And the Seas Shall Run Red. (Naval Wargames Now Closed RP)
Am looking for people to run naval wargames with. Several fleets will be allowed each player if desired.
Kotterdam
26-10-2003, 03:53
The Dominion of Kotterdam would like to dispatch Carrier Battlegroups Stalwart and Bulwark to these wargames. That would place the following forces in the theater.
Dominion of Kotterdam - Carrier Battlegroups Stalwart and Bulwark
Naval Assets:
2 Dominion-Class Aircraft Carriers
2 Shearwater-Class Battleships
2 Verdun-Class Escort Carriers
2 Wasp-Class Amphibious Assault Ships
2 Austin-Class Amphibious Transport Docks
2 Mercy-Class Hospital Ships
4 Bonadventure-Class Guided Missile Cruisers
4 Avalon-Class Guided Missile Submarines
4 Whidbey Island-Class Landing Craft Docks
4 Kilauea-Class Ammunition Tenders
4 Henry J. Kaiser-Class Fleet Oilers
4 Mars-Class Combat Stores Ships
4 Avenger-Class Mine Countermeasures Ships
4 Emory Land-Class Submarine Tenders
4 Anchorage-Class Landing Craft Docks
8 Tripoli-Class Destroyers
8 Halifax-Class Frigates
18 Augmented Seawolf-Class Nuclear Attack Submarines
20 LCACs
Air Assets:
8 RAH-66 Comanche Attack Helicopters
8 UH-1N Huey Helicopters
18 S-3B Viking ASW Aircraft
18 E-2C Hawkeye AWACS Aircraft
20 Su-37W Super Flanker Fighters
20 A-24 Corsair III Light Attack Fighters
20 F/A-25 Thunderchief II Heavy Strike Fighters
22 CH-53 Sea Stallion Helicopters
30 CH-46 Sea Knight Helicopters
32 AV-19 Lightning II VTOL Attack Fighters
40 F-72 Broadsword Fighters
40 F-23C Black Widow II Carier Stealth Fighters
42 SH-60 Sea Hawk Helicopters
60 F/A-18E Super Hornet Fighters
Land Assets:
10 KMC MBT-3A1 Werewolf Main Battle Tanks
10 M109A6 Paladin Self Propelled Howitzers
16 M198 155mm Towed Howitzers
50 KMC IFV-2 Normandy Command Infantry Fighting Vehicles
80 KMC LTA-1 Dieppe Light Amphibious Tanks
180 KMC IFV-2 Normandy Infantry Fighting Vehicles
40 Volkswagon/Bombardier Iltis All Terrain Vehicles
132 LTV HMMWV High Mobility Multipurpose Wheeled Vehicles
280 Naval SWORD Commandoes
440 KMC MAFV-1 Borden Medium Armoured Fighting Vehicles
5,200 Infantry Soldiers
Aequatio
26-10-2003, 04:00
I'd just like to know the limits on forces used, then I'll be able to organize a force to participate.
http://www.redsun.org/images/lenin.gif
Premier Bomfy
People's Republic of Aequatio
I'd just like to know the limits on forces used, then I'll be able to organize a force to participate.
http://www.redsun.org/images/lenin.gif
Premier Bomfy
People's Republic of Aequatio
Up to three naval fleets of medium-large size. Grimdale will deploying the 34th, 23rd, and the 15th fleets. Total numbers will be seven Raptor Nest carriers, ninety-seven Franklin class crusiers, and assorted support ships. Admiral Conner McCoy will be in overall command.
Descriptions of the Ships and Jets can be found through this link.
http://pub7.ezboard.com/fnationstatesnorthamericanforumfrm24.showMessage?topicID=16.topic
Welcome aboard Kotterdam. You can leave your land forces at home, all wargames will be being held well out to sea. May the best navy win.
Kotterdam
26-10-2003, 04:16
The Dominion would like to revise its contribution and add the Carrier Battlegroup Kenneth Hamilton to our force.
---Tag---
Might join later.
The Dominion would like to revise its contribution and add the Carrier Battlegroup Kenneth Hamilton to our force.That is acceptible.
We wonder if this wargame could have small sub-engagements, as we will send few ships to this wargame.
What tech level?
Modern to near-future tech. Max: 50 years in the future. ie: No energy weapons, no nukes, no space anything except recon sats.
We wonder if this wargame could have small sub-engagements, as we will send few ships to this wargame.
Go for it. we'll have fleet actions, scout force engagements, etc. Just about anthing you can think of.
Kotterdam
26-10-2003, 04:25
Our revised contribution is as follows:
Dominion of Kotterdam - Carrier Battlegroups Stalwart, Bulwark, and Kenneth Hamilton
Naval Assets:
3 Dominion-Class Aircraft Carrier
3 Shearwater-Class Battleship
3 Verdun-Class Escort Carrier
3 Wasp-Class Amphibious Assault Ship
3 Austin-Class Amphibious Transport Dock
3 Mercy-Class Hospital Ships
6 Bonadventure-Class Guided Missile Cruisers
6 Avalon-Class Guided Missile Submarines
6 Whidbey Island-Class Landing Craft Docks
6 Kilauea-Class Ammunition Tenders
6 Henry J. Kaiser-Class Fleet Oilers
6 Mars-Class Combat Stores Ships
6 Avenger-Class Mine Countermeasures Ships
6 Emory Land-Class Submarine Tenders
6 Anchorage-Class Landing Craft Docks
12 Tripoli-Class Destroyers
12 Halifax-Class Frigates
27 Augmented Seawolf-Class Nuclear Attack Submarines
30 LCACs
Air Assets:
12 RAH-66 Comanche Attack Helicopters
12 UH-1N Huey Helicopters
27 S-3B Viking ASW Aircraft
27 E-2C Hawkeye AWACS Aircraft
30 Su-37W Super Flanker Fighters
30 A-24 Corsair III Light Attack Fighters
30 F/A-25 Thunderchief II Heavy Strike Fighters
33 CH-53 Sea Stallion Helicopters
45 CH-46 Sea Knight Helicopters
48 AV-19 Lightning II VTOL Attack Fighters
60 F-72 Broadsword Fighters
60 F-23C Black Widow II Carier Stealth Fighters
63 SH-60 Sea Hawk Helicopters
90 F/A-18E Super Hornet Fighters
Land Assets:
15 KMC MBT-3A1 Werewolf Main Battle Tanks
15 M109A6 Paladin Self Propelled Howitzers
24 M198 155mm Towed Howitzers
75 KMC IFV-2 Normandy Command Infantry Fighting Vehicles
120 KMC LTA-1 Dieppe Light Amphibious Tanks
270 KMC IFV-2 Normandy Infantry Fighting Vehicles
60 Volkswagon/Bombardier Iltis All Terrain Vehicles
204 LTV HMMWV High Mobility Multipurpose Wheeled Vehicles
420 Naval SWORD Commandoes
660 KMC MAFV-1 Borden Medium Armoured Fighting Vehicles
7,800 Infantry Soldiers
Have closed the thread before too many people show up and this gets too big to manage.
As it now stands the participents are Kotterdam, Omz222, Lapse, Aequatio, and myself Grimdale.
Inital list:
1 EM-200 Victor Class Aircraft Carrier
1 Hiragi Class Battlecruiser
1 Carrack Class GM Cruiser
2 Ikara Class ASW Frigate
3 Sparrowhawk Class Multirole Destroyer
2 Sniper Class Bombardment Destroyer
1 Dolphin Class Attack Sub
Still not 100% sure if I will be in or not...
my forces will include:
10 Catfish Aircraft Carriers
150 Catfish Skirmish Ships
80 Catfish Skirmish II Ships
80 bristilian corvettes
250 Catfish gunboats
250 Catfish torpedo ships
250 bristilian gunboats
Quite a large force. Stats are available at :
http://www.nationstates.net/forum/viewtopic.php?t=70099
The catfish aircraft carriers each contain:
15 AV-8 Harrier Strike fighters
15 F/A-18 Hornet Strike Fighter
2 apache attack helicopters
100 marines
Catfish Skirmish Ships and Catfish Skirmish II Ships
2 apache attack helicopters
50 marines
bristilian corvettes
100 marines
2 apache attack helicopters
Catfish Gunboats, Catfish Torpedo ships
20 marines
Bristilian gunboats
10 marines
They will be divided into 10 squadrons, each containing
1 Catfish Aircraft Carriers
15 Catfish Skirmish Ships
8 Catfish Skirmish II Ships
8 bristilian corvettes
25 Catfish gunboats
25 Catfish torpedo ships
25 bristilian gunboats
The squadrons may act independantly or as a group, this has not being decided yet
my forces will include:
10 Catfish Aircraft Carriers
150 Catfish Skirmish Ships
80 Catfish Skirmish II Ships
80 bristilian corvettes
250 Catfish gunboats
250 Catfish torpedo ships
250 bristilian gunboats
Quite a large force. Stats are available at :
http://www.nationstates.net/forum/viewtopic.php?t=70099
The catfish aircraft carriers each contain:
15 AV-8 Harrier Strike fighters
15 F/A-18 Hornet Strike Fighter
2 apache attack helicopters
100 marines
Catfish Skirmish Ships and Catfish Skirmish II Ships
2 apache attack helicopters
50 marines
bristilian corvettes
100 marines
2 apache attack helicopters
Catfish Gunboats, Catfish Torpedo ships
20 marines
Bristilian gunboats
10 marines
They will be divided into 10 squadrons, each containing
1 Catfish Aircraft Carriers
15 Catfish Skirmish Ships
8 Catfish Skirmish II Ships
8 bristilian corvettes
25 Catfish gunboats
25 Catfish torpedo ships
25 bristilian gunboats
The squadrons may act independantly or as a group, this has not being decided yet
No more than three fleets at a time for these exercises, if your using squadrons please attach them to a specific fleet.
NO
I MUST ENTER, I HAVE NO EXPERIENCE IN NAVAL!!!!
The Wargames shall begin at 3:00pm EST Monday. Final fleet dispositions must be submitted by then.
Unum Veritas
27-10-2003, 03:37
awwwww....just missed the deadline. Crap! I'm all about naval forces, and wargames are sooo much fun. Grrrrrrrrrrrr!
my forces will include:
9 Catfish Aircraft Carriers
150 Catfish Skirmish Ships
90 Catfish Skirmish II Ships
90 bristilian corvettes
210 Catfish gunboats
210 Catfish torpedo ships
210 bristilian gunboats
Quite a large force. Stats are available at :
http://www.nationstates.net/forum/viewtopic.php?t=70099
The catfish aircraft carriers each contain:
15 AV-8 Harrier Strike fighters
15 F/A-18 Hornet Strike Fighter
2 apache attack helicopters
100 marines
Catfish Skirmish Ships and Catfish Skirmish II Ships
2 apache attack helicopters
50 marines
bristilian corvettes
100 marines
2 apache attack helicopters
Catfish Gunboats, Catfish Torpedo ships
20 marines
Bristilian gunboats
10 marines
They will be divided into 3 squadrons, each containing
3 Catfish Aircraft Carriers
50 Catfish Skirmish Ships
30 Catfish Skirmish II Ships
30 bristilian corvettes
70 Catfish gunboats
70 Catfish torpedo ships
70 bristilian gunboats
The squadrons may act independantly or as a group, this has not being decided yet
No more than three fleets at a time for these exercises, if your using squadrons please attach them to a specific fleet.
Okay then, ill just put the overall fleet divided up into 3 squadrons,
note changes to the quote above
better?
Fine, just trying to keep things managible. btw Freedom country will be joining. Games start at 3:00pm sharp.
DAMN!!!
Can I also add several units normall yin 3rd Fleet to my fleet.
They are 5 R-500 Deathrain Cruisers. Tomahawks launchers, see.
DAMN!!!
Can I also add several units normall yin 3rd Fleet to my fleet.
They are 5 R-500 Deathrain Cruisers. Tomahawks launchers, see.
Go for it
Thankyou.
They are the backbone of the fleet, armed with Anti Shipping Tomahawks.
Kotterdam
27-10-2003, 18:51
I know I'm being a pain, and this is my second change, but can I make some changes to my forces to reflect the decomissioning of old equipment?
Oh damn!!
I am only going to be on 15 minutes after 7 pm!!!
Or, 3pm in your time.
No worries, first wargame will start as a long range fleet engagment. This will be a test of your pilots skills and your ship's anti-air/missile defenses.
The 34th, 23rd, and 15th fleets will be taking up a concentrated triangle formation with each fleet taking one point of the triangle. Each fleet will be deployed in a standard antiair/sub posture. The carriers in the 34th and 23rd fleets will provide the offensive force while the 15th supplies the CAP for all the fleets. Admiral MaCoy will be commanding from the carrier Eagle's Nest.
What if there was a wargame and no one showed up?
I guess it could be said that these wargames are dead in the water.
Kotterdam
28-10-2003, 02:22
The Dominion battlegroups form up to the east of the Grimdale force, split into two groups. One, composed of the Bulwark battlegroup steams to the north-west, with Stalwart and Kenneth Hamilton leading their forces to the southwest.
A strike force of 527 F-28s and F-28ns move out to attack the southwestern battle group, flying with full optical and radar stealth they pick up the battlegroup on radar and at 15 miles launch a total of 2,108 Bloodhound cruise missiles. After launching their missiles they split up into individual squadrons, each of which has an assigned ship to bomb and strafe.
Kotterdam
28-10-2003, 04:23
The missiles home in on the only non-stealthy ships in the formation: The frigates, the tenders, the carriers, and the amphibious warfare ships. The ships went to full ahead, turning sharply to attempt to throw off the missile guidance. Every ECM suite in the fleet cooked off, jamming the inbound missiles. SM-2-MR and Enhanced Sea Sparrows rose up to meet the cruise missiles, with Hammerhead Sub-Launched Anti-Air Missiles shooting out of the empty sea to swat more from the air. In the end, only a handful of missiles made it through, and most of those were eliminated by the numerous CIWS systems of the fleet.
Nonetheless, still, some of the simulated missiles made it through, striking the hospital ship, two of the submarine tenders, and one of the Verdun-class aircraft carriers. The tenders and the medical ship were declared sunk, but the Verdun remained afloat. Heavily damaged, but afloat. From the north, the second group launched a full alpha strike, leading with the F-23C stealth fighters, volleying off forty AGM-84 Harpoon missiles at the battlegroup from the missiles' maximum range of just over sixty nautical miles. Just behind them came three full squadrons of F/A-18E Super Hornets, volleying off another sixty Harpoons. None of the fighters came much closer than the sixty nautical miles neccesary to fire their missiles, and each returned to the carrier for refueling, as they had gone out to the extreme edge of their endurance.
Meanwhile, over the southern group, an air battle raged. Sixty F/A-18E Super Hornets, forty F-72 Broadswords, twenty Su-37W Super Flankers thirty two AV-19 Lightning IIs, twenty A-24 Corsair IIIs, and twenty F/A-25 Thunderchief II fighters rose up to meet the inbound Grimlandian fighters. The Dominion battlegroup had the advantage, though.
he Dominion ships remained quite a long distance from the Grimlandian battlegroup, far enough that the enemy fighters wouldn't have long to fight before they would have to retreat and refuel. The infrared search and track systems on the F-72s and the Su-37Ws gave them a bit of an advantage, as they were able to detect the heat signatures of the enemy fighters. Closing in tight, they volleyed off two infrared-guided AIRAAMs a piece and tried to force the Grimdale fighters closer together to make them at least drop their optical stealth or risk collisions. With that many fighters in that close a space, they would almost have to.
OOC: Good call on the decloaking in combat, that's exactly how I operate them.
IC: All full half of the attacking F-28s broke off to engage the enemy fighters, before engaging they dropped their auxillary fuel tanks, at three miles they loosed a massive salvo of Adder air-air missiles (check the stats), then flicking off their cloaks they shifted to fighting colors, dragons, lions, wolves, foxes and other creatures appeared on the skins of the fighters. Diving in close behind their missiles they opened up with they're Vulcan six-packs.
Meanwhile the remaining fighters closed in on the crippled carrier and her heavier escorts. At a mile out they lobbed their laser guided 2,000lb bombs and then fired off their Shark air-ground missiles and they're Tracker HARM missiles before breaking off to join their comrades in the massive dogfight.
Met by 1552 5in guns firing a total of 62080 proximity fused shells a minute, heavy fighter cover, 776 20mm and 112 25mm Phalanx gatling cannon, 125 twin Bloodhound missile launchers, and 832 RAMs the attacking missiles never even breached the inner defense line. (These numbers are accurate, I spent about ten minutes with a calculator.) The warships never even bothered bringing up they're defensive jammers, countermeasures, or stealth systems.
The Lapsian forces prepared for an assult, manuvering the larger vessels into an equilateral triangle withe the aircraft carriers on the corners.
160 of the torpedo submarines submerged and took up perimeter defense positions approximatly 3 km away from the corners of the triangle in a circle formation. The other 50 catfish torpedo ships set out submerged, towards the nearest fleet. Due to arrive there soon.
All of the Catfish gunboats set up a perimeter defense in a circle formation 2km away from the points of the triangle. whilst spy planes set out from an aircraft carrier to surveil the enemy fleets
OOC: could we get some approximate distances between the different fleets.
IC: Returning the enemy fleet's fire, the Grimdalian armada retailiates. 250 Bloodhound missiles blast off their rails. However unlike the those launched by the F-28s, a full quarter of these are laced with penaids (Penatration Aids). Enemy radar screens go mad as missiles seemingly split up into seperate targets before reforming, powerful jammers fill screens with static and cut vital radio links. And behind this wave are another five. After this massive salvo the fleet goes into full sonar and radar stealth, altering course and increasing speed to 40kts.
OOC: I'm assuming at least 500 miles.
Kotterdam
28-10-2003, 16:22
The submarines dove deep, running silent. The fleet went to flank speed, "sacrificing" the damaged carrier to the simulated fire. It came at a vicious toll, though. Rather than fire on the weapons inbound on the carrier, the fleet poured everything it had into the circling fighters. Meanwhile, the fighters twisted and turned in the air, a second volley of missiles streaking out. Fully three hundred and eighty four AIRAAM Advanced Intermediate Range Air-to-Air Missiles ripped off the rails to streak after the twisting fighters, followed by an identical number of Dimondback radar-guided missiles.
The enemy missiles broke into the formation just after the initial volley, ripping into the fighters like a wolf into a flock of sheep. Outnumbered nearly two to one, and lacking the technological edge they usually enjoyed, the Dominion fighters were taking the worst of it. One by one, the older F-72 fighters broke off and returned to base as they were "killed" by the simulated attack. In the end, all forty fighters fell to the incoming fire. The remaining fighters fought like the devil, though, giving as good as they got, fighting back with everything their training gave them.
To the north, the third battlegroup went to EMCON and pushed themselves up to flank speed, pulling themselves away from where they had launched the alpha strike.
First in ones, then in twos, threes and fours the F-28s broke off the attack and returned to their homes carriers where the survivors were quickly rearmed and refueled for another strike. Despite having both a numerical and quanitative advantage, a full twenty-three F-28s had 'fallen' to the combined firepower of the fleet and opposing aircraft. A small number of F-28Ns had been held back up to this point; now armed with torpedos, depth charges, sonar bouys, and attachable dunking sonar in addition to their usual air-air ordinance they swept the seas ahead of the fleet which had increased speed to 65kts as soon as the last of the fighters had been recovered. The fleet had turned into a blackhole in the ocean. The forward element of the triangle had fallen back and the two corners had closed up so that the three fleets resembled one large fleet, maximizing it's concentrated anti-air fire. Pairs of crusiers broke off from the fleet to race ahead and then lie silent, sonars searching for the faintest trace of noise, submerged or surfaced.
Edenstein
28-10-2003, 19:30
*tag* this is getting good
*tag* this is getting good
It is isn't it? Let's keep up the good work everyone.
**FC's Fleet*
The Carrier, the FCN Defiant, streams in a racetrack pattern in circles, defended by several Nuclear Subs, Delta Class, dead in the water, deep. The carrier is flying sorties of ASW, Air To Surface and AA aerial sorties around the battle group.
Flanking it, also going in circles, but slowly, using little speed, are several Ros Class Destroyers. The main battle fleet and surface combatants, in the name of Orion Class Cruisers, landing vessels and Frigates.
Standing off battle are 5 R-500 Battlecruisers. 2 Have a payload of 500 Anti Ship MAM-212 Tomahawk-like missiles, with anti ship warheads. Aslong as the surface ship is on radar, the missile follows it and kills it. Those same two open their Missile hatches, and blast off 100 Missiles each. Of the 200 overall, 50 are centred at Grimdales carrier, 50 at Lapses, 50 at Kotterdams and the remaining 50 at all the carriers in general, at any carrier thatpresented itself.
Kotterdam
28-10-2003, 20:23
Not a twitch came up on the sonar, though. The Dominion had a strong naval tradition, and submarines had long been a part of that tradition. As a result, her submariners and their equipment weren't just world class, but were instead the class of the world. Creeping along at just under twenty knots, and beneath the thermal layer, they were near-absolutely silent.
Had they replaced the Augmented Seawolf-class attack submarines with the newer Kraken-class, it would have been even more difficult to track them. The new Ducted Superconducting Electromagnetic Propulsion drives produced no cavitation noise whatsoever. They were utterly silent. A shame these ships didn't have them. Still, not so much as the clink of a dropped fork would give their positions away. The submariners were good at what they did.
They changed course, keeping beneath their "silent" speed as they continued below the layer to creep closer to the battlegroup. Once within the twelve-kilometer range of their weapons, they came up slowly, so as not to give the enemy any warning through hull-creaking noises. Firing solutions were calculated using passive sonar only so as to give no warning as they crept closer still. It wasn't easy targeting the ships. Apparently, they were using Prairie-Masker, an anti-passive sonar system. Prairie-Masker, however, was good, but not perfect.
The crews of the submarines had trained against the new Corsair-class ASW Frigates, and they had both Prairie-Masker and DSEMP. Compared to the Corsair, targeting the Raptor Nest carriers and Franklin light cruisers was as easy as sneaking up on a blind and deaf man in the dark. You simply had to realize that Prairie-Masker itself creates noise... Not much, but enough for the powerful passive sonars of the strike force to detect and target. They just had to search for the gentle-rain sound of Prairie-Masker, work out their targeting solutions, and then...
"Match bearings and shoot!"
On each of the eighteen Augmented Seawolf- and four Avalon-class submarines, the order was given. Torpedo crews, having prepared their weapons long ago, had only to fire. Fully one hundred and sixty eight of the simulated Silverfish Supercavitating Self-Guided Torpedoes were in the water in a single volley, with sixteen targeting each of the seven aircraft carriers, and the remaining fifty six targeted two a piece on each of twenty-eight cruisers.
At this close range, with the torpedoes traveling at more than three hundred and sixty kilometers per hour, it would take less than a minute for the torpedoes to strike their targets, far too little time for the carriers to do much more than sound "abandon ship", most likely. With any luck most, if not all of the carriers in Grimdale's fleet were doomed. Evading the two torpedoes targeting the cruisers would be difficult. Evading sixteen self-guided supercavitating torpedoes with something as ponderous as an aircraft carrier... It would take a miracle to save them.
The captains didn't stand around and congradulate themselves, however. The submarines were on a one-way mission, sacrificing themselves to take as many of the enemy ships out as possible. Coming up to launch depth, they volleyed off all their surface to surface missiles from what constituted point-blank range. Seconds later, eight hundred and eighty eight Tomahawk cruise missiles burst out from beneath the surface, with four hundred and forty one of the missiles targeting the carriers for seventy one missiles a piece. They weren't kidding around. For their force to have even a chance of winning, those carriers had to die. That would take the fighter wings out of action. With this much ordinance inbound, their destruction was almost assured.
The remaining four hundred and forty seven missiles split amongst the Franklin cruisers for four missiles a piece, with the three remaining missiles targeting the tenders that sailed with any fleet. The submarines might be destroyed in a few short minutes, but with any luck they were going to cause a lot of damage first.
(Those missile and torpedo numbers ought to be accurate. It took me a while with a calculator to get them worked out, but that's what you've got coming at you.)
Kotterdam
28-10-2003, 20:31
After the massive air attack on the part of Grimdale, the southern battlegroup was hard pressed to defeat the incoming missiles from Freedom Country. Nonetheless, they were able to knock out fifteen of the inbound twenty five missiles, and through their advanced countermeasures, spoof two others. The eight that got through, however, caused horrible losses. Four of the eight Halifax-class frigates, the oldest ships in the battlegroup, but some of the most useful, were declared destroyed.
To the north, the other battlegroup fared far better. Slightly further from the FC battlegroup thanks to their speed run, they were forwarned by the southern group to expect incoming fire. The stealthy Tripoli-class destroyers, Bonadventure-class cruisers, and the Shearwater-class battleship took full advantage of their CIWS mounts, five- and three-inch dual purpose guns, and AEGIS systems to swat all but five of the twenty five missiles from the air, and spoofed the other five through efficient use of their countermeasures, causing them to detonate harmlessly in the sea.
May I remind you that they were ALL fired at your carrier....
Kotterdam
28-10-2003, 20:43
OOC: I know. Allow me to clarify. I knocked out a number of those, and used a combination of SRBOC chaff decoys and ECM to essentially blind the missiles to the presence of my two carriers, and other advanced ships. The Halifax class ships, the tenders, and the amphibious warfare ships are the only vessels in the battlegroup that have no SRBOC systems (Super-Rapid Blooming Offboard Chaff decoy launchers), no radar stealthing, or advanced ECM suites. I was assuming that in the absence of a firm radar lock on the carrier, the missiles would target the nearest available ship, namely the frigates, as they are the closest ships with none of the above to protect them.
Still, I can rewrite that if you want.
OOC: I know. Allow me to clarify. I knocked out a number of those, and used a combination of SRBOC chaff decoys and ECM to essentially blind the missiles to the presence of my two carriers, and other advanced ships. The Halifax class ships, the tenders, and the amphibious warfare ships are the only vessels in the battlegroup that have no SRBOC systems (Super-Rapid Blooming Offboard Chaff decoy launchers), no radar stealthing, or advanced ECM suites. I was assuming that in the absence of a firm radar lock on the carrier, the missiles would target the nearest available ship, namely the frigates, as they are the closest ships with none of the above to protect them.
Still, I can rewrite that if you want.
Dont worry, I get you.
I fancy sending in a Delta Class to nail it finally with Tomahawls, guided by GPS and satelittes.
Kotterdam
28-10-2003, 20:54
Dont worry, I get you.
I fancy sending in a Delta Class to nail it finally with Tomahawks, guided by GPS and satelittes.
OOC: That'd be a nice trick, and it might just work. My submarines for the southern battlegroup are all off hunting Grimdale's carriers, though I've still got eight Tripoli-class destroyers, and four Halifax-class frigates to do ASW work, not to mention the four Bonadventure-class cruisers. The Bonnies are wicked ASW ships. I wish I'd brought some of my new SH-71A Sea Pythons for ASW... Ah, well. I'll have to make do with the Sea Hawks and Vikings.
Back to the missiles, though. If you launched them from long-range, I could go to flank speed in an attempt to make the missiles miss. They're designed for attacking stationary targets, but are pretty good for anti-shipping anyway. If you're sending in your subs, you're probably better off doing what I did: Alpha striking with your torpedoes and following up with your missiles. The problem with the Tomahawk is that it's not command-guided. Once it's launched, you can't redirect it to another target. That's one of the US's objectives with their affordable missile project.
Perhaps some of us should get together and develop a cruise missile that can once this is all over with, eh?
No, my subs fire an underwater fired MAM-234 Anti Shipping Missile. Uses GPS, satellites and has its own radar. Its big though, somewhere in between a Tomahawk and an ICBM.
Kotterdam
28-10-2003, 21:03
OOC: Nice. Very, very nice... *Files the cruise missile idea away for later use*
OOC: No copying though :)
A single Delta Class, the experienced FCN Ranger, sneaked through the water at a near silent 10 knots. Her mission was imple: sink the Kotterdam Carrier at all costs.
Sonar decoys and and anti-torpedo torpedos lashed out inresponse to the torpedo warnings. The intergrated defense system responded swiftly as guns and missiles of all types lashed out at the incoming missiles from the ships while the fleet's fighter cover braved it's own gunfire to pursue them. The firing points were pinpointed and seconds later 388 ASROC's launched at the attacking submarines. The F-28Ns quickly swamped the area. Several crusiers moved to interpose themselves even further between the incoming and the carriers. The remaining ships launch six salvos of missiles at Freddom's fleet, all heavily laced with penaids. Fighters roar off their ships to launch an attack and reinforce the CAP.
Results, of the attack. Mssiles- 200-fighters, 50- Bloodhounds, 277-5in proximity fused shell barrages, Jamming-56, chaff and electronic decoys- 103, RAMs- 89, Phalanxs- 101. The remaning 12 missiles impact on several of the crusiers, inflicting moderate to severe damage on all of them.
Torpedos- decoys- 56, anti-torps-108, four slip through the counter fire and hit the already stricken crusier Hunter, causing her to sink in moments.
OOC- Or an integrated computer defense network among the fleet which hands off targets to seperate ships to most effectively deal with incoming targets. Anyone else noticing that the only way to get through a future tech fleet's defenses is by swamping them?
Freedom, you've got 1410 Bloodhounds on the wayand 515 F-28s en route (And they're pissed!), Kotterdam, you've got 388 torps inbound from over head plus A/S planes.
HAHA
*Cough8TaylorClassDestroyersinfleetcough*
http://www.nationstates.net/forum/viewtopic.php?t=86169&highlight=taylor
The FCN Defiant and the FCN Harpoon see the incoming fighters, and scramble 40 MA-10 Stealth Fighters, 10 F-32 Semi-Stealth Fighters, 2 EA-60 AWACS. Surrounding ships, the landing ships etc manage to scramble 3 F-32's aswell.
The numerous destroyers, cruisers, aircraft carriers, landing vessels and Small boats are all armed with AA-3 long range radar/laser/heat seeking/thermal missiles (200km range). These guys use several tracking systems, so if one jams, the otehr still operate. Combat proven against fighters from the future.
They all fire a total of 111 of these missiles in several salvo's. Then, the F-32's and MA-10's all fire identical missiles, but aerial based. Each carries 2 missiles, meaning 106 other missiles. This overall means 217 AA-3 ultra smart missiles in the air.
But its not over yet. The 8 Taylor Class Destroyers fire 9 of the Wasp Missiles (total of 72), almost the same as the AA-3 missile but more agile. They also fire 3 Gnat 125km missiles (ultra agile - 24 missiles) as the fighters near. When the Anti Ship missiles near, they all fire 15 anti-missile missiles each, meaing 120 of those. When the missiles get really near, EVERYTHING, the whole fleet, fires chaff, initiates jammers, fires anti missile lasers, EMP 'lasers', fires 20mm 6 barelled cannons, 40mm cannons, 30mm cannons. The Taylors have 3 30mm chain guns each, and fire up a storm. Small arms are even used.
Of the 1410 bloodhounds , 80 get hit by Anti Missile Missiles (providing they have no evading programs), a huge total of 497 are hit by shells from 2km away, from the whole fleet, 127 are confused by EMP, 46 are destroyed by laser and 59 get jammed and dipsy doodle into the sea. A grand total of 601 get through.
None hit the destroyers. 27 hit one landing vessel, meaning it cant launch planes, 34 smash the other making it seriously damaged to one side, but it is repared and sorted, 56 hits one cruiser, making it 'sink', 67 the other, disenabling all forward weapons but it still floats.
All the 8 forward Taylors get smashed by 23 missiles a piece. 4 sink, 2 are seriously damaged, the remaining two are hit but almost fine, though their bridges are magled. 1 hits an F-32 by coincidence. About 34 miss their targets completely, fooled at the last moment or out maneuvered. The remaining 198 pile into the 2 Carriers, divided by 2. 99 hit each.
One is rendered seriously damaged, the other is specially protected, and takes very little damage.
Total Missiles heading at the air forces:
217 AA-3's
24 Wasps
17 Gnats
Report losses, more to come.
As soon as they see the incoming missiles the F-28s launch their Bloodhounds. Firing six each a total of 3090 race towards Freedom's fleet. Half of them also launch Tracker HARMs at the ships, forcing them to choose between killing their radars and leaving themselves blind, or leaving them up for the HARMs to home in on. (Total: 252 inbound) As soon as the bulky missiles are away the F-28s engae their optical and radar stealth measures, and also activate their inbuilt cooling systems to erase they're infrared signature. Locking onto the incoming fighters they each launch a pair of Adder air-air missiles.(Check stats through link on first page.) A full 46 F-28s 'die' in the missile barrage, the rest prepare to sweep up behind the enemy fighters.
No
Just...no.
I leave the wargames.
If I knew you were in the future, i wouldnt enter. Too far.
And you think I WOULDNT BE ANGRY after launching over 230 F*CKING MISSILES at those fighters TO HAVE RWELVE DIE!!!
TWELVE!!!
No. Stuff you.
No
Just...no.
I leave the wargames.
If I knew you were in the future, i wouldnt enter. Too far.
And you think I WOULDNT BE ANGRY after launching over 230 F*CKING MISSILES at those fighters TO HAVE RWELVE DIE!!!
TWELVE!!!
No. Stuff you.
OOC: Misunderstanding about where the missiles were all aimed, casualties corrected. And no bitching about tech levels is allowed. The stats were avalible to everyone through a link on the first page a couple days before these games even got started. If you had a problem with it you should have either said something or not bothered joining.
If anyone else plans on leaving this wargame, please say so now.
OOC: No. ill stick by... This is my first real chance to have a good naval battle. Everyother person I have ever fought has being all air or all land. And are suspiciously landlocked.
IC:
The Torpedo ships reaching Grimdales fleet were directed to start firing against the aircraft carrier/s. They have being instructed to torpedo the ship/s till it/they sunk.
All airforces have being kept on the carrier, the admiral deciding that it would be to dangerous to launch airstrikes, especially when other fleets had more and better fighters than our own. The rest of the fleet has also stayed behind, deciding that nit would be a lot more efficient to let the enemies destroy them themselves first until they were all so battle fatigued we could just march straight in and give them a torpedo each.
The fleet remained in their formation.
[ooc] ill take it i ignore freedom countries previous attack now s/he has left?
ooc: really wish i culda got in on this RP... but hey my shipyards just refurbished some guided missle destroyers so if ur interested: http://www.nationstates.net/forum/viewtopic.php?t=86807
Onboard his F-28N, Weapons Operator Warrent Officer Mike Fitzgerald lowered his sonar dome for what he expected to be yet another fruitless operation. Listening through his headphones he was surprised for a second at picking up the various sounds associated with an under craft. Switching over to active sonar his eye's nearly jumped out of his sockets when he saw the number of contacts. He quickly flicked on the radio. "THIS IS PELICAN ONE, I HAVE MULTIPULE SUBMERGED CONTACTS HEADED FOR THE FLEET, BEARING 285, SPEED FOURTY KTS."
Recieving his radio message, the fleet altered course directly away from the oncoming sumbarine armada, ringing up for 67kts the crusiers launched their ASROCs as more F-28Ns raced to the point of contact loaded to the gills with torpedos and depth charges. 375 torpedos splash into the water all around the contacts as individual planes begin tracking their targets, dropping depth charges and torpedos as appropriate. The sea began to erupt in towering gysers of water as the attack moved into full swing.
And you think I WOULDNT BE ANGRY after launching over 230 F*CKING MISSILES at those fighters TO HAVE RWELVE DIE!!!
OOC: I don't get how you got 230 air to air missiles airborne simtaniusly.
Not mentioning you have to lock on the target before firing, and the target must be identifed ebfore you can authorize to fire.
And long-range air-to-air missiles typically are very slow and unagile, so his fighters can easily evade it. Same as the Phoenix.
And who cares? This is just a game. Play sportsmanlike.
Anyways, sorry, I won't be able to join because I'm already in another private RP, and risking my country get invaded. Sorry.
And you think I WOULDNT BE ANGRY after launching over 230 F*CKING MISSILES at those fighters TO HAVE RWELVE DIE!!!
OOC: I don't get how you got 230 air to air missiles airborne simtaniusly.
Not mentioning you have to lock on the target before firing, and the target must be identifed ebfore you can authorize to fire.
And long-range air-to-air missiles typically are very slow and unagile, so his fighters can easily evade it. Same as the Phoenix.
And who cares? This is just a game. Play sportsmanlike.
Anyways, sorry, I won't be able to join because I'm already in another private RP, and risking my country get invaded. Sorry.
OOC: Gee, we seem to have few fleets kicking around, anyone for a live fire exercise against real targets? Perhaps just off the coast of whoever's giving Omz222 trouble. Just a thought.
OOC: Gee, we seem to have few fleets kciking around, anyone for a live fire exercise against real targets? Perhaps just off the coast of whoever's giving Omz222. Just a thought.
OOC: Actually, I will probably be already in the war :P
However, I may join this later, if possible.
The commander of the sub fleet was alerted to the destruction of the first of his scouts around noon by a petty officer.
"SIR!!" the petty officer called,
"yes" replied the commander
"the salamander has being sunk, before being hit they reported the dropping of depth charges in their area."
"Order the fleet to split up, well flank them and catch them in the cross fire, make it look like we are retreating though, perhaps we can catch them off guard. And submerge to 300 metres."
"sir, we have just recieved word that 5 other ships were sunk as we were breaking away, including these were the shamanta, the utawata and the grange."
"Well hurry up and get us back out of range, hopefully they wont follow us and we can catch them off guard on the next try"
10mins later
The tactical officer made his report
"sir, we have suffered losses in this attack, these include 8 ships destroyed, and 15 put out of action indefinatly."
"We lost the battle Sergeant but we will win the war"
OOC: hey all, im just wondering what time everyone is on in this rp so i know when the best time to go on its. could i just know when youll all start coming on until when youll go off, server time
ill be on: 2 am
off: 8 am
whether im on all this time i dont know but thats a general approximation of my first on and final off (or when ill check everything)
OOC: hey all, im just wondering what time everyone is on in this rp so i know when the best time to go on its. could i just know when youll all start coming on until when youll go off, server time
ill be on: 2 am
off: 8 am
whether im on all this time i dont know but thats a general approximation of my first on and final off (or when ill check everything)
OOC: At the time this message is being typed, the time is exactly 8:00am EST.
The Grimdalian forces altered course once again in an attempt to close on Lapse's main fleet. The 'dead' ships hauled out of line and headed to a prearranged waiting point. The fleet saturated the waters ahead and to either side with sonar bouys while blasting the depths with sonar, ensuring that no submarine could reach firing range on the fast moving fleet. The time for stealth had passed, now was the time to hit the enemy hard, again and again until nothing was left. 527 F-28's took off to launch an attack while the rest remained to manage CAP and A/S patrol. With full optical and radar stealth they would be on top of the enemy before they could know what hit them.
Kotterdam
30-10-2003, 22:19
OOC:
I'm going to need to back out of this one... I can't devote the time neccesary to do this wargame justice. I'm sorry for the inconvenience, folks.
IC:
At 1912 hrs GMT, the Dominion Coast Guard Ship Broadstreet suffered an explosion and fire. Reports put the casualties at twenty five dead, including the cutter's captain, and fifty six wounded. The vessel itself, a Hamilton-class Coast Guard cutter, is nearly crippled, but remains afloat.
Initial indications are that the explosion onboard the DCGS Broadstreet, was no accident, but rather an act of deliberate sabotage. The battlegroups engaged in these wargames have been recalled to the Dominion's territorial waters. All P-3C Orion ASW aircraft have been put on alert and are patrolling the coastline of the country. Further attacks are not expected, but the nation is on full alert.
OOC:
I'm going to need to back out of this one... I can't devote the time neccesary to do this wargame justice. I'm sorry for the inconvenience, folks.
IC:
At 1912 hrs GMT, the Dominion Coast Guard Ship Broadstreet suffered an explosion and fire. Reports put the casualties at twenty five dead, including the cutter's captain, and fifty six wounded. The vessel itself, a Hamilton-class Coast Guard cutter, is nearly crippled, but remains afloat.
Initial indications are that the explosion onboard the DCGS Broadstreet, was no accident, but rather an act of deliberate sabotage. The battlegroups engaged in these wargames have been recalled to the Dominion's territorial waters. All P-3C Orion ASW aircraft have been put on alert and are patrolling the coastline of the country. Further attacks are not expected, but the nation is on full alert.
OOC: Sorry to hear it. You're welcome back anytime.
IC: In response to your tragity we would like to offer the assistance of a cruiser squadron and military convoy that is in the area on unrelated business. The convoy has a hospital ship, salvage ship, search and rescue ships, and the 23rd armored calvary division on board troop transports. We would also like to offer the assistance of all our land based aircraft that are in reach. This includes tankers, transports and fighters.
At the sight of the Grimdalian forces heading towards the Lapsian fleet the commander of the squadron of Torpedo ships sent a message of warning.
The fleet was beign prepared for action and all flight crews put on high alert, they hads stuffed up their last assult but they would defend themselves to the last from the enemy. The squadron of subs sent out to attack the enemy were being recaled but would not arrive back in time to assist in a battle.
The admiral of the fleet sent a Catfish Skirmish Ship up to watch the enemy fleet from a distance and log their moves.
OOC: who is still in this? as far as i can tell at the moment its just Grimdale and myself
At the sight of the Grimdalian forces heading towards the Lapsian fleet the commander of the squadron of Torpedo ships sent a message of warning.
Under orders of the fleet admiral the subs started an all out attack of the scattered grimdale fleet. Half of the subs came from the North whilst half of them came from the south. They fired on any ships of the enemy fleet they could find. the advantage of suprise helped alot now they had thrown away stealth. the enemy was clearly not expecting another attack so soon.
Eventually a number of the ships made their way into the centre of the squadron and unleashed a hail of concentrated fire of torpedos onto the flagship and aircraft carrier. They were instructed to keep firing until the death of either themselves, or the enemy.
Mean while back at the fleet the aircraft carriers were being prepared to launch fighters at the threat of enemy planes and ships. All ships were prepared for action and the anti air guns loaded
OOC: who is still in this? as far as i can tell at the moment its just Grimdale and myself
OOC: You and me it looks like, and how'd you get past my massed A/S defenses while the fleet is moving at over 60kts? Most submarines can't even go that fast. Anything moving fast enough to get in range would be detected by sonar bouys and airborne dunking sonar. You try and get into range and you'd be cut apart.
sorry, misread your last post.
ill delete it then and remove
OOC: No problem. Below you've got 7770 missiles inbound from two directions (3120 from the planes[6 each] and 4650 from the ships [five salvos of two from each.) And that cleans out my cruise missile inventory until I can resupply.
IC: On the decks of the carriers the 520 planes warmed up for the last airstrike they would be able to get in before the fleets came into gun range.
Racing through the skies under full stealth protocal they curved around the enemy fleet to attack from the opposite side. At a prearranged time they launched their Bloodhounds so that they would arrive at the same time as the fleet's five salvo's of missiles arrived from the other side. As before, a full quarter of the missiles in both strikes were loaded with penaids. After launching their missiles they curved around to come in at the fleet from yet another direction.
ahh hell yelled the fleet admiral as his flag ship took another it; They had already lost 3 ships and were well on there way to losiong more.
"Instruct the front gunboats and torpedo ships to advance on the enemy, get our fighters up and lets drop a few bombs on these b*stards." ordered the fleet admiral.
30 of the F/A 18 hornets left the ship to take down any fighter jets that could be causing a problem.
"and also order all ships to approach the enemy, if we get them in firing range we could probably stop these planes from launching."
10 minutes later
"sir" came the report from the front line of gunships, "we are in firing range"
"Open fire then captain" replied the admiral
100 bristilian gunboats and 50 catfish gunboats simultaeneously opened fire on the enemy ships while 50 torpedo ships opened fire on the submarines.
"sir" called the communications leiutenant to the admiral, "our torpedo ships from the first assult have returned, they are just out of firing range of the enemy fleet"
"order them to approach the enemy fleet with all stealth possible, we will catch them in the crossfire this time"
OOC: Following the old adaged of riding for the sound of the guns, and relishing a close quarters fight where their captains could use their abilities to the best advantage, a full 80 of the crusiers lept outward towards the enemy, led by the crusier Thunderchild, leaving only a thin screen behind to cover the rapidly retreating carriers. Guns blazing they covered themselves and each other under clouds of smoke and jammed radar as they raced into the teeth of the enemy fleet. As they closed they first opened fire with their 5in guns at over 640 rounds a minute, as they closed they started taking hits, shrugging them off they closed to torpedo range and launched four homing torpedeos apiece, each designed to explode magneticly directly under the unarmored hull, thereby causing the maximum possible damage. Soon they were in 20mm range the Phalanx cannon cut loose, 8 per ship, each at 6,250 rounds a minute hoping to kill crew and shred anything not protected by armor plating. Ten of the crusiers had broke off, either 'sunk', or 'heavily damaged'. As the crusiers charged, seemingly intent on ramming, each turning away at the last possible minute, sometimes with mere feet to spare between ships. The cry came over many PA systems. "Away all boarding parties!!!" Specialy trained boarding parties tossed over grappling hooks and clambered aboard the enemy ships before heading for the bridge and engine room.
OOC: Believe it or not, this is exactly how my navy fights. Close up and personal, we fully believe in Nelson's words, 'No man can do so wrong if he places his ship alongside that of the enemy." (I think I got that right.) We just believe in softening him up first. But since this is merely a war game there won't be any actual ships colliding before boarding as there would be if this was an actual fight to the death.
OOC: Following the old adaged of riding for the sound of the guns, and relishing a close quarters fight where their captains could use their abilities to the best advantage, a full 80 of the crusiers lept outward towards the enemy, led by the crusier Thunderchild, leaving only a thin screen behind to cover the rapidly retreating carriers. Guns blazing they covered themselves and each other under clouds of smoke and jammed radar as they raced into the teeth of the enemy fleet. As they closed they first opened fire with their 5in guns at over 640 rounds a minute, as they closed they started taking hits, shrugging them off they closed to torpedo range and launched four homing torpedeos apiece, each designed to explode magneticly directly under the unarmored hull, thereby causing the maximum possible damage. Soon they were in 20mm range the Phalanx cannon cut loose, 8 per ship, each at 6,250 rounds a minute hoping to kill crew and shred anything not protected by armor plating. Ten of the crusiers had broke off, either 'sunk', or 'heavily damaged'. As the crusiers charged, seemingly intent on ramming, each turning away at the last possible minute, sometimes with mere feet to spare between ships. The cry came over many PA systems. "Away all boarding parties!!!" Specialy trained boarding parties tossed over grappling hooks and clambered aboard the enemy ships before heading for the bridge and engine room. The F-28's, now concentrated over the carriers tore into the approcahing fighters with a vengence as the remaining defense systems spun up to speed.
OOC: Believe it or not, this is exactly how my navy fights. Close up and personal, we fully believe in Nelson's words, 'No man can do so wrong if he places his ship alongside that of the enemy." (I think I got that right.) We just believe in softening him up first. But since this is merely a war game there won't be any actual ships colliding before boarding as there would be if this was an actual fight to the death.
"prepare Sword tails" came the order over the radio, the enemy has attempted a boarding of our ships. the sword tails rushed up on all boats prepared to fight to death for their ships. "And arm every person on these ships".
"We will move our big ships into the action captain" came the admirals descision. " our small ships out there, despite being very little by them selves are a large force to lose",
the report came in as the big ships were approaching action, they had lost 4 catfish gunboats and 7 bristilian gunboats to boarders. "Inititate the remote self destruct sequense on all lost ships, th e last thing we want is our own weapons being used against us. but mnake sure they are well away from us, possibloy even close to the enemy before destroying them" ordered the admiral at the news of the lost ships. "And keep up that frontal assult despite any losses"
the catfish torpedo ships from the previous skirmish snuck up to the enemy fleet from behind where the aircraft carriers were with all, silence possible until they were mere hundreds of meters away.
"OPEN FIRE" called the commander of the subs. the torpedos were shooting away at the enemy at incredible rates only gained from total expertise in the field. all of the ships opened a concentrated fire on the hulls of the cariers. Even if they were not to be used again in the 'war' it would be a great pshycological achievement.
acompanying this bombardment the Lapse aircraft carriers launched 100 harriers to bomb the cariiers and any larger ships around them. if they achieved nothing else this war they would destroy these cariers.
The main body of the Lapse attack force was now almost within firing range of the enemy. it would be a large skirmish they were entering and many 'lives' would be lost
[ooc: sword tails are the elite military units of the bristilian militarym, kind of like the SAS or similar]
Violent fighting broke out on many of the ships as boarders clashed with defenders. The carrier Falcon's Claw took tweleve torpedo hits that ripped her side open and she quickly started to settle. She only just had time to launch her remaining aircraft before 'sinking'. three cruisers also went down, while two of the other carriers took damage but remained operational. Then the incoming harriers ran into the over 700 F-28s that had been flying CAP over the fleet. Now the pilots were out for vengence and they tore into the enemy with a passion. A cry went over the radio. "We want the big ones boys, get the big ones!!"
All across the smoke swept sea crusiers broke through the screening ships to charge the larger vessels. Guns blazing until they glowed white from the heat, they swept in to launch torpedeos and plaster the enemy decks with gunfire that searched for any unarmored part, and exposed ammuntion and fuel.
"SIR, we lost another one!" the communications officer called out as a 5th Bristilian corvette exploded. The corvettte were not good ships to lose, they were fast and more heavily armed than any other type of corvettr. Technically they were not a corvette at all, they were rather a large battleship.
"Those captured ships are far enough away from us now. initiate the remote self destruct. Two of them are even close enough to do some damage to the other ships of their fleet"
the commander sat at his console and keyed in the codes for the ships self destructs. 5 seconds later the self destructions were initated for a 5 second count down that could not be stopped no matter what the enemy tried to do, not that they would do anything because there was no indication on the ships what was about to happen
So far they had lost many ships, they had lost
30 Catfish torpedo ship
14 Catfish gunboats
20 bristilian gunboats
4 Catfish Skirmish class ships
2 Bristilian corvettes
A large force to lose and one of the aircraft carriers required alot of work before it could be used for battle. Not only that but they had lost a total of 40 harriers before they had being recalled due to overwhelming odds. The aa guns on all ships were becoming a constant drone shooting at the annoying buzzards overhead.
The admiral saw the rearmost aircraft carrier go down, the small squad of torpedo ships at the back were doing there job and they moved onto a new carier. they would continue until they sunk every ship in the enemy fleet or died trying. So far the squad had lost 3 more ships but 14 were due to arrive soon after having repairs made after the last skirmish with the fleet where they were totally anihalated. Not this time though.
The admiral winced as another bristilian gunboat to a hit to the fuel, the enemy were becoming more organised now as apposed to the mad scrambling they had done when the fleet first opened fire. He smelt victory on his tounge, but as an intelligent admiral he would not get to cocky and prepared for a couner attack when an idea hit him.
"Order catfish skirmish ships to cease bombardment. get those V4 rockets ready and fire at will." 10 minutes later the first salvo shot off towards the nearest carrier. those planes were beggining to become a problem thought the admiral as a Catfish skirmish II class ship exploded in front of him. "And get our hornets up there clearing some of those fighters away, they may pose a danger if we let them continue"
OOC:
a) it may take me some more time to make replies over the next few weeks, i am currently coming into assesement
b) how the hell do 700 planes fit into one area without all colliding it one big fireball? I dont wanna sound like freedom country before but realistically its impracticle, if not impossible. Not to mention that anything a fired would have to hit somthing
OOC:
a) it may take me some more time to make replies over the next few weeks, i am currently coming into assesement
b) how the hell do 700 planes fit into one area without all colliding it one big fireball? I dont wanna sound like freedom country before but realistically its impracticle, if not impossible. Not to mention that anything a fired would have to hit somthing
OOC: You spread them out over a few square miles and stack them at different altitudes. It's a lot like how the air corridor was used in the first Gulf War.
Admiral McCoy winced as the carrier staggered under another hit. But now the advantage was with the small carrier task force. They had finally worked up to near full speed, at 67.3kts the vibration could be felt throughout the ship. The sea was so thick with their own decoys that his sonar operators had simply given up. Darkness had started to fall over the sea as the remaining fighters on both sides pulled back to their carriers.
The organized sea battle had broken down into an insane melee as night came, with ships on both sides firing pointblank broadsides into anyhting that crossed their LOS, incidents of blue on blue were becoming almost as coming as firing on the enemy. The sea was a white froth of ship's wakes, torpedo tracks, and explosions, while the sky was lit constantly with the red glow of gunfire. Time and again ships only just missed ramming each other. The attacking portion of the Grimdalian fleet was down to fifty-five crusiers that could fight by now, but they were dishing out more than they were taking.
(Do the night battles off of Guadalcanal come to anyone else's mind when reading this?)
OOC: Lessons learned so far during this Wargame.
1) The only ways to break through a future tech fleet's defenses are to either a) Swamp them with massive numbers of missiles/torpedos, b) Use penetration aids to confuse and reduce the efectiveness of enemy defensive systems, and c) Hit the defenses from several diffrent directions with multiple types of ordinance all at once.
2) Concentration of both defensive and offensive firepower is critical.
3) Aircraft without stealth systems have a very sort life span when in the firing envelope of such a fleet.
4) When all else fails, CHARGE!!!
The Catfish Skimish SHips were strong but they were not dsigned for intense mulptiple ship fighting thought the admiral of the Lapsian fleet as a 7th Ship 'blew up'.
The Lapsian fleet was holding their ground but they were definatly taking a beating.
"Launch the mines and retreat 2 kilometres" The admiral ordered the fleet.
The mines were highly explosive and not exactly easy to dodge by enemy ships going a 67.3 kts. They launched around 200 of them before being forced to get out of the way. If any of these mines blew while they were still close to them there would be trouble.
"Are the V4 rockets working?" The admiral asked an officer.
"Its hard to tell sir. the airs thick with everykind of bomb, missile or rocket ever invented." he replied.
"Get some of those skirmish ships to submerge. then put them in flanking positions for any ships that do make their way through the mines"
30 of the skirmish ships followed his orders. 15 on each side
The Lapsian fleet withdrew 2 kilometers to bait the enemy ships into the trap they had set
Surprised by the sudden fall back of enemy units which had been fighting to the death Admiral McCoy ordered the fleet to fall back and reform. With many of the enemy's screening ships and aircraft destroyed, further air strikes should be much more effective. Making smoke to cover the fall back, the remaining fifty-three crusiers joined the remianing carriers and their screen. The carrier decks were scenes of bedlam as fighters took off and landed, and it was complicated by the fighters from the Falcon's Claw who were landing wherever they could find room.
"Quick, Launched the fighters now" cryed the admiral as he saw the enemy ships planes begin to land."We will get them whilst they are landing and refueling"
Within minutes a swarm of 100 F/A 18 hornets were up and heading towards the grimdale fleet on bombing missions.
"Open fire with the V5 rockets aswell. We will get them one way or another."
"And get the torpedo ships we left back there to start attacking the enemy but be cautious of the mines. We do not want to lose any ships too friendly fire"
The torpedo ships remaining back at the enemy fleet opened fire as soon as the announcememnt came through. Around 30 Torpedos hit A single aircraft carrier at one time. The Lapse fleet would use any method at their service to attain their goal
"Admiral, we have a hundred bandits inbound. radar bounce indicates F-18s."
"How many birds to we have availible?"
"We have fifty airborne and another twenty we can get off in time to intercept."
"Have all availible aircraft move to intercept, order the fleet to assume formation number three for air-defense."
"Yes, sir."