Clan Smoke Jaguar
08-10-2003, 19:42
This is a section for those who want part of our systems, but would rather upgrade something they have or use these in a new design than purchase our own vehicles. When you are upgrading units, we may charge additional for installation if it is a serious undertaking such as putting 16" guns into an existing vessel, but outside of that, standard rules apply.
The first page here will have the general export equipment, while the second will have our advanced equipment.
Rules and purchasing information can be found at the Aircraft Section (http://forums2.jolt.co.uk/showthread.php?t=278767)
Other storefronts include:
Ground/Infantry Section (http://forums2.jolt.co.uk/showthread.php?t=281544)
Naval Section (http://forums2.jolt.co.uk/showthread.php?t=278770)
Munitions Section (http://forums2.jolt.co.uk/showthread.php?t=281547)
Air Packages (http://forums2.jolt.co.uk/showthread.php?t=310695)
Ground Packages (http://forums2.jolt.co.uk/showthread.php?t=281702)
Naval Packages (http://forums2.jolt.co.uk/showthread.php?t=311031)
Other Links of Interest:
R&D Thread (http://forums2.jolt.co.uk/showthread.php?t=283087)
CSJ Advanced Systems: A Closer Look (http://forums2.jolt.co.uk/showthread.php?t=316317)
Some Things You Should Know About Aircraf (http://forums2.jolt.co.uk/showthread.php?t=322078)
Some Info on Naval Vessels (http://forums2.jolt.co.uk/showthread.php?t=292413)
Some Things You Should Know About Tanks (http://forums2.jolt.co.uk/showthread.php?t=288671)
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STANDARD COMPONENTS
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Right now, we're only offering some naval guns and AEGIS systems here. This will hopefully change in the near future though.
18”/54 cal Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNJAP_18-45_t94_Yamato_Sibuyan_pic.jpg)
Mount: Triple turret
Crew: 92 per turret
Turret Weight: 4200 tons
Range: 55.4 km (APC), 70 km (HC), 235 km (ER)
Rate of Fire: 2 rpm (18 total w/ 9 guns)
Ammunition Load: 120 rounds per gun (1080 rounds total w/ 9 guns)
Ammunition Weight: 1750 kg APC, 1650 kg HC,
Armor Penetration: 27.4” @ 28.8 km, 22.7” @ 34.2 km, 20.5” @ 37.8 km, 17.5” @ 43.2 km, 16.5” @ 45 km, 15.1” @ 46.8 km, 13” @ 50.4 km, 12.2” @ 54 km
Platforms: Cetus Class BB (3 turrets)
A version of the 18" monster with liquid propellant, which is even more powerful.
A coastal artillery version is also available.
Cost: $300 million, $370 million (coastal battery)
18”/54 cal Naval Gun (http://www.warships1.com/Weapons/WNJAP_18-45_t94_Yamato_construction_pic.jpg)
Mount: Triple turret
Crew: 128 per turret
Turret Weight: 4000 tons
Range: 49 km (APC), 62 km (HC), 210 km (ER)
Rate of Fire: 1.7 rpm (15.3 total w/ 9 guns)
Ammunition Load: 120 rounds per gun (1080 rounds total w/ 9 guns)
Ammunition Weight: 1750 kg APC, 1650 kg HC,
Armor Penetration: 27.4” @ 25.2 km, 22.7” @ 30.6 km, 20.5” @ 34.2 km, 17.5” @ 39.6 km, 16.5” @ 41.4 km, 15.1” @ 43.2 km, 13” @ 46.8 km, 12.2” @ 48.6 km
Platforms: Cetus Class BB (3 turrets)
The largest caliber gun ever designed by CSJMI, and easily one of the most powerful in existence. With very high power, good range, and a large payload, this weapon can dish out some serious damge. It addresses many of the deficiencies of the famous 18.1" guns on the Yamato, with a much better shell design and better fire control. Newer equipment has also allowed it to retain a decent rate of fire. It does, however, have a slightly shorter range than the smaller 16" guns.
As with all large weapons, we also have coastal batteries for this.
Cost: $230 million, $300 million (coastal battery)
16"/58 Cal. Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNUS_16-50_mk7_Iowa_gun_pic.jpg)
Mount: Triple turret
Crew: 76 per turret
Turret Weight: 2300 tons
Range: 56.5 km (APC), 64.4 km (HC), 73.5 km (HC type 2), 250 km (ERGM)
Rate of Fire: 2.33 rpm (21 total w/ 9 guns)
Ammunition Load: 1170 rounds total (390 per turret, 130 per gun) average. In Toryu, 1530 rounds total (510 per turret, 170 per gun)
Ammunition Weight: 1250 kg AP, 1075 kg HC, 1200 kg HC type 2, 300 kg ER (launch weight of Sabot)
Armor Penetration (APC): 26.8” @ 22 km, 22.5” @ 28 km, 17.5” @ 37.9 km, 16.5” @ 39.8 km, 15.8” @ 41.8 km, 15” @ 43.8 km, 14.3” @ 45.8 km, 10.9” @ 51.7 km
This is a new 16" gun taking advantage of liquid propellants. It's heavier than the older Mk.1 turrets, but has greater automation, and requires less than 3/4 the crew to man. It also has slightly increased rate of fire and a 13% range increase.
A coastal artillery (http://hkkk.fi/~yrjola/war/kuivasaa/kuivshot.jpg) unit is also available.
Cost: $200 million, $250 million (coastal battery)
16”/58 Cal. Mk.1 Naval Gun (http://www.warships1.com/Weapons/WNUS_16-50_mk7_Missouri_1950_pic.jpg)
Mount: Triple turret
Crew: 105 per turret
Turret Weight: 2200 tons
Range: 50 km (APC), 57 km (HC), 65 km (HC type 2), 220+ km (ERGM)
Rate of Fire: 2 rpm (18 total w/ 9 guns)
Ammunition Load: 1170 rounds total (390 per turret, 130 per gun) average. In Toryu, 1530 rounds total (510 per turret, 170 per gun)
Ammunition Weight: 1250 kg AP, 1075 kg HC, 1200 kg HC type 2, 300 kg ER (launch weight of Sabot)
Armor Penetration (APC): 26.8” @ 20 km, 22.5” @ 25.4 km, 17.5” @ 34.4 km, 16.5” @ 36.2 km, 15.8” @ 38 km, 15” @ 39.8 km, 14.3” @ 41.6 km, 10.9” @ 47 km
Platforms: Toryu Class BB (3 turrets)
A method of improving firepower that’s generally neglected by many other nations. Instead of using larger caliber guns that provide a rather modest performance compared to the increased weight, Clan Smoke Jaguar has developed a new long-barreled 16” rifle, combined with a new ammunition design, which boasts notable increases in range, accuracy, and penetration without the excessive weight. For shore bombardment, the weapon can outrange most large-caliber naval guns, allowing it to strike at targets further inland, and thus provide greater support. In addition to standard HC rounds, there are submunition (DPICM) rounds and an extended range round that can deliver relatively accurate firepower out to 220 km with a payload of 130 kg, which is 15 times that of a 5” ERGM round. A guided version of the ER round is also available. In a gunnery duel, this weapon's APC round can penetrate the armor of any known battleship at ranges of over 20 km, and can turn an Iowa into scrap at well over 30. It should be noted that figures listed for penetration are the Effective Limit, which is defined as the range at which the round will completely penetrate the armor and remain intact so the explosive filler can detonate inside the ship. At longer ranges, the round may still cause significant damage, but will likely either fail to penetrate completely or fail do detonate upon penetration.
We also now ship the guns to be used as coastal artillery (http://www.rt-kilta.net//galleria1/galleria/kuivasaa/kuivasaa.jpg), where they have the benefit of a relatively low profile and excellent protection. Combine that with the long range rounds available and you have an excellent system for engaging surface vessels inshore, and any landing troops that might appear. Turrets operate as they do on ships, with only the armored face being raised above ground. With the expceptional armor provided, these turrets can withstand direct cruise missile strikes as well as most other forms of bombardment. Only APC projectiles and penetrating bombs like the GBU-28 stand much of a chance at eliminating these. The package includes full installation, including fire control systems. You merely need to tell us where to place the turret.
Cost: $150 million, $200 million (coastal battery)
14”/58 cal Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNUS_14-45_mk10_Pennsylvania_guns_pic.jpg)
Mount: Triple turret
Crew: 73 per turret
Turret Weight: 1550 tons
Range: 49.7 km (APC), 62.8 km (HC), 209 km (ER)
Rate of Fire: 3.33 rpm (30 total w/ 9 guns)
Ammunition Load: 150 rounds per gun
Ammunition Weight: 800 kg APC, 775 kg HC,
Armor Penetration: 25.6” @ 14.4 km, 22.5” @ 20.6 km, 19.7” @ 21.6 km, 17.5” @ 24.3 km, 16.8” @ 25.2 km, 11.5” @ 34.2 km, 7.1” @ 46.8 km
Platforms: Zuiho Class BB
An upgraded 14" gun with liquid propellants.
Coastal battery versions are also available.
Cost: $160 million, $205 million (coastal battery)
14”/58 cal Naval Gun (http://www.warships1.com/Weapons/WNUS_14-50_mk11_California_aft-guns_pic.jpg)
Mount: Triple turret
Crew: 84 per turret
Turret Weight: 1450 tons
Range: 44 km (APC), 55.6 km (HC), 185 km (ER)
Rate of Fire: 2.5 rpm (22.5 total w/ 9 guns)
Ammunition Load: 150 rounds per gun
Ammunition Weight: 800 kg APC, 775 kg HC,
Armor Penetration: 25.6” @ 10.8 km, 22.5” @ 17 km, 19.7” @ 18 km, 17.5” @ 20.7 km, 16.8” @ 21.6 km, 11.5” @ 30.6 km, 7.1” @ 43.2 km
Platforms: Zuiho Class BB
A powerful 14" gun for use on the Zuiho class of battleships. It acquits itself quite well against many 15" and 16" weapons, and has good range, penetration, and rate of fire.
Coastal battery versions are also available.
Cost: $120 million, $165 million (coastal battery)
12”/56 Cal. Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNRussian_12-52_m1907_Russian_pic.jpg)
Mount: Triple turret
Crew: 64 per turret
Turret Weight: 1350 tons
Range: 47.9 km (AP), 54.7 km (HC), 205 km (ERGM)
Rate of Fire: 4.28 rpm (38.5 total w/ 9 guns)
Ammunition Load: 2025 rounds total (675 per turret, 225 per gun)
Ammunition Weight: 650 kg AP, 600 kg HC,
Armor Penetration: 23.6” @ 10 km, 20.6” @ 14 km, 16.5” @ 20.1 km, 10.8” @ 32.1 km, 8” @ 42.1 km, 6.5” @ 46.2 km
Platforms: Yubari Class BCG (3 turrets)
The original long-barreled 12" rifle upgraded with liquid propellants and associated loading systems. As with the 16" version, there's been notable increases in range, penetration, and rate of fire, and the crew requirements have dropped over 25%.
Coastal battery (http://hkkk.fi/~yrjola/war/kuivasaa/kuiv8.gif) version is also available.
Cost: $140 million, $180 million (coastal battery)
12”/56 Cal. Mk.1 Naval Gun (http://www.warships1.com/Weapons/WNUS_12-50_mk8_Hawaii_pic.jpg)
Mount: Triple turret
Crew: 75 per turret
Turret Weight: 1300 tons
Range: 42 km (AP), 48 km (HC), 180 km (ERGM)
Rate of Fire: 3.67 rpm (33 total w/ 9 guns)
Ammunition Load: 2025 rounds total (675 per turret, 225 per gun)
Ammunition Weight: 650 kg AP, 600 kg HC,
Armor Penetration: 23.6” @ 9 km, 20.6” @ 12.6 km, 16.5” @ 18 km, 10.8” @ 28.8 km, 8” @ 37.8 km, 6.5” @ 41.4 km
Platforms: Yubari Class BCG (3 turrets)
A medium-heavy rifle for use on large vessels like battlecruisers and small battleships. Though it lacks the range and penetration of the larger 16” rifles, it boasts a significantly higher rate of fire, giving it close to the same delivery capability of the 16” gun (and more if compared to the standard US HC rounds). It fires the same ammunition types as the 16”/58 cal, just with smaller rounds, which have only a little over half the payload of the 16” rounds.
Coastal artillery (http://www.rt-kilta.net//galleria1/galleria/kuivasaa/Kuivasaaridia2.jpg) version is also available.
Cost: $100 million, $140 million (coastal battery)
10”/58 cal Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNGER_11-545_skc34_Scharnhorst_fwd_pic.jpg)
Mount: Triple turret
Crew: 38 per turret
Turret Weight: 875 tons
Range: 53.7 km (APC), 62.1 km (HC), 117.3 km (arrow)
Rate of Fire: 4.9 rpm (44.1 total w/ 9 guns)
Ammunition Load: 275 rounds per gun
Ammunition Weight: 350 kg APC, 330 kg HE, 120 kg arrow
Armor Penetration: 22.5” @ 9 km, 17.9” @ 14.4 km, 16.4” @ 16.2 km, 15” @ 18 km, 10” @ 27 km, 8” @ 32.4 km, 6” @ 39.6 km, 4.2” @ 50.4 km
Platforms: Junyo BBL (3 triple)
An upgraded 10" gun with the advanced liquid propellants.
Coastal battery versions are also available.
Cost: $115 million, $150 million (coastal battery)
10”/58 cal Naval Gun (http://www.warships1.com/Weapons/WNGER_11-545_skc34_Gneisenau_pic.jpg)
Mount: Triple turret
Crew: 52 per turret
Turret Weight: 835 tons
Range: 47.5 km (APC), 54 km (HC), 102 km (arrow)
Rate of Fire: 4.2 rpm (37.8 total w/ 9 guns)
Ammunition Load: 275 rounds per gun
Ammunition Weight: 350 kg APC, 330 kg HC, 120 kg arrow
Armor Penetration: 22.5” @ 5.4 km, 17.9” @ 10.8 km, 16.4” @ 12.6 km, 15” @ 14.4 km, 10” @ 23.4 km, 8” @ 28.8 km, 6” @ 36 km, 4.2” @ 46.8 km
Platforms: Junyo BBL (3 triple)
This is a small 10" weapon designed for the Junyo class of pocket battleships. Its capabilities are similar to those of the 11.1" guns used by the German Deutschland class.
As with other large guns, there is a coastal artillery version.
Cost: $85 million, $120 million (coastal battery)
8”/59 Cal. RF Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNUS_8-55_mk16_Salem_pic.jpg)
Mount: Quad turret, triple turret, single turret
Crew: 32 (quad), 21 (triple), 6 (single)
Turret Weight: 875 tons (quad), 550 tons (triple), 100 tons (single)
Range: 62.1 km (standard), 117.3 km (assisted arrow)
Rate of Fire: 14 rpm (126 total w/ 9 guns, 224 total w/ 16)
Ammunition Load: 180 rounds per gun (standard), 450 in Oyoda (1800 per quad turret), possibly 580-840 or more in large battleships.
Ammunition Weight: 155 kg (APC), 120 kg (HC, DPICM), 53 kg (arrow)
Armor Penetration: 15.8” @ 14.2 km, 12.8” @ 18.3 km, 10" @ 22.4 km, 6” @ 31.6 km, 5” @ 35 km, 4” @ 39.6 km
Platforms: Hiragi Class CA (3 turrets), Oyoda Class BC (4 quad turrets)
This is our 8" RF gun with liquid propellants, and gains the same advantages as its larger cousins.
Coastal battery versions are also available.
Cost: $110 million (quad), $80 million (triple), $20 million (single), $150 million (quad coastal battery), $105 million (triple coastal battery)
8”/59 Cal. RF Mk.1 Naval Gun (http://www.warships1.com/Weapons/WNUS_8-55_mk16_Salem_pic.jpg)
Mount: Quad turret (http://www.warships1.com/Weapons/WNFR_13-50_m1931_Strasbourg_pic.jpg), triple turret, single turret (http://www.warships1.com/Weapons/WNUS_8-55_mk71_Hull_pic.jpg)
Crew: 42 (quad), 30 (triple), 8 (single)
Turret Weight: 875 tons (quad), 550 tons (triple), 100 tons (single)
Range: 54 km (standard), 102 km (assisted arrow)
Rate of Fire: 12 rpm (108 total w/ 9 guns, 192 total w/ 16)
Ammunition Load: 180 rounds per gun (standard), 450 in Oyoda (1800 per quad turret), possibly 580-840 or more in large battleships.
Ammunition Weight: 155 kg (APC), 120 kg (HC, DPICM), 53 kg (arrow)
Armor Penetration: 15.8” @ 12.6 km, 12.8” @ 16.2 km, 10" @ 19.8 km, 6” @ 28 km, 5” @ 31 km, 4” @ 35 km
Platforms: Hiragi Class CA (3 turrets)
A medium-sized 8” rifle primarily for use on cruisers, or possibly as a secondary weapon for large battleships. It boasts a high rate of fire for a weapon of its size, as well as decent range. The weapon fires four types of shells. The largest is a “heavy” round for engaging hard targets, including bunkers and armored warships, and is the source of the high penetration values. The other rounds include a standard HC (aka explosive) round, and a DPICM round loaded with submunitions. The final type is a lighter round which uses a combination of a sleek “arrow” design and a base bleed feature to grant an impressive range of over 100 km. The weapon is available in three turret types. The primary is for heavy bombardment vessels, and packs 3 guns into a well armored turret. The second type is a heavy quad turret for use on battlecruisers and battleships in place of larger caliber weapons. There is also a lighter, relatively unarmored turret that can be used on destroyers and cruisers. It is, however, too powerful for frigates and many smaller destroyers, and is not recommended for any vessel under 8000 tons.
Coastal artillery versions are also available.
Cost: $80 million (quad), $55 million (triple), $14 million (single), $120 million (quad coastal battery), $80 million (triple coastal battery)
6.1”/62 cal Mk.2 AGS (http://www.warships1.com/Weapons/WNUS_61-62_ags_DDX_pic.jpg)
Mount: single turret
Turret Weight: 100 tons
Ammunition Weight: 118 kg (LAGP), 90 kg (SAGP), 46.7 kg (BP)
Range: 209 km (LAGP), 62.7 km (SAGP), 46 km (BP)
Rate of Fire: 14 rpm
Ammunition: 750 rounds per gun
Platforms: Toryu Export Class BB (2), Sniper Class DD (2)
A version of the 6.1" AGS upgraded with liquid propellants for greater range and rate of fire.
Cost: $15 million
155mm (6.1”)/ 62 cal Naval Gun (http://www.warships1.com/Weapons/WNUS_61-62_ags_mockup_pic.jpg)
Mount: single turret
Turret Weight: 96 tons
Ammunition Weight: 118 kg (LAGP), 90 kg (SAGP), 46.7 kg (BP)
Range: 185 km (LAGP), 55.5 km (SAGP), 40.7 km (BP)
Rate of Fire: 12 rpm
Ammunition: 750 rounds per gun
Platforms: Toryu Export Class BB (2), Sniper Class DD (2)
An extremely effective gun for naval bombardment, which boasts exceptional range and accuracy. The gun fires three different kinds of projectiles, with the largest being nearly 2.25 meters in length and possessing a range of over 180 km (better than many cruise missiles). In addition to the larger two variants being guided projectiles, these rounds also use submunitions similar to those of the army’s DPICM artillery rounds. The CEP for the guided rounds is an impressive 20-50m, with effectiveness further improved by the dispersal pattern of the submunitions, which ensures a high probability for first-round hits.
Cost: $11 million
5”/62 cal Mk.2 Naval Gun (http://www.globalsecurity.org/military/systems/ship/systems/images/dd-989-guns.jpg)
Mounts: lightweight single turret (standard), armored twin turret
Crew: 6 (single mount), 15 (twin)
Turret Weight: 26 tons (standard mount), 68 tons (armored twin turret)
Ammunition Weight: 50 kg (ERGM), 32 kg (HE-ICM), 29-31.5 kg (standard rounds)
Range: 131 km w/ 27 km minimum (ERGM), 43 km (all others)
Rate of Fire: 18.5-23.5 rpm for most rounds, 10 rpm burst & 2-4 rpm sustained for ERGM
Ammunition: 600 rounds per gun (ERGM takes up four times the space of a standard round).
Platforms: Toryu Class BB (8 twin turrets), Carrack Class CG (1), Sparrowhawk Class DDG (1)
An upgraded 5"/62 cal naval gun using advanced liquid propellants. As with the other Mk.2 guns, there is a notable increase in range and rate of fire for the weapon.
Cost: $9 million (single), $27 million (twin)
5”(127mm)/62 cal Mk.45 Mod 4 Naval Gun (http://www.warships1.com/Weapons/WNUS_5-62_mk4_Preble_pic.jpg)
Mounts: lightweight single turret (standard), armored twin turret (http://www.warships1.com/Weapons/WNSweden_47-50_m1950_pic.jpg)
Crew: 6 (single mount), 15 (twin)
Turret Weight: 25 tons (standard mount), 65 tons (armored twin turret)
Ammunition Weight: 50 kg (ERGM), 32 kg (HE-ICM), 29-31.5 kg (standard rounds)
Range: 116 km w/ 24 km minimum (ERGM), 26 km (all others, standard charge), 38 km (improved charge)
Rate of Fire: 16-20 rpm for most rounds, 10 rpm burst & 2-4 rpm sustained for ERGM
Ammunition: 600 rounds per gun (ERGM takes up four times the space of a standard round).
Platforms: Toryu Class BB (8 twin turrets), Carrack Class CG (1), Sparrowhawk Class DDG (1)
An improved variant of the standard 5”/54 cal gun that supports the long-range ERGM round. A major selling point is that, with a retrofit kit, this weapon can be placed in existing 5”/54 mounts, and use their fire control as well, allowing any ship with 5”/54 cal guns to be upgraded with this weapon. Like the larger 155mm gun, this weapon fires three main types of rounds. The largest is over 1.5 meters long, has a CEP of 10-20m, and carries 72 submunitions out to a range of 116 km. The second largest is the HE-ICM round, which carries 49 submunitions out to 38 km, but is unguided. The final is conventional ammunition, which includes the numerous different rounds fired by the 5”/54 cal gun.
Cost: $7 million (single), $20 million (twin)
5”/54 cal Mk.2 Naval Gun (http://www.globalsecurity.org/military/systems/ship/systems/images/gun-cg-shiloh.jpg)
Mounts: lightweight single turret (standard), armored twin turret
Crew: 6 (single mount), 15 (twin)
Turret Weight: 25 tons (standard mount), 60 tons (armored twin turret)
Ammunition Weight: 29-31.5 kg
Range: 26 km max, 17 km effective, 8 km AA
Rate of Fire: 18.5-23.5 rpm
Ammunition: 475-500 rounds per gun
Platforms: Hiragi Class CA (6 twin turrets), numerous older vessels
A 5"/54 cal gun with a liquid propellant upgrade.
Cost: $8 million, $23 million (twin)
5”/54 cal Mk.45 Naval Gun (http://www.warships1.com/Weapons/WNUS_5-54_mk45_Installation_pic.jpg)
Mounts: lightweight single turret (standard), armored twin turret (http://www.warships1.com/Weapons/WNRussian_51-50_twin_m1936.jpg)
Crew: 6 (single mount), 15 (twin)
Turret Weight: 24 tons (standard mount), 58 tons (armored twin turret)
Ammunition Weight: 29-31.5 kg
Range: 23 km max, 15 km effective, 7 km AA
Rate of Fire: 16-20 rpm
Ammunition: 475-500 rounds per gun
Platforms: Hiragi Class CA (6 twin turrets), numerous older vessels
A lightweight 5” DP gun turret for use on a variety of surface ships.
Cost: $6 million, $17 million (twin)
20mm/76 cal Phalanx CIWS (http://www.warships1.com/Weapons/WNUS_Phalanx_Carl_Vinson_pic.jpg)
Mount: Single fully automated turret
Crew: 3
Turret Weight: 6.12 tons
Range: 5.5 km max, 1.5 km effective
Rate of Fire: 3000-4500 rpm (selectable)
Ammunition Load: 1550 rounds per magazine (takes 2 men 5 minutes to change magazine)
This is a small, fully automated weapon designed to provide point (last-ditch) defense against incoming missiles. The gun itself is an M61 vulcan, the same weapon used on numerous aircraft and some air defense systems, and is aimed by an attached radar. The low space and crew requirements make this a popular weapon, as it can easily be fitted on most vessels. However, the system has some shortcomings, and is being replaced by many with RAM and more advanced CIWS systems. Among the most pertinent weaknesses is the short effective range of only 1.5 km, along with some difficulties with maneuvering targets and sea-skimming missiles.
Cost: $8 million
30mm/82 cal Dragon CIWS (http://www.aiad.it/upload/aziende/azienda_129/Millenium.jpg)
Mount: Single fully automated turret
Crew: 3
Turret Weight: 8 tons
Range: 10 km max, 3.5 km effective
Rate of Fire: 3000 rpm
Ammunition Load: 1000 rounds per magazine (takes 2 men 5 minutes to change magazine)
A more advanced CIWS system employed by Clan Smoke Jaguar. It boasts significantly increased range, superior detection and tracking capabilities, and much better ammunition, and retains the low weight, size and crew that make the Phalanx so popular. Like the 35mm millennium gun concept, it fires a mix of armor piercing and fragmenting shells. The latter break up into numerous small fragments after being fired, significantly increasing the chance of scoring a hit.
Cost: $10 million
CIRRUS MK.1 Air Defense System.
Major Components: AN/SPY-4A radar, AN/UYK-163/164 computers, AN/SLQ-212 countermeasures
Platforms: Carrack Class CG Flight IIA
A replacement for the older Aegis system, which boasts significantly increased flexibility and detection range, as well as greater tracking and engagement capabilities. It also addresses one of the major weaknesses of older SPY-1 radars, which can be fooled by ground clutter when operating in littoral areas. Currently, this system supports the full range of SM-2 missiles, including the ER block IV and ER block IVA. However, it has been stated that these are only interim systems, and that a new SAM series will replace them in the future. Currently, this system is only deployed on the Carrack class guided missile cruisers, and two Ticonderoga vessels that were used as test beds.
Cost: $600 million
AEGIS MK.8 Air Defense System
Major Components: AN/SPY-1D(V) radar, AN/UYK-43/44 computers, AN/SLQ-32(V)3 countermeasures
Platforms: Carrack Class CG
This particular variant is the standard Aegis suite on CSJs air defense cruisers, and is an upgrade of the Mk.7 system. It boasts more powerful computer systems, advanced countermeasures, digital control and communications, and compatibility with AWACS and JSTARS in addition to the LAMPS I & III systems. The original Mk.7 version is the first one capable of supporting the SM-2ER Block IVA for the TBMD role.
Cost: $350 million
AEGIS MK.5A Air Defense System
Major Components: AN/SPY-1B, AN/UYK-43/44 computers
Platforms: Toryu Class BB, Sparrowhawk Class DDG
The Aegis system is built around the multifunctional SPY-1 radar, which can perform searching, tracking, and missile guidance functions simultaneously with a capability for over 100 targets. The radar is linked to advanced computer systems for enhanced targeting capability, and the system uses the exceptional SM-2 series of SAMs, generating what is rated as among the best naval air defense systems in the world. This version is the standard suite on CSJ naval vessels.
Cost: $200 million
AN/ALQ-184 Electronic Attack Pod (http://www.globalsecurity.org/military/systems/aircraft/systems/images/alq-184-ln_pix_l.jpg)
This is a small, lightweight jamming pod for defense against radar-guided missiles. It includes a 3-band jamming system, and in the current model, an AN/ALE-50 Towed Electronic Decoy (http://www.globalsecurity.org/military/systems/aircraft/systems/images/ale50-1.jpg), which is suspended behind the pod by a tether. The pod itself protects the aircraft by obscuring its exact position from radar seekers, while the decoy provides a detectable target, drawing the missile away.
Though the systems was designed for the F-16, it can be used on most tactical fighters, including the F/A-18 and F-15.
Cost: $2.5 million
AN/USQ-113 Communications Jammer
This is a specialized communications jamming pod for use with the AN/ALQ-99 Tactical Jamming System operated by EA-6B Prowler aircraft, and gives the aircraft the additional EW mission of jamming enemy radio communications.
Cost: $300,000
AN/APS-137C(V)5 Radar
This is an aircraft-mounted surface search radar used by the P-3C Orion ASW/Patrol aircraft. Its primary role is to detect, track, and classify naval surface contacts, including submarine periscopes or antennas that break the surface.
Cost: $2.5 million
AN/SSQ-53F DIFAR (Directional Frequency Analysis and Recording) Sonobuoy
A directional, single-use sonobuoy that uses passive sensors only to detect, locate, and classify enemy submarines. As few as 2 of these can fix the location of an enemy sub. These can be deployed as deep as 300m.
Cost: $460
AN/SSQ-62E DICASS (Directional Command Activated Sonar System) Sonobuoy
A command operated sonobuoy with active and passive sonars, which is used for providing excellent detection (3-5x improvement over previous sensors). These can be deployed as deep as 750m (!).
Cost: $1130
AN/SSQ-101 ADAR (Air Deployable Active Receiver) Sonobuoy
A sonobuoy that uses active sonar to detect enemy submarines. It’s primary advantage is a much longer detection range compared to other systems.
Cost: $4250
The first page here will have the general export equipment, while the second will have our advanced equipment.
Rules and purchasing information can be found at the Aircraft Section (http://forums2.jolt.co.uk/showthread.php?t=278767)
Other storefronts include:
Ground/Infantry Section (http://forums2.jolt.co.uk/showthread.php?t=281544)
Naval Section (http://forums2.jolt.co.uk/showthread.php?t=278770)
Munitions Section (http://forums2.jolt.co.uk/showthread.php?t=281547)
Air Packages (http://forums2.jolt.co.uk/showthread.php?t=310695)
Ground Packages (http://forums2.jolt.co.uk/showthread.php?t=281702)
Naval Packages (http://forums2.jolt.co.uk/showthread.php?t=311031)
Other Links of Interest:
R&D Thread (http://forums2.jolt.co.uk/showthread.php?t=283087)
CSJ Advanced Systems: A Closer Look (http://forums2.jolt.co.uk/showthread.php?t=316317)
Some Things You Should Know About Aircraf (http://forums2.jolt.co.uk/showthread.php?t=322078)
Some Info on Naval Vessels (http://forums2.jolt.co.uk/showthread.php?t=292413)
Some Things You Should Know About Tanks (http://forums2.jolt.co.uk/showthread.php?t=288671)
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STANDARD COMPONENTS
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Right now, we're only offering some naval guns and AEGIS systems here. This will hopefully change in the near future though.
18”/54 cal Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNJAP_18-45_t94_Yamato_Sibuyan_pic.jpg)
Mount: Triple turret
Crew: 92 per turret
Turret Weight: 4200 tons
Range: 55.4 km (APC), 70 km (HC), 235 km (ER)
Rate of Fire: 2 rpm (18 total w/ 9 guns)
Ammunition Load: 120 rounds per gun (1080 rounds total w/ 9 guns)
Ammunition Weight: 1750 kg APC, 1650 kg HC,
Armor Penetration: 27.4” @ 28.8 km, 22.7” @ 34.2 km, 20.5” @ 37.8 km, 17.5” @ 43.2 km, 16.5” @ 45 km, 15.1” @ 46.8 km, 13” @ 50.4 km, 12.2” @ 54 km
Platforms: Cetus Class BB (3 turrets)
A version of the 18" monster with liquid propellant, which is even more powerful.
A coastal artillery version is also available.
Cost: $300 million, $370 million (coastal battery)
18”/54 cal Naval Gun (http://www.warships1.com/Weapons/WNJAP_18-45_t94_Yamato_construction_pic.jpg)
Mount: Triple turret
Crew: 128 per turret
Turret Weight: 4000 tons
Range: 49 km (APC), 62 km (HC), 210 km (ER)
Rate of Fire: 1.7 rpm (15.3 total w/ 9 guns)
Ammunition Load: 120 rounds per gun (1080 rounds total w/ 9 guns)
Ammunition Weight: 1750 kg APC, 1650 kg HC,
Armor Penetration: 27.4” @ 25.2 km, 22.7” @ 30.6 km, 20.5” @ 34.2 km, 17.5” @ 39.6 km, 16.5” @ 41.4 km, 15.1” @ 43.2 km, 13” @ 46.8 km, 12.2” @ 48.6 km
Platforms: Cetus Class BB (3 turrets)
The largest caliber gun ever designed by CSJMI, and easily one of the most powerful in existence. With very high power, good range, and a large payload, this weapon can dish out some serious damge. It addresses many of the deficiencies of the famous 18.1" guns on the Yamato, with a much better shell design and better fire control. Newer equipment has also allowed it to retain a decent rate of fire. It does, however, have a slightly shorter range than the smaller 16" guns.
As with all large weapons, we also have coastal batteries for this.
Cost: $230 million, $300 million (coastal battery)
16"/58 Cal. Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNUS_16-50_mk7_Iowa_gun_pic.jpg)
Mount: Triple turret
Crew: 76 per turret
Turret Weight: 2300 tons
Range: 56.5 km (APC), 64.4 km (HC), 73.5 km (HC type 2), 250 km (ERGM)
Rate of Fire: 2.33 rpm (21 total w/ 9 guns)
Ammunition Load: 1170 rounds total (390 per turret, 130 per gun) average. In Toryu, 1530 rounds total (510 per turret, 170 per gun)
Ammunition Weight: 1250 kg AP, 1075 kg HC, 1200 kg HC type 2, 300 kg ER (launch weight of Sabot)
Armor Penetration (APC): 26.8” @ 22 km, 22.5” @ 28 km, 17.5” @ 37.9 km, 16.5” @ 39.8 km, 15.8” @ 41.8 km, 15” @ 43.8 km, 14.3” @ 45.8 km, 10.9” @ 51.7 km
This is a new 16" gun taking advantage of liquid propellants. It's heavier than the older Mk.1 turrets, but has greater automation, and requires less than 3/4 the crew to man. It also has slightly increased rate of fire and a 13% range increase.
A coastal artillery (http://hkkk.fi/~yrjola/war/kuivasaa/kuivshot.jpg) unit is also available.
Cost: $200 million, $250 million (coastal battery)
16”/58 Cal. Mk.1 Naval Gun (http://www.warships1.com/Weapons/WNUS_16-50_mk7_Missouri_1950_pic.jpg)
Mount: Triple turret
Crew: 105 per turret
Turret Weight: 2200 tons
Range: 50 km (APC), 57 km (HC), 65 km (HC type 2), 220+ km (ERGM)
Rate of Fire: 2 rpm (18 total w/ 9 guns)
Ammunition Load: 1170 rounds total (390 per turret, 130 per gun) average. In Toryu, 1530 rounds total (510 per turret, 170 per gun)
Ammunition Weight: 1250 kg AP, 1075 kg HC, 1200 kg HC type 2, 300 kg ER (launch weight of Sabot)
Armor Penetration (APC): 26.8” @ 20 km, 22.5” @ 25.4 km, 17.5” @ 34.4 km, 16.5” @ 36.2 km, 15.8” @ 38 km, 15” @ 39.8 km, 14.3” @ 41.6 km, 10.9” @ 47 km
Platforms: Toryu Class BB (3 turrets)
A method of improving firepower that’s generally neglected by many other nations. Instead of using larger caliber guns that provide a rather modest performance compared to the increased weight, Clan Smoke Jaguar has developed a new long-barreled 16” rifle, combined with a new ammunition design, which boasts notable increases in range, accuracy, and penetration without the excessive weight. For shore bombardment, the weapon can outrange most large-caliber naval guns, allowing it to strike at targets further inland, and thus provide greater support. In addition to standard HC rounds, there are submunition (DPICM) rounds and an extended range round that can deliver relatively accurate firepower out to 220 km with a payload of 130 kg, which is 15 times that of a 5” ERGM round. A guided version of the ER round is also available. In a gunnery duel, this weapon's APC round can penetrate the armor of any known battleship at ranges of over 20 km, and can turn an Iowa into scrap at well over 30. It should be noted that figures listed for penetration are the Effective Limit, which is defined as the range at which the round will completely penetrate the armor and remain intact so the explosive filler can detonate inside the ship. At longer ranges, the round may still cause significant damage, but will likely either fail to penetrate completely or fail do detonate upon penetration.
We also now ship the guns to be used as coastal artillery (http://www.rt-kilta.net//galleria1/galleria/kuivasaa/kuivasaa.jpg), where they have the benefit of a relatively low profile and excellent protection. Combine that with the long range rounds available and you have an excellent system for engaging surface vessels inshore, and any landing troops that might appear. Turrets operate as they do on ships, with only the armored face being raised above ground. With the expceptional armor provided, these turrets can withstand direct cruise missile strikes as well as most other forms of bombardment. Only APC projectiles and penetrating bombs like the GBU-28 stand much of a chance at eliminating these. The package includes full installation, including fire control systems. You merely need to tell us where to place the turret.
Cost: $150 million, $200 million (coastal battery)
14”/58 cal Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNUS_14-45_mk10_Pennsylvania_guns_pic.jpg)
Mount: Triple turret
Crew: 73 per turret
Turret Weight: 1550 tons
Range: 49.7 km (APC), 62.8 km (HC), 209 km (ER)
Rate of Fire: 3.33 rpm (30 total w/ 9 guns)
Ammunition Load: 150 rounds per gun
Ammunition Weight: 800 kg APC, 775 kg HC,
Armor Penetration: 25.6” @ 14.4 km, 22.5” @ 20.6 km, 19.7” @ 21.6 km, 17.5” @ 24.3 km, 16.8” @ 25.2 km, 11.5” @ 34.2 km, 7.1” @ 46.8 km
Platforms: Zuiho Class BB
An upgraded 14" gun with liquid propellants.
Coastal battery versions are also available.
Cost: $160 million, $205 million (coastal battery)
14”/58 cal Naval Gun (http://www.warships1.com/Weapons/WNUS_14-50_mk11_California_aft-guns_pic.jpg)
Mount: Triple turret
Crew: 84 per turret
Turret Weight: 1450 tons
Range: 44 km (APC), 55.6 km (HC), 185 km (ER)
Rate of Fire: 2.5 rpm (22.5 total w/ 9 guns)
Ammunition Load: 150 rounds per gun
Ammunition Weight: 800 kg APC, 775 kg HC,
Armor Penetration: 25.6” @ 10.8 km, 22.5” @ 17 km, 19.7” @ 18 km, 17.5” @ 20.7 km, 16.8” @ 21.6 km, 11.5” @ 30.6 km, 7.1” @ 43.2 km
Platforms: Zuiho Class BB
A powerful 14" gun for use on the Zuiho class of battleships. It acquits itself quite well against many 15" and 16" weapons, and has good range, penetration, and rate of fire.
Coastal battery versions are also available.
Cost: $120 million, $165 million (coastal battery)
12”/56 Cal. Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNRussian_12-52_m1907_Russian_pic.jpg)
Mount: Triple turret
Crew: 64 per turret
Turret Weight: 1350 tons
Range: 47.9 km (AP), 54.7 km (HC), 205 km (ERGM)
Rate of Fire: 4.28 rpm (38.5 total w/ 9 guns)
Ammunition Load: 2025 rounds total (675 per turret, 225 per gun)
Ammunition Weight: 650 kg AP, 600 kg HC,
Armor Penetration: 23.6” @ 10 km, 20.6” @ 14 km, 16.5” @ 20.1 km, 10.8” @ 32.1 km, 8” @ 42.1 km, 6.5” @ 46.2 km
Platforms: Yubari Class BCG (3 turrets)
The original long-barreled 12" rifle upgraded with liquid propellants and associated loading systems. As with the 16" version, there's been notable increases in range, penetration, and rate of fire, and the crew requirements have dropped over 25%.
Coastal battery (http://hkkk.fi/~yrjola/war/kuivasaa/kuiv8.gif) version is also available.
Cost: $140 million, $180 million (coastal battery)
12”/56 Cal. Mk.1 Naval Gun (http://www.warships1.com/Weapons/WNUS_12-50_mk8_Hawaii_pic.jpg)
Mount: Triple turret
Crew: 75 per turret
Turret Weight: 1300 tons
Range: 42 km (AP), 48 km (HC), 180 km (ERGM)
Rate of Fire: 3.67 rpm (33 total w/ 9 guns)
Ammunition Load: 2025 rounds total (675 per turret, 225 per gun)
Ammunition Weight: 650 kg AP, 600 kg HC,
Armor Penetration: 23.6” @ 9 km, 20.6” @ 12.6 km, 16.5” @ 18 km, 10.8” @ 28.8 km, 8” @ 37.8 km, 6.5” @ 41.4 km
Platforms: Yubari Class BCG (3 turrets)
A medium-heavy rifle for use on large vessels like battlecruisers and small battleships. Though it lacks the range and penetration of the larger 16” rifles, it boasts a significantly higher rate of fire, giving it close to the same delivery capability of the 16” gun (and more if compared to the standard US HC rounds). It fires the same ammunition types as the 16”/58 cal, just with smaller rounds, which have only a little over half the payload of the 16” rounds.
Coastal artillery (http://www.rt-kilta.net//galleria1/galleria/kuivasaa/Kuivasaaridia2.jpg) version is also available.
Cost: $100 million, $140 million (coastal battery)
10”/58 cal Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNGER_11-545_skc34_Scharnhorst_fwd_pic.jpg)
Mount: Triple turret
Crew: 38 per turret
Turret Weight: 875 tons
Range: 53.7 km (APC), 62.1 km (HC), 117.3 km (arrow)
Rate of Fire: 4.9 rpm (44.1 total w/ 9 guns)
Ammunition Load: 275 rounds per gun
Ammunition Weight: 350 kg APC, 330 kg HE, 120 kg arrow
Armor Penetration: 22.5” @ 9 km, 17.9” @ 14.4 km, 16.4” @ 16.2 km, 15” @ 18 km, 10” @ 27 km, 8” @ 32.4 km, 6” @ 39.6 km, 4.2” @ 50.4 km
Platforms: Junyo BBL (3 triple)
An upgraded 10" gun with the advanced liquid propellants.
Coastal battery versions are also available.
Cost: $115 million, $150 million (coastal battery)
10”/58 cal Naval Gun (http://www.warships1.com/Weapons/WNGER_11-545_skc34_Gneisenau_pic.jpg)
Mount: Triple turret
Crew: 52 per turret
Turret Weight: 835 tons
Range: 47.5 km (APC), 54 km (HC), 102 km (arrow)
Rate of Fire: 4.2 rpm (37.8 total w/ 9 guns)
Ammunition Load: 275 rounds per gun
Ammunition Weight: 350 kg APC, 330 kg HC, 120 kg arrow
Armor Penetration: 22.5” @ 5.4 km, 17.9” @ 10.8 km, 16.4” @ 12.6 km, 15” @ 14.4 km, 10” @ 23.4 km, 8” @ 28.8 km, 6” @ 36 km, 4.2” @ 46.8 km
Platforms: Junyo BBL (3 triple)
This is a small 10" weapon designed for the Junyo class of pocket battleships. Its capabilities are similar to those of the 11.1" guns used by the German Deutschland class.
As with other large guns, there is a coastal artillery version.
Cost: $85 million, $120 million (coastal battery)
8”/59 Cal. RF Mk.2 Naval Gun (http://www.warships1.com/Weapons/WNUS_8-55_mk16_Salem_pic.jpg)
Mount: Quad turret, triple turret, single turret
Crew: 32 (quad), 21 (triple), 6 (single)
Turret Weight: 875 tons (quad), 550 tons (triple), 100 tons (single)
Range: 62.1 km (standard), 117.3 km (assisted arrow)
Rate of Fire: 14 rpm (126 total w/ 9 guns, 224 total w/ 16)
Ammunition Load: 180 rounds per gun (standard), 450 in Oyoda (1800 per quad turret), possibly 580-840 or more in large battleships.
Ammunition Weight: 155 kg (APC), 120 kg (HC, DPICM), 53 kg (arrow)
Armor Penetration: 15.8” @ 14.2 km, 12.8” @ 18.3 km, 10" @ 22.4 km, 6” @ 31.6 km, 5” @ 35 km, 4” @ 39.6 km
Platforms: Hiragi Class CA (3 turrets), Oyoda Class BC (4 quad turrets)
This is our 8" RF gun with liquid propellants, and gains the same advantages as its larger cousins.
Coastal battery versions are also available.
Cost: $110 million (quad), $80 million (triple), $20 million (single), $150 million (quad coastal battery), $105 million (triple coastal battery)
8”/59 Cal. RF Mk.1 Naval Gun (http://www.warships1.com/Weapons/WNUS_8-55_mk16_Salem_pic.jpg)
Mount: Quad turret (http://www.warships1.com/Weapons/WNFR_13-50_m1931_Strasbourg_pic.jpg), triple turret, single turret (http://www.warships1.com/Weapons/WNUS_8-55_mk71_Hull_pic.jpg)
Crew: 42 (quad), 30 (triple), 8 (single)
Turret Weight: 875 tons (quad), 550 tons (triple), 100 tons (single)
Range: 54 km (standard), 102 km (assisted arrow)
Rate of Fire: 12 rpm (108 total w/ 9 guns, 192 total w/ 16)
Ammunition Load: 180 rounds per gun (standard), 450 in Oyoda (1800 per quad turret), possibly 580-840 or more in large battleships.
Ammunition Weight: 155 kg (APC), 120 kg (HC, DPICM), 53 kg (arrow)
Armor Penetration: 15.8” @ 12.6 km, 12.8” @ 16.2 km, 10" @ 19.8 km, 6” @ 28 km, 5” @ 31 km, 4” @ 35 km
Platforms: Hiragi Class CA (3 turrets)
A medium-sized 8” rifle primarily for use on cruisers, or possibly as a secondary weapon for large battleships. It boasts a high rate of fire for a weapon of its size, as well as decent range. The weapon fires four types of shells. The largest is a “heavy” round for engaging hard targets, including bunkers and armored warships, and is the source of the high penetration values. The other rounds include a standard HC (aka explosive) round, and a DPICM round loaded with submunitions. The final type is a lighter round which uses a combination of a sleek “arrow” design and a base bleed feature to grant an impressive range of over 100 km. The weapon is available in three turret types. The primary is for heavy bombardment vessels, and packs 3 guns into a well armored turret. The second type is a heavy quad turret for use on battlecruisers and battleships in place of larger caliber weapons. There is also a lighter, relatively unarmored turret that can be used on destroyers and cruisers. It is, however, too powerful for frigates and many smaller destroyers, and is not recommended for any vessel under 8000 tons.
Coastal artillery versions are also available.
Cost: $80 million (quad), $55 million (triple), $14 million (single), $120 million (quad coastal battery), $80 million (triple coastal battery)
6.1”/62 cal Mk.2 AGS (http://www.warships1.com/Weapons/WNUS_61-62_ags_DDX_pic.jpg)
Mount: single turret
Turret Weight: 100 tons
Ammunition Weight: 118 kg (LAGP), 90 kg (SAGP), 46.7 kg (BP)
Range: 209 km (LAGP), 62.7 km (SAGP), 46 km (BP)
Rate of Fire: 14 rpm
Ammunition: 750 rounds per gun
Platforms: Toryu Export Class BB (2), Sniper Class DD (2)
A version of the 6.1" AGS upgraded with liquid propellants for greater range and rate of fire.
Cost: $15 million
155mm (6.1”)/ 62 cal Naval Gun (http://www.warships1.com/Weapons/WNUS_61-62_ags_mockup_pic.jpg)
Mount: single turret
Turret Weight: 96 tons
Ammunition Weight: 118 kg (LAGP), 90 kg (SAGP), 46.7 kg (BP)
Range: 185 km (LAGP), 55.5 km (SAGP), 40.7 km (BP)
Rate of Fire: 12 rpm
Ammunition: 750 rounds per gun
Platforms: Toryu Export Class BB (2), Sniper Class DD (2)
An extremely effective gun for naval bombardment, which boasts exceptional range and accuracy. The gun fires three different kinds of projectiles, with the largest being nearly 2.25 meters in length and possessing a range of over 180 km (better than many cruise missiles). In addition to the larger two variants being guided projectiles, these rounds also use submunitions similar to those of the army’s DPICM artillery rounds. The CEP for the guided rounds is an impressive 20-50m, with effectiveness further improved by the dispersal pattern of the submunitions, which ensures a high probability for first-round hits.
Cost: $11 million
5”/62 cal Mk.2 Naval Gun (http://www.globalsecurity.org/military/systems/ship/systems/images/dd-989-guns.jpg)
Mounts: lightweight single turret (standard), armored twin turret
Crew: 6 (single mount), 15 (twin)
Turret Weight: 26 tons (standard mount), 68 tons (armored twin turret)
Ammunition Weight: 50 kg (ERGM), 32 kg (HE-ICM), 29-31.5 kg (standard rounds)
Range: 131 km w/ 27 km minimum (ERGM), 43 km (all others)
Rate of Fire: 18.5-23.5 rpm for most rounds, 10 rpm burst & 2-4 rpm sustained for ERGM
Ammunition: 600 rounds per gun (ERGM takes up four times the space of a standard round).
Platforms: Toryu Class BB (8 twin turrets), Carrack Class CG (1), Sparrowhawk Class DDG (1)
An upgraded 5"/62 cal naval gun using advanced liquid propellants. As with the other Mk.2 guns, there is a notable increase in range and rate of fire for the weapon.
Cost: $9 million (single), $27 million (twin)
5”(127mm)/62 cal Mk.45 Mod 4 Naval Gun (http://www.warships1.com/Weapons/WNUS_5-62_mk4_Preble_pic.jpg)
Mounts: lightweight single turret (standard), armored twin turret (http://www.warships1.com/Weapons/WNSweden_47-50_m1950_pic.jpg)
Crew: 6 (single mount), 15 (twin)
Turret Weight: 25 tons (standard mount), 65 tons (armored twin turret)
Ammunition Weight: 50 kg (ERGM), 32 kg (HE-ICM), 29-31.5 kg (standard rounds)
Range: 116 km w/ 24 km minimum (ERGM), 26 km (all others, standard charge), 38 km (improved charge)
Rate of Fire: 16-20 rpm for most rounds, 10 rpm burst & 2-4 rpm sustained for ERGM
Ammunition: 600 rounds per gun (ERGM takes up four times the space of a standard round).
Platforms: Toryu Class BB (8 twin turrets), Carrack Class CG (1), Sparrowhawk Class DDG (1)
An improved variant of the standard 5”/54 cal gun that supports the long-range ERGM round. A major selling point is that, with a retrofit kit, this weapon can be placed in existing 5”/54 mounts, and use their fire control as well, allowing any ship with 5”/54 cal guns to be upgraded with this weapon. Like the larger 155mm gun, this weapon fires three main types of rounds. The largest is over 1.5 meters long, has a CEP of 10-20m, and carries 72 submunitions out to a range of 116 km. The second largest is the HE-ICM round, which carries 49 submunitions out to 38 km, but is unguided. The final is conventional ammunition, which includes the numerous different rounds fired by the 5”/54 cal gun.
Cost: $7 million (single), $20 million (twin)
5”/54 cal Mk.2 Naval Gun (http://www.globalsecurity.org/military/systems/ship/systems/images/gun-cg-shiloh.jpg)
Mounts: lightweight single turret (standard), armored twin turret
Crew: 6 (single mount), 15 (twin)
Turret Weight: 25 tons (standard mount), 60 tons (armored twin turret)
Ammunition Weight: 29-31.5 kg
Range: 26 km max, 17 km effective, 8 km AA
Rate of Fire: 18.5-23.5 rpm
Ammunition: 475-500 rounds per gun
Platforms: Hiragi Class CA (6 twin turrets), numerous older vessels
A 5"/54 cal gun with a liquid propellant upgrade.
Cost: $8 million, $23 million (twin)
5”/54 cal Mk.45 Naval Gun (http://www.warships1.com/Weapons/WNUS_5-54_mk45_Installation_pic.jpg)
Mounts: lightweight single turret (standard), armored twin turret (http://www.warships1.com/Weapons/WNRussian_51-50_twin_m1936.jpg)
Crew: 6 (single mount), 15 (twin)
Turret Weight: 24 tons (standard mount), 58 tons (armored twin turret)
Ammunition Weight: 29-31.5 kg
Range: 23 km max, 15 km effective, 7 km AA
Rate of Fire: 16-20 rpm
Ammunition: 475-500 rounds per gun
Platforms: Hiragi Class CA (6 twin turrets), numerous older vessels
A lightweight 5” DP gun turret for use on a variety of surface ships.
Cost: $6 million, $17 million (twin)
20mm/76 cal Phalanx CIWS (http://www.warships1.com/Weapons/WNUS_Phalanx_Carl_Vinson_pic.jpg)
Mount: Single fully automated turret
Crew: 3
Turret Weight: 6.12 tons
Range: 5.5 km max, 1.5 km effective
Rate of Fire: 3000-4500 rpm (selectable)
Ammunition Load: 1550 rounds per magazine (takes 2 men 5 minutes to change magazine)
This is a small, fully automated weapon designed to provide point (last-ditch) defense against incoming missiles. The gun itself is an M61 vulcan, the same weapon used on numerous aircraft and some air defense systems, and is aimed by an attached radar. The low space and crew requirements make this a popular weapon, as it can easily be fitted on most vessels. However, the system has some shortcomings, and is being replaced by many with RAM and more advanced CIWS systems. Among the most pertinent weaknesses is the short effective range of only 1.5 km, along with some difficulties with maneuvering targets and sea-skimming missiles.
Cost: $8 million
30mm/82 cal Dragon CIWS (http://www.aiad.it/upload/aziende/azienda_129/Millenium.jpg)
Mount: Single fully automated turret
Crew: 3
Turret Weight: 8 tons
Range: 10 km max, 3.5 km effective
Rate of Fire: 3000 rpm
Ammunition Load: 1000 rounds per magazine (takes 2 men 5 minutes to change magazine)
A more advanced CIWS system employed by Clan Smoke Jaguar. It boasts significantly increased range, superior detection and tracking capabilities, and much better ammunition, and retains the low weight, size and crew that make the Phalanx so popular. Like the 35mm millennium gun concept, it fires a mix of armor piercing and fragmenting shells. The latter break up into numerous small fragments after being fired, significantly increasing the chance of scoring a hit.
Cost: $10 million
CIRRUS MK.1 Air Defense System.
Major Components: AN/SPY-4A radar, AN/UYK-163/164 computers, AN/SLQ-212 countermeasures
Platforms: Carrack Class CG Flight IIA
A replacement for the older Aegis system, which boasts significantly increased flexibility and detection range, as well as greater tracking and engagement capabilities. It also addresses one of the major weaknesses of older SPY-1 radars, which can be fooled by ground clutter when operating in littoral areas. Currently, this system supports the full range of SM-2 missiles, including the ER block IV and ER block IVA. However, it has been stated that these are only interim systems, and that a new SAM series will replace them in the future. Currently, this system is only deployed on the Carrack class guided missile cruisers, and two Ticonderoga vessels that were used as test beds.
Cost: $600 million
AEGIS MK.8 Air Defense System
Major Components: AN/SPY-1D(V) radar, AN/UYK-43/44 computers, AN/SLQ-32(V)3 countermeasures
Platforms: Carrack Class CG
This particular variant is the standard Aegis suite on CSJs air defense cruisers, and is an upgrade of the Mk.7 system. It boasts more powerful computer systems, advanced countermeasures, digital control and communications, and compatibility with AWACS and JSTARS in addition to the LAMPS I & III systems. The original Mk.7 version is the first one capable of supporting the SM-2ER Block IVA for the TBMD role.
Cost: $350 million
AEGIS MK.5A Air Defense System
Major Components: AN/SPY-1B, AN/UYK-43/44 computers
Platforms: Toryu Class BB, Sparrowhawk Class DDG
The Aegis system is built around the multifunctional SPY-1 radar, which can perform searching, tracking, and missile guidance functions simultaneously with a capability for over 100 targets. The radar is linked to advanced computer systems for enhanced targeting capability, and the system uses the exceptional SM-2 series of SAMs, generating what is rated as among the best naval air defense systems in the world. This version is the standard suite on CSJ naval vessels.
Cost: $200 million
AN/ALQ-184 Electronic Attack Pod (http://www.globalsecurity.org/military/systems/aircraft/systems/images/alq-184-ln_pix_l.jpg)
This is a small, lightweight jamming pod for defense against radar-guided missiles. It includes a 3-band jamming system, and in the current model, an AN/ALE-50 Towed Electronic Decoy (http://www.globalsecurity.org/military/systems/aircraft/systems/images/ale50-1.jpg), which is suspended behind the pod by a tether. The pod itself protects the aircraft by obscuring its exact position from radar seekers, while the decoy provides a detectable target, drawing the missile away.
Though the systems was designed for the F-16, it can be used on most tactical fighters, including the F/A-18 and F-15.
Cost: $2.5 million
AN/USQ-113 Communications Jammer
This is a specialized communications jamming pod for use with the AN/ALQ-99 Tactical Jamming System operated by EA-6B Prowler aircraft, and gives the aircraft the additional EW mission of jamming enemy radio communications.
Cost: $300,000
AN/APS-137C(V)5 Radar
This is an aircraft-mounted surface search radar used by the P-3C Orion ASW/Patrol aircraft. Its primary role is to detect, track, and classify naval surface contacts, including submarine periscopes or antennas that break the surface.
Cost: $2.5 million
AN/SSQ-53F DIFAR (Directional Frequency Analysis and Recording) Sonobuoy
A directional, single-use sonobuoy that uses passive sensors only to detect, locate, and classify enemy submarines. As few as 2 of these can fix the location of an enemy sub. These can be deployed as deep as 300m.
Cost: $460
AN/SSQ-62E DICASS (Directional Command Activated Sonar System) Sonobuoy
A command operated sonobuoy with active and passive sonars, which is used for providing excellent detection (3-5x improvement over previous sensors). These can be deployed as deep as 750m (!).
Cost: $1130
AN/SSQ-101 ADAR (Air Deployable Active Receiver) Sonobuoy
A sonobuoy that uses active sonar to detect enemy submarines. It’s primary advantage is a much longer detection range compared to other systems.
Cost: $4250