NationStates Jolt Archive


*WILL PAY MONEY FOR TACTICAL ADVISOR*

Ptersia
31-01-2004, 23:11
I am willing to pay for a tactical adviser from some country to fly to my country and give advice on what exactly to buy for military needs. Then I will pay money to a country who will buy the items for me.

-----
-Lord Makoto Shishio of Ptersia and Leader of the Juppon Gatana

http://kenshin.gamesurf.it/immagini/galleria/minRK55.jpg

"Only the fittest survive in this world, If your strong, you live, if your weak, you die."
Kazakhstania
31-01-2004, 23:14
All my stuff :wink:
Ptersia
31-01-2004, 23:17
Are you experienced enough to know what to buy? I haven't boughten one military unit ever so, through all these years, about 5.6 trillion dollars. I need someone with knowledge who can tell me what i should buy.
New Genoa
31-01-2004, 23:24
You'd think that a government would know what to do when it comes to international trade...

-Foreign Affairs-
Super American VX Man
31-01-2004, 23:26
I'm at least fairly knowledgable there. I won't claim to be the best, but I know I can help. What you buy, though, must be based on how you like to fight, and how your terrain is built (for defensive purposes).
Ptersia
31-01-2004, 23:27
Well this is sort of an OOC thing because this isnt the nation speaking this is a stupid dumbass kid who doesnt know crap about anything. So Im asking how I should run my military and also evenng out my budget to get evereything i need, i need advice and what not, how i will set up my military and stuff liek that. I will pay anyone who will help me large sums of money. please.
Cav
31-01-2004, 23:29
We would like to send over Major General Alexander Pennington, our chief theater operations specialist, do survey your armed forces and let you know what you need.

If you accept this offer, we will fly him over immediately.
Ptersia
31-01-2004, 23:29
ooc:how shoudl i know i dont even know the shape of my nation or what the island im on looks like..what am i supposed to make it up?? well my nation is on an island so maybe i shoudl work on an airforce and naval power.
Ptersia
31-01-2004, 23:31
Cav i accept your offer and will pay you anything you want (reasonable) after you help me out. thankyou. Also, i do not have a military force. I have been saving up since well, forever.
Ptersia
31-01-2004, 23:36
come on people...Your all so angry at godmoders well the only reason why they god mod because YOU people dont help them out and tell them how to run their military. If nobody will help me then i will turn into a "I S3ND 238927349872394 NOOKS OV3R 7O JOO!" kind of nation. So im askign you nicely please help me.
New Genoa
31-01-2004, 23:37
Well this is sort of an OOC thing because this isnt the nation speaking this is a stupid dumbass kid who doesnt know crap about anything. So Im asking how I should run my military and also evenng out my budget to get evereything i need, i need advice and what not, how i will set up my military and stuff liek that. I will pay anyone who will help me large sums of money. please.

should've noted as OOC then. :D

so, anyway, when I started, I knew absolutely nothing about military. Read the stickies in the NationStates forum -- especially the threads in the New to NationStates? View these Great Threads! Very helpful. Also, do a search for the nation Nanakaland and read The NationStates Super Thread. Quite a few helpful guides included there too.
New Genoa
31-01-2004, 23:37
Well this is sort of an OOC thing because this isnt the nation speaking this is a stupid dumbass kid who doesnt know crap about anything. So Im asking how I should run my military and also evenng out my budget to get evereything i need, i need advice and what not, how i will set up my military and stuff liek that. I will pay anyone who will help me large sums of money. please.

should've noted as OOC then. :D

so, anyway, when I started, I knew absolutely nothing about military. Read the stickies in the NationStates forum -- especially the threads in the New to NationStates? View these Great Threads! Very helpful. Also, do a search for the nation Nanakaland and read The NationStates Super Thread. Quite a few helpful guides included there too.
Cav
31-01-2004, 23:38
General Pennington is leaving now. His plane should arrive there shortly.

He has expressed that you should have some answers to the questions he will ask when he arrives, as follows:

1. What is the size of your country?
2. What is the shape of your country?
3. What is the topography of your country (mountains, lakes, valleys)?
4. What comprises the borders of your country (water, land, allies, enemies)?
5. What is your current technological level (future, modern, fantasy)?
6. Do you have any known enemies, and what are their forces like?
7. Are you looking for peacekeeping armies, or mighty ones to crush your enemies like bugs?
8. How many citizens are willing and able to serve?

(OOC: You make all of this stuff up, within reason. Or, I could make it all up for you and then give you what you need based on that, but I think it would be better if you did it for yourself.)
Five Civilized Nations
31-01-2004, 23:48
The Five Civilized Nations will dispatch its Vice Finance Minister, Louis Stephenson to assist you in making your nation economically powerful. He will bring US$100 billion to be used by him to help stimulate your economy...

He is a financial genius and is an expert stock market manipulator. If he joins you, he will cause the stock market to rise at least threefold...
Ptersia
31-01-2004, 23:49
this will take awhile so im here im just answering
Ptersia
31-01-2004, 23:50
The Five Civilized Nations will dispatch its Vice Finance Minister, Louis Stephenson to assist you in making your nation economically powerful. He will bring US$100 billion to be used by him to help stimulate your economy...

He is a financial genius and is an expert stock market manipulator. If he joins you, he will cause the stock market to rise at least threefold...
TG me about it ill get back to ya on it after i finish the guy from cavs q's
Ptersia
01-02-2004, 00:01
Really? I think it would be better if someone else did it for me because if i did it i would be bias and be like "oh yah theres 5 mountains around the major city protecting it"...well ill try not to be like that...heres the answers:

1. The country is huge but the pop is only 394 million.
2. The shape is like this:(something i whipped up in a min)
http://server5.uploadit.org/files/blee088-ptersia1.JPG
3. There are many mountains in the southern parts that makes its way up the east side of the country. There are many lakes in the middle of the country which is where most of the major cities are. There are valleys near wheer the mountains are located.
4. It is a part of a larger island called the moonlit islands. My allies that are apart of the Juppon Gatana (that i formed) include: Juppengatana, kazquim and Nazi Fox. I do not have any enemies at this time.
5.modern.
6. N/A
7. Mighty ones but not exceed over 15% of military budget.
8. All of them are willing to (mostly because ill force them) but even though i am a dictator they do have pride in our country.

ooc :i belive that is all...sorry it took so long i had to find a site i coudl use to have the pic of my nation.
Ptersia
01-02-2004, 00:09
ooc:K im gunna eat cav reply to my answered questions please :-)
Ptersia
01-02-2004, 00:33
cav, where are you?

BUMP
Cav
01-02-2004, 00:34
OK then. This is just the groundwork for now, but since you're on an island, you're going to need a nice-sized navy, and a lot of long range bombers.

Your army should include tanks that can maneuver the mountains, and some all-purpose types in case you decide to invade another country.

The General's plane should land shortly, and he will look over things thoroughly when he gets there.

(OOC: Give me some time to compile a list of everything that you'll need.)
Ptersia
01-02-2004, 00:35
OOC: ok take your time. I thought you abandoned me...:-)
Ptersia
01-02-2004, 01:50
Ptersia
01-02-2004, 01:50
OOC: Ok im gunna go watch a movie...Ill be back around 10 pm...im hoping that ill get a reply by cav by then. thankyou.
Cav
01-02-2004, 03:12
(OOC: I still have to look up some things, so I'm going to need some more time. I'll have it done hopefully later tonight, but I haven't forgotten about you.)
Ptersia
01-02-2004, 03:47
fine with me
Cav
01-02-2004, 09:23
Major General Pennington has come up with what he feels is the right combination of ground vehicles that will help your nation defend itself. We urge you to look at these vehicles yourself and decide on whether or not you need them. The amount of vehicles that you end up purchasing will be based on your budget and the costs of those vehicles.

M1A1 Abrams (http://www.fas.org/man/dod-101/sys/land/m1.htm)-- The M1 is your standard main battle tank, for use on any battlefield. Cost: $4,300,000

M2A3 Bradley (http://www.fas.org/man/dod-101/sys/land/m2.htm)-- to transport infantry squads for recon or other close combat operations. Cost: $3,175,000

M113A1 APC (http://www.fas.org/man/dod-101/sys/land/m113.htm)-- armored and tracked personnel carrier. Cost: $2,800,000

M6 Linebacker (http://www.fas.org/man/dod-101/sys/land/m6.htm)-- Air defense for front line elements. Cost: $937,760

M109 Howitzer (http://www.fas.org/man/dod-101/sys/land/m109.htm)-- mobile combat support. Cost: $1,000,000

M270 MLRS (http://www.fas.org/man/dod-101/sys/land/m270.htm)-- Multiple Launch Rocket System, all-weather, indirect, area firing weapon system. Cost: $2,300,000

HMMVW (http://www.fas.org/man/dod-101/sys/land/m998.htm)-- ArmoredHummer, with machine gun mount on rooftop. Cost: $50,000

M104 Wolverine (http://www.fas.org/man/dod-101/sys/land/wolverine.htm)-- Mobile bridge unit. Cost: $5,000,000

Stingray (http://www.fas.org/man/dod-101/sys/land/stingray-lt.htm)-- Light tank, good for combat in the mountains. Cost: $2,100,000

M730A2 (http://www.fas.org/man/dod-101/sys/land/m730.htm)-- Missile carrier. Cost: $1,500,000

(OOC: Phew. Let me know what you think, and I will do the navy and air force tomorrow.)
Ptersia
01-02-2004, 18:17
:shock: Wow this is way more than i expected..great job! :mrgreen:
and another thing...should I buy one of these units more than another...or should i buy evenly...are there units thaat are more important than others?
Cav
02-02-2004, 07:27
The M1 MBT and M2 are always good to have in large numbers. I would also suggest that you stock up on the Stingrays, as you said you have a large mountainous area. You should buy more than a few hummers and APCs too, as they're going to be your main infantry cariers.

As for the others, it depends on how big you want your artillery to be (MLRS, missiles and Howitzers), or how you want your home battlefields to look like.

I also didn't add logistical support, such as ammo carriers and tanker or cargo trucks, as I assume that you can build your logistics from whatever combination of vehicles that you have. Logistics are important in any battle, but they are vehicle-specific, so you'd have to figure that out when you decide how many units of what to have.
Cav
04-02-2004, 00:34
Submarines:

Virginia Class SSN (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ssn.html)—Designed for dominance in small combat areas as well as in the open sea. Cost: $1.75 billion each for orders of 30.

Ohio Class SSGN (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ssgn.html)—Attacks with cruise missiles, good for SpecFor insertions. Cost: $2 billion

Ohio Class SSBN (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ssbn.html)—Get this puppy in enemy waters and you’ll scare the pants off him. 24 nuclear missile tubes. Cost: $3 billion

Surface Ships:

Nimitz Class Aircraft Carriers (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-cv.html)—The largest ship in the fleet and the most powerful forward presence you could get. Be sure to protect these in carrier battle groups. Cost: $4.5 billion

Ammo Ships (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ae.html)—Keep your fleet supplied by always having one of these ships around. Cost: $325 million

Amphibious Assault Ship (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-lha.html)—VTOL aircraft capable, it can also hold a lot of landing ships. Good for getting your marines on a beach. Cost: $882 million

Ticonderoga Class Cruiser (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-cru.html)—Guided missile cruisers capable of hitting land, sea, and air targets. Cost: $1 billion. A must have in a carrier group.

Arleigh Burke Class Destroyer (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-dd.html)—Another must have for carrier groups. They are fast and can operate on their own if needed. Cost: $1 billion

Iowa Class Battleship (http://www.battleship.org/html/Articles/IowaClass/Statistics.htm)—Everybody says that these are outdated, but with today’s technology and the armor of a battleship, this ship is a formidable foe, especially when it’s bombarding someone’s coast. Cost: $200 million

Fast Combat Support Ships (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-aoe.html)—Largest logistics ship with the speed and arms to keep up with a carrier group. Add one to your group when making them. Cost: $515 million

Oliver Hazard Perry Class Frigate (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ffg.html)—Anti submarine warfare (ASW) ship for general purposes of protecting convoys and some carrier groups. Not necessary for carrier groups, but not a bad idea either. Cost: $300 million

Submarine Tender (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-as.html)—fast maintenance and logistics for subs. It can service up to 4 subs at the same time. Cost: $250 million

Rescue and Salvage (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ars.html) Rescue and salvage. Cost: $250 million


That should get you a nice navy to start off with. Remember though, you have to protect your aircraft carriers. A typical carrier group would look like this:

1 Carrier
5 Destroyers
3 Cruisers
3 SSNs
2 Iowa’s (for the hell of it)
1 Fast combat support ship
1 Ammo ship
Cav
04-02-2004, 00:34
Submarines:

Virginia Class SSN (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ssn.html)—Designed for dominance in small combat areas as well as in the open sea. Cost: $1.75 billion each for orders of 30.

Ohio Class SSGN (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ssgn.html)—Attacks with cruise missiles, good for SpecFor insertions. Cost: $2 billion

Ohio Class SSBN (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ssbn.html)—Get this puppy in enemy waters and you’ll scare the pants off him. 24 nuclear missile tubes. Cost: $3 billion

Surface Ships:

Nimitz Class Aircraft Carriers (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-cv.html)—The largest ship in the fleet and the most powerful forward presence you could get. Be sure to protect these in carrier battle groups. Cost: $4.5 billion

Ammo Ships (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ae.html)—Keep your fleet supplied by always having one of these ships around. Cost: $325 million

Amphibious Assault Ship (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-lha.html)—VTOL aircraft capable, it can also hold a lot of landing ships. Good for getting your marines on a beach. Cost: $882 million

Ticonderoga Class Cruiser (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-cru.html)—Guided missile cruisers capable of hitting land, sea, and air targets. Cost: $1 billion. A must have in a carrier group.

Arleigh Burke Class Destroyer (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-dd.html)—Another must have for carrier groups. They are fast and can operate on their own if needed. Cost: $1 billion

Iowa Class Battleship (http://www.battleship.org/html/Articles/IowaClass/Statistics.htm)—Everybody says that these are outdated, but with today’s technology and the armor of a battleship, this ship is a formidable foe, especially when it’s bombarding someone’s coast. Cost: $200 million

Fast Combat Support Ships (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-aoe.html)—Largest logistics ship with the speed and arms to keep up with a carrier group. Add one to your group when making them. Cost: $515 million

Oliver Hazard Perry Class Frigate (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ffg.html)—Anti submarine warfare (ASW) ship for general purposes of protecting convoys and some carrier groups. Not necessary for carrier groups, but not a bad idea either. Cost: $300 million

Submarine Tender (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-as.html)—fast maintenance and logistics for subs. It can service up to 4 subs at the same time. Cost: $250 million

Rescue and Salvage (http://www.chinfo.navy.mil/navpalib/factfile/ships/ship-ars.html) Rescue and salvage. Cost: $250 million


That should get you a nice navy to start off with. Remember though, you have to protect your aircraft carriers. A typical carrier group would look like this:

1 Carrier
5 Destroyers
3 Cruisers
3 SSNs
2 Iowa’s (for the hell of it)
1 Fast combat support ship
1 Ammo ship
Ptersia
08-02-2004, 19:13
nice...thanks man....TG for your reward.