NationStates Jolt Archive


Crimmond Ground Forces. (56K Pic Warning)

Crimmond
09-10-2003, 01:20
OOC: This is NOT a storefront. I'm not selling anything. So, don't ask.
Copyrighted listings here (http://www.nationstates.net/forum/viewtopic.php?t=40509&start=790)

IC: Under the command of the Crimmond Marines and the Crimmond Home Gaurd, our ground forces are not large, but we will not disclose how many troops or Mechs we have. We are only stating the classes of mechs and troops. Classified and such, you understand.

First up, the Armored Units:

OOC: These pics are a bit touchy, so click HERE (http://dualfans.host.sk/gallery/sgs.php?gal=gallery/aic/&img=3) and HERE (http://dualfans.host.sk/gallery/sgs.php?gal=gallery/aic/&img=13)
Scythe Enforcer
12 Ton Ultra Light Urban-Mech
©Copyright

Speed: 50 KPH

Armament:
1 SR Small Laser
1 SR Autocannon
42 Tear Gas Canisters
1 SR Jump-Pak

An improvement on the aging Union Class Enforcer, the Scythe has heavier armor and amaments. The overall look is more graceful than the Union Class, but there really isn't any big difference. It is designed for urban warfare and police duties.

http://www.catslair.de/tcl/mechs/gfx3/uller_small.gif
Uller
30 Ton Light Mech

Speed: 97 KPH

Armament:
1 Streak SRM Pack
2 ER Lasers
1 Light Ultra AC
1 Sensor-Standard

The Uller, named for the Norse god of archery, is an exceptionally versatile light 'Mech carrying an excellent mix of weapons, giving it striking power at all ranges and avoiding problems associated with reliance on a single system.

http://www.catslair.de/tcl/mechs/gfx3/cougar_small.gif
Cougar
35 Ton Light Mech

Speed: 108 KPH

Armament:
2 Large Pulse Laser
4 LRM Racks
1 Sensor-Standard

The Cougar is used effectively as either a heavy scout or fast-attack front-line combat unit.

http://www.catslair.de/tcl/mechs/gfx3/raven_small.gif
Raven
35 Ton Light Mech

Speed: 108 KPH

Armament:
2 Lasers
2 SRM Packs
1 Streak SRM Packs
1 Guardian ECM Suite
1 Beagle Probe
1 Sensor-Advanced

An experimental attempt to produce a 'Mech that could provide sophisticated mobile sensor and electronic warfare capability. It is mostly assigned Homeworld duty, but front line Ravens are not uncommon.

http://www.catslair.de/tcl/mechs/gfx3/hollander_small.gif
Hollander II
45 Ton Medium Mech

Speed: 86 KPH

Armament:
1 Small Laser
1 Streak SRM Pack
1 Gauss Rifle
1 Sensor-Basic

The single Gauss Rifle, which the entire Mech is built around, delivers devastating firepower and range, but causes severe ammunition and secondary weapons limitations.

http://www.catslair.de/tcl/mechs/gfx3/hunchback_small.gif
Hunchback
50 Ton Medium Mech

Speed: 64 KPH

Armament:
1 Laser
1 Heavy Autocannon
1 Large Laser
1 Sensor-Basic

The Hunchback is widely known for its street-fighting abilities in the confined spaces of urban battles. With its massive firepower at close range, it is more than a match for many heavier Mechs.

http://www.catslair.de/tcl/mechs/gfx3/hunchback2c_small.gif
Hunchback IIC
50 Ton Medium Mech

Speed: 68 KPH

Armament:
1 Heavy Flamer
1 Pulse Laser
1 Heavy Ultra AC
2 ER Lasers
1 Sensor-Standard

The IIC is a semi-effective reworking of the Hunchback. Mounting one or two rapid-fire heavy autocannons, it is often found with jump-jets. These features make the Hunchback IIC a maneuverable, devastating close-range fighter. Drawbacks are lighter armor and ammunition constraints.

http://www.catslair.de/tcl/mechs/gfx3/jagermech_small.gif
Jagermech
70 Ton Heavy Artillery Mech

Speed: 64 KPH

Armament:
2 Lasers
1 Large ER Laser
2 Light Ultra ACs
1 Sensor-Basic

The JagerMech is a long-range fire support 'Mech capable of holding its own against most in its class. Its original design placed too much reliance on ballistic weaponry, leaving it vulnerable to ammunition shortages and explosions. The current designs trade the low-cost autocannons for mixed sets of lasers, maintaining long-range capability.


http://www.catslair.de/tcl/mechs/gfx3/madcat_small.gif
Madcat/Timberwolf
75 Ton Heavy Mech

Speed: 79 KPH

Armament:
1 Heavy Flamer
2 Large Pulse Lasers
2 ER PPCs
4 LRM Racks
1 Sensor-Standard

Capable of laying down a punishing barrage of weapons fire at any range, this Mech has become one of the main units used by the Crimmond Marines.

http://www.catslair.de/tcl/mechs/gfx3/thor_small.gif
Summoner/Thor
70 Ton Heavy Mech

Speed: 79 KPH

Armament:
1 Heavy Ultra AC
1 Pulse Laser
2 Large Pulse Lasers
2 Streak SRM Packs
1 Sensor-Standard

This Mech's main advantages over other heavy designs are its mobility and its devastating short and medium-range capability. It is a successful blend of firepower and mobility.

http://www.catslair.de/tcl/mechs/gfx3/masakari_small.gif
Masakari/Warhawk
85 Ton Heavy Assault Mech

Speed: 64 KPH

Armament:
2 Heavy Flamers
2 ER PPCs
2 LRM Racks
2 Gauss Rifles
1 Sensor-Standard

Easily identified by its squat torso, jutting head, and broad chest, the Masakari has quickly became notorious for its ability to utterly incinerate smaller Mechs with a single alpha-strike.

http://www.catslair.de/tcl/mechs/gfx3/atlas_small.gif
Atlas
100 Ton Super-Heavy Assualt Mech

Speed: 54 KPH

Armamnet:
1 Pulse Laser
1 Laser
2 ER PPCs
4 LRM Racks
1 Gauss Rifle
1 Sensor-Standard

Ugly and foreboding aptly describes the Atlas. Though some 'Mechs might be taller and bulkier, none have the Atlas' aura. Designers spent an entire year fashioning the head and cockpit area to create a perfect combination of function and fearsomeness.

Troops:

http://www.lucasarts.com/products/outcast/images/characters/swamptrooper.gif
Crimmond Strike Marines

Medium armor, the Golan FC-1 Shard Gun and constant uplink to orbiting ships keep the soldiers alive as the make thier way through any terrain. Normally acompanying Battlemechs into urban areas, they are responsible for routing the small resistance groups a Mech can't.

http://www.skinnersguild.com/skins/images/212.jpg
Crimmond Assault Marines
©Copyright

Heavier armor than the Strike Marines have and built in suit weapons are only the minor differences between the the two types of marines. The first attempts at the design were utter failures, but then two new ideas was implemented. A genetically altered infantry trooper with superior strength and size and an intergrated neural net system. It is with these two advances that made the new suits as effective weapons as they are.

http://www.lucasarts.com/products/outcast/images/characters/bespin_sec.gif
Crimmond Home Gaurd Officer

http://www.lucasarts.com/products/outcast/images/characters/imperial_worker.gif
Crimmond Home Gaurd Marine

Normally carrying only sidearms and light rifles, but having powerful Mechs and weapons at their disposal, the Home Gaurd is the last line of defense and has not been called to duty in hundreds of years. This has worried some about their effectiveness, causing the military to increase spending and training of soldiers.

All information has been throughly checked over and cleared by Admiral Munro.

http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/telsia.jpg
Telsia Munro
Fleet Admiral
Military Advisor
Crimmond Ground Forces (http://www.nationstates.net/forum/viewtopic.php?t=79172)
Quote: "Sometimes the only diplomacy that works is an armed missile rack."

Max Redburn
http://www.skinnersguild.com/skins/images/212.jpg
(he's the big one in the back)
Height: 7'8"
Weight:(without armor) 230lbs (with armor) 522lbs
Weapons Specialty: High Explosives, illegal bio or radiation weapons(he's never been caught, but we've seen evidence), heavy blasters, anti-armor.
Stealth Tactics: A guy walking around in a clow suit carrying a flamethrower at noon in a mall is stealthier than Redburn.

Kill Record:

12 Mechs
1800 soldiers
600 Armored Vehicles
30 buildings
1 Aerofighter(still haven't figured out how he pulled that off, all he had was a potato cannon)

Transport will be provided and his suit's comm system removed.
09-10-2003, 01:24
[noobness]lik c0ld i by dat uinon 3nforcere?[/n00bness]
Crimmond
09-10-2003, 01:28
[noobness]lik c0ld i by dat uinon 3nforcere?[/n00bness]*clears throat*

GET THE HELL OFF MY THREAD OR I ANNEX YOUR ASS!

Come back if you have something usefull to say.
Gurguvungunit
09-10-2003, 01:38
Nice army, and it's well thought out too. There really are too few of these types of threads. (Personally, I think all newbies should be required to make one and have it critiqued by one mod and one respected player. That would really cut down on the godmoding).
09-10-2003, 01:41
[noobness]lik c0ld i by dat uinon 3nforcere?[/n00bness]*clears throat*

GET THE HELL OFF MY THREAD OR I ANNEX YOUR ASS!

Come back if you have something usefull to say.

[my 'ass'? what did my 'ass' do? I was a moron, not my 'ass'. seriously, dont blame my 'ass', it did nothing.
Crimmond
09-10-2003, 01:45
[noobness]lik c0ld i by dat uinon 3nforcere?[/n00bness]*clears throat*

GET THE HELL OFF MY THREAD OR I ANNEX YOUR ASS!

Come back if you have something usefull to say.

[my 'ass'? what did my 'ass' do? I was a moron, not my 'ass'. seriously, dont blame my 'ass', it did nothing.Last warning.
09-10-2003, 01:47
[noobness]lik c0ld i by dat uinon 3nforcere?[/n00bness]*clears throat*

GET THE HELL OFF MY THREAD OR I ANNEX YOUR ASS!

Come back if you have something usefull to say.

[my 'ass'? what did my 'ass' do? I was a moron, not my 'ass'. seriously, dont blame my 'ass', it did nothing.Last warning.

[alright alright! sorry.]
Crimmond
21-10-2003, 17:41
bump for easier searching on my part