Dying Camels
11-11-2003, 21:36
important things before you buy:
1:DC power cannons are Dying Camels power cannons, not Direct Current
2:we restrict the right to deny sales
3:tell me on the thread if you think i'm godmodding
4:I AM RESURRECTED
Destroy-class capitol ship
crew:5,000+pilots and infantry
holds 50,000 infantry
holds 200 Class-A fighters
holds 200 Class-A atmosphere bombers
holds 200 Class-A dropships
has 500 DC power cannons
1000 AA lasers
10 Ion cannon
5 km long
top speed: 13,000 KPH
Hyperspace capable
Can dock up to 5 Quickmove and MMU/MSU
Cost: $1 trillion
Annex-class Carrier:
holds 200 Class-A fighters
holds 100 Class-A atmosphere bombers
holds 200 Class-A dropships
holds 50,000 infantry
has 10 DC power cannons, 15 AA laser cannons for defense
2.5 km long
top speed: 13,000 KPH
Hyperspace capable
Cost: $500 Billion
Death-class Cruiser.
10 DC power cannons
15 AA laser cannons
2 Ion Cannon
holds 5,000 men
holds 20 Class-A dropships
smaller, more manuverable than Carrier (no fighters or bombers)
top speed: 15,000 KPH
Hyperspace capable
Cost:$400 billion
Doom-class Destroyer:
5 DC power cannons
10 AA laser cannons
smaller, more maneuverable than carrier
holds 500 men
holds 2 Class-A dropships
smaller, more maneuverable than carrier
top speed:10,000 KPH
Hyperspace capable
Cost: $200 billion
Annihilate-class Ion Frigate:
5 DC power cannons
10 AA laser cannons
1 Ion cannon
smaller, more manuverable than Destroyer (no ships or men)
top speed:14,000 KPH
cost:$ 250 billion
MMU/MSU- (Mobile Medical Unit/Mobile Scientific Unit)
10 AA laser cannons
equipped with top-of-the line research or medical technology. MMU is used to hospitalize people from ships whose hospital facilities have been damaged.
Basically undefended
Hyperspace Capable
Top speed: 11,045 KPH
Cost: $100 billion
Quickmove-class transporter
2 DC power cannons
5 AA laser cannons
Used for colonization or war. Needs other ships (frigate or destroyer usually) to defend it.
Top speed:9,983 KPH
Hyperspace capable
Convert at any dock
Cost: $50 billion
War edition:
holds 4,500 men
holds 18 dropships
Colonization edition:
holds 4,000 men
holds 16 dropships
holds 2 equpment drops
has 5750 cubic feet of storage space
Class-A fighter: 4 laser cannons in nose, 2 turret guns. Crew-2 6x5x4
Top speed: 15,000 KPH
Cost: 20 for 1 billion
Class-A atmosphere bomber: 1 laser turret and 2 bomb arrays (20 conventional/EMP/anything else bombs each), slower than fighter, enters atmosphere size:10x6x3
Cost: 20 for 1.2 billion
Top speed:14,000 KPH
Class-A dropship: 1 laser turret, same speed as bomber, holds 250 men, enters atmosphere 11x10x10
Top speed:12,000 KPH
Cost: 20 for 1.2 billion
1:DC power cannons are Dying Camels power cannons, not Direct Current
2:we restrict the right to deny sales
3:tell me on the thread if you think i'm godmodding
4:I AM RESURRECTED
Destroy-class capitol ship
crew:5,000+pilots and infantry
holds 50,000 infantry
holds 200 Class-A fighters
holds 200 Class-A atmosphere bombers
holds 200 Class-A dropships
has 500 DC power cannons
1000 AA lasers
10 Ion cannon
5 km long
top speed: 13,000 KPH
Hyperspace capable
Can dock up to 5 Quickmove and MMU/MSU
Cost: $1 trillion
Annex-class Carrier:
holds 200 Class-A fighters
holds 100 Class-A atmosphere bombers
holds 200 Class-A dropships
holds 50,000 infantry
has 10 DC power cannons, 15 AA laser cannons for defense
2.5 km long
top speed: 13,000 KPH
Hyperspace capable
Cost: $500 Billion
Death-class Cruiser.
10 DC power cannons
15 AA laser cannons
2 Ion Cannon
holds 5,000 men
holds 20 Class-A dropships
smaller, more manuverable than Carrier (no fighters or bombers)
top speed: 15,000 KPH
Hyperspace capable
Cost:$400 billion
Doom-class Destroyer:
5 DC power cannons
10 AA laser cannons
smaller, more maneuverable than carrier
holds 500 men
holds 2 Class-A dropships
smaller, more maneuverable than carrier
top speed:10,000 KPH
Hyperspace capable
Cost: $200 billion
Annihilate-class Ion Frigate:
5 DC power cannons
10 AA laser cannons
1 Ion cannon
smaller, more manuverable than Destroyer (no ships or men)
top speed:14,000 KPH
cost:$ 250 billion
MMU/MSU- (Mobile Medical Unit/Mobile Scientific Unit)
10 AA laser cannons
equipped with top-of-the line research or medical technology. MMU is used to hospitalize people from ships whose hospital facilities have been damaged.
Basically undefended
Hyperspace Capable
Top speed: 11,045 KPH
Cost: $100 billion
Quickmove-class transporter
2 DC power cannons
5 AA laser cannons
Used for colonization or war. Needs other ships (frigate or destroyer usually) to defend it.
Top speed:9,983 KPH
Hyperspace capable
Convert at any dock
Cost: $50 billion
War edition:
holds 4,500 men
holds 18 dropships
Colonization edition:
holds 4,000 men
holds 16 dropships
holds 2 equpment drops
has 5750 cubic feet of storage space
Class-A fighter: 4 laser cannons in nose, 2 turret guns. Crew-2 6x5x4
Top speed: 15,000 KPH
Cost: 20 for 1 billion
Class-A atmosphere bomber: 1 laser turret and 2 bomb arrays (20 conventional/EMP/anything else bombs each), slower than fighter, enters atmosphere size:10x6x3
Cost: 20 for 1.2 billion
Top speed:14,000 KPH
Class-A dropship: 1 laser turret, same speed as bomber, holds 250 men, enters atmosphere 11x10x10
Top speed:12,000 KPH
Cost: 20 for 1.2 billion