26-02-2004, 03:24
The Aldar Space Showroom
NOT FOR SALE YET!!!!
Here we have listed our current ship designs, and ship we are working on. Just because we have a ship design, doesn't mean we have that ship. We are expected to sell some vessels later.
http://www.o-r-b.com/images/info/tech/MAL_Destroyer.jpg
Destroyer: Hyperjump
The Destroyer: Hyperjump is a replica of the original destroyer, mounted with a modified version of the TimeShredder Generator. Despite its large size, the Destroyer: Hyperjump is an extraordinarily fast unit, and is the perfect bully to dispatch when lesser units run into trouble.
Weapons: 4 x BHC-50 PBC
Maneuverability: Low
Firepower: BHC-50 PBC
Mass: 2,000
Hull Points: 3,500
Armor: Medium
Shields: 1,750
http://www.o-r-b.com/images/info/tech/MAL_Carrier.jpg
Carrier
The Carrier is equipped with six plasma beam turrets, making it more than capable of defending itself. In addition, its restructured defense against beam weapons allows the Carrier to operate with little or no escort, freeing the Fighters to perform other tasks.
Weapons: 6x BHC-50 PBC Cannons
Maneuverability: Very Low
Firepower: BHC-50 PBC
Mass: 8,000
Hull Points: 6,500
Armor: Medium
Shields: 3,250
http://www.o-r-b.com/images/info/tech/MAL_FencerII.jpg
Fencer II
The Fencer II can carry almost 2 tons of armor, an enhancement that requires a more powerful engine to retain its original speed performance. The effectiveness of this upgrade has yet to be battle tested.
Weapons: 4 x DH-133 AC
Maneuverability: Very High
Firepower: DH-133 AC
Mass: 9
Hull Points: 60
Armor: Light
Shields: 30
http://www.o-r-b.com/images/info/tech/MAL_MarksmanT.jpg
Marksman: Torpedo
This variant of the original Marksman is equipped with 16 ShipCracker Torpedo tubes, giving it a substantial upgrade in firepower. Its ability to withstand significant amounts of punishment gives the Marksman: Torpedo the ability to attack heavily armored asteroid facilities as well as other large vessels.
Weapons: 3 x DH-200 Cannons, 16 x Shipcracker Tubes (20)
Maneuverability: Medium
Firepower: DH-200 Cannons
Mass: 50
Hull Points: 250
Armor: Light
Shields: 125
http://www.o-r-b.com/images/info/tech/ALY_DefenderM.jpg
Defender: Missile
This version of the Defender vessel is equipped with the Firespear missile system, enabling it to carry 8 missiles. Originally intended to operate in close collaboration with a Carrier Class Capital Ship, this vessel truly excels as an escort and garrison fighter.
Weapons: 1 x PS9, 2 x PS16 cannons, 4 x Firespear missiles
Maneuverability: High
Firepower: PS9, PS16, Firespear missiles
Mass: 15
Hull Points: 120
Armor: Light
Shields: 60
http://www.o-r-b.com/images/info/tech/MAL_AssaultCarrier.jpg
Assault Carrier
Weighing 50,000 tons, packing the firepower of three destroyers, and with a crew of 2,000 men, the Assault Carrier is designed to be invincible. In its role as an assault carrier, the Assault Carrier is a fleet in itself, capable of storing all Fighter vessels in a bay that has twice the capacity of the Carrier (see below). When the Malus manage to build one or two of these monsters, the end will come soon for the Alyssians.
Weapons: 8 x BHX PBC
Maneuverability: Very Low
Firepower: BHX PBC
Mass: 50,000
Hull Points: 25,000
Armor: Heavy
Shields: 12,500
http://www.o-r-b.com/images/info/tech/MAL_TroopTransport.jpg
Troop Transport
The Troop Transport provides transport for the commandos, who are trained to disable, board, and capture enemy vessels.
Weapons: None
Pods: 12
Maneuverability: Medium
Firepower: None
Mass: 50
Hull Points: 800
Armor: None
Shields: 400
http://www.o-r-b.com/images/info/tech/MAL_LFreighter.jpg
Light Freighter
The Light Freighter is used to transport mined resources from Asteroids to Bases. The small size of the Light Freighter somewhat reduces its value as a cargo vessel, but it may be valuable as a unit operating near enemy territory, where Alyssian sensors may have difficulty detecting its presence. Its stripped-down design makes it considerably cheaper to produce than its successor, the Heavy Freighter.
Weapons: None
Maneuverability: Low
Firepower: None
Mass: 700
Hull Points: 2,000
Armor: None
Shields: None
NOT FOR SALE YET!!!!
Here we have listed our current ship designs, and ship we are working on. Just because we have a ship design, doesn't mean we have that ship. We are expected to sell some vessels later.
http://www.o-r-b.com/images/info/tech/MAL_Destroyer.jpg
Destroyer: Hyperjump
The Destroyer: Hyperjump is a replica of the original destroyer, mounted with a modified version of the TimeShredder Generator. Despite its large size, the Destroyer: Hyperjump is an extraordinarily fast unit, and is the perfect bully to dispatch when lesser units run into trouble.
Weapons: 4 x BHC-50 PBC
Maneuverability: Low
Firepower: BHC-50 PBC
Mass: 2,000
Hull Points: 3,500
Armor: Medium
Shields: 1,750
http://www.o-r-b.com/images/info/tech/MAL_Carrier.jpg
Carrier
The Carrier is equipped with six plasma beam turrets, making it more than capable of defending itself. In addition, its restructured defense against beam weapons allows the Carrier to operate with little or no escort, freeing the Fighters to perform other tasks.
Weapons: 6x BHC-50 PBC Cannons
Maneuverability: Very Low
Firepower: BHC-50 PBC
Mass: 8,000
Hull Points: 6,500
Armor: Medium
Shields: 3,250
http://www.o-r-b.com/images/info/tech/MAL_FencerII.jpg
Fencer II
The Fencer II can carry almost 2 tons of armor, an enhancement that requires a more powerful engine to retain its original speed performance. The effectiveness of this upgrade has yet to be battle tested.
Weapons: 4 x DH-133 AC
Maneuverability: Very High
Firepower: DH-133 AC
Mass: 9
Hull Points: 60
Armor: Light
Shields: 30
http://www.o-r-b.com/images/info/tech/MAL_MarksmanT.jpg
Marksman: Torpedo
This variant of the original Marksman is equipped with 16 ShipCracker Torpedo tubes, giving it a substantial upgrade in firepower. Its ability to withstand significant amounts of punishment gives the Marksman: Torpedo the ability to attack heavily armored asteroid facilities as well as other large vessels.
Weapons: 3 x DH-200 Cannons, 16 x Shipcracker Tubes (20)
Maneuverability: Medium
Firepower: DH-200 Cannons
Mass: 50
Hull Points: 250
Armor: Light
Shields: 125
http://www.o-r-b.com/images/info/tech/ALY_DefenderM.jpg
Defender: Missile
This version of the Defender vessel is equipped with the Firespear missile system, enabling it to carry 8 missiles. Originally intended to operate in close collaboration with a Carrier Class Capital Ship, this vessel truly excels as an escort and garrison fighter.
Weapons: 1 x PS9, 2 x PS16 cannons, 4 x Firespear missiles
Maneuverability: High
Firepower: PS9, PS16, Firespear missiles
Mass: 15
Hull Points: 120
Armor: Light
Shields: 60
http://www.o-r-b.com/images/info/tech/MAL_AssaultCarrier.jpg
Assault Carrier
Weighing 50,000 tons, packing the firepower of three destroyers, and with a crew of 2,000 men, the Assault Carrier is designed to be invincible. In its role as an assault carrier, the Assault Carrier is a fleet in itself, capable of storing all Fighter vessels in a bay that has twice the capacity of the Carrier (see below). When the Malus manage to build one or two of these monsters, the end will come soon for the Alyssians.
Weapons: 8 x BHX PBC
Maneuverability: Very Low
Firepower: BHX PBC
Mass: 50,000
Hull Points: 25,000
Armor: Heavy
Shields: 12,500
http://www.o-r-b.com/images/info/tech/MAL_TroopTransport.jpg
Troop Transport
The Troop Transport provides transport for the commandos, who are trained to disable, board, and capture enemy vessels.
Weapons: None
Pods: 12
Maneuverability: Medium
Firepower: None
Mass: 50
Hull Points: 800
Armor: None
Shields: 400
http://www.o-r-b.com/images/info/tech/MAL_LFreighter.jpg
Light Freighter
The Light Freighter is used to transport mined resources from Asteroids to Bases. The small size of the Light Freighter somewhat reduces its value as a cargo vessel, but it may be valuable as a unit operating near enemy territory, where Alyssian sensors may have difficulty detecting its presence. Its stripped-down design makes it considerably cheaper to produce than its successor, the Heavy Freighter.
Weapons: None
Maneuverability: Low
Firepower: None
Mass: 700
Hull Points: 2,000
Armor: None
Shields: None