NationStates Jolt Archive


State your Nation's Power here

31-10-2003, 20:09
This is so you can referance your nation while RPing and avoid god moding before you start. [for instance, I feel that in my original here I'm overdoing the power, if anyone has a problem with any bit, they can comment on it and I will change accordingly]

GAME STATS:

Population: 210 million
Size: Huge
Climate: Pleasant
Military Service: Compulsory [so a 25 million man army, counting support and reserve]
UN Category: Psychotic Dictatorship
Civil Rights: Some [so it's not that easy to incite a revolt]
Economy: Good [so it has reasonable weaponry, not lazer cannons or anything, also some research but hardly orbital bombardment stations or anything]
Political Freedoms: Outlawed [so militaristic]
Government Agenda: The large, corrupt government is mainly concerned with Law & Order, although Defence and Commerce are on the agenda. [so reasonably rich, decent defence and scared populous]
Tax: 31%, much higher for wealthy [so high income]
Private Enterprise: Illegal, but large Cheese Export smuggling
Religion: Athiestic
National Animal: Endangered [so, alas, my idea of using them as a fighting force will have to wait for now]

STATS TAKING THIS INTO ACCOUNT:

Armed Forces: 25 million, 6 million actually fighting [this is INCLUDING reserves, so it works out at, like, 2 million]
45% of which are army
20% are navy
30% are air force
5% are miscallaneous (elite units like the SAS or Navy Seals or go betweens between the three (e.g. marines) etc.)
Army Technology: Infantry Equipment: Sub-machine guns
One grenade each
One combat knife each
Steel Helmets and camoflagued uniform but no bullet-proofs for most ranks
Artillery: Large field guns (like in WWI) guarded by infantry.
Ships: 400 - 275 are support ships
50 are transports
25 general (like destroyers, cruisers etc.)
25 subs
10 aircraft carriers
5 battleships
Aircraft: Recon choppers
Jet bombers and fighters, but not stealth and they use guns as opposed to sidewinders.
Tanks: Less than 15 tanks, however, all are EXTREMELY heavy
Missiles: Cruise missiles only, no nukes although the means to make them exist
Defences: Minefields, bunkers, SAM batteries are being built but not operational, harbours are rigged with explosives
Animal Armies (elephants, cavalry etc.): None
Other: Elite Sapper Corps exist, with advanced tunneling machinery
A small 1,000 man Sniper Corps exists
A very few spies are trained but not placed yet.
All officers are trained in the usage of heavy weaponry, like RPGs or chainguns. Although it's not likely that they'd actually get to use one.
In the event of an ammo shortage all soldiers are trained in the usage of swords, hey, more effective than pistol whipping
Research: I'm unsure if this is implemented into the actual game so I'll keep this blank for now, I would have it as fruitless research into energy weapons and defences but ...

Anything else I forgot? I'm making sure that I'm not uninentionally cheezing before I RP....
CoreWorlds
31-10-2003, 20:11
Sounds good.
31-10-2003, 20:16
Ah, so it's a reasonable - I'm unsure if it's too powerful or not powerful enough, and I just remembered that I forgot about snipers and what I'm researching and troops using unconventional weapons (RPGs, flamethrowers, swords etc.)
31-10-2003, 20:18
you dont have awacs!, how are you going to gain air-superiorety like that?

HERE :

http://www.nationstates.net/forum/viewtopic.php?t=87610
31-10-2003, 20:22
My nation is currently kinda inward looking, and I have other groups of units to be made. But, yes, those look damn nifty. I'll order some when my nation is richer.
Five Civilized Nations
31-10-2003, 20:30
Your a bit of godmodding with the numbers of your military and your equipment...
Walmington on Sea
31-10-2003, 20:35
The nation appears to have too many military staff, but most of them are not effectives, at least. It would be a strain to support that non-the less, but..meh.

Equipment wise, fifteen tanks is hardly too many for a nation about the size of Indonesia, and the aircraft are obsolete (without air-to-air missiles they barely have an edge on the Royal Walmingtonian Air Force! ;) [buzzes about in what is obviously a Hawker Hurricane rip-off])
Five Civilized Nations
31-10-2003, 20:39
I'm talking about his fleet...
31-10-2003, 22:02
Hmm ... what part of the fleet specifically? Battleships? Subs?

And yeah, I noticed that some of the numbers were a bit uneven so I altered the equipment, I had too many aircraft so I gave them crap equipment (although, yeah, sidewinders are bloody important, I guess I'll give them them later but my nation is too weak right now) - I had plans for five INSANELY huge and powerful tanks - like, several times the size of the prototype Nazi Maus tank and even stronger, the idea being quality rather than quantity. Maybe that's not the best idea though, I did it to make it interesting but it's really impractical. I had in mind a kind of insane defence or a huge tiebreaker. Similarly I had ideas for an elite personal guard but meh, I'm already too close to godmodding as it is.
Credonia
31-10-2003, 22:04
http://www.nationstates.net/forum/viewtopic.php?t=84639
31-10-2003, 22:15
STATS:

Population: 582 million
Size: Huge, spread all over the galaxy.
Climate: We're all in space, so about 95% of CC is artificial climate.
Military Service: Meh, a few. We have a small, conservative military, mainly for our own defenses. CC mainly manufactures ships to sell to other nations.
UN Category: Psychotic Dictatorship... whatever
Civil Rights: Few... very conservative.
Economy: Powerhouse. We get along well, thus lots of sales
Political Freedoms: Outlawed , we're a Corporate government
Religion: Momonism encouraged, but not enforced.
National Animal: It's a pterodactyl... native to some of our worlds.


The following is the current Active Space fleet of the Capsule Corporation. These are ships that are not being sold, and we do not count our exporting stock in these numbers.

We are approaching a war, so we are increasing our military a little bit, but we have not activated all our assets still.

Capital Foldships:
1 Valiance-Class All-Purpose Flagship
1 Kryptonite Cruiser
12 Kryptonite-Class (Variated) Cruisers
22 Kolob-Class Carriers
24 Moroni-Class BattleCruisers
14 Patriarch-Class Super-Shuttles

Capital Hyperships:
92 Omni-Class Frigates
214 Tachyon-Class Corvettes
36 Cargo Shuttles
162 Reflex-Class Corvettes
46 Celestial-Class Farad Frigates

Starfighters:
592 CCF-16 StarFalcons
756 CCF-7 Senines
520 CCF-11 TrickFighters

Mecha:
637 Legolas-Class SkaterMecha
488 Samson-Class SkaterMecha

Active Military Personnel:
50,000 StarShip Crew
3,000 Mecha/Starfighter Pilots
1,932,000 Infantry
3500 Special Forces

http://www.bateshome.com/jordan/ccsig.jpg (http://www.nationstates.net/forum/viewtopic.php?t=69082)

CC Technology:

Vehicles and Vessels (http://www.nationstates.net/forum/viewtopic.php?t=69082&highlight=)
Farad Technology (http://www.nationstates.net/forum/viewtopic.php?t=64664)
Chlorophusion Technology (http://www.nationstates.net/forum/viewtopic.php?t=66190)
LiquidMetal^2 Armor Technology (http://www.nationstates.net/forum/viewtopic.php?t=74364&highlight=)
Chloro-Borg Technology (http://www.nationstates.net/forum/viewtopic.php?t=74141&highlight=)
FTL Technologies (http://www.nationstates.net/forum/viewtopic.php?p=1882087#1882087)