NationStates Jolt Archive


Deshdenstadt Military Technologies Storefront

Deshdenstadt
17-02-2004, 20:06
Deshdenstadt Military Technologies

ALL ORDERS MUST HAVE SIGNIFICANT DOCUMENTATION
OOC-Meaning RP. No "I'll have 200 tanks" or crap like that.
Technologies-
FATS ("Feral" Acquisition Targeting System)-
All 'modern' Deshdenstadt vehicles and even the powered battledress of the Mobile Infantry carry some form of FATS. The technology and theory that made weapons able to survive against enemy active defense systems also made it possible to identify, track, and target enemy vehicles. The installation of FATS on all vehicles was just part of the evolution of the 'modern' armored fighting vehicle. Using the FATS, enemy vehicles could be identified acoustically by the sound of their drive motors, by the sound of their turret drive motors, the sound of their transmissions, etc. Background radiation, in association with the EMS array, was scanned and enemy units detected by the amount of neutrino emissions from their onboard powerplants, by the EMS spike of their electronics and sensor / scanner packages, and by a host of other indicators. Railguns and smaller mass drivers created very identifiable 'spikes' on EMS scanners whenever they operated, the specialized wavelength and emissions maps of the intense magnetic fields used to accelerate projectiles to six or more klicks a second did not normally occur in nature. Each 'type' of vehicle was fairly unique in its many signatures, and could be readily identified simply by a 'search and match' style query through a database with 95% or better accuracy. A EMS search, linked to olfactory sensors (to detect emissions and other artificial molecules such as the 'smell' of the machine lube found on tank drive assemblies), visual, thermal imaging, infra-red, telescopic, image comparison, image enhancement and a host of other detection means were standard equipment on 'modern' fighting vehicles. Rapid visual target acquisition and identification was based on tactical compare subroutines. The FATS would 'take a picture' several hundred times a second, and would compare each picture to the last picture or image. Any changes were noted on a pixel by pixel basis and analyzed through a brace of two dedicated subprocessors (Deshdenstadt uses twin Microtellular 'Ambra' class 400Ghz units in their last FATS installation). Discrepancies were isolated, then enhanced, then compared to a dedicated onboard database including the complete 360 degree schematics and information on all known operating enemy units. Remote FATS / EMS and tactical sensor pods were often dropped from fast GEV or other recon oriented vehicles to act as forward early warning systems (FEWS).
Price Negotiable upon usage request

Robotic Automatic Intelligent Loader Systems- RAILS-
The RAILS, in conjunction with the FATS, was the key to making armored vehicles more compact and thus more survivable on the 21st century battlefields. The traditional 'stumbling block' to armored vehicle design had always been the crew position of 'loader'. The crew member who operated as the loader for the main weapon had to stand in order to operate effectively, and this meant that the design of the armored vehicle had to incorporate a standing man (usually two meters in height was design doctrine) into the design, vastly cutting down on the available designs and increasing vehicular height (and thus tactical visual signature). With the advent of robotic automatic intelligent loader systems, the position of 'loader' was replaced with a compact, dependable system that took up twice the volume, but half the height. Interior horizontal volume was easy to adjust to, and with the advent of a lower vehicle silhouette, tactical survival took a huge step forward. The RAILS system (as doctrine termed it) was a simple multi-capacity computer controlled mechanical assembly. Voice or remotely operated, it worked closely with both the crew and the onboard to carry out its assigned duty. The commander (usually also the 'gunner' of a vehicle) could instruct the RAILS system by voice on what type of cartridge or shell to load into the dedicated weapon system. Multi-feed systems were managed by linkless feed high speed cassettes and chute type delivery. Powered assemblies and arms simply moved one ammo feed chute from the action, and moved another to replace it, all in a second or less. High speed servos gave truly tremendous rates and volumes of fire for weapons that would have normally have been 'disadvantaged' by a human loader who could suffer from many combat disadvantages such as fatigue and fear. The RAILS system never slowed down, never got tired, never dropped a live round into the fighting compartment, never loaded the 'wrong' round, and never complained of the operating conditions near the weapon. The first production series of RAILS had its problems, but after initial shakedown, the system was widely welcomed by vehicle crews (except the out of work 'loaders' who suddenly either had to train for one of the other vehicle positions, or be assigned to infantry slots...). On average, the RAILS system alone lowered AFV silhouettes and outlines by a good full meter! Targets that are lower to the ground are harder to hit, easier to hide in defensive positions, and are far more survivable in a tactical situation.
Price negotiable upon usage request

Point Defense Systems (PDS)-
The rise of guided and 'smart' weapons (and later 'smarter' weapons) pushed the armored vehicle to the brink of extinction as a battlefield species. Survival of an armored vehicle on the 21st century battlefield required many facets of operation and defense. Electro Magnetic Spectrum (EMS) search and scan made it very hard to hide a vehicle or anything remotely powered from detection. Countermeasures already included ECM, ECCM, variable construction armor, better armor materials, hybrid armor designs, speed, thermal baffling, sound baffling, sound imitation, etc. One of the types of defenses introduced during the 21st century was the Point Defense System, an 'active' type of defensive countermeasure which used a high speed projectile firing weapon (usually an autocannon of some kind or type) to target and destroy missiles, artillery projectiles, rockets, rocket grenades and the occasional inconvenient infantry unit automatically. The best known of the PDS systems in Deshdenstadt was the "SprayCan" PDS used by Deshdenstadt. The SprayCan PDS was a fast-reaction, (VRF) very rapid-fire 15 millimeter electrically driven tri-barrel 'gatling' gun system equipped with its own dedicated FATS and ALS systems. Early pre-21st century Phalanx systems were large, bulky, and provided old 20th century United States Navy ships with a terminal defense against anti-ship missiles that had penetrated other fleet defenses. The first generations of Phalanx were designed to engage anti-ship cruise missiles and fixed-wing aircraft at short range. The Point Defense System (then also known as the CIWS Close In Weapon System or Sea-Whiz (C-Wis)) automatically engaged functions usually performed by separate, independent systems such as search, detection, threat level evaluation, target acquisition, target track, weapon firing, target damage assessment, target destruction confirmation, kill assessment, next target detection and / or cease fire.
PDS "SprayCan" Unit (For AFVs, Tanks) $100,000, comes with Computer Systems

TAC Missile-
The standard PGM (Precision Guided Munitions) of the Last War was the TAC Missile. The TAC missile was the workhorse of most infantry and armored units. Small, agile, adaptable, and fast, the TAC missile was the perfect compliment to the high and hyper velocity guns mounted on most fighting vehicles. TAC missiles had broad applications, and their seeker heads could target everything from a small vehicle up to hypersonic fighter aircraft. The warhead was a seventh generation self forging penetrator, able to manipulate its design based on target angle of attack and known target data. The high velocity of the TAC missile came from its simple ramjet design, producing a velocity at the time four times greater than a comparable CPR fired round! Special ram vents located behind the seeker head / warhead rammed air in and produced the necessary pressure to create and sustain the ramjet effect. Deployable control vanes allowed course correction. The seeker head could also accept various 'hand off' guidance techniques, following laser and visual data pulses to the correct target, as supplied by friendly units operating in the area. As the war became one of ECM and ECCM intensive engagements, the speed and design of the TAC missile changed, gone was the fuel gobbling hypersonic scramjet style motor to be replaced with a highly efficient electrically driven fuel cell powered ducted turbofan that allowed very high subsonic and limited trans-sonic flight speeds. The drop in speed was made up for with the increase in manueverability and the ability to both loiter and hover!
TAC missiles were produced in five types; very light, light, standard, heavy, and very heavy. Very light TAC missiles had a range of 1kmand were usually relegated to duty with infantry, MI, FAVs, and some light tracked and hover missile launchers as well as emplaced systems. The light TAC missile had a range of about 2km under ideal conditions, and was used on some IFVs and CFVs, as well as some LAVs. Certain infantry units carried versions of the light TAC missile, but the launcher and system tended to slow them down considerably. The standard TAC missile had a range of four kilometers and a sizeable warhead, but was usually only carried by missile tanks, missile GEVs, and some emplaced bunker and launcher installations. Heavy and Very Heavy models not availible for sale.
1st Generation TAC-$50,000
2nd Gen TAC
-Very Light-$40,000
-Light-$90,000
-Standard-$180,000
Deshdenstadt
17-02-2004, 20:09
Deshdenstadt Military Technologies Vehicles and Arms

Pzkw XI/M11 "Grizzly Bear"
http://www.kitsune.addr.com/Rifts/Rifts-Earth-Vehicles/Triax/NGR_Tiger_HBT-02.jpg
Model Type: Pzkw XI "Grizzly Bear"
Vehicle Type: Heavy Tank
Speed:
Ground: 74.8 mph (120 kph) maximum road speed; 50 mph (80 kph) maximum off-road speed. The vehicle is designed to traverse virtually all terrain and can climb at up to a 60% grade although at a much slower speed (About 10% of maximum road speed). It can also climb barriers and ford trenches. The vehicle can also handle side slopes of up to 30%.
Powerplant-Hydrogen Fuel Cell
Crew-2 Driver/Commander and Gunner, Battle AI
Human crew is equipped with helmets that can interface with all sensors and optics on tank, provides HUD on speed, ammo, location, etc. Crew located behind engine in chassis to protect from damage, turret is unmanned due to RAILS.
Height: 10.87 feet (3.26 meters) to top of "SprayCan" PDS turret.
Width: 15.33 feet (4.6 meters)
Length: 36.23 feet (10.87 meters) with mine plow; 32.48 feet (9.9 meters) for just the hull/main body of the tank.
Weight: 80 tons (72.575 Metric tons) fully loaded
Armor: Bi-Phase Carbide (BPC) and tungsten, 3rd Gen Chobham, NERA blocks can be equipped.
Weapon Systems:

High-velocity 140 mm Railgun/ETC:
Can fire an APFSDS round of depleted uranium at hypersonic speeds (Mach 7), and was capable of knocking out any tank then in existence. It could also fire several other rounds, such as HEAT, Fragmentation, and Plasma Yield Warhead. It was fully gyrostabilised, and with the aid of laser sighting, laser range finding and the FATS fire control computer, the gun is an armored vehicle's worst nightmare, save nuclear weaponry (Which 140mm rounds do exist for). The cannon can angle from -10 degrees to +35 degrees up, and the turret can rotate through 360 degrees.
Maximum Effective Range: Direct fire range is 26,000 feet (7,800 meters) with the APFSDS round and 16,667 feet (5,000 meters) for all other rounds. With the help of the rangefinder, radar, and the computer, can fire all rounds indirectly to 49,333 feet (14,800 meters).
Rate of Fire: 18 RPM (Due to advanced RAILS)
Payload: 90 gun rounds; Usually 30 APFSDS, 22 Fragmentation, 22 HEAT, and 16 Plasma. Uses RAILS automated loader

40 millimeter Gauss cannon:
Mounted to the right of the main gun. This was essentially equal to the cannon used in the older Deshdenstadt tanks, but being a gauss cannon instead of a autocannon allowed for more munition in a smaller magazine, due to there being no need for propellants. The gauss cannon could fire both single shots or bursts, and had a dual ammunition feed, firing both fragmentation and armor piercing rounds. The cannon had independant elevation from the Railgun (but still rotated with the turret). Maximum elevation was 60 degrees, allowing the weapon to be used against flying targets. Very accurate due to being controlled through the fire control computer for the main cannon.
Maximum Effective Range: 8,000 feet (2,400 m)
Rate of Fire: 60RPM
Payload: 220 rounds, usually 110 AP, and 110 fragmentation.

"SprayCan" PDS (See PDS systems in above post)
One on turret, two on side mounts to cover sides

Two Tube Light TACS Launcher:
(See above post)
Mounted flush to the right side of the turret, this launcher holds two Medium Range Missiles. It fires in the direction that the turret is facing, but the missiles can be programmed to engage targets all around the tank. The launcher is reloaded from a magazine within the tanks body.
Launcher can rotate 360 degrees, and has a elevation of -15 to 90 degrees.
Payload: Eight missiles in magazine, plus two in the launcher.

Sextuple Very Light TACS Launcher:
Mounted on the left side of the turret, this weapon was meant to engage enemy vehicles. Reloading of the launcher was automatic.
Payload: 24 missiles total.

Infrared Laser Jammers (2):
These are jamming devices designed to stop incoming missiles, though actually the lasers fire wide beams of IR light at incoming missiles. When an IR guided missile is hit by the lasers its seeker is blinded.
Range: Around tank only; Rough distance of 200 ft (60 m) around tank.

Anti-Laser Prismatic Smoke generator: This Generator uses a chemical reactant to produce a thick anti-laser smoke which is difficult to penetrate, and can obscure the tank completely.
Effect: Upon activation the tank begins emitting a large cloud of smoke, a Anti-Laser Prismatic aerosol. Anti-Laser prismatic aerosol reduces damage by half for any laser beam striking the tank (With the exception of X-ray lasers but not variable frequency lasers; X-Ray lasers suffer no damage modifiers, and variable frequency lasers simply cannot compensate for the variables involved).
Range: Around tank only; Rough distance of 80 ft (24 m) around tank.
Payload: Sufficient reactant for twenty clouds.

Firefly Chaff Launchers (2):
Located on the sides of the tank in the box-like structures just above the tracks. The launchers fire decoys straight up. this system is designed to confuse incoming missiles. The launchers do this by launching both flares and active radar decoys. Chaff isn`t actually in use any more, but the name sticks around. The decoys and the flare rockets float down by parachute; Effects last for one minute.
Range: Around tank only; Rough distance of 80 ft (24 m) around tank.

Sensors and special features:

Signaal LPI Phased Array Air/Ground Radar: Range of 18 miles (28.87 km); Capable of tracking up to 24 targets simultaneously, this radar serves to guide the PDS in engaging aircraft), and providing early warning of incoming aircraft and missile attacks; The radar can be programmed to shut off immediately if it detects an aircraft firing a missile, in case the missile is a radar-homing HARM type. Because the phased arrays emit only thin beams the radar is -10% to be detected. The radar can be used against ground targets with equal effectiveness as against aerial targets.
Fully stabilized gun sight: A computer aided gunsight with up to x100 magnification and integral laser rangefinder.
Datalink transmitters: A powerful battlefield management communications system. Allows the tank to use targeting data from scout vehicles for firing the Anti-Tank missiles or Sabot rounds, and to provide targeting data to other vehicles. Bonus varies on the quality of the data being provided, but all data would allow the tank to fire over obstacles if the scout vehicle is in the right position. The normal effective battlefield range is 10 miles (16 km).
Signaal Rapier ESM/ECM system: Combines ESM and ECM into one powerful system. The system can detect another radar system at 125% of the range of the transmitting radar. When jamming it causes -30% to detection but when it is active, other vehicles/ bases can detect that it is jamming, and some missiles will home in on jamming signals.
Thermo-Imager: range of 2.6 miles (4.2 km). Finds the infra-red radiations of things that are warm (as in above ambient temperature). Also enables driver to see in smoke, shadows and darkness.
Two Periscopes: Have up to x100 magnification for commander and driver to view out of while maneuvering the vehicle.
Nightvision Optics: Range: 3,000 ft (909 m). Uses light amplification to make a picture. Emits no light but will not work in absolute darkness. System can be dazzled by sudden bright lights but does not physically blind the pilot. Note that the system will NOT be blinded by the flashes of the vehicles own weapons, as these are automatically filtered out.
Laser Targeting/Rangefinder System 15 miles (24.1 km).
EMS Sensors: Type 91, Range 20 miles
Special Notes:
The tank is equipped with a special cooling system, which radiates a significant portion of the tanks produced heat towards the ground. This means that the tank is difficult to pick up on passive infra red scanners. The Tank is also fully capable of traveling underwater in rivers or other shallow bodies of water for short periods of time on it's NBC air supply (30 mins).
Cost-$9 Million per tank

PzH 2200/M-2200 Self Propelled Howitzer
Model Type: NGR Panzerhaubitze 2200
Vehicle Type: Self Propelled Electro-Thermal Howitzer (Tracked)
Speed:
Ground: Cruising speed on land is 52.8 mph (85 kph) on roads and 40.4 mph (65 kph) off road maximum. The vehicle is designed to traverse virtually all terrain and can climb at up to a 60% grade although at a much slower speed (About 10% of maximum road speed). It can also climb barriers and ford trenches. The vehicle can also handle side slopes of up to 30%.
Powerplant: Hydrogen Fuel Cell
Crew: Five (Driver, Gunner, two loaders and Commander). Crew is equipped with helmets that can interface with all sensors and optics on tank, provides HUD on speed, ammo, location, etc.
Height 9.8 feet (2.99 meters)
Width: 12.2 feet (3.72 meters)
Length: Main Body: 26.2 feet (7.99 meters) and With Gun Forward: 40.1 feet (12.2 meters).
Weight: 57.3 tons (52 metric tons) empty and 63.9 tons (58 metric tons) combat loaded
Armor: Bi-Phase Carbide (BPC) and tungsten, 3rd Gen Chobham, NERA blocks can be equipped.
Weapon Systems

155 mm Electro-Thermal Howitzer:
Very powerful and long range weapon that is capable of 360 degree rotation although the PzH 2200 must plant before firing its howitzer. Howitzer planting system is fully automated and the vehicle can plant within 30 seconds and be ready to fire. The projectile is loaded into the barrel, behind which there is a "propellant," which is a dot of light metal. A powerful electromagnetic force is applied to the metal, which causes its atoms to "switch" directions. This happens so violently that the metal turns to plasma, and this expanding gas then drives the projectile forward. The reload system is fully automated and the rate of fire can be maintained as long as the system retains ammunition. While the projectiles has a lot greater range than standard 155 projectiles, they carry the same size warheads and inflicts about the same damage. Self Guided projectiles can be used for pinpoint accuracy although G.P.S. Satellite guided projectiles are no longer useful due to the elimination of the satellites. Guided projectiles are far more expensive. Both non rocket assisted and rocket assisted projectiles are available for the weapon system.
Maximum Effective Range: 31.1 miles (50 km) for non rocket assisted and 49.7 miles (80.0 km) for rocket assisted projectiles.

Top Mounted Weapon System:
The mobile artillery has a mount directly above the main turret. This mount has a 360 degree swiveling fire-arc and is capable of tracking aerial targets even directly overhead the PzH 2200. It can be fired manually, or from within the turret with computer guidance. As such, it is a somewhat crude but efficient CIWS for use against missiles and aircraft as well as ground personnel.
-RLG-8G 15 millimeter Rail-Gun: Rail gun does not need to carry any propellant giving a higher ammunition capacity and has a longer range than the liquid propellant weapons carried on the PzH 2100
Maximum Effective Range: 4,920 feet (1,500 meters)
Rate of Fire: Restricted to 500 RPM
Payload: 1500 rounds (75 bursts).
-"SprayCan" PDS (See PDS systems in above post)

Very Light TACS Launchers (2):
On either side of the main gun are small VLTACS launchers with three launchers on each side with one reload each. Normal missile used are armor piercing, plasma, smoke or fragmentation mini-missiles. VLTACS are normally controlled by the gunner but can be controlled by the pilot or commander as well.
Payload: The launchers carry 12 mini-missiles (6 each launcher)

Infrared Laser Jammers (2):
These are jamming devices designed to stop incoming missiles, though actually the lasers fire wide beams of IR light at incoming missiles. When an IR guided missile is hit by the lasers its seeker is blinded.

Firefly Chaff Launchers (2):
Located on the sides of the turret in the box-like structures. The launchers fire decoys straight up. This system is designed to confuse incoming missiles. The launchers do this by launching both flares and active radar decoys. Chaff isn`t actually in use any more, but the name sticks around. The decoys and the flare rockets float down by parachute; Effects last for one minute.
Payload: 18 each for a total of 36.

Sensory Equipment:

Datalink transmitters:
A powerful battlefield management communications system. Allows the tank to use targeting data from scout vehicles for firing the artillery rounds, and to provide targeting data to other vehicles. Bonus varies on the quality of the data being provided, but all data would allow the tank to fire over obstacles if the scout vehicle is in the right position. The normal effective battlefield range is 20 miles (32 km).

Signaal Sabre ESM/ECM system:
Combines ESM and ECM into one powerful system. The system can detect another radar system at 125% of the range of the transmitting radar.

Thermo-Imager:
range of 2 miles (3.2 km). Finds the infra-red radiations of things that are warm. Also enables pilot to see in smoke, shadows and darkness.

Two Periscopes:
Have up to x100 magnification for commander and driver to view out of while maneuvering the vehicle.

Nightvision Optics:
Range: 2,000 ft (609 m). Uses light amplification to make a picture. Emits no light but will not work in absolute darkness. System can be dazzled by sudden bright lights but does not physically blind the pilot.

Laser Targeting/Rangefinder System:
41,333 feet (12,400 meters).

EMS Sensors: Type 91, Range 20 miles

Special Notes:
The tank is equipped with a special cooling system, which radiates a significant portion of the tanks produced heat towards the ground. This means that the tank is difficult to pick up on passive infra red scanners.

Cost: $13 Million

Deshdenstadt Firearms

Kuchler Mk. XXXIV-AR/M-34 Assault Rifle
http://www.kitsune.addr.com/Rifts/Rifts-Equipment/LR-55_Laser_Rifle-small.gif
Weight: 6.5 lbs (2.9 kg)
Cartridge: 6.55 mm Liquid propellant
Rate of Fire: Single Shot and Three Round Burst.
Maximum Effective Range: 1600 feet (610 meters)
Payload: 30, 40, or 60 round magazines (Liquid propellant in magazine)
Cost-$1,000

Kuchler Mk.XXXXVI-RG/M-46 Railgun
http://www.kitsune.addr.com/Rifts/Rifts-Equipment/H&K_AMRa_Mk_II-small.gif
Weight: 40 lbs fully loaded with 20 round magazine of rounds
Cartridge:15mm Jacketed DU
Rate of Fire:6 RPM when set at Mach 10
Maximum Effective Range: 8,000 feet (2,450 meters)
Payload: 20 per Magazine
Cost-$10,000

ProjectiDyne Mk. XII VLTACSL/M-22 Very Light TACS launcher*
http://www.kitsune.addr.com/Rifts/Rifts-Equipment/RPM-2_Rocket_Launcher-small.gif
Weight: 12 lbs (5.4 kg) without missiles or 16 lbs (7.3 kg) with missiles. Each extra missile weighs approximately an additional 2 lbs (0.91 kg)
Rate of Fire: One at a time or a volley of two mini-missiles
Payload: 2, takes 15 seconds to reload launcher.
Cost-$22,000

ProjectiDyne Mk III LTACSL/M-3 Light TACS launcher*
http://www.kitsune.addr.com/Rifts/Rifts-Equipment/SRM-1_SRM_Launcher.gif
Weight: 12 lbs (5.4 kg) without missile or 52 lbs (23.6 kg) with missile. The short range missile weighs aproximately 40 lbs (18.2 kg)
Rate of Fire: Single Shot only
Cost-$4,000

*Use varies on type of missile loaded.
Deshdenstadt
17-02-2004, 21:02
BUMP for the tank...
Deshdenstadt
17-02-2004, 22:39
Bump again...
Deshdenstadt
17-02-2004, 23:47
Bump... I'm open to suggestions of things you would buy...
Deshdenstadt
19-02-2004, 17:09
Bump for Self Propelled Howitzer...
Swirrhirr
19-02-2004, 17:15
The Conglomerate of Swirrhirr wishes to purchase 10 Grizzly Tanks for 90 million, money will sent out upon confirmation of the order. Thank you in advance, and may God help you.
19-02-2004, 17:22
OOC:
I'll put a link to this on the World Factbook.

I.C:
Urien Rakarth analized the picture of the Howitzer. Although he did not like them it was the Archites will that he buy them. He tapped the data-screen with his finger and sent a message.

MESSAGE TO DESHDENSTADT
We would like to purchase 20 of your Howitzers. That'll be £260.000.000. We will send the money straight into your account. We would prefer to have them delivered by plane.

Urien Rakarth
Deshdenstadt
19-02-2004, 17:43
OOC-Thanks a ton! However, there is no pic of the Howitzer quite yet...
IC-
Reply to Urien Rakarth
[Encrypt-Desh2901-ReigComm]
Your order will be delieverd by an "Albatross" 'ULTRA' transport, and we appreciate your business.
OOC2-Swirrhirr, I said 'significant documentation'. Try putting actual effort into making it sound like something national officials would say.
Deshdenstadt
19-02-2004, 18:27
BUMP for Firearms and missile launchers.
19-02-2004, 19:35
High above the clouds in the Presidential office of the anceint Royal Tower of Lutrae, President Salivus Laecus Lucundus sits in his plush office chair. His feet up on the table, he is very relaxed.


Advisor:"Sir, we need to defend our country, the 1 sub destroyer and army of special forces is not going keep some ruthluss nations at bay"

Laecus:"Sergey, you worry too much. Who would want to bother us? Every citizen goes through military training, so even if anything does come to War we can draft those needed without cost of training them again."

Sergey:"Sir, it's not that, it's just our weapons are very, well, antiquated."

Laecus:"Fine then, i'll put in an order for some new weaponry, though no heavy armor, just some nw rifles and rocket launchers." the President presses a button on a console built into his desk "Julie, yes, i know, my wife called, tell her i'll order some takeout or something. I want you too take this down and send it to the Deshdenstadt nation as a equipment order...

Dear sirs,

The Free Nation of Lutrae would like to order some of your fine equipment. After much deliberation, we have decided on 1 million Kuchler Mk. XXXIV-AR/M-34 Assault Rifles, 6,000 Kuchler Mk.XXXXVI-RG/M-46 Railguns, and 1,000 ProjectiDyne Mk. XII VLTACSL/M-22 Very Light TACS launchers. Half of the money wired on sending of message, please confirm order, half will be sent on delivery. We look forward to doing future business with you.
19-02-2004, 19:41
High above the clouds in the Presidential office of the anceint Royal Tower of Lutrae, President Salivus Laecus Lucundus sits in his plush office chair. His feet up on the table, he is very relaxed.


Advisor:"Sir, we need to defend our country, the 1 sub destroyer and army of special forces is not going keep some ruthluss nations at bay"

Laecus:"Sergey, you worry too much. Who would want to bother us? Every citizen goes through military training, so even if anything does come to War we can draft those needed without cost of training them again."

Sergey:"Sir, it's not that, it's just our weapons are very, well, antiquated."

Laecus:"Fine then, i'll put in an order for some new weaponry, though no heavy armor, just some nw rifles and rocket launchers." the President presses a button on a console built into his desk "Julie, yes, i know, my wife called, tell her i'll order some takeout or something. I want you too take this down and send it to the Deshdenstadt nation as a equipment order...

Dear sirs,

The Free Nation of Lutrae would like to order some of your fine equipment. After much deliberation, we have decided on 1 million Kuchler Mk. XXXIV-AR/M-34 Assault Rifles, 6,000 Kuchler Mk.XXXXVI-RG/M-46 Railguns, and 1,000 ProjectiDyne Mk. XII VLTACSL/M-22 Very Light TACS launchers. Half of the money wired on sending of message, please confirm order, half will be sent on delivery. We look forward to doing future business with you.

You have to add that up!
20-02-2004, 11:28
bump
Deshdenstadt
20-02-2004, 13:55
Reply to Lutrae
That request will come to a total of $1.082 Billion. Your large order will be fufilled via cargo shipping. Thank you for your business.
Deshdenstadt
21-02-2004, 01:35
Bump
Deshdenstadt
27-03-2004, 19:04
Bump...
Deshdenstadt
15-04-2004, 00:15
Bump...
Exham
15-04-2004, 00:49
The Republic of Exham is interested purchasing the following:

100 Kuchler Mk.XXXXVI-RGs
100ProjectiDyne Mk. XII VLTACSLs

for a total of $2,300,000. Money wil be wired upon delivery

The RoE is interested in Kuchler Mk. XXXIV-AR. What are its advantages compared to say an Ak-74?

The RoE is also interested in any anti-aircraft technology you are offering. We are interested in ground based systems that are easily deployed, powerful and able to independently function.
Deshdenstadt
16-04-2004, 23:25
Reply to the Republic of Exham
Your order has been confirmed, and will ship via cargo aircraft to your nation.

The Kuchler is not as easy to maintain as the Ak-47, but it has many advantages. While the Kuchler M-34 has smaller rounds, the liquid propellant allows them to travel at a much higher velocity for better killing power. The Kuchler allows for a higher ammunition to weight ratio, meaning it carries more bullets for the same weight as another rifle.

As for your intrests in AA weapons, our TACS missiles are availible in Anti-Air, Anti-Armor, and even Anti-Personnel (Cluster) Varieties. Our dedicated AAD system has not yet hit the market due to the advanced targeting sensors it uses.