DOES ANYONE KNOW
TheLiberator
25-10-2003, 18:06
does anyone( space nations) what kind of weapons are commonly used on spaceships? i need to know for my capital ship, or at least get an idea.
TheLiberator
25-10-2003, 18:12
does anyone?
Kurai Nami
25-10-2003, 18:16
Lasers,rockets,missiles,torpedos.. The list goes on and on
New Empire
25-10-2003, 18:17
Me? I use lasers, massdrivers, and railguns. Missiles are also very useful, as once they reach top speed, they can shut off their engines, and maintain that speed and direction without burning fuel, until they need to manuver.
TheLiberator
25-10-2003, 18:18
Lasers,rockets,missiles,torpedos.. The list goes on and onany specific kind though. like, heavy rail guns, laser turrets, plasma cannons. you know, like that. could you or someone take the time to either t-gram me telling me or post it here?
Sambizie Peace Keepers
25-10-2003, 18:18
OOC: Check around the various "space" storefronts, the good ones explain the specifications and weaponary of their vessels.
TheLiberator
25-10-2003, 18:19
OOC: Check around the various "space" storefronts, the good ones explain the specifications and weaponary of their vessels.ok, do you know of any storefronts?
New Empire
25-10-2003, 18:21
His main nation, Sambizie, has one of the best space storefronts in NS.
There's no one type of gun used. I use Beam Cannons for my main anti-Capital Ship guns. Others use Rail Guns, others use regualr Lasers that are very powerful.
Just use whatever you want.
--------------------------------------------------------------------------------------
Duke Solomon Klonor
Founder: Galactic Alliance
Founder: Inter-Stellar Alliance Organization (http://www.nationstates.net/forum/viewtopic.php?t=82472)
Member: Extra-Solar Union of Systems (http://www.nationstates.net/forum/viewtopic.php?t=82439)
Member: StarCon Space Treaty Alliance (http://www.nationstates.net/forum/viewtopic.php?t=81934)
Member: The New Jewish Alliance
http://esus.illspirit.co.uk/esusmember.gif
http://hometown.aol.com/jbk405/images/ksig4.jpeg (http://www.nationstates.net/forum/viewtopic.php?t=59081)
TheLiberator
25-10-2003, 18:22
could you give me the site to it?
TheLiberator
25-10-2003, 18:25
There's no one type of gun used. I use Beam Cannons for my main anti-Capital Ship guns. Others use Rail Guns, others use regualr Lasers that are very powerful.
Just use whatever you want.
--------------------------------------------------------------------------------------
Duke Solomon Klonor
Founder: Galactic Alliance
Founder: Inter-Stellar Alliance Organization (http://www.nationstates.net/forum/viewtopic.php?t=82472)
Member: Extra-Solar Union of Systems (http://www.nationstates.net/forum/viewtopic.php?t=82439)
Member: StarCon Space Treaty Alliance (http://www.nationstates.net/forum/viewtopic.php?t=81934)
Member: The New Jewish Alliance
http://esus.illspirit.co.uk/esusmember.gif
http://hometown.aol.com/jbk405/images/ksig4.jpeg (http://www.nationstates.net/forum/viewtopic.php?t=59081)so i can make up basically any type of gun as long as it isn't godmodding?
Yeah, pretty much. I got my guns off a video game. others get theirs off T.V. shows. A bunch just make stuff up. It's up to you.
Atlantian Outcasts
25-10-2003, 18:28
I use my own weapons. Orcalic lasers, Plasma cannons, Ion blasts, etc
TheLiberator
25-10-2003, 18:30
Yeah, pretty much. I got my guns off a video game. others get theirs off T.V. shows. A bunch just make stuff up. It's up to you.oh, ok, thanks!!!!
TheLiberator
25-10-2003, 18:31
thank you everyone for helping me. my capital ship is in the making.
TheLiberator
25-10-2003, 18:31
is there any certain size a ship can't go over?
Sambizie Peace Keepers
25-10-2003, 18:32
His main nation, Sambizie, has one of the best space storefronts in NS.
Awww, thanks bud :lol:
Everyone pretty much develops their own weapons as mentioned. However, we mostly stay within a resonable peramiter, such as, I don't believe that anyone has "planet" killing weapons. We basically use a varity of lasers, plasme, ion, and "modified", conventional missiles and torpedoes. (Modern tech, but modified for space use).
New Empire
25-10-2003, 18:35
is there any certain size a ship can't go over?
Some people like huge 3 mile long flagships, but remember, that flagship will cost billions in logistics. My biggest ships are 4 times the size of a Nimitz Class carrier.
TheLiberator
25-10-2003, 18:35
His main nation, Sambizie, has one of the best space storefronts in NS.
Awww, thanks bud :lol:
Everyone pretty much develops their own weapons as mentioned. However, we mostly stay within a resonable peramiter, such as, I don't believe that anyone has "planet" killing weapons. We basically use a varity of lasers, plasme, ion, and "modified", conventional missiles and torpedoes. (Modern tech, but modified for space use).thank you, is there any size a ship can't go past?
Sambizie Peace Keepers
25-10-2003, 18:35
is there any certain size a ship can't go over?
Just keep it realistic. Like by not having a crew of like 10,000 or something like that. Use modern naval ships or something to figure out crew requirements and such. But keep in mind, the larger the ship...the more expensive it will cost to operate.
TheLiberator
25-10-2003, 18:35
is there any certain size a ship can't go over?
Some people like huge 3 mile long flagships, but remember, that flagship will cost billions in logistics. My biggest ships are 4 times the size of a Nimitz Class carrier.ohhhhhh. thanks
New Empire
25-10-2003, 18:36
is there any certain size a ship can't go over?
Some people like huge 3 mile long flagships, but remember, that flagship will cost billions in logistics. My biggest ships are 4 times the size of a Nimitz Class carrier.
Like I said. But that ship I mentioned is a colony ship/salvage ship, not for combat.
Sambizie Peace Keepers
25-10-2003, 18:41
is there any certain size a ship can't go over?
Some people like huge 3 mile long flagships, but remember, that flagship will cost billions in logistics. My biggest ships are 4 times the size of a Nimitz Class carrier.
Like I said. But that ship I mentioned is a colony ship/salvage ship, not for combat.
Yeah, my largest ship is a Tellus class colonyship and has no weaponary and is slow as hell. My second largest vessel is my flagship, but then again it is not well armed. It is more of a command ship and stays towards the rear of the fleet during battle. It would really suck if you lose a flagship :lol:
is there any certain size a ship can't go over?
Yes, it has to be smaller than all of known space. It is definitely cheating if you build a ship which is itself larger than the whole of the universe. :lol: :idea: :!:
TheLiberator
25-10-2003, 18:46
ok, here are the stats for my capital /flag ship:
class:unstable
length:10km
height:1000m
width:5km
armament:32 laser turrets, 50 ion blasts ,100AAmissiles, 12heavy rail guns, 20plasma cannons, 61turbo cannon blasts.
powersource:4nuclear reactors
so, how is it? is it a godmod ship? it will take me about 10ns years(10days)
ok, here are the stats for my capital ship:
class:unstable
length:10km
height:1000m
width:5km
armament:32 laser turrets, 2 ion beams,100AAmissiles, 12heavy rail guns, 20plasma cannons, 15mortars
powersource:4nuclear reactors
so, how is it? is it a godmod ship? it will take me about 10ns years(10days)well, 10km is VERY big if you ask me, even 5km is rather large. also, since there is no gravity in space... 15mortars that u got on it wont do much of anything. Everything else is...ok...i think... :)
TheLiberator
25-10-2003, 21:39
ok, here are the stats for my capital ship:
class:unstable
length:10km
height:1000m
width:5km
armament:32 laser turrets, 2 ion beams,100AAmissiles, 12heavy rail guns, 20plasma cannons, 15mortars
powersource:4nuclear reactors
so, how is it? is it a godmod ship? it will take me about 10ns years(10days)well, 10km is VERY big if you ask me, even 5km is rather large. also, since there is no gravity in space... 15mortars that u got on it wont do much of anything. Everything else is...ok...i think... :)ok, then i will change the mortars to 4discharge cannons. ( its my capital ship, it's gonna be big :wink: ) anyone got anything to say about my capital ship?any comments on it or something?
When my capitol ship is completed, this it what it should look like:
Length- 4km
Width- 2km [at front] .5km [at rear]
Height-2km [at front] .5km [at rear]
------
Weapons:
30 Point Defence Lasers [PDL]
15 Particle Projector Cannons [PPC]
15 Pulse Lasers
10 Rail Guns
------
Defence:
Plutonium Shields w/ backup generator
30c renforced armor protecting prime targets
Electro-Magnetic Jammer [prevents missle locks]
------
Power:
Engines- [still looking for one]
Reactor- [still loocking for one, or two,or three, or four]
------
Landing and Atmosphere Capable.
TheLiberator
25-10-2003, 21:52
cool ship vi2o. anyone have any comments for my capital ship?
CoreWorlds
25-10-2003, 22:01
for BIG capital ships, use the Super-class Star Destroyers as a basis. The Executor, Darth Vader's flagship, is about 12.8 km or 5 miles long.
The surface of the Executor was dotted with all sorts of weaponry. Its front arc was covered by 200 heavy and light turbolaser batteries, 50 concussion missile launchers, 100 ion cannons, and 20 tractor beam projectors. Its side arcs each boasted coverage by 75 light turbolaser batteries and 50 heavy turbolaser batteries, as well as 75 missile tubes, 50 ion cannons and 10 tractor beam projectors. The rear arc, traditionally the least defended area of a vessel, had an impressive weapons array of 50 heavy turbolaser batteries, 50 missile tubes, and 50 ion cannons.
From the Star Wars official site.
This behemoth has the power to slag an entire planet. Hell, a single ordinary Star Destroyer can slag a planet in a few hours or so. 1.6 km (1 mile) long, they sport 60 turbolasers, 60 ion cannons, and 10 tractor beam projectors. the MK II version has 100 turbolasers and ion cannons.
More trivia:
There are entire nations that, throughout their history, do not expend as much energy as a Star Destroyer does during a hyperspace jump.
There are whole systems whose gross domestic product is less than the cost of a single Star Destroyer.
for BIG capital ships, use the Super-class Star Destroyers as a basis. The [i]Executor[/b], Darth Vader's flagship, is about 12.8 km or 5 miles long.
The surface of the Executor was dotted with all sorts of weaponry. Its front arc was covered by 200 heavy and light turbolaser batteries, 50 concussion missile launchers, 100 ion cannons, and 20 tractor beam projectors. Its side arcs each boasted coverage by 75 light turbolaser batteries and 50 heavy turbolaser batteries, as well as 75 missile tubes, 50 ion cannons and 10 tractor beam projectors. The rear arc, traditionally the least defended area of a vessel, had an impressive weapons array of 50 heavy turbolaser batteries, 50 missile tubes, and 50 ion cannons.
From the Star Wars official site.
This behemoth has the power to slag an entire planet. Hell, a single ordinary Star Destroyer can slag a planet in a few hours or so. 1.6 km (1 mile) long, they sport 60 turbolasers, 60 ion cannons, and 10 tractor beam projectors. the MK II version has 100 turbolasers and ion cannons.well, CW, if u got enough power to haul that kinda ship...can u hook me up with an engine and reactors? :?
CoreWorlds
25-10-2003, 22:10
Sorry, I'm no space nation. I'm just stating some facts and figures from the top of my head (and from the Star Wars site).
CoreWorlds
25-10-2003, 22:14
well, CW, if u got enough power to haul that kinda ship...can u hook me up with an engine and reactors? :?
Ask Kuat Drive Yards, or KDY. They have the engines and reactors for that sort of power output.
Sorry, I'm no space nation. I'm just stating some facts and figures from the top of my head (and from the Star Wars site).lol, ok. thanx anyway
well, CW, if u got enough power to haul that kinda ship...can u hook me up with an engine and reactors? :?
Ask Kuat Drive Yards, or KDY. They have the engines and reactors for that sort of power output.got it...
TheLiberator
26-10-2003, 02:56
bump for questions
TheLiberator
26-10-2003, 03:11
is there any certain size a ship can't go over?
Yes, it has to be smaller than all of known space. It is definitely cheating if you build a ship which is itself larger than the whole of the universe. :lol: :idea: :!:i knew that, :evil: but i meant like you cnat' go over 999km. ok?????
TheLiberator
26-10-2003, 03:20
* plays the blues* i got the blues, dananana. oh so many blues. dananana
TheLiberator
26-10-2003, 03:35
*sits down and waits for others to talk/post*
Sambizie
26-10-2003, 03:37
well, CW, if u got enough power to haul that kinda ship...can u hook me up with an engine and reactors? :?
Perhaps I can assist with a engine/driver. TheLiberator: your vessel looks fine..
Aero-Tech Industries has successfully completed the R&D, testing, and implimentation of the Paulsar I M/A-M Warp Drive. The first ship that will be outfitted with the new driver will be the "Imitora" Class vessel, supplied by the nation of Adejaani. This vessel will be fitted with the driver at the Sambizie Shipyards within the GZNRII System. All "new" ships manufactured at this facility will be scaled to fit the Pulsar I. Two drydocks are in reserve as to refit the existing fleet with Pulsar Drivers.
System Specifications:
Matter/Anti Matter Pods
There are two distinct fuel storage systems on board; the matter storage is generally a single large fuel tank holding a large amount of slush Deuterium - in the case of the Sambizie and Roland class there is 62,500 m3 of actual Deuterium within 63,200 m3 of tankage space - the rest being accounted for by internal compartmentalization of the fuel tank. The ship thus carries 12,500 metric tons of fuel, sufficient for a mission period of three years assuming normal use of warp and impulse drive, orbiting of planets, etc.
The antimatter is contained within much smaller pods; the standard starship antimatter pod is capable of holding 100 m3 of fuel for a total of 3,000 m3 in a Sambizie class Starship. We will not reveal exactly how much antimatter is kept on board our ships, as this would allow threat forces to make detailed estimates of the total output of a ships power systems. It is known that the antimatter used in the Sambizie class is antihydrogen, and that it is kept stored within magnetic fields. In the event of a systems failure which threatens antimatter containment, the pods can be thrown clear of the ship by emergency systems of considerable reliability.
Reactant Injections
Fuel from the pods is sent to the reactant injectors; these are designed to condition and feed streams of matter and antimatter into the warp core. The matter reactant injector is located at the top of the warp core; it is a conical structure some 5.2 meters in diameter and 6.3 meters high. The injector is constructed of dispersion strengthened woznium carbmolybdenide. Shock attenuation cylinders connect it to the deuterium fuel tank and the skeletal structure of the ship, allowing it to 'float' free within the structure.
Within the vessels, the MRI contains redundant sets of crossfed injectors. Each injector would consists of a twin deuterium manifold, fuel conditioner, fusion pre-burner, magnetic quench block, transfer duct/gas combiner, nozzle head, and related control hardware. Other designs are in use by civilian craft and other species. Although operation varies from class to class, in general slush deuterium enters the inlet manifolds and is passed to the conditioners where heat is removed. This brings the deuterium to just above solid transition point; micropellets are formed and then pre-burned by a magnetic pinch fusion system. The fuel is them sent on to a gas combiner where it reaches a temperature in the region of 106 K. Nozzle heads then focus the gas streams and send them down into the constriction segments.
The Sambizie safety protocols require that should any nozzle fail, the combiner can continue to supply the remaining nozzles which would dilate to accommodate the increased fuel flow. The present generation of nozzles are constructed of frumium-copper-yttrium 2343.
The antimatter injector lies at the lower end of the warp core. Its internal design is distinctly different from that of the matter injector owing to the dangerous nature of antimatter fuel; every step in manipulating the antihydrogen must use magnetic to keep the material from physically touching any part of the structure. In some ways the ARI is a simpler device requiring fewer moving components. It uses the same basic structural housing and shock attenuation as the matter system, with adaptations for magnetic suspension fuel tunnels. The structure contains three pulsed antimatter gas flow separators; these serve to break up the incoming antihydrogen into small manageable packets and send them up into the constriction segments. Each flow separator leads to an injector nozzle and each nozzle cycles open in response to computer control signals. Nozzle firing can follow highly complicated sequences resulting from the varying demands of reaction pressures and temperatures and desired power output, amongst other factors.
Magnetic Constrictors
The magnetic constrictors make up the bulk of the warp core. They provide physical support to the reaction chamber, pressure containment for the whole core and, most importantly, guide and align the fuel flow onto the desired location within the reaction chamber. The matter constrictor is typically longer than the antimatter constrictor, as antimatter is easier to focus and so requires a shorter distance for the same accuracy. Typically, the magnetic constrictors are divided into segments; each segment will contain several sets of tension frame members, a toroidal pressure vessel wall, several sets of magnetic constrictor coils and related power and control hardware. Constrictor coils will have dozens of active elements, and on more advanced designs these will be configures to contain the magnetic field almost wholly within the constrictor, with minimum spillage into the exterior environment. Our warp cores usually have the outermost layers of the constrictors constructed of a semi-transparent layer which allows harmless secondary photons to escape from the inner layers, creating a glow effect. This gives an immediate visual cue to the current activity rates within the warp core.
As the fuel is released from the injector nozzles, the constrictors compress it and increase the velocity considerably. This ensures the proper collision energy and alignment within the reaction chamber.
Reaction Chambers
This is in many ways the "heart" of the ship. The principle function of any reaction chamber is to allow the matter and antimatter streams to come together and direct the resultant energy flow into the power transfer conduits. This apparently simple task is rendered highly complex by the need to allow the various sensor and other monitoring and control equipment to function within the chamber. The addition of dilithium to regulate and control the reaction, while allowing far higher efficiency and so increasing the power output, has also lead to ever more complex designs - most especially in more recent starships which are designed to allow continual recompositing of the dilithium whilst in use. Nevertheless, reaction chambers of today perform fundamentally the same task as those of a century ago or more.
Dilithium Crystals
Dilithium is a key factor in the design of any efficient matter / antimatter reactor, and has been incorporated into Sambizie Starship designs. The key to the success of dilithium lies in the remarkable properties of this material. When subjected to a high frequency electromagnetic field in the megawatt range, dilithium - or 2<5>6 dilithium 2<:> diallosilicate 1:9:1 heptoferranide to give it the full scientific name - becomes completely porous to antimatter. The field dynamo effect created by the iron atoms within the crystalline structure allows antimatter atoms to pass through without actually touching it; it is thus the only known substance which does not react to the antimatter fuel commonly used in our fleetships. Dilithium can thus be used to mediate the reaction, boosting efficiency.
Eventually reliance on natural dilithium was reduced after breakthroughs in nuclear epitaxy and antieutectics made it possible to synthesize dilithium for Starship use through theta-matrix compositing techniques utilizing gamma radiation bombardment. However, refining dilithium ore is a procedure which is still viable for Starships which are unable to obtain synthetic dilithium from a Starbase or other manufacturing facility. This is not generally a problem within known space.
Power Transfer Conduits
The power transfer conduits are similar in nature to the magnetic constrictors of the warp core, in that they are ducts designed to use high energy magnetic fields to carry energetic plasma from one point to another. But where the magnetic constrictors operate only across relatively short distances and require a very high degree of precision with a comparatively low energy plasma, the PTC's must carry very energetic plasma across large distances with - relatively speaking - far less finesse. The Sambizie ships are equipped with a separate PTC line for each nacelle, a measure which increases resistance to battle damage or other failures. Since most ships have twin nacelles, two PTC's will typically be arranged to be symmetrical about the ships centerline. These will proceed through the bulk of the engineering hull and along the connecting struts, if any, to the nacelles themselves.
Smaller versions of these heavy duty systems are also used to carry power to components such as the phasers, shields, high energy scientific laboratories and the temperal cloaking device, (TCD Generator).
Plasma Injectors
At the terminus of the Power Transfer Conduits are the plasma injectors. One of these devices is fitted in each nacelle, and has the task of sending a precisely aimed plasma flow through the center of the warp coils.
Because of the relatively low accuracy with which the plasma flow is usually controlled by a PTC, the plasma injector system must often be designed to re-condition the fuel flow in order to dampen down turbulence and so ensure a smooth flow through the warp coils. In many designs, most especially those systems with the highest raw power output, the plasma flow from the PTC is split into two parts and sent through swirl dampers before being recombined during the injection process. Our experience has found that this method reduces the size of the required hardware to a reasonable minimum.
Warp Coils
After its long journey from the fuel systems, the flow is finally directed down the warp coils. These devices are large split toroids which take up the bulk of the nacelle. In order to increase efficiency they are usually made from multiple layers of various materials; this complicates the manufacturing processes greatly.
The warp coils generate a multi-layered set of fields around the craft, creating the propulsive forces that enable a Starship to travel beyond light speed. Manipulation of the shape and size of the field determines the velocity, acceleration and direction of the vessel.
CORE SPECS:
The dielectric core elements are wrapped with an inner layer of tungsten-cobalt-magnesium, and an outer layer of verterium cortenide. This more allows the coils to use the low powered warp field that the warp plasma is already generating to greatly enhance the engines efficiency.
Inner Layer wrapped in this direction: ------> Using: Tungsten-cobalt-Magnesium
LVL. 1
25 ft. down from top. ( 5mm spacing)
5ft. up from bottom. ( 3mm spacing)
LVL. 2
5 ft. down from top. (2.5mm spacing)
25ft up from bottom. (1.5mm spacing)
Outter Later wrapped in this direction: / and \ Using: Verterium Cortenide
@ 0.687 degrees from top to bottom (No spacing)
@ 0.687 degrees from bottom to top (No spacing)
----------------------------------------*------------------------------------------
We are basing the demands of intersteller travel, utilizing the following to formulas:
Up to Warp 9 :
V/c = WF(10/3)
Beyond Warp 9 the formula becomes somewhat more complex. It is best approximated by :
V/c = WF[{(10/3)+a*(-Ln(10-WF))^n}+f1*((WF-9)^5)+f2*((WF-9)^11)]
Warp 10 cannot be reached. Theoretically, at Warp 10 (Infinite Velocity) a vessel and it's occupants would be at all points in the universe simultaneously.[/qoute]
NOTE: These are not yet on the market but will be soon, TG me for the price of the complete "fit".[/i]
TheLiberator
26-10-2003, 03:44
well, CW, if u got enough power to haul that kinda ship...can u hook me up with an engine and reactors? :?
Perhaps I can assist with a engine/driver. TheLiberator: your vessel looks fine..
Aero-Tech Industries has successfully completed the R&D, testing, and implimentation of the Paulsar I M/A-M Warp Drive. The first ship that will be outfitted with the new driver will be the "Imitora" Class vessel, supplied by the nation of Adejaani. This vessel will be fitted with the driver at the Sambizie Shipyards within the GZNRII System. All "new" ships manufactured at this facility will be scaled to fit the Pulsar I. Two drydocks are in reserve as to refit the existing fleet with Pulsar Drivers.
System Specifications:
Matter/Anti Matter Pods
There are two distinct fuel storage systems on board; the matter storage is generally a single large fuel tank holding a large amount of slush Deuterium - in the case of the Sambizie and Roland class there is 62,500 m3 of actual Deuterium within 63,200 m3 of tankage space - the rest being accounted for by internal compartmentalization of the fuel tank. The ship thus carries 12,500 metric tons of fuel, sufficient for a mission period of three years assuming normal use of warp and impulse drive, orbiting of planets, etc.
The antimatter is contained within much smaller pods; the standard starship antimatter pod is capable of holding 100 m3 of fuel for a total of 3,000 m3 in a Sambizie class Starship. We will not reveal exactly how much antimatter is kept on board our ships, as this would allow threat forces to make detailed estimates of the total output of a ships power systems. It is known that the antimatter used in the Sambizie class is antihydrogen, and that it is kept stored within magnetic fields. In the event of a systems failure which threatens antimatter containment, the pods can be thrown clear of the ship by emergency systems of considerable reliability.
Reactant Injections
Fuel from the pods is sent to the reactant injectors; these are designed to condition and feed streams of matter and antimatter into the warp core. The matter reactant injector is located at the top of the warp core; it is a conical structure some 5.2 meters in diameter and 6.3 meters high. The injector is constructed of dispersion strengthened woznium carbmolybdenide. Shock attenuation cylinders connect it to the deuterium fuel tank and the skeletal structure of the ship, allowing it to 'float' free within the structure.
Within the vessels, the MRI contains redundant sets of crossfed injectors. Each injector would consists of a twin deuterium manifold, fuel conditioner, fusion pre-burner, magnetic quench block, transfer duct/gas combiner, nozzle head, and related control hardware. Other designs are in use by civilian craft and other species. Although operation varies from class to class, in general slush deuterium enters the inlet manifolds and is passed to the conditioners where heat is removed. This brings the deuterium to just above solid transition point; micropellets are formed and then pre-burned by a magnetic pinch fusion system. The fuel is them sent on to a gas combiner where it reaches a temperature in the region of 106 K. Nozzle heads then focus the gas streams and send them down into the constriction segments.
The Sambizie safety protocols require that should any nozzle fail, the combiner can continue to supply the remaining nozzles which would dilate to accommodate the increased fuel flow. The present generation of nozzles are constructed of frumium-copper-yttrium 2343.
The antimatter injector lies at the lower end of the warp core. Its internal design is distinctly different from that of the matter injector owing to the dangerous nature of antimatter fuel; every step in manipulating the antihydrogen must use magnetic to keep the material from physically touching any part of the structure. In some ways the ARI is a simpler device requiring fewer moving components. It uses the same basic structural housing and shock attenuation as the matter system, with adaptations for magnetic suspension fuel tunnels. The structure contains three pulsed antimatter gas flow separators; these serve to break up the incoming antihydrogen into small manageable packets and send them up into the constriction segments. Each flow separator leads to an injector nozzle and each nozzle cycles open in response to computer control signals. Nozzle firing can follow highly complicated sequences resulting from the varying demands of reaction pressures and temperatures and desired power output, amongst other factors.
Magnetic Constrictors
The magnetic constrictors make up the bulk of the warp core. They provide physical support to the reaction chamber, pressure containment for the whole core and, most importantly, guide and align the fuel flow onto the desired location within the reaction chamber. The matter constrictor is typically longer than the antimatter constrictor, as antimatter is easier to focus and so requires a shorter distance for the same accuracy. Typically, the magnetic constrictors are divided into segments; each segment will contain several sets of tension frame members, a toroidal pressure vessel wall, several sets of magnetic constrictor coils and related power and control hardware. Constrictor coils will have dozens of active elements, and on more advanced designs these will be configures to contain the magnetic field almost wholly within the constrictor, with minimum spillage into the exterior environment. Our warp cores usually have the outermost layers of the constrictors constructed of a semi-transparent layer which allows harmless secondary photons to escape from the inner layers, creating a glow effect. This gives an immediate visual cue to the current activity rates within the warp core.
As the fuel is released from the injector nozzles, the constrictors compress it and increase the velocity considerably. This ensures the proper collision energy and alignment within the reaction chamber.
Reaction Chambers
This is in many ways the "heart" of the ship. The principle function of any reaction chamber is to allow the matter and antimatter streams to come together and direct the resultant energy flow into the power transfer conduits. This apparently simple task is rendered highly complex by the need to allow the various sensor and other monitoring and control equipment to function within the chamber. The addition of dilithium to regulate and control the reaction, while allowing far higher efficiency and so increasing the power output, has also lead to ever more complex designs - most especially in more recent starships which are designed to allow continual recompositing of the dilithium whilst in use. Nevertheless, reaction chambers of today perform fundamentally the same task as those of a century ago or more.
Dilithium Crystals
Dilithium is a key factor in the design of any efficient matter / antimatter reactor, and has been incorporated into Sambizie Starship designs. The key to the success of dilithium lies in the remarkable properties of this material. When subjected to a high frequency electromagnetic field in the megawatt range, dilithium - or 2<5>6 dilithium 2<:> diallosilicate 1:9:1 heptoferranide to give it the full scientific name - becomes completely porous to antimatter. The field dynamo effect created by the iron atoms within the crystalline structure allows antimatter atoms to pass through without actually touching it; it is thus the only known substance which does not react to the antimatter fuel commonly used in our fleetships. Dilithium can thus be used to mediate the reaction, boosting efficiency.
Eventually reliance on natural dilithium was reduced after breakthroughs in nuclear epitaxy and antieutectics made it possible to synthesize dilithium for Starship use through theta-matrix compositing techniques utilizing gamma radiation bombardment. However, refining dilithium ore is a procedure which is still viable for Starships which are unable to obtain synthetic dilithium from a Starbase or other manufacturing facility. This is not generally a problem within known space.
Power Transfer Conduits
The power transfer conduits are similar in nature to the magnetic constrictors of the warp core, in that they are ducts designed to use high energy magnetic fields to carry energetic plasma from one point to another. But where the magnetic constrictors operate only across relatively short distances and require a very high degree of precision with a comparatively low energy plasma, the PTC's must carry very energetic plasma across large distances with - relatively speaking - far less finesse. The Sambizie ships are equipped with a separate PTC line for each nacelle, a measure which increases resistance to battle damage or other failures. Since most ships have twin nacelles, two PTC's will typically be arranged to be symmetrical about the ships centerline. These will proceed through the bulk of the engineering hull and along the connecting struts, if any, to the nacelles themselves.
Smaller versions of these heavy duty systems are also used to carry power to components such as the phasers, shields, high energy scientific laboratories and the temperal cloaking device, (TCD Generator).
Plasma Injectors
At the terminus of the Power Transfer Conduits are the plasma injectors. One of these devices is fitted in each nacelle, and has the task of sending a precisely aimed plasma flow through the center of the warp coils.
Because of the relatively low accuracy with which the plasma flow is usually controlled by a PTC, the plasma injector system must often be designed to re-condition the fuel flow in order to dampen down turbulence and so ensure a smooth flow through the warp coils. In many designs, most especially those systems with the highest raw power output, the plasma flow from the PTC is split into two parts and sent through swirl dampers before being recombined during the injection process. Our experience has found that this method reduces the size of the required hardware to a reasonable minimum.
Warp Coils
After its long journey from the fuel systems, the flow is finally directed down the warp coils. These devices are large split toroids which take up the bulk of the nacelle. In order to increase efficiency they are usually made from multiple layers of various materials; this complicates the manufacturing processes greatly.
The warp coils generate a multi-layered set of fields around the craft, creating the propulsive forces that enable a Starship to travel beyond light speed. Manipulation of the shape and size of the field determines the velocity, acceleration and direction of the vessel.
CORE SPECS:
The dielectric core elements are wrapped with an inner layer of tungsten-cobalt-magnesium, and an outer layer of verterium cortenide. This more allows the coils to use the low powered warp field that the warp plasma is already generating to greatly enhance the engines efficiency.
Inner Layer wrapped in this direction: ------> Using: Tungsten-cobalt-Magnesium
LVL. 1
25 ft. down from top. ( 5mm spacing)
5ft. up from bottom. ( 3mm spacing)
LVL. 2
5 ft. down from top. (2.5mm spacing)
25ft up from bottom. (1.5mm spacing)
Outter Later wrapped in this direction: / and \ Using: Verterium Cortenide
@ 0.687 degrees from top to bottom (No spacing)
@ 0.687 degrees from bottom to top (No spacing)
----------------------------------------*------------------------------------------
We are basing the demands of intersteller travel, utilizing the following to formulas:
Up to Warp 9 :
V/c = WF(10/3)
Beyond Warp 9 the formula becomes somewhat more complex. It is best approximated by :
V/c = WF[{(10/3)+a*(-Ln(10-WF))^n}+f1*((WF-9)^5)+f2*((WF-9)^11)]
Warp 10 cannot be reached. Theoretically, at Warp 10 (Infinite Velocity) a vessel and it's occupants would be at all points in the universe simultaneously.[/qoute]
NOTE: These are not yet on the market but will be soon, TG me for the price of the complete "fit".[/i]IT DOES??? FINALLY, I AM TAKING A STEP OUT OF NOOB HOOD AND BEING ACCEPTED BY MY SUPERIORS!!!! i have 1 thing to say, PARTY!!!!!!!!!!!! :D :D :D
CoreWorlds
26-10-2003, 18:39
Which one is closest to a hyperdrive engine from Star Wars?
OOC: I'll bring a sixpack of soda for the party.
Sambizie
26-10-2003, 18:43
Which one is closest to a hyperdrive engine from Star Wars?
OOC: I'll bring a sixpack of soda for the party.
I am not sure of the question...The driver I outlined above is a "single" system. I do not believe that SW tech used Anti-matter drivers...perhaps nuclear, but don't quote me on that
Respectfully,
M. Uganda
CoreWorlds
26-10-2003, 18:54
I won't quote you, but i actually think it's an advanced form of fusion that powers the crafts; "Star Destroyer engines are nothing more than minature suns," the SW official site said. Death Stars use what's known as hypermatter, which is some exotic matter we don't know about, to power their huge stations.