06-11-2003, 12:59
Ssakura’s Infantry/Ground Support Storefront:
As you enter the facility, you’re instantly greeted by staff members, offering you a cup of coffee. A sign hung up on the wall goes on and on about: “respecting the customer.” Every Nation is welcome in this store, new or old, rich or poor.
We supply infantry weapons, armor, accessories, dropships, scouting vehicles, and tanks.
[Note: See the bottom of this post for deals]
[Note: if anyone can find pictures for things that don't have them yet, please TG me]
The Products:
WEAPONS:
The c-xI:
http://www.jamesarnett.com/m16.jpg
A beam weapon that uses a crystalline battery cell as a power source, the c-xI is very dangerous, and is accurate at long range. It fires a bolt of explosive coherent light energy. The beam is 1cm in diameter, and is accurate up to 150 meters. After that, the beam can widen up to 1.5cm, and be off in aim up to 5cm. The weapon is made primarily of a unique alloy that disperses heat rapidly, to prevent over heating.
Specs:
Length: 8 inches
Weight: 5 lbs.
Cartridge: Fires a beam for 0.2 seconds, approximately 6 inches long
Charges: The battery cell has 2,000 charges, and can be purchased separately.
Range: accurate up to 250 yds.
Rate of fire: 60 shots per minute
[Note: the weapon comes with 50 battery cells, so extras don’t need to be purchased immediately]
Price: $1,000
The c-xII:
http://www.gamecenter.cz/article_images/2142/ak-47.gif
It’s the same basic weapon as the c-xI, but resembles an AK-47 in all aspects. It’s much more suitable as a primary weapon, to be used in different types of combat situations. It’s cheap an affordable, so you can outfit whole divisions with it.
Specs:
Length: 2’ 6”
Weight: 9 lbs.
Cartridge: Same as c-xI
Charges: Same as c-xI
Range: accurate up to 150 yds.
Rate of fire: 120 shots per minute
[Note: comes with 50 battery cells]
Price: $2,000
The c-xMI
http://www.soldier-of-fortune.com/images/weaps_heavymg.jpg
A Heavy machine gun that uses the same beam type and battery cell as all of the c-x series do. It uses a tripod setup, and uses LCD-imaging technology to give accurate aiming, though there is still a small kick when the weapon is subjected to heavy fire. The c-xMI is made of he same alloy as the other c-x series, but uses material in the tripod to quickly disperse heat. The weapon fires shots in a 2” diameter.
Specs:
Length: Main body: 1’ 4”6” Barrel: 2”
Weight: 17 lbs
Cartridge: c-x series battery cell
Charges: c-x series battery cell
Range: accurate up to 100 yds. Shots are fired within a 2 inch diameter
Rate of Fire: 200 shots per minute
[Note: Comes with 50 battery cells]
Scope: LCD screen hooks up to the actual scope.
Zoom Options: 2x
Price: $5,000
The c-xPG2900 Sniper
http://www.unreal-command.com/public/2002-09-17-a.jpg
This uses the same basic beam as the other guns in the c-x series, but has a slightly wider diameter, has a higher velocity coming out of the barrel, and the beam has a higher level of energy, giving it the ability to puncture most armor types, and penetrate some light reconnaissance vehicles. The weapon is tripod-mounted, and can be quickly assembled and taken apart to assure quick movement.
Specs:
Length: Main Body: 2’ Barrel: 1’ 6”
Weight: 13 lbs.
Cartridge: Modified c-x series cartridge
Charges: 20
Range: 400 yds.
Rate of Fire: 12 times per minute
[Note: comes with 10 cartridges]
Scope: Uses LCD imaging screen that is wired to the actual scope.
Zoom options: 2x, 4-6x, 10x
Price: $10,000
The Kp9:
http://images.gameloaded.co.uk/content/extra_info_game_covers/ps2/scorpion_2_ps2.jpg
Designed as a personal protection weapon, this gun has limited capabilities, and is available for civilian use in most places. The gun uses a Kp battery cell, which can fire short distances with unprecedented accuracy, but loses accuracy quickly after about 25 yds. The weapon is moderately powerful at close range. It comes with a holster designed to conceal the weapon in ones jacket. It’s recommended for government officials, civilians, or guards with little chance of entering combat.
Specs:
Length: 8”
Weight: 2 lbs
Cartridge: Kp battery cell. Beam is fired for approximately 0.1 seconds.
Charge: 10 charges
Range: 25 yds.
Rate of Fire: 10 times per minute (fires 10 shots within 30 seconds)
[Note: comes with 5 cartridges]
Price: $250
WEAPON CARTRIDGES (BATTERIES):
c-x Cartridge:
These cartridges are designed for weapons in the c-x series. The guns fire a 5/8” energy beam, which does high rates of damage. The beams can puncture some forms of light battle armor.
Charges: 2,000
Price: $20 ordered in increments of 500
Modified c-x Cartridge:
The cartridge is designed for the c-xPG2900 Sniper. This cartridge is the basic c-x cartridge, but the beam has a slightly wider diameter, has a higher velocity coming out of the barrel, and the beam has a higher level of energy, giving it the ability to puncture most armor types, and penetrate some light reconnaissance vehicles.
Charges: 20
Price: $50 ordered in increments of 100
The Kp Cartridge:
Designed for the Kp series, this cartridge produces a relatively weak beam.
Charges: 10
Price: $10
vIon:
Used in the vIon artillery, this cartridge produces a ion beam that is then modified by the gun itself, creating a ion bolt that causes extreme damage to ships.
Charges: 100
Price: $75
vPlasma:
Used in the vPlasma artillery weapon, it produces a plasma ball that explodes upon contact.
Charges: 50
Price: $50
WEAPON ACCESSORIES:
LCD Hookup:
Designed for the c-xI and the c-xII, the LCD hookup attaches from the weapon to any military suit that supports it. The hookup gives you the ability to use a 2x zoom feature, and a targeting reticule will be shown on the helmet’s visual display.
Price: $200
(It’s the red thing at the end of the gun)
c-xStunner:
This is a weapon attachment that adds a stun setting to any of the c-x series. This is very useful for capturing prisoners, and the ray covers a wide area, so multiple enemies can be stunned.
Specs:
Weight: 0.5 lbs
Ray Diameter: 1 yd.
Price: $100
INFANTRY ARMOR:
RxScout:
This light scouting armor uses a light Kevlar/mithaynium vest, with small mithaynium plates on the arms and legs, and a small plate over the heart. The arms and legs are covered in a light, flexible spandex, with Kevlar woven into it. The armor has a neural implant jack, and PowerSuit capabilities.
Specs:
Weight: 4 lbs.
Flexibility: Very high. Movement is almost unrestrained
Durability/Protection: 95% of the shots that hit the mithaynium plating are repelled, 66% of the shots that hit the Kevlar are repelled, and 33% percent of the shots that the spandex/Kevlar are absorbed to the PowerSuit battery cell.
PowerSuit Capabilities:
Enhances strength by 10%
Enhances speed and agility by 33%
Enhances hand steadiness by 25%
Price: $5,000
RxLight:
Almost exactly identical to the Scout armor, this set replaces the spandex/Kevlar with Kevlar/mithaynium mesh, as with the vest. It also has better PowerSuit capabilities. This armor is more suitable to light troops. The suit comes with a helmet, which has night vision, and supports the LCD hookup. It can also support a neural implant jack.
Specs:
Weight: 6 lbs.
Flexibility: Good
Durability/Protection: Plating: 95% repelling, vest: 75% absorption, arms and legs: 75% absorption
PowerSuit Capabilities:
Enhances strength by 25%
Enhances Speed and agility by 25%
Enhances hand steadiness by 33%
Price: $8,000
RxMedium:
This suit is designed for troops that will be seeing action, and is much more suitable for combat situations that the RxLight of the RxScout. It’s composed of a fully plated mithaynium vest, and mithaynium/Kevlar sleeves and pants. Mithaynium plates cover some points on the arms and legs. It can support and LCD hook-up, neural implant jack, the helmet is complete with night vision and infrared. The helmet display has motion radar, and an upgraded voice control with a more secure transmission broadcast. Also, the whole armor absorbs energy blasts, so the PowerSuit has been upgraded significantly. The suit additionally has added life-support features to adjust to different environments and atmosphere types
Specs:
Weight: 10 lbs.
Flexibility: Moderate
Durability/Protection: Plating: 95% absorption, arms and legs: 75% absorption
PowerSuit protection: torso and head energy shield: absorption 25% of particle beam shots
PowerSuit Capabilities:
Enhances strength by 50%
Enhances Speed and agility by 30%
Enhances hand steadiness by 50%
Enhances awareness by 25%
Enhances vision by 25%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shield for 5 seconds, degrading the shield by 5%
Has energy shield that covers the torso and head, for added protection.
Price: $15,000
RxHeavy
This suit is designed for troops who experience large battles, and need all of the protection they can get. It’s stiff, but can deflect most blaster shots. The armor takes about 20 minutes to get in and out of, but is well worth it. It has all of the features of the RxMedium, but has some special PowerSuit capabilities.
Specs:
Weight: 20 lbs.
Flexibility: minimum
Durability/Protection: the whole suit is made of Mithaynium plating, which offers 95% absorption
PowerSuit protection: Full body energy shield which offers 33% absorption of particle shots
Additional PowerSuit Protection: Energy shield will deliver a near-lethal shock wave to anyone who is not an identifiable ally. This means that melee attacks are rendered nearly ineffective against people wearing this armor
PowerSuit Capabilities:
Enhances strength by 75%
Enhances speed and agility by 20%
Enhances hand stability by 66%
Enhances awareness by 33%
Enhances vision by 33%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shields for 5 seconds, degrading shields by 5%
Has energy shield that covers the whole body, for added protection.
Can divert energy into any of the c-x series weapons, making shots lethal, but degrading the shield capabilities by 5% for 10 seconds
Price: $20,000
RxSpace:
The same as the heavy suit, but allows the wearer to deploy into the atmosphere with dual T-1000 jetpack boosters, and remain in space for approximately 10 hours at a time.
Specs:
Weight: 25 lbs.
Flexibility: minimum
Durability/Protection: the whole suit is made of Mithaynium plating, which offers 95% absorption
PowerSuit protection: Full body energy shield which offers 33% absorption of particle beam shots
Additional PowerSuit Protection: Energy shield will deliver a near-lethal shock wave to anyone who is not an identifiable ally. This means that melee attacks are rendered nearly ineffective against people wearing this armor
PowerSuit Capabilities:
Enhances strength by 75%
Enhances speed and agility by 20%
Enhances hand stability by 66%
Enhances awareness by 33%
Enhances vision by 33%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shields for 5 seconds, degrading shields by 5%
Has energy shield that covers the whole body, for added protection.
Can divert energy into any of the c-x series weapons, making shots lethal, but degrading the shield capabilities by 5% for 10 seconds
Price: $25,000
I9000:
This is extremely expensive battle armor, and is generally purchased by generals, bounty hunters, or other people who want the most protection possible, and are willing to pay a very high price for it. It follows the design of the RxHeavy in most regards, but is much more powerful, its PowerSuit capabilities are more lethal, and has features added on that make it so much the better.
Extra Features:
Dual dart-guns on both wrists, concealed expertly. They fire the p-x class poison dart at such a high velocity it can pierce any armor known to mankind
Can shoot a long string of wire out of the left wrist that immediately coils itself around its target
Jetpack on pack can boost up to 200 ft. in the air, and stay there for up to 30 minutes before running out of charge.
Grenade launcher is equipped to the back of jetpack
Specs:
Weight: 25 lbs.
Flexibility: minimum
Durability/Protection: the whole suit is made of special Mithaynium plating, which offers 97% absorption
PowerSuit protection: Full body energy shield which offers 50% absorption of particle beam shots
Additional PowerSuit Protection: Energy shield will deliver a completely lethal shock wave to anyone who is not an identifiable ally. This means that melee attacks are rendered nearly ineffective against people wearing this armor
PowerSuit Capabilities:
Enhances strength by 80%
Enhances speed and agility by 33%
Enhances hand stability by 75%
Enhances awareness by 40%
Enhances vision by 50%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shields for 3 seconds, degrading shields by 5%
Has energy shield that covers the whole body, for added protection.
Can divert energy into any of the c-x series weapons, making shots lethal, but degrading the shield capabilities by 5% for 5 seconds
Price: $30,000 ((We told you it was expensive- but it’s well worth the price as long as you don’t outfit your whole army with them- and we do give credit to Star Wars, which is where this armor is based on [Fett’s armor]))
ARMOR ACCESSORIES/ DEVICES AND TOOLS
RxHandheld:
This is a handheld shield that deflects particle beam and plasma bolt shots. It can take a lot of damage, but the person using it must be able to do so effectively.
Specs:
Weight: 1 lb.
Diameter: 2 ft.
Price: $100
RxHandheldII:
Uses the basic design of the RxHandheld, but has a special computer built into it to deflect bolts back at the weapon that they came from. Is also just barely smaller
Specs:
Weight: 1.2 lbs
Diameter: 1’ 10”
Price: $500
RxBinoculars:
These binoculars use computer assistance to see objects far away with extreme clarity.
Specs:
Weight: 2 lbs
Length: 6”
Width: 5”
Zoom Options: 2x, 4-7x, 10x, 12x
Price: $200
Trooper Backpack:
These packs contain necessary supplies, including: grappling hook, rope, ammo, food and water, madpacs, and other misc. stuff.
Specs:
Weight Alone: 5 lbs
Space Inside: 500 cm^3
Price: $200
EXPLOSIVES:
TimerMine:
Activated by timer, the mine creates a plasma explosion that is very deadly. It was originally designed for mining purposes, but this version has been modified more military use. A timer comes with the mine, but any one timer can be set to activate any number of mines.
Specs:
Weight: 8 lbs.
Diameter: 6”
Blast Range: 10 yds
Price: $200
c-xMine:
This mine is the same design as the TimerMine, but is activated when any pressure more than 10 lbs. is applied.
Specs:
Weight: 5 lbs.
Diameter: 5”
Blast Range: 10 yds.
Price: $300
Vehicle Mine:
This mine uses special microcircuitry to ignore infantry and organic life forms. The mine is only triggered by metallic vehicles. Uses an EMP burst to disable the vehicle, and a plasma explosion causes damage.
Specs:
Weight: 5 lbs.
Diameter: 8”
Blast Range: The EMP burst travels through the vehicle, and the plasma explosion has a range of 8 yds.
Price: $800
Plasma Grenade:
It’s a typical grenade that explodes with a vicious burst of plasma. Used by troops across the universe as a primary assault grenade.
Specs:
Weight: 1.2 lbs.
Diameter: 2”
Blast Range: 10 yds.
Price: $100
Frag Grenade:
This grenade explodes into a lot of small shrapnel pieces, that puncture any enemies nearby (or your troops if their not careful).
Specs:
Weight: 2 lbs.
Diameter: 2 ¼”
Blast Range: 8 yds.
Price: 50
ARTILLERY
c-xMediumRepeat:
http://www.army-technology.com/contractor_images/oerlikon/oerlikon4.jpg
This gun fires large bolts of energy, and can disable big targets very quickly. It uses a tripod setup, and has a computer targeting system.
Specs:
Weight: 40 lbs.
Height: (w/ tripod) 3 ft
Length: 4 ft.
Range: 200 yds.
Rate of fire: fires 5 shots in five seconds, then recharges for 5 seconds
Battery: c-xModified
Targeting Computer: accurate to within 1”
Price: $50,000
vPlasma:
This weapon shoots large balls of plasma, that create an explosion upon contact with anything. It resembles a grenade launcher in a sense, except that the plasma explodes on contact. It’s very useful for taking out enemies that are grouped closely together. Has a targeting computer, though it’s not as advanced as the one used in the c-xMeiumRepeat. It can be mounted on vehicles, and uses a tripod setup.
Specs:
Weight: 40 lbs.
Height: 3 ft.
Length: 3’ 6”
Range: 150 yds.
Rate of Fire: 1 per every 5 seconds
Battery: vPlasma
Targeting Computer: accurate to within 2 inches
Price: $60,000
vIon:
This weapon’s primary use is to destroy vehicles, and it does the job well. It has a slow rate of fire, but makes up for that with extreme power. It’s light, so that it can be easily transported to get a better shot. It uses a tripod setup, can be mounted on vehicles, and has a very accurate targeting computer.
Specs:
Weight; 25 lbs.
Height: 2’ 8”
Length: 3’ 4”
Range: 150 yds.
Rate of fire: 1 per every 10 seconds
Battery: vIon
Targeting Computer: accurate to within 0.5”
Price: $75,000
SCOUTING AND DROP SHIPS:
SsDI:
This is a small drop ship, designed primarily to take small task force teams onto a planets surface. They leave they’re docking ship in subspace, and enter the atmosphere fast. They have a two-time use radar avoidance system, for getting in and out of a planets atmosphere. (These are cheap and easy to change). They perform a drop-in landing (like a helicopter- I’m not sue what the technical term is), and let their troops off quickly. Heavy weapons can provide support to troops unloading or loading the ship. It’s constructed of mithaynium, so it’s light and very resistant to enemy fire. The ships have a main control pod, and two “legs” coming off of the straight down, separated by 1’. The ship also has two pop-up compartments for snipers. Troops are put in an egg-carton like structure, and are let out immediately.
Specs:
Weight: 5,000 lbs.
Length: 19 yds.
Height: 8 ft.
Width: 3 yds.
Engine: Ss100 engine (2x) pushes the ship up to 1500 mph
Armaments:
c-xMI mounted on top and bottom of control pod, two more on each “leg”
1 vPlasma
1 vIon
Holds:
20 troopers
2 snipers
1 pilot
2 gunmen
Price: $750,000
SsDII:
This is a huge dropship that can transport many troopers, artillery, and tanks to a location, and give them support as they leave the transport. They enter a planet’s atmosphere the same as the SsDI, and perform the same drop-in landing. They look like a huge clam, and the back swings open like a trunk to let troops out, while the front is the control pod. It has a heavy armament that can cover troops for all angles, even work a small offensive to give unloaded troops time to prepare. It’s made of Mithaynium, but has a super light inner structure that allows it to carry more than half of it weight
Specs:
Weight: 50,000 lbs
Length: 100 yds
Height: maximum: 15 ft.
Width: 10 yds.
Engine: Ss500 engine pushes SsDII up to 1500 mph
Armaments:
c-xMI mounted all over the ships body, 20 total
2 vPlasma
2 vIon
1 EMP Grenade Launcher: Fires EMP Grenades 100 ft. away from the ship, and creates a blast 10 ft in diameter, so it will not hit the ship.
Holds:
250 troopers
10 snipers
3 pilots
10 gunmen
30,000 lbs. of extra cargo (+ troops and other people)
Price: $5,000,000
SsRI:
This is a light, one-man reconnaissance vehicle that moves fast and over varied terrain. (It resembles the Ghost from HALO). It has an enclosed top, with two air vents to add power to the engine. This vehicle has exceptional turning, and quick acceleration, making it ideal for scouting or hit-and-run missions. There is a machine gun mounted on the underside, for protection. It uses new technology to let it hover about 1 ft. off the ground, without using a lot of energy.
Specs:
Weight: 700 lbs.
Length: 1.25 yds.
Width: 1’ 6”
Height: (without hover) 2’ 6”
Engine: SsR1000 pushes it up to 50 mph
Armament:
1 c-xMI, mounted on underside
Holds:
1 man
Back pack with weight not exceeding 50 lbs.
Price: $100,000
TANKS:
SsTLight:
This tank uses 4 jets in the back to propel itself faster than treads could. It still uses treads for stability, but the jet let it take the offensive much quicker. It has a main gun on the top, along with two machine guns, and CoverBenches on the sides, so troops can sit on the outside and add firepower.
Specs:
Weight: 5,000 lbs
Length: 8 yds.
Width: 3 yds.
Height: maximum: 3 yds.
Engine: Uses 4 of the SsR1000s to push it up to 50 mph
Armaments:
1 vPlasmaII (A much stronger version of the vPlasma)
2 c-xMI guns on each side
Holds:
1 driver
1 gunman
6 passengers outside, 2 inside
Price: $300,000
SsTHeavy:
This is a heavy assault tank designed for destroying heavy fortifications, artillery, foxholes, and anything else that need to be blown up or shot. It can serve as a transport, holding and extra 18 troops besides the crew. Asides from the two main cannons, the Heavy tank has a huge armament designed to take out infantry and light vehicles that oppose its path of destruction. It uses 4 jets to propel itself, and has CoverBenches along the sides.
Specs:
Weight: 8,000 lbs
Length: 11 yds.
Width: 3.5 yds.
Height: maximum: 3 yds. 1 ft.
Engine: Uses 4 SsR1500s to push it up to 35 mph
Armaments:
2 vPlasmaIIs
10 c-xMI guns spread over the body
2 vIons mounted on either side of the top turrets
Holds:
2 drivers
4 gunmen
14 men outside, 4 men inside
Price: $500,000
Thank You for shopping at Ssakura’s Storefront. We hope you found what you need, and find it of the highest quality. Since we are a new storefront, we have decided to take 10% off any purchases over 5 million dollars. This deal will not last long, so get stuff cheap while you can! We also have many items available hat we tested, but did not find suitable. For instance, we’ve tested many different versions of the SsRI, but the one we’re selling now is the best. The others can be purchased very cheap, including any design plans that we used. We also have various weapons collected from campaigns and such, and those can be purchased through telegram.
As you enter the facility, you’re instantly greeted by staff members, offering you a cup of coffee. A sign hung up on the wall goes on and on about: “respecting the customer.” Every Nation is welcome in this store, new or old, rich or poor.
We supply infantry weapons, armor, accessories, dropships, scouting vehicles, and tanks.
[Note: See the bottom of this post for deals]
[Note: if anyone can find pictures for things that don't have them yet, please TG me]
The Products:
WEAPONS:
The c-xI:
http://www.jamesarnett.com/m16.jpg
A beam weapon that uses a crystalline battery cell as a power source, the c-xI is very dangerous, and is accurate at long range. It fires a bolt of explosive coherent light energy. The beam is 1cm in diameter, and is accurate up to 150 meters. After that, the beam can widen up to 1.5cm, and be off in aim up to 5cm. The weapon is made primarily of a unique alloy that disperses heat rapidly, to prevent over heating.
Specs:
Length: 8 inches
Weight: 5 lbs.
Cartridge: Fires a beam for 0.2 seconds, approximately 6 inches long
Charges: The battery cell has 2,000 charges, and can be purchased separately.
Range: accurate up to 250 yds.
Rate of fire: 60 shots per minute
[Note: the weapon comes with 50 battery cells, so extras don’t need to be purchased immediately]
Price: $1,000
The c-xII:
http://www.gamecenter.cz/article_images/2142/ak-47.gif
It’s the same basic weapon as the c-xI, but resembles an AK-47 in all aspects. It’s much more suitable as a primary weapon, to be used in different types of combat situations. It’s cheap an affordable, so you can outfit whole divisions with it.
Specs:
Length: 2’ 6”
Weight: 9 lbs.
Cartridge: Same as c-xI
Charges: Same as c-xI
Range: accurate up to 150 yds.
Rate of fire: 120 shots per minute
[Note: comes with 50 battery cells]
Price: $2,000
The c-xMI
http://www.soldier-of-fortune.com/images/weaps_heavymg.jpg
A Heavy machine gun that uses the same beam type and battery cell as all of the c-x series do. It uses a tripod setup, and uses LCD-imaging technology to give accurate aiming, though there is still a small kick when the weapon is subjected to heavy fire. The c-xMI is made of he same alloy as the other c-x series, but uses material in the tripod to quickly disperse heat. The weapon fires shots in a 2” diameter.
Specs:
Length: Main body: 1’ 4”6” Barrel: 2”
Weight: 17 lbs
Cartridge: c-x series battery cell
Charges: c-x series battery cell
Range: accurate up to 100 yds. Shots are fired within a 2 inch diameter
Rate of Fire: 200 shots per minute
[Note: Comes with 50 battery cells]
Scope: LCD screen hooks up to the actual scope.
Zoom Options: 2x
Price: $5,000
The c-xPG2900 Sniper
http://www.unreal-command.com/public/2002-09-17-a.jpg
This uses the same basic beam as the other guns in the c-x series, but has a slightly wider diameter, has a higher velocity coming out of the barrel, and the beam has a higher level of energy, giving it the ability to puncture most armor types, and penetrate some light reconnaissance vehicles. The weapon is tripod-mounted, and can be quickly assembled and taken apart to assure quick movement.
Specs:
Length: Main Body: 2’ Barrel: 1’ 6”
Weight: 13 lbs.
Cartridge: Modified c-x series cartridge
Charges: 20
Range: 400 yds.
Rate of Fire: 12 times per minute
[Note: comes with 10 cartridges]
Scope: Uses LCD imaging screen that is wired to the actual scope.
Zoom options: 2x, 4-6x, 10x
Price: $10,000
The Kp9:
http://images.gameloaded.co.uk/content/extra_info_game_covers/ps2/scorpion_2_ps2.jpg
Designed as a personal protection weapon, this gun has limited capabilities, and is available for civilian use in most places. The gun uses a Kp battery cell, which can fire short distances with unprecedented accuracy, but loses accuracy quickly after about 25 yds. The weapon is moderately powerful at close range. It comes with a holster designed to conceal the weapon in ones jacket. It’s recommended for government officials, civilians, or guards with little chance of entering combat.
Specs:
Length: 8”
Weight: 2 lbs
Cartridge: Kp battery cell. Beam is fired for approximately 0.1 seconds.
Charge: 10 charges
Range: 25 yds.
Rate of Fire: 10 times per minute (fires 10 shots within 30 seconds)
[Note: comes with 5 cartridges]
Price: $250
WEAPON CARTRIDGES (BATTERIES):
c-x Cartridge:
These cartridges are designed for weapons in the c-x series. The guns fire a 5/8” energy beam, which does high rates of damage. The beams can puncture some forms of light battle armor.
Charges: 2,000
Price: $20 ordered in increments of 500
Modified c-x Cartridge:
The cartridge is designed for the c-xPG2900 Sniper. This cartridge is the basic c-x cartridge, but the beam has a slightly wider diameter, has a higher velocity coming out of the barrel, and the beam has a higher level of energy, giving it the ability to puncture most armor types, and penetrate some light reconnaissance vehicles.
Charges: 20
Price: $50 ordered in increments of 100
The Kp Cartridge:
Designed for the Kp series, this cartridge produces a relatively weak beam.
Charges: 10
Price: $10
vIon:
Used in the vIon artillery, this cartridge produces a ion beam that is then modified by the gun itself, creating a ion bolt that causes extreme damage to ships.
Charges: 100
Price: $75
vPlasma:
Used in the vPlasma artillery weapon, it produces a plasma ball that explodes upon contact.
Charges: 50
Price: $50
WEAPON ACCESSORIES:
LCD Hookup:
Designed for the c-xI and the c-xII, the LCD hookup attaches from the weapon to any military suit that supports it. The hookup gives you the ability to use a 2x zoom feature, and a targeting reticule will be shown on the helmet’s visual display.
Price: $200
(It’s the red thing at the end of the gun)
c-xStunner:
This is a weapon attachment that adds a stun setting to any of the c-x series. This is very useful for capturing prisoners, and the ray covers a wide area, so multiple enemies can be stunned.
Specs:
Weight: 0.5 lbs
Ray Diameter: 1 yd.
Price: $100
INFANTRY ARMOR:
RxScout:
This light scouting armor uses a light Kevlar/mithaynium vest, with small mithaynium plates on the arms and legs, and a small plate over the heart. The arms and legs are covered in a light, flexible spandex, with Kevlar woven into it. The armor has a neural implant jack, and PowerSuit capabilities.
Specs:
Weight: 4 lbs.
Flexibility: Very high. Movement is almost unrestrained
Durability/Protection: 95% of the shots that hit the mithaynium plating are repelled, 66% of the shots that hit the Kevlar are repelled, and 33% percent of the shots that the spandex/Kevlar are absorbed to the PowerSuit battery cell.
PowerSuit Capabilities:
Enhances strength by 10%
Enhances speed and agility by 33%
Enhances hand steadiness by 25%
Price: $5,000
RxLight:
Almost exactly identical to the Scout armor, this set replaces the spandex/Kevlar with Kevlar/mithaynium mesh, as with the vest. It also has better PowerSuit capabilities. This armor is more suitable to light troops. The suit comes with a helmet, which has night vision, and supports the LCD hookup. It can also support a neural implant jack.
Specs:
Weight: 6 lbs.
Flexibility: Good
Durability/Protection: Plating: 95% repelling, vest: 75% absorption, arms and legs: 75% absorption
PowerSuit Capabilities:
Enhances strength by 25%
Enhances Speed and agility by 25%
Enhances hand steadiness by 33%
Price: $8,000
RxMedium:
This suit is designed for troops that will be seeing action, and is much more suitable for combat situations that the RxLight of the RxScout. It’s composed of a fully plated mithaynium vest, and mithaynium/Kevlar sleeves and pants. Mithaynium plates cover some points on the arms and legs. It can support and LCD hook-up, neural implant jack, the helmet is complete with night vision and infrared. The helmet display has motion radar, and an upgraded voice control with a more secure transmission broadcast. Also, the whole armor absorbs energy blasts, so the PowerSuit has been upgraded significantly. The suit additionally has added life-support features to adjust to different environments and atmosphere types
Specs:
Weight: 10 lbs.
Flexibility: Moderate
Durability/Protection: Plating: 95% absorption, arms and legs: 75% absorption
PowerSuit protection: torso and head energy shield: absorption 25% of particle beam shots
PowerSuit Capabilities:
Enhances strength by 50%
Enhances Speed and agility by 30%
Enhances hand steadiness by 50%
Enhances awareness by 25%
Enhances vision by 25%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shield for 5 seconds, degrading the shield by 5%
Has energy shield that covers the torso and head, for added protection.
Price: $15,000
RxHeavy
This suit is designed for troops who experience large battles, and need all of the protection they can get. It’s stiff, but can deflect most blaster shots. The armor takes about 20 minutes to get in and out of, but is well worth it. It has all of the features of the RxMedium, but has some special PowerSuit capabilities.
Specs:
Weight: 20 lbs.
Flexibility: minimum
Durability/Protection: the whole suit is made of Mithaynium plating, which offers 95% absorption
PowerSuit protection: Full body energy shield which offers 33% absorption of particle shots
Additional PowerSuit Protection: Energy shield will deliver a near-lethal shock wave to anyone who is not an identifiable ally. This means that melee attacks are rendered nearly ineffective against people wearing this armor
PowerSuit Capabilities:
Enhances strength by 75%
Enhances speed and agility by 20%
Enhances hand stability by 66%
Enhances awareness by 33%
Enhances vision by 33%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shields for 5 seconds, degrading shields by 5%
Has energy shield that covers the whole body, for added protection.
Can divert energy into any of the c-x series weapons, making shots lethal, but degrading the shield capabilities by 5% for 10 seconds
Price: $20,000
RxSpace:
The same as the heavy suit, but allows the wearer to deploy into the atmosphere with dual T-1000 jetpack boosters, and remain in space for approximately 10 hours at a time.
Specs:
Weight: 25 lbs.
Flexibility: minimum
Durability/Protection: the whole suit is made of Mithaynium plating, which offers 95% absorption
PowerSuit protection: Full body energy shield which offers 33% absorption of particle beam shots
Additional PowerSuit Protection: Energy shield will deliver a near-lethal shock wave to anyone who is not an identifiable ally. This means that melee attacks are rendered nearly ineffective against people wearing this armor
PowerSuit Capabilities:
Enhances strength by 75%
Enhances speed and agility by 20%
Enhances hand stability by 66%
Enhances awareness by 33%
Enhances vision by 33%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shields for 5 seconds, degrading shields by 5%
Has energy shield that covers the whole body, for added protection.
Can divert energy into any of the c-x series weapons, making shots lethal, but degrading the shield capabilities by 5% for 10 seconds
Price: $25,000
I9000:
This is extremely expensive battle armor, and is generally purchased by generals, bounty hunters, or other people who want the most protection possible, and are willing to pay a very high price for it. It follows the design of the RxHeavy in most regards, but is much more powerful, its PowerSuit capabilities are more lethal, and has features added on that make it so much the better.
Extra Features:
Dual dart-guns on both wrists, concealed expertly. They fire the p-x class poison dart at such a high velocity it can pierce any armor known to mankind
Can shoot a long string of wire out of the left wrist that immediately coils itself around its target
Jetpack on pack can boost up to 200 ft. in the air, and stay there for up to 30 minutes before running out of charge.
Grenade launcher is equipped to the back of jetpack
Specs:
Weight: 25 lbs.
Flexibility: minimum
Durability/Protection: the whole suit is made of special Mithaynium plating, which offers 97% absorption
PowerSuit protection: Full body energy shield which offers 50% absorption of particle beam shots
Additional PowerSuit Protection: Energy shield will deliver a completely lethal shock wave to anyone who is not an identifiable ally. This means that melee attacks are rendered nearly ineffective against people wearing this armor
PowerSuit Capabilities:
Enhances strength by 80%
Enhances speed and agility by 33%
Enhances hand stability by 75%
Enhances awareness by 40%
Enhances vision by 50%
Allows for the wearer to make extreme bursts of speed and strength for a short time period, but draws energy from the suits shields for 3 seconds, degrading shields by 5%
Has energy shield that covers the whole body, for added protection.
Can divert energy into any of the c-x series weapons, making shots lethal, but degrading the shield capabilities by 5% for 5 seconds
Price: $30,000 ((We told you it was expensive- but it’s well worth the price as long as you don’t outfit your whole army with them- and we do give credit to Star Wars, which is where this armor is based on [Fett’s armor]))
ARMOR ACCESSORIES/ DEVICES AND TOOLS
RxHandheld:
This is a handheld shield that deflects particle beam and plasma bolt shots. It can take a lot of damage, but the person using it must be able to do so effectively.
Specs:
Weight: 1 lb.
Diameter: 2 ft.
Price: $100
RxHandheldII:
Uses the basic design of the RxHandheld, but has a special computer built into it to deflect bolts back at the weapon that they came from. Is also just barely smaller
Specs:
Weight: 1.2 lbs
Diameter: 1’ 10”
Price: $500
RxBinoculars:
These binoculars use computer assistance to see objects far away with extreme clarity.
Specs:
Weight: 2 lbs
Length: 6”
Width: 5”
Zoom Options: 2x, 4-7x, 10x, 12x
Price: $200
Trooper Backpack:
These packs contain necessary supplies, including: grappling hook, rope, ammo, food and water, madpacs, and other misc. stuff.
Specs:
Weight Alone: 5 lbs
Space Inside: 500 cm^3
Price: $200
EXPLOSIVES:
TimerMine:
Activated by timer, the mine creates a plasma explosion that is very deadly. It was originally designed for mining purposes, but this version has been modified more military use. A timer comes with the mine, but any one timer can be set to activate any number of mines.
Specs:
Weight: 8 lbs.
Diameter: 6”
Blast Range: 10 yds
Price: $200
c-xMine:
This mine is the same design as the TimerMine, but is activated when any pressure more than 10 lbs. is applied.
Specs:
Weight: 5 lbs.
Diameter: 5”
Blast Range: 10 yds.
Price: $300
Vehicle Mine:
This mine uses special microcircuitry to ignore infantry and organic life forms. The mine is only triggered by metallic vehicles. Uses an EMP burst to disable the vehicle, and a plasma explosion causes damage.
Specs:
Weight: 5 lbs.
Diameter: 8”
Blast Range: The EMP burst travels through the vehicle, and the plasma explosion has a range of 8 yds.
Price: $800
Plasma Grenade:
It’s a typical grenade that explodes with a vicious burst of plasma. Used by troops across the universe as a primary assault grenade.
Specs:
Weight: 1.2 lbs.
Diameter: 2”
Blast Range: 10 yds.
Price: $100
Frag Grenade:
This grenade explodes into a lot of small shrapnel pieces, that puncture any enemies nearby (or your troops if their not careful).
Specs:
Weight: 2 lbs.
Diameter: 2 ¼”
Blast Range: 8 yds.
Price: 50
ARTILLERY
c-xMediumRepeat:
http://www.army-technology.com/contractor_images/oerlikon/oerlikon4.jpg
This gun fires large bolts of energy, and can disable big targets very quickly. It uses a tripod setup, and has a computer targeting system.
Specs:
Weight: 40 lbs.
Height: (w/ tripod) 3 ft
Length: 4 ft.
Range: 200 yds.
Rate of fire: fires 5 shots in five seconds, then recharges for 5 seconds
Battery: c-xModified
Targeting Computer: accurate to within 1”
Price: $50,000
vPlasma:
This weapon shoots large balls of plasma, that create an explosion upon contact with anything. It resembles a grenade launcher in a sense, except that the plasma explodes on contact. It’s very useful for taking out enemies that are grouped closely together. Has a targeting computer, though it’s not as advanced as the one used in the c-xMeiumRepeat. It can be mounted on vehicles, and uses a tripod setup.
Specs:
Weight: 40 lbs.
Height: 3 ft.
Length: 3’ 6”
Range: 150 yds.
Rate of Fire: 1 per every 5 seconds
Battery: vPlasma
Targeting Computer: accurate to within 2 inches
Price: $60,000
vIon:
This weapon’s primary use is to destroy vehicles, and it does the job well. It has a slow rate of fire, but makes up for that with extreme power. It’s light, so that it can be easily transported to get a better shot. It uses a tripod setup, can be mounted on vehicles, and has a very accurate targeting computer.
Specs:
Weight; 25 lbs.
Height: 2’ 8”
Length: 3’ 4”
Range: 150 yds.
Rate of fire: 1 per every 10 seconds
Battery: vIon
Targeting Computer: accurate to within 0.5”
Price: $75,000
SCOUTING AND DROP SHIPS:
SsDI:
This is a small drop ship, designed primarily to take small task force teams onto a planets surface. They leave they’re docking ship in subspace, and enter the atmosphere fast. They have a two-time use radar avoidance system, for getting in and out of a planets atmosphere. (These are cheap and easy to change). They perform a drop-in landing (like a helicopter- I’m not sue what the technical term is), and let their troops off quickly. Heavy weapons can provide support to troops unloading or loading the ship. It’s constructed of mithaynium, so it’s light and very resistant to enemy fire. The ships have a main control pod, and two “legs” coming off of the straight down, separated by 1’. The ship also has two pop-up compartments for snipers. Troops are put in an egg-carton like structure, and are let out immediately.
Specs:
Weight: 5,000 lbs.
Length: 19 yds.
Height: 8 ft.
Width: 3 yds.
Engine: Ss100 engine (2x) pushes the ship up to 1500 mph
Armaments:
c-xMI mounted on top and bottom of control pod, two more on each “leg”
1 vPlasma
1 vIon
Holds:
20 troopers
2 snipers
1 pilot
2 gunmen
Price: $750,000
SsDII:
This is a huge dropship that can transport many troopers, artillery, and tanks to a location, and give them support as they leave the transport. They enter a planet’s atmosphere the same as the SsDI, and perform the same drop-in landing. They look like a huge clam, and the back swings open like a trunk to let troops out, while the front is the control pod. It has a heavy armament that can cover troops for all angles, even work a small offensive to give unloaded troops time to prepare. It’s made of Mithaynium, but has a super light inner structure that allows it to carry more than half of it weight
Specs:
Weight: 50,000 lbs
Length: 100 yds
Height: maximum: 15 ft.
Width: 10 yds.
Engine: Ss500 engine pushes SsDII up to 1500 mph
Armaments:
c-xMI mounted all over the ships body, 20 total
2 vPlasma
2 vIon
1 EMP Grenade Launcher: Fires EMP Grenades 100 ft. away from the ship, and creates a blast 10 ft in diameter, so it will not hit the ship.
Holds:
250 troopers
10 snipers
3 pilots
10 gunmen
30,000 lbs. of extra cargo (+ troops and other people)
Price: $5,000,000
SsRI:
This is a light, one-man reconnaissance vehicle that moves fast and over varied terrain. (It resembles the Ghost from HALO). It has an enclosed top, with two air vents to add power to the engine. This vehicle has exceptional turning, and quick acceleration, making it ideal for scouting or hit-and-run missions. There is a machine gun mounted on the underside, for protection. It uses new technology to let it hover about 1 ft. off the ground, without using a lot of energy.
Specs:
Weight: 700 lbs.
Length: 1.25 yds.
Width: 1’ 6”
Height: (without hover) 2’ 6”
Engine: SsR1000 pushes it up to 50 mph
Armament:
1 c-xMI, mounted on underside
Holds:
1 man
Back pack with weight not exceeding 50 lbs.
Price: $100,000
TANKS:
SsTLight:
This tank uses 4 jets in the back to propel itself faster than treads could. It still uses treads for stability, but the jet let it take the offensive much quicker. It has a main gun on the top, along with two machine guns, and CoverBenches on the sides, so troops can sit on the outside and add firepower.
Specs:
Weight: 5,000 lbs
Length: 8 yds.
Width: 3 yds.
Height: maximum: 3 yds.
Engine: Uses 4 of the SsR1000s to push it up to 50 mph
Armaments:
1 vPlasmaII (A much stronger version of the vPlasma)
2 c-xMI guns on each side
Holds:
1 driver
1 gunman
6 passengers outside, 2 inside
Price: $300,000
SsTHeavy:
This is a heavy assault tank designed for destroying heavy fortifications, artillery, foxholes, and anything else that need to be blown up or shot. It can serve as a transport, holding and extra 18 troops besides the crew. Asides from the two main cannons, the Heavy tank has a huge armament designed to take out infantry and light vehicles that oppose its path of destruction. It uses 4 jets to propel itself, and has CoverBenches along the sides.
Specs:
Weight: 8,000 lbs
Length: 11 yds.
Width: 3.5 yds.
Height: maximum: 3 yds. 1 ft.
Engine: Uses 4 SsR1500s to push it up to 35 mph
Armaments:
2 vPlasmaIIs
10 c-xMI guns spread over the body
2 vIons mounted on either side of the top turrets
Holds:
2 drivers
4 gunmen
14 men outside, 4 men inside
Price: $500,000
Thank You for shopping at Ssakura’s Storefront. We hope you found what you need, and find it of the highest quality. Since we are a new storefront, we have decided to take 10% off any purchases over 5 million dollars. This deal will not last long, so get stuff cheap while you can! We also have many items available hat we tested, but did not find suitable. For instance, we’ve tested many different versions of the SsRI, but the one we’re selling now is the best. The others can be purchased very cheap, including any design plans that we used. We also have various weapons collected from campaigns and such, and those can be purchased through telegram.