very relaxed.
3. Parts of some major cities are effectively controlled by organized criminal groups.
4. The coastline is quite long, and parts of it are still sparsely populated.
5. There are no surveillance cameras in public places, no random searches, no ID cards... in short, none of that Ashcroft stuff.
6. Copiosa Scotia is home to a variety of ethnicities, so no one looks out of place.

Of course, once in Copiosa Scotia, a terrorist would probably find it difficult to actually cause any trouble, as our police forces are very well-trained, as are the private security forces employed by many businesses and individuals. There's also the question of why you would want to blow something up when you could be smoking weed and lying on a beach in New Cali instead.

<<OOC: See? That's much more reasonable. People talking about how impenetrable their defenses are really need to rexamine their ideas. Crossing a border isn't all that difficult, especially when you have reasonablly high-tech equipment and planning. Oh well. It doesn't matter.>>
New Empire
29-02-2004, 15:51
Why terrorists will get owned if they do get into New Empire
1.Full baggage and X-Ray pulse checks on all tourists
2.We have two land borders, but it's our allies, and most of the border is extremely inhospitable terrain (Almost tundra, all checkpoints are guarded by military)
3.Our coastline is covered with Hydrophone, BGLIDAR, and sonar arrays. Any unauthorized vessel detected is destroyed by roving patrols of subfighters or naval vessels. We also have extensive Sea-based states, which have very large amounts of EW systems.
4.In the event of a hijacking (Unlikely, as all flights to the UCSNE have air marshals of some sort.), pilots can hit a silent alarm button that activates SafeFlight, which will then give control of the aircraft to a computer or the Government.
5.If you do make it to the UCSNE, you will have a very hard time actually doing anything, because the public areas and government buildings are all monitored by a Big-Brother system.
6.All citizens have mandatory barcoding and have their fingerprints entered in a database that's scattered across the nation's goverment computers. If you manage to hack one, and it doesn't match the cross referencing of all the other computers, the person with those prints is arrested.
7.Government facilities are all patrolled.
However...
We have extensive international movement of ships, if you can bribe your way onto one of our trading ships, you can get in.
If you are feeling really lucky, try and get to the mountains, where the most illegal immigrants are in mining jobs. Although life is very hard there, it can make a good base of operations if you want to attack inland cities.
We do have a lot of business here, if you can fake your way into being a corporation attache from another nation, you're basically home free.
If you're arab, you'll have a lot of trouble, same if you're Persian, African, or Oriental. But there are a lot of Turks in the Mountain areas as miners and loggers, as well as Slavics and Georgians. Serbs would have no trouble blending in. There are many, many hispanics on the Pandrea Islands, so that'd work too.

All in all, the key to entering New Empire-Money.
The Evil Overlord
29-02-2004, 21:49
Here is a brief description of the difficulties in gaining entry to the Dominion.


REGULAR ENTRY

The Dominion of the Evil Overlord is located on the continent of Forlorn Hope- in the central and south Pacific Ocean. All traffic into the Dominion must enter through FreePort on Amida Island- at the southwest corner of the continent. Even goods and passengers from the other countries in Forlorn Hope must enter the Dominion this way.

All foreigners are subjected to a rigorous security screening on arrival at Amida Island. FreePort is an "open city" by Dominion standards- laws for citizens are relaxed somewhat, and the entire city is designed as a tourist attraction for foreigners and vacationing citizen/shareholders.

This laxity is only skin-deep. FreePort and Amida Island are home to the country's largest detachments of Internal Security personnel. 2/3 of these IS personnel are assigned to monitor the thousands of cameras and other sensors in the city. A separate- equally large- IS detachment monitors the huge number of monitors and sensors on the rest of the island.

Visitors are given identification wristbands that allow them to purchase goods and services in FreePort by directly withdrawing funds from their bank. No door in FreePort will open without these devices, and anyone seen by the cameras without a corresponding (and matching) wristband RF signature will be arrested within minutes.

There are no private vehicles of any sort in the Dominion, and Amida Island is no exception. All traffic between the tourist haven of FreePort and the city of Amida is by public transportation, which also will not work for foreigners- with or without a wristband.

The island itself is surrounded by a wide variety of marine sensors, and every centimeter of shoreline is covered by microradar, passive and active IR sensors, and computer-controlled and monitored cameras. Minefields litter the shallows, most of which are command-detonated. EOE submarines routinely sweep the seas near the island, and Amida Island's CAP (combat air patrol) includes several dozen aircraft in each four-hour watch section.

IS personnel are encouraged to believe that all foreigners are spies, and the penalty for espionage is immediate execution upon detection. Signs all over FreePort warn visitors that attempting to remove the wristband, leave the city, or avoid detection by security devices constitutes de facto evidence of espionage- with the appropriate penalties.

LAND BORDERS

The land borders with Revalen and This Oughta Do (the countries which border the Dominion) have been stripped bare of all undergrowth- even grass- for three kilometers from the border. There are no bridges across the rivers. The extensive road and rail network within the Dominion does not cross this dead zone. Ground sensors and mines litter these border areas.

Every kilometer of border has at least one sensor tower with surface-search radar in the microwave frequency range, passive and active infrared, light enhancement, and standard optical sensors (including computer-controlled and monitored cameras). The sensors are monitored in the tower by both computer and detection specialists, and the data input is also remoted to a central location for each section of border. Guards at the towers are encouraged to shoot anything that trips any of the sensors- even rabbits, mice, and birds.

Company-sized units of Regular EOE military troops are stationed at strategic points along the borders for quick reactions to any incursion that the towers cannot handle. Each quick-reaction unit has a dedicated artillery and tacair unit for additional support. Large fortified positions are present near the borders to allow these quick-reaction forces to contain large-scale incursions until division-sized units can arrive within two hours to complete the destruction of intruders. Division and Corps-sized units are also stationed near the borders for just such a contingency.

Assuming an individual or small group somehow eluded all of these precautions, there are no private vehicles of any sort in the Dominion. All public transportation requires a citizen/shareholder RF ID signature to operate. Computer-monitored cameras check the face of the person boarding the vehicle with the RFID code and sounds an alert if they do not match. IS personnel who respond to such alerts are encouraged to shoot at the slightest sign of trouble. Note that these citizen/shareholder RFIDs are passive until such time as the citizen/shareholder wishes to board public transportation. The transport vehicle will query the passenger's RFID after the armored doors are closed.

All roads within the Dominion are used for military surface transport only. The entire extensive road and rail network within the borders is heavily monitored by a vast array of sensors- some of which query the RFID codes of any vehicle detected and compare the result with authorized movement. Failure to achieve a match results in military and IS personnel being vectored into the area to destroy the intruder.


WATER BORDERS

Fully half of the Evil Overlord Enterprises Navy is dedicated to coastal defense. Submarines patrol the depths at the edge of the continental shelf. Corvettes and destroyers cruise the waters out to 100 kilometers. Small patrol craft search the littoral regions for would-be intruders. Carrier and Surface-Action Battlegroups patrol the 300-kilometer exclusion zone around the continent. Squadrons of fighter/interceptors are deployed within 10 kilometers of the coastlines at strategic points, and airborne sensor platforms patrol the entire ocean surface within 150 kilometers every hour of every day.

Extensive networks of command-detonated mines litter the waters, and a vast array of submarine sensors are monitored by computers and military personnel. Barrage balloons with airborne sensors are positioned at strategic intervals on the coasts, and hundreds more are ready to launch within ten minutes. Fortified SAM batteries in disappearing mounts guard the coastlines, and mobile SAM batteries are pre-positioned for quick deployment.

The shorelines are covered by an interlocking network of sensors, and command-activated mines are emplaced everywhere on the beaches.

It is possible- given the existence of human error and unforeseen circumstance- to breach the Dominion's defenses. Doing so without detection is the closest to impossible human works ever get. Surviving such an attempt is another matter entirely.