NationStates Jolt Archive


War Games - The season is in (Accepting no more players)

Pergatorio
20-09-2003, 02:42
Pergatorian Ministry of Arts and Recreation (PMAR)
Daniel Peak, Director

To all who are interested---

Pergatorio has planned to begin its own official war game season, beginning on the fall equinox and proceeding to the winter solstice (9/22-12/22). Detailed maps of the terrain will be posted when the war games begin.

*In the games, no more than 100,000 soldiers on the field and 30,000 as reinforcements. Any technology level is permitted, although modern technology is preferred. Any violators will be disqualified.

Rations, equipment, lodging, and if necessary, medical care will be paid for by Pergatorio. Several lodges have been established for these needs. All weaponry and uniforms must be provided by the players.

There is room for 9 players at the moment. Send a TM if you're interested in signing up.

http://pubs.usgs.gov/gip/deserts/eolian/calif_dunes.gif
Death Valley, California

*Regarding vehicles/mechs/etc., if it requires more than one person to man or control it, then it will still only count for one soldier. In example, if there is a tank requiring 3 people (pilot, gunner, comms technician/engineer), then the tank will only count as one person. In regards for future technology, if the weapons employed require no crew, they will not be permitted. All vehicles, mechs, and other weapons must be piloted by humans.

ADDITIONAL NOTE: You must sign up for each war game. They will be a series of battles held over the season. To participate in a battle, you must resign your name to the list. Schedule of battles soon to come.
Pergatorio
20-09-2003, 02:49
Players so far...

1) Pergatorio
2) Padmasa
20-09-2003, 02:51
sign me up!
Pergatorio
20-09-2003, 02:51
Players so far...

1) Pergatorio
2) Padmasa
3) Defenders of Order
4) Pouliot
Pergatorio
20-09-2003, 02:58
Bump. 6 more player slots are up for grabs.
20-09-2003, 03:01
So this is going to be one long wargame or will there be seperate events we can accept/decline?
20-09-2003, 03:01
i need practice rp'ing, so sign me up.
Pergatorio
20-09-2003, 03:03
So this is going to be one long wargame or will there be seperate events we can accept/decline?

Seperate events. The first war game goes on until October 22nd.

Players so far...

1) Pergatorio
2) Padmasa
3) Defenders of Order
4) Pouliot
5) Great Eagth

5 more slots...
20-09-2003, 03:06
Ah sure, we'll do one or two. We need to try out our new military gear.
Pergatorio
20-09-2003, 03:07
Ah sure, we'll do one or two. We need to try out our new military gear.

Welcome to the battle.

1) Pergatorio
2) Padmasa
3) Defenders of Order
4) Pouliot
5) Great Eagth
6) Remiesia

4 more slots. I'll be posting a schedule of battles in a few days.
Pergatorio
20-09-2003, 03:09
ADDITIONAL NOTE: You must sign up for each war game. They will be a series of battles held over the season. To participate in a battle, you must resign your name to the list. Schedule of battles soon to come.
Artitsa
20-09-2003, 03:43
Artitsa
20-09-2003, 04:06
Sign me up
Pergatorio
20-09-2003, 06:14
You're in Artitsa.

Players so far...

1) Pergatorio
2) Padmasa
3) Defenders of Order
4) Pouliot
5) Great Eagth
6) Remiesia
7) Artitsa

3 spots left.
Barbarosea
20-09-2003, 06:25
sign me up
Canada-Germany
20-09-2003, 06:53
signing of me up. :P
Kanuckistan
20-09-2003, 07:14
Looks interesting; think I'll grab the last spot.
Pergatorio
20-09-2003, 18:09
Accepting no more applications.

1. Pergatorio
2. Padmasa
3. Defenders of Order
4. Pouliot
5. Great Eagth
6. Remiesia
7. Artitsa
8. Barbarosea
9. Canada-Germany
10. Kanuckistan

Welcome to the game, ladies/gentlemen. I look forward to a good first round. As promised, I'll get you a schedule of the rounds. It will be TMed to you. The first round has been shortened, to make room for a few more.
Pergatorio
20-09-2003, 18:24
War games schedule-

Battle1: 9/24-10/10
Battle2: 10/14-10/30
Battle3: 11/4-11/20
Battle4: 11/24-12/10
Tournament round: 12/12-12/22

Winner of the tournament round receives $100,000,000 in cash, and a 15% discount at my storefront, good for 1 RL year, effective January 1st.
(Storefront: http://www.nationstates.net/forum/viewtopic.php?t=72017&highlight=)

Important announcements will be posted here.

If you want to sign up for any additional rounds, then TM me. If you have questions or comments, TM me.
20-09-2003, 18:28
Sure, why not, sign us up. TM me when it starts.
20-09-2003, 18:29
Winner of the tournament round receives $100,000,000 in cash, and a 15% discount at my storefront, good for 1 RL year, effective January 1st.
lol it'll cost several billion just to stage each fight :)
20-09-2003, 18:29
I just sent you a telegram. Sign me up! (could you please TG us when the games start?)
Pergatorio
20-09-2003, 18:34
Fully aware. I've already got that covered, and you're a bit late to sign it up. Plus, after all that spending, I can't afford big give aways. 100,000,000 will have to satisfy.
Pergatorio
20-09-2003, 19:02
Announcement: There have been some issues on sign-ups. A sign-up schedule has been set.

Battle2 signups: 10/11-10/13
Battle3 signups: 10/31-11/3
Battle4 signups: 11/21-11/23
Tournament signups: 12/11 only

Signups outside of the period will not be accepted. This is to give each person or party an equal chance to enter the games. Thank you.
20-09-2003, 19:10
I am too late sign up?
20-09-2003, 19:12
CC Lets Have Our Own Wargame! :D
Pergatorio
20-09-2003, 19:13
At least for the first battle. The first battle is full on players. When the second sign-up time rolls around, you can try to get a spot. It's first come first serve.
20-09-2003, 19:16
At least for the first battle. The first battle is full on players. When the second sign-up time rolls around, you can try to get a spot. It's first come first serve.So Raysia and CC can't join?
Pergatorio
20-09-2003, 19:17
They can't sign up for this round. When next round comes, they can join if they sign up fast enough. Once again, first come, first serve.
20-09-2003, 19:17
OOC: LoA, I'd be happy to go to war either fake or real with you :P TM me with what you want.
Pergatorio
21-09-2003, 18:44
Announcement: Additional cash prizes for each round have been added. Prizes are as follows...

Battle1: $10,000,000
Battle2: $25,000,000
Battle3: $50,000,000
Battle4: $100,000,000
Tournament: Now $1,000,000,000 and 15% discount at arms store, good for 1 RL year

Additionally, for the tournament round, a playing fee has been mounted of $50,000,000 for each player.

There have been questions on what tech levels are permitted. All tech levels are permitted. The rules have been altered to permit self-piloting mechs, aircraft, and other objects after several complaints.
21-09-2003, 18:50
When are we going to have access to maps and terrain info?
Pergatorio
21-09-2003, 19:11
I'd imagine that would be a good thing to have now. I'll do a few runs around the web, and be back shortly.
Padmasa
21-09-2003, 19:12
I'd imagine that would be a good thing to have now. I'll do a few runs around the web, and be back shortly.

Thank you.
Pergatorio
21-09-2003, 19:26
http://www.desertusa.com/dv/photos/dvmap3.gif
http://www.renegadetours.com/dv2003.jpg
http://www.nps.gov/deva/Graphics/Maps/backroads-map.jpg
http://homepage.mac.com/donreith/gps/salinevalley/topo.gif
http://www.trailmonkey.com/images/US/US_MAPS/ca_deathvalleymap3.JPG

Assorted maps: topographical, road, landmarks, etc.
Pergatorio
21-09-2003, 19:30
I'm going to assign starting points. I'll be back with a marked version of the bottom map in a few minutes.
Pergatorio
21-09-2003, 19:42
Damn inefficient paint programs never working correctly...

Well, I have starting points figured out, though.

1. Pergatorio - Dante's View
2. Padmasa - Ubehebe Crater
3. Defenders of Order - Furnace Creek
4. Pouliot - Panamint Springs
5. Great Eagth - Charcoal Kilns
6. Remiesia - Scotty's Castle
7. Artitsa - Telescope Peak
8. Barbarosea - Death Valley Junction
9. Canada-Germany - Aguerreberry Point
10. Kanuckistan - Saline Valley Warm Springs

Some are listed on different maps, but they're all there. Most of the points are from the top or bottom maps. If you feel you've been cheated with your starting point, live with it.

I have to go for now. Everything has been finalized.
21-09-2003, 19:44
Okay, so who's fighting who?

And what's the scale on these maps?
21-09-2003, 20:35
If it's a huge ffa it's going to be crazy :lol:
I thought it would be 5 seperate 1vs1 games
Kanuckistan
21-09-2003, 22:26
Wow; I broke out an Atlas and I'd guestimate that some combatants are going to be starting only 5-10km away from each other(ie they'll be droping arty on each other's heads from the word 'go'). IMO we're way to cramed in here, even if we were playing with a tenth as large as we are.

I'd sugest creating a new map with clearly defined terrain features.


EDIT: Also, how will the war games be co-ordinated; ie how will damage and casualties be counted/marked, etc?
Pergatorio
21-09-2003, 23:58
Evil double post.
Pergatorio
21-09-2003, 23:58
Damn it, need to pay attention to detail. Forgot that scale of the valley, and we end up blasting each other off at the start. Alright, a little bit more spacial arrangement is in order.

1. Pergatorio - Dante's View
2. Padmasa - Ubehebe Crater
3. Defenders of Order - Shoshone
4. Pouliot - Panamint Springs
5. Great Eagth - Cerro Gonlo
6. Remiesia - Scotty's Castle
7. Artitsa - Rhyolite
8. Barbarosea - Death Valley Junction
9. Canada-Germany - Lone Pine
10. Kanuckistan - Charcoal Kilns

That gives a bit more room to breathe. As for teams, I shoulda posted this earlier but it went over my head (if you have a friend who keeps you on the phone for hours because they're a miserable sack of crap, you know what I mean).

1- Kanuckistan/Pergatorio
2- Canada-Germany/Padmasa
3- Barbarosea/Defenders of Order
4- Artitsa/Pouliot
5- Great Eagth/Remiesia

Since my schedule didn't exactly permit for a lot of NS plotting on this, I figure that the easiest way to go will be by a process of elimination. 1 team vs 1 team until its the last 2 players fighting for the prize. (Since there are an odd number of teams and rounds, the teams to sit out at specific times while the other teams fight it out will be rotated every round).

Starting off will be Kanuckistan/Pergatorio vs. Canada-Germany/Padmasa. Elsewhere, Barbarosea/Defenders of Order vs. Artitsa/Pouliot. Great Eagth/Remiesia get to sit out for a little breaking period. Winner of Kanuckistan/Pergatorio vs. Canada-Germany/Padmasa will go on to fight Great Eagth/Remiesia. The winners of Artitsa/Pouliot vs. Barbarosea/Defenders of Order will sit out. The winner of the previous round (either Kanuckistan/Pergatorio or Canada-Germany/Padmasa) will fight the winners of Artitsa/Pouliot vs. Barbarosea/Defenders of Order. (Sorry if this is poorly written, but its a pretty good system considering what little time I had to plan it.)

This arrangement keeps things just a bit more sane.

Also, you get to reset your forces to optimum after each mini-team vs. team fight (I lowered optimum for spacial considerations: 25,000 in field max, 2,500 reserve max).

Marking of casualties: Well, if you've never actually done a war, then there would obviously be questions about this. I wasn't considering any non-war veteran to sign up, so anywho... it's based off of pretty much the generic casualty marking system used in most war threads. In other words, use your common sense, don't god-mode it, etc. If you don't have common sense, you're out of luck, you can't buy it anywhere.

Oh yea, and not to mention, don't be like this guy I knew named Seapoose who decided it would be fun to mark my casualties for me, kill a Panzer IV tank with a Glock 9 mm, and then send 4539087544983259485 nukes at me. If you do do something like this, congratulations, you're out of the game.

Sorry if things are a little bit hectic. If there's something a bit messed up with my spacial arrangements, bring it to my attention, and I can correct it with a quick rewrite.
Canada-Germany
22-09-2003, 01:31
Hmm.. complicated, lol.
Pergatorio
22-09-2003, 01:32
Give it a few reads and map checks and it actually makes sense.
22-09-2003, 01:53
For participation in a later event I would be willing to fund anything necessary and provide cash for winners. I would be willing to furnish other prizes also seeing as I see fit. It would make sense seeing as how I am about the only one in this thread able to dish out all of the money. I would also sell/rent weapons before a war and I could be the overseer. I am the only one to fnancially back all of this. I not only have my income but the income of 4 other countries.

Voloshnicoff, Head of State
Canada-Germany
22-09-2003, 01:55
Where is Charcoal kilns?
Pergatorio
22-09-2003, 01:55
If you're willing to help fund the effort, then by all means, you may do so. Which round did you have in mind for signing up in? And will you require any pay from any nations paticipating?

OOC: I'm such a little ass kisser...
22-09-2003, 01:57
Is there anywhere to base aircraft or will this be a land forces/choppers only battle?
Pergatorio
22-09-2003, 01:58
Where is Charcoal kilns?

West and slightly north of Dante's View. South of Furnace Creek. West of Badwater.
Pergatorio
22-09-2003, 02:01
Is there anywhere to base aircraft or will this be a land forces/choppers only battle?

Outside of the Valley to the east, there is an airstrip owned by Palm Springs. We have rented it for the games and you can use that for fighters and bombers, but there will be no air-combat outside of the valley.
22-09-2003, 02:03
Actually I would just like to fund each event. IF ANYONE needs any financial support at all tell them to post it here or contact me. I am now the official sponsor of all matches. I will fund all costs and prize money.
Pergatorio
22-09-2003, 02:06
Everything I originally promised them to fund: prizes, oil and fuel, rations, lodgings, medical care if needed, repairs, not to mention the airfield rented. The final round requires pay to sign up. Out of your generosity, if you want to, then I will have them wire all pay to you.
22-09-2003, 02:11
No I don't think you understand. I am willing to pay for all of that. I am feeling generous and haven't spent much money lately so I just have Trillions laying around.
22-09-2003, 02:13
Understood about the air field.

2v2 fighting...interesting. The only objective then is to squash the other guys? This should be interesting.
Pergatorio
22-09-2003, 02:14
I need to borrow more trillionaire wallets...
22-09-2003, 02:18
Click on this link to see just this country: www.pipian.com/stufforchat/gdpcalc.php?nation=Volonia&defenseprovided=1&defense=15
Pergatorio
22-09-2003, 02:21
Understood about the air field.

2v2 fighting...interesting. The only objective then is to squash the other guys? This should be interesting.

I'm considering in the tournament round allowing constructions of defensive emplacements and making it capture the flag-esque or more of a checkpoint thing, each key place worth points.
22-09-2003, 02:22
I have four other countries that are about 3/4 as powerful as this one or more. All with frightening econs. So throwing around a few trillion is nothing. Especially since I haven't paid for anything except matenience. So between all the countries I have over 100 Trillion just sitting around.
Pergatorio
22-09-2003, 02:23
Alright then. What round do you want to be signed up for?
22-09-2003, 02:27
How about the last one. Since by then everyone will have gotten some Rp experience. Yes I would like to be in the last one. But even if I win I will give the prize money to second place. And whomever beats me will receive 1 Trillion more than what you have posted.
22-09-2003, 02:28
How about the last one. Since by then everyone will have gotten some Rp experience. Yes I would like to be in the last one. But even if I win I will give the prize money to second place. And whomever beats me will receive 1 Trillion more than what you have posted.
Pergatorio
22-09-2003, 02:31
Alright, consider yourself signed up with a reserved spot.
22-09-2003, 02:38
4- Artitsa/Pouliot

Marking of casualties: Well, if you've never actually done a war, then there would obviously be questions about this. I wasn't considering any non-war veteran to sign up, so anywho... it's based off of pretty much the generic casualty marking system used in most war threads. In other words, use your common sense, don't god-mode it, etc. If you don't have common sense, you're out of luck, you can't buy it anywhere.


Hi Artitsa :)

My post count might be low but i've been lurking the forums for some time now, don't worry about that....
22-09-2003, 02:42
Okay, I've worked out my force deployment for the wargames, but I'm waiting to post them to see what other people are bringing.

(the only change I'll make to mine is to drop unnecessary things, I promise :D )
Barbarosea
22-09-2003, 04:15
Ok, I'll donate, well, 50 Billion to fund whatever, and, I'd like to reserve a spot in the tourny, consider my 50 Million wired *on top of the 50 Bill* And, DoO, check your T-grams
22-09-2003, 04:24
Here's a quick summary of what i'm bringing.

I'll redo-it later, I should read more attentively, Thanks Barbarosea
Barbarosea
22-09-2003, 04:29
you now can only have 25000 troops with 2500 as reinforcements
Pergatorio
22-09-2003, 04:44
We're bumping back the first start date. Barbarosea won't be around til 9/25. This gives you some time to think over your things.
22-09-2003, 04:55
Okay, noted.
22-09-2003, 04:59
There we go.

1rst Infantry division
-1rst Brigade General Assault(12000)
Small arms and explosives.

-4th Brigade, Artillery and Ani-Air(3000)
Mortars, 105mm Howitzers, 20mm aa cannons

-1rst Battalion, Assault Engineers(1000)
Small arms,mines,flametrowers,mine sweepers.

-2nd Battalion, Tank-Suport(1000)
Small arms,AT mines(few),bazookas,Medium AT cannons.

-3nd Battalion, Recon (1000)
Small arms,portable radios.

1rst Armored Division(6000)
-Various germans tanks, about 500. Mostly light and
medium, 25 can be qualified as "heavy".

1rst Fighter Squadron (1000)
-Dewoitine d.520 (100)

Reincforcements are various groups of general purpose infantry.(2500)
22-09-2003, 05:55
Airborne Units:
2500 Infantry (M4, Javelin, AT-4, M249)
250 Humvees
4 M163A2 Improved Vulcan AA systems
25 M-8 Ridgeway light tanks (105mm cannon)
75 M-5 Stryker APCs
25 M-5 Stryker MGS (105mm cannon)

Army:
7000 infantrymen (M4, G36, M249, M240, Javelin, AT-4, M220 TOW, Mk19 auto grenade launcher)
350 Engineers (mines, dozers, etc)
100 Air Defense troops (Stingers)
72 M1A2 Abrams
48 Leopard 2(S)
1000 Humvees
20 M109 Paladins
8 M270 MLRS
4 Hawk SAM batteries
10 M163A2 Improved Vulcans
250 M2A2 Bradleys
15 Mi-24D Hinds
15 AH-64D Apache Longbow
50 Special operations troops (snipers/scouts/air strike controllers)

Marines:
2500 infantrymen (M16, M240, M4, SRAW, AT-4)
200 Humvees
3 M163A2 Vulcans
100 AAV7A1 APCs
24 UN-1N-4BN Hueys
12 AH-1Z King Cobras
10 CH-53E Sea Stallions

Air Force:
12 F-15C Eagles
6 A-10 Thunderbolts
12 F/A-18E Super Hornets
6 AV-8B Harriers
6 F-4G Wild Weasels
2 KC-135 tankers

Support:
Air support staff: 1250 men
Maintenance staff: 1000 men
Supply staff: 2,000 men and various trucks/tankers/etc.
C&C/Medical: 900 men

Grand total = 20,128 men
Kanuckistan
22-09-2003, 06:38
You missunderstand, I was reffering to the IC casualty-marking system; I certainly hope this won't be a live-fire death-match :shock: :wink:

As for forces, I'm currently rebuilding my hardware suite; my old one's, well, old; I made it back in January or Febuary, which translates to over two hundred years ago NS time :shock:
Barbarosea
22-09-2003, 13:26
Troop Deployments:
Air Force:
25 UVC-Flying Aircraft Carrier
1000 Z-8’s-VTOL Fighters
1000 YF-23’s-VTOL Fighters
1000 ORCA Fighters
500 ORCA Bombers
1000 Z-4’s-Tatical Fighters
1500 Tek-2’s-1 man Helicopter
10 J-10’s-Recon
10 Z-3’s-Cargo

Army:
10,050 Troops-5000 All Purpose-1000 Flamethrowers-500 Stingers-500 Medics-500 Snipers-1000 Mechcanics-1500 Support Commando's-50 Jaggs
2500 HALO’s
1000 Jeeps
500 Motorcycles
1900 M1-A2F’s
1000 MT-1’s
1000 M-103’s
500 MT1GH.
200 Mk_II Battaltions
100 Rezilliance-I MMBT - RMMBT Medium Battle tank
5 Bombardment Cannons

Anti-Air:
50 Mobile SAM-k’s
50 Mobile Patroit Missile Systems
50 Durk Missile Batteries
50 Land-Based Faam’s

Reinforcements:
2500 Troops-All-purpose
22-09-2003, 14:29
:shock:

That's a giant air force...
22-09-2003, 21:58
Troop Deployments for Great Eagth.

Air Force:
500 B-568 Stealth Bombers
1500 F-22 Raptors
1500 F-14 Fighting Falcons
500 Commanche Helicopters
500 Pegasus Transports

Army:
14,500 Troops------- 2000 all purpose-1000 stinger launchers---
800 medics-----800 mechanics----5000 snipers--3500 sharpshooters(these are basically really damn accurate shooters)--400 flame throwers
---999(tank crews(3 per tank)
2000 Warthog vechicles
333 Abrams tanks
2000--- Scud missle lauchers
Anti Air Craft:
1000 garfield missle systems

Marines:
3000 Green Berets
22-09-2003, 21:59
Troop Deployments for Great Eagth.

Air Force:
500 B-568 Stealth Bombers
1500 F-22 Raptors
1500 F-14 Fighting Falcons
500 Commanche Helicopters
500 Pegasus Transports

Army:
14,500 Troops------- 2000 all purpose-1000 stinger launchers---
800 medics-----800 mechanics----5000 snipers--3500 sharpshooters(these are basically really damn accurate shooters)--400 flame throwers
---999(tank crews(3 per tank)
2000 Warthog vechicles
333 Abrams tanks
2000--- Scud missle lauchers
Anti Air Craft:
1000 garfield missle systems

Marines:
3000 Green Berets
22-09-2003, 21:59
Troop Deployments for Great Eagth.

Air Force:
500 B-568 Stealth Bombers
1500 F-22 Raptors
1500 F-14 Fighting Falcons
500 Commanche Helicopters
500 Pegasus Transports

Army:
14,500 Troops------- 2000 all purpose-1000 stinger launchers---
800 medics-----800 mechanics----5000 snipers--3500 sharpshooters(these are basically really damn accurate shooters)--400 flame throwers
---999(tank crews(3 per tank)
2000 Warthog vechicles
333 Abrams tanks
2000--- Scud missle lauchers
Anti Air Craft:
1000 garfield missle systems

Marines:
3000 Green Berets
Kanuckistan
23-09-2003, 03:05
Heres my deployment, followed with hardware specifications; didn't have time to do a lot of research, but it shouldn't to too far off modern capibilities.

-10'500...Standard Lancer Infantry(DX series MK XII PowerArmour, AL-103, MK XII Quad SA/sM Array, 6x BLM Type-32 grenades each.)

-6'500....Standard Ranger Infantry(DX series MK XII PowerArmour, RVN-42 Peacekeeper, MK XII Quad SA/sM Array, 6x BLM Type-32 grenades each.)

-1'000...RVN MK220 Phantom LAVs

-2750.....VC3x Valence Claw MBT-Ultra

-750.....GOU-36 Multi-type anti-air battery

-125.....MK XXXIV Thor's Hammer self-propelled artillery

-125.....Tau-36 'Firerain' MLRS launcher

-500.....RX-96d Red Dawn



22'250 units total.





Infantry:

DX series MK XII PowerArmour:
-8mm ceramic composite armour(good against small arms fire and light machine guns)
-Powered movement-assist(rated +190 kilos)
-Average Running Speed 22kph sustained
-NBC-sealed life support(indefinate O2 recycling, 3liter nutrient-laced water storage)
-HUD incorperating IR and nightvision overlays
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Everglow 15 kilowatt RTG powerplant with 3 year endurance between recomended isotope replacment
-Light missile mounting and targeting-intigration subsystem

Armament:
*AL-103 Toroidal Plasmoid Projection Rifle with underslung ESD Lance(TPP delivers 2.57 megajoules worth of thermal and concusive damage to upwards of 600 meters; good against soft, lightly armoured, or temperature-sensitive targets. ESD Lance delivers a 5 megajoule electrostatic discharge(think; lightning bolt) at up to 425 meters; very effective at disabling armour via frying the electronics)

*RVN-42 Peacekeeper .75 cal semi-auto/burst fire sniper-grade caseless carbine; effective range 1150m.

*MK XII Quad SA/sM Array
-2x Active LIDAR-guided anti-aircraft
-2x Active LIDAR-guided anti-tank(shaped-charge penitrator effective against +3000mm RHAe (actual figure classifyed))

*BLM Type-32 Air-fuel grenade; releases both heavier and lighter-than-air high-energy combustible gasses after 3 seconds, auto-ignites after 15(both fuses can be adjusted in the field as-needed). Gasses are both scentless and invisible.


Vechicular.

VC3x Valence Claw MBT-Ultra
-Mass ~123 metric tonnes
-Armour +3200mm RHA equivilent(actual figure classifyed)
-144mm auto-loading coilgun firing DU penitrators(effective against +3500mm RHAe (actual figure classifyed))
-Torroidal Plasmoid Projection Shock Cannon
-Armoured VLS Launcher(24x Active LIDAR-guided anti-aircraft missiles)
-2x 40mm gernade launchers firing either HEMP or delayed-fuse fuel-air rounds
-Fuel-Air 'Phenox' Firebath System(anti-'zero-range'infantry weapon)
-2x .50 call caseless
-TLL Microfusion reactor
-Armoured optics and comms
-36x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)

GOU-36 Multi-type anti-air battery
-self-propelled/tracked; can fire on the move
-2x 500 megajoule lasers on independent fast-tracking turrets(36 'rounds' in independent capasitors, shared. 32 seconds/capasitor recharge rate)
-64x Active LIDAR-guided anti-aircraft in two VLS cells
-TLL Microfusion reactor
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)

MK XXXIV Thor's Hammer self-propelled artillery
-self-propelled/tracked
-Everglow RTG battery
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-1x 175mm artillery cannon, +40km average range

Tau-36 'Firerain' MLRS launcher
-self-propelled/tracked
-Everglow RTG battery
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-1x 24-round long-range surface to surface high-speed missile launcher

RX-96d Red Dawn
-CASP/AEIMA(Close air support/Atmospheric Electro-Ionization and Magnetic Acceleration. Basicly a very quiet silod-state jet; my own design)
-2x 40 round air to surface missile cells
-2x 4 round air-to-air missile cells
-1x 40mm autocannon
-TLL Microfusion reactor
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Armour +550mm RHAe(actual figure classifyed)
-32x ECM/Flare (2 banks)

RVN MK220 Phantom LAV
-Basicly a light 'hover tank' APC utalising AEIMA lift and propulsive systems; very quiet.
-TLL microfusion reactor
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Armour +650mm RHAe(actual figure classifyed)
-1x 40mm autocannon
-2x .50 cal caseless
-12 man troop capasity(assuming power armoured infantry with full kit)
-18x Smoke/Chaff gernades
23-09-2003, 03:08
Wow...I'm going to get my ass kicked.
Kanuckistan
23-09-2003, 03:23
Wow...I'm going to get my ass kicked.

Heh; so what do you think of my decision to all but forego airpower in exchange for crushing anti-air capibility?


Also, seeing as these'll be sequensial 2vs2 matches, why are we still asigned fixed locations? Wouldn't it make more sense to designate two pairs of bases, which teams would occupy during matches they were involved in?
Canada-Germany
23-09-2003, 05:03
Heres my deployment, followed with hardware specifications; didn't have time to do a lot of research, but it shouldn't to too far off modern capibilities.

-10'500...Standard Lancer Infantry(DX series MK XII PowerArmour, AL-103, MK XII Quad SA/sM Array, 6x BLM Type-32 grenades each.)

-6'500....Standard Ranger Infantry(DX series MK XII PowerArmour, RVN-42 Peacekeeper, MK XII Quad SA/sM Array, 6x BLM Type-32 grenades each.)

-1'000...RVN MK220 Phantom LAVs

-2750.....VC3x Valence Claw MBT-Ultra

-750.....GOU-36 Multi-type anti-air battery

-125.....MK XXXIV Thor's Hammer self-propelled artillery

-125.....Tau-36 'Firerain' MLRS launcher

-500.....RX-96d Red Dawn



22'250 units total.





Infantry:

DX series MK XII PowerArmour:
-8mm ceramic composite armour(good against small arms fire and light machine guns)
-Powered movement-assist(rated +190 kilos)
-Average Running Speed 22kph sustained
-NBC-sealed life support(indefinate O2 recycling, 3liter nutrient-laced water storage)
-HUD incorperating IR and nightvision overlays
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Everglow 15 kilowatt RTG powerplant with 3 year endurance between recomended isotope replacment
-Light missile mounting and targeting-intigration subsystem

Armament:
*AL-103 Toroidal Plasmoid Projection Rifle with underslung ESD Lance(TPP delivers 2.57 megajoules worth of thermal and concusive damage to upwards of 600 meters; good against soft, lightly armoured, or temperature-sensitive targets. ESD Lance delivers a 5 megajoule electrostatic discharge(think; lightning bolt) at up to 425 meters; very effective at disabling armour via frying the electronics)

*RVN-42 Peacekeeper .75 cal semi-auto/burst fire sniper-grade caseless carbine; effective range 1150m.

*MK XII Quad SA/sM Array
-2x Active LIDAR-guided anti-aircraft
-2x Active LIDAR-guided anti-tank(shaped-charge penitrator effective against +3000mm RHAe (actual figure classifyed))

*BLM Type-32 Air-fuel grenade; releases both heavier and lighter-than-air high-energy combustible gasses after 3 seconds, auto-ignites after 15(both fuses can be adjusted in the field as-needed). Gasses are both scentless and invisible.


Vechicular.

VC3x Valence Claw MBT-Ultra
-Mass ~123 metric tonnes
-Armour +3200mm RHA equivilent(actual figure classifyed)
-144mm auto-loading coilgun firing DU penitrators(effective against +3500mm RHAe (actual figure classifyed))
-Torroidal Plasmoid Projection Shock Cannon
-Armoured VLS Launcher(24x Active LIDAR-guided anti-aircraft missiles)
-2x 40mm gernade launchers firing either HEMP or delayed-fuse fuel-air rounds
-Fuel-Air 'Phenox' Firebath System(anti-'zero-range'infantry weapon)
-2x .50 call caseless
-TLL Microfusion reactor
-Armoured optics and comms
-36x Smoke/Chaff gernades
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)

GOU-36 Multi-type anti-air battery
-self-propelled/tracked; can fire on the move
-2x 500 megajoule lasers on independent fast-tracking turrets(36 'rounds' in independent capasitors, shared. 32 seconds/capasitor recharge rate)
-64x Active LIDAR-guided anti-aircraft in two VLS cells
-TLL Microfusion reactor
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)

MK XXXIV Thor's Hammer self-propelled artillery
-self-propelled/tracked
-Everglow RTG battery
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-1x 175mm artillery cannon, +40km average range

Tau-36 'Firerain' MLRS launcher
-self-propelled/tracked
-Everglow RTG battery
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-1x 24-round long-range surface to surface high-speed missile launcher

RX-96d Red Dawn
-CASP/AEIMA(Close air support/Atmospheric Electro-Ionization and Magnetic Acceleration. Basicly a very quiet silod-state jet; my own design)
-2x 40 round air to surface missile cells
-2x 4 round air-to-air missile cells
-1x 40mm autocannon
-TLL Microfusion reactor
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Armour +550mm RHAe(actual figure classifyed)
-32x ECM/Flare (2 banks)

RVN MK220 Phantom LAV
-Basicly a light 'hover tank' APC utalising AEIMA lift and propulsive systems; very quiet.
-TLL microfusion reactor
-networkible RADAR, LiDAR, sonic, and satalite targeting and observation systems
-Advanced encryped comms system(radio, subsonic, and line-of-sight laser systems)
-Armour +650mm RHAe(actual figure classifyed)
-1x 40mm autocannon
-2x .50 cal caseless
-12 man troop capasity(assuming power armoured infantry with full kit)
-18x Smoke/Chaff gernades

*cough* what happened to modern? *cough*
Barbarosea
23-09-2003, 05:56
So, do you think we can build some concreat slabs? (For the VTOL stuff)
Kanuckistan
23-09-2003, 21:41
*cough* what happened to modern? *cough*

I've limited my stuff to relativly near future and fairly realistic hardware, but...



There have been questions on what tech levels are permitted. All tech levels are permitted. The rules have been altered to permit self-piloting mechs, aircraft, and other objects after several complaints.
Canada-Germany
24-09-2003, 00:53
*cough* what happened to modern? *cough*

I've limited my stuff to relativly near future and fairly realistic hardware, but...



There have been questions on what tech levels are permitted. All tech levels are permitted. The rules have been altered to permit self-piloting mechs, aircraft, and other objects after several complaints.

Well then holy fuck am I screwed, lol. Guess I'm just gonna have to be clever, lol.
24-09-2003, 00:55
Same...for two reasons.

1, people are bringing giant air forces.
2, people are bringing mechs and stuff with lasers.
Barbarosea
24-09-2003, 01:05
Same...for two reasons.

1, people are bringing giant air forces.
2, people are bringing mechs and stuff with lasers.
1.Yes, but that is counterible with any tech (post 1650)
2. Yes, that is not counterible, so this is gonna be bad.
Canada-Germany
24-09-2003, 01:32
Just remember, think outside the box. If the enemy has you out gunned and outnumbered, do something at their weakness, or do something that they would never imagine could happen.
Padmasa
24-09-2003, 20:07
Thanks for reminding me, I am finished researching laser weapons and they are in production as of today! I can, at least, arm a few hundred men with them! :twisted:
Pergatorio
24-09-2003, 20:37
Just remember, think outside the box. If the enemy has you out gunned and outnumbered, do something at their weakness, or do something that they would never imagine could happen.

I'd imagine the real problem for modern-techies would be forcefields. But I'd imagine even those would end up dissipating after a couple shots. I'm not sure on the implications of a laser weapon being fired at a tank, though. I'd imagine it would be like someone firing their AK at a tank, but then again, I'm not future tech, am I. Anyways, I'm too lazy to do research into my weapons and post 'em here, so, I'll just put 'em up.

Air:
750 MiG 31 fighters
750 MiG 29 fighters
500 TU-180 bombers
(You can see that European Aircraft Emporium thread for specifics on these)

Armour:
200 PT-90 MBTs (Modified T-90 MBT, if you want stats, I'll show you thread and TGs)
400 T-90 MBTs
(You can find stats on these just about anywhere)
400 M113A3 "Wildcat" APCs (specifics in that overlooked weapons storefront thingy)

Infantry:
17,000 soldiers (greenies)

Infantry Equip:
4,000 XM29 OICW weapons systems
1,000 RPG-7 weapons systems
5,000 AK-74 assault rifles
5,000 HK G11 assault rifles
2,000 PSG1 sniper rifles
25,000 Glock 9mm handguns
50,000 ANH-13 Incendiary hand grenades
(Again, you can find stuff on this just about anywhere)

Reserve Forces:
2,500 Infantry

Reserve Equip:
500 XM29 OICW weapons systems
250 RPG-7 weapons systems
250 PSG1 sniper rifles
1,500 HK G11 assault rifles
2,500 Glock 9mm handguns
5,000 ANH-13 Incendiary hand grenades

Anyways, the joys about the different tech levels is in some of the war forum discussion threads. No matter what tech level you bring, you still stand a pretty decent chance, unless you're like a medieval nation going against flying saucers... then it might just get a bit complex. But modern vs. future is a pretty fair game.
24-09-2003, 20:41
400 M113A3 "Wildcat" APCs (specifics in that overlooked weapons storefront thingy)

Did you buy those from me or did you already have them? Just wondering...
Pergatorio
24-09-2003, 20:43
;) Check your storefront, heh...
24-09-2003, 20:43
Oh...there you are :D

Didn't see that....marked the topic as "no new posts" for some reason.
Kanuckistan
24-09-2003, 23:22
Lasers are over-rated; the damage you can do is dependent on how much power you can put into them, which depends on your portible power storage and generation technology, while range depends on avalible optics and atmospheric conditions.

Look at me; I have all the prerequsite tech, but the only place I'm using lasers is in my anti-air batteries, and even then they're backed up by large cells of missiles(anything that can outrun or outfly my missiles can't be carrying enough armour to stop a 500megajoule laser).

In a 'laser vs tank' scenario, a powerful enough laser would likly burn a hole through the armour, flash-fry the tank's occupants, and possibly cook-off the ammo and fuel stores; however, I'm skeptical that even the 500 megajoule lasers in my anti-air batteries could do that to a modern tank, and that's a buttload of power. More likly is that part of the armour would be flash-boiled and explode outward, pocketing the armour and possibly damaging some external equipment if the hit was close enough.


Here's a tip; if you get into a fight with someone who uses alot of lasers in their army, use smoke/chaff grenades and screens alot, and try and fight when there's reduced visibility, as that will reduce their weaponry's power and range. A good smoke screen will stop most lasers as good as heavy armour will(something like an anti-tank laser would likly be able to burn through, but the damage done would be markedly reduced).


And if anyone shows up with a mecha, well, don't worry; the nature of mecha render them inherently inferrior to tanks anyway(high profiles, the need for a huge amount more armour to get the same protection as a tank thanks to the larger surface area, larger and more complex drive system, etc).
Pergatorio
25-09-2003, 02:31
Hell, I think I'm gonna tack on 100,000 white phosphorous grenades just so those lasers go down a good damn deal... and I think I should get some white phosphorous shells, too, for my tanks.
25-09-2003, 02:32
Should be interesting to see how well my Wildcats fight against me :D
Pergatorio
25-09-2003, 02:39
Should be interesting checking out my new battle tanks, too. Heh, they're like a drastically improved T-90 MBT. And the T-90 was already pretty tough... add a few white phosphorous shells, and I'd start recommending people put away their lasers and make some mine fields.
Canada-Germany
25-09-2003, 04:42
Here's a tip; if you get into a fight with someone who uses alot of lasers in their army, use smoke/chaff grenades and screens alot, and try and fight when there's reduced visibility, as that will reduce their weaponry's power and range. A good smoke screen will stop most lasers as good as heavy armour will(something like an anti-tank laser would likly be able to burn through, but the damage done would be markedly reduced).


And if anyone shows up with a mecha, well, don't worry; the nature of mecha render them inherently inferrior to tanks anyway(high profiles, the need for a huge amount more armour to get the same protection as a tank thanks to the larger surface area, larger and more complex drive system, etc).

Actually, that's what I had in mind. ^_^ I just didn't wanna tell you cause I wanted it to be a surprise, lol.

As for mecha's, those are dealt with easily.
25-09-2003, 04:46
Oh, I think the smoke dischargers on all my vehicles are going to be getting lots of action.

The one good thing I have going for me is that lasers aren't area weapons....so infantry might be only moderately at risk, depending on what kind of laser the enemy brings.

My AAV7's come standard with a Mk 19....powered armor or not, the bad guys are going to be in a world of hurt :D
Barbarosea
25-09-2003, 13:40
so, we starting or what?
25-09-2003, 19:46
You guys are bringing so many vehicules and such....

I'm using 100 planes and I'm using a thoushand guys to support them.(pilots,mechanics,a small battalion to guard the airfield).

I'm using ww2 tech, so regarding mechas, would a well-aimed bazooka shot at least trow them off balance? if not damage it? I'm looking at what you guys are going to trow in and it's not looking well for me. :D

Before starting i think we should get new starting position....

It's going to be fun anyway, good luck to all.
Padmasa
25-09-2003, 19:51
I'm just updating how my men are armed... plasma, afew lasers, and a lot of sabot and charge weapons. Hmmmm... it looks like I'll be the only one using almost no vehicles.

Before we start however, are there any cave systems in the area with large openings?
Kanuckistan
26-09-2003, 01:03
<snip>.

Actually, that's what I had in mind. ^_^ I just didn't wanna tell you cause I wanted it to be a surprise, lol.

As for mecha's, those are dealt with easily.

I'm not using lasers except in an anti-aircraft role... :?:
Kanuckistan
26-09-2003, 23:52
Um, so what's going on with the wargames?
Canada-Germany
27-09-2003, 01:04
I dunno, have we started?
27-09-2003, 01:05
No...we were supposed to start yesterday.... :?
Canada-Germany
27-09-2003, 01:05
Huh.. funny that, lol.
01-10-2003, 15:26
So then why don't you guys just start. You don't have to wait for everyone. *sits back and watches battlefield from a satellilite camera*
Eigo
01-10-2003, 19:34
So then why don't you guys just start. You don't have to wait for everyone. *sits back and watches battlefield from a satellilite camera*

While this is true, I am about to go into a real war... so this is taking a back seat.
02-10-2003, 02:33
sorry but i gotta drop out. Im gonna be gone and this is taking to long.
Kanuckistan
02-10-2003, 02:34
Well, I was set to team-up with Mr. Absent for the first match.

Combine that with several set-up related questions going unanswered and I don't think we can go very far, unless someone else steps forward to organise this.

Given the legnth of time to have passed, I'm inclined to drop out, tho I'll wait and see for now.
Padmasa
04-10-2003, 15:35
So then why don't you guys just start. You don't have to wait for everyone. *sits back and watches battlefield from a satellilite camera*

While this is true, I am about to go into a real war... so this is taking a back seat.

Sorry, wrong nation. Heh, wish I had noticed that earlier.
04-10-2003, 19:02
*drums fingers on desk*

Hmmmm.....I'm giving this a few more days and if we don't get moving, I'm out.
05-10-2003, 16:05
If you guys don't mind i'd like to give it a try.

I'd use 4 1vs1 fights, all fights would be done in a replica of the O'ahu island. modern and future tech allowed.

The first four battles would be :

Padmasa vs. Defenders of Orders
Pouliot vs. Remiesia
Artitsa vs. Barbarosea
Canada-Germany vs. Kanuckistan

Starting points:
Hale'iwa and Waimanaio

Here's a topo map.
http://www.iquebec.ifrance.com/alexis-stuff/nsmap.gif

Tell me what you think guys. :)
Kanuckistan
06-10-2003, 23:41
I've got too much on my plate at the moment; I'll have to withdraw.

Pouliot, you might have better luck starting a new thread open to new participants, than trying to revive this.
07-10-2003, 17:12
Someone earlier asked about pads for helos and harriers I think. My teams are on site building them as we speak. Are there any other requests for me before the battle begins. I will fund any of you with anything that will help.