Kazakhstania
23-12-2003, 15:44
Freedom Country, one of our great allies, lately has not been RPing. Therefore, we asked to continue selling this great missile for him. We have worked together, and bring it to you, now in the great F version. We hope you like.
AA-3C/D/E/F Air to Air Missiles
AA-3C sitting on runway
http://www.fas.org/man/dod-101/sys/missile/acimdcar.JPG
Concept
Freedom Countries origonal adavanced, long range air to air missile, now upgraded by Kazakhstania. With various upgrades, including thrust vectoring (on later models) and advanced range. Its range is 250 kilometres, which is capable of dowing most fighters before they do any damage to friendly air and ground units.
Speeding at upwards of Mach 4 after being launched from a plane, it can home in on any units it gets a lock on.
Guidance
This is the real plus point. It uses both Radar Guidance, Heatseekers, Thermal and Laser to guide it. This means that if one gets jammed, the others will still function. It does not have an inbuilt radar, but rather a reciever, meaning that as long as the launchers Radar is on, it can be guided to its target.
As soon as it closes to within 9/11/13 Kilometres (C/D/EF Versions) it can then switch to Heatseeking, meaing it can use both radar and Heatseeking, should one get jammed. When it closes to 3/4/5 Kilometres (C/D/EF) it can change also to Thermal, picking and keeping to the target relayed to it by Radar/Heatseeking. At 2 Kilometres (all versions) it can use laser, a pinpoint accurate system that can guide the missile to the enemies cockpit, where it is programmed to hit the top side of the aircraft.
It has several maneuver when launched. When initially launched, it climbs higher than the launch point (5,000 feet higher). It then levels out, and flies in pre programmed height to the enemy. When within 1 kilometre, it pulls up, and dives on the top side of the enemy. When close, it slows to just over the enemies speed, and varioes sub muunitions fire the nose cane outwards, n a fireball. This makes a nice hole for the missile (which has a smaller undercone, behind the prime one) to fly into, milliseconds after. The warhead explodes downwards, into the enemy.
Info
The whole missile is 4.6 metres long, and fits into most bomb bays, ot onto the inner wing of most fighters. Using an FC-JASM warhead, it holds enough power to down any fighter, or cripple any Heavy Bomber (B-52, Tu-160 and the like). Also, using FC-IPAD pre charges under the nose cone, it can propel the nose cone and guidance systems 50 metres forward, in a fireball.
Heavily maneuverable in later versions due to thrust vectoring (causes by various hydraulics driven slides at the rear, it can follow the majority of fighters through up to 31G turns. To evade the jammers, it has electrnonic scramblers changing the guidance frequency and process every 0.5 seconds. But the real genius is that if it is within Heatseeking range, if the radar gets jammed it has Heat to fall back on.
An all round useful weapon, used by Kazakhstania and Freedom Country to great extent. The E version has been used extensively and the F version has been used well in the latest wargames. Origonally a SAM, it was changed to an AAM not long ago. We hope you like it.
Costs:
AA-3C Version : $410,000
(Not with thrust vectoring)
AA-3D Version: $450,000
(Thrust Vectoring included)
AA-3E Version: $475,000
(Thrust Vectoring, highest guidance ranges and free missile ground maneuvering barrow included with every missile)
AA-3F Version: $525,000
(Thrust Vectoring and new fuel for 300km range)
We hope you enjoy.
AA-3C/D/E/F Air to Air Missiles
AA-3C sitting on runway
http://www.fas.org/man/dod-101/sys/missile/acimdcar.JPG
Concept
Freedom Countries origonal adavanced, long range air to air missile, now upgraded by Kazakhstania. With various upgrades, including thrust vectoring (on later models) and advanced range. Its range is 250 kilometres, which is capable of dowing most fighters before they do any damage to friendly air and ground units.
Speeding at upwards of Mach 4 after being launched from a plane, it can home in on any units it gets a lock on.
Guidance
This is the real plus point. It uses both Radar Guidance, Heatseekers, Thermal and Laser to guide it. This means that if one gets jammed, the others will still function. It does not have an inbuilt radar, but rather a reciever, meaning that as long as the launchers Radar is on, it can be guided to its target.
As soon as it closes to within 9/11/13 Kilometres (C/D/EF Versions) it can then switch to Heatseeking, meaing it can use both radar and Heatseeking, should one get jammed. When it closes to 3/4/5 Kilometres (C/D/EF) it can change also to Thermal, picking and keeping to the target relayed to it by Radar/Heatseeking. At 2 Kilometres (all versions) it can use laser, a pinpoint accurate system that can guide the missile to the enemies cockpit, where it is programmed to hit the top side of the aircraft.
It has several maneuver when launched. When initially launched, it climbs higher than the launch point (5,000 feet higher). It then levels out, and flies in pre programmed height to the enemy. When within 1 kilometre, it pulls up, and dives on the top side of the enemy. When close, it slows to just over the enemies speed, and varioes sub muunitions fire the nose cane outwards, n a fireball. This makes a nice hole for the missile (which has a smaller undercone, behind the prime one) to fly into, milliseconds after. The warhead explodes downwards, into the enemy.
Info
The whole missile is 4.6 metres long, and fits into most bomb bays, ot onto the inner wing of most fighters. Using an FC-JASM warhead, it holds enough power to down any fighter, or cripple any Heavy Bomber (B-52, Tu-160 and the like). Also, using FC-IPAD pre charges under the nose cone, it can propel the nose cone and guidance systems 50 metres forward, in a fireball.
Heavily maneuverable in later versions due to thrust vectoring (causes by various hydraulics driven slides at the rear, it can follow the majority of fighters through up to 31G turns. To evade the jammers, it has electrnonic scramblers changing the guidance frequency and process every 0.5 seconds. But the real genius is that if it is within Heatseeking range, if the radar gets jammed it has Heat to fall back on.
An all round useful weapon, used by Kazakhstania and Freedom Country to great extent. The E version has been used extensively and the F version has been used well in the latest wargames. Origonally a SAM, it was changed to an AAM not long ago. We hope you like it.
Costs:
AA-3C Version : $410,000
(Not with thrust vectoring)
AA-3D Version: $450,000
(Thrust Vectoring included)
AA-3E Version: $475,000
(Thrust Vectoring, highest guidance ranges and free missile ground maneuvering barrow included with every missile)
AA-3F Version: $525,000
(Thrust Vectoring and new fuel for 300km range)
We hope you enjoy.