NationStates Jolt Archive


What is your infantry like? Mod+postmod tech only plz.

imported_Sileetris
11-11-2003, 06:36
Just like to see what the average infantryman is packing. Also note that I pride myself in a strong infantry, but I hope I don't see this thread filled with noob nations try to upstage me.
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Combined Relic Defensive Forces
Standard Infantry Equipment
Circa 2015

Picture-----First Gun on page (http://www.freewebs.com/bluebomber/storefrontweapons.htm)
RelicArms RIW-5 Bullpup Assault Rifle
Very durable, very versatile assault rifle!
Magazine Capacity: many, see special ammo feature.
Firing modes: safety, semi, burst, and auto(800 cyclic) firing modes.
Special: Ambidextrous. Waterproof. Inside coated with Teflon; no oiling needed. The shock resistant plastic exterior can protect it from falling out of a small building, or being hit with a sledgehammer. Inside there is a tiny bell made of heat sensitive metal, it serves the purpose of distinguishing betwen friend or foe when firing different calibers, and to audibly warn you when the gun starts to overheat(like say after firing an entire 200 round MG box).
$400

Accessories:
multiscope: 4x zoom dot scope, with lowlight filtering. Has a targetting computer designed for the airburst mode of the GUG4 Multipurpose Grenade. +$150
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Special Ammo Feature:
Two things set the RIW-5 apart from your normal assault rifle:
1) quick change barrels in a variety of calibers(more available, ask for unlisted ones): 5.56, 5.45, 5.54, 5.8, 7.62
2) a special clamp and reciever that can accept almost any standard magazines or belt, including those from: M16, AK4,7 AK74, SteyrAUG, HKG36, FAMAS, m249, and almost any related or similar magazines or ammo boxes
Our standard assault rifle is desgined with toughness and versatility in mind. We have had one of these guns firing magazines constantly for months on end during testing without jams occuring.
Picture-----Second Gun on page (http://www.freewebs.com/bluebomber/storefrontweapons.htm)
RelicArms 7.62 RSSW-7
High Quality squad support weapon.
Magazine Capacity: 200 helical drum, or belt
Firing modes: safety, variable auto(700-1600 cyclic) firing modes
Special: waterproof, quick change barrel
$600
Our machinegun, pretty average overall, the fastest firing rate lets it down helicopters pretty easily though.

Picture-----4th gun down (http://www.freewebs.com/bluebomber/storefrontweapons.htm)
RelicArms 90mm MADHATRR (M.ulti A.mmunition D.umbfire H.andheld A.nti-T.ank R.epeating R.ocketlauncher)
Anti-tank weapon with a relatively weak projectile but the capacity to fire from a clip. Can be used in both squad support and anti-armor roles. Many types of ammo available!
Magazine Capacity: 4 rocket magazine
Firing Modes: safety and semi firing modes.
Special: Can fire under water. Unguided. Targetting computer calculates ranged shots. Ammo comes in AT, HEAT, DU Sabot, Frag, Flash, Smoke, Flare,Teargas, Nonlethal Net, and Nonlethal Sticky.
$800

Grenadier addition: 10 round drum clip. Ammo computer allows scrolling thru clip to find a desired ammo. Targetting computer that allows airbursting and arcing trajectories. +$300
Our own unique invention, this thing gives squads some serious hitting power.

Picture-----5th guns down (http://www.freewebs.com/bluebomber/storefrontweapons.htm)
RelicArms 5.56 Type-O Close Quarters Battle Weapon
Personal defense weapon for rear echelon troops.
Magazine Capacity: Fires from a standard m-16 magazine, 10 or 30 rounds.
Firing modes: safety, semi, auto(600 cyclic) firing modes.
Special: Waterproof.
$350

RelicArms 5.7 'Shark' PDW
Less expensive personal defense weapon for rear echelon troops. Based off the FN p90
Magazine capacity: 50 round p90 mag
Firing modes: safety, semi, auto(750 cyclic) firing modes
Special: Waterproof.
$275
Given to rear echelon troops and the Grenadiers of a squad.


Picture-----6th guns down (http://www.freewebs.com/bluebomber/storefrontweapons.htm)
RelicArms Model 4 Laser Pistol
Laser weapons are less powerful versus armor than conventional weapons, however they have no recoil, are perfectly accurate, and are quieter than any conventional silenced weapons.
Magazine: 100 shot, auto recharging(1 new shot every 20 seconds)
Firing modes: safe, semi, auto(300 cyclic)
Special: can operate underwater or in a vacuum.(useful in space where recoil is an issue), easy to read ammo counter,can project its own laser pointer, has underbarrel tactical rails
$200

RelicArms 5.7 Service Pistol 'Rush'
10 rounds of armor-piercing goodness in a compact and reliable package.
Magazine Capacity: 10 round magazine.
Firing modes: safety, semi, auto(450 cyclic)
Special: Waterproof. Very compact for ease of handling, tactical rail below barrel
$150
Soldiers are given a choice between the two, many prefer just to switch to the laser for ease of use.


Picture-----Second pic on page (http://www.freewebs.com/bluebomber/storefrontweapons.htm)
GUG4 Multipurpose Grenade:

A grenade with 7 firing modes! Sure to give your troops unprecedented flexibility at blowing stuff up.
Intercompatable with RIW-5, Airburst mode can only be used with a multiscope. Fits snugly over the barrels of most common assault rifles for firing.
SAFETY: For all but the tripwire and landmine mode, replacing the pin disarms the grenade. It uses an electronic fuse so there is no limit to how long it has been armed before it can be disarmed.
Grenade Mode: As a normal handgrenade.
Impact Grenade: Thrown grenade detonates when button impacts surface.
Rifle Impact Grenade: Grenade detonates when button hits surface, but the grenade is launched from a rifle.
Rifle Airburst Grenade: CAN ONLY BE USED WITH MULTISCOPE EQUIPED RIW-5 ASSAULT RIFLE. Mimics the OICW airburst grenade but is more powerful, being a full-sized handgrenade.
Tripmine: Wire unravels and sets up a tripwire. After it is fully armed it cannot be disarmed by reinserting the pin. In accordance to international ROEs it disarms itself after 1 year.
Landmine: Buried button up, the grenade acts like a landmine. In accordance to international ROEs it disarms itself after 1 year.
$40
We use these grenades almost exclusively unless we have a special task that needs to be performed. The electronic fuse has a perfect safety record. We were considerate enough to follow international ROEs when designing the trap modes.

Picture (http://www.freewebs.com/bluebomber/storefrontother.htm)
RelicArms Complete Environmental Battle Armor

Suitable for use in space and other hostile environments.
Chest plate tested 9 out of 10 shots stopped vs. 7.62AK out of 30 round continous fire.
Chemically coated to be laser resistant
Includes helmet with removable face plate and a tinted, light sensitive visor, capable of halving flashbang blinding. A short range tactical radio is also built into helmet. Range is 4 miles (6.4 km).
Fully integrated night vision and 4x binoculars
Non-intrusive holohud that can display GPS info, outside temperature, vital signs, and teammates condition.
Computer controlled life support system with humidifier, internal cooling and temperature control.
Gas filtering and artificial circulation system, with an independent oxygen supply for use in low oxygen or polluted environments. The system can supply oxygen to the wearer for up to eight hours maximum. The system automatically engages when necessary.
Self-sealing under suit.
Insulated, high temperature resistant weave of nylon, synthetic fibers, and metal mesh that is fire resistant up to 300 degrees centigrade. Normal fires do no damage, but plasma and nuclear fires have full effect.
Radiation-shielded.
Acid/Alkali proof.
Includes straps for parachute.
Includes utility belt/holster.
$2,000

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Accessories: Suits can be outfitted with all of these simultaneously, if necessary. We recommend only using 1 of the two specialized environment kits at a time.

Insta-Splint(tm) technology: field medics can be given a tiny key they can insert into certain plates on the armor, when they twist it, the suit locks that part of the body firm: instant splint for broken bones! +$500
Auto-Med: suit applies tourniquette to bleeding wounds and administers painkillers and adrenalines when necessary. +$1200
Zero-G Kit: pressurized gasjets used for moving around in zero-g, magnetic boots, nylon rope dispenser, 14 hour air tank +$350
Aquatic Combat Kit: increased oxygen tank(14 hours), suit pressurizes at lower depths to reduce chance of getting the bends, deployable fins, waterjet backpack(speed 20kts) +$900
Hacking Computer: Inside the forearm armor, wires that can interact with almost any computer interface are stored. Via satellite uplink, a hacker in a safe location can use the suit computer to hack into systems in the field, without putting themsleves in any danger. +$650
Engineering Addon: Invaluable tool for combat engineers everywhere. Includes; laser level and ruler, built into helmet. Electrical tester built into fingers. Material hardness detector in fingers. Auto screwdriver/drill/saw. Wirecutters. Welding/cutting torch. Foot and hand mounted metal detectors. Jeweler's lens for examining fine circuitry or cracks in walls. Several LED flashlights. Computer that can save blueprints and do calculations. +$1500
Defense package: contains several built-in weapons for self-defense, all are located in gauntlets: 2 laser pistols, 2 retractable knife blades, 2 tasers, 1 pepper spray gun, 1 non-lethal revolver +$1100
Commander Addon: every squad commanders dream come true. Includes tightbeam satellite phone to HQ, squad syncronized radio jammer(only your frequency works, and your frequency shifts regularly), objective setting computer, direct video feeds from squadmates helmetcams, detailed squadmate conditions, capacity to take direct control of drones, and a flaregun built into the gauntlets. $+600
In our opinion one of the best, if not the combat suits on nationstates. And because we mass produce them their price can't be beat...
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10 members
6 Riflemen( RIW-5s+Either pistol )
2 Machinegunners( RSSW-7s+Either pistol )
2 Grenadiers( MADHATRRs+CQBW )
All squads have one medic.
Suit addons are distributed based on mission. As a soldier increases in rank, addons are allowed to become permanent.
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A career in the CRDF is a permanent occupation, because you are not only a soldier, but a police officer. Every troop recieves full military training along with full police training. From there they can opt to be on military standby or full-time police work. When a conflict is resolved and a country needs to be occupied, the CRDF soldiers are prepared to act as police, and casulties from guerilla attacks are infrequent.

The training itself takes place over 4 years, usually in place of college since most people intend to keep the job for their entire lives. They are given an education in military history and theory, along with practical subjects such as mechanics and navigation. All troops must pass a medical knowledge course and be familiar with the basic uses of first aid equipment. Unlike normal military training, troops are not broken down by harsh drill sargeants and strict policies, but are instead given lots of free time and chances to visit their families, as long-term mental health is paramount to keeping them combat worthy.

The physical aspect of the training involves the typical obstacle courses, long runs, and target practice(which is features moving and concealed targets), as well as regular aerobic and strength training workouts. At almost all times they are required to wear weighted versions of the CEBA combat suit, to get them used to moving in the armor, which results in completely fluid and natural movement when they are issued the normal non-weighted versions.

Specialty courses such as sharpshooting and demolitions are available to anyone that volunteers, and trainees are encouraged to qualify with as many courses as possible.

Several times each year they are put into huge, almost real conflicts in some of Relic's harshest terrains. At least once in a troop's training there is an entirely underwater fight.

Overall, while the training costs the government a signifigant amount of money, and the resulting troops are well worth the effort.