NationStates Jolt Archive


Angreifer Space Fleet

22-09-2003, 12:44
With our newly arrived Millenium Class space ships, we now have a whole space fleet. We're looking into upgrading them with the rest of our military budget. Mines to put on them, ect. We have approx $32 billion to spend on the rest of this technology. Mines, for us, are a big plus. Especially ones that can be dropped into the atmosphere in masses, rather than having to use ortillery.
22-09-2003, 12:48
Wouldn't they burn up in the Atmosphere?
22-09-2003, 12:49
Not necessarily. If space shuttles don't, then you can take precautions with the mines.
22-09-2003, 12:51
Space Shuttles are designed with thermal resistant tiles. Mines with those tiles wouldnt blow up...
The Imperial Navy
22-09-2003, 12:59
Another spacefleet? *Counts ships.*

No where near as many as mine... good.
Der Angst
22-09-2003, 13:11
Another spacefleet? *Counts ships.*

No where near as many as mine... good.

Perhaps they have actually a thought- out tech, so that they work?

Would be a big disadvantage for you...
The Imperial Navy
22-09-2003, 13:13
Perhaps they have actually a thought- out tech, so that they work?

Would be a big disadvantage for you...

Not really, as mine work, it's just some refuse to accept that i have a powerful space nation.
Taka
22-09-2003, 14:58
For your larger ships, we have the Nova class heavy rail gun, essentialy a rail gun that fires a nuclear charge that detonates on impact, this stunning weapon can be yours for 6 billion, while the nuclear shells can be bought for 1 billion a peice, yes, this is a bit steep, however the fold** generators we utilize in our ships have been modified to fit on the shells and fold them upon themselves before impact (otherwise you would have to guess how long before you detonated the shells, too soon and you just annoy your opponet, too late and you leave a pretty fire trial behind the ship, rather than within it(.

If that is a bit beyond your budget, the Takian military is retiring the Mark I plasma batteries, or the Lance system to be replaced with the Mark II. These mark I batteries may be purchased for captial ships for 1.5 billion, or for gunship, frigate and destroyer sized ships for 500 million. They work by firing via gauss generator a deteriorating stasis field of fusing hydrogen within a Tungsten/magnet ring. the resulting projectile fuses, leaving a trail of plasma behind, hence the name "Lance"

Finaly, our flagship product, the armored space suit, starting at a mear 100 million* it allows a squad of suited soldier to breach starships, move heavy blocking peices of armor in full gravity and assualt the interior without resorting to lumbering dropships which are easy targets for enemy fire. with the right upgrades, every man can be as maneuverable and fast as an interceptor, as powerful as a bomber, and as deadly as a dropship, all at pennies to the dollar on leading brand suits that do half as much.

should you be interested in any of these products, please telegraph our trade commision.

* weapons, jump pack and hydralics sold seprately

**takian fold drivers may not be tampered with, disassembled, reverse engenered, modified, or in any way scanned, as this has been a problem in the past, all takian fold drivers immediatly self destruct if tamered with in any way, this includes EMP fields, cutting power, and maintenance. Only Takian engerering guild members may safely work on fold drivers, you may reach the guild by telegraph. . . all takian field generators are equipted so they will retain power at all times *as it generaly sucks to have your ship blown apart from the inside* and under normal combat situations *with the exception of boarding actions specificly targeting fold generators* will not self destruct.**
23-09-2003, 10:53
For your larger ships, we have the Nova class heavy rail gun, essentialy a rail gun that fires a nuclear charge that detonates on impact, this stunning weapon can be yours for 6 billion, while the nuclear shells can be bought for 1 billion a peice, yes, this is a bit steep, however the fold** generators we utilize in our ships have been modified to fit on the shells and fold them upon themselves before impact (otherwise you would have to guess how long before you detonated the shells, too soon and you just annoy your opponet, too late and you leave a pretty fire trial behind the ship, rather than within it(.

If that is a bit beyond your budget, the Takian military is retiring the Mark I plasma batteries, or the Lance system to be replaced with the Mark II. These mark I batteries may be purchased for captial ships for 1.5 billion, or for gunship, frigate and destroyer sized ships for 500 million. They work by firing via gauss generator a deteriorating stasis field of fusing hydrogen within a Tungsten/magnet ring. the resulting projectile fuses, leaving a trail of plasma behind, hence the name "Lance"

Finaly, our flagship product, the armored space suit, starting at a mear 100 million* it allows a squad of suited soldier to breach starships, move heavy blocking peices of armor in full gravity and assualt the interior without resorting to lumbering dropships which are easy targets for enemy fire. with the right upgrades, every man can be as maneuverable and fast as an interceptor, as powerful as a bomber, and as deadly as a dropship, all at pennies to the dollar on leading brand suits that do half as much.

should you be interested in any of these products, please telegraph our trade commision.

* weapons, jump pack and hydralics sold seprately

**takian fold drivers may not be tampered with, disassembled, reverse engenered, modified, or in any way scanned, as this has been a problem in the past, all takian fold drivers immediatly self destruct if tamered with in any way, this includes EMP fields, cutting power, and maintenance. Only Takian engerering guild members may safely work on fold drivers, you may reach the guild by telegraph. . . all takian field generators are equipted so they will retain power at all times *as it generaly sucks to have your ship blown apart from the inside* and under normal combat situations *with the exception of boarding actions specificly targeting fold generators* will not self destruct.**

None of that really interests me.. I mean, I'm a few days old. I obvoiusly don't need nuclear rail guns. As for plasma batteries, I have those. Soldier suits... I have some of my own. I really mostly want mines though. Something capable of being dropped from orbit, big blast radius, and non-nuclear.
Jaratia
23-09-2003, 11:19
Hmm..We don't have mines, but we have a few special warships with the weapons system by the code name of Mjolnir Boulders.

This weapons system fires 2 large cylindrical canisters from 2 large tubes,propelled by magnetic force,at a amazing speed to the ground. On impact,these produce an explosion equivalent to 10 million megatons,but with no nuclear fallout.

Price has not yet been decided. Perhaps we could bargain,if you are interested...
Kurai Nami
23-09-2003, 11:28
Why waste your money on mines?, you want something with a big blast radius?. Get some rocks, space is usually litterd with them. And it does'nt cost you much to capture and toss at the planet in question, the effect is so much better..
23-09-2003, 11:28
Mmmmmm... I don't know. I'd like a little more control over how big the blast is. With mines, I can control the amount of blast, but here I wouldn't be able to.
Kurai Nami
23-09-2003, 11:36
Mmmmmm... I don't know. I'd like a little more control over how big the blast is. With mines, I can control the amount of blast, but here I wouldn't be able to.

Sure you can, just choose the size of the rock, it does'nt have to be a dino killer. If you want even more control, put some cheap engines on it.
You have to consider the phsycological effect to, if one rock wipes out a city. And there is more of them out there, what could two or more rocks do?. People generally does'nt like getting rocks flung at them from orbit..
Der Angst
23-09-2003, 11:40
Actually, mines dropped from orbit ARE ortillery.

What would be a goo´d thing would be masses of smaller mines slowly 'raining' through the atmosphere, making air traffic impossible...

hey, i will develop such stuff right now...
Taka
23-09-2003, 11:46
if you want mines that float in space, fine, they are a dollar a dozen, if you want orbital bombs, fine, they are a dollar a dozen, but both? *shakes head* thats going to cost a pretty penny, but I think we may have a sollution. Attachable to anything larger than a light cruiser, the TADI (total area destruction I) system is a three part defencive platform. working in deep space as an addition to most generic plasma mine fields, the TADI system packs an anti-aircraft missile cluster system, effective and efficient against mine sweepers as well as fighters, bombers, interceptors and even gunships. for capital ship threats the TADI system packs a pair of plasma torpedoes, guided by the clusters' main AI, the torpedoes are steered to thier targets before the plasma core detonates, eitehr destroying the vessel, or crippling it, and in the middle of a mine field, a crippled capitalship is as good as dead, not to mention the psychological effects of seeing torpedoes come from an "uninhabited" part of space". Finaly, for ground targets we have yet to perfect ortilary that allows us to deliver conventional ordinance, however the TADI system is equiped with twelve tungstun rods, each with a redementary guidance system that allows us drop them with deadly accuracy* through enemy building, vehicles and military facilities. the entire system retails for 22 million with 10 stored torpedoes, 300 AA missiles and 48 rods, however many people have requested smaller packs and so we have broken it down into the TADI-A TADI-L and TADI-C systems
the TADI-A or anti-air package comes with the anti air missiles for half a million with no AI, AA missiles are sold in packs of 10 (one volley) for 500
the TADI-L is the tungstun rod system and it is availible with the guidance system and AI for 5 million, tungstun rods are 50,000 each
Finaly that TADI-C is the capitalship outfit with the plasma torpedoes, without torpedoes it retails for 10 million, and torpedoes cost 750,000 each

our torpedeo systems are unsuited for atmosphere as is, however with proper shielding they may be used as ortilary. this is a costly procedure and they retail for 1 milllion a peice after the procedure is done. however, the explosive potential is the same, enough to leave a 300 foot crater, and damage or destroy everything within a quarter of a mile. not a subtle weapon by any strech of the word, we also have bunker buster type topredoes which dirrect much of the blast downward, these are availible for 1.5 million a peice and can leave craters as deep as half a mile, but with little damage outside of the initial impact zone.

if you are interested, please telegraph us for more information. orders may be placed either here or by telegraph, and should you require customized weapons feel free to contact us.

* system is accurate within 3 feet
23-09-2003, 11:51
Actually, it's cheaper just to bomb a planet from orbit than to asteroid it, because you have to pay for all the fuel involved in going out and getting it, along with supplies, crew pay and a new paint job for the asteroid retriever. Bombs tend to be faster, and cheaper, unless you have a pre-set up system for stockpiling asteroids.

Also, what you are calling "mines" would probably be called "cluster bombs"- mines tend to be hand-planted, wheras aerially dropped explosives which aren't designed to explode on impact tend to not be designated as mines. The idea of aerial mines, though...

Dis be indesputeable- There's a really cool article in White Dwarf (Games Workshop's monthly mag/catalogue) about the cost of planetary bombardment, where missiles come in about 5 times cheaper than asteroids, and I did a class about mines at school.
Taka
23-09-2003, 11:58
((OOC: I saw that one, damned ammusing, but as for arial mines, they existed, if you count the blimps of WWI. . . while they weren't explosive, the lead wires tethering them to the ground made flying under them hazardous at best.))
Kurai Nami
23-09-2003, 12:06
Why would you have to pay for the paint and why would the one retriving the asteroid be painted in the first place?. And fuel is cheap usually one just has to nudge the asteroid in the right direction, gravity usually does a great job with the rest. Starship Troopers, those bugs put some engines on the asterioids i belive. I would'nt find it cheaper spending money on developing something that you have for free in space..
23-09-2003, 12:07
I'm looking for small mines that have 3 modes. Timed, on impact, and manual detonation (Switch in ship). Anything similar would work too.

Fighter aircraft?
Taka
23-09-2003, 14:20
After careful consideration, review of your nation, the nation of Taka is willing to sell you plans and production rights for the following mine types, the Fusor fusion plasma mine, the Hornet sharapnel mine and the annihilator anti-matter mine. a short description of each is below

The Annihilator anti matter mine - using powerful magnetic fields, a half ounce of anti-matter is kept in a stasis field, upon activation, that capsule of anti-mater is ejected and reacts violently with any matter it comes in contact with, creating massive amounts of energy in the form of light, heat, and gamma radiation at the area of contact. powerful enough to blow a hole through all but the thickest armor, and releacing deadly radiation inside the shielding of most vehicles, this is the most deadly, and most expencive mine to date. very rare, it is a horror to see in action, and can be mounted on ICBMs, Torpedeos, or simply trailed out by ships. It has a magnetic attraction towards the metals most nations use for ships, and can be set for either impact detonation or manual detonation. as of right now, there are no timer devices, however blueprints could be modified to add one in at a negligable cost

cost per mine *to build* -1 million
cost per mine to buy from taka - 2.5 million
production rights - 20 million

The Fusor plasma mine, the bread and butter of Takian mine technology, it is simply a plasma engine that overloads and self destructs when it either comes in contact with, or is manualy detonated. It has a timing device with it, though timed mines seem very impractical in space combat.

Cost per mine *to build* - 100,000
cost per mine to buy from taka - 250,000
Production rights - 1 million

The hornet, essentialy a floating pipe bomb, it is a clump of high explosive charges with tungstun rings around all sides. while not a threat to larger ships, it can send rings flying through up to a half foot of titanium, or two inches of Titanium/polymer blend armor. dirt cheap to make, and decently effective in large clusters, the hornet is a choice mine for the thrifty general. They are also devistatingly effective against fighter/bomber wings, and are small enough to be carried on a single fighter hardpoint for improvised static defence. they can be rigged to detonate with touch, time, proximety or manual. for a nasty surprise, add a magnetic attachment and let the bastards bring it home from thier bombing run. hangers full of ships, munitions, fuel and people plus a couple of hornets are surprisingly efficient.

cost per mine *to build* - 150
cost to buy individuals from Taka - 400
Production rights - 5,000
23-09-2003, 20:57
Taka, what weathers can those mines not survive in? I need them to be able to detonate ANYWHERE I tell it to.
Taka
23-09-2003, 23:43
They are designed for deep space and can tollarate nearly any spacial phenomina that does not block radio contact. Short of a black hole, or crashing into a planet or meteor, these will survive anything that can be thrown at them in deep space without a scratch. . . as for orbital deployment to a planet, assuming they survive re-entry and do not detonate on impact with the surface they should survive just about anything that the weather can throw at it planet side.