Kazakhstania
20-02-2004, 11:31
Kazakhstania has produced many weapons for a long time, but we have never exported them. We have a full suite of AGM's, AAM's and Missiles, but have never before exported them. Now, we want to change that. We will now release the AGM-165 SOCM, the worlds next generation Cruise Missile.
AGM-165 Stand Off Cruise Missile
http://homepage.tinet.ie/~steven/images/m_scal4.jpg
Designed purely to give all units in the Kazakhstanian Military a long range punch, the AGM-165 was made to be a cheap yet effective unstopable missile. It is a supersonic missile, loaded with aircraft like sensors. With the latest technology, the AGM-165 is a fantastic weapon for Standing Far away and being able to touch the enemy.
Its engine is what powers it, and is a liquid fueled monster with a range of 320km. It uses 3D TV for maximum agility, which is needed in its several roles. This Thrust Vectoring is needed for the missiles agility in terrain masking and missile avoidance. These are two new concepts in SOCM's. We are proud we have come up with them.
Air Launched Version
The air launched version has a slightly longer range than all the others. Once the target is detected, be it be the aircraft itself or through JTIDS on Kazakhstanian Aircraft, or through GPS or Laser Guidance in the Anti Target version, the missile is released. From here, it will glide down to an effective point where terrain masking is capable.
Sea Launched
The sea launched version is rather much larger than the other versions. It uses a small booster to launch, before the main engine engages. It then Sea Skims until it reaches its target, or land, deciding which due to its brilliant GPS system. This is revolutionary in Ship Based Missiles. The Scramjet was deemed to expensive and large, s a smaller missile, the COSM, was made.
Guidance
Using GPS, it will use terrain to its advantage, and hide until it reaches its target. Here, it will op up, before coming down on the target. If its the Anti Vehicle Version, it will release bomblets which home on the Thermal Image of the Vehicles. Then, they soar in and destroy the targets, as the missile turns aroudn and dives straight into another target.
If its Anti Building, it will op up before diving vertically down on top of it, causing maximum damage. Be it Anti Ship, it will sea-skim before maneuvring a bit, and blowing vertically into the ship. All flight plans are programmed into the Missiles "Weapon Computer". This means total destruction of even the hardest armored targets.
Maneuvers
The missile has various detection systems, mainly ECM and Passive Radar. This allows it to detect missiles inbound, and take action to avoid them. It then puffs out Chaff and Flares, and may perform a High G evasion maneuver. This allows it to avoid Anti Missile Missiles. This is also a new concept in Missiles.
SubMunitions
The various munitions for the weapon include:
Anti-Vehicle: 36 IR Homing Bomblets, which are blasted into targets designated by the Missile IR sensor.
Anti-Building: Two Split Charge Penetrator Bombs, for huge Concrete or Steel Penetration.
Anti-Ship: One Large Double Charge, for Penetration Aid.
All these munitions guarentee one hit kills.
This is the worlds most Advanced Cruise Missile, Mutli Purpose and extremely advanced.
Total Mass: 1,300 kg (1,400kg ship)
Core Diameter: 0.95 m
Total Length: 5.09 m (6.02m Ship)
Span: 2.90 m
Maximum range: 320km (350km Air Laucnhed)
Boost Propulsion: Solid Fuel
Guidance: Inertial + GPS + Imaging Infrared
Costs:
Air Launched
Anti Vehicle: $1,500,000 Each
Anti Structure: $1,400,000 Each
Anti Ship: $1,450,000 Each
Ship Launched
Anti Vehicle: $1,600,000 Each
Anti Structure: $1,500,000 Each
Anti Ship: $1,550,000 Each
Enjoy your missiles!
AGM-165 Stand Off Cruise Missile
http://homepage.tinet.ie/~steven/images/m_scal4.jpg
Designed purely to give all units in the Kazakhstanian Military a long range punch, the AGM-165 was made to be a cheap yet effective unstopable missile. It is a supersonic missile, loaded with aircraft like sensors. With the latest technology, the AGM-165 is a fantastic weapon for Standing Far away and being able to touch the enemy.
Its engine is what powers it, and is a liquid fueled monster with a range of 320km. It uses 3D TV for maximum agility, which is needed in its several roles. This Thrust Vectoring is needed for the missiles agility in terrain masking and missile avoidance. These are two new concepts in SOCM's. We are proud we have come up with them.
Air Launched Version
The air launched version has a slightly longer range than all the others. Once the target is detected, be it be the aircraft itself or through JTIDS on Kazakhstanian Aircraft, or through GPS or Laser Guidance in the Anti Target version, the missile is released. From here, it will glide down to an effective point where terrain masking is capable.
Sea Launched
The sea launched version is rather much larger than the other versions. It uses a small booster to launch, before the main engine engages. It then Sea Skims until it reaches its target, or land, deciding which due to its brilliant GPS system. This is revolutionary in Ship Based Missiles. The Scramjet was deemed to expensive and large, s a smaller missile, the COSM, was made.
Guidance
Using GPS, it will use terrain to its advantage, and hide until it reaches its target. Here, it will op up, before coming down on the target. If its the Anti Vehicle Version, it will release bomblets which home on the Thermal Image of the Vehicles. Then, they soar in and destroy the targets, as the missile turns aroudn and dives straight into another target.
If its Anti Building, it will op up before diving vertically down on top of it, causing maximum damage. Be it Anti Ship, it will sea-skim before maneuvring a bit, and blowing vertically into the ship. All flight plans are programmed into the Missiles "Weapon Computer". This means total destruction of even the hardest armored targets.
Maneuvers
The missile has various detection systems, mainly ECM and Passive Radar. This allows it to detect missiles inbound, and take action to avoid them. It then puffs out Chaff and Flares, and may perform a High G evasion maneuver. This allows it to avoid Anti Missile Missiles. This is also a new concept in Missiles.
SubMunitions
The various munitions for the weapon include:
Anti-Vehicle: 36 IR Homing Bomblets, which are blasted into targets designated by the Missile IR sensor.
Anti-Building: Two Split Charge Penetrator Bombs, for huge Concrete or Steel Penetration.
Anti-Ship: One Large Double Charge, for Penetration Aid.
All these munitions guarentee one hit kills.
This is the worlds most Advanced Cruise Missile, Mutli Purpose and extremely advanced.
Total Mass: 1,300 kg (1,400kg ship)
Core Diameter: 0.95 m
Total Length: 5.09 m (6.02m Ship)
Span: 2.90 m
Maximum range: 320km (350km Air Laucnhed)
Boost Propulsion: Solid Fuel
Guidance: Inertial + GPS + Imaging Infrared
Costs:
Air Launched
Anti Vehicle: $1,500,000 Each
Anti Structure: $1,400,000 Each
Anti Ship: $1,450,000 Each
Ship Launched
Anti Vehicle: $1,600,000 Each
Anti Structure: $1,500,000 Each
Anti Ship: $1,550,000 Each
Enjoy your missiles!