Kanuckistan
19-09-2003, 09:57
A little over a month ago(RL time), Kanuckistan purchased 50 R-500 Deathrain naval vessels from Rennus.
http://www.nationstates.net/forum/viewtopic.php?t=53740&postdays=0&postorder=asc&start=0
We have sense refitted them, creating a series of viable, realistic interplanetary spacecraft for nations interested in realistic near-future space travel.
**ALL SYSTEMS ARE BASED ON PROVEN, REALISTIC TECHNOLOGY**
(Except 'Optional Support Package A', but that's just for people who don't like RPing in zero-gee ;) )
Price: $1 billion, the cost of the original ships(befor the discount I got), and includes basic on-job crew training (I'm taking a very substantial loss, but it's for a good cause ;) )
30 ships are currently avalible; you are limited to buying no more that 5 each.
Eccentric-Class
Legnth:
-200m
Crew:
-75(15 bare minimum recomended; short duration only)
Power:
-6x UAI ARC series 2119 megawatt multi-stage fusion reactor(12714 megawatts max safe rated
output, combined from all reactors)
-4x UAI Everglow series 1500 kilowatt RadioThermal Generators(RTG)(emergency backup power/'battery'. Sustained output derived from natural radioactive decay of fissionibles; fuel should be replaced every 10 years to avoid signifigant reduction in power output)
Drives:
-Ion/Plasma multidrive helix. 3 plasma 'rockets' and 3 RL-style ion drives arranges in a hexigonal pattern; plasma provides more thrust but ion drive is much more fuel efficent(max acceleration ratings: Ion 2gees(19.6m/sec^2) Plasma 12 gees(117.6m/sec^2)).
-Custum RCS node clusters providing 36degree/sec turning on all axies
-Modular mounting systems compatible with most FTL drives and subsystems(after a little modification)
Armament:
-6x refurbished 5000 gigajoule pulse lasers on fast-tracking turrets, mounted to provide overlaping coverage on all aproaches(notice that it takes almost 7min to recharge one of them to full power, and that's if you're pumping all reactor output into 'em; provides a nasty opening punch, then you have to turn 'em down to get a decent rate of fire). Effective combat range 10'000km.
Deffences:
-150mm Ceramic/Plasteel laminante.
-wide-spectrum anti-laser reflective/refractive coating(prisim-effect layer breaks up the beam and reduces laser coherency prior to impacting the highly reflective surface. Looks neat too ;) )
-ECM/Jamming Suite
Sensors:
-Wideband EM/RADAR arrays(active and passive)
-Wideband Optical arrays
-Wideband LiDAR arrays
Support:
-Short and long wave highpower radio transcievers
-Laser tightbean comms transciever system
-Catalytic Electrochemical Atmospheric Purification and CO2/O2 Recycling(no more living on canned air, so long as you have electricity) <-(Original creation, don't steal or I'll sic the attack beavers on you ;) )
-1000 cubic meters of cargo space, spread over 2 cargo bays(one 15x10x5m, the other 5x10x5m(LxWxH)), the larger of which can be opened to space for easy cargo transfer and/or the loading of prefab modules(for example, science, missile racks, internal shuttle luxary quarters for the government elite, etc.)
-Optional Support Package A(costs $250 million extra)(replaces high-gee acceleration couches with inertial compensators, adds shipwide internal gravity systems, and makes other basic zero-gee/1gee conversions)
-4 retractible universal docking collars with airlocks(two on each side)
-25 6-man lifepods with rudimentry propulsion(enough to get you away from your ship and/or break orbit; little else), life support(estimated 6 weeks worth of rations, with RTG-powered water and air recycling system), radio transciever with emergency beacon, and re-enter/all-terrain landing gear.
Disclaimer: Stats balanced for ease of RP; much guestimating involved. If this bothers you, go harrass your local physicist until he gives you better, more feasible stats; it's almost 6am and I'm going to bed :P ;)
EDIT: A continued service contract is also being offered for maintaince and replacment parts fabrication. It's 25 million a year, excluding the cost of repairing user-incurred damages(ie your marines play target-practice in the halls, you run into a volkswagon-sized asteroid, the warlord living down the street from you carves 'You Suck' into the side of the ship with an orbital weapons platform after you beat him at checkers again, etc...).
http://www.nationstates.net/forum/viewtopic.php?t=53740&postdays=0&postorder=asc&start=0
We have sense refitted them, creating a series of viable, realistic interplanetary spacecraft for nations interested in realistic near-future space travel.
**ALL SYSTEMS ARE BASED ON PROVEN, REALISTIC TECHNOLOGY**
(Except 'Optional Support Package A', but that's just for people who don't like RPing in zero-gee ;) )
Price: $1 billion, the cost of the original ships(befor the discount I got), and includes basic on-job crew training (I'm taking a very substantial loss, but it's for a good cause ;) )
30 ships are currently avalible; you are limited to buying no more that 5 each.
Eccentric-Class
Legnth:
-200m
Crew:
-75(15 bare minimum recomended; short duration only)
Power:
-6x UAI ARC series 2119 megawatt multi-stage fusion reactor(12714 megawatts max safe rated
output, combined from all reactors)
-4x UAI Everglow series 1500 kilowatt RadioThermal Generators(RTG)(emergency backup power/'battery'. Sustained output derived from natural radioactive decay of fissionibles; fuel should be replaced every 10 years to avoid signifigant reduction in power output)
Drives:
-Ion/Plasma multidrive helix. 3 plasma 'rockets' and 3 RL-style ion drives arranges in a hexigonal pattern; plasma provides more thrust but ion drive is much more fuel efficent(max acceleration ratings: Ion 2gees(19.6m/sec^2) Plasma 12 gees(117.6m/sec^2)).
-Custum RCS node clusters providing 36degree/sec turning on all axies
-Modular mounting systems compatible with most FTL drives and subsystems(after a little modification)
Armament:
-6x refurbished 5000 gigajoule pulse lasers on fast-tracking turrets, mounted to provide overlaping coverage on all aproaches(notice that it takes almost 7min to recharge one of them to full power, and that's if you're pumping all reactor output into 'em; provides a nasty opening punch, then you have to turn 'em down to get a decent rate of fire). Effective combat range 10'000km.
Deffences:
-150mm Ceramic/Plasteel laminante.
-wide-spectrum anti-laser reflective/refractive coating(prisim-effect layer breaks up the beam and reduces laser coherency prior to impacting the highly reflective surface. Looks neat too ;) )
-ECM/Jamming Suite
Sensors:
-Wideband EM/RADAR arrays(active and passive)
-Wideband Optical arrays
-Wideband LiDAR arrays
Support:
-Short and long wave highpower radio transcievers
-Laser tightbean comms transciever system
-Catalytic Electrochemical Atmospheric Purification and CO2/O2 Recycling(no more living on canned air, so long as you have electricity) <-(Original creation, don't steal or I'll sic the attack beavers on you ;) )
-1000 cubic meters of cargo space, spread over 2 cargo bays(one 15x10x5m, the other 5x10x5m(LxWxH)), the larger of which can be opened to space for easy cargo transfer and/or the loading of prefab modules(for example, science, missile racks, internal shuttle luxary quarters for the government elite, etc.)
-Optional Support Package A(costs $250 million extra)(replaces high-gee acceleration couches with inertial compensators, adds shipwide internal gravity systems, and makes other basic zero-gee/1gee conversions)
-4 retractible universal docking collars with airlocks(two on each side)
-25 6-man lifepods with rudimentry propulsion(enough to get you away from your ship and/or break orbit; little else), life support(estimated 6 weeks worth of rations, with RTG-powered water and air recycling system), radio transciever with emergency beacon, and re-enter/all-terrain landing gear.
Disclaimer: Stats balanced for ease of RP; much guestimating involved. If this bothers you, go harrass your local physicist until he gives you better, more feasible stats; it's almost 6am and I'm going to bed :P ;)
EDIT: A continued service contract is also being offered for maintaince and replacment parts fabrication. It's 25 million a year, excluding the cost of repairing user-incurred damages(ie your marines play target-practice in the halls, you run into a volkswagon-sized asteroid, the warlord living down the street from you carves 'You Suck' into the side of the ship with an orbital weapons platform after you beat him at checkers again, etc...).