NationStates Jolt Archive


The Aldar Space Showroom

26-02-2004, 03:24
The Aldar Space Showroom
NOT FOR SALE YET!!!!

Here we have listed our current ship designs, and ship we are working on. Just because we have a ship design, doesn't mean we have that ship. We are expected to sell some vessels later.

http://www.o-r-b.com/images/info/tech/MAL_Destroyer.jpg
Destroyer: Hyperjump

The Destroyer: Hyperjump is a replica of the original destroyer, mounted with a modified version of the TimeShredder Generator. Despite its large size, the Destroyer: Hyperjump is an extraordinarily fast unit, and is the perfect bully to dispatch when lesser units run into trouble.

Weapons: 4 x BHC-50 PBC
Maneuverability: Low
Firepower: BHC-50 PBC
Mass: 2,000
Hull Points: 3,500
Armor: Medium
Shields: 1,750

http://www.o-r-b.com/images/info/tech/MAL_Carrier.jpg
Carrier

The Carrier is equipped with six plasma beam turrets, making it more than capable of defending itself. In addition, its restructured defense against beam weapons allows the Carrier to operate with little or no escort, freeing the Fighters to perform other tasks.


Weapons: 6x BHC-50 PBC Cannons
Maneuverability: Very Low
Firepower: BHC-50 PBC
Mass: 8,000
Hull Points: 6,500
Armor: Medium
Shields: 3,250

http://www.o-r-b.com/images/info/tech/MAL_FencerII.jpg
Fencer II

The Fencer II can carry almost 2 tons of armor, an enhancement that requires a more powerful engine to retain its original speed performance. The effectiveness of this upgrade has yet to be battle tested.


Weapons: 4 x DH-133 AC
Maneuverability: Very High
Firepower: DH-133 AC
Mass: 9
Hull Points: 60
Armor: Light
Shields: 30

http://www.o-r-b.com/images/info/tech/MAL_MarksmanT.jpg
Marksman: Torpedo

This variant of the original Marksman is equipped with 16 ShipCracker Torpedo tubes, giving it a substantial upgrade in firepower. Its ability to withstand significant amounts of punishment gives the Marksman: Torpedo the ability to attack heavily armored asteroid facilities as well as other large vessels.


Weapons: 3 x DH-200 Cannons, 16 x Shipcracker Tubes (20)
Maneuverability: Medium
Firepower: DH-200 Cannons
Mass: 50
Hull Points: 250
Armor: Light
Shields: 125

http://www.o-r-b.com/images/info/tech/ALY_DefenderM.jpg
Defender: Missile

This version of the Defender vessel is equipped with the Firespear missile system, enabling it to carry 8 missiles. Originally intended to operate in close collaboration with a Carrier Class Capital Ship, this vessel truly excels as an escort and garrison fighter.


Weapons: 1 x PS9, 2 x PS16 cannons, 4 x Firespear missiles
Maneuverability: High
Firepower: PS9, PS16, Firespear missiles
Mass: 15
Hull Points: 120
Armor: Light
Shields: 60

http://www.o-r-b.com/images/info/tech/MAL_AssaultCarrier.jpg
Assault Carrier

Weighing 50,000 tons, packing the firepower of three destroyers, and with a crew of 2,000 men, the Assault Carrier is designed to be invincible. In its role as an assault carrier, the Assault Carrier is a fleet in itself, capable of storing all Fighter vessels in a bay that has twice the capacity of the Carrier (see below). When the Malus manage to build one or two of these monsters, the end will come soon for the Alyssians.


Weapons: 8 x BHX PBC
Maneuverability: Very Low
Firepower: BHX PBC
Mass: 50,000
Hull Points: 25,000
Armor: Heavy
Shields: 12,500

http://www.o-r-b.com/images/info/tech/MAL_TroopTransport.jpg
Troop Transport

The Troop Transport provides transport for the commandos, who are trained to disable, board, and capture enemy vessels.


Weapons: None
Pods: 12
Maneuverability: Medium
Firepower: None
Mass: 50
Hull Points: 800
Armor: None
Shields: 400

http://www.o-r-b.com/images/info/tech/MAL_LFreighter.jpg
Light Freighter

The Light Freighter is used to transport mined resources from Asteroids to Bases. The small size of the Light Freighter somewhat reduces its value as a cargo vessel, but it may be valuable as a unit operating near enemy territory, where Alyssian sensors may have difficulty detecting its presence. Its stripped-down design makes it considerably cheaper to produce than its successor, the Heavy Freighter.


Weapons: None
Maneuverability: Low
Firepower: None
Mass: 700
Hull Points: 2,000
Armor: None
Shields: None
26-02-2004, 03:24
BUMP to comment
26-02-2004, 03:31
hmm... BUMP again
26-02-2004, 03:36
Hmm... I guess no one cares. *walks off to eat*
26-02-2004, 05:57
Things are going BUMP in the night sky.
26-02-2004, 07:49
two things, that game sucks
and your too young
Tappee
26-02-2004, 07:50
I just design my own ships, that way they suit my personal style
Wazzu
26-02-2004, 08:24
OOC: Best to take off that second ship (the carrier), I've been using that pic for some time now. (http://www.nationstates.net/forum/viewtopic.php?t=39717&start=20) You wouldn't want to insult Wazzu with a cheap, cardboard knock-off would you?
27-02-2004, 02:54
Did you guys not read the text, JUST BECAUSE I HAVE DEVELOPED A SHIP DOESN"T MEAN I HAVE ONE!!! And powerfularmies, I don't care what you think, I like the game. Wazzu it is in O-R-B, so I'm gonna keep it since I am all O-R-B tech.

My current fleet:
2 Destroyers
5 Wings(7 fighters) of fencers
The Fedral Union
27-02-2004, 03:09
Humm nice ships ...
27-02-2004, 05:25
Humm nice ships ...

Thank you.
Wazzu
27-02-2004, 05:34
Did you guys not read the text, JUST BECAUSE I HAVE DEVELOPED A SHIP DOESN"T MEAN I HAVE ONE!!! And powerfularmies, I don't care what you think, I like the game. Wazzu it is in O-R-B, so I'm gonna keep it since I am all O-R-B tech.

My current fleet:
2 Destroyers
5 Wings(7 fighters) of fencers

OOC: Not what I (OOCly/personally) think, why my nation's people think. I mean, insulting a stronger nation usually doesn't go over too well (it didn't even when I was young).

They wouldn't care about the other ships, just the one. But do as you will, as long as you can face the consequences.
Dontgonearthere
27-02-2004, 05:37
OOC: And how much support do you figure you would have because he 'copied' the pic of ONE of your ships?
Wazzu
27-02-2004, 06:23
OOC: And how much support do you figure you would have because he 'copied' the pic of ONE of your ships?

OOC: I don't care how much support I would have. I do my best not to mix IC and OOC. That means I won't have my nation "overlook" something just because it is convenient to me personally.

If his nation wants to copy the design (or at least the look of the design), then it will risk action from Wazzu. I just thought I'd give him fair warning before anything went there.
Dontgonearthere
27-02-2004, 16:26
OOC: SO if I was to build a vaugly boat-like ship with a pair of engines strapped to the side, what would you do?
28-02-2004, 05:25
Did you guys not read the text, JUST BECAUSE I HAVE DEVELOPED A SHIP DOESN"T MEAN I HAVE ONE!!! And powerfularmies, I don't care what you think, I like the game. Wazzu it is in O-R-B, so I'm gonna keep it since I am all O-R-B tech.

My current fleet:
2 Destroyers
5 Wings(7 fighters) of fencers

OOC: Not what I (OOCly/personally) think, why my nation's people think. I mean, insulting a stronger nation usually doesn't go over too well (it didn't even when I was young).

They wouldn't care about the other ships, just the one. But do as you will, as long as you can face the consequences.

First of all my nation is based only on O-R-B tech, that ship is in the game so I will not remove it. If your people are going to be hostile over a simple design similaity accident that, may I add, happen quite oftenly. I like the design of the Malus Class Carrier, and comend your tastes. But, the point is you go to war with this, people are going to frown.
29-02-2004, 18:56
BUMP
Crossman
29-02-2004, 18:59
How many troops can the troop transports carry?
Dontgonearthere
29-02-2004, 23:54
OOC:
THIS is a reason to take action against somebody:
http://com3.runboard.com/bnationstatesforum.ffutureenglandsstorefront.t2

Note, he did not simply copy a single ships pic, I wouldnt mind if he had done that, after all, my ships are the sexiest on NS (<shameless self promotion), but he copied the stats of ALL my capital ships, and a few corvettes.
However, im nice. But if he doesnt shape up he'll be getting more than nasty letters in his metaphorical mailbox.
Wazzu
01-03-2004, 00:39
OOC: Who said anything about war?


IC: TransCorp was THE Wazzu megacorp dealing in production of everything from ground and hover vehicles to submersables to spacecraft. As the only corporation building such vehicles in Wazzu, it was solely responsibe for Wazzu's rank in automobile manufacturing, 144th out of over 124,000 nations in the universe and 7th of the 790 nations of Europe.

Moreover, TransCorp was one of the oldest manufacturers in NationStates, older then Xaosis! itself. TransCorp had trade contracts from Venus to Yut dominated Saturn, and beyond if you included the temporarially interupted Proxima Centauri market.

So it may have been a suprise when a messenger delivered a rolled and bound scroll for the Aldar shipbuilding corporation's CEO...from TransCorp's.

The fine-paper unrolled easily upon unting the simple ribbon revealing a practiced calligraphy. It read,


Executive,

Your corporation has announced the production and possible future sale of a ship design quite obviously lifted from one of TransCorp's. I assure you that we in TransCorp take neither industrial espionage nor cheap imitations of our products lightly.

We in TransCorp have a reputation to uphold. It is a reputation for origionality, unsurpassed quality, and dedication to avoiding the weapons market that puts our world in everyday perril. Your carrier knock-off directly attacks every part of that reputation, so I serve this personal notice to you.

TransCorp will accept no less then the complete withdrawl of the offending product and scrapping of every forgery so far produced. Failure to comply will result in legal action in every nation TransCorp trades in and consent to have said forgeries seized by the Wazzu military. No distinction will be made between the owners of these forgeries.

At this time, TransCorp is concerned only with your carrier model. You have 7 days comply.

~Dyson Gardner, TransCorp CEO
Vernii
01-03-2004, 03:32
Um, your ships are underarmed and undermassed compared to most space navies. Jeez, one of my destroyers masses more than your assault carrier (165,000 tons).
Wazzu
01-03-2004, 04:04
Um, your ships are underarmed and undermassed compared to most space navies. Jeez, one of my destroyers masses more than your assault carrier (165,000 tons).

OOC: Thats right! Put some mass on it! Make sure you have enough to get 1/10th the acceleration and range while increasing fuel consumption! Sure, you may survive a couple more hits...if you ever get to the battle.


EDIT: "Condense that cardboard!"

-The Cardboard Avenger
Vernii
01-03-2004, 04:25
OOC: Thats right! Put some mass on it! Make sure you have enough to get 1/10th the acceleration and range while increasing fuel consumption! Sure, you may survive a couple more hits...if you ever get to the battle.


EDIT: "Condense that cardboard!"

-The Cardboard Avenger

Wow. I've been noticed by the Cardboard Avenger, I feel somehow strangely honored. But anyway, the solution to more mass is called inertial compensators and grav tech, which a lot of nations use, although I'm sure you've heard that before. As for the ships power plant, fusion generators, multiple if needed.
Wazzu
01-03-2004, 04:46
OOC: Thats right! Put some mass on it! Make sure you have enough to get 1/10th the acceleration and range while increasing fuel consumption! Sure, you may survive a couple more hits...if you ever get to the battle.


EDIT: "Condense that cardboard!"

-The Cardboard Avenger

Wow. I've been noticed by the Cardboard Avenger, I feel somehow strangely honored. But anyway, the solution to more mass is called inertial compensators and grav tech, which a lot of nations use, although I'm sure you've heard that before. As for the ships power plant, fusion generators, multiple if needed.

OOC: There is this little concept in physics called "conservation of energy." Perhaps you've heard of it?

You can add all the "grav tech" and "inertial compensators" you want, but you don't get energy out of nothing.

Fusion (or fission, or anything) only provides so much energy for the amount of fuel you use (based on E=mc^2, where E is gained energy, m is the mass lost in fusion hydrogen into helium, and c is the speed of light). The more massive your ships, the more energy it takes to move them (K = 0.5mv^2, where K is Kinetic Energy, m is your ship mass, and v is velocity).

Of course, those two equations assume 100% efficiency...good luck acheiving anywhere near that (by example, a combustion engine is, IIRC, only about 15-30% efficient at converting chemical/gas energy into motion).

Conservation of energy...VERY important.