NationStates Jolt Archive


NAIA R&D Thread

New Empire
29-11-2003, 02:50
OOC-Because the NAIA forums are down, all NAIA R&D will be put here.
Also, if you are not a NAIA nation, this is all OOC knowledge. If you have any comments on the things here, a clear OOC marker is required.
IC-
New NAIA technologies-
SLICS- Squad Level Integration and Countermeasures System- ("Slicks")-The SLICS was a complex system of squad level LOS and indirect networking among the high performance tactical computers that were part of each infantry battledress. The SquadNet integrated each individual MI battledress equipped soldier into a operational unit and doctrine solution that was greater than the sum of its individual parts. Utilizing SLICS, an entire squad of battledress equipped soldiers could function as one greater effective unit, instead of as many lesser effective individual units. What one soldier knew or could see, sense, smell, detect, the entire squad knew equally well. All information from one suit or soldier was instantly available to every other member of the squad. Hand off of munitions was done flawlessly between individual soldiers, and with the squad dedicated tactical drones, SLICS and SquadNet became indispensable additions to USNE units. Entire squad level coordination of point defense against indirect fire munitions and TAC missiles was coordinated through each suit's microprocessors, giving instant information to the entire squad. SLICS also worked to integrate the EMS of the squad into one homogenous source, working to blend the squad into the background and 'phase' it out of enemy targeting systems reach. Suit emissions were carefully monitored by the SLICS and individuals were electromagnetically 'bled' selectively to match their backgrounds at a constant rate, monitored both locally by the individual suits which 'buddy checked' each other several hundred times a second, to the remote tactical drones which did 'removed' views of the squad to make sure that no EMS spikes were readily visible to the enemy. Target reference and engagement, target spotting, and integration into the mass of data which made up the USNE military doctrine became the norm. The entire squad worked flawlessly and seamlessly as one mobile unit, pooling resources and operating on a squad level instead of a individual level as had been the case before SLICS. Efficiency went up dramatically, as combat losses decreased.
The SLICS system, amazingly, is little more than a 1 pound, 1 inch thick 3x4 inch computer built into the armor or vest of a soldier. It is linked to the helmet for visual input.

EMS- Electro Magnetic Spectrum- a wide range of emissions generated by 'modern' fighting vehicles and even power armor equipped infantry. The EMS spectrum was scanned for 'artificial' signals that did not occur normally as background radiation from the sun, from the Earth's magnetic poles, etc. Anything out of the ordinary (i.e. not occurring naturally in nature) could be tagged as a target. Target emissions and documentation was included in every database onboard a vehicle. Discrepancies were easily identified, and then correlated based on known information on a unit by unit basis.

Robotic Automatic Intelligent Loader Systems- RAILS- The RAILS was the key to making armored vehicles more compact and thus more survivable on the 21st century battlefields. The traditional 'stumbling block' to armored vehicle design had always been the crew position of 'loader'. The crew member who operated as the loader for the main weapon had to stand in order to operate effectively, and this meant that the design of the armored vehicle had to incorporate a standing man (usually two meters in height was design doctrine) into the design, vastly cutting down on the available designs and increasing vehicular height (and thus tactical visual signature). With the advent of robotic automatic intelligent loader systems, the position of 'loader' was replaced with a compact, dependable system that took up twice the volume, but half the height. Interior horizontal volume was easy to adjust to, and with the advent of a lower vehicle silhouette, tactical survival took a huge step forward. The RAILS system (as Combine doctrine termed it) was a simple multi-capacity computer controlled mechanical assembly. Voice or remotely operated, it worked closely with both the crew and the onboard to carry out its assigned duty. The commander (usually also the 'gunner' of a vehicle) could instruct the RAILS system by voice on what type of cartridge or shell to load into the dedicated weapon system. Multi-feed systems were managed by linkless feed high speed cassettes and chute type delivery. Powered assemblies and arms simply moved one ammo feed chute from the action, and moved another to replace it, all in a second or less. High speed servos gave truly tremendous rates and volumes of fire for weapons that would have normally have been 'disadvantaged' by a human loader who could suffer from many combat disadvantages such as fatigue and fear. The RAILS system never slowed down, never got tired, never dropped a live round into the fighting compartment, never loaded the 'wrong' round, and never complained of the operating conditions near the weapon. The first production series of RAILS had its problems, but after initial shakedown, the system was widely welcomed by vehicle crews (except the out of work 'loaders' who suddenly either had to train for one of the other vehicle positions, or be assigned to infantry slots...). On average, the RAILS system alone lowered AFV silhouettes and outlines by a good full meter! Targets that are lower to the ground are harder to hit, easier to hide in defensive positions, and are far more survivable in a tactical situation.

Point Defense Systems (PDS)- Survival of an armored vehicle on the 21st century battlefield required many facets of operation and defense. Electro Magnetic Spectrum (EMS) search and scan made it very hard to hide a vehicle or anything remotely powered from detection. Countermeasures already included ECM, ECCM, variable construction armor, better armor materials, hybrid armor designs, speed, thermal baffling, sound baffling, sound imitation, etc. One of the types of defenses introduced during the 21st century was the Point Defense System, an 'active' type of defensive countermeasure which used a high speed projectile firing weapon (usually an autocannon of some kind or type) to target and destroy missiles, artillery projectiles, rockets, rocket grenades and the occasional inconvenient infantry unit automatically. The best known of the PDS systems was the "Phalanx" PDS used by the USNE. The Phalanx PDS was a fast-reaction, (VRF) very rapid-fire 8 millimeter electrically driven tri-barrel 'gatling' gun system. Early pre-21st century Phalanx systems were large, bulky, and provided old 20th century United States Navy ships with a terminal defense against anti-ship missiles that had penetrated other fleet defenses. The first generations of Phalanx were designed to engage anti-ship cruise missiles and fixed-wing aircraft at short range. The Point Defense System (then also known as the CIWS Close In Weapon System or Sea-Whiz (C-Wis)) automatically engaged functions usually performed by separate, independent systems such as search, detection, threat level evaluation, target acquisition, target track, weapon firing, target damage assessment, target destruction confirmation, kill assessment, next target detection and / or cease fire.

HyVeloc- HYper VELOCity- Experimental armor piercing, general purpose round, capable of extreme armor penetration with terminal velocity in excess of six klicks or more a second! The HyVeloc round was an artificially manufactured kinetic energy armor penetrator (KEAP) with a hyper alloy penetrator core computer designed for superior flight characteristics and maximum target damage.

Newer, costlier HyVeloc rounds had a velocity in excess of 8kmps, and as such, generated enough heat through air friction alone to burn off a good 1mm worth of round diameter! Thus the round left the barrel of the weapon as a 10mm diameter round, but when it arrived on target, it was only 9mm in diameter, friction having ablated the other 1mm of diameter. It was common for HyVelocs to burn up in the end phase of their trajectories. Specialized versions of the round existed, the most common being the KEAPER (Kinetic Energy Armor Piercing Exploding Round) which had a stabilized explastic warhead located behind the penetrator core. Upon penetration of the target, the nanotimer would detonate the explastic and spray the inside of the target with lethal shrapnel from the shell case. KEAPER rounds quickly incapacitated vehicle crews or onboard electronics. With the advent of the new armor types and materials, old style kinetic energy penetrators were much less effective, as were traditional HEAT type rounds that relied on the Monroe principle plasma jet to burn through armor. BPC armor was very good at shrugging off heat and blast, both of which the old style Monroe principle HEAT rounds depended on to do their jobs.

~New Empire Military Projects Department, NAIA detachment
Iuthia
29-11-2003, 03:12
OOC: Nice, oh and tag... I've got some things I need to do before I go to bed so I'll post more later.