Deshdenstadt
17-02-2004, 20:06
Deshdenstadt Military Technologies
ALL ORDERS MUST HAVE SIGNIFICANT DOCUMENTATION
OOC-Meaning RP. No "I'll have 200 tanks" or crap like that.
Technologies-
FATS ("Feral" Acquisition Targeting System)-
All 'modern' Deshdenstadt vehicles and even the powered battledress of the Mobile Infantry carry some form of FATS. The technology and theory that made weapons able to survive against enemy active defense systems also made it possible to identify, track, and target enemy vehicles. The installation of FATS on all vehicles was just part of the evolution of the 'modern' armored fighting vehicle. Using the FATS, enemy vehicles could be identified acoustically by the sound of their drive motors, by the sound of their turret drive motors, the sound of their transmissions, etc. Background radiation, in association with the EMS array, was scanned and enemy units detected by the amount of neutrino emissions from their onboard powerplants, by the EMS spike of their electronics and sensor / scanner packages, and by a host of other indicators. Railguns and smaller mass drivers created very identifiable 'spikes' on EMS scanners whenever they operated, the specialized wavelength and emissions maps of the intense magnetic fields used to accelerate projectiles to six or more klicks a second did not normally occur in nature. Each 'type' of vehicle was fairly unique in its many signatures, and could be readily identified simply by a 'search and match' style query through a database with 95% or better accuracy. A EMS search, linked to olfactory sensors (to detect emissions and other artificial molecules such as the 'smell' of the machine lube found on tank drive assemblies), visual, thermal imaging, infra-red, telescopic, image comparison, image enhancement and a host of other detection means were standard equipment on 'modern' fighting vehicles. Rapid visual target acquisition and identification was based on tactical compare subroutines. The FATS would 'take a picture' several hundred times a second, and would compare each picture to the last picture or image. Any changes were noted on a pixel by pixel basis and analyzed through a brace of two dedicated subprocessors (Deshdenstadt uses twin Microtellular 'Ambra' class 400Ghz units in their last FATS installation). Discrepancies were isolated, then enhanced, then compared to a dedicated onboard database including the complete 360 degree schematics and information on all known operating enemy units. Remote FATS / EMS and tactical sensor pods were often dropped from fast GEV or other recon oriented vehicles to act as forward early warning systems (FEWS).
Price Negotiable upon usage request
Robotic Automatic Intelligent Loader Systems- RAILS-
The RAILS, in conjunction with the FATS, was the key to making armored vehicles more compact and thus more survivable on the 21st century battlefields. The traditional 'stumbling block' to armored vehicle design had always been the crew position of 'loader'. The crew member who operated as the loader for the main weapon had to stand in order to operate effectively, and this meant that the design of the armored vehicle had to incorporate a standing man (usually two meters in height was design doctrine) into the design, vastly cutting down on the available designs and increasing vehicular height (and thus tactical visual signature). With the advent of robotic automatic intelligent loader systems, the position of 'loader' was replaced with a compact, dependable system that took up twice the volume, but half the height. Interior horizontal volume was easy to adjust to, and with the advent of a lower vehicle silhouette, tactical survival took a huge step forward. The RAILS system (as doctrine termed it) was a simple multi-capacity computer controlled mechanical assembly. Voice or remotely operated, it worked closely with both the crew and the onboard to carry out its assigned duty. The commander (usually also the 'gunner' of a vehicle) could instruct the RAILS system by voice on what type of cartridge or shell to load into the dedicated weapon system. Multi-feed systems were managed by linkless feed high speed cassettes and chute type delivery. Powered assemblies and arms simply moved one ammo feed chute from the action, and moved another to replace it, all in a second or less. High speed servos gave truly tremendous rates and volumes of fire for weapons that would have normally have been 'disadvantaged' by a human loader who could suffer from many combat disadvantages such as fatigue and fear. The RAILS system never slowed down, never got tired, never dropped a live round into the fighting compartment, never loaded the 'wrong' round, and never complained of the operating conditions near the weapon. The first production series of RAILS had its problems, but after initial shakedown, the system was widely welcomed by vehicle crews (except the out of work 'loaders' who suddenly either had to train for one of the other vehicle positions, or be assigned to infantry slots...). On average, the RAILS system alone lowered AFV silhouettes and outlines by a good full meter! Targets that are lower to the ground are harder to hit, easier to hide in defensive positions, and are far more survivable in a tactical situation.
Price negotiable upon usage request
Point Defense Systems (PDS)-
The rise of guided and 'smart' weapons (and later 'smarter' weapons) pushed the armored vehicle to the brink of extinction as a battlefield species. Survival of an armored vehicle on the 21st century battlefield required many facets of operation and defense. Electro Magnetic Spectrum (EMS) search and scan made it very hard to hide a vehicle or anything remotely powered from detection. Countermeasures already included ECM, ECCM, variable construction armor, better armor materials, hybrid armor designs, speed, thermal baffling, sound baffling, sound imitation, etc. One of the types of defenses introduced during the 21st century was the Point Defense System, an 'active' type of defensive countermeasure which used a high speed projectile firing weapon (usually an autocannon of some kind or type) to target and destroy missiles, artillery projectiles, rockets, rocket grenades and the occasional inconvenient infantry unit automatically. The best known of the PDS systems in Deshdenstadt was the "SprayCan" PDS used by Deshdenstadt. The SprayCan PDS was a fast-reaction, (VRF) very rapid-fire 15 millimeter electrically driven tri-barrel 'gatling' gun system equipped with its own dedicated FATS and ALS systems. Early pre-21st century Phalanx systems were large, bulky, and provided old 20th century United States Navy ships with a terminal defense against anti-ship missiles that had penetrated other fleet defenses. The first generations of Phalanx were designed to engage anti-ship cruise missiles and fixed-wing aircraft at short range. The Point Defense System (then also known as the CIWS Close In Weapon System or Sea-Whiz (C-Wis)) automatically engaged functions usually performed by separate, independent systems such as search, detection, threat level evaluation, target acquisition, target track, weapon firing, target damage assessment, target destruction confirmation, kill assessment, next target detection and / or cease fire.
PDS "SprayCan" Unit (For AFVs, Tanks) $100,000, comes with Computer Systems
TAC Missile-
The standard PGM (Precision Guided Munitions) of the Last War was the TAC Missile. The TAC missile was the workhorse of most infantry and armored units. Small, agile, adaptable, and fast, the TAC missile was the perfect compliment to the high and hyper velocity guns mounted on most fighting vehicles. TAC missiles had broad applications, and their seeker heads could target everything from a small vehicle up to hypersonic fighter aircraft. The warhead was a seventh generation self forging penetrator, able to manipulate its design based on target angle of attack and known target data. The high velocity of the TAC missile came from its simple ramjet design, producing a velocity at the time four times greater than a comparable CPR fired round! Special ram vents located behind the seeker head / warhead rammed air in and produced the necessary pressure to create and sustain the ramjet effect. Deployable control vanes allowed course correction. The seeker head could also accept various 'hand off' guidance techniques, following laser and visual data pulses to the correct target, as supplied by friendly units operating in the area. As the war became one of ECM and ECCM intensive engagements, the speed and design of the TAC missile changed, gone was the fuel gobbling hypersonic scramjet style motor to be replaced with a highly efficient electrically driven fuel cell powered ducted turbofan that allowed very high subsonic and limited trans-sonic flight speeds. The drop in speed was made up for with the increase in manueverability and the ability to both loiter and hover!
TAC missiles were produced in five types; very light, light, standard, heavy, and very heavy. Very light TAC missiles had a range of 1kmand were usually relegated to duty with infantry, MI, FAVs, and some light tracked and hover missile launchers as well as emplaced systems. The light TAC missile had a range of about 2km under ideal conditions, and was used on some IFVs and CFVs, as well as some LAVs. Certain infantry units carried versions of the light TAC missile, but the launcher and system tended to slow them down considerably. The standard TAC missile had a range of four kilometers and a sizeable warhead, but was usually only carried by missile tanks, missile GEVs, and some emplaced bunker and launcher installations. Heavy and Very Heavy models not availible for sale.
1st Generation TAC-$50,000
2nd Gen TAC
-Very Light-$40,000
-Light-$90,000
-Standard-$180,000
ALL ORDERS MUST HAVE SIGNIFICANT DOCUMENTATION
OOC-Meaning RP. No "I'll have 200 tanks" or crap like that.
Technologies-
FATS ("Feral" Acquisition Targeting System)-
All 'modern' Deshdenstadt vehicles and even the powered battledress of the Mobile Infantry carry some form of FATS. The technology and theory that made weapons able to survive against enemy active defense systems also made it possible to identify, track, and target enemy vehicles. The installation of FATS on all vehicles was just part of the evolution of the 'modern' armored fighting vehicle. Using the FATS, enemy vehicles could be identified acoustically by the sound of their drive motors, by the sound of their turret drive motors, the sound of their transmissions, etc. Background radiation, in association with the EMS array, was scanned and enemy units detected by the amount of neutrino emissions from their onboard powerplants, by the EMS spike of their electronics and sensor / scanner packages, and by a host of other indicators. Railguns and smaller mass drivers created very identifiable 'spikes' on EMS scanners whenever they operated, the specialized wavelength and emissions maps of the intense magnetic fields used to accelerate projectiles to six or more klicks a second did not normally occur in nature. Each 'type' of vehicle was fairly unique in its many signatures, and could be readily identified simply by a 'search and match' style query through a database with 95% or better accuracy. A EMS search, linked to olfactory sensors (to detect emissions and other artificial molecules such as the 'smell' of the machine lube found on tank drive assemblies), visual, thermal imaging, infra-red, telescopic, image comparison, image enhancement and a host of other detection means were standard equipment on 'modern' fighting vehicles. Rapid visual target acquisition and identification was based on tactical compare subroutines. The FATS would 'take a picture' several hundred times a second, and would compare each picture to the last picture or image. Any changes were noted on a pixel by pixel basis and analyzed through a brace of two dedicated subprocessors (Deshdenstadt uses twin Microtellular 'Ambra' class 400Ghz units in their last FATS installation). Discrepancies were isolated, then enhanced, then compared to a dedicated onboard database including the complete 360 degree schematics and information on all known operating enemy units. Remote FATS / EMS and tactical sensor pods were often dropped from fast GEV or other recon oriented vehicles to act as forward early warning systems (FEWS).
Price Negotiable upon usage request
Robotic Automatic Intelligent Loader Systems- RAILS-
The RAILS, in conjunction with the FATS, was the key to making armored vehicles more compact and thus more survivable on the 21st century battlefields. The traditional 'stumbling block' to armored vehicle design had always been the crew position of 'loader'. The crew member who operated as the loader for the main weapon had to stand in order to operate effectively, and this meant that the design of the armored vehicle had to incorporate a standing man (usually two meters in height was design doctrine) into the design, vastly cutting down on the available designs and increasing vehicular height (and thus tactical visual signature). With the advent of robotic automatic intelligent loader systems, the position of 'loader' was replaced with a compact, dependable system that took up twice the volume, but half the height. Interior horizontal volume was easy to adjust to, and with the advent of a lower vehicle silhouette, tactical survival took a huge step forward. The RAILS system (as doctrine termed it) was a simple multi-capacity computer controlled mechanical assembly. Voice or remotely operated, it worked closely with both the crew and the onboard to carry out its assigned duty. The commander (usually also the 'gunner' of a vehicle) could instruct the RAILS system by voice on what type of cartridge or shell to load into the dedicated weapon system. Multi-feed systems were managed by linkless feed high speed cassettes and chute type delivery. Powered assemblies and arms simply moved one ammo feed chute from the action, and moved another to replace it, all in a second or less. High speed servos gave truly tremendous rates and volumes of fire for weapons that would have normally have been 'disadvantaged' by a human loader who could suffer from many combat disadvantages such as fatigue and fear. The RAILS system never slowed down, never got tired, never dropped a live round into the fighting compartment, never loaded the 'wrong' round, and never complained of the operating conditions near the weapon. The first production series of RAILS had its problems, but after initial shakedown, the system was widely welcomed by vehicle crews (except the out of work 'loaders' who suddenly either had to train for one of the other vehicle positions, or be assigned to infantry slots...). On average, the RAILS system alone lowered AFV silhouettes and outlines by a good full meter! Targets that are lower to the ground are harder to hit, easier to hide in defensive positions, and are far more survivable in a tactical situation.
Price negotiable upon usage request
Point Defense Systems (PDS)-
The rise of guided and 'smart' weapons (and later 'smarter' weapons) pushed the armored vehicle to the brink of extinction as a battlefield species. Survival of an armored vehicle on the 21st century battlefield required many facets of operation and defense. Electro Magnetic Spectrum (EMS) search and scan made it very hard to hide a vehicle or anything remotely powered from detection. Countermeasures already included ECM, ECCM, variable construction armor, better armor materials, hybrid armor designs, speed, thermal baffling, sound baffling, sound imitation, etc. One of the types of defenses introduced during the 21st century was the Point Defense System, an 'active' type of defensive countermeasure which used a high speed projectile firing weapon (usually an autocannon of some kind or type) to target and destroy missiles, artillery projectiles, rockets, rocket grenades and the occasional inconvenient infantry unit automatically. The best known of the PDS systems in Deshdenstadt was the "SprayCan" PDS used by Deshdenstadt. The SprayCan PDS was a fast-reaction, (VRF) very rapid-fire 15 millimeter electrically driven tri-barrel 'gatling' gun system equipped with its own dedicated FATS and ALS systems. Early pre-21st century Phalanx systems were large, bulky, and provided old 20th century United States Navy ships with a terminal defense against anti-ship missiles that had penetrated other fleet defenses. The first generations of Phalanx were designed to engage anti-ship cruise missiles and fixed-wing aircraft at short range. The Point Defense System (then also known as the CIWS Close In Weapon System or Sea-Whiz (C-Wis)) automatically engaged functions usually performed by separate, independent systems such as search, detection, threat level evaluation, target acquisition, target track, weapon firing, target damage assessment, target destruction confirmation, kill assessment, next target detection and / or cease fire.
PDS "SprayCan" Unit (For AFVs, Tanks) $100,000, comes with Computer Systems
TAC Missile-
The standard PGM (Precision Guided Munitions) of the Last War was the TAC Missile. The TAC missile was the workhorse of most infantry and armored units. Small, agile, adaptable, and fast, the TAC missile was the perfect compliment to the high and hyper velocity guns mounted on most fighting vehicles. TAC missiles had broad applications, and their seeker heads could target everything from a small vehicle up to hypersonic fighter aircraft. The warhead was a seventh generation self forging penetrator, able to manipulate its design based on target angle of attack and known target data. The high velocity of the TAC missile came from its simple ramjet design, producing a velocity at the time four times greater than a comparable CPR fired round! Special ram vents located behind the seeker head / warhead rammed air in and produced the necessary pressure to create and sustain the ramjet effect. Deployable control vanes allowed course correction. The seeker head could also accept various 'hand off' guidance techniques, following laser and visual data pulses to the correct target, as supplied by friendly units operating in the area. As the war became one of ECM and ECCM intensive engagements, the speed and design of the TAC missile changed, gone was the fuel gobbling hypersonic scramjet style motor to be replaced with a highly efficient electrically driven fuel cell powered ducted turbofan that allowed very high subsonic and limited trans-sonic flight speeds. The drop in speed was made up for with the increase in manueverability and the ability to both loiter and hover!
TAC missiles were produced in five types; very light, light, standard, heavy, and very heavy. Very light TAC missiles had a range of 1kmand were usually relegated to duty with infantry, MI, FAVs, and some light tracked and hover missile launchers as well as emplaced systems. The light TAC missile had a range of about 2km under ideal conditions, and was used on some IFVs and CFVs, as well as some LAVs. Certain infantry units carried versions of the light TAC missile, but the launcher and system tended to slow them down considerably. The standard TAC missile had a range of four kilometers and a sizeable warhead, but was usually only carried by missile tanks, missile GEVs, and some emplaced bunker and launcher installations. Heavy and Very Heavy models not availible for sale.
1st Generation TAC-$50,000
2nd Gen TAC
-Very Light-$40,000
-Light-$90,000
-Standard-$180,000