Kamata Storefront
Welcome to the Kamata Superstorefront!!! Here, we will eventually list 100+ Kamata-Made aircraft, naval, missiles, tanks, ect. You can ensure the best quality from the KASSF (Kamata Superstore... blah), since we make everything here mostly for our own needs, and our needs need useful equipment to completely fill our needs. (Whew... fancy!) A few rules now. 1. No advertising any other storefront! 2. No off-topic discussion, about anything else but our equipment. 3. Be happy, don't come in when you're in a bad mood! Well, let's get crackin'! PS: No reverse-engineering. PM me about manufacturing them for yourselves.
New On October 5th, 2003
KMB-1 Firestarter High-Speed Bomber
Fixed-Wing Aircraft
KMM-1 Demon Multi-Role Aircraft pg.2 - $155 Million USD
Rotary-Wing Aircraft
KMR-1 Blood Eagle Attack Helicopter pg.2 - $15 Million USD
Ground Systems
AMG-1 SPRLV Self Propelled Rocket Launching Vehicle pg.1 - $2.3 Million USD
Naval Systems
None
Infantry Weapons
None
Missile Systems
KM-1 Venom Long-Range Air Intercept Missile pg.1 - $980,000 USD
KM-2 MassMurder Anti-Surface Rocket pg.2 - $500,000 USD
Bomb Systems
None
Support Systems
None
Not For Sale Anymore. See KMM-1 Demon - Multi-Role Aircraft.
KM-1 Venom Long-Range Air Intercept Missile
The KM-1 is Kamata's first missile. Designed to lock on, and stay locked on to any air target, the KM-1 is the most powerful multi-launch to air missile in the Kamata military. The engine brings it up to Mach 10, for 5 seconds, then the missile continues to cruise to the target at mach 5, turned & controlled by the miniature fins.
On impact, the missile's idea is to dig itself in to the target, then blow up while it's inside, insuring maximum damage. Sometimes though, this doesn't happen, and the missile blows up outside, still causing damage, but not maximum damage. If the missile is chosen to be guided by heat, there's a 90% chance that it will enter the engine, and the fragmentation from the blast will enter the power plant, and obliterate the target that way.
Specifications:
Type: Long-Range Air Intercept Missile
Length: 10.7 Feet
Diameter: 1.5 Feet
Wingspan: 3.2 Feet
Fins: Two 45 Degree Rudder Fins, 2 Large Control Wings, 2 Small Stabalization Wings
Launch Weight: 102lbs
Propulsion: Single-Stage Tornado Firebuster Class Engine
Guidance:
Heat Signature
Radar (Ground or Air)
Tracking Device (Must be placed on target vehicle somewhere)
Warhead: Spike Internal Frag Design (Enters the body of the vehicle, then blows up, for a quick easy kill)
Launch speed: Mach 10 (Supersonic)
Cruise speed: Mach 5 (Supersonic)
Max range: 205 Miles
Min range: 100ft (Safety only allows 500ft minimun though)
Max altitude: 50 Miles
Min altitude: 120 Feet
Max Flight Time: 7.0 Minutes
Launcher:
Any Vehicle Capable of Carrying It
Aircraft (Internal or External)
Fully Rotatable Permanant Missile Site (Naval or Land)
Unit Cost: $980,000 USD
Kewl 3D image added for the KMB-1. Took me 3+ hours :P
Kasra will buy 5 firestarters.
1 Billion dollars will be wired upon confirmation.
Alright... sounds good. Oh, I didn't mention, no reverse-engineering. *Money recieved*
Alright... sounds good. Oh, I didn't mention, no reverse-engineering.
Alright... sounds good. Oh, I didn't mention, no reverse-engineering.How are you going to stop them once they have it? :?
Alright... sounds good. Oh, I didn't mention, no reverse-engineering.How are you going to stop them once they have it? :?
...Imagine several thousand of these babies... fully armed... 80,000 lbs each. Let's say... 3,000 KMB-1's. That's 240,000,000lbs worth of bombs that could be dropped. It's either annihilation, or a lawsuit :) (Yes, I know it's far-fetched at the moment, but...... you get it ;))
Not For Sale Anymore. See KMM-1 Demon - Multi-Role Aircraft.
Crookfur
06-10-2003, 13:24
A few nitpicks.
Hydro electric backup? what exactly is this? a giant flying dam?
your speeds aren't fantastic, after all the vulcan could criuse at around 600mph at sea level and the B-1B can exceed super sonic speeds at sea level.
As for your bomb bays, well you might just have your 80k lbs but your sure don't have th room to make the most of it, after all, a considerably larger aircraft like the B-1B can only carry 84 500lb bombs or only 24 JDAMs (regardless of weight).
Just soem point sto consider.
A few nitpicks.
Hydro electric backup? what exactly is this? a giant flying dam?
your speeds aren't fantastic, after all the vulcan could criuse at around 600mph at sea level and the B-1B can exceed super sonic speeds at sea level.
As for your bomb bays, well you might just have your 80k lbs but your sure don't have th room to make the most of it, after all, a considerably larger aircraft like the B-1B can only carry 84 500lb bombs or only 24 JDAMs (regardless of weight).
Just soem point sto consider.
Hydro-electric backup, there are fans in the engines that keep the water moving in the tube, which powers a generator, which powers an electric motor, which reduces speed a lot, but still keeps the plane flying as long as the motors don't wear out (They should last 5 years of constant use).
Speeds aren't fantastic, but for an aircraft that can carry such a big payload, they're great.
About the weights... almost 3/4 of the plane is taken up by the bomb bays. Even the entry door for the pilots to get into the plane is in the front-right bomb bay. 20,000lbs each is pretty reasonable, since the system it uses actually moves the bombs in order for them to be dropped, or the missiles to be launched. The fighter has an arm that extends the missile out of the bay for firing, then it lets go as the missile speeds up. The bombs are stacked, and can support up to 10 2,000lb bombs, 20 1,000lb bombs (Only smaller bombs), and can be modified specially for anything under 1,000lbs to hold up to 50 of it (200lb, 500lb, ect bombs), but only if it's smaller. Up to 4 5,000lb bombs can be held in each bay. It balances out, trust me.
AMG-1 SPRLV Self Propelled Rocket Launching Vehicle
The SPRLV was created for Kamata's rocket launching needs on the ground. Since it's so hard to keep moving 20-30 rocket operators, each with their own RPG, we created the SPRLV. Capable of holding 12 rockets, and launching them all off in all sorts of patterns, it's the ultimate offensive rocket vehicle. The SPRLV can also be equipped with explosive roping that's launched off, then blown up to clear paths through mine fields.
Specifications:
Crew: 3 (Driver, Firing, & Aiming)
Range: 500 Miles
Special:
-On Board Fire Control and Position Determining System
-Optical & Radar & Heat Targetting Systems, Air Conditioning & Heating
Armament:
-12 Generic Rockets (Soon To Be KM-2 Behemoths)
-Optional .25 Caliber Machine Gun (2,500 Rounds) Add $270 Extra
Reload Time:
-5 minutes (Semi-Automated Reload Sequence)
-10 Minutes (Manual Reload)
Rocket Range: 31.8 miles
Unit Cost: $2.3 Million USD
A few nitpicks.
Hydro electric backup? what exactly is this? a giant flying dam?
your speeds aren't fantastic, after all the vulcan could criuse at around 600mph at sea level and the B-1B can exceed super sonic speeds at sea level.
As for your bomb bays, well you might just have your 80k lbs but your sure don't have th room to make the most of it, after all, a considerably larger aircraft like the B-1B can only carry 84 500lb bombs or only 24 JDAMs (regardless of weight).
Just soem point sto consider.
No, wait. Come to think of it, hydroelectric didn't make much sense to me either. So, I took it out in return for increased speed.
Speeds have been increased a lot.
As I said before. A mechanical system moves them around. They either start at the top of the bomb bay, or next to it.
KMR-1 Blood Eagle Attack Helicopter
Since we had the need for a something to be able to hover in place, we created the Blood Eagle. As an attack helicopter, we figured it'd need a few things, such our newly designed MassMurder KM-2 rockets, our new anti-personnel rockets. Along with this need, we figured we need a couple good ATA missiles, as well as ATS missiles, and a good gatling gun up front.
The BE had many design flaws at the very beginning of it's life. First, it wouldn't fly. Then, too high radar signatures. And even after that, all of the systems tended to be unreliable, and we lost a lot of experimentals that way. But in the end, we balanced all of the values out, and got our first attack helicopter, The KMR-1 Blood Eagle.
Specifications:
Crew: 2 (Pilot & Weapons Systems)
Length: 60.02 feet
Width: 15.7 feet
Wingspan: 19.3 feet
Weight (While Empty: 12,013 pounds
Max. Flight Speed: 173 mph
Range: 479 miles
Setups:
Multi-Role Mission
Armament:
-2x KM-1 Venom on Wingtips
-4x KM-1 Venom + 1x Pod of 20 KM-2 MassMurders on Wings
-2x 30mm Cannon Mounted on 1 Swivel at front of Heli. (1,500 Rounds Each)
Weight (Fully Loaded): 13,937 lbs
Support Mission
Armament:
-2x KM-1 Venom on Wingtips
-8x KM-1 Venom on Wings
-2x 30mm Cannon Mounted on 1 Swivel at front of Heli (1,500 Rounds Each)
Weight (Fully Loaded: 14,653
Ground Suppression
Armament:
-2x KM-1 Venom on Wingtips
-2x Pod of 20 KM-2 MassMurders on Wings
-2x 30mm Cannon Mounted on 1 Swivel at front of Heli (1,500 Rounds Each)
Weight (Fully Loaded): 13,017
Unit Cost: $15 Million USD
KMM-1 Demon
After realizing that the KMF-1 & KMB-1 weren't top of the line, we created the KMM-1 Demon. The idea to replace the KMF-1 & KMB-1 was a good idea to most of our government, so we went ahead and did that, and WOW do they perform well!!!
Most of the systems updated, the targetting & accuracy systems are MUCH better than the KMF-1 and KMB-1. We had to make a sacrifice, however. This version of the KMM-2 Demon does not have in-air refueling, so it isn't intercontinental. It does, however, have a VERY nice range of 7,200 miles. External hardpoints, and an internal bay are included in this model. The internal bay also uses a special system, called an RBU, which will be explained later on.
Specifications:
Power Plant: 2x KMP-2 Hurricane Power Plants
Length: 65ft
Height: 16.5ft
Wingspan: 52.5ft
Weight: 40,000lbs
Max. Weight: 57,000lbs
Crew: 2 (Pilot & Weapons Tech.)
Thrust: 40,000lbs
Max. Range 7,200 Miles
Carrier Takeoff: Yes
Max. Speed: Mach 2 At Altitude; Mach 1.3 At Sea Level
Cruise Altitude: 45,000ft
Max. Safe Altitude: 50,000ft
Swing Wings: Yes, 20 Degree Rearwards Swing
Armament:
-4 Outer Hard Points
-20,000lb Max Internal RBU Bay
Special Features:
-RBU; This stands for Rotating Bay Unit. Within any internal bays that the aircraft has, all payloads & missiles are kept in one area before launch, then moved by mechanical arms to launch/drop position when put on standby by the pilot. Up to 20 seperate bombs/missiles can be kept in the bay, Max 5,000lb weight apice.
-QBU; A quick booster unit that compresses a tank with fuel, then releases it all at once into the afterburner in order to create a small explosion, and boost the aircraft for about 5 seconds.
Unit Price: $155 Million USD
*Bumpitty Bump Bump, Bumpitty Bump Bump, Look At Bump Bump Go!*
*Bumpitty Bump Bump, Bumpitty Bump Bump, Look At Bump Bump Go!*
What I said before.
KM-2 MassMurder Short-Range Anti Surface Rockets
Designed specifically for the KMR-1 Blood Eagle, the KM-2 MassMurder rockets are another one of those goodies that you just can't get enough of. Just sit there and imagine this for a second... a whole fleet of helicopters firing these down on an armored platoon, or an infantry platoon. What will they do? They'll get confused, or duck for cover, which makes them vulnerable to attack. And when they're vulnerable to attack, while 3,000 rockets are soaring down, they die. It's as simple as this: The rockets really do ROCK!
Specifications:
Type: Short-Range Anti-Surface Rockets
Length: 1ft
Diameter: .25ft
Rocket Weight: 3lbs
Pod Weight (With Rockets): 100lbs
Propulsion: Multi-Stage Speed Split Second Engines (Uses 7 engines in a few seconds)
Guidance: None (However, aiming is quite accurate)
Warhead:
-Frag Design; Small steel balls are added to the explosives. - $5 Extra Per-Pod
-Anti-Vehicle; Uses a better explosive for penetrating armor. - $25 Extra Per-Pod
-Seeper; Has a small chamber for chemicals instead of explosives. - $45 Extra Per-Pod
-Mine; Buries itself in the ground and explodes when pressure is put on. - $55 Extra Per-Pod
Speed: Mach 5 (Supersonic)
Max range: 5 Miles
Min range: 50ft (Warning: Shrapnel may damage aircraft!)
Max Flight Time: 30 Seconds
Launcher:
Any Kamata Helicopteer
Possibly Anti-Helicopter Sites
Unit Cost: $500,000 USD Per-Pod (Pods of 20)
Kotterdam
08-10-2003, 10:02
KM-1 Venom Long-Range Air Intercept Missile
The KM-1 is Kamata's first missile. Designed to lock on, and stay locked on to any air target, the KM-1 is the most powerful multi-launch to air missile in the Kamata military. The engine brings it up to Mach 10, for 5 seconds, then the missile continues to cruise to the target at mach 5, turned & controlled by the miniature fins.
On impact, the missile's idea is to dig itself in to the target, then blow up while it's inside, insuring maximum damage. Sometimes though, this doesn't happen, and the missile blows up outside, still causing damage, but not maximum damage. If the missile is chosen to be guided by heat, there's a 90% chance that it will enter the engine, and the fragmentation from the blast will enter the power plant, and obliterate the target that way.
Specifications:
Type: Long-Range Air Intercept Missile
Length: 10.7 Feet
Diameter: 1.5 Feet
Wingspan: 3.2 Feet
Fins: Two 45 Degree Rudder Fins, 2 Large Control Wings, 2 Small Stabalization Wings
Launch Weight: 102lbs
Propulsion: Single-Stage Tornado Firebuster Class Engine
Guidance:
Heat Signature
Radar (Ground or Air)
Tracking Device (Must be placed on target vehicle somewhere)
Warhead: Spike Internal Frag Design (Enters the body of the vehicle, then blows up, for a quick easy kill)
Launch speed: Mach 10 (Supersonic)
Cruise speed: Mach 5 (Supersonic)
Max range: 205 Miles
Min range: 100ft (Safety only allows 500ft minimun though)
Max altitude: 50 Miles
Min altitude: 120 Feet
Max Flight Time: 7.0 Minutes
Launcher:
Any Vehicle Capable of Carrying It
Aircraft (Internal or External)
Fully Rotatable Permanant Missile Site (Naval or Land)
Unit Cost: $980,000 USD
OOC: Just a note, if I may. You've got a really interesting concept here, but movies notwithstanding, blowing up inside a target is a better idea for Air-to-Surface or Surface-to-Surface weapons than for Air-to-Air missiles. Yes, your missile would cause a lot of damage, but there might be a problem hitting the target.
Most air-to-air and surface-to-air missiles are designed to explode near the target, showering them with lethal shrapnel, and if not destroying the target outright, then blasting its control and lift surfaces to shreds and sending it crashing into the ground, which is just as good. As a result, they have high-explosive, proximity-fused warheads designed to explode when they get near the target rather than once they hit, showering it with razor-sharp shards of metal.
The reason, simply put, is because aircraft are so small and the sky is so big... They're kinda hard to hit, especially when they're trying their damnedest not to be where your missile is, which they usually will be. You might find that particular warhead more useful on an anti-tank rocket, while your missile might get better kill percentages with a proximity-fused, high-explosive charge instead.
Just a friendly suggestion :D
Can you show me my GDP calculator please?
Kotterdam
08-10-2003, 10:08
OOC: Also, and I apologize for not noting this earlier, but I just noticed. The range is rather... Unrealistic for the length and weight unless you're heavily into the future technology. My new AIM-140 is only slightly larger than your KM-1, and ten times as heavy, and it's range is half that of your missile.
Something with that kind of range, speed, and a usable warhead would probably weigh a bit more and be a bit larger. Probably too large for a normal fighter. One hundred miles is really good for a modern missile. Beyond that, you're probably shooting outside your own radar range anyway. (Though that gives me an interesting idea...)
Just trying to lend a hand here, not to put you down, or anything. I'm just saying, my missile's warhead is almost equal to your missile's launch weight. You're probably just missing a zero, or something. A typo, right?
Thanks. I'll keep that in mind. However, you must look at the speed, too, as well as guidance. Since the missile is automatically guided after it is shot, if it's a heat seeking, the chances increase greatly. Since the missile wouldn't have hit something yet, it would enter the engines, hit something, grab on, then there's shrapnel in the engines. This is the technique we mainly use on ours, at least.
Kotterdam
08-10-2003, 10:12
Thanks. I'll keep that in mind. However, you must look at the speed, too, as well as guidance. Since the missile is automatically guided after it is shot, if it's a heat seeking, the chances increase greatly. Since the missile wouldn't have hit something yet, it would enter the engines, hit something, grab on, then there's shrapnel in the engines. This is the technique we mainly use on ours, at least.
OOC: I know... I was thinking about the speed too. A really nice idea would be to load that warhead on a short-range missile. Something with a range of five miles at the most. That way you could use it for snapshots, and at Mach 10 I doubt the enemy would be able to avoid it in time to keep the missile from penetrating and detonating inside the aircraft.
That's just the launch speed. It cruises average at about Mach 5. We keep the launch speed so high so it gets a good altitude before it starts cruising.
Mmmhhh!!! Great idea! Maybe I will get to try it out in the current battle! *Starts brainstorming*
KMAM-1 PUNCH 5.56mm Armor Piercing Ammo
http://www.unidc.net/nationstates/ammo/KMAM-1.jpg
Just a basic armor piercing ammo... cheap.
Specifications:
Length: 5.56mm
Piercing: 1" Thick Steel Armor
Propulsion: Tornado Bullet Propulsion
Unit Price (500 Bullets): $100