NationStates Jolt Archive


7th fleet looking for Space Military Consultant

01-02-2004, 22:13
The 7th fleet is looking for a Consultant on its newly formed Modest space fleet, Including Fleet/Unit Composition, Additional units needed to be designed, Tactics and Current Design strengths and weaknesses, Offer is 20,000,000,000 for any nation who has experience in the space warfare and Manufacturing sector.

:twisted:

OOC: I know a Fair amount about Sci-Fi Space Warfare, But not if the ships i have come up with are any good thanks for anyone willing to help.
01-02-2004, 22:24
OOC: I'm always willing to review designs.
Vernii
01-02-2004, 22:34
I could help, what all do you need? Just help building a fleet, or a supplier for warships?

My Storefront (http://www.nationstates.net/forum/viewtopic.php?t=94575)

EDIT, damn Imagestation! Had to get rid of the picture because it wouldn't link to it.
02-02-2004, 00:18
IC: dont know if i can help, but if i could get some cool space pictures theyd be appreciated.
02-02-2004, 15:31
OOC: Well i do not need ships as most do i can make my own, I just need advice on Fleet Composition E: 1 carrier, 3 destroyers 10 frigates per Battle group, And to know if my ships are any good check out my store to see the 4 ships i have so far O_o
Kanuckistan
02-02-2004, 16:03
OOC: Well i do not need ships as most do i can make my own, I just need advice on Fleet Composition E: 1 carrier, 3 destroyers 10 frigates per Battle group, And to know if my ships are any good check out my store to see the 4 ships i have so far O_o

Not too bad, tho you're thinking too much in terms of wetwater navy than space. For starters, there is no top speed; an accelleration, in Gees or meters/second^2, should be given instead. I can elaborate on this if you'd like.

You might also want to clarify armour resiliancy and weapons stats.

My storefront can be found here (http://www.nationstates.net/forum/viewtopic.php?t=108895&start=0&postdays=0&postorder=asc&highlight=); even if you don't buy anything, you might find the stats I outline informitive. Just remember that I gave these things direct matter/energy conversion reactors, so they devoure fuel in combat while giving extreamly high firepower(and you likly won't be able to build them yourself for a very long time; I don't think I've seen anyone else with reactors like mine). You seem fairly near futuretech, so I'd base your fusion reactor power outputs based loosly on large modern nuclear plants, and budget power from there; weapons would likly consist of pulse lasers for both main offence and point defence; missiles for either stand-off combat or as a platform for bomb-pumped X-ray lasers.

BTW, mass detection isn't related to RADAR, and while a fusion reactor can produce oxy, it's a poor design choice; substantially lower energy yeild than fusing stuff into lighter elements then throwing it our the back for rreaction mass. An electrical and/or filter based life support system is more efficent overall.
Muktar
02-02-2004, 16:40
Light, AI piloted fightercraft controlled from a frigate which they dock at between battles. Two types of light destroyers: One that fires four advanced rail cannons (ammo the size of SUVs) at once, the other armed with missiles up the wazoo. The heavy cruisers (aka capital/flag ship) should be long, narrow, and armed with light guns. The tips of the HCs should be pointed and heavily armored, possibly with various sharp protrusions, for ramming attacks. Variate at your discretion.

EDIT: Changed one of the light cruisers to fit tech level.
02-02-2004, 16:56
ooc Kanuckistan: Thank you very much :) And yes i am trying to keep it not to distant future tech, I mean right now in 2004 if we COULD have an efficant cold fusion ractor tech would Rocket Forward space wise, Trying to keep it simple Rail Guns, Large ICBM like Missiles, Medium A2A like Missiles, Heavy Laser cannons, Light Laser cannons ect :) TY once again.
Kanuckistan
02-02-2004, 17:10
Kanuckistan
02-02-2004, 17:21
ooc Kanuckistan: Thank you very much :) And yes i am trying to keep it not to distant future tech, I mean right now in 2004 if we COULD have an efficant cold fusion ractor tech would Rocket Forward space wise, Trying to keep it simple Rail Guns, Large ICBM like Missiles, Medium A2A like Missiles, Heavy Laser cannons, Light Laser cannons ect :) TY once again.

I'd still go with pulse lasers and high-yeild nukes; maybe bomb-pumped X-ray stovepipes. They'll give you a much longer engagment range and acuracy. Railguns would be fairly point-blank acuracy-wise, say a few KM, and chemical warheads would rule out proximity fuses on missiles, making hits that much harder to attain.
02-02-2004, 17:29
Well most of the rail guns are to deal with fighters, Put up enough "Flak" to keep them away and let the missiles deal with them, The large laser cannons and the new "Main Gun" on my battleship are for long range as well as the Large Nuclear Missiles.

As for the Railguns on the fighters: They are for other fighters O_o nothing like a good old fassion dog fight, i am going to however develop new missiles and Torpedo's
Vernii
03-02-2004, 03:30
Vernii
03-02-2004, 03:36
As far as tactics go, what I use is a wall formation of heavy capital ships, with escort warships forming a loose formation around them. Pretty much head toward the enemy, and when in missile range, turn each ship 90 degrees to present it's broadside to the enemy. Pound away with missiles from long range until your original velocity and heading take you into energy range.

Works pretty well. My energy range is around 500,000 km, give or take a few thousand depending on the class and type of warship, and my missile range is 1.25 million kilometers, and I use bomb pumped lasers, with a detonation range of 20,000 km. Although I recently purchased production rights for a new type of missile with a range of 7 million kilometers.
03-02-2004, 15:53
500,000 KM Range? Wow lol If i were to go by the Macross stats (though i like to tweak them to be more realistic) The main gun of my battleship would only go 10,000 Miles (20,000 in space) and the anti warship miles only go about 3,000 miles.
Vernii
03-02-2004, 21:50
The somewhat scary part is there are nations that outrange me. I sell the 1.5 million range missiles in my storefront. Range depends on the propulsion system, you most likely won't get a very long powered flight time with a chemical reaction system, which is why I use a gravitic system. Of course, it also means that my capital ship missiles are around 20 meters long, but that also means it can pack in a larger payload.
Argheraal
03-02-2004, 22:03
Hmm.. ok.. Rail guns are for direct hits on a craft or ship.. Flak is explosive ordnance with a proximity fuse fired against incoming small craft that might be too fast for a direct hit for other types of guns, the idea of Flak is to try and damage the craft inner workings with indirect hits caused by shrapnel of the exploding warhead.
Of course, if your Rail guns are like the Phalanx gattling anti-missile system that puts several thousand rounds in a few seconds infront of the incomming threat then you should not worry about having flak guns. :)
Kanuckistan
05-02-2004, 07:29
Heh; the actual tactics I use focus around a handful of uber, fleet-killer ships, of which I have 10; this numericly small contingent makes up the bulk of my military, cost-wise.

Energy ranges for me extrand out to 5 lightseconds, or 1.5 million kilometers; however, even with FTL sensors, effective engagment range is rarely that far, as it takes a beam 5 seconds to reach the target, by which time it's often moved; older varrients actually had theoretical ranges several lightyears long, but were traded during recent refits for more powerful, easier to maintain models.

My missile range is, effectivly, infinite, limited only by the missile's burn time and speed; A Thuderhead'll quite happily alpha-strike half it's missile payload at you from the other side of the star system under the right circumstances.
06-02-2004, 03:20
Well, The Vulcan rail guns are Ment as anti fighters ;) A few hundred rail gun rounds per second goind out will keep any fighters intent on straphing runs away. As for missiles, Im going to work on stats for the weapons systems O_o now i think all i need is some kind of bomber and a shuttle.


Also the anti warship missies i use are about the size of an ICBM.