NationStates Jolt Archive


Mushroomius Spacefleet (opinions, criticisms etc.?)

Mushroomius
04-11-2003, 10:00
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Closed. Mushroomius is no longer an FTL nation.
04-11-2003, 10:18
Your sublight speed should be listed as acceleration.
Like 200g(gravities)
Mushroomius
04-11-2003, 14:10
Your sublight speed should be listed as acceleration.
Like 200g(gravities)

What? My sublight speeds are listed in terms of light speed...
Crookfur
04-11-2003, 14:48
i think what Renok is getting at is that in sub light conditions your actual speed is rather unimportant compared to your acceleration. given suficient time any body can reach a given speed or velcoity. The only thing that sets ships appart is how quickly they can reach a given velocity and/or change to another.
Mushroomius
05-11-2003, 04:12
i think what Renok is getting at is that in sub light conditions your actual speed is rather unimportant compared to your acceleration. given suficient time any body can reach a given speed or velcoity. The only thing that sets ships appart is how quickly they can reach a given velocity and/or change to another.

I wouldn't say that. Even in a vacuum, objects will have a finite speed. Your speed is determined by the amount of energy you put into acceleration. Eventually, you will be at your maximum energy output which can no longer increase, and you will be travelling your maximum speed.

E=mc^2.

Correct me if I'm wrong...
05-11-2003, 04:23
Mushrumius is right.

But. i'd just say, do both. max velocity and max accelleration.
05-11-2003, 04:33
It's not bad, I had the same problem convinceing people that I was in my right mind when I did my Space fleet store 19 different ships. They just didn't really understand what I was talking about.
Mushroomius
05-11-2003, 04:44
The problem is... I haven't a clue what good or bad acceleration is... for any ship size.

Anyhow, back to the topic. How do my ships look, and does anyone want to purchase any?
Mushroomius
05-11-2003, 16:15
bump
The Territory
05-11-2003, 16:29
Both overall acceleration and overall velocity change are relevant - for simplicity's sake I'd suggest that you stay away from any analogues to RL VASIMR drives, which can trade acceleration for overall velocity change. Just make up a number that fits.

Since your ships carry invincible God-weapons with tactically infinite range I suggest several miilions of Gs for acceleration - it's nice and divine and noone will acknowledge them anyway.
Taka
05-11-2003, 16:40
Your weapons are a bit over powered, a singularity in your torpedoes? missiles moving at 200 times the speed of light? Our most powerful space weapon is the Nova Cannon, and it only fires its projectile at 4/5 the speed of light. . . me thinks your craft need a nerf, less you enjoy being ignored.
Mushroomius
05-11-2003, 17:06
Oh. You really think my weapons are a bit... hrm... out of hand?
Mushroomius
05-11-2003, 17:46
bump
Mushroomius
05-11-2003, 19:58
bump
Taka
05-11-2003, 20:05
just a bit, your plasma cannons, microwave beams and amplified photon cannons are acceptable, but the missile tubes and torpedo lauchers seem a bit. . . ungodly. The main reason for that being that at the speed of light in space, matter converts into energy essentilay, and your missiles wiould have to go through subspace to hit a target, meaning that there is no way to stop it. . . besides balance issues, this creates the problem of space battles being fought in relativly close proximity, that is, not a place wehre subspace travel is needed. it would be fire/hit reguardless, assuming you worked out a way to drop your missiles from subspace to realspace. as for the types, the nanospread is a one hit kill, as your nanobots not only rip the hull apart, but they also reproduce while doing so, most nano technology of that type is ignored. The nukes are useable, but will be extreemly rare because of cost *remember, you are dividing this up amoung a massive fleet.* and your antimatter missiles are good except for the fact that they need an extencive containment field, and anti-mater is dificult to create. Your torpedo philosophy is a decent one, however, we prefer the Leninest "Quantity has its own quality" maxim when it comes to our torpedos. While CC and Klonor have excelent targeting systems, they would have a hard time contending with sheer weight of numbers pressign in on them. your Gravitic torpedos are godmods for the fact that you are not only creating a quantium singularity, or black hole, you are delivering one to an enemy vessel . . . now, our fold drivers and our Quantum singularity generators require a black hole to function, however we have to lock it down under 30 meters of containment fields and redundant devices. Your GR burst torpedos are essentialy RAD missiles that Valinon uses, and we can accept those as our titanium/polymer armor has proven effective at blocking 99.99% of all weapons grade radiation. Finaly, your ZPE torps are massivly over powered, ranging on kill power to have a single torpedo knock out an entire fleet. . . whiel I've nothing against massive weapons, especialy space based weapon, that seems a bit too powerful. . . you don't have to take this into consideration, however, if it is not you run the risk of being ignored.

I would have a problem with the armor you are useing, however you are using a ridgid carbon structure, and with the prevelence of carbon bond breaking missiles, it should be well counter balanced.

for a good idea of what to look for, here are two other space fleets, besides of course the well known Klonorian and CC storefronts.

Takain Space Fleet (http://www.nationstates.net/forum/viewtopic.php?t=82246&start=0)
Valinion Star Armada (http://www.nationstates.net/forum/viewtopic.php?t=86758&highlight=)
Mushroomius
06-11-2003, 00:30
I want it to be more known that my ships and my weapons are, more or less, based on real science. Keep in mind, I said science and NOT technology.

The only thing that is gratuitously out of the realism of science is my gravitic torpedo, which carries a singularity. I have a certain curiousity about that one; how would it be considered a godmod? I state its destructive capabilities of not much more than a 3 meter radius sphere of damage. I think, while the "technology" employed in this one may seem advanced, the fact that I say 6 and not 31451532456236234534526 meters, I think should be considered fair...

The Nanospread missile, I'll agree with you there. I didn't take to thought that the nanos, even without reproductive capability would go and eventually destroy the entire ship. But, don't Klonor and CC and other space nations (Geez, we use them alot, don't we?) have anti-nanite defenses? X-rays and Gamma rays would easily do the trick, without harming humans. Remember, each nanite is the size of a skin cell (using that as simply an example), a meek Gamma ray discharge to humans would easily render it inoperable.

As for the ZPE torpedo, I think I will remove it. It would be easy to remove galaxies from existence using it. Ya gotta remember, Zero Point Energy is real stuff, and it is really that potent (1cc=goodbye earth's oceans).

My FTL weapons... I don't think that's godmodding there. At all. Subspace.... I've only heard of it in Star Trek and vaguely in Star Wars, both hardly credible sources for real science (which, as mentioned above, I tend to base my weapons off of). I think FTL weapons are more than feasible, and people who use ST photon torpedoes have that capability too.

Nukes... I wouldn't say are terribly rare, at least, not much more than they are now. Submarines carry at least 16, and we have a lot of submarines. And we have a lot of land based nukes. And then, if any space nations are making big fleets, nukes to arm them are no problem (Klonor has a ship 6 km long, my biggest is 1. That's a lot of material that can be used for nukes, between one and five kilometers).
Taka
06-11-2003, 04:30
If the singularity stays at the point of impact I'll have no problem with it, I didn't see the 3 meter radius bit, objectoin to that retracted.

as for Nanospread, the problem is that very few space nations have anything on the hsips themselves to destroy nanobots, if you add them in then I'm going to ahve to retrofit ym ships.

ZPE torpedos seem a bit godmoddy, scientificly feasable isn't always balanced. . . remember, the game is about having fun, you can't do that if you can't play, and you can't play if your opponets can't compete.

FTL weapons, really the only one I have problms with are the missiles and torpedoes as they can not be shot down. Also, in space, nothing can go faster than the speed of light, thus to go faster than light, you would ahve to leave space, nessitating a theoretical subspace, or 5th dimention of travel. Anywho, it looks good, make your missiles and torps so I can shoot them down and I wo'nt ignore you. . . not saying it has to be easy to shoot them down, simply that its possible.
Mushroomius
06-11-2003, 04:43
Sounds good.

I thought the ZPE torp would be neat to have. I'm going to keep it, but I'm going to make it less... umm... powerful... than god... you know...

JK.

Anyways, I do have a question. Aren't there people with planet-killer type weapons?
Taka
06-11-2003, 05:14
some do, but blowing up a planet takes a hell of a lot more energy than most people think. . . I belive someher along the lines of 2.4 x 10^34 watts of power. . . and thats a hell of a lot more than anything that I can put out, and considering that I can unlock the entire potential of the mater we use for fuel *multiple proccessors* I dont think its going to be possible t oinclude that many reators efficnently for a long time. I tend to ignore the planet killers, and hte largest wepaon we have can devistate a continent, but we have two of them and thats it.
Mushroomius
06-11-2003, 18:36
some do, but blowing up a planet takes a hell of a lot more energy than most people think. . . I belive someher along the lines of 2.4 x 10^34 watts of power. . . and thats a hell of a lot more than anything that I can put out, and considering that I can unlock the entire potential of the mater we use for fuel *multiple proccessors* I dont think its going to be possible t oinclude that many reators efficnently for a long time. I tend to ignore the planet killers, and hte largest wepaon we have can devistate a continent, but we have two of them and thats it.

I see. Just curious. Oh, by the way...
This is no longer a Storefront.
06-11-2003, 18:39
One question...In what program did you model the spacecraft?
Mushroomius
06-11-2003, 18:43
One question...In what program did you model the spacecraft?

3D Studio Max. Version 3.