NationStates Jolt Archive


Trial by Fire, Newbie Wargames Signup

Taka
06-11-2003, 02:24
In an effort to extablish some roleplaying skills in new players the nation of Taka has created the first ever Trial By Fire. A chance for newbie nations to learn the ins and outs of war. The first nation to participate will be the small nation of Achiwa, which has agreed to this wargame in return for trade opertunintes wiht Taka. the Takian forces to participate will be.

1 Takian Imperial Army Legion
1 Takian Space Marine Chapter
1 Takian Royal Airforce Wing

3 million men total.

force break down is as follows.

Royal Airforce

250,000 interceptors (not atmoshperic)
25,000 gunships
87,000 fighters
17,000 Bombers

Imperial Space Marines

5,000 Appocolypse HBT
25,000 Squallem MBT
86,000 Tornado FAV
12,000 Landraiders, each with 10 Marines (120,000 Marines total)

Imperial Army

16,400 Appocolypse HBT
820,000 Squallem MBT
410,000 Raider Light Tank/heavy recon

9,000 Landraider APC's with 720,000 infantry
30,000 special forces

3,000 Basalisk Self Propelled artilary 300mm guns
9,000 Earth shaker 200mm rocket artilary platforms

complete statistics for my vehicles can be found here (http://www.nationstates.net/forum/viewtopic.php?t=82246&start=0). It will most likely not all be used, and I will match my forces to what all are able to come to play.
06-11-2003, 02:33
I'd like to be the second nation to participate. The MSRA hasn't been in a war since winning its independence, and that was over 200 years ago.
Klonor
06-11-2003, 02:48
Can I help with the "fire" part?
Layarteb
06-11-2003, 02:54
If you had a non-space fantasy addition I'd be down to participate.
Taka
06-11-2003, 03:31
accualy, as Achiwa has dropped out, there is a slot open for any nation willing to undergo training and testing, if anyone is willing, I can compete with modern and space nations fairly, though fantasy would be much more dificult. . . hten again, we do have about 1,000,000 avian riding Agrol *psykers riding on large, winged reptilian creatures, think dragons minus the fire being ridden by battle mages.* so if you are willing to cut your numbers accordingly, we would be able to do that. . . would take a while to do fantacy wargames wthiout anyone getting hurt, but it would be doable.
Adornia
06-11-2003, 03:38
We shall watch with great interest...
Lord Edward
06-11-2003, 03:54
*Pulls out thermonuclear bomb and countdown timer*
Hmm.... 1 hour should do, by they they will have hit it with a stick and scratched their heads a lot.
*bing bing bing... bing bing... bing bing bing bing. "Device Armed. 59:31"
Now to get some popcorn... "SLAVE! You good for nothing worthless person i have never seen before, fetch me a lawn chair, some uv glases, sun block, and popcorn. Invite the guys."
*57:21*
..............
*0:56*
Taka
06-11-2003, 04:10
*pulls out coms device and radeos in coordiance of Lord Edward, waits for fleet to arive and pummel it from space. in the mean time, cuts the blue wire.*

anyone else interested in participacting?
06-11-2003, 04:23
i would like to join your war games!!!!!
Taka
06-11-2003, 04:27
if you are taking part, post a force break down as I have, I'll correct any godmods and we'll get everything straightend out.
Britmattia
06-11-2003, 12:27
bump as it's a good idea for new rpers. :)
06-11-2003, 12:32
That's a hell of a massive force for a newbie war game. :?
06-11-2003, 12:32
Vervun would be very interested in participating in a modern world wargame. Do you want a telegram?
Taka
06-11-2003, 12:33
thanks, I'm hoping that long run it'll cut down on a lot of the spam too, and a lot of the really poorly run wars I've seen recently. Vervun, you are welcome to join, just post your forces here for review and correction. Alterun, I would agree, however it will end up being me against the newbie world if everything works accordingly.
06-11-2003, 12:37
Alterun, I would agree, however it will end up being me against the newbie world if everything works accordingly.

Ok Teku, I see. ;)
06-11-2003, 12:38
hmm, i might join, but then again, my military forces are negelectable if it weren't for the lasers, now if only i had vehicles

i might join but i'd be using a force like this:

350,000 men in my armed forces, since there are no vehicles 95% of this force is trained for combat, the remaining 5% are mostly the few leaders and scientists and ofc the small medical teams, tough most medics are civilians

they would be formed up as following:

3 battalions, each 100,000 men in size, all armed with SC-1 rifles and a glock 12 sidearm

1 special battalion, equipped for defense, total 32,000 men, 25 AC-1 air defense lasers, 250 SC-1 staticly mounted lasers in small temporary bunkers, 500 HC-1 turret lasers in temporary steel reinforced concrete turrets, all men armed with a SC-1 rifle and glock 12 sidearm

1 air attack squadron with 500 personell and 8 KL-60(B) wasps, where 2 of the gatling guns have been replaced with SC-1 laser guns.

i'd certainly be able to go defensive on a small region and i wouldn't have to worry much about ammo for my troops
06-11-2003, 12:39
I'd agree to take epart in these war games. I'm space tech., and I haven't done any real RPing yet, so it'd be good to try a bit.
06-11-2003, 12:46
provided that everything goes fast enough, i might be able to add 8 KL-60's with SC-1 vehicle mounted lasers to my fourth battalion, that would severly increase their firepower
06-11-2003, 12:47
In an effort to extablish some roleplaying skills in new players the nation of Taka has created the first ever Trial By Fire. A chance for newbie nations to learn the ins and outs of war. The first nation to participate will be the small nation of Achiwa, which has agreed to this wargame in return for trade opertunintes wiht Taka. the Takian forces to participate will be.

1 Takian Imperial Army Legion
1 Takian Space Marine Chapter
1 Takian Royal Airforce Wing

3 million men total.

force break down is as follows.

Royal Airforce

250,000 interceptors (not atmoshperic)
25,000 gunships
87,000 fighters
17,000 Bombers

Imperial Space Marines

5,000 Appocolypse HBT
25,000 Squallem MBT
86,000 Tornado FAV
12,000 Landraiders, each with 10 Marines (120,000 Marines total)

Imperial Army

16,400 Appocolypse HBT
820,000 Squallem MBT
410,000 Raider Light Tank/heavy recon

9,000 Landraider APC's with 720,000 infantry
30,000 special forces

3,000 Basalisk Self Propelled artilary 300mm guns
9,000 Earth shaker 200mm rocket artilary platforms

complete statistics for my vehicles can be found here (http://www.nationstates.net/forum/viewtopic.php?t=82246&start=0). It will most likely not all be used, and I will match my forces to what all are able to come to play.

i want proof that you have all that i dont think you bought that
Taka
06-11-2003, 12:49
Alterun, I would agree, however it will end up being me against the newbie world if everything works accordingly.

Ok Teku, I see. ;)

Times like this I wish I knew more than English and Spanglish as languages ;). what in the world is Teku?
06-11-2003, 12:51
hmm, i might join, but then again, my military forces are negelectable if it weren't for the lasers, now if only i had vehicles

i might join but i'd be using a force like this:

350,000 men in my armed forces, since there are no vehicles 95% of this force is trained for combat, the remaining 5% are mostly the few leaders and scientists and ofc the small medical teams, tough most medics are civilians

they would be formed up as following:

3 battalions, each 100,000 men in size, all armed with SC-1 rifles and a glock 12 sidearm

1 special battalion, equipped for defense, total 32,500 men, 25 AC-1 air defense lasers, 250 SC-1 staticly mounted lasers in small temporary bunkers, 500 HC-1 turret lasers in temporary steel reinforced concrete turrets, all men armed with a SC-1 rifle and glock 12 sidearm

i'd certainly be able to go defensive on a small region and i wouldn't have to worry much about ammo for my troops


isn't this a little excessive for a nation with 7 million pop. only two days old?
06-11-2003, 12:55
Just a question first-should I use a fleet or is it going to be all land based fighting?
06-11-2003, 13:01
well ssakura, i'm using the GDP calculator to calculate my military budget and such (200million dollars when i spend 20% of my budget on the military, something i intend to increase)

and i'm using only 5% of my population in the armed forces, which leaves plenty of normal people in the country to keep it running

also of the 350,000 men (and women) i'm putting into the field now, aprox 250,000 are drafted only in times of war

that leaves an armed forces of 100,000 men, of which 17,500 men are not front-line personell

remember that a simple laser rifle doesn't need much maintenance and that maintenance that it does need can easily be done by the soldier using it, the lack of moving parts (the trigger and the gas release valves are the only moving parts) make it so that these weapons last for extremely long amounts of time and the polonium fuel rods are quite cheap and need replacement after 90 days

ofc the amount of availble front-line personell will be decreased when i get those 8 KL-60s because they'll need maintenance and 2 pilots each
06-11-2003, 13:08
Anyways, here's the line-up;

1 SsLight Force (500,000 men)
1 SsSpecial(250,000 men)
2 SsHeavyCombat(1,000,000 men each)

SsLight:
Consists mainly of infantry, with some c-xMdiumRepeat artillery
Also, 1,000 SsRIs
100 SsDI Dropships

SsSpecial
Same as above-spec-ops.

SsHeavy:
50 SsDII Dropships
1,000 SsTHEAVY tanks
500 SsTLIGHT tanks
vION artillery
vPlasma artillery


(I didn't do that good of a job on that-sorry, I got to go...)

(Check out my storefront for details on everything that I'm using.)
Taka
06-11-2003, 13:08
In an effort to extablish some roleplaying skills in new players the nation of Taka has created the first ever Trial By Fire. A chance for newbie nations to learn the ins and outs of war. The first nation to participate will be the small nation of Achiwa, which has agreed to this wargame in return for trade opertunintes wiht Taka. the Takian forces to participate will be.

1 Takian Imperial Army Legion
1 Takian Space Marine Chapter
1 Takian Royal Airforce Wing

3 million men total.

force break down is as follows.

Royal Airforce

250,000 interceptors (not atmoshperic)
25,000 gunships
87,000 fighters
17,000 Bombers

Imperial Space Marines

5,000 Appocolypse HBT
25,000 Squallem MBT
86,000 Tornado FAV
12,000 Landraiders, each with 10 Marines (120,000 Marines total)

Imperial Army

16,400 Appocolypse HBT
820,000 Squallem MBT
410,000 Raider Light Tank/heavy recon

9,000 Landraider APC's with 720,000 infantry
30,000 special forces

3,000 Basalisk Self Propelled artilary 300mm guns
9,000 Earth shaker 200mm rocket artilary platforms

complete statistics for my vehicles can be found here (http://www.nationstates.net/forum/viewtopic.php?t=82246&start=0). It will most likely not all be used, and I will match my forces to what all are able to come to play.

i want proof that you have all that i dont think you bought that

first off, this is a small fraction of what I could field, secondly. . .



The Principality of Taka

Motto - "Killem all, let God sort them out"
UN Category: Corrupt Dictatorship
Civil Rights: Some
Economy: Frightening
Political Freedoms: Few
Location: Proxima Centauri

Taka is a UN Member

The Principality of Taka is a massive, economically powerful nation, notable for its compulsory military service. Its hard-nosed, cynical population of 1.067 billion are ruled with an iron fist by the dictatorship government, which ensures that no-one outside the party gets too rich. In their personal lives, however, citizens are relatively unoppressed; it remains to be seen whether this is because the government genuinely cares about its people, or if it hasn't gotten around to stamping out civil rights yet.

It is difficult to tell where the omnipresent government stops and the rest of society begins, but it devotes most of its attentions to Defence, with areas such as Social Welfare and Healthcare receiving almost no funds by comparison. The average income tax rate is 100%. Private enterprise is illegal, but for those in the know there is a slick and highly efficient black market in Information Technology.

Suicide rates are declining due to government help addressing psychological disorders, the government awards prizes to television shows featuring stereotype-breaking minority roles, married couples must call each other "darling" or risk a fine, and a crusade against barbaric religious practices has begun. Crime -- especially youth-related -- is totally unknown, thanks to the all-pervasive police force and progressive social policies in education and welfare. Taka's national animal is the Avian, which is also the nation's favorite main course, and its currency is the bullet.

Taka is ranked 1st in the region and 10,880th in the world for Largest Nations.

I didn't buy it, I built it, as for sources

Takian Military (http://www.nationstates.net/forum/viewtopic.php?t=82246&start=0)
Takian Research into Quantium Singularity Generators and Slicer Cannons (http://www.nationstates.net/forum/viewtopic.php?t=77733&highlight=)
Massive build up of Takian armed forces announced (http://www.nationstates.net/forum/viewtopic.php?t=71631&highlight=)
06-11-2003, 13:09
well ssakura, i'm using the GDP calculator to calculate my military budget and such (200million dollars when i spend 20% of my budget on the military, something i intend to increase)

and i'm using only 5% of my population in the armed forces, which leaves plenty of normal people in the country to keep it running

also of the 350,000 men (and women) i'm putting into the field now, aprox 250,000 are drafted only in times of war

that leaves an armed forces of 100,000 men, of which 17,500 men are not front-line personell

remember that a simple laser rifle doesn't need much maintenance and that maintenance that it does need can easily be done by the soldier using it, the lack of moving parts (the trigger and the gas release valves are the only moving parts) make it so that these weapons last for extremely long amounts of time and the polonium fuel rods are quite cheap and need replacement after 90 days

ofc the amount of availble front-line personell will be decreased when i get those 8 KL-60s because they'll need maintenance and 2 pilots each


That's not the point-your putting 250% of your armed forces into a War game? What happens if someone attacks you at home-you're completely defensless.
Taka
06-11-2003, 13:15
I dont think he's got any enemies, and the Takian fleet will be in orbit around the nations participating, ready to aid in defence should anyone prove foolish enough to attack.
06-11-2003, 13:15
Alterun, I would agree, however it will end up being me against the newbie world if everything works accordingly.

Ok Teku, I see. ;)

Times like this I wish I knew more than English and Spanglish as languages ;). what in the world is Teku?

You called me Alterun, I replaced the same vowels in your nation's name ;)
Taka
06-11-2003, 13:19
*looks* d'oh. . .

*Bows* Gomen -_-;;

Ssakura, that looks good, you can use your fleet, however as I dont have an earth bound navy, most fighting will be done on the ground, with insertion from space as our landing vector. *think spiffy airborne*.
06-11-2003, 13:25
well, if someone attacks me at home, i wouldn't be able to defend anyways, after all a mere 350,000 men don't exactly stand much of a chance against a well equipped army of more reasonable sizes

that and the fact that i'm completely neutral and not in any warzones at the moment
06-11-2003, 14:29
Taka, Vervun will post it's military forces here shortly...once they have been worked out ;) :P
06-11-2003, 14:36
my 8 attack helicopters have arrived safely and have been modified according to our new specifications, which tough they don't effect the flight performance will hopefully severly increase combat performance

yea, i'm talking about adding 2 SC-1 vehicle mounted lasers to the helicopters, instead of the rather useless gatling guns they had

you can now expect brilliant beams of red light coming from above
06-11-2003, 15:08
hmm, i might join, but then again, my military forces are negelectable if it weren't for the lasers, now if only i had vehicles

i might join but i'd be using a force like this:

350,000 men in my armed forces, since there are no vehicles 95% of this force is trained for combat, the remaining 5% are mostly the few leaders and scientists and ofc the small medical teams, tough most medics are civilians

they would be formed up as following:

3 battalions, each 100,000 men in size, all armed with SC-1 rifles and a glock 12 sidearm

1 special battalion, equipped for defense, total 32,500 men, 25 AC-1 air defense lasers, 250 SC-1 staticly mounted lasers in small temporary bunkers, 500 HC-1 turret lasers in temporary steel reinforced concrete turrets, all men armed with a SC-1 rifle and glock 12 sidearm

i'd certainly be able to go defensive on a small region and i wouldn't have to worry much about ammo for my troops
OOC: 1. US battalions usually have about 1,200 people in them, most other countries have about 600-700 per battalion.

2. Your army is too big. See: http://www.nationstates.net/forum/viewtopic.php?t=13017
Taka
06-11-2003, 15:08
thats fine, far as I'm concerned space nations fighting ground wars simply have cooler special effects, same goes for post modern nations. BTW, as this is a wargame, would you prefer the laser tag system with our AS programs running damage *you still get to write it out as damage, however no perminate harm will come to your vehicles, likewise for kills* or would you prefer a virtual reality program be used? its just a matter of aesthetics, so whatever you guys want I'm fine with.

*edit* thats a good point, make sure that no more than your military is not too large. . . most nations will have a maximum wartime military of 5-6% and a peacetime military of .5-1% of thier total population. I've not got time to add everything up to check your purchases, Ssakura, you might want to check my math but that looks like about 3.8% of your population, a bit high but workable. You won't need mass numbers, as you will have allies.

Thanks to everyone who is helping me out on this, with a little luck and a lot of patients I think we can get some good roleplayers cranked out here.
06-11-2003, 15:17
well, a laser tag system is going to be very easy to implement for me, after all my troops are already running around with lasers, all i need to do to make those laser tag weapons is severly reduce the power rating of the lasers, say siphoning off 99% of the gas used to generate the beam would reduce it to a level where a constant beam, kept on a wooden target for an extended period of time might set fire to the wood

and wallace, you are forgetting that most of my army is normally in the workforce for only 50% (the other 50% go into training, to keep the potential of these reservists up)

and like i said, almost all of my military can be in the actaully front-line forces because lasers don't have a lot of maintenance done on them.

and yes, my army is still very big considering all of this, i'm aware of that, but even now my 350k troops are nowhere near the 3 and 1.75 million that the others can bring into the fight
Five Civilized Nations
06-11-2003, 15:23
well ssakura, i'm using the GDP calculator to calculate my military budget and such (200million dollars when i spend 20% of my budget on the military, something i intend to increase)

and i'm using only 5% of my population in the armed forces, which leaves plenty of normal people in the country to keep it running

also of the 350,000 men (and women) i'm putting into the field now, aprox 250,000 are drafted only in times of war

that leaves an armed forces of 100,000 men, of which 17,500 men are not front-line personell

remember that a simple laser rifle doesn't need much maintenance and that maintenance that it does need can easily be done by the soldier using it, the lack of moving parts (the trigger and the gas release valves are the only moving parts) make it so that these weapons last for extremely long amounts of time and the polonium fuel rods are quite cheap and need replacement after 90 days

ofc the amount of availble front-line personell will be decreased when i get those 8 KL-60s because they'll need maintenance and 2 pilots each


That's not the point-your putting 250% of your armed forces into a War game? What happens if someone attacks you at home-you're completely defensless.

Nobody's going to attack him... The Five Civilized Nations will protect the nation...

Also the Five Civilized Nations would like to participate in these wargames to moderate...
Taka
06-11-2003, 15:27
point, but as I said, you'll have allies *yet anouther thing this will help you do is work up diplomacy skills*.

I'm going to let 5% slide, as it is workable, as for the laser tag system, it is simply a small laser pointer that is attached with a transmiter ot your weapon. blanks are fired, activating the pointer, which then transmits data about who and what has been hit, then feeds that information into a main computer. The HUD *provided by Takian military to all who participate* then informs the soldier how baddly he's been hit, and disables his weapon if need be.

FCN, you are more than welcome to join.
Five Civilized Nations
06-11-2003, 15:30
Oh I won't participate in the actual fighting... My men are already preoccupied with real wars... I'll just moderate the fighting and make sure nobody is using live weaponry...
06-11-2003, 15:35
and wallace, you are forgetting that most of my army is normally in the workforce for only 50% (the other 50% go into training, to keep the potential of these reservists up)

and like i said, almost all of my military can be in the actaully front-line forces because lasers don't have a lot of maintenance done on them.

and yes, my army is still very big considering all of this, i'm aware of that, but even now my 350k troops are nowhere near the 3 and 1.75 million that the others can bring into the fight

apparently you did not click on the link I posted. It is very in depth and will help you out down the road. this wargame RP is supposed to be a learning expierance for you, not a time for you to try to beat a country that could field a 3 million man army with no strain on their economy.

Your population = 7 million
you said most would be in combat, so take out the women = 3.5 million people you can use.
now, take out the children and old men and sick and handicapped (the labor force for the US is 48%, of the whole population) so take out roughly 50% more that cannot fight = 1.75 million males are in your labor force for your country and you want to take roughly 20% of them into the military? there is no way your economy could sustain that effort with the loss of production that would be expieranced on the homefront, even with half of them being reservists (reservists still have to go train, there is more loss of production)

do youself a favor and read that link I posted. Most countries use about 2-3% of their population for the military, including reserves.

so for your country, 140,000-210,000 people would be a good number, with a MAJORITY in the reserves.
06-11-2003, 15:41
first of all, you make the assumption that no females will join the army

that assumption is totally wrong

i'm basing the amounts of people that join the army on the current numbers in the dutch military, in which 40% is female, including a large number of those which are combatants.

and that thread is btw extremely aged, i know that because i've been around before a long time ago and that thread was about back then as well
06-11-2003, 15:50
first of all, you make the assumption that no females will join the army

that assumption is totally wrong

i'm basing the amounts of people that join the army on the current numbers in the dutch military, in which 40% is female, including a large number of those which are combatants.

and that thread is btw extremely aged, i know that because i've been around before a long time ago and that thread was about back then as well

So you talk about going and fighting against the bigboys, yet you use the DUTCH army as your model for success??? Take a page out of the USA's playbook and do not send women into the front lines especially when 95% of your army will be trigger pullers, not nurses, JAG, intel., commo, operations, engineers, or anything else that makes the army run.

Here is another percentage for you... only 20% of the US Army actually "fights," the other 80% are making sure that everyone is getting paid, fed, uniforms, etc... What kind of morale do your troops have if the arent getting fed or paid??? I guess that is the Dutch model for victory :lol:
Five Civilized Nations
06-11-2003, 15:54
Wallaceland...Give the n00b a break... I mean come on... It's only a war game, not a real war...
06-11-2003, 16:01
Wallaceland...Give the n00b a break... I mean come on... It's only a war game, not a real war...

War games are ment for countries and armies to see what they have and what they can do before they get into a real war. My country feels that we would be letting that country down if we did not teach them how to set up his military before a real war.

who knows, if they keep on refusing Wallaceland's diplomatic assitance, Wallaceland may have to send in our 17.5 million man army into his capital and take control of his country :wink:
Five Civilized Nations
06-11-2003, 16:02
If you do that, the 5CN will have to invade yours...
06-11-2003, 16:03
Remmonlands, 5% of your population in the army is a massive amount. Nations with conscription in a time of all out war would utilise 5% of their population. A 5% standing army is nuts. My standing army approximates 5million people, and I have conscription.

17,500 personnel out of 100,000 strong military is a logistical nightmare. More than 50% of the military in a cohesive fighting force is maintenance and logistics. Alright, you may have no vehicles and low-maintenance laser beams, but you still need WAY more than 17,500 people in logistics.

You cannot support a military of 5% population with a fragile economy and 7million people.
06-11-2003, 16:13
the % will be going down when my population goes up a little more

and 17500 in logistics can work, provided you have an at least reasonably setup logistics system

remember that 90% of the logistics is normally about ammo, since my army only needs tiny amounts of ammo compared to a normal army, they can drop nearly 80% of the normal logistics, they only need food and polonium fuel rods

there is no military law seperate from the civilian law system, so a seperate JAG system is not needed

the entire high command consists of 2 generals, the minister of defense and the president

orders are then relegated to the admiral running the operation on site, which then fills in the details of the battleplan together with his captains, which in turn distribute the orders to the right people.

cooking is done in turns, with combatants taking turns doing the jobs that are normally done by additional supporting units, this further helps to increase the amount of combatants.

on top of that almost 75% of the police force is in the reserves, therefore the amount of people drawn away from the actaul production is reasonably low and since the crime rating is extremely low in my country, the 75% decrease in police force won't generate any major problems
06-11-2003, 16:15
the % will be going down when my population goes up a little more

and 17500 in logistics can work, provided you have an at least reasonably setup logistics system

remember that 90% of the logistics is normally about ammo, since my army only needs tiny amounts of ammo compared to a normal army, they can drop nearly 80% of the normal logistics, they only need food and polonium fuel rods

there is no military law seperate from the civilian law system, so a seperate JAG system is not needed

the entire high command consists of 2 generals, the minister of defense and the president

orders are then relegated to the admiral running the operation on site, which then fills in the details of the battleplan together with his captains, which in turn distribute the orders to the right people.

cooking is done in turns, with combatants taking turns doing the jobs that are normally done by additional supporting units, this further helps to increase the amount of combatants.

on top of that almost 75% of the police force is in the reserves, therefore the amount of people drawn away from the actaul production is reasonably low and since the crime rating is extremely low in my country, the 75% decrease in police force won't generate any major problems

Ok. But that means your military is very unorganised and incohesive - should be easy to beat a poorly backed army.
06-11-2003, 16:16
unorganised, perhaps, uncohesive, no way

my army is currently primarily for defense only

they dig in and hold their ground
Taka
06-11-2003, 16:58
Defencive wars also get to take advantage of the "every man a soldier" mentality. If you are being invaded, your sick, crippled, woman and children will fight, giving you both the well trained core of professional soldiers, and the huge ragtag miltias able to fight for every street courner. as for standing military, I have aproxomatly 5-6 million troops at any given time, most of them in the Space Navy or Space Marines as logistics. This with a population of over 1 billion means that I've got an incredibly small percentile of my peope in active duty. . . however, every Takian citizen trains for military manuevers. . . I have to go to class though, more later
Thunderstraat
06-11-2003, 19:15
Thunderstraat would like to participate in this war game, both to moderate for the smaller nations, and to actually learn to war RP. My forces will arrive once I have initiated the mutual standdown with Klonor. ((OOC: And when I get fleet pictures...))
Taka
06-11-2003, 19:21
Welcome to the fray, post your forces as soon as you get a chance, I'll start compiling a list and get this wargame underway around 6pm EST tommorow.
Thunderstraat
06-11-2003, 20:05
OK:
"Cresta" class interceptor
http://crashonline.org.uk/14/%20images/moonc1.gif
A small non-atmospheric fighter craft, with a two-laser focused beam weapon, five IR missiles, ten dumbfire missiles, and 1,000 flechettes.
I am lending fifty to the war game.

"Epee" class long-range single-pilot atmospheric/vacuum fighter (base model shown)
http://www.smallartworks.ca/%20PS/MBFS/BuckThmb.jpg
A modified exploration vessel. It packs a 30-mm mass driver, three 1/25 in. pellet guns (don't laugh, they can be very powerful), two Gatling-type lasers, with missiles, extra ammo or armor, etc, given to individual pilots on merit.
Thirty-seven are assigned to the war game, with more possible as pilots return from distant missions.

"Snark" class battleship (background), "Galahad" class shuttle (background)
http://www.x-bay.de/archiv/%20gfx/game.jpg
[more ships added soon]
Thunderstraat
06-11-2003, 20:51
Anyone know why they show up as "x"s on a brand-new Gateway and a sucky Macintosh alike?
06-11-2003, 20:57
if these games are still open i would like to enter the following

1st Expeditionary Fleet-
Argo- Arleigh Burke Class Guided Missle Destroyer
Carrying: SH-60 Helicopter
5 Trident Class Tugs
Towing: 5 Squadrons of Gun Boats

2nd Expeditionary Fleet-
Atlantis- Arleigh Burke Class Guided Missle Destroyer
Carrying: SH-60 Helicopter
5 Trident Class Tugs
Towing: 5 Squadrons of Gun Boats

Homeland Defense Force-
100 Gun Boats
100 Armed Security Personel

Homeland Defense Facilities-
Anti Ship Missle Battery
SAM Battery
Medium Range Radar
2 Light Houses with 1/2" Artillery Gun Mounts
06-11-2003, 20:59
if these games are still open i would like to enter the following

1st Expeditionary Fleet-
Argo- Arleigh Burke Class Guided Missle Destroyer
Carrying: SH-60 Helicopter
5 Trident Class Tugs
Towing: 5 Squadrons of Gun Boats

2nd Expeditionary Fleet-
Atlantis- Arleigh Burke Class Guided Missle Destroyer
Carrying: SH-60 Helicopter
5 Trident Class Tugs
Towing: 5 Squadrons of Gun Boats

Homeland Defense Force-
100 Gun Boats
100 Armed Security Personel

Homeland Defense Facilities-
Anti Ship Missle Battery
SAM Battery
Medium Range Radar
2 Light Houses with 1/2" Artillery Gun Mounts

Aren't these currently on pirate patrol?
06-11-2003, 21:03
Aren't these currently on pirate patrol?[/quote]

ok reorganize, i will only enter the 2nd Expeditionary Fleet and leave the first on Pirate Patrol
Taka
07-11-2003, 00:00
welcome aboard, I'll see if I can't get a force list by tommorow morning, and then we'll light this turkey around 6 pm.
Taka
07-11-2003, 00:01
Force deployment:

Attacker

Taka

Imperial Star Fleet

2 Battle Cruisers,
4 Heavy Cruisers,
8 Light cruisers
1 Carrier
1,000 interceptors

Royal Airforce

20 "Phobos" gunships
300 "Saber" class heavy bombers
1000 "Longbow" class fighter/escorts

Imperial Army

250 Appocolypse HBT
500 Squallem MBT
1000 Raider Light Tank/heavy recon

69,000 Landraider APC's with 690,000 infantry
30,000 special forces

3,000 Basalisk Self Propelled artilary 300mm guns

Imperial Blue Navy

12 LA Class submarines


Five Civilized Nations
30,000 Airborne infantry

5 Barracuda Class SSN's
1 Destiny Class SSN

Defenders

Automastan

Army
Infantry groups contain 10,000 soldiers and another 10,000 logistics-related personnel. Soldiers are equipped with one M-16 rifle, one PX-1 caseless pistol (purchased from Crookfur), and occasionally one S5A3 machine gun (also from Crookfur).
Mechanized divisions contain 5320 soldiers and an equal number of support personnel. The soldiers man 500 M1A2 Abrams, 60 T-7 Gilgamesh MBTs (from Crookfur), and a mix of 50 Paladin and Crusader self-propelled howitzers.
There are also 50,000 soldiers in the reserves and 20,000 in Special Ops.

Navy
Battle groups contain 1 command ship, 2 battleships (both are Sentinel-class from Agnosticium), 2 Nimitz-class carriers, 3 Arleigh Burke-class destroyers, 3 Kruger-class cruisers (from Kelanthia), 2 EM-120 corvettes (from United Elias), 4 frigates of various types, 2 Sea Shadows (seller forgotten), and 5 submarines.
Submarine groups contain 10 subs.
Coastal groups contain 2 battleships (both are Thor-class from Kelanthia), 1 cruiser, 3 Arleigh Burke-class frigates, 1 Sea Shadow, 5 hovercraft deep-sea transports (each with 20 landing craft), and 1 amphibious landing ship.

Air Force
Fighter groups contain 50 fighters, a random mix of the following:


* F-16 Fighting Falcons
* F-15Es
* Raysian RF-11 Archangels
* Raysian RF-12 Antoines
* Raysian F-24 Antares interceptors
* F/A-18 Super Hornets
* F-22 Sea Raptors
* F-117 Nighthawks
* TAF-11X Wolfpacks


Bomber squadrons contain 35 fighters (same deal as above) and 25 bombers, a random mix of:


* RB-225 Mriya bombers (from Raysia)
* Kelanthian KAC-4 Peregrine stealth bombers (based on the B-2)
* Centaur fighter-bombers
* B-52 Stratofortresses
* Raysian B-23 Vertigo bombers


Transport squadrons contain 34 fighters and 10 transport planes/choppers, a random mix of:


* United Elias EA-24C utility/transport helicopters
* United Elias EA-80A transport planes
* V-44 War Movers (modeled after the V-22 Osprey)
* An-225 Mriya cargo planes


Rotary squadrons contain 50 helicopters, a random mix of:


* Kelanthian KH-3 Phantoms
* Kelanthian KH-4 Raptors
* Agnostician AMH-1 Crusaders
* Agnostician AMH-2 Valkyries
* Agnostician AMH-9 Kraits (anti-sub)
* United Elias EA-24G SpecOps choppers
* United Elias EA-26B assault choppers

Remmonlands

3 battalions, each 100,000 men in size, all armed with SC-1 rifles and a glock 12 sidearm

1 special battalion, equipped for defense, total 32,000 men, 25 AC-1 air defense lasers, 250 SC-1 staticly mounted lasers in small temporary bunkers, 500 HC-1 turret lasers in temporary steel reinforced concrete turrets, all men armed with a SC-1 rifle and glock 12 sidearm

1 air attack squadron with 500 personell and 8 KL-60(B) wasps, where 2 of the gatling guns have been replaced with SC-1 laser guns.

Thunderstraat

The Star Empire Space Navy

2 "Snark" class battleship:
The pride of the Space Navy, these massive spacecraft are nearly .5 miles long and .2 miles wide. They field twenty massive laser cannon, five hundred "BB" cannons, three kinetic energy weapon launchers, and one thousand heat-seeking missiles.


4 "Hispania" class carrier:
This jury-rigged machine has only one purpose, and that is to carry fighters. It has basic crew quarters and an I.V. food supply, but that's it. ((Sort of a framework starship, if you are imagining this)) It can carry one hundred "Cresta" class interceptors or fifty "Epee" class long-range fighters. It can also carry two atmospheric hover-carriers, and four dropships.

12 "Tercel" class frigate:
Made by private mercenaries from hollowed-out asteroids, the "Tercel" can be from .03 to .25 miles in length. It has very little power for its size, only holding twenty "BB" cannons, ten medium lasers, and thirty IR missiles.

25 "Epee" class long-range single-pilot atmospheric/vacuum fighter:
A modified exploration vessel. It packs a 30-mm mass driver, three 1/25 in. "BB" guns , two Gatling-type lasers, with missiles, extra ammo or armor, etc, given to individual pilots on merit.


150 "Cresta" class interceptor:
A small non-atmospheric fighter craft, with a two-laser focused beam weapon, five IR missiles, ten dumbfire missiles, and 1,000 explosive flechettes.


4 "Gawain" class dropship:
This standard-looking craft carries two thousand ground troops.
with
6,000 marines

2 "MacArthur" class hover-carrier
This purely atmospheric ship has room for fifty VTOL bombers and one hundred fighters.

100 Unmanned VTOL atmospheric bomber
Holds five thousand pounds of bombs or one standard WMD. Standard cruising speed Mach .9.

200 Unmanned fighter
Cruises at 1500 MPH, carries a nose-mounted plasma cannon, a focused-laser beam weapon, five IR missiles, and five heatseekers.


Port Neptune

2nd Expeditionary Fleet-
Atlantis- Arleigh Burke Class Guided Missle Destroyer
Carrying: SH-60 Helicopter
5 Trident Class Tugs
Towing: 5 Squadrons of Gun Boats

Homeland Defense Force-
100 Gun Boats
100 Armed Security Personel

Homeland Defense Facilities-
Anti Ship Missle Battery
SAM Battery
Medium Range Radar
2 Light Houses with 1/2" Artillery Gun Mounts

Rinceweed

Air Force: 300 low altitude Bombers. Each has a payload of 5 500kg bombs plus 500kg of bomblets. Each also has 4 .456 machine guns set in the nose plus one in the belly, one in the tail and one on top. Require 6crewman each.

600 All altitude fighters. Each has 4 .50 caliber machine guns. Each also has two hyper speed missiles (These consist of nothing but engine. They are designed not to explode, but to go at high enough speed to punch a hole right through an enemy before he can dodge it) Require 1 crewman each.

100 Torpedo bombers. Each has 2 .45 caliber machine guns. Each also has one 200kg torpedo attached to the belly. Requires 1 crewman each.

Navy: 60 Neputune class submarines. Each has 10 1000kg torpedoes. Explosive warheads. Requires 50 crew each.

24 Torpeo motor boats. Each has 4 100kg torpedoes. Requires 4 crewman each.

100 Small cruisers. Each has 2 300mm cannon batteries. Each battery has 3 cannons. One battery at the back, one at the front. Requires 60 crewman each.

30 Battleships. Each has 4 300mm guns batteries, two at the back, two at the front, and 2 single 300mm cannons, one at the front, one at the back.
Requires 100 crewman each.

Space Navy:

2 Dreadnoughts. Each has 32 10000kg missiles. Each also has 2 charged particle cannons. Requires 500 crewman each.

6 Ion Cannon Frigates. Each has 1 (Very large) Charged Ion Cannon. Requires 100 crewman each

300 small fighter craft and 300 small plasma bombers. Each fighter has 2 small plasma guns. Each bomber has 2 Large plasma cannons. Requires 1 crewman for fighters, 2 for bombers.

Ground Forces:

Total Ground forces (Excluding my Logistics section of 3615276 men and women): 36145464 Men and Women. Almost all on foot. Only 3000 tanks. All outdated but powerful T-64's. Each requires 3 crewman. Also, 6000 25-Pounder Anti-Tank Field Guns. Each requires 2 crewman (1 to load shells and one to fire). all nuclear weapon. (Emphasis on small. Has a blast area of about 1 mile)

40 Torpeo motor boats. Each has 4 100kg torpedoes. Requires 4 crewman each.

300 Small cruisers. Each has 2 300mm cannon batteries. Each battery has 3 cannons. One battery at the back, one at the front. Requires 30 crewman each.

50 Battleships. Each has 4 300mm guns batteries, two at the back, two at the front, and 2 single 300mm cannons, one at the front, one at the back.
Requires 60 crewman each.
Space Navy:

2 Dreadnoughts. Each has 32 10000kg missiles. Each also has 2 charged particle cannons. Requires 500 crewman each.

12 Ion Cannon Frigates. Each has 1 (Very large) Charged Ion Cannon. Requires 100 crewman each

500 small fighter craft and 500 small plasma bombers. Each fighter has 2 small plasma guns. Each bomber has 2 Large plasma cannons. Requires 1 crewman for fighters, 2 for bombers.

Ground Forces (Now for the HUGE part of my forces. If no one else has enough, im more than willing to deploy less than i have):

Total Ground forces (Excluding my Logistics section of 6025246 men and women): 6024244 Men and Women. Almost all on foot. Only 5000 tanks. All outdated but powerful T-64's. Each requires 3 crewman. Also, 10000 25-Pounder Anti-Tank Field Guns. Each requires 2 crewman (1 to load shells and one to fire).

Each person in the regular army (4491933 Men and Women) is armed with one automatic rifle using the 'Landwarrior' System plus one berreta 9mm handgun. Each also has 2 Fragmention Grenades.

Each person in the special forces (1502311 Men and Women) is equipped with one silenced SA-80 A2 using the 'Landwarrior' system plus one non-silenced Desert Eagle handgun. Each also has 4 Fragmentation Grenades plus 1 satchel charge on Demolition missions.
Taka
07-11-2003, 00:02
Taka
07-11-2003, 00:03
Taka
07-11-2003, 12:12
This is your last chances to get in, I've sent TG to the two nations that haven't posted forces, and I'll modify mine to balance it out as soon as they do.
07-11-2003, 14:14
Although Vervun would like to participate in the training exercise, we will be unfortunately unable to this time round. However, should another oppertunity come up we would gladly join in.


(OOC: Translation = I haven't worked out my army yet, and it's unlikely I'll get the chance any time soon :P. But if you do another war game please, please let me know.)
Five Civilized Nations
07-11-2003, 14:44
The Five Civilized Nations will deploy two Meteor Class Assault Frigates to assist Taka in this training exercise... In addition, we will deploy two Rapid Deployment Divisions (Airborne) of a total of 30,000 men to support the Takian ground forces.

OOC: Taka, if you don't mind, I wanna join in on the fun... :D
Taka
07-11-2003, 16:53
sounds good FCN, I'll change some of my forces to balance it a bit more, and if you have a naval fleet, we could uses some forces to battle against Port Neptune's small defence fleet, but if not, I'm sure our gunships will be more than willing to join in the fun. *goes to cut rank and file infantry*

Vervun, sorry to hear you won't be able to make it this time around, If this goes well I'll most likely be having anouther soon so I'll keep you posted.
Five Civilized Nations
07-11-2003, 16:55
Oh yeah, just a note, the Meteors are spacecraft... Anyways, the Five Civilized Nations will deploy a small submarine force of five Barracuda Class SSNs and a Destiny Class SSN to challenge that of Port Neptune.

When is thing going to start?
07-11-2003, 16:57
soo is what taka promised, so i suppose i can only say, soon

*the remmonlands begin making battleplans*
Thunderstraat
07-11-2003, 16:58
Can anybody help me with my starship pics?
Five Civilized Nations
07-11-2003, 17:01
put url of the pic

or better yet put the urls of each of the pics and I'll try to post it for you...
07-11-2003, 17:17
all of this sounds rather interesting. is it too late to join up? I'm a n00b in the truest sense of the word, though, so advice would be appreciated if I can get in.
Thunderstraat
07-11-2003, 17:27
5CN, I've got it to display them, but they have that "error" picture instead of my ship pics. I found them on Google Images, and I copied the URL from above the picture in the frame.
Here: ["img"]http://www.smallartworks.ca/%20PS/MBFS/BuckThmb.jpg["/img"]
Five Civilized Nations
07-11-2003, 17:28
tg or post the urls and I'll post the pics up for you...

You might be posting the site url instead of the pic url...
07-11-2003, 18:31
May i join? Im not really much of a newbie, but this is only the second fight involving armies i've tried to participate in. My force is kinda small,but hopefully it will do for now. Please note, about half of it was manufactured by my nation, the other half bought from various stores. Im now more or less bankrupt in the military budget.

Forces:

32150000 Men in total (Thats 5% of my total population of 643000000)

Air Force: 500 low altitude Bombers. Each has a payload of 5 500kg bombs plus 500kg of bomblets. Each also has 4 .456 machine guns set in the nose plus one in the belly, one in the tail and one on top. Require 6crewman each.

1000 All altitude fighters. Each has 4 .50 caliber machine guns. Each also has two hyper speed missiles (These consist of nothing but engine. They are designed not to explode, but to go at high enough speed to punch a hole right through an enemy before he can dodge it) Require 1 crewman each.

300 Torpedo bombers. Each has 2 .45 caliber machine guns. Each also has one 200kg torpedo attached to the belly. Requires 1 crewman each.

Navy: 100 Neputune class submarines. Each has 10 1000kg torpedoes. Explosive warheads. Each also has one small nuclear weapon. (Emphasis on small. Has a blast area of about 1 mile)

40 Torpeo motor boats. Each has 4 100kg torpedoes. Requires 4 crewman each.

300 Small cruisers. Each has 2 300mm cannon batteries. Each battery has 3 cannons. One battery at the back, one at the front. Requires 30 crewman each.

50 Battleships. Each has 4 300mm guns batteries, two at the back, two at the front, and 2 single 300mm cannons, one at the front, one at the back.
Requires 60 crewman each.
Space Navy:

2 Dreadnoughts. Each has 32 10000kg missiles. Each also has 2 charged particle cannons. Requires 500 crewman each.

12 Ion Cannon Frigates. Each has 1 (Very large) Charged Ion Cannon. Requires 100 crewman each

500 small fighter craft and 500 small plasma bombers. Each fighter has 2 small plasma guns. Each bomber has 2 Large plasma cannons. Requires 1 crewman for fighters, 2 for bombers.

Ground Forces (Now for the HUGE part of my forces. If no one else has enough, im more than willing to deploy less than i have):

Total Ground forces (Excluding my Logistics section of 6025246 men and women): 6024244 Men and Women. Almost all on foot. Only 5000 tanks. All outdated but powerful T-64's. Each requires 3 crewman. Also, 10000 25-Pounder Anti-Tank Field Guns. Each requires 2 crewman (1 to load shells and one to fire).

Each person in the regular army (4491933 Men and Women) is armed with one automatic rifle using the 'Landwarrior' System plus one berreta 9mm handgun. Each also has 2 Fragmention Grenades.

Each person in the special forces (1502311 Men and Women) is equipped with one silenced SA-80 A2 using the 'Landwarrior' system plus one non-silenced Desert Eagle handgun. Each also has 4 Fragmentation Grenades plus 1 satchel charge on Demolition missions.

Well, like i said before, if this is too much, ill gladly use less than what ive posted.
Five Civilized Nations
07-11-2003, 18:34
A lot less!!! We're just teaching n00bs how to fight a war not to conquer the world!!!
07-11-2003, 18:35
OH! Thunderstraat, i think the problem is with the img part. It shouldnt be ["img"] and ["/img"], doesnt have the " in it. If thats just there to stop the thing posting the image, then oops.
Five Civilized Nations
07-11-2003, 18:36
Rinceweed you don't use quotations when putting in images, what in blazes are you talking about!?!
07-11-2003, 18:37
A lot less!!! We're just teaching n00bs how to fight a war not to conquer the world!!!

Ok then. Want me to half my regular army and special forces amount amount? Can i leave the other stuff like vehicles, planes, space ships and navy ships? They arent as much of a problem i dont think.
07-11-2003, 18:40
Rinceweed you don't use quotations when putting in images, what in blazes are you talking about!?!

I mean that Thunderstraat had put ["img"] and ["/img"] in the img tags. I didnt know if that was just there to stop it posting the image or not.
Five Civilized Nations
07-11-2003, 18:50
A lot less!!! We're just teaching n00bs how to fight a war not to conquer the world!!!

Ok then. Want me to half my regular army and special forces amount amount? Can i leave the other stuff like vehicles, planes, space ships and navy ships? They arent as much of a problem i dont think.

Just a note... Nobody has a 32 million man army... That's just ridiculous... People are going to call you godmodding really soon..
07-11-2003, 18:52
Basically, the reason for that size of army is that the total army amount is supposed to be 5% of your total pop. My total pop is 643 million. 5% of that should be 32150000.
Five Civilized Nations
07-11-2003, 18:58
Well that's not possible... Most large countries only have 1-2 percent of their population in the military. Your 5% would bankrupt your nation...
Five Civilized Nations
07-11-2003, 18:58
Well that's not possible... Most large countries only have 1-2 percent of their population in the military. Your 5% would bankrupt your nation...
07-11-2003, 18:59
Oh, and remember, 6025246 people in my army are in logistics. In other words, the people who keep everything working, not fighting.
07-11-2003, 19:10
Actually, for the most part, all this stuff was made or bought over a long period, so im not bankrupt because of that. I am more or less bankrupt though due to buying a huge shipment of arms not long ago (the SA-80's and SA-80 A2's) but only in the military budget (did have to pull a small bit from other area's too but not too much.
Five Civilized Nations
07-11-2003, 19:11
forget it... I'll get some other people to yell at you...
07-11-2003, 19:13
Yay!
07-11-2003, 19:17
Oh, and one last thing. My main area of spending IS on the military. Defense to be exact. Otherwise id probably have much more on the way of vehicles, and more up to date ones at that. Its just that vehicles arent usually as useful when defending. Dont fit in the trenches that well. :wink:
Taka
07-11-2003, 20:12
its workable, remember, this is a wargame, not a real war, so you might want to edit your forces to make them smaller, and please, for simplicity sake, no WMD.

The game starts at around 5:30 to 6 pm EST, I'll start a new thread labled invite only, and post the link here. We'll move at a slow pace to make sure everyone has a chance to react, and if you guys have an IM service, such as MSN, Y!, ICQ, or AIM, please TG me with what your SN is, it wil be a lot easier if we can have a chatroom for post notifications. If you don't have one, please sign up and download AIM, its the most common, even if it is the most bitchy, and I'll set up a room and invite everyone that TG's me to it. If you want to jump in, post the forces that you'll be using and we'll cut them down to size.
07-11-2003, 20:54
Dont worry, i dont have any weapons of mass destruction except for the nuke subs. Want me to remove the nukes from them then? Ill change it now in this revised listing.

Forces:

19290000 Men in total (Thats 3% of my total population of 643000000)

Air Force: 300 low altitude Bombers. Each has a payload of 5 500kg bombs plus 500kg of bomblets. Each also has 4 .456 machine guns set in the nose plus one in the belly, one in the tail and one on top. Require 6crewman each.

600 All altitude fighters. Each has 4 .50 caliber machine guns. Each also has two hyper speed missiles (These consist of nothing but engine. They are designed not to explode, but to go at high enough speed to punch a hole right through an enemy before he can dodge it), 1 radar guided missile and one heat seeking missile. Each also has missile decoys. Require 1 crewman each.

100 Torpedo bombers. Each has 2 .45 caliber machine guns. Each also has one 200kg torpedo attached to the belly. Requires 1 crewman each.

Navy: 60 Neputune class submarines. Each has 10 1000kg torpedoes. Explosive warheads. Requires 50 crew each.

24 Torpeo motor boats. Each has 4 100kg torpedoes. Requires 4 crewman each.

100 Small cruisers. Each has 2 300mm cannon batteries. Each battery has 3 cannons. One battery at the back, one at the front. Requires 60 crewman each.

30 Battleships. Each has 4 300mm guns batteries, two at the back, two at the front, and 2 single 300mm cannons, one at the front, one at the back.
Requires 100 crewman each.

Space Navy:

2 Dreadnoughts. Each has 32 10000kg missiles. Each also has 2 charged particle cannons. Requires 500 crewman each.

6 Ion Cannon Frigates. Each has 1 (Very large) Charged Ion Cannon. Requires 100 crewman each

300 small fighter craft and 300 small plasma bombers. Each fighter has 2 small plasma guns. Each bomber has 2 Large plasma cannons. Requires 1 crewman for fighters, 2 for bombers.

Ground Forces:

Total Ground forces (Excluding my Logistics section of 3615276 men and women): 36145464 Men and Women. Almost all on foot. Only 3000 tanks. All outdated but powerful T-64's. Each requires 3 crewman. Also, 6000 25-Pounder Anti-Tank Field Guns. Each requires 2 crewman (1 to load shells and one to fire).

There, that any better? Its only 3/5 the size now.
07-11-2003, 20:58
well, i think you should increase the crew counts of your ships

also did you know that cannons on an airplane normally do more damage to your own airplanes then they do damage to their targets ??

i suggest you remove all those guns from your airplanes and replace them with additional anti-air missiles (explosive ones, they have a much better chance to get rid of your target because a near miss from a sidewinder will send your enemy to the ground, but a near miss of your rockets wouldn't have any effect) and perhaps a couple of guided bombs/AG missiles
07-11-2003, 21:01
Increase crew count? Well, ill probably have to draft about 1000 or so people in, but ok. Oh, and i dont have cannons on the planes. If you mean the Space Fleets plasma cannons, they dont really fire bullets ya know. They fire medium sized orbs of contained plasma that, when they hit, do some pretty serious damage. Dont worry though, these things cant work in atmosphere or anything, so i wont be bombing any ground installations or anything like that.
07-11-2003, 21:10
I'm backing out of this now-I'm not going to be able to go online for a week or so-I really can't
07-11-2003, 21:17
Ah well, ill fight in your honour! For Ssakura!
07-11-2003, 21:18
Ah well, ill fight in your honour! For Ssakura!

:D
07-11-2003, 22:40
OK, I've been admitted into the game. I'm a modern-tech nation with some near-future leanings (i.e. coilguns, THELs etc.). Here's my force breakdown:

Submitting for use 25 army infantry divisions, 5 mechanized divisions, 2 navy battle groups, 3 submarine groups, 4 coastal groups, 100 air force fighter squadrons, 10 bomber squadrons, 10 transport squadrons, 100 rotary squadrons, and 2 AWACS squadrons.

Break it down:

Army
Infantry groups contain 10,000 soldiers and another 10,000 logistics-related personnel. Soldiers are equipped with one M-16 rifle, one PX-1 caseless pistol (purchased from Crookfur), and occasionally one S5A3 machine gun (also from Crookfur).
Mechanized divisions contain 5320 soldiers and an equal number of support personnel. The soldiers man 500 M1A2 Abrams, 60 T-7 Gilgamesh MBTs (from Crookfur), and a mix of 50 Paladin and Crusader self-propelled howitzers.
There are also 50,000 soldiers in the reserves and 20,000 in Special Ops.

Navy
Battle groups contain 1 command ship, 2 battleships (both are Sentinel-class from Agnosticium), 2 Nimitz-class carriers, 3 Arleigh Burke-class destroyers, 3 Kruger-class cruisers (from Kelanthia), 2 EM-120 corvettes (from United Elias), 4 frigates of various types, 2 Sea Shadows (from Unum Veritas), and 5 submarines.
Submarine groups contain 10 subs.
Coastal groups contain 2 battleships (one Thor-class from Kelanthia, one Norad-class from Antarctica123), 1 cruiser, 3 Arleigh Burke-class frigates, 1 Sea Shadow, 5 hovercraft deep-sea transports (each with 20 landing craft), and 1 amphibious landing ship.

Air Force
Fighter groups contain 50 fighters, a random mix of the following:
F-16 Fighting Falcons
F-15Es
Raysian RF-11 Archangels
Raysian RF-12 Antoines
Raysian F-24 Antares interceptors
F/A-18 Super Hornets
F-22 Sea Raptors
F-117 Nighthawks
TAF-11X Wolfpacks
Bomber squadrons contain 35 fighters (same deal as above) and 25 bombers, a random mix of:
RB-225 Mriya bombers (from Raysia)
Kelanthian KAC-4 Peregrine stealth bombers (based on the B-2)
Centaur fighter-bombers
B-52 Stratofortresses
Raysian B-23 Vertigo bombers
Transport squadrons contain 34 fighters and 10 transport planes/choppers, a random mix of:
United Elias EA-24C utility/transport helicopters
United Elias EA-80A transport planes
V-44 War Movers (modeled after the V-22 Osprey)
An-225 Mriya cargo planes
Rotary squadrons contain 50 helicopters, a random mix of:
Kelanthian KH-3 Phantoms
Kelanthian KH-4 Raptors
Agnostician AMH-1 Crusaders
Agnostician AMH-2 Valkyries
Agnostician AMH-9 Kraits (anti-sub)
United Elias EA-24G SpecOps choppers
United Elias EA-26B assault choppers
AWACS squadrons contain 100 fighters and 5 Kelanthian KAC-9 Farsights.

We do not have any WMDs, and would not like to be attacked with them. :lol:
07-11-2003, 22:45
Uh, i have a little idea about my nation. How about all the smaller nations attack me and i field my total forces? And with no WMD's, i might actually stand a chance! Of course, it'll still be, to give it a little comparison, like a 7 foot 20 year old against a swarm of 5 year old ankle biters. So, do the smaller, newer nations want to try this? Remember, if we do, i can fight on all area's (Land, Sea, Air, Space) and to make up for the huge outnumbering, ill be using my full forces instead. If the larger nations disagree with this, oh well, i guees we wont be doing it, but if we do, remember, if i win its cause im good, if i lose its cause im at a disadvantage which i kindly put myself at :D
07-11-2003, 23:08
rinceweed, i'm talking about the machineguns on your airplanes, i know plasma cannons are recoilless (and they do work in atmosphere, that is, if you don't mind a huge trail of highly ionized air left in the plasma's wake)

machineguns cause massive vibrations in an airplane, in order to pump a sufficient amount of lead into your target need either massive amounts of guns or you need to fire at your target for a long time or you need to fire of lots of bullets in little time, i will now explain why the 3 above methods are garantued to fail using simple physics

1) many guns means many recoil, this shakes your plane to pieces in many different places and will quickly tear your fighter to shreds, not a good thing to happen in mid-air at high speed

2) assuming that you are fighting in an at least somewhat modern time, you'll be taking the first missiles into your fighter formations by the time you're 50 miles from your target, at that moment you have no chance of hitting your enemy with guns and he's pounding away at you with missiles. then when you come within firing range of your enemy, again assuming that this is a somewhat modern setting you will be entering the dogfight at about 700km/h, assuming that your machineguns have a maximum firing range of 2500m and a muscle velocity of about 500m/s, which is about average for guns in airplanes, then you would have exactly 12 seconds during the initial pass to fire your guns, during those 12 seconds a normal 20mm gatling cannon as is used in the F22 can produce 2000 rounds per minute, that equates to 400 rounds, now assuming that both pilots are average at what they do and that your guns have a normal accuracy, you might get a couple of hits with those 20mm rounds, assuming you are fighting a mig-23 you have just managed to scratch the paint of the enemy pilot, while he in those 12 seconds would have been able to fire 2 radar guided missiles at close range, each with enough force to blow you out of the sky if they detonate at 25 meters or closer.

3)the faster a gun fires, the faster the vibration, at a certain point the vibration because so fast that it will simply instantly pull your airplane apart, therefore the rate of fire of a weapon is limited to aprox 10000 rounds per minute, above that an airplane would be ripped apart by its own guns within 15 seconds

now do you understand how useless a gun on an airplane is in modern days, this obviously with the exception of the specialized airplanes with a substantial amount of high calibre fast firing guns used for pulverizing GROUND targets with devastatin efficiency (good example, C-130 spectre)
07-11-2003, 23:09
rinceweed, i'm talking about the machineguns on your airplanes, i know plasma cannons are recoilless (and they do work in atmosphere, that is, if you don't mind a huge trail of highly ionized air left in the plasma's wake)

machineguns cause massive vibrations in an airplane, in order to pump a sufficient amount of lead into your target need either massive amounts of guns or you need to fire at your target for a long time or you need to fire of lots of bullets in little time, i will now explain why the 3 above methods are garantued to fail using simple physics

1) many guns means many recoil, this shakes your plane to pieces in many different places and will quickly tear your fighter to shreds, not a good thing to happen in mid-air at high speed

2) assuming that you are fighting in an at least somewhat modern time, you'll be taking the first missiles into your fighter formations by the time you're 50 miles from your target, at that moment you have no chance of hitting your enemy with guns and he's pounding away at you with missiles. then when you come within firing range of your enemy, again assuming that this is a somewhat modern setting you will be entering the dogfight at about 700km/h, assuming that your machineguns have a maximum firing range of 2500m and a muscle velocity of about 500m/s, which is about average for guns in airplanes, then you would have exactly 12 seconds during the initial pass to fire your guns, during those 12 seconds a normal 20mm gatling cannon as is used in the F22 can produce 2000 rounds per minute, that equates to 400 rounds, now assuming that both pilots are average at what they do and that your guns have a normal accuracy, you might get a couple of hits with those 20mm rounds, assuming you are fighting a mig-23 you have just managed to scratch the paint of the enemy pilot, while he in those 12 seconds would have been able to fire 2 radar guided missiles at close range, each with enough force to blow you out of the sky if they detonate at 25 meters or closer.

3)the faster a gun fires, the faster the vibration, at a certain point the vibration because so fast that it will simply instantly pull your airplane apart, therefore the rate of fire of a weapon is limited to aprox 10000 rounds per minute, above that an airplane would be ripped apart by its own guns within 15 seconds

now do you understand how useless a gun on an airplane is in modern days, this obviously with the exception of the specialized airplanes with a substantial amount of high calibre fast firing guns used for pulverizing GROUND targets with devastatin efficiency (good example, C-130 spectre)
07-11-2003, 23:22
rinceweed, i'm talking about the machineguns on your airplanes, i know plasma cannons are recoilless (and they do work in atmosphere, that is, if you don't mind a huge trail of highly ionized air left in the plasma's wake)

machineguns cause massive vibrations in an airplane, in order to pump a sufficient amount of lead into your target need either massive amounts of guns or you need to fire at your target for a long time or you need to fire of lots of bullets in little time, i will now explain why the 3 above methods are garantued to fail using simple physics

1) many guns means many recoil, this shakes your plane to pieces in many different places and will quickly tear your fighter to shreds, not a good thing to happen in mid-air at high speed

2) assuming that you are fighting in an at least somewhat modern time, you'll be taking the first missiles into your fighter formations by the time you're 50 miles from your target, at that moment you have no chance of hitting your enemy with guns and he's pounding away at you with missiles. then when you come within firing range of your enemy, again assuming that this is a somewhat modern setting you will be entering the dogfight at about 700km/h, assuming that your machineguns have a maximum firing range of 2500m and a muscle velocity of about 500m/s, which is about average for guns in airplanes, then you would have exactly 12 seconds during the initial pass to fire your guns, during those 12 seconds a normal 20mm gatling cannon as is used in the F22 can produce 2000 rounds per minute, that equates to 400 rounds, now assuming that both pilots are average at what they do and that your guns have a normal accuracy, you might get a couple of hits with those 20mm rounds, assuming you are fighting a mig-23 you have just managed to scratch the paint of the enemy pilot, while he in those 12 seconds would have been able to fire 2 radar guided missiles at close range, each with enough force to blow you out of the sky if they detonate at 25 meters or closer.

3)the faster a gun fires, the faster the vibration, at a certain point the vibration because so fast that it will simply instantly pull your airplane apart, therefore the rate of fire of a weapon is limited to aprox 10000 rounds per minute, above that an airplane would be ripped apart by its own guns within 15 seconds

now do you understand how useless a gun on an airplane is in modern days, this obviously with the exception of the specialized airplanes with a substantial amount of high calibre fast firing guns used for pulverizing GROUND targets with devastatin efficiency (good example, C-130 spectre)

Just so ya know, guess what was used by most countries on the 2nd world war in their planes. They used machine guns and cannons. Notice that their planes didnt get destroyed by their own guns. And as for missiles, the idea behind the Hyper Velocity missiles is that the computer targets for you, then the thing goes at such speed it creates air friction in amounts high enough to rival that of the friction caused by a space shuttle going through the atmosphere when landing. It basically becomes a high speed fireball. Basically, the enemy cant really dodge it unless he has large rockets attached to the sides of his plane which somehow propel him left and right quickly enough to dodge without ripping him apart. Basically, this thing is like a giant bullet. But, of course, i guess some bombs would be a good idea like you said before. If the bombers get destroyed, i need something for large scale ground attack. Oh, and the reason for the machine guns is that at close range, firing missiles isnt a very good idea now is it. The machine guns cut you up at close range whilst the missiles take you out at longer ranges. But i will put a few extra missiles on the fighters. Only 2 probably isnt enough.
07-11-2003, 23:30
And Remmonlands, i heard you the first time :P
Taka
08-11-2003, 00:36
Invited players are:

Offence

Taka
Five Civilized Nations

Deffence

Automastan
Remmonlands
Port Neptune
Rinceweed
Thunderstraat
Taka
08-11-2003, 00:38
The wargames, entitled "Opperation Fire Fight" has commenced, The Takian fleet will arrive shortly, giving you a chance to organize any last minute plans or set up last minute defences. Also, if you've not done so, send me a TG with your IM SN. We'll run this war slowly, and keep this open as an OOC comment thread on tactics and for advice.

thread is here (http://www.nationstates.net/forum/viewtopic.php?p=2037626#2037626), RP your forces in final possitoins and give a ready signal. When everyon has declared they are ready, we'll begin. We are going to take this slowly, I want everyone to have a chance to roleplay.
08-11-2003, 01:33
Am i to field the downsized force i just posted then?
Taka
08-11-2003, 02:15
field the downsized one please.
08-11-2003, 15:48
rinceweed, perhaps you also noticed that the WWII planes are made primarily out of wood, thus making bullets an effective weapon

may i also note the difference of speed, in WWII 500km/h was really fast, now 500km/h is about the minimum speed, the increase in speed thus makes distances in dogfights larger and missiles feasible (sidewinders anybody ?)

and any ways, i have helicopters with lasers and AA lasers to gun your aircraft down

my helicopters also carry the standard 4 AA missiles
Thunderstraat
08-11-2003, 18:43
OK, I've posted my fleet and RP'd my arrival on the island.
Five Civilized Nations
08-11-2003, 19:50
The trio of Meteor Class Assault Frigates moved into position near the Takian fleet... Waiting for the wargames to begin.

OOC: My AIM SN is atreidesstorm
Taka
08-11-2003, 22:42
alrihgt, if anyone needs to contact my my SNs are as follows.

AIM: Taka Mizuna
Y!: Takamizuna
MSN: Taka_Mizuna@hotmail.com
ICQ: 222377111
11-11-2003, 04:04
Here are my IM contacts (rarely used, but oh well):

AIM: WoodOfCT
MSN: woodb3kmaster@hotmail.com
ICQ: 100281381
11-11-2003, 22:43
rinceweed, perhaps you also noticed that the WWII planes are made primarily out of wood, thus making bullets an effective weapon

may i also note the difference of speed, in WWII 500km/h was really fast, now 500km/h is about the minimum speed, the increase in speed thus makes distances in dogfights larger and missiles feasible (sidewinders anybody ?)

and any ways, i have helicopters with lasers and AA lasers to gun your aircraft down

my helicopters also carry the standard 4 AA missiles

For one, we have more than enough powerful AAA units to destroy anything you attempt to attack our airforce with. Plus, i didnt say anything about having WWII planes, all i said was that WWII planes werent destroyed by their own MG's. And one last thing i think you might like. Not all my troops are here yet. All my navy, space forces and infantry are here, but not everything.
11-11-2003, 22:46
And one last thing, take a guess what fast planes and bullets combined do to slwo moving little helicopters. Here's a clue, it invloves the helicopters getting an inside coating of red.