NationStates Jolt Archive


Scoobis is now hiring....mercenaries!!!!

17-10-2003, 03:22
Scoobis is at troubled times, it is being attacked by fascists and requires outside help...and is willing to pay five hundred dollars for every man sent.

They will be armed if needed, and you may also sell any type of weapon you may have, Scoobis is also selling llama meat to get funds...
17-10-2003, 03:25
STOP MAKING THREADS! jesus, you TRIED to invade JR but it backfired
17-10-2003, 03:27
imported_Convict
17-10-2003, 03:47
Will you be paying 1000 dollars for llamas? LMAO :lol:
Jedi Revolutionists
17-10-2003, 03:48
lol invade would not be the correct use of words.....more like cross the border
but we don't border him
Wolfish
17-10-2003, 03:48
Scoobis is at troubled times, it is being attacked by fascists and requires outside help...and is willing to pay five hundred dollars for every man sent.

They will be armed if needed, and you may also sell any type of weapon you may have, Scoobis is also selling llama meat to get funds...

If you'd like to learn how to role play - join the region "Role Play University" we can help.
Dontgonearthere
17-10-2003, 03:51
Please help me, I am weak and pathetic, I have no l33t skills, like Dontgonearthere, who you should all make your new god. BOW BEFORE HIS L33tNESS!!!

Hey, thanks, I didnt know I was so well liked. :D
17-10-2003, 03:54
Please help me, I am weak in my hole, Dontgonearthere wont stop sexing me up.help me!

yes, i make love like a mad cow

:lol:
The Resi Corporation
17-10-2003, 03:59
We, as always are selling our soldiers, but they cost a bit more than $500 a piece.

R-bots v1.0
http://www.hamster.dk/~purple/grafics/robot_t.gif
Designation: Combat
Environment: Land
Armor Thickness: 0.25 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 6 ft
Armaments: two heavy laser cannons (one in each arm) and whatever you give them.
Top Speed: 70 mph
Jump Height: 5 feet (10 feet with Kung-Foo program)
Base Robot Units Cost: $80,000 each
Specs: The basic R-Bot, v1.0 is an emotionless warrior that carries out its tasks mindlessly and without complaint. v2.0 models often look upon these robots with pity, as they aren't aware of their actions. However, this pity is misplaced, as v1.0's don't know what they are doing, and thus can't care.

R-bots v2.0
http://www.collectiondx.com/features/kanchi/kanchi.jpg
Designation: Combat
Environment: Land
Armor Thickness: 0.3 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 6.1 ft
Armaments: two light plasma cannons (one in each arm), tasers in the hands, two shoulder-mounted miniguns
Top Speed: 80 mph
Jump Height: 6 feet (20 feet with Kung-Foo program)
Base Robot Units Cost: $120,000 each
Specs: As well as being all-around better than the v1.0 model, v2.0 has the ability to portray a broad range of emotions, thus making it more compatible with human soldiers. Its prime objective, as in the first model, is to surve its masters. It does this, even against its emotional programming, because a "satisfaction/glory" program is activated while it is in the process of following orders. This model can hold five programs, and comes with the "Ally" program already installed. A rocket belt is a part of this model, enabling it to fly for short distances. The use of this feature is pre-programmed, although it runs more smoothly when the Kung-Foo program is installed.

R-bots v3.0
http://invisionfree.com/forums/Corporate_Islands/index.php?act=Attach&type=post&id=246
Designation: Combat
Environment: Land/Air
Armor Thickness: 0.325 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 6.3 ft
Armaments: two light plasma cannons (one in each arm), tasers in the hands, one shoulder-mounted minigun, knives in wrists, small rocket launchers in wrists
Top Speed: 85 mph
Jump Height: 8 feet (25 feet with Kung-Foo program)
Base Robot Units Cost: $150,000 each
Specs: The third R-Bot incarnation may have one less minigun than its predicessor, but has more than enough firepower in other weapons to make up for its loss. This robot is fully air-capible, as it has thrusters in its legs, arms and back, supporting it fully in flight. It also has the most advanced A.I. to date, being only one iota removed from complete sentience. This robot, like v2.0, already has the "Ally" program, but can hold one more additional program than its older brother, bringing up the amount of program slots to six.

S.O.R.O. (Special Operations Robotic Operative) v1.0
http://www.angelfire.com/alt/karma0/images/soro.jpg
Designation: SpecOps
Environment: Land
Armor Thickness: 0.2 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 1.5 ft x 1 ft x 4 ft
Armaments: one Pnuematic Dartgun (5rnd magazine capable of carry all sorts of chemical Darts) one integrally Silenced 5.7x28mm SMG with 100rnd Helical magazine, two Retractable 13in Combat/Assassination Blades, Infilration and Computer access tools built into Wrists, and whatever you give them.
Top Speed: 45 mph (biped) 100 mph (quadraped)
Jump Height: 15 feet
Base Robot Units Cost: $2,000,000 each
Specs: Capable of infiltrating large and small millitary complexes for the covert collection of sensitive data and/or the assassination of key figures. This robot is a very versatile machine, and is able to not only walk bipedially, but also to walk and run on all fours for heightened speed, stealth, and mobility. As it is geared towards stealth and assassination missions, it comes pre-equipped with the Kung-Foo v2.0, Ally v2.0, and Weapon v3.0 programs, and has room on its internal hard drive for three extra programs. This robot can also see in everything from Infared to Ultraviolet to plain old normal vision for extra snooping power, and it records everything it sees (for obvious reasons). It also comes equipped with EMP sheilding and a Guardian Personal ECM device, just in case.

S.O.R.O. v2.0
http://www.angelfire.com/tn3/telcordia/sorov2.jpg
Designation: SpecOps
Environment: Land
Armor Thickness: 0.2 in (synthetic Dragon Scale reinforced with Smart Steel, with titanium on the joints)
Size: 2 ft x 1 ft x 4 ft
Armaments: one Pnuematic Dartgun (5rnd magazine capable of carry all sorts of chemical Darts) one integrally Silenced 5.7x28mm select fire SMG with 100rnd Helical magazine, two Retractable 13in Combat/Assassination Blades, Infilration and Computer access tools built into Wrists, and whatever you give them.
Top Speed: 45 mph (biped) 100 mph (quadraped) 15 knots(underwater)
Jump Height: 15 feet silently
Base Robot Units Cost: $2,500,000 each
Specs: The Upgrade to the V2 version adds a water jet propulsion unit for Amphibious infiltration missions and is covered in a special Anechoic coating which is Non-Reflective but allows for it to make very lil noise underwater with a more Hydrodynamic shape and to silence and possible sounds of movement it would make on land. to aid in Underwater operations is a small dorsal din which can fold back against the spine to prevent it sticking out during stalking or crawling through tight spaces. it also comes equiped with a fourth program demolitions which allows it to accurately and with the most effect disable a ship/vehicle, or building useing conventional explosives.

The price of a robot gets you a basic robot unit, but if you put it into battle unequipped with the proper programming it will basically have the mind of a homocidal infant. Here are the programs you can buy for them (note that once you buy a program once, you can use it on your robots unlimited times. Robots can only have four (4) programs at any given time):
Ally v2.0 - Allows the robots to tell friend from foe. $300,000
Vehicle v4.0 - Gives the robots instructions on how to drive anything from tanks to HumVees. $500,000
Weapon v3.0 - Gives robot instructions on how to handle almost any weapon. $400,000
Kung-Foo v2.0 - "I know Kung-Foo", and so can your robots. $300,000
Plug 'n Play v1.0 - Allows the robots to directly link with Resi Corp. machines for recharge and on-the-feild upgrades. $100,000
Fix-the-Fleshies v5.0 - Gives the robots basic medical knowledge and teaches them how to heal their human counterparts. $200,000
Mechanic v1.0 - Gives the robots the ability to fix other robots. If a robot is unfixable, it can modify itself with parts from its fallen comrades. $500,000
Hivemind v6.0 - Gives the robots a group conciousness in addition to their individual minds, which allows for more co-ordinated attacks and better information sharing. $500,000
Dontgonearthere
17-10-2003, 04:02
Please! Stop Bumplords! He is violating me and my dog, and my fish!

HAW HAW!

Get back in bed! I OWN YOU!