NationStates Jolt Archive


the dark tri-alliance(lots of pics)

Bob the 3ed
20-12-2003, 01:26
the dark alliance and the tri-alliance are now one


the dark tri-alliance
http://guidesmedia.ign.com/guides/3847/images/squall.jpg
Bob the 3ed= Lord Bob The 9th: human: male
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=bob%20the%203ed&defenseprovided=1&defense=15

http://www.blizzard.com/images/diablo2exp/monster-baalminion-concept.jpg
nosion mar= lord nosion: krys'nee: male
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=nosion%20mar&defenseprovided=1&defense=15

http://www.blizzard.com/images/diablo2exp/monster-baalminion-concept.jpg
-death-= lord ner'son: krys'nee: male
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=-death-&defenseprovided=1&defense=15

Friends of the tri-alliance
Jangle Jangle Ridge
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Jangle%20Jangle%20Ridge&defenseprovided=10&defense=10

Ultima Weapons
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Ultima%20Weapons&defenseprovided=1&defense=15

M4monkey
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=M4monkey&defenseprovided=1&defense=15

Dorksideia
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Dorksideia&defenseprovided=1&defense=15

The Anti-Terror Army
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=The%20Anti-Terror%20Army&defenseprovided=1&defense=15


the tri-alliance's stuff/plans and rights
the tri-alliance's IGNORE CANNON
http://rpstudios.ian-justman.com/junk/CGgoods/Ignoremk-iii-OWNED.jpg

Type-1 standard Battledress
http://sivut.koti.soon.fi/villerainamo/trooper1.jpg
Contractor: Cypher ground systems, Air tight: No, The type-1 standard battledress is the default suit of 75% of the entire infantry. It is designed for fighting on earth like planets and environments where there is no need for extensive protection from the atmosphere or the environment in general. The level of body armor on the type-1 battledress is light. A kevlar coating inside the dress covers both the stomach and chest as well as back. Light 5 millimeter armor plates can be set on two different protection configurations. The helmet has a short range (25km) tactical communication unit and the visor of the helmet contains a HUD. Because of the very limited central processing unit attached to the helmet and the data handling unit, the HUD has only a few operations on it, it can detect the transponder's implanted in friendly soldiers and project a large blue blip to mark friendly soldiers like the system on the Type-2. This however helps to avoid friendly fire incidents and allows the wearer to know the disposition of friendly troops within urban fighting environment and on the battlefield. The HUD can also be used to display the number of ammunition and the type on the right corner of the visor. It can also display targets designated as priorities by the commanding officer and navigation points like areas of rendezvous. The transmission/receiving unit in the helmet can download tactical data from the squad control net and update the data shown on the HUD based on the download. Because of the suits design ,the advantages offered by the helmet, the reliability and the easy to upkeep nature makes the suit a standard BDU to 70% of the ground personal in Clairmont military.

Multi-Environment Battle Armor
http://www.planetbattlezone.com/battlezone2/gallery/units/isdf_pilot_grid.jpg
The M-69 Battle Armor is a very good set of battle armor for your marines! Protects against: Extreme Heat, Extreme Cold, High Pressures (Up to 100 Atmospheres temporary exposure), High Radiation, Bullets up to 7.62mm at a distance, grazing laser shots

Lightsword:
http://members.shaw.ca/wolfy/front.jpg
No, you dont have to be a Jedi to use it, but some previous sword training will help, so as you dont slice off any important body parts. The energy source runs a loop, the energy is sent up through one half of the emmiter and arcs downward at variable length (1-6 feet) and intensity (cant feel it-gee, I have a caururized stump where my arm used to be), so the blade only looses energy when it hits something, so a constant loss of a small amount of energy from assorted molocules in the air is inevitable.

MK-12 Standard Assault Rifle
http://sivut.koti.soon.fi/villerainamo/ARMK12.jpg
Contractor: Cypher ground systems, Caliber: 7.62mm, Operation: Chemical, Weight: 7kg, Cartridge type: Caseless rounds, Muzzle velocity: 900m/s, Maximum effective range, Area target: 950m, Point target: 700m, Clip size: 70, Attachments: Optical sight, The MK-12 assault rifle has been in service of the Clairmont military for years. It is highly reliable and effective weapon with excellent accuracy and easy to clean and repair assembly. The MK-12 is now slowly being phased out of service to make room for the newer and more lethal pulsar rifles. The MK-12 is still in active use of 70% of the Clairmont ground troops. The clip is attached to the back of the weapon and because of the high round carrying capability; the weapon can put a lot of steel to the air before it is necessary to reload. Instead of a regular trigger, the weapon is fired by squeezing the handle. The MK-12 can be fired both on full auto and semi-auto fire modes. At full auto the weapon can put out 5 to 7 rounds per second giving it good anti-crowd and anti-personnel capabilities.

SR-2 Sniper Rifle
http://sivut.koti.soon.fi/villerainamo/MK-21.jpg
Contractor: Dramius Arms, Caliber: 10mm, Operation: Grav coil, Weight: 4.4kg, Cartridge type: 10mm darts, Muzzle velocity: 2650m/s, Maximum effective range: 4000m, Clip size: 20, Attachments: Digital sight & Bipod, The SR-2 is Dramius Arms' attempt for a grav coil operated sniper rifle. It is a 5mm smaller caliber than the standard SR-6 used by the military, but it has a longer effective range, larger clip and greater muzzle velocity. Unlike the SR-6, the SR-2 is dedicated to be used against personnel, whilst the SR-6 has enough penetration power to be used as an anti-material rifle and even against battle armor; the SR-2 is favored by snipers who specialize only on personnel. It has a high accuracy which is because of the highly sophisticated grav coil accelerator, but with yet the attached bipod and digital sight, the user has the best tool in his hands for sniping out single infantry soldiers. The digital sight on the SR-2 is an enhanced version of the one in the SR-6 rifle. It can make complex wind and range factor calculations and then give the best firing solution for the sniper to the sight. Unlike the SR-6, the SR-2 can only use one type of darts which are the standard anti-personnel fragmentation darts. This limits the target possibilities of the weapon to a great degree but on the other hand it gives the weapon greater accuracy and reliability.

Fuel Rod Gun and Ammo: Fuel Rod Cells
http://halo.bungie.net/images/site/halo/gallery/weapons/fuel_rod_gun.jpg

Needler and Ammo: Explosive Needles
http://halo.bungie.net/images/site/halo/gallery/weapons/needler.jpg

M-153 Ghost Assault Rifle
http://www.blizzard.com/images/ghost/screenshots/art24.jpg
It can be used as a grenade launcher, a sniper rifle, and a regular assault rifle.

The Sabre II Anti-grav light tank
http://www.matrox.com/mga/3d_gaming/enhanced_games/media/bzone2/bz2_tank_on.jpg
The Sabre is a good tank, capable of many tasks. It is small and compact, and as such able to be carried on most corvettes and dropships in signifigant numbers. This makes it the choice of the LRR fleet, where the sabre's small size makes it suited to peacekeeping operations more so than a laarger vehicle. It floats above the ground on a cushion of ionized air, which repels the bottom of the tank. Crew: 3 (Driver, Commander, Gunner) Armerment: 1x Multi-purpose cannon (Can fire Armor-piercing rockets, or ATGMs), 1x Fixed 7.62mm miniugn (Fired by the gunner), 1x Co-ax .50 machine gun (Fired by the commander from inside the turret, the machine gun is mounted on top of the turret), Max. Speed: 250 Mph (Earth atmosphere, add or subtract 5 mph per 1 atmosphere difference), Powerplant: (Your choice)

S/A 'Avenger' Fighters
http://planetannihilation.com/gallery/thumbs/ARM_Brawler.jpg
Fighters, they...well...fight. One man, cheap, long range, atmosphereic capable fighters. Wee fun. Stats: Length: 10 feet, Width: 15 feet, Height: 6 feet, Crew: pilot, Armament: 6 GCAF Image finder missiles, 2 LLG (Light Laser Gatling) guns, Defences: 5 inches of Quadtanium

S/A 'Valkyrie' Supply ships
http://taus.asylum1.com/files/units/OrionDesign/CE.jpg
Carry supplies, troops, or whatever else will fit into its hold. Quick conversion to a dropship. Stats: Length: 50 feet, Width: 30 feet, Height: 10 feet, Crew: Pilot, copilot, loadmaster, Defences: Five inches of tin

Marine Boarding Pods
http://www.tadesigners.com/~savant/repulse.jpg
Carry marines to enemy capital ships, attach, and cut through the hull. The marines procede to kill/stun everybody on board, you claim the ship, takes it back home, refits and adds it to the fleet. STATS: Length: 20 feet, Width: 15 feet, Heigth: 10 feet, Crew: Pilot, hull cutter crew, 8 marines, Armament: Hull cutting ring, Defences: 1 GLF shield generator, 10 inches of quadtanium

N-1 Starfighter
http://www.galacticempiredatabank.com/NabooFighter.jpg
Length: 11 Meters, Crew: 1 pilot and 1 astromech droid(Note: Droid optional and not included), Propulsion from: Modified Nintendanian 221 Sublight Engines, Hyperdrive system: Nintendanian Monarc C-4 Hyperdrive, Sensors: Binocular Rangefinders, Targeting and Flight Sensors(In Nacelle Domes), Weapons: One Twin Nose Mounted Laser Cannons, One Proton Torpedo Launcher (Two 5 Torpedo Magazines, Total of 10 Torpedoes)

Longsword Interceptor/Bomber
http://www.bungie.net/images/site/halo/desktops/wallpaper/bombers_800.jpg
Crew: 2(1 pilot or 2 pilots) Weapon: Micro-Archer Missiles (3 tubes in each fighter 5 missiles in each)

Space station
http://www.freespace2.com/images/ship_ganymede/lgpic.jpg
This is a small, roughly 2 mile perimeter space station designed to be built, and moved to where wanted. Their purposes are for Repair, Re-arm, and re-fuel. The "claws" are docks capable of holding a carrier in one claw. Many ports in each dock, so a massive numbers of fighters and other ships can be maintenance here. Although like any space station, it’s very pricey to maintain, but very cost effective.

Warhammer Class Destroyer
http://www.cold-war.net/cw_warhammer_6.jpg
Production Base: Clyde Bank Naval Yards, Earth, Type: Destroyer, Compliment: 450 officers and crew; Two IDF Marine Platoons, Dimensions: Length, 272 m; beam, 112 m; height, 92 m. Powerplant: Two Positrax-Carro Ind. Fusion Core. STL Engine Systems: Four Positrax-Carro Ind. Ion Drive Units; Twenty SMS Standard Heavy Thruster Packs; Two Capital GID Rudder Units. FTL Engine System: One Star Explorer GPD Vortex System. Embarked Craft: Two std. landing craft; one hevy landing craft; four boarding pods; six std. CommPods, one long range CommPod; four sentry pods. Primary Armament: Four Grumman Kapp 4m Capital Plasma Accelerator Cannons; Six Grumman Kapp 1m Plasma Cannon Turrets. Missile Systems: Two "Barracuda" Class I Torpedo Launchers; Three Missile Defense System Launch Racks. Primary Sensor Systems: Two HSM8 GUARD Sensor Emplacements; Two NEDAR Tracking Arrays. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite.

Patriot Class Destroyer
http://www.cold-war.net/cw_patriot_1.jpg
Production Base: NTC Naval Yards, Ithaca; NTC-Honeywell Mfg., Ambria, Type: Destroyer, Compliment: 485 officers and crew; Three Novan Marine Platoons. Dimensions: Length, 232 m; beam, 60 m; height, 104 m. Powerplant: One Honeywell Ind. Capital Starship Mk. IV Fusion Core. STL Engine Systems: Eight Honeywell Ind. Capital Starship Mk. IV Ion Drive Units; Twelve Attitude Adjustment Thruster Packs; One Capital GID Rudder Unit. FTL Engine System: One Ingram-KDY Heavy GPD FTL Drive System. Embarked Craft: Two std. landing craft; one hevy landing craft; four boarding pods; six std. CommPods, one long range CommPod. Primary Armament: Four Aurora 2m Capital Plasma Accelerator Cannons; Eight Aurora 500mm Dual Mount Plasma Cannon Turrets; Three Rapp Ind. "Axeman" 500mm Four-Mount Plasma Cannon Turrets (12 guns). Missile Systems: Two Aurora Class II Heavy Torpedo Launchers; Two Baurer "Flak Cannon" Missile Defense Systems. Primary Sensor Systems: Two HSM4 GUARD Sensor Emplacements; Two HSM8 GUARD Sensor Emplacements; Four NEDAR Tracking Arrays. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite.

Advocet Class Heavy Cruiser
http://www.cold-war.net/cw_advocet_1.jpg
Production Base: Cygnus Engineering Consortium, Ambria, Type: Heavy Cruiser, Compliment: 1,800 officers and crew; One Novan Marine Battalion (1000 troops) Dimensions: Length, 495 m; beam, 160 m; height, 260 m. Powerplant: Four Honeywell Interplanetary Ind. Heavy Fusion Cores STL Engine Systems: Four Honeywell Ind. Ion Drive Units; Twelve Attitude Adjustment Thruster Packs; One Capital GID Rudder Unit. FTL Engine System: One Ingram-MG Heavy GPD FTL Drive System. Embarked Craft: Four std. landing craft; eight hevy landing craft; four boarding pods; eight std. CommPods, four long range CommPods. Primary Armament: Two Aurora Capital Warship 4m Capital Plasma Accelerator Cannons; Six Rapp Ind. 2.4m Heavy Plasma Cannon Turrets; Four Rapp Ind. "Axeman" 500mm Four-Mount Plasma Cannon Turrets (16 guns). Missile Systems: Four Aurora Class II Torpedo Launchers; Eight Baurer "Flak Cannon" Missile Defense Systems. Primary Sensor Systems: Two HSM14 GUARD Sensor Emplacements; Three NEDAR Tracking Arrays; Eight SIGEA Sensor Pallets. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite.

Raider Class Assault Frigate
http://www.cold-war.net/cw_raider_flight_2.jpg
Production Base: Groomridge Spacecraft Mfg., Allard IV; Groomridge Spacecraft Mfg., New Tripoli; Northstar Interplanetary Trade Ind., Freehold (NTC). Type: Assault Frigate (NTC); Transport Groomridge; Raider (Various*). Compliment: 500 officers and crew; One Novan Marine Battalion (NTC); 500-1000 registered passengers (Groomridge, Various*). Other Configurations**. Dimensions, Flight Mode: Length, 147m; beam, 71m; height, 56m. Dimensions, Lander Mode: Length, 113m; beam, 41m; height, 43m. Powerplant: Two Tanning-Wright FerroAlloy Fusion Cores. STL Engine Systems: Five Alcatel Ion Drive Units; Ten Thruster Packs; Four GID Rudder/Lift Units (NTC); Two GID Rudder/Lift Units (Groomridge). FTL Engine System: One Ingram-CV Medium GPD FTL Drive System. Embarked Craft: Two std. landing craft; four hevy landing craft; eight std. CommPods, two long range CommPods; two cargo manipulation drones; two boarding pods. (NTC). Other Configurations**. Primary Armament: Four Granger "FireBrand" 500mm Dual Plasma Accelerator Cannon Turrets; Other Configurations**. Missile Systems: Two Granger Ship-to-Ship Class I Ready-Fire Missile Pods; Other Configurations**. Primary Sensor Systems: One HSM3 GUARD Sensor Emplacement. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite. can land on planets.
Landing Mode
http://www.cold-war.net/cw_raider_landed.jpg

Super Andromeda class (advanced tactical capability)
http://www.slipstreamnews.com/images/news/andromeda_ascendant.jpg
Essentially the same as the regular Andromeda class, the Super Andromeda class sacrifices some of the more grandiose facilities of the Andromeda class (crew amenities, sensor pallets, etc.) in favor of more weapons arrays and an increased missile capacity. Uses: Diplomatic missions, Tactical missions, Complement: 3,000 crew, one AI, 100 slipfighters, Powerplant: One fusion catalyst core, Torpedo/Missile storage: 50 nova bombs, Storage for up to 5,000 standard missiles and torpedos, Ion cannon, Phaser banks (total 90): Fore: 40, Aft: 36, Port: 16, Starboard: 16, Dorsal: 45, Ventral: 16, Torpedo/Missile tubes (total 200): Fore: 60, Aft: 40, Port: 30, Starboard: 30, Dorsal: 20, Ventral: 20, Shielding: Primary: Type X, Secondary: Type V, Armor ratings:, Body: 3, Pylons: 2

Z-space technology
This technology will allow those who have it to travel faster then light by going to Z-space (Z-space is nothingness. It is an alternate universe (for lack of a better term) where there is no matter or energy. The normal laws of science do not apply there, and each point in Z-Space has a corresponding point in this universe. By traveling a short (or long) distance in Z-Space, you can exit at a point in our universe that is much farther from your entrance point than you traveled in Z-space.) It takes the about amount of power emitted by a mid-size main sequence star to enter Z-space and again to leave. It moves a lot.

The first line of mechanized combatants at your disposal, for a price. These walking tanks are known as "mechs", they range from 20 to 100 tons, and are around 40 to 50 feet high. With a bipedal design, they're able to traverse rough terrain. Jagged rocks are measly pebbles for these things. Thick forests can be easily navigated. And they can tread water up to 20 feet deep. Plus, they only need to be run by one person: the pilot. Mechs are run by a compact fusion reactor. These are clean reactors, they produce no radiation. This also means that the mech requires no refueling. Just the occasional tune-up should be fine. In very rare cases, the reactor can be breached by weapons fire. However, the odds of this are very slim, so these vehicles have been deemed safe for combat. Mechs are more than just tanks. Some varieties can be fitted to be used for agriculture, construction, and for policing. They can be fitted with anything from a chainsaw for logging, to a water cannon for fires and riot dispersal. Mechs are designed to endure punishment of any caliber. The cockpits have life support and climate control. They can take a beating of a lifetime and still drag itself back home for repairs. Mechs are covered in what we call "ferro-fibrus armor", an intricate weave of steel and titanium. It's completely resistant to up to .50 caliber bullets. A sophisticated gyroscope system keeps the mech upright, as well as absorbs recoil so the mech and fire and move at the same time without any trouble. Mechs are also equipped to operate in a vaccuum. Mechs must be properly cooled in order to sustain functionality. Too much damage, an excess of weapons fire, or environmental conditions can evoke shutdown, ammunition explosions, or in a very extreme scenario, destruction of the entire mech, or the death of the pilot inside. Fortunately, All mechs are fitted with at least 10 heat sinks, which are cooling fans that cool down the mech. Additional heat sinks can be added for additional cooling. In case of emergency, the pilot can eject safely from the mech. The mech cockpit is contained in an ejectable module, in case things go wrong. The windshield is 2 panes of bulletproof glass. A HUD is projected directly in front of the pilot, giving him a full readout of the mech without glancing at his controls. Here is a short list of weapons a mech can be fitted with. More are to come as our engineers work on a variety of prototypes still in development: Machine guns: basic point-and-turn-to-swiss-cheese interface. Rounds are .30 caliber. Short range, mostly an anti-infantry weapon. They generate no heat at all. Autocannons: Much larger slugs that fire in bursts. They cause a considerable amount of damage to vehicles, and make a puree out of infantry. The number next to the AC indicates the amount of shells in a burst. They come in 2, 5, 10, and 20. The larger the number, the more damage, the shorter the range. Autocannons generate a moderate amount of heat. Gauss rifle: A massive cannon that uses LIM magnets to fire an 18-inch diameter nickel-cadmium slug at near light speeds. It has a superb range of 1.2 kilometers and will put clean hole through 4 feet of reinforced concrete. It generates a miniscule amount of heat, but it has a long reload time. Long Tom Cannon - A big gun. A really, really big gun. This will wipe out or severely damage just about anything it's pointed at. However, due to its large size, the amount of ammo that a mech can carry for a Long Tom is very little, and it generates a substantial amount of heat. Long range missile systems-Known as LRM's, these launchers fire 5, 10, 15, or 20 missiles at a time. They have a basic tracking system that will follow a target and judge small changes in terrain elevation, and then pepper their target with a barrage of missiles. Each missile slot reloads automatically. Each missile is roughly 3 feet long and 8 inches in diameter. Missile systems generate a small amount of heat. Short range missile systems - the more powerful, yet shorter ranged cousins to long range missile systems. Each missile is twice as powerful as a long-range missile, but is unguided, and only launch in burst of 2, 4, or 6. They also only generate a small amount of heat. Lasers - Basic energy beam weapons, a medium range. They come in small, medium, and large, and do a good amount of damage, depending on their size. Small lasers can melt infantry into a pile of goo, while large lasers can burn a hole through a side of a tank. The large the size, the more heat they generate. ER Lasers - "ER" stands for extended range, and they come in the same sizes of normal lasers. The extra power means they generate more heat then normal lasers. Particle Projection Cannons - known as PPC's, these hothead weapons pack quite a punch. They accelerate a ball of energy into a target, causing massive amounts of damage, and disrupting electronic equipment. They generate a very high amount of heat and have a slow reload time. ER PPC - same rule applies as to ER Lasers. Longer range, more heat.

ACS-5 Aeacus
http://www.solaris7.com/Images/TRO/BattleMechs/Behemoth.JPG
Mass: 100 tons, Top speed: 63.8kph, Armor: 17 tons, 10 dbl heat sinks, Arsenal: 3 Gauss Rifles(4 tons ammo), 4 ER Medium Lasers, Overview: In Greek mythology, Aeacus is exists in the after life, he is the judge that determines whether you go to heaven or hell. In this world, however, the mech will make the judgement right here in this plane of existance. Sporting 3 gauss rifles, it can slam a giant hammer down on any target, or fire succesivley to have a gauss slug strike a target every 2 seconds.

BWM-81 Bowman
http://www.solaris7.com/Images/TRO/BattleMechs/Bowman.gif
Mass: 55 tons, Top Speed: 95.2kph, Armor: 11.5 tons, 12 dbl heat sinks, Arsenal: 1 LRM 20(2 tons ammo), 1 SRM 6(2 tons ammo), 3 ER Medium Lasers, Overview: Another solid mech with good head dissipation and a nice variety of ranges. The SRM-6 can put a few holes in anything that manages to get close.

CRT-91 Corytos
http://www.vegatransports.com.au/Toytown/Mech/Vulture.jpg
Mass: 65 tons, Top Speed: 91.7kph, Armor: 12 tons, 15 dbl heat sinks, Arsenal: 2 LRM-15(4 tons ammo), 4 ER Medium Lasers, Overview: Mostly a long-range mech and an impressive speed for such a heavy payload, the Corytos can move in and strike before the enemy knows what hit them.

MNT-9 Minotaur
http://gcd.kirkwarez.com/Entrion/Dev%20Pics/Pose/DemonMech_TexBeta.jpg
Mass: 85 tons, Armor: 15 tons, Top Speed: 74.1kph, 15 dbl heat sinks, Arsenal: 1 Gauss rifle(2 tons ammo), 2 ER Large Lasers, 1 LRM-10(2 tons ammo), 2 Machine guns(2 tons amm), 1 ER Small Laser, Overview: Living up to its name, the Minotaur is one bull of a mech. Leaning more towards heavy damage with long range, it's quite a force to reckon with for anything that's in its path, provided whatever was in its path hasn't fled in terror yet.

LFS-25 Felis
http://images.tauniverse.com/albums/userpics/10007/normal_freakip26.jpg
Mass: 35, Armor: 7.5 tons, Top Speed: 102.1kph, 10 dbl heat sinks, Arsenal: 1 PPC, 1 SRM-4 (1 ton ammo), 2 Flamers, Overview: A solid light and medium range mech. Great speed and heat dissipation.

TMB-1 Timberwolf
http://www.solaris7.com/Images/TRO/BattleMechs/madcat.jpg
Mass: 75 tons, Top Speed: 80.4kph, Armor: 12 tons, 19 dbl heat sinks, Arsenal: 2 LRM-20's(2 tons ammo), 2 ER Large Lasers, 2 ER Medium Lasers, 4 Machine Guns(2 tons ammo), Overview: The most famous(and infamous) mech ever created in the BattleTech universe, now available from BMI. The Timberwolf excels at all tasks. From long to short range, anti-infantry to anti-mech, invasions to defense. You name the task, the Timberwolf is ready for it. Impressive speed for a heavy mech.

CLS-27 Classiarius
http://www.solaris7.com/Images/TRO/BattleMechs/Lobo.gif
Mass: 50 tons, Top Speed: 99.3kph, Armor: 9 tons, 18 dbl heat sinks, Arsenal: 2 SRM-6(4 tons ammo), 2 ER Large Lasers, 2 ER Medium Lasers, Overview: Another mech that uses Clan technology, the Classiarius is mostly a medium/short range mech, but with a lot of speed.

OBT-19 Obitus
http://www.solaris7.com/Images/TRO/BattleMechs/HighlanderIIC.jpg
Mass: 100 tons, Top speed: 71.4kph, Armor: 18 tons, 25 dbl heat sinks, Arsenal: 1 ER PPC, 4 ER Large Lasers, 1 LRM-20(2 tons ammo), 2 SRM-6(2 tons ammo), Overview: The first assault mech to utilize Clan technology. This mech is simply the most powerful mech available from BMI so far. Heat buildup can be a serious problem within this mech, so it is suggested that only highly trained mechwarriors are assigned to this beast. Gaurenteed to blow up anything that needs to be.

Mobile Point Base (MPB)
Mass: 40 tons, Top speed: 55kph, Overview: These machines have an automatically deployable scaffold that allows in-the-field repairs and resupply. They can repair damaged weapons, but can they cannot change the weapons or replace them.

Raven-IIC Class Dropship
http://www.bungie.net/images/site/halo/desktops/wallpaper/bombers_800.jpg
Mass: 6300 tons, Top Speed: 67,200kph(on Earth), 713,000kph(in space)(can be outfitted to use hyperspace/lightspeed tech) Armament: 2 Gauss rifle 360 degree turrets, 2 Long Tom artillery cannons (consealable), 2 Forward-mounted PPC's, 8 LRM's(10 tons ammo each), Overview: Faster than the Overlord at the expense of payload and weapons systems, the Raven-IIC Class dropship can carry 21 mechs, and is able to escape planetary gravitational pull. The gauss rifles and PPC's can be fired in space, but the rest are limited to use within an atmosphere. The Long Tom cannons conseal themselves within the fusalage. It can be outfitted with hyperspace/lightspeed technology, but Benderland does not offer it as an option yet.

Kestrel Class Dropship
http://www.tadesigners.com/Themes/Wallpapers/Wallpaper4.jpg
Mass: 2100 tons, Top speed: 71,630kph in an atmosphere, 817,540 in space(able to be outfitted with hyperspace/lightspeed drives)Arsenal: 2 ER Large Lasers, 2 Particle projection cannons, Advanced stealth tech, Overview: A very small dropship, designed for covert drops of mechs. It's only able to carry a lance of mechs(5 mechs total), 3 vehicles, and 500 troops. It's somewhat underarmed, but the enemy will have a hard time finding this craft, let alone hitting it.

Ballistics(autocannons, gauss rifles, long toms)

Missiles

Machine gun rounds

Mech Hangar
Houses, repairs, and maintains up to 5 mechs

8000 cattle ranchs
http://www.butterfly-conservation.org/species/marsh_fritillary/cattle.jpg

8000 sheep ranchs
http://www.aphis.usda.gov/vs/nahps/images/sheep.jpg

8000 wherry ranchs
http://fantasyscifi.topcities.com/anne/pern/tidbits/wherry.jpg
(you most put the link in the the address bar or it won't lode)

2000 withies farms
withies are plants similar to reeds, they are edible

2000 numbweed farms
numbweed is a plant that, when terned to a cream, kills all feeling on the spot it is placed

8000 Chocobo ranchs
http://www.gamesofglory.com/images/FinalFantasyXReview/Chocobo'sAttack.jpg

2000 Chocobo Master schools

2,0000 Gyshal Green farms

800 pern dragon weyr
http://www.ucomm.wayne.edu/~carlo/Carlo/pics/dragon/dragon3b.gif
gold= biggest: female
bronze= male
brown= male
blue= male
green= smallest: female
need fire-stone(phosphine-bearing rock) to produce fire.
approximately 75 yerds from tip of nose to tip of tail
takes 20 pound to make them flame
clach is 25-30 eggs
claches are Laid in warm sand
greens breed 1-2 times a year but they don't lay eggs
golds breed 1 time a year
gold= 0-1 a clach
bronze= 5-7 a clach
brown= 8-9
blue= 8-9
green= 8-9

8000 fire-lizard(small dragons) ranchs
http://ew2.lysator.liu.se/loth/m/e/meg/detail.jpg
(you most put the link in the the address bar or it won't lode)
gold= biggest: female
bronze= male
brown= male
blue= male
green= smallest: female
need fire-stone(phosphine-bearing rock) to produce fire.
approximately 1 foot from nose to tip of tail
takes 1 pound to make them flame
clach is 25-30 eggs
claches are Laid in the warm sand of a coast
greens breed 1-2 times a year but they don't take care of the eggs
golds breed 1 time a year, bigger claches and stay to take care of it
gold= 0-1 a clach
bronze= 5-7 a clach
brown= 8-9
blue= 8-9
green= 8-9

1 Zare mine
http://www.imagestation.com/picture/sraid77/p593ae7137fdb041211122c643da350a8/fb3439f8.jpg
the "Digger" 150 Series Auto-Shovel and the "wasp" 300 Series Multi-Purpose Construction Bot are in it mining the Zare (a vary dense and light metal, 1 pound has a volume that of 1 ton of steel)

battle droid
http://www.planetquake.com/shattered/shine/images/droid25.gif
Length: 1 foot, Width: .5 feet, Hieght: 5.5 feet, Walking speed: 4Mph, Description: Can hold any type of weapon you want it to. This is only our first Robot but we are coming out with different version soon. This Ro-Bot is very good because it is cheap and you can get many numbers of these. Each of these can hold 4 programs.

Servent/Body Guard 'bots
http://www.angelfire.com/art/embil/robots.jpg
Are you tired of having to keep(if you do) paying servants, feeding them, and yet they still exhaust within a few hours? Do you doubt they will be a body guard when you need it the most? Don't worry any more! These robot servants will never give you a reason to complain about service or doubt they will save your life! And, best of all, it's a one-time fee! No feeding, paying them, housing them and yet and the end of the day still tiring! They will never tire! They will never need food, or paying! They can also be programmed to do almost anything else, such as: Entertain, act as a nanny or drive you around! The more of these you have, the better off you are!

the "wasp" 300 Series Multi-Purpose Construction Bot
http://www.angelfire.com/alt/karma0/images/catbot.jpg
Height: 16 feet, Weight: 2.5 tons, capable of lifting up to 1 ton, the 300 Series MPCB is perfect for construction requirements and comes equiped with surveying sensors and built in Plasma Welding equipment. the MPCB is Very low mainence and uses Modular components as much as possible. Requires 30 minutes of chargeing for every hour on the job.

the "Digger" 150 Series Auto-Shovel
http://www.angelfire.com/alt/karma0/images/150shovel.jpg
Height: 25 feet, Weight: 4 tons, a great automatic shovel, capable of scanning the ground of the work area to avoid burried cables and is very efficent. Requires 30 minutes of chargeing for every hour on the job.

the "Fix-it" 250 Series Utility Drone
http://www.angelfire.com/alt/karma0/images/250utillity.jpg
Height: 5-9 feet, Weight: 0.86 tons, Its all well and good to have large amounts of machinery running around, but what if one of them needs an upgrade or is damaged? obviously it would require alot of effort to transport move a 16 foot behemouth from the center of a crater so thats why we created the utility droid. these wondeful little things will make sure everything is in running order and if theres a problem they cant fix, it will contacct the appropriate Human professional!

The Hitchhiker's Guide To the Galaxy, by Douglas Adams
http://images.amazon.com/images/G/covers/0/34/539/180/0345391802.l.gif
This is an excellent book! One of the best! It is essential for every ship's library! It is uplifting in times of crisis, and reminds your crews of the rest of the universe.

The Ultimate Hitchhiker's Guide, by Douglas Adams
has The Hitchhiker's Guide To the Galaxy; The Restaurant at The End of The Universe; Life, The Universe, and Everything; So long, and Thank for all the Fish; Young Zaphoid Plays it Safe; MOSTLY Harmless

Jennifer Government, by Max Barry
http://www.maxbarry.com/images/JenniferGovernmentWallpaper.jpg
Welcome to paradise! The world is run by American corporations (except for a few deluded holdouts like the French); taxes are illegal; employees take the last names of the companies they work for; the Police and the NRA are publicly-traded security firms; and the U.S. government only investigates crimes it can bill for. Hack Nike is a Merchandising Officer who discovers an all-new way to sell sneakers. Buy Mitsui is a stockbroker with a death-wish. Billy NRA is finding out that life in a private army isn't all snappy uniforms and code names. And Jennifer Government, a legendary agent with a barcode tattoo, is the consumer watchdog from hell.


the tri-alliance space fleet
3 Piledriver class planetbuster
http://www.tadesigners.com/~savant/piledriver.jpg
Designed as flying weapons platforms, Piledrivers are not fast, but they are lethal, the four main guns can, on full power, crack a planets crust, hence its classification. The six top/bottomside guns are for long/mid range capital ship combat. The many small bateries (a battery is five guns) are for short range capital combat as well as short/mid range fighter defence, although it is advised that you bring support ships instead of relying on one ship to defend against many small fast targets. STATS: Length: 25 miles, Width: 3 miles, Height: 1 mile, Crew: 25,000,000, Armament: 4 ultra-heavy cannons (forward mounted), 6 L/M Heavy laser cannons, 5000 light laser batteries, 1000 ion cannons, 3500 AMM batteries, 26 Large missile launchers, Defence: borg regeneration tech, borg Deflector Shield, zare hull, 50 GC5000 Ray/Particle shield generators, 25 backup generators, 8 Shadow sensor jammers, Fighters: 1,000,000, Marines: 750,000

flag ship is a Millinium Class Battleship named U'mar
http://www.tadesigners.com/~savant/corftl.jpg
Specificaly designed as anti-capital ship weapons, though not as powerful as Piledrivers, they are still formidable, capable of taking and dealing great punishment. It is MUCH faster than a piledriver, thanks to four extra engines, it has near the speed and manuerverability of a fighter. Three long range energy cannons are build to deal with big ships. The main weapon is its 5000 electric cable harpoons, these are fired at extremly close range to an enemy ship, then a currenty is run through them, this fries the crew as well as most of a ships electronics, but leaves the actualy hull mostly intact. STATS: Length: 10 miles, Width: 2 miles, Height: .5 miles, Crew: 10,000,000, Armament: 3 L/M energy cannons, 1000 Heavy laser batteries, 500 AMM batteries, 250 ion cannons, 1500 light laser batteries, 5000 Electric harpoons, Defences: borg regeneration tech, borg Deflector Shield, zare hull, 5 GC8000 shield generators, 4 backup generators, Fighters: 500

500 Ulysses Space Superiority Fighter
http://www.volition-inc.com/fs/images/spacecraft/gtf-ulysses.jpg
Primary Weapon Slots: 2, Secondary Weapon Slots: 2, Maximum Speed: 90, Maneuverability: Excellent, Defenses: borg regeneration tech, borg Deflector Shield, zare hull, Missile cancellers, Turbo Time: 15 seconds

1,983 CCF-11 "TrickFighter" Aero/space Fighter with "bob borg" tech
http://www.bateshome.com/jordan/bobtrick.jpg
Length: 5 meters, Crew: 1 AI, may be flown by remote control. Powerplant: Chlorophusion control chamber, FTL Drives: none, Docking Capabilities: Can dock to a larger ship, Weapons: 2 Repeating Plasma-Bolt cannons, 2 4MW LASERs, and 4 hardpoints, Defenses: borg regeneration tech, borg Deflector Shield, zare hull, Atmosphere Capable: Yes. Landing Capable: Limited.

12 Reflex-Class Corvette with "bob borg" tech
http://www.bateshome.com/jordan/bobreflex.jpg
Length: 79 meters, Crew: 3-16 people, 1 central AI, Powerplant: Chlorophusion control chamber, FTL Drives: x1.2 Hyperdrive (SW Type), Docking Capabilities: Can dock to a larger ship, Weapons: Whole-ship Farad system, 8 Missile Hardpoints, 4 Repeating Plasma-Bolt Cannons, Defenses: borg regeneration tech, borg Deflector Shield, zare hull, Atmosphere Capable: Yes. Landing Capable: yes

6 Kryptonite-Class Cruiser with "bob borg" tech
http://www.bateshome.com/jordan/bobkrypt.jpg
Length: 797 meters, Crew: 150 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information. Powerplant: Chlorophusion control chamber, FTL Drives: Mk III Capsule Space-Folding drive, Back-up: x4 Hyperdrive (SW Type), Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes, Cargo Capacity: Very little. Weapons: This ship is built around the Farad System... as you can see from the twin hulls. Other weapons include 12 Rail Cannons (10km/s x100kg) (10 Forward, 2 Aft), 82 Dual 5MW LASER turrets, and some hundred close-defense plasma-bolt cannon turrets. Defenses: borg regeneration tech, borg Deflector Shield, zare hull, Atmosphere Capable: Yes. Landing Capable: Yes.

59 Tachyon-Class Multi-Role Corvette with "bob borg" tech
http://www.bateshome.com/jordan/bobtach.jpg
Length: 179 meters, Crew: 2-25 people, 25 droids, 1 central AI, Powerplant: Chlorophusion control chamber, FTL Drives: x1.2 Hyperdrive (SW Type), Docking Capabilities: 2 Standard Bays, one horizontal, one vertical, each can hold up to 4 aircraft or 8 mecha. A bay may be replaced with additional sensor equipment. Weapons: 4 Heavy Plasma-bolt cannons (forward facing, vertical arc of up to 45 degrees), and 6 medium quad plasma-bolt cannons, turret-mounted, Defenses: borg regeneration tech, borg Deflector Shield, zare hull, Atmosphere Capable: Yes. Landing Capable: yes

10 Moroni-Class BattleCruiser with "bob borg" tech
http://www.bateshome.com/jordan/moroni.jpg
Length: 750 meters, Crew: 350 people, 25 droids, and 3 central AI, one for mechanical, one for weaponry, and one for information. Powerplant: Chlorophusion control chamber, FTL Drives: Mk III Capsule Space-Folding drive, Back-up: x4 Hyperdrive (SW Type), Docking Capabilities: 36 Fighters, 2 Shuttlecraft, and 2 Corvettes, Cargo Capacity: 200mx50mx20m Weapons: 6 Forward-Facing Mk III Rail Cannons (10km/s x100kg), 32 Dual 5MW LASER turrets, 34 Forward-arc Plasma-Bolt Cannons, and some hundred close-defense plasma-bolt cannon turrets. Defenses: Defenses: borg regeneration tech, borg Deflector Shield, zare hull, Atmosphere Capable: Yes. Landing Capable: Yes

32 Celestial-Class shuttles
http://www.bateshome.com/jordan/ps.jpg
They are 15 meters long, have hyperdrives, and can hold up to 12 people. The ship also wields a single Rail Cannon, forward firing, fo defense.

10 Hippocrates class Medical Frigate
http://www.freespace2.com/images/ship_hippocrates/lgpic.jpg
Klonor scientists developed the GDM Hippocrates early in the post-war Reconstruction. The urgent need for mobile medical units that could respond to humanitarian crises across multiple systems prompted the Empire to commission a new class of hospital ship. With the outbreak of the NTF insurgency, Fleet Command has once again called the Hippocrates into active military service. Its on-board facilities provide state-of-the-art medical care to thousands of patients and help transport refugees out of contested systems into the safety of Allied-controlled regions. The unusual design of the Hippocrates enables its crew to isolate sections of the ship quickly in the event of quarantine or hull breach. Defences: borg regeneration tech, borg Deflector Shield, zare hull

100 Mjolnir Remote Beam Cannon
http://www.freespace2.com/images/ship_mjolnir/lgpic.jpg
The Mjolnir Remote Beam Cannon is the most advanced sentry gun device known. Vastly tougher and deadlier than the earlier Watchdog, Cerberus, and Alastor models, the Mjolnir is a danger to any hostile fighter or bomber that comes within range. Its two light beam weapons and three missile banks enable it to take on multiple bogeys simultaneously. They are used to help protect the most vital front-line Klonor installations. Defences: borg regeneration tech, borg Deflector Shield, zare hull

3,003,500 S/A 'Avenger' Fighters
http://planetannihilation.com/gallery/thumbs/ARM_Brawler.jpg
Fighters, they...well...fight. One man, cheap, long range, atmosphereic capable fighters. Wee fun. Stats: Length: 10 feet, Width: 15 feet, Height: 6 feet, Crew: pilot, Armament: 6 GCAF Image finder missiles, 2 LLG (Light Laser Gatling) guns, Defences: borg regeneration tech, borg Deflector Shield, zare hull

1700 N-1 Starfighter
http://www.galacticempiredatabank.com/NabooFighter.jpg
Length: 11 Meters, Crew: 1 pilot and 1 astromech droid(Note: Droid optional and not included), Propulsion from: Modified Nintendanian 221 Sublight Engines, Hyperdrive system: Nintendanian Monarc C-4 Hyperdrive, Sensors: Binocular Rangefinders, Targeting and Flight Sensors(In Nacelle Domes), Weapons: One Twin Nose Mounted Laser Cannons, One Proton Torpedo Launcher (Two 5 Torpedo Magazines, Total of 10 Torpedoes), Defences: borg regeneration tech, borg Deflector Shield, zare hull

655 Longsword Interceptor/Bomber
http://www.bungie.net/images/site/halo/desktops/wallpaper/bombers_800.jpg
Crew: 2(1 pilot or 2 pilots) Weapon: Micro-Archer Missiles (3 tubes in each fighter 5 missiles in each), Defences: borg regeneration tech, borg Deflector Shield, zare hull

20 space station
http://www.freespace2.com/images/ship_ganymede/lgpic.jpg
This is a small, roughly 2 mile perimeter space station designed to be built, and moved to where wanted. Their purposes are for Repair, Re-arm, and re-fuel. The "claws" are docks capable of holding a carrier in one claw. Many ports in each dock, so a massive numbers of fighters and other ships can be maintenance here. Although like any space station, it’s very pricey to maintain, but very cost effective. Defences: borg regeneration tech, borg Deflector Shield, zare hull

100 Warhammer Class Destroyer
http://www.cold-war.net/cw_warhammer_6.jpg
Production Base: Clyde Bank Naval Yards, Earth, Type: Destroyer, Compliment: 450 officers and crew; Two IDF Marine Platoons, Dimensions: Length, 272 m; beam, 112 m; height, 92 m. Powerplant: Two Positrax-Carro Ind. Fusion Core. STL Engine Systems: Four Positrax-Carro Ind. Ion Drive Units; Twenty SMS Standard Heavy Thruster Packs; Two Capital GID Rudder Units. FTL Engine System: One Star Explorer GPD Vortex System. Embarked Craft: Two std. landing craft; one hevy landing craft; four boarding pods; six std. CommPods, one long range CommPod; four sentry pods. Primary Armament: Four Grumman Kapp 4m Capital Plasma Accelerator Cannons; Six Grumman Kapp 1m Plasma Cannon Turrets. Missile Systems: Two "Barracuda" Class I Torpedo Launchers; Three Missile Defense System Launch Racks. Primary Sensor Systems: Two HSM8 GUARD Sensor Emplacements; Two NEDAR Tracking Arrays. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite. Defences: borg regeneration tech, borg Deflector Shield, zare hull

100 Patriot Class Destroyer
http://www.cold-war.net/cw_patriot_1.jpg
Production Base: NTC Naval Yards, Ithaca; NTC-Honeywell Mfg., Ambria, Type: Destroyer, Compliment: 485 officers and crew; Three Novan Marine Platoons. Dimensions: Length, 232 m; beam, 60 m; height, 104 m. Powerplant: One Honeywell Ind. Capital Starship Mk. IV Fusion Core. STL Engine Systems: Eight Honeywell Ind. Capital Starship Mk. IV Ion Drive Units; Twelve Attitude Adjustment Thruster Packs; One Capital GID Rudder Unit. FTL Engine System: One Ingram-KDY Heavy GPD FTL Drive System. Embarked Craft: Two std. landing craft; one hevy landing craft; four boarding pods; six std. CommPods, one long range CommPod. Primary Armament: Four Aurora 2m Capital Plasma Accelerator Cannons; Eight Aurora 500mm Dual Mount Plasma Cannon Turrets; Three Rapp Ind. "Axeman" 500mm Four-Mount Plasma Cannon Turrets (12 guns). Missile Systems: Two Aurora Class II Heavy Torpedo Launchers; Two Baurer "Flak Cannon" Missile Defense Systems. Primary Sensor Systems: Two HSM4 GUARD Sensor Emplacements; Two HSM8 GUARD Sensor Emplacements; Four NEDAR Tracking Arrays. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite. Defences: borg regeneration tech, borg Deflector Shield, zare hull

100 Advocet Class Heavy Cruiser
http://www.cold-war.net/cw_advocet_1.jpg
Production Base: Cygnus Engineering Consortium, Ambria, Type: Heavy Cruiser, Compliment: 1,800 officers and crew; One Novan Marine Battalion (1000 troops) Dimensions: Length, 495 m; beam, 160 m; height, 260 m. Powerplant: Four Honeywell Interplanetary Ind. Heavy Fusion Cores STL Engine Systems: Four Honeywell Ind. Ion Drive Units; Twelve Attitude Adjustment Thruster Packs; One Capital GID Rudder Unit. FTL Engine System: One Ingram-MG Heavy GPD FTL Drive System. Embarked Craft: Four std. landing craft; eight hevy landing craft; four boarding pods; eight std. CommPods, four long range CommPods. Primary Armament: Two Aurora Capital Warship 4m Capital Plasma Accelerator Cannons; Six Rapp Ind. 2.4m Heavy Plasma Cannon Turrets; Four Rapp Ind. "Axeman" 500mm Four-Mount Plasma Cannon Turrets (16 guns). Missile Systems: Four Aurora Class II Torpedo Launchers; Eight Baurer "Flak Cannon" Missile Defense Systems. Primary Sensor Systems: Two HSM14 GUARD Sensor Emplacements; Three NEDAR Tracking Arrays; Eight SIGEA Sensor Pallets. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite. Defences: borg regeneration tech, borg Deflector Shield, zare hull

100 Raider Class Assault Frigate
http://www.cold-war.net/cw_raider_flight_2.jpg
Production Base: Groomridge Spacecraft Mfg., Allard IV; Groomridge Spacecraft Mfg., New Tripoli; Northstar Interplanetary Trade Ind., Freehold (NTC). Type: Assault Frigate (NTC); Transport Groomridge; Raider (Various*). Compliment: 500 officers and crew; One Novan Marine Battalion (NTC); 500-1000 registered passengers (Groomridge, Various*). Other Configurations**. Dimensions, Flight Mode: Length, 147m; beam, 71m; height, 56m. Dimensions, Lander Mode: Length, 113m; beam, 41m; height, 43m. Powerplant: Two Tanning-Wright FerroAlloy Fusion Cores. STL Engine Systems: Five Alcatel Ion Drive Units; Ten Thruster Packs; Four GID Rudder/Lift Units (NTC); Two GID Rudder/Lift Units (Groomridge). FTL Engine System: One Ingram-CV Medium GPD FTL Drive System. Embarked Craft: Two std. landing craft; four hevy landing craft; eight std. CommPods, two long range CommPods; two cargo manipulation drones; two boarding pods. (NTC). Other Configurations**. Primary Armament: Four Granger "FireBrand" 500mm Dual Plasma Accelerator Cannon Turrets; Other Configurations**. Missile Systems: Two Granger Ship-to-Ship Class I Ready-Fire Missile Pods; Other Configurations**. Primary Sensor Systems: One HSM3 GUARD Sensor Emplacement. Secondary Sensor Systems: Standard RADAR/LIDAR Pallets; Standard Optical Tracking System and EM Sensor Suite. can land on planets. Defences: borg regeneration tech, borg Deflector Shield, zare hull, Landing Mode http://www.cold-war.net/cw_raider_landed.jpg

12 Super Andromeda class
http://www.slipstreamnews.com/images/news/andromeda_ascendant.jpg
Essentially the same as the regular Andromeda class, the Super Andromeda class sacrifices some of the more grandiose facilities of the Andromeda class (crew amenities, sensor pallets, etc.) in favor of more weapons arrays and an increased missile capacity. Uses: Diplomatic missions, Tactical missions, Complement: 3,000 crew, one AI, 100 slipfighters, Powerplant: One fusion catalyst core, Torpedo/Missile storage: 50 nova bombs, Storage for up to 5,000 standard missiles and torpedos, Ion cannon, Phaser banks (total 90): Fore: 40, Aft: 36, Port: 16, Starboard: 16, Dorsal: 45, Ventral: 16, Torpedo/Missile tubes (total 200): Fore: 60, Aft: 40, Port: 30, Starboard: 30, Dorsal: 20, Ventral: 20, Shielding: Primary: Type X, Secondary: Type V, Armor ratings:, Body: 3, Pylons: 2, Defences: borg regeneration tech, borg Deflector Shield, zare hull

4 Justice class destroyers
http://www.tadesigners.com/~savant/stormbringer.jpg
The Justice class is not specialized, but designed for many eventualities, its not especialy fast or armoured, but it is capable of unassisted atmospheric flight with no modifications. Two L/R lasers as well as a S/M laser for fighters topside, with two more S/M lasers bottom, a fighter bay runs the length of the ship, and the two front 'prongs' are solid Quadtanium, designed for ramming. STATS: Length: 1 mile, width: .3 mile, height: .1 mile, Crew: 2,000,000, Armament: 3 L/R cannons, 3 S/M cannons, 50 AMM batteries, eight missile tubes, Defence: Event Horizon armour, 2 GC2000 shield generators, 1 backup generator, Fighters: 500, Marines: 50,000

1,000 S/A 'Shadow' Bombers
http://www.tadesigners.com/Themes/Wallpapers/Wallpaper4.jpg
Bombers, it drops bombs. Can also fire torpedos at capital ships in space, very effective. STATS: Length: 25 feet, Width: 40 feet, Height: 10 feet, Crew: Pilot, Copilot, gunner, guy who makes bombs drop. Armament: 10 5000 lb bombs OR 1 Nuetronium bomb OR 6 Acap torpedoes, Defences 2 GC300 shield generators

all are equiped with a zare hull, borg regeneration tech, borg Deflector Shield, and all but the Ulysses Fighters, the TrickFighters, the Avengers, the N-1 Starfighters, Shadows, and Longswords are equiped with Z-space technology(This technology will allow those who have it to travel faster then light by going to Z-space (Z-space is nothingness. It is an alternate universe (for lack of a better term) where there is no matter or energy. The normal laws of science do not apply there, and each point in Z-Space has a corresponding point in this universe. By traveling a short (or long) distance in Z-Space, you can exit at a point in our universe that is much farther from your entrance point than you traveled in Z-space.) It takes the about amount of power emitted by a mid-size main sequence star to enter Z-space and again to leave. It also moves a lot.)

300 GLA Assault Suit: Desert
http://gcd.kirkwarez.com/Entrion/Final%20Renders/MechRender.jpg
Equiped with an internal water supply for the pilot, and a liquid nitrogen supply for the suit, the weapon is a GCHAS rifle, a semi-automatic, very heavy rifle. The claw is for...well...it just looks cool.

20 LFS-25 Felis
http://images.tauniverse.com/albums/userpics/10007/normal_freakip26.jpg
Mass: 35, Armor: 7.5 tons, Top Speed: 102.1kph, 10 dbl heat sinks, Arsenal: 1 PPC, 1 SRM-4 (1 ton ammo), 2 Flamers, Overview: A solid light and medium range mech. Great speed and heat dissipation.

10 Mobile Point Base (MPB)
Mass: 40 tons, Top speed: 55kph, Overview: These machines have an automatically deployable scaffold that allows in-the-field repairs and resupply. They can repair damaged weapons, but can they cannot change the weapons or replace them.

18 Raven-IIC Class Dropship
http://www.bungie.net/images/site/halo/desktops/wallpaper/bombers_800.jpg
Mass: 6300 tons, Top Speed: 67,200kph(on Earth), 713,000kph(in space)(can be outfitted to use hyperspace/lightspeed tech) Armament: 2 Gauss rifle 360 degree turrets, 2 Long Tom artillery cannons (consealable), 2 Forward-mounted PPC's, 8 LRM's(10 tons ammo each), Overview: Faster than the Overlord at the expense of payload and weapons systems, the Raven-IIC Class dropship can carry 21 mechs, and is able to escape planetary gravitational pull. The gauss rifles and PPC's can be fired in space, but the rest are limited to use within an atmosphere. The Long Tom cannons conseal themselves within the fusalage. It can be outfitted with hyperspace/lightspeed technology, but Benderland does not offer it as an option yet.

the tri-alliance's solar systems
Sa
Sale(green), Sa(blue), and Ra(red)
http://www.sonsofotis.com/green_sun.jpghttp://ecell.k12.hi.us/2002/projects/science/blue-sun-small.gifhttp://www.christiananswers.net/q-eden/sun-red.jpg
Toso
http://www.amnh.org/rose/mars/planet.gif
Sol
http://whyfiles.org/coolimages/images/csi/venglobe_r.gif
Seto
http://www.alcyone.com/planet.jpg
Nehy and Nosion(moons of Seto)
http://www.astlan.com/images/moons.jpg
Hy'Nee
http://www.keplermission.com/gfx/planet.jpg
Nee and U'mar(moons of Hy'Nee)
http://www.odyssium.com/images/moons.jpg
Krys'Naw
http://www.jpl.nasa.gov/stars_galaxies/features/images/green_planet_browse.jpg
Krys'Nee(moon of Krys'Naw)
http://spaceflightnow.com/news/n0204/12otherearths/earthlikeplanet.jpg
Nee
http://www.bsasnashville.com/gas%20giant.JPG
moons of Nee
http://www.physiol.ox.ac.uk/~sl2/graphics/moons.jpg
http://www.the-planet-jupiter.com/3d/pictures/4-moons-in-3d.jpg
http://www.odyssium.com/images/moons.jpg
http://www.fvalk.com/images/Space/Jupiter/small%20moons%203.jpg
http://oz.irtc.org/ftp/pub/stills/1998-04-30/moons.jpg
http://www.astlan.com/images/moons.jpg
http://www.odyssium.com/images/moons.jpg
Bob the 3rd and moon Bob the 4th
http://www.imaginationbox.com/Steve/Astro/images/gasplnt.jpg
other moons of Bob the 3rd
http://oz.irtc.org/ftp/pub/stills/1998-04-30/moons.jpg
http://www.the-planet-jupiter.com/3d/pictures/4-moons-in-3d.jpg
http://www.odyssium.com/images/moons.jpg
http://www.fvalk.com/images/Space/Jupiter/small%20moons%203.jpg
http://www.physiol.ox.ac.uk/~sl2/graphics/moons.jpg
http://www.astlan.com/images/moons.jpg
http://www.odyssium.com/images/moons.jpg
Borg
http://www.crimson-net.org/Manual/Systems/derkai/borealis.gif
moons of borg
http://www.the-planet-jupiter.com/3d/pictures/4-moons-in-3d.jpg
http://www.odyssium.com/images/moons.jpg
http://www.fvalk.com/images/Space/Jupiter/small%20moons%203.jpg
http://oz.irtc.org/ftp/pub/stills/1998-04-30/moons.jpg
http://www.physiol.ox.ac.uk/~sl2/graphics/moons.jpg
http://www.astlan.com/images/moons.jpg
http://www.odyssium.com/images/moons.jpg

krataa
krataa
http://www.angelfire.com/ny/earthspirit/images/suns.gif
krataa-1
http://www.btinternet.com/~fireballxl5/space/planets/pics/mgn_p39570.gif
krataa-2
http://www.msss.com/shop/mars.jpg
krataa-3
http://csep10.phys.utk.edu/astr161/lect/mars/mars-crop-small.gif
krataa-4
http://www.solarviews.com/cap/images/mars.jpg
krataa-5
http://astrobiology.rl.ac.uk/media/mars.jpg
krataa-6
http://www.uta.edu/english/apt/homepage/homeplanet/mars.GIF

nosion
nosion(star) krona(planet) dose(moon)
http://physicsweb.org/objects/world/14/1/7/pw140107fp.gif
me'shon
http://images.google.com/images?q=tbn:aDUgtD2m5VIC:www.hut.fi/~vesanto/link.networld/planet.jpg
do'so
http://chez.mana.pf/~herminet/planet.jpg
kra'so
http://www.fourmilab.ch/terranova/terranova.gif
pk-1 and pk-2(moons of kra'so)
http://www.odyssium.com/images/moons.jpg
20-12-2003, 03:47
Your information on dragons is very very limited, also inaccurate. Your forces are laughable, and your farms are pitiful. Who needs Squids when you can control Krakens? Who wants a chocobo when you can have a Cockatrice? Again I say, your info on things mystical is sad. Real info on dragons is in the Monster Manual. Not Pern.
Bob the 3ed
26-12-2003, 02:59
*sarcasm*oh... well... sorry*sarcasm* you take your info from where you want... but i do need to update it
Jangle Jangle Ridge
26-12-2003, 03:28
I was wondering if I could join and we could make it a Quad-Alliance. We can assure you, we are a very strong nation.

Look at this:
http://www.pipian.com/stuffforchat/gdpcalc.php?nation=Jangle%20Jangle%20Ridge&defenseprovided=10&defense=10
Jangle Jangle Ridge
26-12-2003, 04:02
Yes? No? Maybe So?
Jangle Jangle Ridge
26-12-2003, 04:22
Well?
Jangle Jangle Ridge
26-12-2003, 04:39
Bump
Bob the 3ed
27-12-2003, 03:50
lol... yes, and no... i'll put you on, but you are not a member, you are a friend, none will become a member till they pass the test
Jangle Jangle Ridge
27-12-2003, 05:32
And this test is?
Bob the 3ed
28-12-2003, 03:38
when i know, you'll know... now, you must know that as a friend you have the rights of a member, but you need to ask to build things and you do not own the plans and rights, however you may use the Ignore Cannon when you NEED to, not when you want to
28-12-2003, 03:48
May I join?

I dunno how can JJR got the link thingy, but can I can I???
Bob the 3ed
28-12-2003, 03:49
yes, and no... i'll put you on, but you are not a member, you are a friend
Bob the 3ed
28-12-2003, 03:58
hey, i have the test now, you must beat the tri-alliance in war games
28-12-2003, 04:01
Is that possible?

Why cant we battle the alliance, and they rate how good our skills are, then accept us?!?
Bob the 3ed
28-12-2003, 04:03
that'll work, and i'm a space nation, we all are, so be prepared
Bob the 3ed
28-12-2003, 04:35
tell me when you are ready, or post here http://www.nationstates.net/forum/viewtopic.php?t=108877
30-12-2003, 06:35
*tag*
30-12-2003, 06:39
*tag*
Bob the 3ed
07-01-2004, 16:15
bump
24-01-2004, 10:02
bump
24-01-2004, 10:10
bump