Crimmond
09-10-2003, 01:20
OOC: This is NOT a storefront. I'm not selling anything. So, don't ask.
Copyrighted listings here (http://www.nationstates.net/forum/viewtopic.php?t=40509&start=790)
IC: Under the command of the Crimmond Marines and the Crimmond Home Gaurd, our ground forces are not large, but we will not disclose how many troops or Mechs we have. We are only stating the classes of mechs and troops. Classified and such, you understand.
First up, the Armored Units:
OOC: These pics are a bit touchy, so click HERE (http://dualfans.host.sk/gallery/sgs.php?gal=gallery/aic/&img=3) and HERE (http://dualfans.host.sk/gallery/sgs.php?gal=gallery/aic/&img=13)
Scythe Enforcer
12 Ton Ultra Light Urban-Mech
©Copyright
Speed: 50 KPH
Armament:
1 SR Small Laser
1 SR Autocannon
42 Tear Gas Canisters
1 SR Jump-Pak
An improvement on the aging Union Class Enforcer, the Scythe has heavier armor and amaments. The overall look is more graceful than the Union Class, but there really isn't any big difference. It is designed for urban warfare and police duties.
http://www.catslair.de/tcl/mechs/gfx3/uller_small.gif
Uller
30 Ton Light Mech
Speed: 97 KPH
Armament:
1 Streak SRM Pack
2 ER Lasers
1 Light Ultra AC
1 Sensor-Standard
The Uller, named for the Norse god of archery, is an exceptionally versatile light 'Mech carrying an excellent mix of weapons, giving it striking power at all ranges and avoiding problems associated with reliance on a single system.
http://www.catslair.de/tcl/mechs/gfx3/cougar_small.gif
Cougar
35 Ton Light Mech
Speed: 108 KPH
Armament:
2 Large Pulse Laser
4 LRM Racks
1 Sensor-Standard
The Cougar is used effectively as either a heavy scout or fast-attack front-line combat unit.
http://www.catslair.de/tcl/mechs/gfx3/raven_small.gif
Raven
35 Ton Light Mech
Speed: 108 KPH
Armament:
2 Lasers
2 SRM Packs
1 Streak SRM Packs
1 Guardian ECM Suite
1 Beagle Probe
1 Sensor-Advanced
An experimental attempt to produce a 'Mech that could provide sophisticated mobile sensor and electronic warfare capability. It is mostly assigned Homeworld duty, but front line Ravens are not uncommon.
http://www.catslair.de/tcl/mechs/gfx3/hollander_small.gif
Hollander II
45 Ton Medium Mech
Speed: 86 KPH
Armament:
1 Small Laser
1 Streak SRM Pack
1 Gauss Rifle
1 Sensor-Basic
The single Gauss Rifle, which the entire Mech is built around, delivers devastating firepower and range, but causes severe ammunition and secondary weapons limitations.
http://www.catslair.de/tcl/mechs/gfx3/hunchback_small.gif
Hunchback
50 Ton Medium Mech
Speed: 64 KPH
Armament:
1 Laser
1 Heavy Autocannon
1 Large Laser
1 Sensor-Basic
The Hunchback is widely known for its street-fighting abilities in the confined spaces of urban battles. With its massive firepower at close range, it is more than a match for many heavier Mechs.
http://www.catslair.de/tcl/mechs/gfx3/hunchback2c_small.gif
Hunchback IIC
50 Ton Medium Mech
Speed: 68 KPH
Armament:
1 Heavy Flamer
1 Pulse Laser
1 Heavy Ultra AC
2 ER Lasers
1 Sensor-Standard
The IIC is a semi-effective reworking of the Hunchback. Mounting one or two rapid-fire heavy autocannons, it is often found with jump-jets. These features make the Hunchback IIC a maneuverable, devastating close-range fighter. Drawbacks are lighter armor and ammunition constraints.
http://www.catslair.de/tcl/mechs/gfx3/jagermech_small.gif
Jagermech
70 Ton Heavy Artillery Mech
Speed: 64 KPH
Armament:
2 Lasers
1 Large ER Laser
2 Light Ultra ACs
1 Sensor-Basic
The JagerMech is a long-range fire support 'Mech capable of holding its own against most in its class. Its original design placed too much reliance on ballistic weaponry, leaving it vulnerable to ammunition shortages and explosions. The current designs trade the low-cost autocannons for mixed sets of lasers, maintaining long-range capability.
http://www.catslair.de/tcl/mechs/gfx3/madcat_small.gif
Madcat/Timberwolf
75 Ton Heavy Mech
Speed: 79 KPH
Armament:
1 Heavy Flamer
2 Large Pulse Lasers
2 ER PPCs
4 LRM Racks
1 Sensor-Standard
Capable of laying down a punishing barrage of weapons fire at any range, this Mech has become one of the main units used by the Crimmond Marines.
http://www.catslair.de/tcl/mechs/gfx3/thor_small.gif
Summoner/Thor
70 Ton Heavy Mech
Speed: 79 KPH
Armament:
1 Heavy Ultra AC
1 Pulse Laser
2 Large Pulse Lasers
2 Streak SRM Packs
1 Sensor-Standard
This Mech's main advantages over other heavy designs are its mobility and its devastating short and medium-range capability. It is a successful blend of firepower and mobility.
http://www.catslair.de/tcl/mechs/gfx3/masakari_small.gif
Masakari/Warhawk
85 Ton Heavy Assault Mech
Speed: 64 KPH
Armament:
2 Heavy Flamers
2 ER PPCs
2 LRM Racks
2 Gauss Rifles
1 Sensor-Standard
Easily identified by its squat torso, jutting head, and broad chest, the Masakari has quickly became notorious for its ability to utterly incinerate smaller Mechs with a single alpha-strike.
http://www.catslair.de/tcl/mechs/gfx3/atlas_small.gif
Atlas
100 Ton Super-Heavy Assualt Mech
Speed: 54 KPH
Armamnet:
1 Pulse Laser
1 Laser
2 ER PPCs
4 LRM Racks
1 Gauss Rifle
1 Sensor-Standard
Ugly and foreboding aptly describes the Atlas. Though some 'Mechs might be taller and bulkier, none have the Atlas' aura. Designers spent an entire year fashioning the head and cockpit area to create a perfect combination of function and fearsomeness.
Troops:
http://www.lucasarts.com/products/outcast/images/characters/swamptrooper.gif
Crimmond Strike Marines
Medium armor, the Golan FC-1 Shard Gun and constant uplink to orbiting ships keep the soldiers alive as the make thier way through any terrain. Normally acompanying Battlemechs into urban areas, they are responsible for routing the small resistance groups a Mech can't.
http://www.skinnersguild.com/skins/images/212.jpg
Crimmond Assault Marines
©Copyright
Heavier armor than the Strike Marines have and built in suit weapons are only the minor differences between the the two types of marines. The first attempts at the design were utter failures, but then two new ideas was implemented. A genetically altered infantry trooper with superior strength and size and an intergrated neural net system. It is with these two advances that made the new suits as effective weapons as they are.
http://www.lucasarts.com/products/outcast/images/characters/bespin_sec.gif
Crimmond Home Gaurd Officer
http://www.lucasarts.com/products/outcast/images/characters/imperial_worker.gif
Crimmond Home Gaurd Marine
Normally carrying only sidearms and light rifles, but having powerful Mechs and weapons at their disposal, the Home Gaurd is the last line of defense and has not been called to duty in hundreds of years. This has worried some about their effectiveness, causing the military to increase spending and training of soldiers.
All information has been throughly checked over and cleared by Admiral Munro.
http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/telsia.jpg
Telsia Munro
Fleet Admiral
Military Advisor
Crimmond Ground Forces (http://www.nationstates.net/forum/viewtopic.php?t=79172)
Quote: "Sometimes the only diplomacy that works is an armed missile rack."
Max Redburn
http://www.skinnersguild.com/skins/images/212.jpg
(he's the big one in the back)
Height: 7'8"
Weight:(without armor) 230lbs (with armor) 522lbs
Weapons Specialty: High Explosives, illegal bio or radiation weapons(he's never been caught, but we've seen evidence), heavy blasters, anti-armor.
Stealth Tactics: A guy walking around in a clow suit carrying a flamethrower at noon in a mall is stealthier than Redburn.
Kill Record:
12 Mechs
1800 soldiers
600 Armored Vehicles
30 buildings
1 Aerofighter(still haven't figured out how he pulled that off, all he had was a potato cannon)
Transport will be provided and his suit's comm system removed.
Copyrighted listings here (http://www.nationstates.net/forum/viewtopic.php?t=40509&start=790)
IC: Under the command of the Crimmond Marines and the Crimmond Home Gaurd, our ground forces are not large, but we will not disclose how many troops or Mechs we have. We are only stating the classes of mechs and troops. Classified and such, you understand.
First up, the Armored Units:
OOC: These pics are a bit touchy, so click HERE (http://dualfans.host.sk/gallery/sgs.php?gal=gallery/aic/&img=3) and HERE (http://dualfans.host.sk/gallery/sgs.php?gal=gallery/aic/&img=13)
Scythe Enforcer
12 Ton Ultra Light Urban-Mech
©Copyright
Speed: 50 KPH
Armament:
1 SR Small Laser
1 SR Autocannon
42 Tear Gas Canisters
1 SR Jump-Pak
An improvement on the aging Union Class Enforcer, the Scythe has heavier armor and amaments. The overall look is more graceful than the Union Class, but there really isn't any big difference. It is designed for urban warfare and police duties.
http://www.catslair.de/tcl/mechs/gfx3/uller_small.gif
Uller
30 Ton Light Mech
Speed: 97 KPH
Armament:
1 Streak SRM Pack
2 ER Lasers
1 Light Ultra AC
1 Sensor-Standard
The Uller, named for the Norse god of archery, is an exceptionally versatile light 'Mech carrying an excellent mix of weapons, giving it striking power at all ranges and avoiding problems associated with reliance on a single system.
http://www.catslair.de/tcl/mechs/gfx3/cougar_small.gif
Cougar
35 Ton Light Mech
Speed: 108 KPH
Armament:
2 Large Pulse Laser
4 LRM Racks
1 Sensor-Standard
The Cougar is used effectively as either a heavy scout or fast-attack front-line combat unit.
http://www.catslair.de/tcl/mechs/gfx3/raven_small.gif
Raven
35 Ton Light Mech
Speed: 108 KPH
Armament:
2 Lasers
2 SRM Packs
1 Streak SRM Packs
1 Guardian ECM Suite
1 Beagle Probe
1 Sensor-Advanced
An experimental attempt to produce a 'Mech that could provide sophisticated mobile sensor and electronic warfare capability. It is mostly assigned Homeworld duty, but front line Ravens are not uncommon.
http://www.catslair.de/tcl/mechs/gfx3/hollander_small.gif
Hollander II
45 Ton Medium Mech
Speed: 86 KPH
Armament:
1 Small Laser
1 Streak SRM Pack
1 Gauss Rifle
1 Sensor-Basic
The single Gauss Rifle, which the entire Mech is built around, delivers devastating firepower and range, but causes severe ammunition and secondary weapons limitations.
http://www.catslair.de/tcl/mechs/gfx3/hunchback_small.gif
Hunchback
50 Ton Medium Mech
Speed: 64 KPH
Armament:
1 Laser
1 Heavy Autocannon
1 Large Laser
1 Sensor-Basic
The Hunchback is widely known for its street-fighting abilities in the confined spaces of urban battles. With its massive firepower at close range, it is more than a match for many heavier Mechs.
http://www.catslair.de/tcl/mechs/gfx3/hunchback2c_small.gif
Hunchback IIC
50 Ton Medium Mech
Speed: 68 KPH
Armament:
1 Heavy Flamer
1 Pulse Laser
1 Heavy Ultra AC
2 ER Lasers
1 Sensor-Standard
The IIC is a semi-effective reworking of the Hunchback. Mounting one or two rapid-fire heavy autocannons, it is often found with jump-jets. These features make the Hunchback IIC a maneuverable, devastating close-range fighter. Drawbacks are lighter armor and ammunition constraints.
http://www.catslair.de/tcl/mechs/gfx3/jagermech_small.gif
Jagermech
70 Ton Heavy Artillery Mech
Speed: 64 KPH
Armament:
2 Lasers
1 Large ER Laser
2 Light Ultra ACs
1 Sensor-Basic
The JagerMech is a long-range fire support 'Mech capable of holding its own against most in its class. Its original design placed too much reliance on ballistic weaponry, leaving it vulnerable to ammunition shortages and explosions. The current designs trade the low-cost autocannons for mixed sets of lasers, maintaining long-range capability.
http://www.catslair.de/tcl/mechs/gfx3/madcat_small.gif
Madcat/Timberwolf
75 Ton Heavy Mech
Speed: 79 KPH
Armament:
1 Heavy Flamer
2 Large Pulse Lasers
2 ER PPCs
4 LRM Racks
1 Sensor-Standard
Capable of laying down a punishing barrage of weapons fire at any range, this Mech has become one of the main units used by the Crimmond Marines.
http://www.catslair.de/tcl/mechs/gfx3/thor_small.gif
Summoner/Thor
70 Ton Heavy Mech
Speed: 79 KPH
Armament:
1 Heavy Ultra AC
1 Pulse Laser
2 Large Pulse Lasers
2 Streak SRM Packs
1 Sensor-Standard
This Mech's main advantages over other heavy designs are its mobility and its devastating short and medium-range capability. It is a successful blend of firepower and mobility.
http://www.catslair.de/tcl/mechs/gfx3/masakari_small.gif
Masakari/Warhawk
85 Ton Heavy Assault Mech
Speed: 64 KPH
Armament:
2 Heavy Flamers
2 ER PPCs
2 LRM Racks
2 Gauss Rifles
1 Sensor-Standard
Easily identified by its squat torso, jutting head, and broad chest, the Masakari has quickly became notorious for its ability to utterly incinerate smaller Mechs with a single alpha-strike.
http://www.catslair.de/tcl/mechs/gfx3/atlas_small.gif
Atlas
100 Ton Super-Heavy Assualt Mech
Speed: 54 KPH
Armamnet:
1 Pulse Laser
1 Laser
2 ER PPCs
4 LRM Racks
1 Gauss Rifle
1 Sensor-Standard
Ugly and foreboding aptly describes the Atlas. Though some 'Mechs might be taller and bulkier, none have the Atlas' aura. Designers spent an entire year fashioning the head and cockpit area to create a perfect combination of function and fearsomeness.
Troops:
http://www.lucasarts.com/products/outcast/images/characters/swamptrooper.gif
Crimmond Strike Marines
Medium armor, the Golan FC-1 Shard Gun and constant uplink to orbiting ships keep the soldiers alive as the make thier way through any terrain. Normally acompanying Battlemechs into urban areas, they are responsible for routing the small resistance groups a Mech can't.
http://www.skinnersguild.com/skins/images/212.jpg
Crimmond Assault Marines
©Copyright
Heavier armor than the Strike Marines have and built in suit weapons are only the minor differences between the the two types of marines. The first attempts at the design were utter failures, but then two new ideas was implemented. A genetically altered infantry trooper with superior strength and size and an intergrated neural net system. It is with these two advances that made the new suits as effective weapons as they are.
http://www.lucasarts.com/products/outcast/images/characters/bespin_sec.gif
Crimmond Home Gaurd Officer
http://www.lucasarts.com/products/outcast/images/characters/imperial_worker.gif
Crimmond Home Gaurd Marine
Normally carrying only sidearms and light rifles, but having powerful Mechs and weapons at their disposal, the Home Gaurd is the last line of defense and has not been called to duty in hundreds of years. This has worried some about their effectiveness, causing the military to increase spending and training of soldiers.
All information has been throughly checked over and cleared by Admiral Munro.
http://home.earthlink.net/~alpha_zero_usm/sitebuildercontent/sitebuilderpictures/telsia.jpg
Telsia Munro
Fleet Admiral
Military Advisor
Crimmond Ground Forces (http://www.nationstates.net/forum/viewtopic.php?t=79172)
Quote: "Sometimes the only diplomacy that works is an armed missile rack."
Max Redburn
http://www.skinnersguild.com/skins/images/212.jpg
(he's the big one in the back)
Height: 7'8"
Weight:(without armor) 230lbs (with armor) 522lbs
Weapons Specialty: High Explosives, illegal bio or radiation weapons(he's never been caught, but we've seen evidence), heavy blasters, anti-armor.
Stealth Tactics: A guy walking around in a clow suit carrying a flamethrower at noon in a mall is stealthier than Redburn.
Kill Record:
12 Mechs
1800 soldiers
600 Armored Vehicles
30 buildings
1 Aerofighter(still haven't figured out how he pulled that off, all he had was a potato cannon)
Transport will be provided and his suit's comm system removed.