NationStates Jolt Archive


Urban War Games RP (sign ups closed)

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20-11-2003, 18:16
This is a RP thread for urban war games. This will be a non-lethal training exercise, in which MILES gear will be used http://www.fas.org/man/dod-101/sys/land/miles.htm

I'm creating this thread for training purposes as well as a sort of.....international competition. A large mock city has been set up near the southwestern city of Bigmingo for this event.

Helicopters and attack planes with MILES gear will participate as well. Various MILES weapons will be included and passed out to the participants. Weapons such as AK-47s, M-16s, M-4s, UZIs, HK MP5s, M-60s, RPGs, Stinger missiles, etc.

There is a 30 man entry limit, and teams will operate in squads of 9-10 men. Various other missions will have a team limit of about 3-4 men with heavy defenses and a mission to get to the extraction zone (Somalia like mission).

Think you're the best at Urban Warfare? Prove it. There will be trophys handed out to the winning team, and a 2 billion dollar cash prize will be handed out to the nation that fields the winning team.

And please keep this realistic, no- I moved 1 million men TO KILL YOU!!!!! BS :roll:

Event Guidelines-

The event will be in tournament form, meaning that each sub-event will feature a face off between 2 teams, and the winner of the event will advance to the next round.

To win a mission and advance to the next round you must either-

1. Complete the objective before your opponent does

2. There will be a 1 hour time-limit in each mission, if the objective hasn't been completed by then, then the team with the most kills will move on.

3. By killing every member of the opposing team.

And I will be the mission generator. Meaning that I type up the mission, the mission objectives, etc. And then it's up to you guys to play it out.

Defensive Fortification-

The area that I've set up is a large city, there are many many places to snipe, take cover, etc.

But each team will be on the offensive side (for the mission objective anyway), meaning that there will be 3 enemys going at each other at once. This may sound complex but let me explain-

team 1 and team 2 will be competing enemys in the mission, on top of the fact that they are racing to complete the objective. Meaning that killing members of the other team in battle is encouraged.

The third enemy will be the house- For each mission another person will be on defense, trying to keep the 2 teams from completeing the objective. There will be various fortifications set up including: ambushes, sniper spots, airstrikes, APCs, machine gun nests, etc. I will be the house in the first mission, and this will be rotated constantly between the people that advance to the next round (and are watching and waiting to find out who their opponent will be).

Post Guidelines-

So as to make sure that one team doesn't write up the entire mission in their favor (without giving the other team a chance to respond), there will be a limit of 120 words and/or 2 paragraphs (although there is no limit on the description of a firefight).

And the 3 teams will take turns with their entrys- team 1, team 2, house, team 1, team 2, house, etc.

Contestants-

Bigmenistan
Twy-Sunrats
CorpSac
Haukka
San Texario
Claytoria
Urda
Freedom Country

Event will start on Monday, Nov. 24, which is also the entry deadline. Tournament brackets will be typed up once I close the entrys. In the event that an odd number of people sign up (I'd prefer a nice even number), then the last country to enter the tournament will be allowed to sit out the first round of the tournament, and face the winner of the mission that's next to him in the 2nd round.

And here is the trophy (with a 2 billion dollar check) that you will be competeing for (one trophy will be givin to each team member, and the check will be wired to the President of the nation that fields the winning team.

http://www.freedive.net/ibsrc/la_paz_2/trophy.jpg


Brackets-

Twy-Sunrats_Twy-Sunrats
CorpSac............................|
.........................................|_____________
Freedom Country__Urda_|..........................|
Urda.............................................................|
....................................................................|____________
San Texario___Claytoria__..........................|
Claytoria...........................|..........................|
.........................................|_____________|
Bigmenistan___________|
Haukka
Twy-Sunrats
20-11-2003, 18:25
Greatings,

The United Socialist States of Twy-Sunrats are very interested in fielding a team, having recently emerged from a prolonged civil war in which urban warfare was a major element I feel that our nation would be very capable of fielding a strike team capable of at least putting up a good fight.

You may take this as an official request by The USST to participate in these events, if accepted we shall send a strike team immediately to begin training and preperation work.

Ambassador Jeevar
Twy-Sunrats
20-11-2003, 18:27
entry confirmed, and good luck. You're going to need it against my urban force :wink:
Twy-Sunrats
20-11-2003, 18:42
Thank you, Our strike team should be with you by tommorow morning, It shall be exhillerating to see our forces in non lethal combat with such worthy adversaries!

Ambassador Jeevar
Twy-Sunrats
CorpSac
20-11-2003, 18:43
CorpSac wishs to use 25 of our Clonetroopers, they are faster then normal humans, better int, there body armor makes them 2x harder to kill with normal bulits tho with this miles system that will not apply, we will be giveing them there wepons in miles form. we hope u accept our offer.

they will be in groups of 5 giveing me 5 teams.


CorpSac
Twy-Sunrats
20-11-2003, 18:48
Dear Ambassador of CorpSac
Our Strike team are a single ten man unit, trained to opperate as 2 man, 3 man, 4 man, 5 man, 6 man and 7 man teams (as well as the whole 10). Our strike teams experience of guerilla warfair I am sure shall show you what real soldiers can do CorpSac.
As the motto goes "Do not count your Chickens before they hatch" skill is the element in urban conflict... as I'm sure you shall discover. Announcing your superiority before it is proven is rarely wise.

But it shall be an honour to cross guns with you.

Ambassador Jeevar
Twy-Sunrats
Haukka
20-11-2003, 18:59
We could send 3 squads from our 1st Empire's Legion that are specialised to urban combat each squad have 9 men so total 27 men.
CorpSac
20-11-2003, 19:01
Dear Ambassador of CorpSac
Our Strike team are a single ten man unit, trained to opperate as 2 man, 3 man, 4 man, 5 man, 6 man and 7 man teams (as well as the whole 10). Our strike teams experience of guerilla warfair I am sure shall show you what real soldiers can do CorpSac.
As the motto goes "Do not count your Chickens before they hatch" skill is the element in urban conflict... as I'm sure you shall discover. Announcing your superiority before it is proven is rarely wise.

But it shall be an honour to cross guns with you.

Ambassador Jeevar
Twy-Sunrats

dont be so shore our clonetroopers have been trained in combat since they left the Clone chambers this unit of 25 are Urban combat units so this is what they were made to fight in.

CorpSac
20-11-2003, 20:57
Dear Ambassador of CorpSac
Our Strike team are a single ten man unit, trained to opperate as 2 man, 3 man, 4 man, 5 man, 6 man and 7 man teams (as well as the whole 10). Our strike teams experience of guerilla warfair I am sure shall show you what real soldiers can do CorpSac.
As the motto goes "Do not count your Chickens before they hatch" skill is the element in urban conflict... as I'm sure you shall discover. Announcing your superiority before it is proven is rarely wise.

But it shall be an honour to cross guns with you.

Ambassador Jeevar
Twy-Sunrats

dont be so shore our clonetroopers have been trained in combat since they left the Clone chambers this unit of 25 are Urban combat units so this is what they were made to fight in.

CorpSac

CorpSac- your entry is confirmed. But no futuretech weapons are allowed in this RP. Those clones of your will have to be armed with modern weapons, no laser guns. But I'm sure you can find a 10 million year old AK-47 lying around in a muesum somewhere :roll:
20-11-2003, 21:00
We could send 3 squads from our 1st Empire's Legion that are specialised to urban combat each squad have 9 men so total 27 men.

entry confirmed

Alright ladies and gentlemen, check my original post in a couple of minutes. I'm going to add some new stuff regarding the layout of this event, and how you win it.

BTW- the entry deadline is Monday of next week. The action starts on Nov.24.
Haukka
20-11-2003, 21:03
I also wish to send one sniper team: one sniper and one spotter.
San Texario
20-11-2003, 21:11
The Democratic Republic of San Texario sends a 15 man team armed with M-16's equipped with scopes and laser sights, along with 5 snipers.
20-11-2003, 21:27
Both are confirmed, and I've updated my original post to add the rules.

BTW- no form of camouflage is banned in this tournament (except for futuristic kinds that make you go invisible with the push of a button :) )

And seeing as how the city isn't located out near the desert (like most citys are in the Middle East and Africa), desert camo won't blend in very well.

There's lots of asphalt and pavement, kind of like a modern American city. So I personally will be wearing Urban camo. Although some of these missions just might take place in the dark, so it is recommended that you bring along some black BDUs as well.
CorpSac
20-11-2003, 21:30
Dear Ambassador of CorpSac
Our Strike team are a single ten man unit, trained to opperate as 2 man, 3 man, 4 man, 5 man, 6 man and 7 man teams (as well as the whole 10). Our strike teams experience of guerilla warfair I am sure shall show you what real soldiers can do CorpSac.
As the motto goes "Do not count your Chickens before they hatch" skill is the element in urban conflict... as I'm sure you shall discover. Announcing your superiority before it is proven is rarely wise.

But it shall be an honour to cross guns with you.

Ambassador Jeevar
Twy-Sunrats

dont be so shore our clonetroopers have been trained in combat since they left the Clone chambers this unit of 25 are Urban combat units so this is what they were made to fight in.

CorpSac

CorpSac- your entry is confirmed. But no futuretech weapons are allowed in this RP. Those clones of your will have to be armed with modern weapons, no laser guns. But I'm sure you can find a 10 million year old AK-47 lying around in a muesum somewhere :roll:

im a Morndern Tech nations (well in wepons anyway) all my wepons are projectial
Haukka
20-11-2003, 21:33
So there aren't many parks, right.
20-11-2003, 21:39
Not many parks are in a city :wink: , it's just the standard city: alleys, tall buildings, parked cars, craters and fox holes (from simulated artillery), the occasional planted tree, trash cans all could provide suitable cover.

And night-vision goggles are allowed in night missions unless I specifically say they can't be used (you never know what twisted situations my mind might come up with :twisted: ).
Haukka
20-11-2003, 21:43
How tall buildings something like 20 or 5 floors.
20-11-2003, 21:45
various, the max height I'd say is about 10-12 floors, although shorter buildings are much more common in this mock city.
CorpSac
20-11-2003, 21:49
my 25 troopers will be slit into 5 squad of 5.

Attack:

Squad 1 - Command and control
Squad 2 & 3 - assualt
Squad 4 - Covering fire
Squad 5 - sniper team

Defence:

Squad 1 - Command and control
Squad 2 & 3 - active Defence
Squad 4 & 5 - Passive Defence
CorpSac
20-11-2003, 21:49
my 25 troopers will be slit into 5 squad of 5.

Attack:

Squad 1 - Command and control
Squad 2 & 3 - assualt
Squad 4 - Covering fire
Squad 5 - sniper team

Defence:

Squad 1 - Command and control
Squad 2 & 3 - active Defence
Squad 4 & 5 - Passive Defence
20-11-2003, 22:05
Claytoria will send 24 of their best soldiers and pilots, Squad A and Squad B. They are extremely highly trained special forces, 4 of them are pilots, 2 for each squad.

Squad A - 12 Men,


Squad B - 12 Men

The pilots can fly many types of choppers, mainly the UH-60 and the AH-64 Longbow.

OOC - They are a part of Claytoria's CEOT, though the actual team is confidential to most other nation leaders, they run along similar lines o um... Say Rainbow Six.
20-11-2003, 22:15
roger that, entry confirmed. And your troops structure is as well CorpSac. Although some of these missions just might have 3-4 man limit for your team.

That would be the ultimate test, cause RL soldiers do often find themselves in situations like that- split from the group and left to fend on their own. Just be prepared, there probably will be missions like this :)
CorpSac
20-11-2003, 22:22
OOC:when does it start as im able to get to a PC till saterday night (about 1am GMT)
20-11-2003, 22:49
Are we allowed to manipulate the enviroment? Meaning blasting door locks, kicking down doors, cutting through things, breaking windows, shooting birds... anything like that? (Meaning small things, nothing that could seriously harm another person like blasting doors and walls.)
20-11-2003, 23:24
The Empire of Urda likes your tournament, And will send 2 Spec operation teams led by Captain Taks.

1st team (codename Zulu):
4 Men armed with AK-47's
2 Men armed with M-16's
2 Men armed with Rpg's
2 Pilots armed with M-90 Shotguns (acceptable?)

2nd Team (codename Guill):
4 Men armed with AK-47's
2 Men armed with M-16's
1 Man armed with N-70 RPG
1 Man equipped with a APR Sniper Rifle
2 Pilots armed with M-90 Shotguns (acceptable?)

3rd Team (codename Arda):
2 Men armed with AK-47's
2 Men armed with M-16's
2 Pilots armed with M-90 SHotguns
1 Man equipped with a APR Sniper Rifle
1 Man armed with a N-70 RPG
1 Medic Carrying a 9mm
Captain Taks Equipped with MP-5, and a custom Made Desert Eagle Handgun.

All Men carry:
2 Frag Grenades
2 Smoke Grenades
2 Light Sticks
1 50watt Flashlight that is attachable to all rifles (except the Sniper Rifle)
3 day-rations
1 9mm handgun
Kevlar bullit-proof suits

Medic carries:
2 first aid kits

Captain Taks Carries:
MP-5 Equippable Grenade launcher

Every team carries:
3 Walkie Talkies disrubuted to the leaders of each team

Hope to see you one day in combat!
Captain Taks
21-11-2003, 05:36
OOC:when does it start as im able to get to a PC till saterday night (about 1am GMT)

This coming Monday- Nov. 24. If that interferes with anyones schedule then I could push it back by a couple of days.
21-11-2003, 05:41
Are we allowed to manipulate the enviroment? Meaning blasting door locks, kicking down doors, cutting through things, breaking windows, shooting birds... anything like that? (Meaning small things, nothing that could seriously harm another person like blasting doors and walls.)

Breaking windows- sure thing, whatever it takes to take cover from the enemy

Cutting through things- no items like bolt cutters are allowed, although handheld pocket knives are allowed for cutting rope and the like. Although the use of these weapons in a lethal sense will result in expulsion from the tournament. Just a bit of a warning to everybody.

Blasting door locks- I never really thought of that. Seeing as how blanks and MILES gear are going to be used that would be impossible to do. However there is time........hmmm, yeah I think I'll have my men go around and install MILES locking systems on each door in the city. Meaning that all you have to do is shoot the door and the laser will register, opening the door automatically.

Blasting birds- Why would you do that? lol, but I don't think I can install MILES packs on every bird in the city :wink:
21-11-2003, 05:43
The Empire of Urda likes your tournament, And will send 2 Spec operation teams led by Captain Taks.

1st team (codename Zulu):
4 Men armed with AK-47's
2 Men armed with M-16's
2 Men armed with Rpg's
2 Pilots armed with M-90 Shotguns (acceptable?)

2nd Team (codename Guill):
4 Men armed with AK-47's
2 Men armed with M-16's
1 Man armed with N-70 RPG
1 Man equipped with a APR Sniper Rifle
2 Pilots armed with M-90 Shotguns (acceptable?)

3rd Team (codename Arda):
2 Men armed with AK-47's
2 Men armed with M-16's
2 Pilots armed with M-90 SHotguns
1 Man equipped with a APR Sniper Rifle
1 Man armed with a N-70 RPG
1 Medic Carrying a 9mm
Captain Taks Equipped with MP-5, and a custom Made Desert Eagle Handgun.

All Men carry:
2 Frag Grenades
2 Smoke Grenades
2 Light Sticks
1 50watt Flashlight that is attachable to all rifles (except the Sniper Rifle)
3 day-rations
1 9mm handgun
Kevlar bullit-proof suits

Medic carries:
2 first aid kits

Captain Taks Carries:
MP-5 Equippable Grenade launcher

Every team carries:
3 Walkie Talkies disrubuted to the leaders of each team

Hope to see you one day in combat!
Captain Taks

Entry confirmed. But I would hold off on announcing what you're going to be equiping your troops with. There may be various missions where the AK-47 wont do much good (missions like indoor fighting to free POWs and stuff like that).
21-11-2003, 05:57
::original post updated, new stuff added::
Haukka
21-11-2003, 07:38
The Empire of Urda likes your tournament, And will send 2 Spec operation teams led by Captain Taks.

1st team (codename Zulu):
4 Men armed with AK-47's
2 Men armed with M-16's
2 Men armed with Rpg's
2 Pilots armed with M-90 Shotguns (acceptable?)

2nd Team (codename Guill):
4 Men armed with AK-47's
2 Men armed with M-16's
1 Man armed with N-70 RPG
1 Man equipped with a APR Sniper Rifle
2 Pilots armed with M-90 Shotguns (acceptable?)

3rd Team (codename Arda):
2 Men armed with AK-47's
2 Men armed with M-16's
2 Pilots armed with M-90 SHotguns
1 Man equipped with a APR Sniper Rifle
1 Man armed with a N-70 RPG
1 Medic Carrying a 9mm
Captain Taks Equipped with MP-5, and a custom Made Desert Eagle Handgun.

All Men carry:
2 Frag Grenades
2 Smoke Grenades
2 Light Sticks
1 50watt Flashlight that is attachable to all rifles (except the Sniper Rifle)
3 day-rations
1 9mm handgun
Kevlar bullit-proof suits

Medic carries:
2 first aid kits

Captain Taks Carries:
MP-5 Equippable Grenade launcher

Every team carries:
3 Walkie Talkies disrubuted to the leaders of each team

Hope to see you one day in combat!
Captain Taks

Entry confirmed. But I would hold off on announcing what you're going to be equiping your troops with. There may be various missions where the AK-47 wont do much good (missions like indoor fighting to free POWs and stuff like that).
If AK-47 don't do good then what m16 do in indoor fighting.
Twy-Sunrats
21-11-2003, 14:54
Our team is skills wise devided thusly
All troops have had two to eight years actual combat experience in urban and rainforest guerilla warfare in this team. So they all have camo, rapid deployment/reaction, trap making, stealth, standerd weapons, exotic weapons, first aid, and demolitions experience to some degree. Things are only mentioned when exceptionally skilled.

1 Leutenant, Experienced Urban guerilla tactics, close arms training, communications, anti-armour tactics, advanced guerilla tactics, special weapons training.

2 Seargents, Experienced Urban guerilla tactics, support weapon training, building sweep experience, heavy weapons, forward observer, anti-armour tactics.

2 Snipers, Marksmen, Camoflage, forward observer, field repair, experienced snipers,

1 Demolitions, Demolitions, Heavy weapons, fortification, engineering.

2 support, support weapons, heavy weapons, rapid deployment

2 assault, small arms specialists, small arms tactics, intrusion tactics,

The troops are trained in all conventonal weapons, and can pick up almost any weapon and make it work efficently however they are particularly good with those weapons they have specialist experience with
21-11-2003, 21:24
These weapons i listed are the regular equipement for these missions. My men will probably equip to what the mission is though.
21-11-2003, 23:44
Our team is skills wise devided thusly
All troops have had two to eight years actual combat experience in urban and rainforest guerilla warfare in this team. So they all have camo, rapid deployment/reaction, trap making, stealth, standerd weapons, exotic weapons, first aid, and demolitions experience to some degree. Things are only mentioned when exceptionally skilled.

1 Leutenant, Experienced Urban guerilla tactics, close arms training, communications, anti-armour tactics, advanced guerilla tactics, special weapons training.

2 Seargents, Experienced Urban guerilla tactics, support weapon training, building sweep experience, heavy weapons, forward observer, anti-armour tactics.

2 Snipers, Marksmen, Camoflage, forward observer, field repair, experienced snipers,

1 Demolitions, Demolitions, Heavy weapons, fortification, engineering.

2 support, support weapons, heavy weapons, rapid deployment

2 assault, small arms specialists, small arms tactics, intrusion tactics,

The troops are trained in all conventonal weapons, and can pick up almost any weapon and make it work efficently however they are particularly good with those weapons they have specialist experience with

Well Bigmenistan consists of many many large citys. Our entire defense network centers around urban warfare. There are cold mountianous areas to the north, but the rest is urban basically. So special attention is givin to urban warfare by our military when grunts go through basic training.

While Bigmenistan has yet to be tested by a major war- we have had troops at work in extremely hostile enviornments in anti-terror ops. So they know what they're doing.
22-11-2003, 04:46
How many nations are you allowing? We have quite a bit now.
22-11-2003, 06:03
1 more entry I guess. I would prefer a nice even number seeing as how this is a tournament.

We have 7 already. And 8 would allow easier bracketing.
22-11-2003, 06:06
---Post deleted by NationStates Moderators---
Layarteb
22-11-2003, 07:39
Well da big I'd love to join but I'm still fighting hard in Smolny. I need all the reinforcements I can get if this thing gets out of control again.
Haukka
22-11-2003, 08:52
My men are just regural professional soldiers to protect our capitol and emperor.
All teams have:
Two men with Panzerfaust 3.
One machinegunner with Mgu-1
One with NLAWBM
four rifleman
one explosive expert
:Total 9
Soldiers are armed with scoped AK-107.
Sniper team:
Sniper with MSG-90A1
and spotter.
All have MP-446 Viking as their handgun.
22-11-2003, 09:22
I will join.

How many soldiers do I need?
22-11-2003, 18:33
30 is the limit. Although the limit on each mission is about 9-10 soldiers. But some missions might be limited to 3-4 soldiers.
22-11-2003, 18:52
Alright I've added the brackets to my original post. Check to see who you'll be fighting!

Though I wish I could have made them without the periods (you can't space things out without em).
22-11-2003, 22:22
so i face the first winner in the second round???
22-11-2003, 23:02
so i face the first winner in the second round???

No man! what makes you think that? We have an even 8 people entered....

Your opponent in the first round will be Freedom Country. The first mission will be between Twy Sunrats and CorpSac. I will be the house in that first mission. If you beat Freedom country in the 2nd mission, then you will advance to face the winner. And the winner of the 1st mission will be the house in your mission.
23-11-2003, 02:30
Twy-Sunrats vs CorpSac is the first match. I'll get around to writing the mission breifing, mission objectives, and all that stuff before we start this thing.

Remember the post guidelines though- entrys are limited to 120 words and/or 2 paragraphs. And the 3 teams will alternate entrys- team 1, team 2, house, team 1, team 2, house, team 1, team 2, house, etc. And the winner of this mission will get to be the house in the next mission (Urda vs Freedom country)
23-11-2003, 03:03
(breifing maps are from Ghost Recon, mission is not)-

Round 1- Twy-Sunrats vs CorpSac

http://www.ghostrecon.net/images_reports/mapsmall.jpg

Overview

Early this morning a massive firefight errupted when elite special ops forces were inserted into the area to capture a local drug-lord by the name of Pablo Vazquez. However when the troops landed everything went wrong and they took some hits in an ambush and were pinned down by a heavily armed mob.

Mission Objective-

Your mission is to make your way to those pinned down troops and relieve them. Once you have helped secure the area you are to make your way back to the top of a nearby building (4 storys) for extraction.

The insertion point is the red circle, the yellow triangle at the top is where the troops are pinned down, the yellow triangle by the insertion zone is a 3 story building where we suspect snipers are located, and the small green square to the right is the building that you are to go to for the Osprey extraction. The first team to complete all objectives with the least losses will advance to the next round

Enemy Info-

Recon helicopters have reported that they have various re-inforced machine gun nests scattered throughout the city. Armor has also been spotted. In all likley-hood they will have snipers there to molest you. It is reccomended that you have your team stay off the main roads, because they are crawling with armed militia. The top of the extraction building could be covered with militia as well. If that's the case you'll have to do some cleaning up before the Osprey can safely land. The mob numbers in the hundreds and they are armed with AK-47s, RPGs, and various other weapons.

Mission Limits-

There is a 10 man limit in this mission. You might want to take along some heavy weapons, grenades and perhaps some RPGs to help deal with the armor.
23-11-2003, 20:35
::bump::

RP will start tommorow, just a friendly reminder. And BTW- theres is a 24 hour entry deadline. Meaning that if someone doesn't post a piece of the mission within 24 hours they will be DQd.
23-11-2003, 20:47
I wish to enter. Here, some facts, I wish to enter the USDT team:

http://www.nationstates.net/forum/viewtopic.php?t=80454&highlight=

They are only 6 members however.

Now, several recommendations.

A) Let everyone do every mission. Prevents boredom.
B) Dont have a word cap. Ruins interest and description.
C) Why the hell would drug smugglers have HMG nests and armor?
23-11-2003, 21:20
I wish to enter. Here, some facts, I wish to enter the USDT team:

http://www.nationstates.net/forum/viewtopic.php?t=80454&highlight=

They are only 6 members however.

Now, several recommendations.

A) Let everyone do every mission. Prevents boredom.
B) Dont have a word cap. Ruins interest and description.
C) Why the hell would drug smugglers have HMG nests and armor?

A) this is a tournament, if I were to let everyone participate it would be impossible to hand out the grand prize

B) I don't understand what you're saying here

C) because I said so, ever hear of the 'killing Pablo' mission in Columbia? Man that guy was vicious....

And your entry was confirmed long ago.
CorpSac
23-11-2003, 21:42
CorpSac squads:
C&C=3 men: 2flash bangs,2 smoke grenades,standerd Assult rifle
Assult 1=3 men: 3 flahs bangs,2 smoke genades, 2 standerd Assult rifle, 1 HMG
Sniper team 1= 2 men, PS-G1s
Sniper Team 2=2 men, PS-G1s
Twy-Sunrats
24-11-2003, 11:25
"Almost a family reunion" Leutenant Drunk noted, however it appears the map didn't come through correctly, could our hosts please fix it?
Twy-Sunrats
24-11-2003, 12:51
Drunk organises his men thusly (all troops carry 1 rpg round round bar the girl carrying the rpg who has two spares)
2 (specialist Rash, Bartow) Heavy support, M5 one shot, FN-FAL L1A1 SLR 5 clips, 2 Frags, 2 Conc, 2 smokes
2 (srg Parker, Rediron), Sergents, Spas-12, AK-47, 4 Frag, 2 smoke
1 (specialist Thomas) Sniper, Berreta-M99-1, 20 rounds, pistol, 2 frags, 3 smokes,
1 (Private Ho-Chi)Support, Kalashnikov RPK-74, 5 spare clips, mp5 2 clips, 2 smokes, 1 frag
1 (Corporal Walker) rpg, rpg launcher, 2 spare rounds, AK-47 4 clips, 2 frag, 2 smoke
2 (Private Eriksson, Bartow)assault, AK-47, 6 clips, 4 frag, 3 smoke, 2 flash bang
1 Lt Drunk, AK-47, 6 clips, 2 flash band, 2 conc, 2 frag, 1 pump action shotgun, 16 rounds.

Squad also has 2 heart beat monitors, (is this day or night? shall I be in urban or night camo? thermographics/nightvision)
All assault rifles are scoped, FN-FAL have underslung remmigntons.
Twy-Sunrats
24-11-2003, 15:01
OOC = Am I right in thinking that the two teams deployment zones are right next to each other? If so would the starting move of "Rpg turns and fires into the enemy teams DZ" be valid *chuckles* I doubt it! but it would be funny (seen as I have first tick) anyway just asking (Corpsec wont appear till about 3pm GMT+0 anyway)
Twy-Sunrats
24-11-2003, 16:35
Rash & Bartow Deploy first assuming hot DZ throw smoke, finding cover in order to lay down suppressing fire. Ho-Chi deploys and under the watchful eye of Bartow moves to cover on the right of the DZ, Walker deploys and moves just south of Ho-Chi training her RPG on the enemy's team DZ incase anything moves. Thomas deploys to the left under cover of Rash, and trains his eye on the high building to the north, Parker deploys left and positions himself four meters farther than Thomas, Rash maintains cover supported now by those on the right of the DZ.
Rediron moves out to the left of the DZ four meters behind Thomas and behind cover. Eriksson deploys Left and Bartow right. Drunk strolls out and gets behind cover.

OOC = Okay it's 123 words so sue me! I got them all out didn't I!
24-11-2003, 17:35
lol, ok lets say that CorpSacs team is inserted by a V-22 into the road to the right of the default DZ :roll:
Twy-Sunrats
24-11-2003, 18:21
OOC = ;c) Proberbly safer! I'm guessing that the outlined bits are buildings... oh my is corpsac and their pesky clones gonna get a whoopping *combat bravado*
Twy-Sunrats
24-11-2003, 18:45
Compass
N
|
W-----E
|
S
24-11-2003, 18:51
Compass
N
|
W-----E
|
S

You gotta have periods in there so that the | don't collapse.

try this-

.......N
.......|
W--------E
.......|
.......S

That's why I had so much damn trouble drawing the brackets for this tournament.
24-11-2003, 18:53
Drunk organises his men thusly (all troops carry 1 rpg round round bar the girl carrying the rpg who has two spares)
2 (specialist Rash, Bartow) Heavy support, M5 one shot, FN-FAL L1A1 SLR 5 clips, 2 Frags, 2 Conc, 2 smokes
2 (srg Parker, Rediron), Sergents, Spas-12, AK-47, 4 Frag, 2 smoke
1 (specialist Thomas) Sniper, Berreta-M99-1, 20 rounds, pistol, 2 frags, 3 smokes,
1 (Private Ho-Chi)Support, Kalashnikov RPK-74, 5 spare clips, mp5 2 clips, 2 smokes, 1 frag
1 (Corporal Walker) rpg, rpg launcher, 2 spare rounds, AK-47 4 clips, 2 frag, 2 smoke
2 (Private Eriksson, Bartow)assault, AK-47, 6 clips, 4 frag, 3 smoke, 2 flash bang
1 Lt Drunk, AK-47, 6 clips, 2 flash band, 2 conc, 2 frag, 1 pump action shotgun, 16 rounds.

Squad also has 2 heart beat monitors, (is this day or night? shall I be in urban or night camo? thermographics/nightvision)
All assault rifles are scoped, FN-FAL have underslung remmigntons.

Remember, you only get 10 men. And I would reccomend Urban camo, the conditions are bright and sunny, sunset.
24-11-2003, 18:54
Rash & Bartow Deploy first assuming hot DZ throw smoke, finding cover in order to lay down suppressing fire. Ho-Chi deploys and under the watchful eye of Bartow moves to cover on the right of the DZ, Walker deploys and moves just south of Ho-Chi training her RPG on the enemy's team DZ incase anything moves. Thomas deploys to the left under cover of Rash, and trains his eye on the high building to the north, Parker deploys left and positions himself four meters farther than Thomas, Rash maintains cover supported now by those on the right of the DZ.
Rediron moves out to the left of the DZ four meters behind Thomas and behind cover. Eriksson deploys Left and Bartow right. Drunk strolls out and gets behind cover.

OOC = Okay it's 123 words so sue me! I got them all out didn't I!

Here's the first entry, your turn CorpSac.
Twy-Sunrats
24-11-2003, 18:55
OOC yeah I noticed the collapsingness on the compass very irritating such is the way of life though, cheers... Darn another day at work over, well I guess corpsac is just gonna have to wait to die tommorow.
CorpSac
24-11-2003, 20:06
First team down smoke goes Clonetroopers slide down the ropes, hit the ground and run for over, squad 1 move into the first building the can enter. the snipers move to the top of the buildings 2 onto the LZ the others over the city, tho they dont have the best sight.

squad 2 covers s1 , after orders from the CO squad 2 moves up the road followed with s1. the first sniper squad train there scope onto the 3 story building waiting.
24-11-2003, 21:22
(ooc: just to tell you guys, i wont be able to rp till like 3:00 PM every day, cause I got school soo..... But I'll try to stay on if freedom country is on, so we can fight eachother with post after post.........)
(ooc: and I have an older brother who hogs the computer, and I wont be all the time till I get a PC Card and Router for my laptop........)(sorry if ya think I'm hijacking, or this is innapropriate, just wanted to inform yall...)

......(Also, bigmenistan, you might have to postpone my match if either freedom country and I don't finish, or twysunrats and corpsac finish early, cause of the Thanksgiving vacation..... Just a heads up.....)
Twy-Sunrats
25-11-2003, 10:17
OOC: Is it not the houses move now? Who is the house? wow their big! So Urda your on from 3PM and have thanksgiving dinner this I would assume put you on the other side of the pond, so that would be GMT -6 to 9 (I'm GMT +0 as is CorpSac but CorpSac is at college *yawn*). Houses move, I have a scheme, an evil scheme...
CorpSac
25-11-2003, 14:25
OOC: no isetting of to collage now i was cheacking to c if House has posted but they havent grr
Twy-Sunrats
25-11-2003, 14:36
OOC eat it brains...
25-11-2003, 16:19
Rash & Bartow Deploy first assuming hot DZ throw smoke, finding cover in order to lay down suppressing fire. Ho-Chi deploys and under the watchful eye of Bartow moves to cover on the right of the DZ, Walker deploys and moves just south of Ho-Chi training her RPG on the enemy's team DZ incase anything moves. Thomas deploys to the left under cover of Rash, and trains his eye on the high building to the north, Parker deploys left and positions himself four meters farther than Thomas, Rash maintains cover supported now by those on the right of the DZ.
Rediron moves out to the left of the DZ four meters behind Thomas and behind cover. Eriksson deploys Left and Bartow right. Drunk strolls out and gets behind cover.

First team down smoke goes Clonetroopers slide down the ropes, hit the ground and run for over, squad 1 move into the first building the can enter. the snipers move to the top of the buildings 2 onto the LZ the others over the city, tho they dont have the best sight.

squad 2 covers s1 , after orders from the CO squad 2 moves up the road followed with s1. the first sniper squad train there scope onto the 3 story building waiting.

I'm the house.

The snipers in the 3 story building knew something was up, as they had their eyes trained on the street below, as the snipers scanned the street they suddenly saw someone peak around the corner. They waited to see, and suddenly Twy-Sunrats team comes around the corner with their guns raised scanning the street. They immediately zoomed in on the squad and opened fire, the MILES gear went off on 2 of their troops before they realized what was happening and took cover.

The snipers tried to get more kills but the troops were too well hidden, so they radioed in their location to one of the nearby mobs. Quickly the mob armed with AK-47s and RPGs was on the team and a massive firefight errupted. The mob started firing RPGs at the cars that the team was hid behind (destroying 1 of them), but TwySunrats' team was using cover fire and managed to kill 4 soldiers in the mob, but the remaining members of the 'house' mob took cover themselves and the firefight continued. Suddenly a pair of active grenades landed right where the team was hiding, they had no choice but to make a run for it and expose themselves to the snipers again.
Twy-Sunrats
25-11-2003, 17:37
Turn 1 losses
> 2 (specialist Rash, <down>Bartow</down>) Heavy support, M5 one shot, FN-FAL L1A1 SLR 5 clips, 2 Frags, 2 Conc, 2 smokes
> 2 (srg Parker, Rediron), Sergents, Spas-12, AK-47, 4 Frag, 2 smoke
> 1 (specialist Thomas) Sniper, Berreta-M99-1, 20 rounds, pistol, 2 frags, 3 smokes,
> 1 (Private Ho-Chi)Support, Kalashnikov RPK-74, 5 spare clips, mp5 2 clips, 2 smokes, 1 frag
> 1 (Corporal Walker) rpg, rpg launcher, 2 spare rounds, AK-47 4 clips, 2 frag, 2 smoke
> 2 (Private Eriksson, <down>Bartow</down>)assault, AK-47, 6 clips, 4 frag, 3 smoke, 2 flash bang
> 1 Lt Drunk, AK-47, 6 clips, 2 flash band, 2 conc, 2 frag, 1 pump action shotgun, 16 rounds.
--------------------------------------------- move 2 >
Thomas scopes the sniper location (was watching the building to the north) hitting one of the snipers, he maintains vigual shooting anything that's dumb enough to pop it's head up. Rash buddies wth Parker, making rapid movement to the mouth of the road along the west, Ho-Chi buddies with Erikson and moves up the west laying short irregular bursts into the mobs locations. Walker fires his rpg at the largest hiding mob group then falls back to Thomas they move to the east of the street and keep trained on the north 3f building.
Drunk and Rediron move to the small path off to the west to gain a diffrent vantage point, Drunk grabbing Bartow's M5. Parker Throws a grenade into the mob locations covered by Ho-Chi's machine gun.
< ----------------------------------------------- end of move 2

IC > (just to entertain myself)
"Well that'll teach me to relly on smoke, what the hell are you up to Thomas you had that block covered!"
"Sorry Sir won't happen again"
"I want to gain control of that small road, Thomas KEEP YOUR DAMN MIND ON THE PRIZE! and more importantly don't shame Twy-Sunrats and the Chaos Dogs again!"
"Sir" Thomas Waited his top of the line berretta scanning the buildings,
"Rash, Parker, move up the west side train east, Ho-Chi/Errikson Sweep the east train west keep suppression on those damn locals. Short controlled bursts, and don't stay still for longer than 5, if I see one of you standing still without a damn good reason I'll take you down myself after the op! I want that side road! Walker keep that rpg trained"
"nice shot on the truck by the way wonder if we've hit anything" Ho-chi chimes
"Who cares if anythings hit just keep keep focused this isn't about kills it's about avoiding engagement and we're in it deep, they'll end up sending a damn squad to get us out soon if you don't stow it and keep focus girl! "

-------------------------------------------------------------------------------------
OOC :- ouch...
Twy-Sunrats
25-11-2003, 17:38
opps double post
CorpSac
25-11-2003, 20:53
the troopers take cover mvoeing into into the nearst building, s2 smash the window and point there wepons out. s1 set up command and control.
the snipers of SS1 fire on the flash's from the 3rd floor buliding. the 2nd SS move into the same buliding as s1 and s2.

after s1 sets up C&C, s2 move up the road and SS2 take a postion to cover SS2.


OOC:seems as if i was forgoten in that. lol
25-11-2003, 22:16
Thomas scopes the sniper location (was watching the building to the north) hitting one of the snipers, he maintains vigual shooting anything that's dumb enough to pop it's head up. Rash buddies wth Parker, making rapid movement to the mouth of the road along the west, Ho-Chi buddies with Erikson and moves up the west laying short irregular bursts into the mobs locations. Walker fires his rpg at the largest hiding mob group then falls back to Thomas they move to the east of the street and keep trained on the north 3f building.
Drunk and Rediron move to the small path off to the west to gain a diffrent vantage point, Drunk grabbing Bartow's M5. Parker Throws a grenade into the mob locations covered by Ho-Chi's machine gun.


the troopers take cover mvoeing into into the nearst building, s2 smash the window and point there wepons out. s1 set up command and control.
the snipers of SS1 fire on the flash's from the 3rd floor buliding. the 2nd SS move into the same buliding as s1 and s2.

after s1 sets up C&C, s2 move up the road and SS2 take a postion to cover SS2.

OOC- I forgot to mention that the house from now on will be allowed 2 entrys to deal with the respective 2 teams.

A spotter with a pair of binoculars (an Lt.) is watching the action from the top of the 3 story building. He sees the movements that the Twy-Sunrats team are making. Especially Drunk and Rediron who are taking cover in the nearby alley. Knowing the area like the back of his hand he calls in a mob of 20 soldiers to come in from the Northwestern road and come into the alley from the other direction (to sneak up on the 2 team members). Knowing that this alley, and the road to the east (past the extraction building are the only ways to get through he orders 3 M3A2 Bradley APCs to come in and plug up the road with their 25mm Chain-guns and 7.62mm mounted machine guns. The APCs come in and lay down a wall of fire on Twy-Sunrats at the exact same time as the mob sneaks up on and fires an RPG at Drunk and Rediron.

The RPG hit kills Rediron, but Drunk was far enough away that the blast only wounded him in the side, so he can continue on. However a 20 man mob has plugged up the alley, and 3 APCs with a 25 man infantry escort plug up the road to the east pinning Twy-Sunrats down the MILES equipment on Walkers gear goes off, and he is a confirmed kill for the APC.
===============================================

CorpSacs team is seen going into the ajacent building from the sniper location via the spotter on top of the 3 story building. He orders 3 more snipers to take up positions from windows and train their scopes on CorpSac's C&C building. The Lt. spotter then orders a small fireteam of 3 men, each armed with RPGs to use the APCs (that are pinning Twy-Sunrats down) as cover, and to sneak up on the C&C control building to flush them out for the snipers.

The team makes it's to the busted in door quietly, and they sneak over to a pair of windows. Knowing full well that there's a door on the other side leading out (the snipers have it covered), they then fire their RPGs through the windows and the door taking out 2 of the members of squad 1. The team has no choice but to sneak out the back and expose themselves to the snipers.

OOC- what do you say we get rid of this 120 word thing? It's hard to keep up with. Just as long as a post doesn't exceed 2 paragraphs, and just as long as the entire thing isn't written up in 1 post: I'm fine with it.
CorpSac
25-11-2003, 22:24
OOC: grrr seems like i have to wait till twy-sunrat posts be for i can oh well also can i ask do we tell u what we kill or do the person u attack tell u cos my snipers fired on the 3rd floor building at the flash's from the gun fire. if we say it the DAM IT but if u say it then did i kill or not???
25-11-2003, 22:40
Sure, you make your own kills. And to keep it accurate you might want to ocassionaly give him a kill (where you write up what happens)

So if you say it's a kill, then it is. As long as it's accurate, and as long as 1 team isn't eliminated entirely by one shot :roll:

You know what I mean.....just try to keep things realistic.
CorpSac
26-11-2003, 01:42
OOC; dam that means i cant kill till next move dam it oh well, somin tells me im goin to get eaten. btw i wont beable to make a post on here till after 5pm GMT sos collage work
26-11-2003, 01:47
OOC; dam that means i cant kill till next move dam it oh well, somin tells me im goin to get eaten. btw i wont beable to make a post on here till after 5pm GMT sos collage work

Alright, it aint a problem. And BTW- I think Twy-Sunrats is worse off than you are, he already has 4 team losses, is facing 2- 20 man mobs and some APCs which are plugging all the roads up.
CorpSac
26-11-2003, 01:49
OOC:i kknow my bro he will think off a cunning thing
Twy-Sunrats
26-11-2003, 12:26
Drunk realises the situation is dire, and takes stock of his situation, Thomas is at the back with the berretta picking off rpg's and Snipers, Ho-Chi and Eriksson moving down the west laying down supressing fire and using what cover they can from the snipers, Rash and Parker farther up the road.

---------------------------------------> turn 3
Drunk Falls back and fires the M5 at one of the APC's, Ho-Chi turns into the side road and lays down fire with her machine gun nailing several members of the mob, Drunk fires his M5 at one of the APC's nailing it. Thomas grabs Walkers rpg and fires the loaded rpg taking down another APC, Rash grins at the sight of the APC's and unleaches his M5, another hit. The mob blocking the road are thrown into dissarray at the plugging of the three APC's.
Thomas uses the dissarray to find a position further up and keeps an eye on the 3 storey complex with the berretta. Ho-Chi keeps tight and small she isn't planning on going down. Parker takes a few potshots at the mob as he moves up out of the road. Rash follows at a good five meters and keeps an eye to the east, Parker covers west. Errikson moves up and gets a good 5 meters ahead of Parker holding close to the north building ready to flank the mob that moved to block off Drunk. Drunk and Ho-Chi hold the mob in the side road.
<---------------------------------------------end of turn 3
OOC: no nothing to be thought of the mission is southwards... but such is the way of life...
CorpSac
26-11-2003, 18:19
S1 set in the room one in one corner and another is on the other corner, both aiming at the opersite doors.

S2 carrys along the road staying in cover at earvy moment they can. the SS2 covering them and reporting to the commander in C&C all they can see. as S2 moves up the road they see 2 of the mob up ahead. "hold" sead the one with the Red srips down his helmet.
he pointed at the people the other clonetroopers open fire, one goes down but the other made a run for it,know the city better he sliped away.at this point they changed there course.

SS1 still trained there scopes on the building waiting to fire at a clean shot then moveing, SS2 move so they were could c the C&C building wait.

===============
26-11-2003, 21:29
Drunk realises the situation is dire, and takes stock of his situation, Thomas is at the back with the berretta picking off rpg's and Snipers, Ho-Chi and Eriksson moving down the west laying down supressing fire and using what cover they can from the snipers, Rash and Parker farther up the road.

---------------------------------------> turn 3
Drunk Falls back and fires the M5 at one of the APC's, Ho-Chi turns into the side road and lays down fire with her machine gun nailing several members of the mob, Drunk fires his M5 at one of the APC's nailing it. Thomas grabs Walkers rpg and fires the loaded rpg taking down another APC, Rash grins at the sight of the APC's and unleaches his M5, another hit. The mob blocking the road are thrown into dissarray at the plugging of the three APC's.
Thomas uses the dissarray to find a position further up and keeps an eye on the 3 storey complex with the berretta. Ho-Chi keeps tight and small she isn't planning on going down. Parker takes a few potshots at the mob as he moves up out of the road. Rash follows at a good five meters and keeps an eye to the east, Parker covers west. Errikson moves up and gets a good 5 meters ahead of Parker holding close to the north building ready to flank the mob that moved to block off Drunk. Drunk and Ho-Chi hold the mob in the side road.

The Lieutenant looked down at Twy-Sunrats team from the top of the 3 story building, he was very impressed with how they got past the APCs. However he knows that they still have 2- 20 man mobs to deal with, who are armed with machine guns and RPGs. The Lt. also knows that he has one more trick up his sleeve incase the 2 teams break through. He then heads down the flight of stairs, past the snipers who are looking out the windows, and he heads all the way down to the basement of the building. When he gets down there he opens up a small trap door which exposes the vast underground tunnel complex that Bigmenistan engineers had so kindly created for them. Using the tunnels the Lt. safely heads to higher ground on the other side of the city and takes refuge in a 4 story building to the east of the pinned down troops which the two teams are trying to rescue. He heads to the top of the building and overlooks the firefight as the small squad trys to hang on for the 2 teams. He has left the Sergeant in control of the action back where the teams are fighting the mob.

Knowing that Twy-Sunrats team is starting to run out of ammo (and knowing that more mobs are on the other side of the town), he orders the team to get out from behind their cover and to do a full-frontal charge at the positions where Twy-Sunrats team is at. So now he has 30 men rushing at him.


S1 set in the room one in one corner and another is on the other corner, both aiming at the opersite doors.

S2 carrys along the road staying in cover at earvy moment they can. the SS2 covering them and reporting to the commander in C&C all they can see. as S2 moves up the road they see 2 of the mob up ahead. "hold" sead the one with the Red srips down his helmet.
he pointed at the people the other clonetroopers open fire, one goes down but the other made a run for it,know the city better he sliped away.at this point they changed there course.

SS1 still trained there scopes on the building waiting to fire at a clean shot then moveing, SS2 move so they were could c the C&C building wait.

OOC- Dude, didn't you read my last post? a squad of men armed with RPGs fired them into the building where your C&C is at, yet you have them acting like nothing happened.

Oh well.... back in character- Unknowing that CorpSacs team had their sights trained on his window, one of the 3 snipers stuck his gun out the window and started firing at Twy-Sunrats team. As he did so he was popped and his MILES gear went off (a confirmed kill for CorpSac), Knowing that one of their team mates had been nailed the other 2 snipers saw CorpSacs team and opened fire. Killing 2 more members of CorpSacs team (now Twy-Sunrats and CorpSac are tied with 6 more left, lol), before one of the CorpSac team members killed one of the snipers. Now the lone remaining sniper in the 3 story building was the only person left in there, and knowing that he had no cover if the team decided to storm the building, he rushed down stairs and went into the tunnel that the Lieutenant had used earlier and traveled to the otherside of the town.

So now- the 3 story building has been cleared. However 2 armed mobs are still in the area. 4 members of CorpSacs team suddenly rushed across the street and made a run for the 3 story building that the sniper was just in. The mob opens up immediately (they are in a firefight with Twy-Sunrats) and the 4 CorpSac members luckily make it across the street and take refuge in the building (unknowing of the tunnel that exists in the basement which would safely take them across town)
CorpSac
26-11-2003, 21:37
OOC: sos i was in a bad mood when i wrote the post DOH..ok let me c i know that i lost my C&C team 2 assult team members and no snipers so that would leave me with 5 units not 4 and my snipers are sitting on building so how can they run to the 3rd story?
26-11-2003, 21:46
OOC: sos i was in a bad mood when i wrote the post DOH..ok let me c i know that i lost my C&C team 2 assult team members and no snipers so that would leave me with 5 units not 4 and my snipers are sitting on building so how can they run to the 3rd story?

You just lost 2 snipers in my last post :wink: , so you have 4 losses. And I find it hard to believe that the remaining 6 of your team are all snipers....

Aren't you going to have them move across town? Or are you going to keep them on that building?

Remember, time is of the essence. There is a 1 hour time limit, you guys have burnt 30 of that (I have the timer tick a certian amount of time to match the amount of action that is written up)

So you both have 30 minutes to race across town, relieve the pinned troops, and take them to the extraction building. If time runs out then the team with the most kills wins.
Twy-Sunrats
27-11-2003, 11:04
So my position looks a bit like this


-------------------------------------------
************4*****5******6
**************************
------***** -----------------------******--
.......|****|........................./
.......|****|......................./
.......|****|...................../
.......|3***|.................../
.......|***2|__________/
.......|****1

Now then I am assuming that the 20 man mob was in the side road blocking Drunk and co. So here we go
1 Drunk, 2 Ho Chi, 3 Thomas, 4 Parker, 5 Rash, 6 Eriksson
----------------------------------------------------turn 4
Drunk knows the situation is still dire, he grabs the rpg shell from his belt and fumbles with the switch nests it pointing out towards the south building and falls back around the corner. The mob full assault charges after Drunk as Drunk, Thomas and Ho-Chi run to get out of the mouth of the main road, as the mob heart of the mob reach the mouth the rpg round goes off tagging four mob members. Ho Chi, THomas and Drunk brake left, Ho-Chi grabs one of the oppositions AK's and clips in her last machine gun clip, and throws her rpg round to Thomas who loads up the launcher. Drunk grabs a collection of ak-47's and the team starts moving rapdily to the west.
Parker, Rash and Erikksson move west rapidly collecting ak's and an rpg from fallen mob members as they go and chasing down the broken part of the mob on the west side. The east is lost as the huge mob arriving indicates... rash likes the irony of firing their own rpg at them and fires causing light fatalities and receiving a grazing blow from the mob.

<------------------------------------------------------ end of turn 4

way it looks

***5|
****|
****|
***4|______________________
*****1**3***2**6***********
************************A**
***************************
-------------------------------|
......................................|
......................................|
3,1,6,2 are all firing cover fire at the mob, as 5 and 4 scout the north. (A is reckage of an APC)
CorpSac
27-11-2003, 13:03
You just lost 2 snipers in my last post :wink: , so you have 4 losses. And I find it hard to believe that the remaining 6 of your team are all snipers....

OOC:theres not with what u say i have 2 units in S2 and 2 units in SS2 fair does.

CorpSac force rush the building but they find nothing but a bunch of men sitting there with the miles gear goin off, the snipers are toldto go to the roof and take out ANY thing that moves.
S2 move out of the building runs along the round and carrys on to the postion there want to get travalling in and out of buildings. then they say a shadow he pulls out a flashbang and rolls it along the grond. BANG the guys full to the floor, the troopers jump round the corner and there are 3 mobs on the floor they takes there shots at them and there miles goes off.
still hearing gun fire from behind they find it a good idea to move a little faster, the snipers are on the roof scopes aimed at what evers infront of S2 opening fire at all times when they c a enamy.
27-11-2003, 16:37
You just lost 2 snipers in my last post :wink: , so you have 4 losses. And I find it hard to believe that the remaining 6 of your team are all snipers....

OOC:theres not with what u say i have 2 units in S2 and 2 units in SS2 fair does.

CorpSac force rush the building but they find nothing but a bunch of men sitting there with the miles gear goin off, the snipers are toldto go to the roof and take out ANY thing that moves.
S2 move out of the building runs along the round and carrys on to the postion there want to get travalling in and out of buildings. then they say a shadow he pulls out a flashbang and rolls it along the grond. BANG the guys full to the floor, the troopers jump round the corner and there are 3 mobs on the floor they takes there shots at them and there miles goes off.
still hearing gun fire from behind they find it a good idea to move a little faster, the snipers are on the roof scopes aimed at what evers infront of S2 opening fire at all times when they c a enamy.

OOC:

Unless there are MILES flashbangs (I doubt it). That should be an illegal move, Flahbangs are infact harmful and can seriously injure someone.

For Twy Sunrats posts, I'm 85% sure that RPG launchers can't be reloaded.
Twy-Sunrats
27-11-2003, 16:46
OOC can't they? *searches*
The Weapon
An RPG is composed of two major parts, the launcher and the grenade. Some types of RPGs treat the launcher as a throwaway unit (the U.S. M72 / LAW, for example), others allow the launcher to be reloaded (the Russian RPG-7, for example). The most common grenades are a High Explosive (HE) or High Explosive Anti Tank (HEAT) round. This warhead is affixed to a rocket motor, to which fins are affixed.

http://en.wikipedia.org/wiki/Rocket_propelled_grenade
my weapons are predominantly soviet and I think the soviet is the most common variety. (The one you see in all those pictures of third world militias are soviet rpg-7's)
Oh and on my timer trick
"accuracy limits the standard RPG-7 to a practical range of 50m, although it can reach 150 or even 300m in skilled hands. It has an indirect fire (bombardment) range to 920m, limited by the 4.5 second self-destruct timer. "
27-11-2003, 17:03
OOC Okay thanks for clearing that up, I thought almost all were throw away though. And for flashbangs, they can result in blown eardrums, temporary seering blindness, and can cause serious injury to the ears.
Twy-Sunrats
27-11-2003, 17:13
OOC don't worry I'd have accepted the modification if it was correct (more to the point if I was using US style equipment on mass (the only us weapons being the one shot laws and the Berretta 99-1 purchased especially for the team) and I'm defenetly not a person who knows anything about weapons (thats what googles for :c) ) and i concure with the flash/bang comment...
27-11-2003, 17:44
So my position looks a bit like this


-------------------------------------------
************4*****5******6
**************************
------***** -----------------------******--
.......|****|........................./
.......|****|......................./
.......|****|...................../
.......|3***|.................../
.......|***2|__________/
.......|****1

Now then I am assuming that the 20 man mob was in the side road blocking Drunk and co. So here we go
1 Drunk, 2 Ho Chi, 3 Thomas, 4 Parker, 5 Rash, 6 Eriksson
----------------------------------------------------turn 4
Drunk knows the situation is still dire, he grabs the rpg shell from his belt and fumbles with the switch nests it pointing out towards the south building and falls back around the corner. The mob full assault charges after Drunk as Drunk, Thomas and Ho-Chi run to get out of the mouth of the main road, as the mob heart of the mob reach the mouth the rpg round goes off tagging four mob members. Ho Chi, THomas and Drunk brake left, Ho-Chi grabs one of the oppositions AK's and clips in her last machine gun clip, and throws her rpg round to Thomas who loads up the launcher. Drunk grabs a collection of ak-47's and the team starts moving rapdily to the west.
Parker, Rash and Erikksson move west rapidly collecting ak's and an rpg from fallen mob members as they go and chasing down the broken part of the mob on the west side. The east is lost as the huge mob arriving indicates... rash likes the irony of firing their own rpg at them and fires causing light fatalities and receiving a grazing blow from the mob.

<------------------------------------------------------ end of turn 4

way it looks

***5|
****|
****|
***4|______________________
*****1**3***2**6***********
************************A**
***************************
-------------------------------|
......................................|
......................................|
3,1,6,2 are all firing cover fire at the mob, as 5 and 4 scout the north. (A is reckage of an APC)

OOC- Alright, the penalty for CorpSac will be that he'll lose 1 man of his choosing, and that his team will have to automatically freeze.

Meaning that they will have to stay stationary for 5 minutes (meaning that CorpSac won't be able to post his next move).

So the order of post will now be-

Bigmenistan
Twy-Sunrats
Bigmenistan
Twy-Sunrats
CorpSac
===============================================
OOC- Hey Twy, look at the map again. More specifically look at the small narrow road right above the sniper building, that's an alley. You could possibly go through that and let it take you all the way to the pinned squad MO.

I was under the impression that Drunk and Rediron were taking cover in that alley, and so I had 1 mob come in from the MO site to plug it up, and the APCs come down the road to the right of the map. Oh well, I'll go along with you-

The mob continued to pursue Twy-Sunrats, when suddenly one of them fired an RPG at the squad. The RPG hit the ground right near the team and exploded. The MILES gear on Thomas and Eriksson go off and they are confirmed kills. So you're now reduced to 4 men (remember Drunk is already wounded from the RPG blast that killed Rediron.

Once the blast landed Drunk and Ho-Chi immediately rushed ahead and met up with Rash and Parker (who I assume are scouting the Northern road), knowing that 20 men aren't enough to hold down a mob. Twy-Sunrats team goes from building to building taking cover from potential snipers, and they eventually come up on the extraction building and take cover behind it. However the mob sees this and lays down a barrage on the area.
==============================================

There are now 20 minutes left in the mission (down to 15 after Twy-Sunrats next post, due to CorpSacs penalty).

Twy-Sunrats team is at the extraction building and near the mouth of the Northern East to West road where the small squad is pinned down.

While CorpSac is at the 3 story building where the snipers were and is froze with a 5 minute penalty.
Twy-Sunrats
27-11-2003, 18:17
OOC Yeah I was heading for that particular ally, however I've only just got an idea of the map scale and time scales per turn *doh!* but that little ally was my target in full knowledge that it would be guarded like smeg! (well that all teach us me).

Rash plugs his spare rpg shell into the launcher, they move and move fast! They reach the northern most building ducking and diving as they move, on reachin the building they begin a room to room building to building high intencity sweep enphisis on speed, aggression grenades and the spas. Using the shotguns to take down doors and clearing up (shotguns are set for buck shot not slug). They intend to clear the area of buildings with intence aggression. They sweep from room to room stearing clear of walls, windows and doors as they move. Their intention is to come up behind the buildings that the mob is using to pin the freindlies. They collect AK's from any corpses they create in their sweep.

OOC I admit it I've lost my troops but thats war! Avoiding the angry mob and freeing up our freinds is the only thing we have on our minds at the moment. Going first is bad! :c) but hayho!
CorpSac
27-11-2003, 18:19
OOC: i proteste FlashBangs are a non deadly wepons and flashbangs are used in all MILES combat test. (they simulate grenades) and there is no rule agenst the use of FlashBangs in the first post, there for we should not have have a 5 min penalty. u cant make a rule during a game it has to befor or after not during
Twy-Sunrats
27-11-2003, 18:27
OOC blahblahblah life sucks, at least you know where your team is! my command structure is in pieces! their on their own! Go from over head tactical to seat of pants tactical but it is an interesting learning experience :c) next battle I shall decimate... (whether I win here or not I shall have ample opportunity to fight elsewhere)
CorpSac
27-11-2003, 18:30
OOC: theres no rule agenst Flashbangs so the penalty should not be inforced
Twy-Sunrats
27-11-2003, 18:36
OOC I repeat my "blahblahblah lifes a bitch live with it" statement, plus you best not have touched my green stuff or I'll poke you in the eye with a ferrett!
27-11-2003, 19:14
OOC: theres no rule agenst Flashbangs so the penalty should not be inforced

Read your telegram CorpSac. I admit my mistake, and I have lifted the 5 minute penalty and you are free to post.

However flashbangs can kill if they go off close enough to the target. So therefore 2 of your men have had their MILES gear turned off.

After the penalty, both teams are left with 4 men.

I believe Twy-Sunrats has the lead in kills as well, with 15 minutes left in the mission. Twy-Sunrats is overlooking the site where friendlys are being pinned down, while CorpSac is still by the insertion zone in the 3 story sniper building.

I believe CorpSacs only hope is to "stumble" on the tunnel complex that the Lieutenant and the sniper used to escape. It leads all the way across town to the MO area. That would be the weasely way to do it :wink:
CorpSac
27-11-2003, 21:04
ok my post:

S2 searching the building find a trap door not know what was underint they opened, inside ther was a tunnel but they had lost to much time so they went down not knowing were it will end...moveing along as fast as they can wanting to find the end.
CorpSac
27-11-2003, 21:21
OOC: aah confussed ok i lost myC&C so thats 3 then u killed 2 more leaving 5 then i lose 2 more that leave me with 3 so that means i have AAHHHH i need to repost my move.
Also u say in one of ur other post "(now Twy-Sunrats and CorpSac are tied with 6 more left, lol)" but meaning that we both have bad mathmatics, just asking how many people have i got cos if im right then it means (by ur reports) i will have 4 people left not 5 i need to know how many i got.
27-11-2003, 21:33
I actually only charged you with 2 casualties when your C&C was wiped out.......oh wait! the 3rd guy was forced to run out the back door where the snipers in the 3 story building got him.

Yeah, that's right. So Twy-Sunrats has 4 team members left, CorpSac has 3.

15 minutes left, Twy is overlooking the pinned troops, CorpSac is still at the 3 story sniper building with the hidden tunnel in it.
CorpSac
27-11-2003, 22:09
OOC: mmmm dam it u posted befor i could repair my silly mistake oh well
Twy-Sunrats
28-11-2003, 10:41
Drunk grinned at his team, "Just like the old Day eh?!"
--------------------------------------------------------------------->Turn 5
The team observes the area, deciding to sweep around and soften more of the mob forces following the same close pattern, Drunk lossens the pin on the grenade, pulls a cord off his jacket and puts it through the pin. Then wedges the grenade in a corner and leaves the door ajar, he also puts a clip of Ak ammo next to the grenade...
The team moved into the buildings south of the freindlys to remove some more of the mobs troops and look for snipers. Once the building is clear Drunk and Ho-Chi move to the freindlys covered by Rash and Parker Who then start to clear back to the extraction point.
28-11-2003, 18:12
Alright, Sunrats has secured the cargo.

The only way CorpSac can win now is-

1. Twy-Sunrats team is intercepted before they reach the extraction zone, and they are all killed.

2. CorpSac's team intercepts Twy-Sunrats and 'steals' the MO troops that Twy is escorting

All Twy-Sunrats has to do is make it to the extraction zone, on top of the building.
CorpSac
28-11-2003, 18:23
OOC: i need to know where the tunnul ends????
CorpSac
28-11-2003, 23:58
IC: the 2 troopers exit the tunnel and enter in the basement of one of the building, trooper 02 (Full code 02-514-01) looks around he didnt like this it was to esay, moveing out the door trooper 03 (full code 03-521-01) opens the door slowly. moveing up the stair there was still no sign of anyone, moveing faster the squad exits the building the shots are fired just missing 02 then more 03 goes down. 02 runs into cover MG fire hits the car he has ducked behind, 08 (full code 08-612-01) gives covering fire to 02. 02 makes a run for it to the over side just makeing it he signals 08 to run, more shots fired and hit 08 in the leg his "sim" wound makes him hit the gorund, the shots stop, it must eb a sniper 02 thinks a trap make him come out to leave himself open, knowing he cant leave anyone behind he thinks on how to get 08. he takes a chance just as he move 08 MILES gear goes off a KIA, 02 leaves running to the EXTACT, moveas fsat as he can knowing he was the last left moves in cover staying low but move as fast as he can, he turns the corner running there he is out side but just then he see's sunrats team.
"dam it" 02 says he opens fire not knowing if he hit or not, emptys his clip. down to his last one "this is not my day god dam it" he curses. one smoke grenade left, he decides to use it pulls the pin and thows it. the area is coverd in smoke. he jumps out and opens fire emptying his clip miles go off but he dont know who he hits then "BEEEEEP" his miles goes off after many shots are fired "brug down in a hail of gun fire" he drops.

============
CorpSac TEAM WIPED OUT
===========

OOC: there was no way i could win even if i could sniper him he most likely would have got someone in there to get them out. down too 3 men dam. oh well knocked out in the first round dam.......dam penalty of loseing 2 men. oh well thats life. well at lest i went out on my own terms :o(
29-11-2003, 05:19
OOC: i need to know where the tunnul ends????

Take a look at the map on page 3. The area where the pinned down troops are, the tunnel ends at the closest building to the right.
29-11-2003, 05:26
a bit of a God-mod here, but it's just to close out the round.

The radio on Twy-Sunrats team buzzes and the CO of the mission informs them that they have advanced to the next round. Wanting to actually complete the mission, the remaining members of the team escort the pinned troops to the top of the extraction building where they are picked up by the V-22 Osprey.

Winner- Twy Sunrats.
29-11-2003, 05:30
Brackets have been updated, Twy-Sunrats has advanced. He will face the winner of the next mission. Which will be-

Freedom Country vs Urda

House- Twy Sunrats

I'll draw up the mission and it's objectives tommorow, and we can get started :wink: , well done Twy.

Oh BTW Twy- You lost 6 men in this mission, those 6 men can't compete in the tournament any more. You'll have to pull from your reserves (that's why I have the 30 man entry limit). And none of your forces will have to participate when you play as the house. You will have full access to large armed mobs, APCs, helicopter strikes, etc. You have no team limit, the house can't be eliminated.

Twy-Sunrats_Twy-Sunrats
CorpSac............................|
.........................................|_____________
Freedom Country_______|..........................|
Urda.............................................................|
.....................................................................|____________
San Texario____________..........................|
Claytoria...........................|..........................|
.........................................|_____________|
Bigmenistan___________|
Haukka
29-11-2003, 08:50
OOC: Personally I applaud you for going out on your own terms, it was very un-selfish I guess. Good for RP.
29-11-2003, 09:25
Crap, I made brackets but im having trouble geting them to work, well. im off to bed.
CorpSac
29-11-2003, 12:25
a bit of a God-mod here, but it's just to close out the round.

The radio on Twy-Sunrats team buzzes and the CO of the mission informs them that they have advanced to the next round. Wanting to actually complete the mission, the remaining members of the team escort the pinned troops to the top of the extraction building where they are picked up by the V-22 Osprey.

Winner- Twy Sunrats.

OOC: i would say i wasnt god modding but im not (tell were u think i did)
29-11-2003, 16:14
a bit of a God-mod here, but it's just to close out the round.

The radio on Twy-Sunrats team buzzes and the CO of the mission informs them that they have advanced to the next round. Wanting to actually complete the mission, the remaining members of the team escort the pinned troops to the top of the extraction building where they are picked up by the V-22 Osprey.

Winner- Twy Sunrats.

OOC: i would say i wasnt god modding but im not (tell were u think i did)

Well the definition on the sticky thread says that god-modding is also telling people what happens to their stuff. And I kinda took control of Sunrats' team there......but it was just a minor one, just to give closure to the round.
29-11-2003, 17:14
I am ready.

Sorry, been gone for the past few days. Work :x
29-11-2003, 21:34
Urda is ready, I will choose my men and my equipment when you give a breifing...
29-11-2003, 23:37
http://www.ghostrecon.net/images_site/m13-enemy-placement.JPG

Alright, this map will have grids. And it is another map from ghost recon (although the mission is different), you can see the numbers at the bottom. But I wasn't able to make the letters down the sides without messing up the image.

But the letters will be the side columns, going left to right. A is at the very bottom, B is the next one up, and so on.
===============================================

BACKGROUND- After the urban firefight between Twy-Sunrats and CorpSac, the drug lords decided to airlift their cargo out of the country to a safer location.

MISSION OBJECTIVE- We have a solid bead on these drugs as of right now, and you can't let them take the packages out of there. There are 8 of these small twin engine aircraft. There are 2 in each hangar, the hangars are the large buildings in rows 4 and 5, and the similar looking buildings in rows 11 and 12, and rows 14 and 15.

The mission is to place demo charges onto these cargo planes and destroy all 8 of them.

On top of that in row 15A/B there is a small building where we suspect they are storing a very large stockpile of drugs for future shipments. Your 2nd objective will be to infiltrate this building and place demo charges on the packages of drugs. Although 1 of your team members will need to take one of the small packages with him, so that we can store it as evidence for future trials.

So you must-

1. Destroy the 8 airplanes

2. Destroy the drugs in the warehouse

3. Take one of the packages with you for evaluation.

Once this has been accomplished, V-22s will land and extract the soldiers of the winning team.

Which ever team completes the objectives and gets their weed to the runway first will win. Demo charges will be detonated when the team is in the air.

ENEMY INFORMATION-

To the right of the runway is the airport control tower. We suspect that they have snipers in this location watching over the base. The 2 circles in rows 10 and 11 are fuel tanks. We believe they will have a large number of guards there to guard these tanks from sabotage.

Also armed enemy druglords and their body guards are believed to be loading the planes in the hangars up with drugs. You may have to make some noise in there before you can plant the charges.

And beware- there is a helicopter airbase next to this private airport, where we believe that hostile enemy attack helicopters are on standby. It is possible that the house could call in airstrikes from these choppers. APCs and reinforced machine gun nests are believed to be in the area as well.

CONDITIONS-

It's about 1AM in the morning, very dark. and cold.

RECOMMENDATIONS-

Silenced weapons, demo specialists, black BDUs, and night vision goggles.

INSERTION AND EXTRACTION-

Urda will be inserted at location 16P (the top right hand corner), and Freedom Country will be inserted at location 1A (bottom left hand corner)

The house will be Twy-Sunrats.
29-11-2003, 23:41
This stupid thing was having problems when I posted the briefing, so I don't know if it posted it or not.
30-11-2003, 16:58
MY team will compose of:
10 men...
(they operate in 2 man teams)

Team: Blue
Privite Johnson, Codename: Bliss
armed with a silenced M-16, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltrationstyle vest, with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the M-16, black Military style gloves with the red wolf on the wrists, (either two demo charges or two molotov cocktails that will be used to destroy the planes), and Urda Ranger Combat style knife.
-his partner-
Private Marcus, Codename: Hail
armed with a silenced AK-47, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style vest with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the AK-47, black Military style gloves with the red wolf on the wrists, two demolition charges with a set timer of 2 minutes, and Urda Ranger Combat style knife.

Team: Red

Private Corkus, Codename: Fire
armed with a N-70 RPG, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style suit with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 1 extra Rocket for the launcher, black Military style gloves with the red wolf on the wrists, and Urda Ranger Combat style knife.
-his partner-
Private Travis, Codename: Flare
armed with a RF-16 Uzi, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style vest with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 3 extra magazines for the Uzi, black Military style gloves with the red wolf on the wrists, two demolition charges with a set timer of 2 minutes, and Urda Ranger Combat style knife.

Team: Alpha
Sergeant Murphy Codename: Night
armed with a silenced M-16, a silenced 9mm, 4 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltrationstyle vest, with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the M-16, black Military style gloves with the red wolf on the wrists, (either two demo charges or two molotov cocktails that will be used to destroy the planes), and Urda Ranger Combat style knife.
-his partner-
Private Stephen, Codename: Dark
armed with a silenced M-16, a silenced 9mm, 4 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltrationstyle vest, with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the M-16, black Military style gloves with the red wolf on the wrists, two demolition charges with a timer of 2 Minutes, and Urda Ranger Combat style knife.

Team: Beta
Private Malay, Codename: Hawk
armed with a silenced AK-47, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style vest with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the AK-47, black Military style gloves with the red wolf on the wrists, two demolition charges with a set timer of 2 minutes, and Urda Ranger Combat style knife.
-his partner-
Private Tom, Codename: Sky
armed with a silenced AK-47, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style vest with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the AK-47, black Military style gloves with the red wolf on the wrists, two demolition charges with a set timer of 2 minutes, and Urda Ranger Combat style knife.

Team: Zulu
Sergeant Andrew, Codename: Gage
armed with a 12 gauge shotgun, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style vest with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 1 extra box of ammo, black Military style gloves with the red wolf on the wrists, two demolition charges with a set timer of 2 minutes, and Urda Ranger Combat style knife.
-his partner-
Sergeant Joseph, Codename: Thorn
armed with a silenced AK-47, a silenced 9mm, 2 smoke grenades, 2 fragmentation grenades, 2 green lightsticks, Black Urda infiltration style vest with the Urda red wolf insignia on both shoulders, Black boots for the coldness, a black face mask with two eyelets, Urda standard night-vision goggles, 2 extra magazines for the AK-47, black Military style gloves with the red wolf on the wrists, two demolition charges with a set timer of 2 minutes, an Urda Ranger Combat style knife, and a black leather bag (for the drugs).

(hope this is not too long and is acceptable!!! O yea, who is going first?)
01-12-2003, 02:06
Urda, your team is acceptable. As long as it doesn't exceed 10 men. And make sure your post don't exceed 2 paragraphs.

The posting order will be-

Freedom Country - Team 1
Urda - Team 2
Twy-Sunrats - House

Knives will have MILES sensors on their ends, so all you have to do is touch it to one of the lethal MILES systems. Each troops wears a necklace which has a sensor in it, if you touch the knife to one of these sensors then it will be registered as a slit throat and the enemy will be killed.

Other lethal areas are the head (knives wont work here, they'd simply cut the scalp unless they are thrown by expert knife throwers), chest, and stomach. And each troop is wearing a protective cup, this cup has MILES gear on it as well.

If a hit is registered on this cup, then it will be a confirmed kill because I don't think any man can live after that kind of impact on his jingle bells :wink:
01-12-2003, 18:25
Alright guys, lets do it.

1. Freedom Country
2. Urda
3. Twy-Sunrats
01-12-2003, 19:11
I have three teams of 6 guys. This round, I will insert 6 from Team A and 4 from B.

My team:

4 Riflemen:
-------------

Eddie Phillips (#1)

Loadout: G36 with 6 mags, USP, 6x Hand Grenades, Binoculars and 2 FIM-92 Rockets
Specialist in: Firefights
Style: Balls out

Mike Smith (#2)

Loadout: G3 with 6 mags, M9, 3x LAW Rockets, Binoculars and a LAW Launcher
Specialist In: Anti-Armor
Style: Ambushes

Antonio Rodriguez (#3)

Loadout: G3 with 4 mags, USP, 2 FIM-92 Rockets, 2x Hand Grenades and a Stinger Launcher
Specialist In: Anti-Air/Anti-Armor
Style: Balls out

Nigel Tunney (#4)

Loadout: FC-57 with 4 mags, USP, 4x M203 Grenades and 2x Grenades
Specialist in: Firefights
Style: Ambushes

2 Demolitions Experts:
-------------------------

George Odadze (#5)

Loadout: L85A2 with 6 mags, USP, 4 Satchel Charges and Binoculars
Specialist in: Demolitions
Style: Stealth

Lindy Cohen (#6)

Loadout: FC-57 with 3 MG mags, 1 GL mag, USP and 4 Satchel Charges and Binoculars
Specialist in: Demolitions
Style: Balls out

2 Support Soldiers
---------------------

Dieter Munz (#7)

Loadout: FC-21 with two 100 round belts, 4x Hand Grenades and 2 LAW rockets
Specialist in: Firefights
Style: Balls out

Graham Carmicheal (#8 )

Loadout: FC-21 SAW with three 200 round belts, 3x hand grenades, 1 FIM-92 rocket and 1x Satchel Charges
Specialist in: Ambushes
Style: Stealth

2 Snipers
-----------

Jack Stone (#9)

Loadout: SR-25 with 4 mags, M9, 2x Flashbangs, 4x Hand Grenades and 2 Flares
Specialist in: Sniping
Style: Balls Out

John McAfee 9#10)

Loadout: M82 with 4 mags, Uzi, 2x Flares, 4x Hnd Grenades and 1 LAW.
Specialist in: Sniping
Style: Ambushes

All men carry KA-BAR knifes, and are dressed in black/green BDU's
Basic Drawing:

http://pcmedia.ign.com/media/reviews/image/ghorec008.jpg

Good luck to ya.
01-12-2003, 20:16
Keep in mind though- flashbangs can't be used. CorpSac got penalized for that and it cost him his match.

Also- it's going to be dark in this mission, I would wear black camo if i were you.
01-12-2003, 22:21
Alright, now that the teams have been posted, lets do this.

Freedom Country- start the mission

*grabs bag of popcorn* :)
Twy-Sunrats
02-12-2003, 10:24
OOC - House stares, right clicks, show picture, nothing, right click, show picture, nothing, right click properties, copy link to picture, pastes, page not found... F5 page not found, F5, page not found :c/ not having much luck with this here map
02-12-2003, 16:40
It's showing just fine for me :?

Here's a smaller version though-

http://www.rainbowsix.org/ghostrecon/other/commandermaps/img/ghostrecon/m13_airbase_small.jpg
03-12-2003, 02:28
Freedom Country? You ready to start?

I'm going to have to impose a time limit if you don't post. Oh well, you have 12 hours to start, that's this exact time, tommorow morning. (8:30 ET). If you haven't posted by then. then you'll be DQd and Urda will advance.
03-12-2003, 08:57
I will start when I get home.
04-12-2003, 01:44
04-12-2003, 01:44
04-12-2003, 01:45
Alright I'll give you a little more time, but I'm serious- start us out soon or you'll be DQed.

Hey Twy-Sunrats, can you see this map?-

http://www.ghostrecon.net/images_site/m13-enemy-placement.JPG

It's taken directly from Ghost Recon.
Twy-Sunrats
04-12-2003, 14:09
Woohoo House sees the map... house will kill... oh yes house will crush :c)
04-12-2003, 16:23
Cmon! Lets hurry up! I can't believe im getting impatient in an NS game.
04-12-2003, 18:59
Freedom Country wont start us out. His absolute deadline to do so will be 6:00 PM (ET), or he will be DQed
05-12-2003, 00:27
05-12-2003, 00:28
Well, it's well past 6:00 where I'm at. I gave Freedom Country a deadline, he didn't meet it, I gave him an extension, which wasn't met either. So Freedom Country has been officaly disqualified from this tournament.

Urda has advanced

Twy-Sunrats_Twy-Sunrats
CorpSac............................|
.........................................|_____________
Freedom Country__Urda_|..........................|
Urda.............................................................|
.....................................................................|____________
San Texario____________..........................|
Claytoria...........................|..........................|
.........................................|_____________|
Bigmenistan___________|
Haukka
===========================================

The airport mission will now be between San Texario and Claytoria. Urda will be the house.
05-12-2003, 00:54
Hmm.... It's too bad... Am I going to do the mission that you just outlined againts San Tex?

And is Urda or Twy House?
05-12-2003, 01:36
Yes, you and San Tex. will do the airport mission. Urda gets to be the house.

I'll let Twy-Sunrats be the house in the 2nd round.
05-12-2003, 05:33
You better hope that I get put out in the 1st round. Because I have 3 Elite special ops troops who have each won the Bigmenistan Congressional Medal of Honor, reserved for the next 2 rounds.

6 of my troops have won the Distinguished Service Cross (all 6 will be in action against Haukka), 4 of those 6 (with another 2) have won Silver Stars, and 9 of them have won Purple Hearts.

They are my "Bearded Warriors", known for their beards. And all 30 of them have been tested in extremely dangerous battle situations. From jungle terrain, to mountian fighting, fighting in caves, in artic conditions, and especially in Urban warfare.
05-12-2003, 07:40
Cool, my CEOT (That you don't really know of) is basically a recreation of Rainbow Six. All of my men are some of the best on open fields and Urban Enviroments espeically.

Okay, Ill post my men in the morning. See you later.
05-12-2003, 16:55
[All things needed are MILES, ALL are wearing soft soled boots, black balaclavas and all]
Ill add stuff if I forgot.

[Alpha Leader] Major Brian Blair - Assault specialist, Squad Leader. Male.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife, 2 Wooden Claves.
1 Grappling rope.

[Alpha Squad] Sergeant Zack Martin - Demolition Specialist. Male.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife, Plastic explosives (MILES?).
1 Detonator.

[Alpha Squad] Master Corperal Peter Scrutin - Assault Specialist. Male.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife.

[Alpha Squad] Master Corperal Claire Vallance - Recon Specialist. Female.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife.

Bravo


[Bravo Leader] Captain Sarah Dayle - Recon Specialist. Female.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife, 2 Wooden Claves.
1 Grappling rope.

[Bravo Squad] Sergeant Alison Fredrickson - Recon Specialist. Female.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife.

[Bravo Squad] Sergeant George Hanley - Demolition Specialist. Male.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife, Plastic explosives (MILES?)
1 Detonator.

[Bravo Squad] Master Corperal Fred Yeller - Recon Specialist. Male.
Items - 1 Silenced MP-5/10, 6 10 mm Magazines, 1 Silenced USP 45, 3 .45 Clips,
1 NV Goggles W/ Zoom Capability, 1 Flashlight, 1 Radio, 1 Knife.


Charlie [No leader]


[Charlie Squad] Sergeant Eddie Clark - Sniper. Male.
1 AW Covert Sniper W/NV Scope [Silenced], 5 Extra Magazines, 1 Grappling rope,
1 NV/Goggles W/ X5 Scope, 1 Bipod, 1 Knife, 1 Silenced MP-7 PDW, 3 Extra Magazines.

[Charlie Squad] Sergeant Terry Knox - Sniper/Spotter. Male.
1 AW Covert Sniper W/NV Scope [Silenced], 5 Extra Magazines, 1 Grappling rope,
1 NV/Goggles W/ X5 Scope, 1 Bipod, 1 Knife, 1 Silenced MP-7 PDW, 3 Extra Magazines.
05-12-2003, 17:03
Wheres My Insertion point?
Triple Post :oops:
05-12-2003, 17:21
AH!

WELL SORRY IF MA COMPUTERS BEEN BUGGERED!!

Anyway, can I start now. PLEASE! Dont DQ me!
05-12-2003, 19:08
AH!

WELL SORRY IF MA COMPUTERS BEEN BUGGERED!!

Anyway, can I start now. PLEASE! Dont DQ me!

You didn't meet either of my deadlines.....you like to test my generosity don't you? :roll:

I'll tell you what- if San Texario and Claytoria both agree, then I will lift your DQ, and you can have your mission with Urda.

However if they decide to let you back in- then you can't keep us waiting, you'll have to post (and I doubt they will).
05-12-2003, 21:04
............... That is all I have to say.......

And, what would I do for house? Would I control the drugdealers?? Or my own people and I have to stop them both???? Can the house win??
06-12-2003, 00:14
It's not my choice it's Urda's, he one and stuff, if he wants a rematch, so be it. How ever the mission after this better be a night one so I can just repost my team set up.
06-12-2003, 00:18
Sorry for not editing, but okay. Maybe Freedom can have a match againts Urda AFTER mine and San Tex. Once again, up to Urda.
06-12-2003, 01:08
Well, San Tex. says he's not ready yet. So I guess we can re-instate Freedom Country.

Alright- Urda vs Freedom Country.

And Freedom- you better post this time, cause the next time you get DQed, it aint gonna be lifted.
06-12-2003, 02:44
Time Limit for post?
06-12-2003, 18:07
Again. Nothing seems to happen.
06-12-2003, 19:22
Damnit Freedom Country, why won't you post? Are you in another time zone or something?

You have until 6:00PM Eastern Time to post your entry, or you will be DQed, and it won't be lifted.
07-12-2003, 00:50
hahahahahehehehehe!!!! Right now it's 6:50 PM in New York and he hasn't posted......
07-12-2003, 02:52
Yup, he is disqaulified for good now. You can't say he didn't have his chances.

Urda has officaly advanced.

The airport mission will now be between Claytoria and San Texario. Urda will get to be the house.
07-12-2003, 02:54
http://www.ghostrecon.net/images_site/m13-enemy-placement.JPG

Alright, this map will have grids. And it is another map from ghost recon (although the mission is different), you can see the numbers at the bottom. But I wasn't able to make the letters down the sides without messing up the image.

But the letters will be the side columns, going left to right. A is at the very bottom, B is the next one up, and so on.
===============================================

BACKGROUND- After the urban firefight between Twy-Sunrats and CorpSac, the drug lords decided to airlift their cargo out of the country to a safer location.

MISSION OBJECTIVE- We have a solid bead on these drugs as of right now, and you can't let them take the packages out of there. There are 8 of these small twin engine aircraft. There are 2 in each hangar, the hangars are the large buildings in rows 4 and 5, and the similar looking buildings in rows 11 and 12, and rows 14 and 15.

The mission is to place demo charges onto these cargo planes and destroy all 8 of them.

On top of that in row 15A/B there is a small building where we suspect they are storing a very large stockpile of drugs for future shipments. Your 2nd objective will be to infiltrate this building and place demo charges on the packages of drugs. Although 1 of your team members will need to take one of the small packages with him, so that we can store it as evidence for future trials.

So you must-

1. Destroy the 8 airplanes

2. Destroy the drugs in the warehouse

3. Take one of the packages with you for evaluation.

Once this has been accomplished, V-22s will land and extract the soldiers of the winning team.

Which ever team completes the objectives and gets their weed to the runway first will win. Demo charges will be detonated when the team is in the air.

ENEMY INFORMATION-

To the right of the runway is the airport control tower. We suspect that they have snipers in this location watching over the base. The 2 circles in rows 10 and 11 are fuel tanks. We believe they will have a large number of guards there to guard these tanks from sabotage.

Also armed enemy druglords and their body guards are believed to be loading the planes in the hangars up with drugs. You may have to make some noise in there before you can plant the charges.

And beware- there is a helicopter airbase next to this private airport, where we believe that hostile enemy attack helicopters are on standby. It is possible that the house could call in airstrikes from these choppers. APCs and reinforced machine gun nests are believed to be in the area as well.

CONDITIONS-

It's about 1AM in the morning, very dark. and cold.

RECOMMENDATIONS-

Silenced weapons, demo specialists, black BDUs, and night vision goggles.

INSERTION AND EXTRACTION-

San Texario will be inserted at location 16P (the top right hand corner), and Claytoria will be inserted at location 1A (bottom left hand corner)

The house will be Urda.

Just a reminder of the mission. Posting order will be-

Claytoria
San Tex
Urda
San Texario
07-12-2003, 03:19
OOC: please let it wait for tomorrow, i gotta get to bed
07-12-2003, 03:50
Yeah sure, just don't pull a Freedom Country on us, and never post.

Alright?
San Texario
07-12-2003, 15:26
OOC: lol i wont...im up now though
07-12-2003, 17:48
Okay, I Expect San Tex and Urda are ready? I'll start writing my post now.

Oh, and my mime zone is Pacific Standard Time, so its almost nine in the morning here.
07-12-2003, 18:11
FIRST TURN

Major Blair and the rest of the team arrived at their insertion point cautiously, everyone set up a close perimetre and scanned as far as they can see looking for enemy patrols, most of them must have been behind the buidings, cause they could only see ones out in the distance. Charlie snipers were the first to see the large amount of men way out by the fuel tanks. Alpha and Charlie Squads both silently crept almost invisibly towards the closest hangar, while Bravo Crept towards the fuel tanks. (More the 6A area where they can see the control towers while remaning hidden)

Done my first turn

(Is there a limit on the amount of grids we can move per turn?)
07-12-2003, 19:48
FIRST TURN

Major Blair and the rest of the team arrived at their insertion point cautiously, everyone set up a close perimetre and scanned as far as they can see looking for enemy patrols, most of them must have been behind the buidings, cause they could only see ones out in the distance. Charlie snipers were the first to see the large amount of men way out by the fuel tanks. Alpha and Charlie Squads both silently crept almost invisibly towards the closest hangar, while Bravo Crept towards the fuel tanks. (More the 6A area where they can see the control towers while remaning hidden)

Done my first turn

(Is there a limit on the amount of grids we can move per turn?)

OOC: no, just 2 paragraphs.
San Texario
08-12-2003, 03:43
The three squads move into position carefully. 6 sniper/sharpshooters, 2 in each groop. 8 normal troops, m-16-armed in a squad. The squads, Echo, Golf, and Charlie start to move out. They remain on high alert, using all cover they can get, and await enemy activity.
08-12-2003, 04:16
(i hope this is ok)

The snipers in the tower scanned the ground....
"Hey Brunio, why we gotta do this shit?? Its late and cold....
Wait, what was that??? I just saw something about 10 meters from on of those hangars."
"ehh, its probably just something in yo eye, theres nothing out this late...."

~~~~~~Meanwhile~~~~~~
The 5 men guarding the gas tank saw something in the distant gloom. "o shit men, get in position, it might not be an enemy, but we cant **** this up. You got me??? "
The five men crouched in position and waited.....
Twy-Sunrats
08-12-2003, 04:24
*Watching on the big screent*
"And at long last the battle begins!" Drunk chimes to the rest of the team's as they sit back to enjoy the show
08-12-2003, 05:40
Charlie and Alpha squads lay on grid 5D Right out of sight from the Control tower. Charlie hooked the roof with a knotted rope and silently crept up onto the roof of the hangar, the set up in the darkest spot on the roof, Sgt. Knox was spotting for Sgt Clark. Clark made sure thta the little light their was didn't shine into the control tower. Both men scanned the airstrip. (Up to Urda to tell me what I see)

Alpha Squad looked around back of the hanger, then took a quick peep around the front, after that alpha climbed halfway up their own ropes and waited. All of them pulling out their pistols and hanging on. The Major kicked the side of the hangar, only loud enough for some of the people inside to hear. Meanwhile Bravo lay down and stayed out of sight for a couple minutes in grid 6A figuring out what to do.
08-12-2003, 20:22
OOC: Remember that Urda is allowed 2 entrys per post to deal with both teams.

2 paragraphs per team.
08-12-2003, 21:18
What's the men limit in this? It appears that San Tex either has 15 or 30 men... in this round.
08-12-2003, 21:47
OOC: this is not a post, just sayin what Claytorias gut saw...

IC: The two men saw a group of three Men at the beginning of the airstrip. These men were body guards, hired to Guard the goods. All three of them were armed, and they all seemed to be holding some type of assault rifle. Also, not less than 10 meters from the hangar he was on top of, were a group of 2 thug lookin men. They were both armed with pistols. Also, although he couldn't see them, there was another group of three behind the hangar next to his. 2 of these men were armed with shotguns, and the other was armed with an assault rifle. Also, there was a group of another 5 men just outside the hangars in rows 14 & 15.
08-12-2003, 21:55
What's the men limit in this? It appears that San Tex either has 15 or 30 men... in this round.

Damn I forgot to post a limit for this mission. Oh well, Claytoria can add a few more men to his team.

The mission limit will be 14
08-12-2003, 22:06
No I'll keep the same amount, no worries.
10-12-2003, 00:20
Alright San Tex, it's on you man.....
10-12-2003, 16:25
Any time now...
10-12-2003, 18:32
Sheesh, I swear if you people can't do this RP then why'd you sign up? :!:

I guess I'll have to TG San Tex to remind him.....again :?
Twy-Sunrats
10-12-2003, 18:34
Drunk sighs and drinks his beer... "these other nations you'd think they we're like civvies or something!"
"Well at least we know who to invade!" Says Thomas
*Group laughter*
San Texario
10-12-2003, 19:13
The three squads reach the hangar. Golf climbs their ropes to the top of the hangar, and looks in a window, awaiting a sound from below. Echo and Charlie remain behind at the bottom. They creep around to the front of the hangar. Echo remains behind the collapsable bullet proof wall (Standard military equipment of San Texario troops) while the Charlie go more to the door. One man from charlie fires some shots into the hangar, and runs behind the Charlie wall, awaiting the enemy. Golf conitnues to watch in from the window above.
San Texario
10-12-2003, 19:16
OOC: Sorry, I had some gf trouble...
IC: I have changed my squad to go with the limit. 4 men in each, 1 sniper and 3 other men. All carry a flashlight with dimmers of blue and red, A glass cutter, part of a colapsable bullet-proof wall, an M-16 for normal units and a 1,000 yard (scope) range sniper rifle for the snipers. High-powered (non-leathal) laser pointers have been taped to all guns. They also carry hookshots (shoot rope with hooks on the ends) with 100 foot cords. All are well educated with techonology.
10-12-2003, 19:37
OOC: I do hope that your squad is using silenced weapons, because this is supposed to be a silent infiltration :roll:

Alright it's Urda's turn. And remember Urda-

You get 2 seperate entrys to deal with each team. Which means you get to write 4 paragraphs (2 to deal with Claytoria, and 2 to deal with San Tex)

The situation- Claytoria is at the hangar to the bottom left of the map, San Tex is at the hangar to the top right of the map.
10-12-2003, 20:01
The men inside the bottom left hangar heard something nock on the outside. There were 3 men inside, all armed with AK-47's. One of them started speaking. "yo, we should check that out, we dun want boss to be angry if sometin stops dis drug smugglin. " The 3 men filed out the door single file, their weapons raised. They didnt see anyone outside, or on the sides of the hangar. "you sure we shouldant check the roof???" "naww, if anyones up there, their sure to be seen by the snipers in the tower." "ok, let's get back in, its cold out here." The 3 men went back inside, unawares of the 2 men on top of the roof.

there was only 2 thugs inside the top right hangar, when some stepped into the door for a brief sec and fired some shots. Even though they were silenced shots, they were still heard by the two men. "get down! enemy fire!"
They raised their two weapons, which were both M-16's.
They crouched, one next to the other, waiting for the enemy again....
11-12-2003, 00:34
OOC: Urda the point of the 4 men on the walls was to shoot the guys. So if that happened most would be fairly shot up or something along those lines.
11-12-2003, 00:35
OOC: Urda the point of the 4 men on the walls was to shoot the guys. So if that happened most would be fairly shot up or something along those lines.
San Texario
11-12-2003, 01:00
OOC: All M-16's are Unsilenced. Sniper Rifles are silenced.
What do my men see when they look in the window on the roof?
11-12-2003, 18:07
Alright Claytoria- it's on you.
11-12-2003, 19:42
OOC: I'm waiting on Urda but if you really want me to I'll post my turn after school in a few hours.
San Texario
11-12-2003, 20:44
OOC: Urda needs to hurry up...I need to know what my men see when looking in the window at the top of the hangar!
11-12-2003, 21:09
fine... but first to san tex.....

The man watching the hangar from the window in the top saw the two guards crouch an aim their weapons at the dorr after a few shots were fired from outside...

(happy)???

ooc:re editing some things from last post.

ic: One of the two men in the top right hangar found the radio transmitter and clicked the ON button. "We have a few shots fired in the top right hangar, seems those Bastards found us. requesting backup and snipers over" Reply from commander in air control tower "your request is affirmitive, we are sending a squad of three men armed with Ak-47's, and we are focusing our snipers on the enemies position over"

OOC:and claytoria, the guy climbed the wall onto the roof right??? so my guys wouldan't see him....
12-12-2003, 01:47
OOC: Oh you made a slight mis understanding, I have 2 snipers on the roof, and four men hanging from ropes againts the wall to shoot your men while in heavy darkness.
12-12-2003, 17:19
your turn Claytoria.....
12-12-2003, 21:07
12-12-2003, 21:07
oooooo ok, now I get it.. go ahead, your 4 guys surprise my 3 and kill them with crossfire... ok
13-12-2003, 01:17
oooooo ok, now I get it.. go ahead, your 4 guys surprise my 3 and kill them with crossfire... ok

OOC: lol, don't do it like that- RP it out! Type it up in detail.

Also keep in minde- you are allowed to tell the other guy what he lost. Just as long as it's realistic.
13-12-2003, 04:04
OOC: I don't mind losing a man, but how your going to explain how 4 men with silenced weapons and a huge element of surprise outnumbering 3 men is going to even allow one of them to get a shot off., is up to you. =-P

I'll post tomorrow. Sorry for the delay.
13-12-2003, 04:17
OOC: I don't mind losing a man, but how your going to explain how 4 men with silenced weapons and a huge element of surprise outnumbering 3 men is going to even allow one of them to get a shot off., is up to you. =-P

I'll post tomorrow. Sorry for the delay.

You didn't lose any men there....
13-12-2003, 17:28
OOC: grr fine imma re-repost now
13-12-2003, 18:04
umm sorry bput the miss-post
two men are armed with AK's the other is armed with a sawed off shotgun.

IC: When the three men ran outside after hearing something clank against the wall, they had been expecting on man, probably just tresspassing. They had not been prepared for what they saw now. On the wall hanging from ropes, 4 different men all wearing full black gear and silenced AK-47's. The closest one was about 4 feet away. As soon as they stepped outside, they opened fire on the thugs, instantly killing one man. The other man armed with an Ak han time to draw a target on on of them men, whle being hit several times in the arms and legs. He fired only one shot, except it jammed in the chamber. "ooww ****"
The last thug, the one with the sawed off drew a bead on the closest man. He was determined to take out at least one of them. He was also able to pull of one shot before being ripped to shreds by the 4 mens fire. The only problem was, this mans bullet struck true to its mark. The slugs ripped into the face of on of the intruders, kiling him insantly.

No one heard the small gunfight between those 7 men.....
or as the 3 men walked into the hangar....
13-12-2003, 19:27
OOC: Okay... I'll accept that I guess, =-/ But we were using silenced USP 45s and were also armed with silenced MP-5/10s. Not to mention we all weren't aiming at one person at a time =-D. Don't worry I'm gonna stop nagging now.

IC: The three soldiers walked into the hanger, planted a charge, and left, simple.Leaving Peter Scrutin behind, he was pissed that he just missed the sawed off mans head, and he got shot as a result.The three men coiled their ropes again and crawled to the next hangar, right on grid 5G, they grappled the roofs and slimbed to the top, looking through a window in the roof. (Correct me if there isn't one and it's up to you to tell me how many men are inside.)

This time, the demo man jumped to the ground below, and crept to the edge of the hangar wall, the other two pulled the ropes up and dropped one on the other side, they pulled it up so that it would make a rattling scraping noise on that side.

(Bravo is the same right now, in no hurry.)
San Texario
13-12-2003, 22:06
The men on top of the roof heard the radio transmission. "Oh shit!" said one of them. Two of the men aimed their M-16's (now silenced, this is Golf, who used silencers) at the two men in the hangar. They fired 2 shots into the mens' heads. They then dropped into the hangars on their ropes and placed the charges. Echo and Charlie move their bullet proof walls to outside the adjoining hangar. Charlie 1 fires three shots into the hangar with his m-16, and jumps behind the wall. Meanwhile, Golf 4 (sniper) climbed and looked above the top of the roofs towards the control tower, on sniper watch. Echo and Charlie 4 both go on sniper watch as well.
San Texario
13-12-2003, 22:06
The men on top of the roof heard the radio transmission. "Oh shit!" said one of them. Two of the men aimed their M-16's (now silenced, this is Golf, who used silencers) at the two men in the hangar. They fired 2 shots into the mens' heads. They then dropped into the hangars on their ropes and placed the charges. Echo and Charlie move their bullet proof walls to outside the adjoining hangar. Charlie 1 fires three shots into the hangar with his m-16, and jumps behind the wall. Meanwhile, Golf 4 (sniper) climbed and looked above the top of the roofs towards the control tower, on sniper watch. Echo and Charlie 4 both go on sniper watch as well.
13-12-2003, 23:29
OOC: I have a question, if San Tex planted a bomb in the top right hanger, does that mean I have to plant one there too?
13-12-2003, 23:30
OOC: I have a question, if San Tex planted a bomb in the top right hanger, does that mean I have to plant one there too?
14-12-2003, 01:22
OOC: No, as long as 4 demo charges are placed then it's fine. In a sense- the losing team could do all the work for the winning team.

3 demo charges have been placed in 3 hangars. As soon as one team places the final charge in the last hangar, then the race to get the marijuana to the runway is on.

I would recommend that you guys send a squad of men to blow up the marijuana warehouse ahead of time. Because whichever team gets their package of marijuana to the runway first, will be picked up by the V-22, and will win the event.
San Texario
15-12-2003, 04:07
OOC: Isn't this non-lethal?
15-12-2003, 06:39
OOC: Yeah, but seeing as how my military personnel made especially sure to check every weapon for lethal ammo- then it's just an overstatement.

In reality what happened is the MILES gear registered a hit and it dispersed a red ink dye all of the troop. But he is perfectly fine.
San Texario
15-12-2003, 21:22
OOC: I like the red dye idea...lol
15-12-2003, 21:35
OOC: sorry I havent posted, I tried to but me comp froze....
And this isnt my comp with what I wrote..... I'll have to wait for like 1 hour.....
16-12-2003, 17:46
OOC: Question, do M-16s really have silencers, I know that M4s do, but those are M-16s.
16-12-2003, 20:56
I've never seen them.......
San Texario
16-12-2003, 22:54
Does it really matter?
San Texario
16-12-2003, 22:54
Does it really matter?
Twy-Sunrats
17-12-2003, 12:31
OOC could someone telegraph me when it's my go please
17-12-2003, 21:37
17-12-2003, 21:37
OOC: Sorry bout the long long long long wait. I was getting easily distracted, and well, I didn't have time to post. I'll just re-type it up on this comp to get it done.

IC: (first is what clytorias guy is seeing)
As the men looked through window on top of the second hangar in the lower right corner, they saw 5 men, three armed with pistols, And the other one had a M-16. The one that looked like the leader carried a Shotgun.

(now my orders)
IC: The five men were loitering around playing a game of poker when they heard a scrape on the left wall. There were only entrences on the right wall however. They all looked to the wall, and pulled out their guns on instinct. The leader started giving out orders to the other 4. "I want you three"he said pointing at the three men with pistols "to go check out that noise. Shawn over heres gonna stay with me. K?""all right boss" they all chimed in.
The three crept along the right wall, edging towards the closest door. they filed out and......(you start it clay)

The three men sent as Backup to the top right hangar went out of the dorr, raised their weapons, and started jogging to the hangar.

~~~meanwhile~~~
In the control tower, there were 3 snipers lookin for men. 2 of them were trained on the top right hangar and they both shot at Golf 4's head (he's the sniper right?), killing him instantly.
San Texario
17-12-2003, 22:17
OOC: Be quick Clay
18-12-2003, 18:17
Double post.
18-12-2003, 18:20
18-12-2003, 18:20
Bravo Squad heard Charliea squad in the radios, and started to count to ten, Charlie aimed their snipers at two of the men at the fuel tanks and took two quiet accurate shots, then Bravo and their whole squad opened fire with the three, three round burst shots on the rest of the 5 men, then Charlie checked for live ones then aimed at the control tower and fired at both snipers twice to make sure. Bravo raced lowly to the hut checking for enemies. (Up to you to tell me what your men did)


The demo man saw the men file out and waited, completly hidden, if the men saw him he'd be able to dodge around the corner fast enough, he waited until they were checking the corner right next to him (IF they were) so that they were extremly close, this would cause mass confusion as he opened fire full auto on them. Alpha aimed into the hangar roof windows and fired three shots each at the two mens heads. Alpha got off the roof, and planted the bomb.
(Regardless of wether the demo man lived or not, if they don't have a demo man they do it more carefully, and it takes alot longer for them)

(I think I remember there being windows)
(Good thing I have an excellent head start to that hut)
San Texario
18-12-2003, 21:16
Seeing Golf 4 picked off by sinper fire, Charlie and Echo 1-4 all aim their weapons at the men in the control tower (2 snipers 6 with m 16's) and open fire upon them, killing them. They then reposition to the side of the hangar close to the runway (they are on the left hangar of the 2 in the top right) and set up their walls. Golf 1-3 all leave that first hangar, and slide across the roof to the adjoining one, and then go across the roof of that. Golf stays where they are, preparing to get in the explosives. Echo spots golf from below, while charlie begins to go to the bottom to the drug building. They stop at the first hangar, where they were before, and they search for men. (OOC: Any men there, they are looking at the building from the hangar.
18-12-2003, 21:52
OOC: sorry bout the misconception, The guys in the tower are S-N-I-P-E-R-S. They are trained, and after killing one man, they aren't that stupid to keep their bodies in range of fire. They all ducked back into the control room, (there is a wall, not a rail, on the outside, making it impossible for your snipers to shoot them while inside the room).
(tell me if you really think this is unfair....)(you too bigmen)

IC: The five men guarding the Fuel tanks were startled when all of a sudden, two of the men's heads exploded (are they high calibur sniper bullets?). Then, to make i worse, a couple men started to open fire, killing all of them. Their dead bodies slumped to the floor as the Charlie squad checked around for survivors.

The captain in the lower left hangar slumped to the floor, along with his guard.
The three men ment to check what the sound was were looking around the corner when someone opened fire behind them. The one closest to the shooter got shot in the head twice, and four times in the stomach, killing him. But the other two men turned around and opened fire with thier pistols, killing the man. They thought something was strange, so they started back to their hangar.

The three backup men dodged behind the hangar closest to the tower (on the top right), all armed with AK-47's. They started around the left side, seing (how many men???) behind a bullit proof wall. Completely un-defended from their backs. The three men opened fire killing (how many???)
(noone has gone back to the first hangar, and no one was in the second.)

(hope this is ok, tell me anything I missed.)
19-12-2003, 04:44
Crappy Double post.
19-12-2003, 04:45
OOC: Ha! My Demo man didn't do very good. But one thing, my alpha squad hopped from the roofs right after they shot the guard, with what it seems, the Alpha squad would land near all of the men, causing mass confusion on both sides, what I think would happen is Alpha losing another man leaving only one left. So tell me if you agree with this.

The Alpha squad hopped off the roof not knowing that they would land right on the heads of two other men, the Major fired out of instinct hitting on the of the men in the head, the same thing happened with the other Alpha squad man, but he landed on the enemies foot, causing his hand to squeeze and he fired hitting him in the chest. The Major was the last one on the Alpha squad left, they had made quite a few mistakes, without excuses. Charlie saw the Bravo was doing extremely well, so they remained low, knowing that with their suits, and so far extremely low profile, it was almost impossible for them to be seen.

Bravo silently stormed into and cleared the drug warehouse, grabbing and distributing small packages of drugs to each team member,(IF there was a fight in the warehouse, say so.) The demo man planted a massive bomb in the best place, and they all ran back to the fuel tanks. Bravo then started to crawl on their bellies tword the runway. With Charlie covering them.

(Please if I did anything wrong tell me)
19-12-2003, 16:37
OOC: Ummm... It appears a bit weird to me that San Tex only lost one man so far. I've barely been noticed by the people I don't want to see me. I've made one slip up, whereas San Tex has ran around toting M-16s like BAM BAM. They're really lucky. =-D
19-12-2003, 17:19
Claytoria- San Tex was heading to the warehouse at the same time as you were, so I believe you would have encountered each other :wink:
19-12-2003, 23:41
I had a huge head start. Ask Urda, if you read, I was at the fuel tank or close to the fuel tank before he ran, so i can get there and back at approximatley the time they got there. Atleast I think so. Not only that but how did he not get seen on the way down? My men had to ambush the hell out of one squad on the way there. Where he has unsilenced weapons shooting them off everywhere.
20-12-2003, 17:26
(not posting, just clearing things up....)

Claytorias guys got to the fuel tank first, and got to the warehouse first. He killed my 5 men at the fuel tank, proceeded to the warehouse, meeting only two me guarding the doors. The two men were both armed with shotguns, and killed two of clays men before reaching the Drugs.

OOO and I have five men and an APC on the runway. I believe I explained that before. Also, I think It's about time the commander in the tower called in the helicopters. (totally forgot bout those: )

IC: The captain in the towers decided it was time to call in the heavy armored vehicles and the Nerby attack Helicopters. He had tried radioing to his men, but it seemed noone would answer... Something was DEfinetely up..... He radiod the CC's of the two vehicle facilities, and in less than 5 minutes, 2 Leopard MBT's, and 4 Apache Attack Helicopters.

(hope this clears some... up)
San Texario
20-12-2003, 19:44
OOC: Note: That the men were against the wall (sorry i forgot to say that) but I moved them to the other hangar, they were against the wall (|) like this:
| men | I moved them (see last post)...and also, only four men are there right now, and my men on the roof would have seen them. Also, has Claytoria even gone to the place in the bottom right where the drugs are?
San Texario
20-12-2003, 19:48
OOC: SHIT forgot to specify how those were positioned...um wait, do we already have the drugs? (In the last post i didnt realize u meant the ones that had seperated)
San Texario
20-12-2003, 19:50
Having done that, Urda, I do think it is unfair, for that screws up the whole post, in that they had to shoot the snipers before knowing that they were safe from fire and able to move again. THERE i've cleared everything i dont understand up!
20-12-2003, 23:18
TWO MEN? So basically I'm left with 5 Men left and San has something like 13, not to mention that shotguns are extremely close ranged weapons. And San Tex has been blasting people with loud weaponry. Sorry for the complaint but wow. In the last mission extreme losses were acceptable, I mean, it was in day time, and they both got ambushed from the get go, but my men would have seen the men way before that. And if they were in the warehouse then we still would have been able to surprise them.

My Bravo squad specialises in stealth, even if the enemy had NV goggles theyed be able to be not seen. Or theyed shoot the two men while they were out of the maximum effective range of most shotguns.

Oh and were we ever told of armour? I know we were told of possible air threat.

I don't mean any offense to anyone, but this fight seems to be going on San Tex's side for losses, (Unfairly) even though war can be unpredictable. But San has being shooting off everything extremely loudly. And once again, no offense, but how the hell do you carry around a kevlar wall? A kevlar wall would need to be reinforced so it stands up straight, it would be extremely heavy, from how big they seem I mean one between every two soldiers. Kevlar isn't stiff, so it probably wouldn't stand on its own unless it was sandbag thick. Also the bullets would probably goe through it without metal plates on it.
San Texario
21-12-2003, 23:04
I have been using the loud weapons to create distractions. Therefore, I use them in order to draw out the attention to where I will be ready. As for men, I now have 7 if you count urdas last post.

Edit: I started with 12
22-12-2003, 02:29
Claytoria does only have 5 men left, but he has the big advantage. He has the drugs and is on his way to the runway.

Although Urda may decide to strike with helicopters. But the APC on the runway doesn't really matter much, cause the V-22 will come in, even if under fire.
22-12-2003, 07:06
OOC: I'm mainly complaining about the two men dying. My men would have taken them out, so would have any other soldier. Expecially if they were using shotguns. Also your wrong on the advantage thing, soon I'm gonna have San Tex behind me, and a full squad infront. Vs Two men... Hmm... Maybe I can fix this. (I still want an answer on my complaint though)

IC: Bravo squad silently crawled towords the APC. Not making a noise, they were getting close enoguh now, so they stopped. The Alpha man saw the situation clearly and fired at the APC and its men (On the Machine gun and the squad) full auto, quickly reloading and hiding. Then firing again, at this time Bravo moved while they were distracted, quietly getting closer.

Charlie squad aimed down at the men on the APC and fired at them quickly, then concealing themselves, it would seem like the fire was still coming from alpha, then they made sure that if anyone saw bravo, from both ends of them, they would fire at them.
22-12-2003, 18:56
Alright, time for me to make an IC post-


A loud buzz could be heard in the distance, suddenly a V-22 Osprey flew over. The pilots had on night-vision goggles so they could see in the pitch black. They then switched the rotor position upwards and came to a hover. Looking down the pilot could see an APC and a massive firefight below. The V-22 then slowly descended until it was about 5 feet off the ground.

The only problem is that they landed on the wrong side of the runway, which means that Claytoria has to run all the way across the runway and expose themselves to the APC in order to get to the Osprey for extraction.
San Texario
22-12-2003, 21:46
Charlie crouches down and runs towards the hangar. They fire in all directions at any sign of motion (OOC: When i was typin this, i first typed music lol). They run to the warehouse, and continue to fire. They take some drugs and place an explosive. They run back to the hangar and spot Golf. Golf 1 opens the hangar window and throws an explosive. They descend the ropes and run towards the runway firing at any sign of motion. (OOC: You can edit if this takes tooo much time for one post)
24-12-2003, 00:15
Alright, the situation is- Claytoria is at the runway in a firefight with Urda's APC, San Tex is on his way to the runway, and the V-22 has landed on the other side of the runway (width, not length), which means that the 2 teams will have to run across the runway and expose themselves to the APC to get to the V-22 for extraction.

The first team to get onboard the Osprey will win.
24-12-2003, 03:48
OOC:soo...I dun have to post anymore??? Is it just san Tex an Clay now??? Sorry bout the confusing crap...... I mean, I cant really rp cuase Bigmen told you what was happening, so just move on and post your post clay, I dun have anything to do... (and San tex, I just dont get what you do in your Posts, you really are unclear, and I just cant get a picture of what your doing so there are a lot of misunderstandings. ..... It makes NOOOO sense....... OR maybe I'm just dumn......) Hope this is ok.... DO i have to post, or do they (and I have to go away, so dont expect me back...... soon) I gotta go away for x-mas, so seeyall!!!
24-12-2003, 06:13
Isnt it up to Urda which side of the runway it lands? He is house.
24-12-2003, 17:59
Yeah he is, but the house is your enemy. And I don't think an enemy would provide an extraction. And Urda- that was an OOC post. I simply relayed the situation.

Besides- It's my event, so I handle all the extractions and insertions :)
26-12-2003, 17:41
ok.... but since you said the basic stuff, they gotta get it started,
Clay should rp, ill go after San tex, for the final post ok??? Since they know whats happening. Just remindin, I have 4 Helo's and 2 tanks coming, so hurry u[p the extraction. zit will take them 5 mins to get here. You only have 5 mins
27-12-2003, 04:50
Claytoria- where are you buddy?
27-12-2003, 18:32
dude i gotta go away today and wont be back for bout 5 days or so seeya!
San Texario
28-12-2003, 04:49
I hereby withdraw from this wargame. Bigmenistan, we are now at war. Stand down from your terrorist actions or face the wrath of the coalition.
28-12-2003, 05:59
Claytoria has officaly advanced then. And San Tex- it was you and your region that attacked mine unprovoked, not the other way around.
28-12-2003, 06:01
Twy-Sunrats_Twy-Sunrats
CorpSac............................|
.........................................|_____________
Freedom Country__Urda_|..........................|
Urda.............................................................|
....................................................................|____________
San Texario___Claytoria__..........................|
Claytoria...........................|..........................|
.........................................|_____________|
Bigmenistan___________|
Haukka
======================================

I'll have my mission against Haukka ready by tommorow in all likely-hood. Congratulations Claytoria.
28-12-2003, 07:27
Say what?
28-12-2003, 18:58
Read above- San Tex pulled out of the tournament. You were about to win it anyway, there was no way San Tex could have beaten you.
29-12-2003, 05:11
http://www.planetrainbow6.com/rs/images/the_ship.jpghttp://www.planetrainbow6.com/rs/images/the_ship2.jpghttp://www.planetrainbow6.com/rs/images/the_ship3.jpg

OOC: this is a map from Rainbow Six, Rogue Spear
===============================================

BACKGROUND- After a few covert raids, we have managed to shut down the airways for the drug smugglers. However they continue to ship these drugs out onboard large cargo vessels.

MISSION OBJECTIVE- An anonymous tip has revealed that they are trying to smuggle drugs onboard the deck of the Petromech cargo ship. Our informant has also told us that this shipment is being personally overseen by the Druglord's right hand man- Bob McCarty.

The mission is to covertly infiltrate the vessel and stop the ship via the controls in the engine room, and make your way up to the bridge, where McCarty and a few of his guards and aides are at. Once you are up there you are to capture McCarty alive.

Once he is in your custody he must be taken back to the extraction zone

So you must-

1. Clear the deck of all hostiles

2. Bring the ship to a halt via the main engine in the engine room

3. Go up 4 flights of stairs and capture McCarty alive on the bridge

Once this has been accomplished, the team that has captured him must get back to the rubber raft for extraction.

Afterwards a larger force will board the ship and capture the cargo and the like.

ENEMY INFORMATION-

Notice the middle picture, the glass window. We believe that there are about 3-4 snipers watching over the deck from here. Routine patrols are also common among their guards.

Intel provided from our informant tells us that the guards are armed with IMI UZIs, AK-47s, AK-74s, SPAS-12 shotguns, etc. While the snipers are believed to be carrying Dragunovs. These guards patrol the deck, the staircase that leads up to the bridge, the bridge itself, etc. So take extreme caution in not alerting the guards. The deck is very dark with not much light at all, so this should provide ample cover.

CONDITIONS-

It's about 3AM in the morning, very cold.

RECOMMENDATIONS-

Silenced weapons, black BDUs, night vision goggles, and heart-beat sensors.

THERE IS A 10 MAN LIMIT FOR THIS MISSION

INSERTION AND EXTRACTION-

Both teams will be inserted via black rubber boats and rappeling harnesses (to climb up onto the deck), the team that captures McCarty must get him back to their boat for extraction.

Bigmenistan will be inserted on the left side of the ship, Haukka will be inserted on the right side.

The house will be Claytoria.

Just a reminder of the mission. Posting order will be-

Bigmenistan
Haukka
Claytoria
Haukka
29-12-2003, 17:21
So I fight against Bigmenistan and Claytoria
San Texario
29-12-2003, 19:10
Plus, I was gonna lose anyway. Bigmenistan, I am withdrawing my forces backwards, in hopes of peace.

OOC: I am going to watch this though, it look interesting.
29-12-2003, 19:23
So I fight against Bigmenistan and Claytoria

Yeah, I'll post my first entry in a little while, then we can start.
30-12-2003, 00:59
OOC: Alright, here's my team-

1. Maj. Buzz Jones- armed with silenced M4 Carbine (http://world.guns.ru/assault/m4a1.jpg), 2 silenced Glock 18s (http://world.guns.ru/handguns/glock18.jpg), army knife, heartbeat sensor, 2 flashbangs (they've been tweaked to emit smoke, a bright light, and a loud noise without exploding).

2. Sgt. Jack Smith- armed with silenced M4 Carbine (http://world.guns.ru/assault/m4a1.jpg), 2 silenced Glock 18s (http://world.guns.ru/handguns/glock18.jpg), army knife, extra secondary mags.

3. Lt. Jose Daniels- armed with silenced M82A1 (http://world.guns.ru/sniper/barrett_m82.jpg), silenced HK MK.23 (http://world.guns.ru/handguns/mark23la.jpg), army knife, extra primary mags

4. Capt. Jeff Mitchell- armed with silenced HK MP5K (http://world.guns.ru/smg/hk_mp5ka4.jpg), silenced HK MK.23 (http://world.guns.ru/handguns/mark23la.jpg), army knife, extra primary mags, heartbeat sensor.

5. Capt. Gerald Pataki- armed with a SPAS-15 (http://world.guns.ru/shotgun/franchi_spas15.jpg) (slugs, not buckshot), 2 Desert Eagles (http://world.guns.ru/handguns/deserte.jpg), army knife, 2 grenades, 1 flashbang, heartbeat sensor.

6. Capt. Mitch Johnson- armed with silenced Mini UZI (http://world.guns.ru/smg/mini-uzi.jpg), silenced Glock 18 (http://world.guns.ru/handguns/glock18.jpg), army knife

7. Sgt. Jack Wikerson- armed with silenced twin Glock 18s (http://world.guns.ru/handguns/glock18.jpg), army knife, extra secondary mags, anti-video camera gun

8. Lt. Smith Johnston- armed with silenced Colt 633 (http://world.guns.ru/smg/colt633.jpg), silenced HK MK.23 (http://world.guns.ru/handguns/mark23la.jpg), army knife, electronics kit, extra primarys, 1 flashbang

9. Capt. Jeff Nelson- armed with silenced Colt 633 (http://world.guns.ru/smg/colt633.jpg), silenced HK MK.23 (http://world.guns.ru/handguns/mark23la.jpg), army knife, lock picking kit, extra primarys, 1 flashbang

10. Cpl. Chuck Jones- armed with a SPAS-15 (http://world.guns.ru/shotgun/franchi_spas15.jpg) (slug, not buckshot), a Desert Eagle (http://world.guns.ru/handguns/deserte.jpg), army knife, heartbeat sensor, extra primary mags.

All troops have JHP ammunition, except for the ones carrying the SPAS-15s- they have slugs. They are all wearing black night camouflage and night vision goggles.
30-12-2003, 08:32
30-12-2003, 08:33
-triple post-
30-12-2003, 08:33
-triple post-
30-12-2003, 08:34
IC: A small black rubber raft is seen approaching the Petromech ship. It then pulls up beside the large vessel. 10 men wearing solid black uniforms turn on their night vision and pull out their rappeling guns. They aim at the top of the deck and fire. The grappeling hooks hook on, and the troops pull themselves onto the deck.
==============================================
(here's where my 2 paragraph limit begins-

The 10 men climb up on the deck, Jose Daniels and Jeff Mitchell quickly head towards the very front of the ship. They then duck down into the darkest area they can find, and Daniels aims his sniper rifle at the window (where he will fire when the go-code is givin). Mitchell is his spotter and bodyguard, as he keeps watch with his silenced HK MP5K.

The rest of the team begins to head toward the bridge area, ever so quietly. With Maj. Buzz Jones at the point. The men weave in and out of dark areas. Suddenly Jones sees a pair of guards on patrol nearby. He pulls out his silenced Glock 18 and simply fires 2 quick shots, both of the guards are quickly 'dead'. Jones puts his pistol back in his holster and continues on towards the bridge armed with his silenced M4 carbine.
30-12-2003, 08:34
Haukka
30-12-2003, 12:52
I am out for about week probably less. So could you wait.
30-12-2003, 21:18
Uh! sheesh! :roll:

I've been waiting for almost 2 months for my turn to come along :?
01-01-2004, 19:46
How long of a wait are we talkin Haukka?