The Resi Corporation
01-11-2003, 21:16
Metal SlugSuper Vehicle 002
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=308
Designation: Combat
Environment: Land
Armor Thickness: 1 in (titanium and smart steel)
Size: 11 ft x 7 ft x 7 ft
Armaments: Two (2) Plasma Miniguns, One (1) large Shell Cannon, and One (1) Large Plasma Cannon
Top Speed: 80 mph
Max. Troop Compacity: 1 (pilot)
Specs: After the design of the prototype Metal Slug (Super Vehicle 001) proved successful, more funding was diverted to give the one-man tank the plasma technology that is the trademark of the Resi Corporation. The second version of the Metal Slug proved to not only be more versatile than the last, but also much more powerful. A Metal Slug can easiliy destroy multiple regular tanks, especially with its upgraded weaponry.
Cost: $10,000,000 each
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Atlantis-Class Assult Sub
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=141
Designation: Combat
Environment: Underwater
Armor Thickness: Variable (3" to 3'), steel, titanium, and living tissue
Size: 2,500 ft x 100 ft x 100 ft
Armaments: Twenty Heavy Plasma Cannons, 60 minigun turrets, nukes (up to 15), anti-ship mines, 40 torpedo tubes
Top Speed: 750 mph
Max. Troop Compacity: 1,000
Specs: The Atlantis Class of submarines are akin to an underwater base rather than just a normal sub. Huge and able to take on an entire fleet, these subs are even more feared than the notorious Triton neuclear submarines. It employs the same cells that octopi use for camophlauge to disguise itself from foes as a rock formation or as a pattern of sand. This, when coupled with its sonar-absorbing skin, make it completely invisible. It employs fluid breathing and Plasma energy to make it entirely self-sufficent, and it uses a aquatic version of the scramjet engine to make it the fastest sub on Earth. It emploies plasma torpedos and plasma beams, making it have the most advanced arsenal of any sub in existance.
Cost: $50,000,000,000 each
http://invisionfree.com:54/135/37/upload/p152.jpg
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R-bots v1.0
http://www.hamster.dk/~purple/grafics/robot_t.gif
Designation: Combat
Environment: Land
Armor Thickness: 0.25 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 6 ft
Armaments: two heavy laser cannons (one in each arm) and whatever you give them.
Top Speed: 70 mph
Jump Height: 5 feet (10 feet with Kung-Foo program)
Base Robot Units Cost: $80,000 each
Specs: The basic R-Bot, v1.0 is an emotionless warrior that carries out its tasks mindlessly and without complaint. v2.0 models often look upon these robots with pity, as they aren't aware of their actions. However, this pity is misplaced, as v1.0's don't know what they are doing, and thus can't care.
R-bots v2.0
http://www.collectiondx.com/features/kanchi/kanchi.jpg
Designation: Combat
Environment: Land
Armor Thickness: 0.3 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 6.1 ft
Armaments: two light plasma cannons (one in each arm), tasers in the hands, two shoulder-mounted miniguns
Top Speed: 80 mph
Jump Height: 6 feet (20 feet with Kung-Foo program)
Base Robot Units Cost: $120,000 each
Specs: As well as being all-around better than the v1.0 model, v2.0 has the ability to portray a broad range of emotions, thus making it more compatible with human soldiers. Its prime objective, as in the first model, is to surve its masters. It does this, even against its emotional programming, because a "satisfaction/glory" program is activated while it is in the process of following orders. This model can hold five programs, and comes with the "Ally" program already installed. A rocket belt is a part of this model, enabling it to fly for short distances. The use of this feature is pre-programmed, although it runs more smoothly when the Kung-Foo program is installed.
R-bots v3.0
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=246
Designation: Combat
Environment: Land/Air
Armor Thickness: 0.325 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 6.3 ft
Armaments: two light plasma cannons (one in each arm), tasers in the hands, one shoulder-mounted minigun, knives in wrists, small rocket launchers in wrists
Top Speed: 85 mph
Jump Height: 8 feet (25 feet with Kung-Foo program)
Base Robot Units Cost: $150,000 each
Specs: The third R-Bot incarnation may have one less minigun than its predicessor, but has more than enough firepower in other weapons to make up for its loss. This robot is fully air-capible, as it has thrusters in its legs, arms and back, supporting it fully in flight. It also has the most advanced A.I. to date, being only one iota removed from complete sentience. This robot, like v2.0, already has the "Ally" program, but can hold one more additional program than its older brother, bringing up the amount of program slots to six.
S.O.R.O. (Special Operations Robotic Operative) v1.0
http://www.angelfire.com/alt/karma0/images/soro.jpg
Designation: SpecOps
Environment: Land
Armor Thickness: 0.2 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 1.5 ft x 1 ft x 4 ft
Armaments: one Pnuematic Dartgun (5rnd magazine capable of carry all sorts of chemical Darts) one integrally Silenced 5.7x28mm SMG with 100rnd Helical magazine, two Retractable 13in Combat/Assassination Blades, Infilration and Computer access tools built into Wrists, and whatever you give them.
Top Speed: 45 mph (biped) 100 mph (quadraped)
Jump Height: 15 feet
Base Robot Units Cost: $2,000,000 each
Specs: Capable of infiltrating large and small millitary complexes for the covert collection of sensitive data and/or the assassination of key figures. This robot is a very versatile machine, and is able to not only walk bipedially, but also to walk and run on all fours for heightened speed, stealth, and mobility. As it is geared towards stealth and assassination missions, it comes pre-equipped with the Kung-Foo v2.0, Ally v2.0, and Weapon v3.0 programs, and has room on its internal hard drive for three extra programs. This robot can also see in everything from Infared to Ultraviolet to plain old normal vision for extra snooping power, and it records everything it sees (for obvious reasons). It also comes equipped with EMP sheilding and a Guardian Personal ECM device, just in case.
S.O.R.O. v2.0
http://www.angelfire.com/tn3/telcordia/sorov2.jpg
Designation: SpecOps
Environment: Land
Armor Thickness: 0.2 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 4 ft
Armaments: one Pnuematic Dartgun (5rnd magazine capable of carry all sorts of chemical Darts) one integrally Silenced 5.7x28mm select fire SMG with 100rnd Helical magazine, two Retractable 13in Combat/Assassination Blades, Infilration and Computer access tools built into Wrists, and whatever you give them.
Top Speed: 45 mph (biped) 100 mph (quadraped) 15 knots(underwater)
Jump Height: 15 feet silently
Base Robot Units Cost: $2,500,000 each
Specs: The Upgrade to the V2 version adds a water jet propulsion unit for Amphibious infiltration missions and is covered in a special Anechoic coating which is Non-Reflective but allows for it to make very lil noise underwater with a more Hydrodynamic shape and to silence and possible sounds of movement it would make on land. to aid in Underwater operations is a small dorsal din which can fold back against the spine to prevent it sticking out during stalking or crawling through tight spaces. it also comes equiped with a fourth program demolitions which allows it to accurately and with the most effect disable a ship/vehicle, or building useing conventional explosives.
The price of a robot gets you a basic robot unit, but if you put it into battle unequipped with the proper programming it will basically have the mind of a homocidal infant. Here are the programs you can buy for them (note that once you buy a program once, you can use it on your robots unlimited times. Robots can only have four (4) programs at any given time):
Ally v2.0 - Allows the robots to tell friend from foe. $300,000
Vehicle v4.0 - Gives the robots instructions on how to drive anything from tanks to HumVees. $500,000
Weapon v3.0 - Gives robot instructions on how to handle almost any weapon. $400,000
Kung-Foo v2.0 - "I know Kung-Foo", and so can your robots. $300,000
Plug 'n Play v1.0 - Allows the robots to directly link with Resi Corp. machines for recharge and on-the-feild upgrades. $100,000
Fix-the-Fleshies v5.0 - Gives the robots basic medical knowledge and teaches them how to heal their human counterparts. $200,000
Mechanic v1.0 - Gives the robots the ability to fix other robots. If a robot is unfixable, it can modify itself with parts from its fallen comrades. $500,000
Hivemind v6.0 - Gives the robots a group conciousness in addition to their individual minds, which allows for more co-ordinated attacks and better information sharing. $500,000
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Tiltroter
http://www.gaservingamerica.org/future/art/large_pl/tilt.gif
(cut-away view)
Designation: Versatile
Environment: Air
Armor Thickness: 3 in
Size: 175 ft x 125 ft x 17 ft
Armaments: None
Top Speed: Mach 1
Max. Compacity: 10 persons
Specs: This lavish executive let is the air equivilent of a limo. With tilting rotors that allow it to fly in any location and almost any weather condition, the Tiltroter is the ideal high-class transport. One should note that this is NOT a combat vehicle, and should not be used as such except in dire conditions.
Cost: $100,000,000 each
http://www.gaservingamerica.org/future/art/new_craft/bell.jpg
360º Inside View (http://www.gaservingamerica.org/future_qtvr/tilt_int.htm)
360º Outside View (http://www.gaservingamerica.org/future_qtvr/tilt_ex.htm)
Concept and materials are copyrighted by General Aviation
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R-150 / R-150M
http://www.gta.neostrada.pl/gta3/pliki/cars2/Banshee/neo.jpg
Designation: Car / Spy Car
Environment: Land
Armor Thickness: 0.5 in
Size: 9 ft x 4 ft x 3 ft
Armaments: None / Two miniguns, stinger missles, and bounder mines
Top Speed: 200 mph
Specs: Designed by Speed Resi, the R-150 is a sleak and mean testosterone machine. It is the perfect sportscar, and can outrun anything on the roads. With this car in your garage, there will be no questions of your wealth or power.
/
We have modified the R-150 into a more militaristic model, the R-150M. This model includes retractable miniguns behind the headlights, "bounder" land mines that deploy from the rear, retractable dual stinger missle launchers that deploy from underneath the sides of the car, RC control, nitro boost, self destruct, and an in-car laptop with internet access anywhere provided by ROLL (Resi On-Line Linkup). This car can be used for anything from Covert Ops to guerilla warfare to terrorism to assasination attempts.
Cost: $750,000 / $25,000,000
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Covert Crawler
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=144
Designation: Transport
Environment: Underwater
Armor Thickness: 14 in
Size: 100 ft x 50 ft x 8 ft
Armaments: Ten (10) Torpedo Tubes up and down either side of the "spine", and dual (2) cutting water-cooled lasers
Top Speed: 150 mph
Max. Troop Compacity: 80 units
Specs: Using the biological structure of several marine animals (mostly crabs), Resi Corp. has designed an armored transport that moves troops by actually walking along the ocean floor. Ultra pressure-resistant, the Covert Crawler is the perfect place to hide troops from enemy eyes, as even submarines will have a tough time combatting something moving at this high of speeds. Airplanes, though faster than this, can easily be shot down by anti-aircraft fire and the troops inside killed. The Covert Crawler's oxygen system is based on a fluid-breathing system that we at Resi Corp. have developed (it absorbs oxygen from the water the way a fish does), and thus can stay underwater indefinately as long as the power source (plutonium) doesn't run out. That would make it about 200 years. As a side note, Covert Crawlers can be used on land, and unlike their cousins the Troop Crawlers, the Covert Crawlers have a system to keep the cells used in the fluid-breathing process alive (panels cover the cells, and water which is continually oxidised using the same method found in fish tanks is injected in). The Covert Crawler operates below radar, so there is no nead to fear detection when it lands.
Cost: $100,000,000 each
http://invisionfree.com:54/135/37/upload/p146.jpg
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Star Strife (and Star Stride/Star Spell)
http://invisionfree.com:54/135/37/upload/p154.jpg
Designation: Bomber (Transport/Fighter)
Environment: Air
Armor Thickness: 3 in
Size: 175 ft x 150 ft x 8 ft
Armaments: Smart bombs/nukes (two small machine guns/four heavy anti-air chainguns)
Top Speed: Mach 6.75
Max. Compacity (without dropping speed): 0.5 tons (200 units/NA)
Specs: The updated version of the Star Storm, known as either the Star Storm mk II or the Star Strife, is now on the market! As in the old model, the plane is a stealth bomber drone, and the engine is an air-breathing jet engine. Air-breathing engines have several advantages over rockets. Because the former use oxygen from the atmosphere, they require less propellant--fuel, but no oxidizer--resulting in lighter, smaller and cheaper launch vehicles. To produce the same thrust, air-breathing engines require less than one seventh the propellant that rockets do. Furthermore, because air-breathing vehicles rely on aerodynamic forces rather than on rocket thrust, they have greater maneuverability, leading to higher safety: flights can be aborted, with the vehicle gliding back to Earth. Missions can also be more flexible.
The Star Strife's engine is now capible of handling Mach 6.75 (instead of the Star Storm's Mach 6.5), which makes it a hypersonic aircraft. However, the major difference between the Star Storm and the Star Strife is that the Star Strife is space capible. The Star Strife carries with it storage tanks and compressors for the oxygen it picks up. With this, the Star Strife can circle around the Earth in orbit until it builds up proper velocity, and then what can best be described as a "burp" (where much of the oxygen is released) knocks it out of orbit and in the direction of another planet. Note that unless the target planet has oxygen (like Titan) or the voyage of the Star Strife is carefully planned so that gravity will fling it back in the right direction, the Star Strife will not be able to return home. It is perfect for dropping off probes, and is an inexpensive alternative to Landers.
The transport version of this (the Star Stride) and the fighter version (the Star Spell) are also on sale for the same price.
Cost: $250,000,000 each
http://invisionfree.com:54/135/37/upload/p153.jpg
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K-MaG Raven Units
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=156
Designation: Combat
Environment: Land/Space/Air
Armor Thickness: 4 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 17 ft x 10 ft x 60 ft
Armaments: Energy Machine gun, Multi-Missile launchers, mid-size plasma cannons
Top Speed: 10,000 mph
Max. Troop Compacity: 1 (pilot)
Specs: Raven Units have been the embodyment of modern Resian warfare, and now the K-MaG models have come on sale. The first to be mass-produced, K-MaGs are also the simplest of all the Ravens. However, this is not to say that the K-MaG is weak in design, as it is one of the most fearsome forces that any enemy can encounter on the battlefeild. These Raven Units can spend days in orbit, and can strike any point on the globe in thirty minutes. Their kenetic force alone is strong enough to take out a small city, and their arsenal of weapons can take on a small army. This 60-foot tall battlemech is one of the best buys in this store.
Cost: $2,000,000,000 each
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Bionic Power Suit
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=245
Designation: Combat
Environment: Land
Armor Thickness: 2 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 5 ft x 3 ft x 10 ft
Armaments: Heavy Drill, Claw, "Tangler" Missiles, sniper rifle/gauss gun (interchangable), heavy plasma cannon
Top Speed: 1,000 mph
Max. Troop Compacity: 1 (pilot)
Specs: The BPS is the first Resian invention to link directly to the mind of its user, allowing for perfect syncronization of thoughts and movements and a much more devistating effect on the battlefeild. These machines are smaller by far than a Raven Unit, and are slightly less powerful, but allow for much more tactical plays. These are perfect for the strategist, as their speed is unmatched except by aircraft, and their arsenal is massive for such a small craft.
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Cost: $500,000,000 each
G-1045 JUNKER
http://spinefinger.netfirms.com/Robots/Cat_Construction_Robot.JPG
Designation: Construction
Environment: Land
Armor Thickness: 0.5 in
Size: 1 ft x 2 ft x 7 ft
Armaments: Cutting laser, welding laser, hands
Top Speed: 50 mph (when unburdened)
Specs: The JUNKER is the answer to cries worldwide for an effective way to build things, bust labor unions, and to move goods. These robots are equipped to handle almost any job, but their specialty is construction, especially of skyscrapers.
Cost: $1,500,000 each
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FARQ (Fortified Armed Robotic Quadraped)
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=137
Designation: Combat
Environment: Land
Armor Thickness: 6 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 55 ft x 65 ft x 20 ft
Armaments: One (1) Plasma Cannon, Four (4) miniguns, and one (1) Shell Cannon (tank)
Top Speed: 80 mph
Max. Troop Compacity: n/a (drone)
Specs: The FARQ is the culmination of years of research. It is powered by a revolutionary new power source: Plasma (see below), which is a far more stable power source than any other available. The FARQ is a drone, which means that no humans pilot this monsterious mecha, at least not from within it. A virtual reality control console for a FARQ can be located on the other side of the planet, from where "pilots" drive the drone. A fail-safe AI inside the FARQ prohibits it from stepping on any troops from its own side, as well as keeps the Plasma reactor from overheating. In emergency situations, pilots can detonate their FARQs by overheating the Plasma core. The blast from this would destroy everything within a two mile radius, but considering the price of a FARQ, this isn't a good idea.
Cost: $250,000,000 each
http://invisionfree.com:54/135/37/upload/p147.jpg