H7A2 Mammoth B Released.
((OOC: I'm converting all my mesurements on weapons and such from Metric to US Standard so some numbers maybe a little rough at the time. Armor and Gun size will stay in MM though.))
H7A2 Mammoth B
http://members.lycos.nl/ccrenegade/pics/toolstrade/3.jpg
Crew: 5
Combat Weight: 81.2 tons
Max Speed: 53mp/h
Range: 320mi
Armament: Dual 155mm Cannons mounted over Dual 115mm Cannons, 1 7.62 CoAx.
Ammunition: 300 155mm, 300 115mm, 1,000 7.62mm
Armor: 1950mm
Many of the flaws of the first version have no been cleared up such as; Poor Balance, Hydralic Steering Aid, and the Auto-Loader. Also with this version is a better fuel range and speed along with heavy armor.
After a very speedy design process the first prototype of the H7A2 is out and ready for testing in the cold sub-arctic tempatures of the Hutuian terrian. Bids for tanks will also be accepted at this time and questions about the design will be too.
Central Facehuggeria
24-12-2003, 01:39
It seems rather... Light. A mammoth should be 75+ tons (seeing as how an abrams, aka renegade medium tank is 65 tons.)
I had the weight at 80 something at first but figured that would be a bit heavy
The Zoogie People
24-12-2003, 02:33
I suppose the H7A2 will be produced rather than the previous version when the factory is built in four RL weeks? (three weeks from now = send engineers, one week=build factory)
Just checking, I think I lost the other thread.
Yes, and by my time limit the factories are technically being build right now, since i run things a little quicker than you are.
From: Defence Minister Rawlings
The President is very interested in your new tank. Please keep an up to date account on pricing and availablity. I'm sure we could work something out.
Nationalist Pacifica
Fallen Eden
24-12-2003, 02:53
The Confederacy would like to purchase a pair. The engineers at our requisitioning office would like to know:
What are the terrain capabilities of this vehicle, given the separated fore/aft tread set?
What are the specifications for the powerplant?
Is this vehicle compatible with Blazer bolt-on reactive armour?
How fast are the autoloaders?
What is the maximum firing speed of the 6" guns, for how long?
If this data is not immediately available, there is no trouble; it's not really necessary.
The Zoogie People
24-12-2003, 04:19
Hutu, for the sake of the game...can you have the factoring being constructed in three RL weeks? And finish, in one or two days after that? Because my main concern is to match population with tanks, I am very interested in your tanks, but my population may not provide for enough people to use them until then.
The crew is seven, but, no, it's two.
The Zoogie People
24-12-2003, 04:24
Nah, it's seven, two is probably from the other tanks...anyways...cool pic where'd you get it? :D
The crew I actually now more like 5 since 7 was from the A1 when it didn't have an auto loader, and the 2 part at the bottom carried over from another tank i have in my text file below.
Now onto the Q&A Section:
What are the terrain capabilities of this vehicle, given the separated fore/aft tread set?
With the Quad-Track set up trademark to Hutuian tanks, this makes the tanks easier to turn as the pivot point is in the center of the tank rather than in a full track where the pivot point is at the front or rear. These also make the tanks harder to bottom out when it goes over step hills as the tracks running on an engine each can pull the front of the tank over the ridge. (I hope this answers this question with out losing you as I almost lost myself while typing it)
What are the specifications for the powerplant?
At the current point the powerplant of the tanks is mostly classified but what can be released is that they are a basic fission reactor that has be condensed to fit into a tank.
Is this vehicle compatible with Blazer bolt-on reactive armour?
I suppose it could be, yet the tech-level I RP at is just below reactive armour.
How fast are the autoloaders?
The auto-loaders have greatly increased their speed since they were first used in an earlier tank and can now load another round within 8.2 seconds after a shot is fire. If the computer is pre-programed with a set round to fire the time can be reduced to 6.4 seconds. On a pre-programed firing run, once activated the tank can fire 9 rounds a minute on each gun.
What is the maximum firing speed of the 6" guns, for how long?
As listed in the last question they fire 1 round every 6 seconds or so and can keep up a steady fire for about 15 minutes, at which point the auto-loader would slow the rate of fire becuase of a severe drop in ammo.
United Elias
24-12-2003, 18:07
what a piece of junk :roll:
Fallen Eden
24-12-2003, 19:06
I'm not sure I understand the bit about pivot point, since most tanks steer by braking on one side or accelerating on the other, which puts the axis of rotation at the center of the hull.
Do you mean that the tread-sets are actually articulated for yaw, like steering wheels?
Now, far be it for me as an engineer to suggest your work to you, but here are some issues I noted:
As for gunnery. Given that a human loader crew can cycle a 6" gun in less than five seconds, and a 5" in a little less than three, I ponder the need for a pair of guns of each caliber. Wouldn't it be simpler to have one 5" and one 6" gun mounted side by side, each with a dedicated loader?
As for power. Small reactors are quite neat, but they tend to be insanely massive, and if the core were breached or if the coolant leaked out, the resulting contamination or possible meltdown would be disastrous. Would it not be better to use a turbine or Diesel generator with electric drivetrains, similar to the large cargo locomotives seen on the rails of heavily industrial regions?
These are just a few questions, as an amateur engineer. As a diplomat, I thank you for your time, and wish to congratulate you on a very impressive fighting vehicle.
And if possible, I would like to commission a pair.
Yeah, this tank should be at least 95 tons, as it is a super heavy tank,
with heavy meaning two things-it is from command and conquer, is it not
As for having dual guns of the same caliber insted of as you suggested and having them loaded by hand. My philosophy on that is, It is more troops needed that would be better served somewhere else. Our army needs all the boots on the ground it can get.
For the powerplants, we have them very well contained and its highly unlikely that anything would go wrong.
And if you would like we could strike up a deal for a couple of these tanks. Also, we could modify anything you would like, such as the power plants or Auto-Loaders.
((Mineland, yes the pictures from C&C, the name is, but the idea and such is orginal, its not neerly as heavy the game version.))