NationStates Jolt Archive


Tecnology moving into Protype phase!

A Few Rich People
23-02-2004, 03:09
Research Started Here! (http://www.nationstates.net/forum/viewtopic.php?t=115956&highlight=)

http://www.mus-his.city.osaka.jp/news/symbol/symbol.gif
AFRP News Division: A Subsidiary of Mikosolf Corperation

A press release from the big whigs at Mikosolf has stated the following:

Today we are glade to announce the competion of two out of three research projects into their protype phase! The two that are moving on are "Amy" [A.M.I] a exoskeleton like armor that combines mechic benifites upon a regular infantry soldier.

http://static.howstuffworks.com/gif/exoskeleton-5.gif

Utilizing a light-weight steel/aluminum mesh for support and protection these suits greatly improve performance and endurance of the AFRP's ground forces. Furthermore, built in GPS and bio-feed back sensors embeded into the suit allow for automatic injection of drugs (painkillers).

Overall, soldiers will benefit from increased endurance when marching long distances over unpredictable terrain. With increased strength, they will also be able to repair heavy equipment that would otherwise be impossible to repair. Experts expect fewer casualties because of increased body armor.

Next on the list is the V.E.I.D. [Vertical Entry Infantry Deployment]. This combines the speed of an airplane with the landing capabilities of a helocopter.

http://planetside.station.sony.com/images/vehicles/galaxy.jpg


The third project that is still in the works is the V.S.L.S. (vertical squadron launchign system). The main fault with this program is that the pilots black out from the strain of launch, making human crew unsafe.

However we are toying with a smaller unmaned vessle, using remote controlling. So far the only disadvantage has been a limite on range due to delay. Despite this we hope to see a working protype of a remote launching withing the year.

As you can see Mikosolf is no slouch when it comes to improving the longevity and effiecy of soldiers on the battle field.

I'm Carmelita Norrick reporting for AFRP News Divison!

(OOC: Comments welcomed, this is an annocement, not for sale ATM!)
23-02-2004, 03:14
It is amazing to see the advances in military tactics that this weapons system could present. I am impressed to say the least. If my nation can help in any way(or aquire such technology :) just tell us. We are more than happy to help.
A Few Rich People
23-02-2004, 03:36
To: Grahftonia
Subject: Tecnology

At this time we feel it unwise to release this to the general nation public due to both its new-ness and its tecnological edge over many competitors.

(This nation is in about the year 2105 or so)
23-02-2004, 03:52
To:A Few Rich People
Subject: Tecnology:REPLY
(OOC: If it is developed in 2105 or so it would be less advanced then our Space Marines, but our Stormtroopers use something comparable)

We are sorry that an agreement couldn't be met, however, we are still very interested in how this battle armor will develope and as such have sent 60,000,000 to help in R&D. We hope that such a contribution will make sure that the armor isn't sold to our enemies, or used against us in anyway. Thank you in advance.

:Money wired:
A Few Rich People
23-02-2004, 03:58
(OOC: I'm doing a whole splure, I never wanted to create a space nation, but I am RPing tecnological advances towards that goal. I allready have a elite "1st Divsion" that is quite reminisent of Space Marines, and this is a precursor to power armor.)

We thank you for your generous donations. And if at such time we release this product (open market or otherwise) we shall certainly remimburse you in some way.
Benderland
23-02-2004, 04:06
If the nation of A Few Rich People desires, The Robotic Kingdom of Benderland is willing to donate research that went into the development of our own powered armor suits. Here is an explination of how our powered armor works, as well as a few of the designs we use:

------------
Using technology from their potent line of BattleMechs, BattleArmor is an effective way of increasing the average troop's survivability, maneuverability, and firepower greatly. Troops are able withstand being struck by enemy fire, shrapnel, and intense temperatures. The suit is also able to enhance the soldier's performance. He will be able to run faster, jump higher, and last longer than an average unarmored troop.


BattleArmor is controlled by the soldier himself, but what's doing most of the work are the mechanics of the 'Armor. Using triple-strength myomers, nerve impulses recieved from the soldier instruct the 'Armor to move accordingly. So if the soldier wants to lift his leg, he would, just like if he was without it. But instead of him taking the weight of the 'Armor's leg, its mechanics kick in and lift the leg for him. It's basically like "wearing" a robot that you control. The BattleArmor's processor adapts to the soldier's personal movement. Some suits are outfitted with jetpacks that allow the soldier to fly for a brief period of time, but he must land to recharge the pack. Recharging is done automatically by the suit (it's not "refueling", it's just waiting for the jetpack to be fully powered again (OOC: see also: Tribes 2)).

BattleArmor is designed for individual soldiers, and each soldier that is assigned to wear the 'Armor must put in at least 30 hours of training in order for it to "learn" how the soldier moves.

BattleArmor is cooled or heated by a climate control unit. This allows the soldier to operate in extreme temperature spectrums. From a frozen iceland to a scortching hot desert. The helmet is equipped with a hands-free radio system, sensors, and night-vision displays. All Armors' information, from the amount of ammo the soldier has left or his current position, to how many times he muttered Terminator one-liners can be monitored via satilite from a command center.

All BattleArmors have built in standard weapons. These are encased within the 'Armor as well as the ammo. The ammo is fed to the weapon automatically, so reload is not neccisary. Ammo cases are highly shielded to prevent ammo explosions. Troops are also given a rifle that is operated just like a normal weapon. These are called primary issues.

Special note: Soldiers who are assigned to wear the 'Armor must be at top physical condition. Many systems within it are designed to assist the soldier in handling the 'Armor, but it still requires quite a bit of strength to operate. I suggest that these be used by soldiers who see extremley heavy combat, such as marines.

The following are the suits currently available:

=====
http://www.solaris7.com/Images/Art/greydeathscout.jpg

DS-4 Death Scout
Mass: 210 kg
Armor: Light
Top Speed: 68 kph (sprint)
Equipment:
-Standard heating/cooling
-Communictations equipment
-Suit status HUD
-Thermal vision
-Night vision (light amp/infared combo)
-Jetpack

Standard weapons:
2 Small Lasers
1 Submachine gun

Primary issue:
Standard assault rifle (.30 cal) (shown in picture)
Laser sniper rifle
Light plasma grenade launcher


-----


http://www.solaris7.com/Images/Art/fwl1.gif

ACH-2 Hercules
Mass: 255 kg
Armor: Medium
Top Speed: 61 kph (sprint)
Equipment:
-Standard heating/cooling
-Communictations equipment
-Suit status HUD
-Night vision (light amp/infared combo)

Standard weapons:
1 Medium lasers
1 Submachine gun

Primary issue:
Standard assault rifle (.30 cal)
Heavy assault rifle w/grenade launcher (.50 cal) (shown in picture)
Light flak cannon (it's a shotgun)


-----


http://mcx99.homestead.com/files/battarm.jpg

INF-5 Infiltrator MkII
Mass: 290 kg
Armor: Heavy
Top Speed: 58 kph (sprint)
Equipment:
-Standard heating/cooling
-Communictations equipment
-Suit status HUD
-Night vision (light amp/infared combo)
-Jetpack

Standard weapons:
2 Medium lasers
1 Standard assault rifle

Primary issue:
Heavy assault rifle w/grenade launcher (.50 cal)
Flak cannon
Flamethrower (shown in picture)
Plasma grenade launcher

-----


http://www.solaris7.com/Images/Art/FWL-Longinus.gif

LNG-8 Longinus
Mass: 340 kg
Armor: Very heavy
Top Speed: 48 kph (sprint)
Equipment:
-Standard heating/cooling
-Communictations equipment
-Suit status HUD
-Night vision (light amp/infared combo)
-Missile targeting systems

Standard weapons:
2 Shoulder-mounted semi-guided missiles (3 reloads)
1 Standard assault rifle

Primary issue:
Heavy flak cannon (shown in picture)
Flamethrower
Plasma grenade launcher
Assault chaingun (.60 cal minigun)
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A Few Rich People
23-02-2004, 04:10
(OOC: A wee bit to far in tecnology for me there sir. We are a post modern nation, but given time and boredum I shall be having all the wonderful gagetry of dem there pretty machines and beyond!)
A Few Rich People
23-02-2004, 05:28
POINK

Um...errr... BUMP!
Benderland
25-02-2004, 00:30
(OOC: A wee bit to far in tecnology for me there sir. We are a post modern nation, but given time and boredum I shall be having all the wonderful gagetry of dem there pretty machines and beyond!)

Although most of our research is too advanced in your eyes, then at least accept our research on myomers, which are artificial muscles. They allow mechanically-assisted movement within our battle armor while taking minimal amount of space.

(OOC: Artificial muscles do exist today (electric charges go through reactive plastic, and it contracts), although they are somewhat basic. However, since you're post modern, you could accept this.)
A Few Rich People
25-02-2004, 02:32
Although most of our research is too advanced in your eyes, then at least accept our research on myomers, which are artificial muscles. They allow mechanically-assisted movement within our battle armor while taking minimal amount of space.

We accept and thank you for your generous donation. We feel this will allow for increased efficency in our suit and allow for greater speed and strength enhancement.

Thank you once again from the Mikosofl Corperation.