NationStates Jolt Archive


Rampage at Ribos - Page 2

Pages : 1 [2]
Klonor
17-12-2003, 04:30
OOC: Just checking. And "Yay!" People really should read up on my ships defenses

IC:

As the shots from the Kanuckistan vessel moves towards the Klonor fleet the subroutines built into the sensors and jump-drives takes action. Immedietely a Sub-Space Node opens and the Klonor fleet lances into that paralell dimension, escaping harm and laughing a bit at the Kanuckistanians.

OOC: All Klonor ships have a system built into the ships. If there is any attack on a Klonor ship by an ally of Klonor they immedielty go to Sub-Space. Usually it's on a direct course back to Gamma Draconis, but since we're actively engaged right now it has been modified to merely go to the edge of the system.
Thunderstraat
17-12-2003, 04:30
OOC: Yep. Although it's gonna be real cool when I develop it and use it to power my starships. I'm even going to make a WMD with it for the GDA. And I added the Greenstars when I sent the DC Fleet to Ribos.
Thunderstraat
17-12-2003, 04:34
When the command ship stopped shaking and the damage was partially under control, a lone technician looked out of the screens. They showed the GDA and Kanuckistani fleet, as well as a bit of noise left over from the destruction of the powership, but no Klonorian, Guanyuan, or Jimathon vessels.
Thunderstraat
17-12-2003, 04:34
When the command ship stopped shaking and the damage was partially under control, a lone technician looked out of the screens. They showed the GDA and Kanuckistani fleet, as well as a bit of noise left over from the destruction of the powership, but no Klonorian, Guanyuan, or Jimathon vessels.
"Uh... Sir..." ventured the tech.
"What is it?" bellowed the captain, a gruff, overbearing man of about sixty.
"The enemy is gone, sir..."
The Eastern Bloc
17-12-2003, 04:49
I tell you... investing in a "Dampening Field" would work wonders during space battles. Kanuckistan, if you had had that... your ships would've hit there mark.
Kanuckistan
17-12-2003, 04:49
OOC: Just checking, but you do know my particle beams are lightspeed-weapons, right? Combined with the FTL hop, you wouldn't have had much time to react.

And we're former allies; last I heard you withdrew from all alliances.
Kanuckistan
17-12-2003, 04:58
I tell you... investing in a "Dampening Field" would work wonders during space battles. Kanuckistan, if you had had that... your ships would've hit there mark.

OOC: I have somethings like that, but they take time to power up; that would have tiped our hand, and Klonor aparently uses a more exotic FTL drive, so it might not work anyway(although the TrueSpace Barrier-Effectors should work, based on what I understand).
Klonor
17-12-2003, 05:04
I withdrew from alliance organizations (such as the ESUS and StarCon), not from alliances with other nations. And it's an automatic system, no human interaction is involved. The sensors detect it, the A.I. recognizes it as a threat, and then it opens up the Sub-Space node. It's all practically instantaneus
Guanyu
17-12-2003, 05:10
I've been on the recieving end of Klonor's little trick before. It works, though only once. At this point your ships are tagged enemy so it won't do the exact same thing again, though I'm sure he has more tricks up his sleeve.

And TS, when you say my ships are gone, do you mean you are too far away to see them on sensors? Because my ships did not jump out with Klonor's.

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Klonor
17-12-2003, 05:12
I've gotten everybody with it, and yet people never seem to know about it. I just love springing it when people think they've got the drop on me
Dontgonearthere
17-12-2003, 05:16
OOC: So...your going to ignore my offer to negotiate? And could I get a quote of how you reacted to the three ramships that got through?
Klonor
17-12-2003, 05:20
Offer to negotiate? Missed that. And I don't feel like searching through all 14 pages, so I'll just say what happened. One ramship hit a Hecate head on, damaging the fighter bay and knocking out some weapons. The second one was doged at the last second, and the third was slammed by a Leviathan Cruiser to destroy it/knock it out of the way
Dontgonearthere
17-12-2003, 05:23
Message to Enemy Forces:
This is the Piledriver class ship Pestilence I have been authorized by the GDA to conduct negotiations. The GDA desires to end this war before it escalets to sector wide conflict, or Galactic scale warfare. If you are willing to grant a temporary truce in order to complete the evacuation of Ribos and conduct such negotiations, our governments would be greatful. We are not talking about surrender, or even abandoning the Ribos system. If Arbra could be brought to the table, it would be quite helpful, and payment could be arragned for damages and property violations of the Ribos system. If not, then...well, its fairly obvious.
Klonor
17-12-2003, 05:27
Messaeg from Admiral Petrarch, Commander of the 4'th fleet in Ribos

"You seem to have forgotten, we did grant a truce to allow evacuation. We stopped shooting at ships and allowed Bobarian vessels to evacuate the civilians on the planet with no interference. Then, even after the planet had already surrendered, your fleets arrived in system and started attacking. You ruined the opportunity for negotiations right there by breaking the truce. Petrarch out."
Kanuckistan
17-12-2003, 05:42
I withdrew from alliance organizations (such as the ESUS and StarCon), not from alliances with other nations. And it's an automatic system, no human interaction is involved. The sensors detect it, the A.I. recognizes it as a threat, and then it opens up the Sub-Space node. It's all practically instantaneus

OOC: Well, we were only allied through those orginizations, so there'd have been no formal alliance, tho we were still on good terms until now.

And I'm not contesting your escape; just seems like you should have taken a little damage befor taking off.

IC:
As the Klonorian fleet took flight, Commodore Davidson sighed, "Alright, bring us about to bear on the Jimathonian fleet and power up the multi-band inhibitor fields; I want a half-second radius of effect as fast as you can give it to me," a breif chorus of 'aye's replying.

--------------

Outside, the massive war vessel's four superheavy, rear-arc guns speared into the nearest of Jimathon's heavy ships as the Superfortress began to come about, intent on bringing her main batteries to bear upon the enemy.

Less obvious was the growing field of effect expanding from the ship; Warp Field Inhibitors, Hyperspace Interdictors, Quantum Resonance Jammers, Gravitic Shadow Casters, and TrueSpace Barrier-Effectors, their influence extending outwards at a rate of 25 kilometers per second; augmenting the potent ASPEW encasing the ship itself, it's influence barly reaching beyond the shields. Encoded tightbeams were also dispatched, alerting allied vessels.


OOC:
The field will be extended outwards at this rate, to upwards of half a lightsecond in radius; at 25km/sec, this will take 1h40min IC-time.


Thunderstraat, your hyperspace taps will likly start to shut down if you come into the area-of-effect.

After that little trick, I don't intend to let Klonor drop an entire fleet upon my head. :wink:
Guanyu
17-12-2003, 05:51
Kanuck, can I get a description, or link to one, for the TrueSpace Barrier-Effectors? What do they do exatly? It's the only one I don't recognize.

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Dontgonearthere
17-12-2003, 05:58
OOC: Im not gonna be on NS very often for most of the month, much less have time to RP, so for now my allies have control of my ships, try not to get the PDs blown up, I only have a few, y'know?

IC:
"Orders forthcoming...list...folloow-bzzzzz"
"Sir...we lost our connection with HQ! It looks like outsystem jamming for SB interfereance, orders, sir?"
"Integrate with the other forces, transfer command to their leaders for now."

OOC: Lame, I know, but I need an excuse, eh?
17-12-2003, 06:05
Two sqaudrons of Helix Fighters left the Anubis Faction Capital Ship and flew towards the Kanuckistan superfortress firing apon it as the Anubis Faction Fleet slowly flew closer to conflict
Kanuckistan
17-12-2003, 06:23
OOC:
TrueSpace Barrier-Effectors:
-Reinforce the natural quasi-barriers seperating other 'dimentional layers' from this one; basicly make it extreamly difficult to get into, or out of the normal 3D universe, or influence anything through these barriers. If a ship is pulled out of FTL by another effect, it's quite possible it can be 'crushed' against the barrier, and/or become perminantly stuck; however, the barrier is weakest at the edges, so it's more common for such ships to simply crash through(so long as they don't try and remain in the other medium while going deeper into the field), tho they'd typicly sustain damage, especially to FTL-related systems.
Guanyu
17-12-2003, 06:29
Thank you.

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Kanuckistan
17-12-2003, 06:37
Two sqaudrons of Helix Fighters left the Anubis Faction Capital Ship and flew towards the Kanuckistan superfortress firing apon it as the Anubis Faction Fleet slowly flew closer to conflict

The fighters likly never even reach their own weapons range befor each draws the attention of over a dozen fast-tracking heavy anti-fighter/corvette particle beam cannons once they closed past 50'000 kilometers; at a mere sixth of a lightsecond away, almost the proverbial knife-fighting range for Kanuckistan ships, fighters were easy marks for the fire-control computers.


OOC:
Sending fighters against me is, well, a waste of fighters. Inhumanly accurate fire-control computers, lightspeed beam weapons that can focus on targets upwards of 5 lightseconds away, FTL sensors, and 1500 dedicated anti-fighter guns make sure of that. :twisted:

The beam propigation speed, however, makes it hard to engage maneuverible targets like fighters at anything beyond half a light second; as you get closer, however, AA fire gets exponentially more lethal.
Guanyu
17-12-2003, 06:41
1500 Anti-Fighter weapons? Interesting. :roll:
Kanuckistan
17-12-2003, 06:59
1500 Anti-Fighter weapons? Interesting. :roll:

OOC: It's a big ship designed to not just operate without support, but to singlehandedly take on combined-arms fleets; it only makes sense that it would have alot of anti-fighter guns to prevent getting swarmed.

Depending on the angle of aproach, it can only bring anywhere from 1/2, to 1/8th of these guns to bear, so if you're smart, you wouldn't even have to worry about half the guns.

Anyway, here's basic data for the ship.


Thunderhead-Class Superfortress, Juno Refit (estimated scratch-build production cost: $120 Trillion)


Armament:

-Particle Beam Weaponry(all on fast-tracking turrets):
1500 Light Cannon(anti-fighter/corvette)
750 Medium Cannon(anti-frigate/cruiser)
24 Heavy cannon(anti-everything; they'd make Klonor's Harbingers look like popguns)

-Missile Weaponry:
144 Varriable Inertial Launch Tubes rated at .25 Cee

-Other:
4 Gravitic Shear Projectors('gravy guns'); range 2500km.

FTL Inhibitors:
Warp Field Inhibitors
Hyperspace Interdictors
Quantum Resonance Jammers
Gravitic Shadow Casters
TrueSpace Barrier-Effectors



Fighters:
2500 MK3 Daemon's Bane Class Unmaned Interceptors(5m long multirole craft; very light armament, but faster and more agile than they have any right to be, yet fairly tough at the same time. Considered 'desposible'.)


Armour:
Class 25, 36, and 54 SAPL(subatomic particle lattice) overall
DarkForge Battleplate armouring in areas deemed particularly sensitive
NE Silver construction

Shields:
Standing Barrier Field Matrix
Gravitic Inversion Induction Effectors

Sensors:
Broad-band EM sensors
Gravitic resonance sensors
quantum holo-infrincing
mass detectors
LiDAR/RADAR

Drive:
Inertial Direct Drive
Streaming Liniar Displacment Drive System(inertialess; fast sublight to low superluminal speeds)
Quantum Teleportation 'Displacer' drive(main FTL drive; instantious, taking some time to charge)

Power:
Hawking matter-energy conversion reactor & nuetronium superfluid fuel system
Celestial Incurser Lense



Remember, I only have 7 of these things, three larger Battleplates, 32 kickass frigates, and that's the entirity of my combat-worthy navy(the rest is basicly just glorified partol ships)
17-12-2003, 12:13
OOC: Finnaly i learn something about my enemy

Anubis Faction FlagShip
"Jhonson send a message to the Sovietian Millitary informing them of what we have discoverd about the enemy they might want to salvage some of the wreckage from them Jhonson then ran to the elevator quickly as possible to send the message

Jaguar Faction FlagShip
"Impresive there may be some fun involved in this for us after all"

OCC2: Factions are Mercanery fleets hired by the Sovietian Millitary they are sent to smaller conflicts where the army has more important concerns to worry about or just cannot be botherd at all
Klonor
17-12-2003, 20:58
OOC: Kanuckistan, your FTL inhibitors wouldn't work on my FTL. Yay! As of now there's no way to prevent the transition to Sub-Space, and no way to forcibly cause a ship to leave Sub-Space. So, I can hop in and out at will :lol:

and I'll get my ships back into the action soon, there's just some stuff I need to do first.
Arribastan
17-12-2003, 21:54
OOC:Posting as DC
OOC: well then, nobody attacked me. and i'm resurrected, remember.
IC: The 5 fleets rondevous(sp?). the commander is transferred to his new craft. the planetbuster. the War cruiser will be used as a second-in-command ship.
the 5 fleets begin to follow DGNT's fleet. the planetbuster puts up a massive barrage of firepower, supported by cruisers, destroyers, and captital ships. every ship with a DC power cannon opens up on one 20 cubic KM area in the Guanyu defense.OOC: Guanyu, will you respond to my attack?
Guanyu
17-12-2003, 22:02
I believe I asked for a link to your storefront. Did you post it?
Thunderstraat
18-12-2003, 00:54
Guanyu, my forces didn't see your forces dissappear, but you weren't important enough to factor in their briefings. They don't think of you as a threat.
Arribastan
18-12-2003, 01:00
I believe I asked for a link to your storefront. Did you post it?OOC: i've got stats here. (updated ones) these are all the ships that have DC power Cannons.

Destroy-class capitol ship
crew:5,000+pilots and infantry
holds 50,000 infantry
holds 200 Class-B fighters
holds 200 Class-B atmosphere bombers
holds 200 Class-B dropships
has 500 DC power cannons
1000 AA lasers
10 Ion cannon
7 km long
top speed: 13,000 KPH
Hyperspace capable
Can dock up to 5 Quickmove and MMU/MSU

Annex-class Carrier:
holds 200 Class-B fighters
holds 150 Class-B atmosphere bombers
holds 200 Class-B dropships
holds 50,000 infantry
has 10 DC power cannons, 15 AA laser cannons for defense
2.5 km long
top speed: 13,000 KPH
Hyperspace capable

Death-class Cruiser.
10 DC power cannons
15 AA laser cannons
2 Ion Cannon
holds 5,000 men
holds 20 Class-B dropships
smaller, more maneuverable than Carrier (no fighters or bombers)
top speed: 15,000 KPH
Hyperspace capable

Doom-class Destroyer:
5 DC power cannons
10 AA laser cannons
smaller, more maneuverable than carrier
holds 500 men
holds 2 Class-A dropships
smaller, more maneuverable than carrier
top speed:10,000 KPH
Hyperspace capable

Annihilate-class Ion Frigate:
5 DC power cannons
10 AA laser cannons
1 Ion cannon
smaller, more maneuverable than Destroyer (no ships or men)
top speed:14,000 KPH
Thunderstraat
18-12-2003, 01:01
If Jimathon does not post within two RL days, I will assume he is dead and start stealing his spacecraft. Then I will annex his planet. Then I will make it a capital crime to even say the word "Jimathon" and the school systems will erase all knowledge of Jimathon from future generations.
Klonor
18-12-2003, 01:40
Uh-huh. No. You can assume he's no longer in this RP, but nothing beyond that. Sorry.
Kanuckistan
18-12-2003, 17:20
OOC: Klonor, are you sure the Quantum Resonance Jammers and TrueSpace Barrier-Effectors won't effect your FTL? The later, at the least, should make it rather hard to transition into and out of sub-space within it's area-of-effect.



OOC: Finnaly i learn something about my enemy

Anubis Faction FlagShip
"Jhonson send a message to the Sovietian Millitary informing them of what we have discoverd about the enemy they might want to salvage some of the wreckage from them Jhonson then ran to the elevator quickly as possible to send the message

Jaguar Faction FlagShip
"Impresive there may be some fun involved in this for us after all"

OCC2: Factions are Mercanery fleets hired by the Sovietian Millitary they are sent to smaller conflicts where the army has more important concerns to worry about or just cannot be botherd at all

OOC: Remember that all the specs and the ilk are OOC knowledge; most you'd know is that I have long-range guns and hellish point-defence.

I take it the fighters you sent are dust and quarks? No way I can see them surviving, but you have to declare your own losses.

Oh, and don't get too eager; I've still got two other Superfortresses and a Battleplate(psst, it's even bigger :wink: ) in the area, so long as they're not called away to help Indra Prime in a rather large fleet-engagment that looks to be coming up.
18-12-2003, 17:56
OOC: Sorry all about the whole dissapering thing, but RL life takes priority to womping on all ya'll. Anyways, I got promoted in ROTC and now I have all this new crud to deal with, so I won't be on for a good long while. In my Stay, K-man is the Jimathon Emperor in stead. And Thunderstraat, you will die a horrible flaming death at the hands of my fleets, because I say so.

IC: Jimathon woke up to look at how the battle had been going. He went to the bathroom, unzipped, and took his last wizz as emperor. Then, he got on his personal starship, The Pantsation, and jumped off into space on a pilgramage for the ultimate women and booze. He left a note on his desk which read:

"K-Man's in charge, see ya later. The combination to the liquor cabinet is 1-2-3-4-6. Don't Die.

-Jimathon, The greatest leader EVER."
Guanyu
18-12-2003, 18:14
Kanuck, Klonor's "Sub-space" is not the same as standard subspace. The Quantum Resonance Jammers wouldn't affect it, though the TrueSpace Barrier Effectors could, I don't know enough about Sub-space travel to say.
Kanuckistan
18-12-2003, 18:53
OOC: Well, the TSBEs were intended as a sort of catch-all against the plethora of non-real space FTLs; but either way, there ought to be enough Klonorian wreckage floating about by the end of this for me to pick through that, if the current Anti-FTLs don't work, I can modify one of 'em so that they'll do the job.
Klonor
18-12-2003, 22:01
OOC: Kanuck, if you find one let me know. Even I (OOC and IC) don't know how to stop Sub-Space travel

IC:

When the klonor fleet at the edge of the system receives a coded message they begin to move inward, staying sub-light and taking their time.
18-12-2003, 22:40
OOC: Does noone care that I haven't posted? I moved recently and don't have internet access yet. I'm typing this at my grandmothers house.
Klonor
19-12-2003, 00:51
Klonor
19-12-2003, 00:51
So, you're out of this RP?
Kanuckistan
19-12-2003, 04:23
OOC: Kanuck, if you find one let me know. Even I (OOC and IC) don't know how to stop Sub-Space travel

IC:

When the klonor fleet at the edge of the system receives a coded message they begin to move inward, staying sub-light and taking their time.

OOC: Well, they kinda create a barrier between realspace and anything else, at all, and from what I can tell, sub-space is something outside of conventional realspace, so it should work, unless you can think of any reasons why it shouldn't.

As for jamming something I don't understand, that's simple;

Tech1: After reconstructing a Klonorian sub-space FTL system from scrap parts for testing, we've modifyed existing systems to negate their ability to enter and exit subspace within the area-or-effect.

General: Alright, so what's it do?

Tech1: The modifications will allow us to generate a quantum resonance that inhibits the the sucessful use of the sub-space engines.

General: Great work! Now, how's it work?

Tech2: Ain't a clue.

General: Excuse me?

Tech1: He's right; when Bob came in this morning...

Tech2: That's me, by the way. I'm Bob*thwack*

Tech1: Anyway, as I was saying, when Bob came in this morning, the equasions and sim-results were on the lightboards, just sitting there. No one has any idea who's responsible; we only know that they work, somehow.

*Outside, a passing Janitor, who had paused to listen, now continues with his daily rounds; a knowing smile creaping into his features as he rounds the corner.*

:D :D :D :D 8)

And Bob, we haven't forgotten, just trying to keep the RP moving, lest it die. Will you be able to continue?
Klonor
19-12-2003, 04:28
OOC: The reason I don't have one is because there's no known way to stop Sub-Space. Sub-Space isn't effected by regular space, so there's no way for the transit to Sub-Space to be halted. The only way I could think of would be to destroy the Sub-Space motivators on a ship, and the only way to do that would be to destroy the ship. So, there'd be no real point in going after the drive itself
Kanuckistan
19-12-2003, 05:10
OOC: The reason I don't have one is because there's no known way to stop Sub-Space. Sub-Space isn't effected by regular space, so there's no way for the transit to Sub-Space to be halted. The only way I could think of would be to destroy the Sub-Space motivators on a ship, and the only way to do that would be to destroy the ship. So, there'd be no real point in going after the drive itself

OOC: That doesn't mean you can't come up with a way; even if the effector's can't touch sub-space, there's no reason I can see why they couldn't create an impassible barrier between sub-space and regular space. This is exactly what the TSBEs're designed to do, afterall. :wink:

No offence, but your argument seems to boil down to "there's no known way, so thus it's impossible".
Guanyu
19-12-2003, 05:48
Kanuck, where did you get the wreckage? You stopped in the middle of a battle to collect nonexistent debris? What in the hell?

Ignoring the debris for a moment, and maybe I'm unclear on this, but your argument for the blocking of Sub-space seems to boil down to "they block everything, even if we don't know how it works." Again, what in the hell?

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imported_Comdidia
19-12-2003, 05:50
ooc- well he could be just that stupid but generally a stopped ship is a BIG target. *goes back to watching this thread*
Klonor
19-12-2003, 06:08
OOC: That doesn't mean you can't come up with a way; even if the effector's can't touch sub-space, there's no reason I can see why they couldn't create an impassible barrier between sub-space and regular space. This is exactly what the TSBEs're designed to do, afterall. :wink:

No offence, but your argument seems to boil down to "there's no known way, so thus it's impossible".

I never said it was impossible, I said I don't know how. and the anti-FTL stuff that you've listed so far wouldn't do it. Keep trying
Klonor
19-12-2003, 06:15
Also, there haven't been any destroyed ships yet. Hell, the only damage I've sustained is two Beam Cannons and 4 Laser Turrets out of operation on one Hecate Destroyer. There's no debris to study.
The Eastern Bloc
19-12-2003, 06:55
OOC: That doesn't mean you can't come up with a way; even if the effector's can't touch sub-space, there's no reason I can see why they couldn't create an impassible barrier between sub-space and regular space. This is exactly what the TSBEs're designed to do, afterall. :wink:

No offence, but your argument seems to boil down to "there's no known way, so thus it's impossible".

I never said it was impossible, I said I don't know how. and the anti-FTL stuff that you've listed so far wouldn't do it. Keep trying

To have him explain how every FTL inhibitor would work is utterly absurd. We don't even really, truly know how to tear through subspace and travel at 1,000,000,000,000 m/sec. How can you expect him to explain how to stop the process when we don't understand how to do it in the first place? I know that I don't know how my Nonspace Dampening Field works... I just know it does... and it works quite well.

To try and escape from a situation by forcing someone to explain everything out is well... not cool. Everyone loses sometime... you'll need to learn to accept the good with the bad.
Kanuckistan
19-12-2003, 07:16
OOC: No debris yet, just saying there should be plenty in the relativly near future.

And the TSBEs just make it nigh-impossible to enter of exit normal space within their their area of effect; it is intended as a catch-all to creativly deal with the plethora of non-realspace FTLs out there.

Sub-space drives send your ship outside of normal space, thus you're on the other side of the effected barrier. It is that simple.


What you're claiming is almost as bad someone wandering in, and claiming to teleport the a few hundred thousand marines or several tons of antimatter into every one of your ships, then saying they don't really know how their teleporters work, so none of the things you have designed to specificly defend against teleportation devices will stop it.

I've gone through the trouble of designing several FTL inhibitors to reflect the diverse nature of the NS sci-fi tech bases, and your only argument is that 'I'm not exactly sure how mine works, so you can't block it'.

Uncool.
Klonor
19-12-2003, 13:51
What? Are you saying I don't know how my Sub-Space travel works? I know. I've made many threads explaning, in detail, how my FTL works. Where did you get the idea that I don't know how it works?
Dontgonearthere
19-12-2003, 16:26
Also, there haven't been any destroyed ships yet. Hell, the only damage I've sustained is two Beam Cannons and 4 Laser Turrets out of operation on one Hecate Destroyer. There's no debris to study.
So...how much damage did you take from my initial missile folly, two large scale laser blasts, and a large volly from my fleet?
Thunderstraat
19-12-2003, 17:00
GAAH! DOUBLEPOST DEMONS!
Thunderstraat
19-12-2003, 17:00
Ahh... sorry... teen angst moment...
Very well.
The Thunderstraat fleet steamed on toward where Jimathon was supposed to be. Unfortunately, this took them too close to the Kanuckistani war vessel, shutting down the hypertaps.
In an effort to save the last two extremely expensive machines, a stupid admiral ordered the power ships to move away before they melted.
Move away they did, and they did not melt.
When they burst back into life, the few seconds with no power had severely melted a lot of the components on the Greenstars. The near-starboard Greenstar exploded immediately, the final remaining one less than a second later.
Adam II de Berg stared helplessly from a screen under the Royal Retreat.
"There goes our fleet..." he whispered.
One carrier, forty fighters, and a few robot repair-ships survived. The rest were blasted into the ether by two stars appearing for twelve seconds and retreating into hyperspace.
Klonor
19-12-2003, 20:45
So...how much damage did you take from my initial missile folly, two large scale laser blasts, and a large volly from my fleet?

If those are the shots that I'm thinking of (and they might not be) then nothing. The beginning shots were blocked by my shields, and the larger shots were avoided completely when the Kanuckistan attack forced my ships to jump out to the edge of the system.
Kanuckistan
19-12-2003, 23:32
Klonor, can you link me to one of these threads where you explain your tech? Also, as Jim's given you command of his fleet, maybe you should start replying to the folks shooting at it? :wink:

Sovietia, where are your ships, and how far? I wanna know if I can shoot at you yet.
Klonor
19-12-2003, 23:47
http://www.nationstates.net/forum/viewtopic.php?t=96083&highlight=

That's the thread explaining how Sub-Space works

IC:

"Sir, we're receiving a signal from the homeworld!"

"Huh?"

"Jimathon has left for some weird voyage, Klonor has been put in command."

"Interesting. Any orders?"

"Yes, we are told to "GET THE HELL OUT OF THERE". Course?"

"Take us back to base. Relay the message to all ships."

With that, all Jimathon forces in system re-cloak and head out of the system

(I've never been good with other peoples ships and weapons, I think I'll just get his ships out)
Kanuckistan
20-12-2003, 00:04
OOC:


In simple terms, Sub-Space is an N-Dimensional tunnel between one point in the universe and another. A vessel can travel through this tunnel in a matter of minutes, making a journey that might otherwise take decades or even centuries at light speed.

A Jump-Drive causes a ship to vibrate in multiple dimensions until it's modulations are in perfect synchronization with the Sub-Space Continuum. A vortex opens, creating an aperture from an infinitesimally small point in the Cosmos, enabling the vessel to cross the Sub-Space threshold.

Sure looks like the TrueSpace Barrier Effectors would be effective.

Resonance Jammers might also prevent you from syncing ship modulation with that of the sub-space continuum, but that's questionible.



So, there's just Guanyu and Sovietia left to oppose the retaking of the system; not sure where you are, so I'll wait for them to post IC befor I do.
Guanyu
20-12-2003, 00:46
Sorry I've been busy, so I may have missed one or two attacks on me. I'm basically orbiting the planet waiting for attacks, so if anyone attacked me please repost. I apologize for anything I missed.

http://moderators.united.net.kg/NS%20Pic%20Hosting/untitled.JPG (http://www.nationstates.net/forum/viewtopic.php?t=88433)

The Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The new Perception Is The Key (www.forums.perceptionisthekey.com)
Step into The Meatrix (www.themeatrix.com)
Arribastan
20-12-2003, 00:48
OOC: midway throught page 14, i posted the stats of my ships.
Guanyu
20-12-2003, 00:59
How many of each are attacking me?

http://moderators.united.net.kg/NS%20Pic%20Hosting/untitled.JPG (http://www.nationstates.net/forum/viewtopic.php?t=88433)

The Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The new Perception Is The Key (www.forums.perceptionisthekey.com)
Step into The Meatrix (www.themeatrix.com)
Guanyu
20-12-2003, 01:04
Destroy-class capitol ship
crew:5,000 pilots and infantry
holds 50,000 infantry
holds 200 Class-B fighters
holds 200 Class-B atmosphere bombers
holds 200 Class-B dropships
has 500 DC power cannons
1000 AA lasers
10 Ion cannon
7 km long
top speed: 13,000 KPH
Hyperspace capable
Can dock up to 5 Quickmove and MMU/MSU

Is this supposed to say "50"? I ask because a ship more than 1/3 it's size only has 10, so it makes me wonder if it is a typo.

http://moderators.united.net.kg/NS%20Pic%20Hosting/untitled.JPG (http://www.nationstates.net/forum/viewtopic.php?t=88433)

The Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The new Perception Is The Key (www.forums.perceptionisthekey.com)
Step into The Meatrix (www.themeatrix.com)
Arribastan
20-12-2003, 01:11
Destroy-class capitol ship
crew:5,000 pilots and infantry
holds 50,000 infantry
holds 200 Class-B fighters
holds 200 Class-B atmosphere bombers
holds 200 Class-B dropships
has 500 DC power cannons
1000 AA lasers
10 Ion cannon
7 km long
top speed: 13,000 KPH
Hyperspace capable
Can dock up to 5 Quickmove and MMU/MSU

Is this supposed to say "50"? I ask because a ship more than 1/3 it's size only has 10, so it makes me wonder if it is a typo.

http://moderators.united.net.kg/NS%20Pic%20Hosting/untitled.JPG (http://www.nationstates.net/forum/viewtopic.php?t=88433)

The Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The new Perception Is The Key (www.forums.perceptionisthekey.com)
Step into The Meatrix (www.themeatrix.com)
the carrier is lightly armed.
Guanyu
20-12-2003, 02:32
But all of the ships you listed have ten or less...whatever.

Anyway, how many of each ship are attacking me?

http://moderators.united.net.kg/NS%20Pic%20Hosting/untitled.JPG (http://www.nationstates.net/forum/viewtopic.php?t=88433)

The Getting Help Page (http://www.nationstates.net/cgi-bin/index.cgi/page=help)
The new Perception Is The Key (www.forums.perceptionisthekey.com)
Step into The Meatrix (www.themeatrix.com)
Klonor
20-12-2003, 03:08
OOC:

......

Sure looks like the TrueSpace Barrier Effectors would be effective.

Resonance Jammers might also prevent you from syncing ship modulation with that of the sub-space continuum, but that's questionible.





I was worried about the same thing, except I realized a loophole. The True Space barrier (if I'm remembering correctly) strengthens the barriers between dimensions, making it harder to cross between them. What the Sub-Space motivators do is synchronize the vibrations with Sub-Space, so it's already matched with it.

Modern Ex.

A car speeds by while you're not moving, it's very hard to get into it. But, if your speed is exactly the same as the car you could just step onto it as if it were standing still. The two are matched up, so the transfer is extremely easy. The same with sub-space and my ships.

And the Resonance Jammers..... I'll have to search a bit more. Need to look up some more stuff before I try to techno-babble my way out of it.

Oh, and my ships are at the edge of the system, moving in at sub-light speed.
Kanuckistan
20-12-2003, 03:22
I was worried about the same thing, except I realized a loophole. The True Space barrier (if I'm remembering correctly) strengthens the barriers between dimensions, making it harder to cross between them. What the Sub-Space motivators do is synchronize the vibrations with Sub-Space, so it's already matched with it.

Modern Ex.

A car speeds by while you're not moving, it's very hard to get into it. But, if your speed is exactly the same as the car you could just step onto it as if it were standing still. The two are matched up, so the transfer is extremely easy. The same with sub-space and my ships.


Only, if you were in the area of influence of the TrueSpace Barrier Effectors, the cars might be going the same speed, but there's a large concrete highway divider between them. :wink:
Klonor
20-12-2003, 03:29
Ah, but that's what the vortex does. It creates a bridge from this dimension and Sub-Space. Since they're matched up and there's a connection, it should allow passage. Almost like a crosswalk across said concrete highway divider
Kanuckistan
20-12-2003, 03:58
Ah, but that's what the vortex does. It creates a bridge from this dimension and Sub-Space. Since they're matched up and there's a connection, it should allow passage. Almost like a crosswalk across said concrete highway divider

Yes, and the TSBE's enhance the normal barriers between dimentions and the ilk, so rather than a normal highway divider, it would be a meter-thick reinforced plate-steel divider that wraps around the realspace-analog side to create a tunnel-like wall on all sides. Your crosswalk-analog would be able to cross the normal barriers, but not the TSBE-enhanced one.
Klonor
20-12-2003, 04:02
Okay, moving past the car analogy, the two parts of Sub-Space travel work tandem. There's the vibrations which are modified, and the pans-dimensional vortex. The ship is matched to Sub-Space, then transported to it. The two working together allow it to circumvent the TSBE, since the interference is beaten in two different ways.
Klonor
20-12-2003, 04:05
It's as if a person on the highway is going really fast, and has a bazooka to blast through the wall seperating it from the car.
Kanuckistan
20-12-2003, 04:25
Okay, moving past the car analogy, the two parts of Sub-Space travel work tandem. There's the vibrations which are modified, and the pans-dimensional vortex. The ship is matched to Sub-Space, then transported to it. The two working together allow it to circumvent the TSBE, since the interference is beaten in two different ways.


But as both elements are needed in the first place, negating one will prevent sucessfully transitioning into sub-space. The pans-dimentional-vortex would be blocked by the TSBE, because such things are exactly what the TSBE was designed to block. It's possible the resonance jammer would block the other part, but it's iffy.


It's as if a person on the highway is going really fast, and has a bazooka to blast through the wall seperating it from the car.


But normally, they'd only have to deal with the short highway divider, so they could match-speeds with the car on the other side and lay a plank of wood across the two cars to run across(a vortex-analog); to get past this newly enhanced barrier, you could use a bazooka, but they wouldn't normally have a bazooka, so after they figured out the problem, they'd have to go design and build one, match speeds with the other car, then blow a hole through the barrier up ahead, jump through when it goes past, and hope they get it right.

So, ICly, you'd need to figure out how the TSBE worked, and how to breach the enhanced barrier, then jump through it befor the hole closed. That's alot of work, given that you'd ICly have little idea how it works, once you encountered it.
Dontgonearthere
20-12-2003, 04:27
So...how much damage did you take from my initial missile folly, two large scale laser blasts, and a large volly from my fleet?

If those are the shots that I'm thinking of (and they might not be) then nothing. The beginning shots were blocked by my shields, and the larger shots were avoided completely when the Kanuckistan attack forced my ships to jump out to the edge of the system.
So...your shields blocked something like 2000+ missiles? Big missiles? Big anti-matter missiles?
Klonor
20-12-2003, 04:33
Actually, reverse what I said. I assigned the wrong action to the wrong effect.

The vibrations is what circumvents the TSBE. The TSBE strengthens the barriers between dimensions, the vibrations negate that effect. The vibrations are in perfect synchronization with the Sub-Space Continuum. So, the ship just slides right through any barriers. (I actually mis-read the thread describing my tech :oops: I was re-reading it a few hours ago to make sure I had it right, and missed a few lines. So, most of what I said so far hasn't been accurate. :oops: Sorry. :oops: Please don;t hate me for so much nonsense)

Different analogy: An impenetrable lock, with a key that opens it. You can make that lock as strong as you want, add more metal surrounding it and strengthen the internal mechanism, but that same key will still open it. Just as with this, the way the vibrations sink up in perfect synchronization with the Sub-Space Continuum enables the vessel to cross the Sub-Space threshold.

The strength of the dimensional barrier wouldn't effect this in any way (Which is what I said like 5 pages ago when you first mentioned your FTL blockers.)
Klonor
20-12-2003, 04:34
So...your shields blocked something like 2000+ missiles? Big missiles? Big anti-matter missiles?

No, I'm saying me going to FTL speeds to a couple million km away would prevent me from being hit by them
Kanuckistan
20-12-2003, 04:39
Well, I'd use the analogy of adding more locks to the door, or adding another locked door(or three), and you still couldn't create the vortex(ie even if you have the key, the door handle's stuck). And the jammer would be like changing the existing lock.
Klonor
20-12-2003, 04:43
The lock was just an anology, I'm not comparing the dimensional barrier to a lock. The vibrations synch the ship with Sub-Space, so it just slides through the barrier. The vortex is created after a ship is already synched by the vibrations. No matter how strong the barrier the effect is the same. The ship synchs up, a vortex opens, and it just slides through. Unless you can find some way of making the Sub-Space motivator just not work this argument is over. Everything you said that the TSBE does would have no effect here. So, my FTL is unaffected.
Kanuckistan
20-12-2003, 05:51
Well, to me it looks like the sync'd vibrations are necessary to create the vortex, which itself is a seperate entity allowing entry into sub-space.

Can ships without sub-space drives ride along with ships with them? Or ships with intra-system drives ride along with ships with inter-system drives for interstellar travel?


-Reinforce the natural quasi-barriers seperating other 'dimentional layers' from this one


Alright, now, barriers is plural, as in, more than one; also note the use of quasi. So to clarify, it reinforces both existing barriers, and quasi, normally-permiable barriers. This was part of the catch-all I'd momentarily forgotten, so people couldn't claim there was no barrier between 'their' hyperspace/etc to reinforce.
Dontgonearthere
20-12-2003, 06:06
So...your shields blocked something like 2000+ missiles? Big missiles? Big anti-matter missiles?

No, I'm saying me going to FTL speeds to a couple million km away would prevent me from being hit by them
The missiles were launched before any of the forces closed...
Klonor
20-12-2003, 06:08
The vortex is caused by the synched vibrations. Fighters inside the hull of a larger ship can be brought along, but they can not merely fly through the same vortex. Hence the great value of fighter carrier ships (Such as the Hecate and Orion Destroyers)

Ah, and my ships vibrate in multiple dimensions. So, they still just past through other quasi barriers. My FTL still works. Yay!
Klonor
20-12-2003, 06:08
Were they launched before or after my attack on FCN?
Kanuckistan
20-12-2003, 06:15
The vortex is caused by the synched vibrations. Fighters inside the hull of a larger ship can be brought along, but they can not merely fly through the same vortex. Hence the great value of fighter carrier ships (Such as the Hecate and Orion Destroyers)

Ah, and my ships vibrate in multiple dimensions. So, they still just past through other quasi barriers. My FTL still works. Yay!

The TSBEs effect barriers and quasi-barriers alike along every dimention bordering our own. That's the whole point.
Klonor
20-12-2003, 06:19
Like I said, the strength and number of the barriers doesn't matter. The ships keep vibrating in different dimensions until they synch up with Sub-Space, and then they just pass right through the barriers. So, you still don't have me.
20-12-2003, 06:35
OOC: heh sorry bout not posting so soon i was away can anyone inform me of what i missed a skimed over it and got the idea me and gaunya(sp?) where the only one on our team left but is there anything else i missed
Klonor
20-12-2003, 06:36
Jim left NS for a while so his fleet is gone. My fleet is at the edge of the solar system, moving in at sub-light speed. They'll be there in a few IC hours.

Basically, it's just been me and Kanuckistan arguing over FTL
Kanuckistan
20-12-2003, 06:37
Like I said, the strength and number of the barriers doesn't matter. The ships keep vibrating in different dimensions until they synch up with Sub-Space, and then they just pass right through the barriers. So, you still don't have me.

Harmonics will not allow you to pass through every barrier, and the quantum resonance jammers may still prevent you from properly syncing.

Screw it; I'm creating an omnidimentional spatial-inversion gravitic effector and creating my own barrier; bend the frelling multiverse back on itself along all non-speficyed vectors.

And if that doesn't work, I'll RP stumbling upon some ancient werck and reverse-engineer an 'insufficently explained' inhibitor field; then, if you ask how it works, a tech will respond with, "No one has a clue why it does what it does, we just know how to put it together." :P :wink:
Klonor
20-12-2003, 06:40
I know, it just passes through the Our Dimension/Sub-Space Dimension barrier (there's only one).

And if that happens, I will kick your @$$!
Kanuckistan
20-12-2003, 06:42
OOC: heh sorry bout not posting so soon i was away can anyone inform me of what i missed a skimed over it and got the idea me and gaunya(sp?) where the only one on our team left but is there anything else i missed

I want to know where your ships are and how far away, so I can tell if I can start shooting at you yet.
Kanuckistan
20-12-2003, 06:49
I know, it just passes through the Our Dimension/Sub-Space Dimension barrier (there's only one).


Only one substantial one. There are an infinite number of points between here and there, no matter where here and threr are, so thusly, there are an infinite number of layers, most with their own barriers; it's just that most are insubstantial enough as to not impede transition to other layers. The TSBE make them alot more substantial, effectivly creating a barrier.



And if that happens, I will kick your @$$!

What one? the gravitic inverter or the insuficently explained handwavium thingamajig
Klonor
20-12-2003, 06:53
Except, that the ships travel from our dimension to Sub-Space, they don't pass through other layers first. There might be multiple dimensional barriers, but those would be passed through by the original vibration modification.

The insuficently explained handwavium thingamajig. It's to much of a threat! I wil not stand for it!
Kanuckistan
20-12-2003, 06:58
Except, that the ships travel from our dimension to Sub-Space, they don't pass through other layers first. There might be multiple dimensional barriers, but those would be passed through by the original vibration modification.


There are infinite points between any two places, so there can be insubstantial barriers that you never noticed befor, because, yaknow, they were pretty insubstantial and never effected you in the past, that you can't pass through by a 'vibrational modification'.


The insuficently explained handwavium thingamajig. It's to much of a threat! I wil not stand for it!

The development scedule has been thusly moved up :P
Klonor
20-12-2003, 07:00
Yes, infinite number of points between two points. Except, Sub-Space is another dimension, not another place in this dimension. The transission to Sub-Space involves no movement in physical space, only in which dimension you're in. So, they don't move through any points (known or unknown).
Klonor
20-12-2003, 07:05
And now I have to go. Bye Everybody! I'll be off for about a week (sorry). Going on a cruise. Bye!
Kanuckistan
20-12-2003, 07:16
Yes, infinite number of points between two points. Except, Sub-Space is another dimension, not another place in this dimension. The transission to Sub-Space involves no movement in physical space, only in which dimension you're in. So, they don't move through any points (known or unknown).

You don't know much about this stuff, do you? If you go outside real space, you are still moving through space, just along an axis other than the traditional three we know and live in, in order to get there; the transition distance can be microscipic, but it exists.

A more acurate term is 'paralell dimention' or 'dimentional plane'; might help you see how 'dimentions' the two relate to each other. The term used in your description, N-dimentional, reffers to a spatial axis outside the 3 we exist in, so a subspace 'path' thusly exists paralell to realspace, displaced some distance along a spatial dimention other than the typical 3 of realspace.
20-12-2003, 07:49
Im searching my computer for my ships stats once i get them ill post my fleet/stats and where abouts i am
Kanuckistan
21-12-2003, 05:15
OOC: BUMP; alright, lets keep this thread moving.
Kanuckistan
22-12-2003, 06:37
Bumpity
Kanuckistan
24-12-2003, 01:17
Bump
Thunderstraat
25-12-2003, 21:33
Bump... it's Christmas, what am I doing on here? I'm not gonna make a quality post right now... I think I'll head for the planet.
Kanuckistan
28-12-2003, 02:50
*launches thermonuclear BUMP missiles at the thread, and y'all in general.
Klonor
28-12-2003, 03:36
Until Bobaria gets back I am officially putting this thread on HOLD. Since Jim left the RP and Bob can't RP due to a lack of a computer, the entire reason I'm in this RP has gone out the window. So, keep this thread tagged, and hope Bobaria comes back soon. Until then, I'm not doing squat.
Thunderstraat
27-03-2004, 03:39
bumps an age-old topic for no really good reason, except maybe to spite the k-man or something like that

go ahead and flame me, more postcount to y'all
Klonor
27-03-2004, 04:42
Hey, BUMP away. Ironically, I just killed Klonor and this thread is mentioned there. http://www.nationstates.net/forum/viewtopic.php?t=134586&highlight=
Lapse
27-03-2004, 10:12
bumps an age-old topic for no really good reason, except maybe to spite the k-man or something like that

go ahead and flame me, more postcount to y'all

*gets out flamethrower*

anyway, i dont think it matters, BOBBY has being dead for months
Swordmasters of Ginaz
27-03-2004, 22:27
(OOC: 5CN's puppet)

okay... What's with the bumpage?
Thunderstraat
27-03-2004, 22:33
I started playing Thunderstraat after maybe three months not using it (I was Roseway for a while, I quit for a while, now I'm back) and I was feeling sentimental.
Swordmasters of Ginaz
27-03-2004, 22:37
okay... Anyways... I begun using my puppet nation to post...
Thunderstraat
27-03-2004, 22:51
Me too. I was planning a massive intro RP, but I was kicked off the Internet for a couple of weeks, and when I got back I was forgotten.