NationStates Jolt Archive


Realistic Interplanetary Ships For Sale

Kanuckistan
19-09-2003, 09:57
A little over a month ago(RL time), Kanuckistan purchased 50 R-500 Deathrain naval vessels from Rennus.

http://www.nationstates.net/forum/viewtopic.php?t=53740&postdays=0&postorder=asc&start=0


We have sense refitted them, creating a series of viable, realistic interplanetary spacecraft for nations interested in realistic near-future space travel.


**ALL SYSTEMS ARE BASED ON PROVEN, REALISTIC TECHNOLOGY**
(Except 'Optional Support Package A', but that's just for people who don't like RPing in zero-gee ;) )




Price: $1 billion, the cost of the original ships(befor the discount I got), and includes basic on-job crew training (I'm taking a very substantial loss, but it's for a good cause ;) )

30 ships are currently avalible; you are limited to buying no more that 5 each.




Eccentric-Class

Legnth:
-200m

Crew:
-75(15 bare minimum recomended; short duration only)

Power:
-6x UAI ARC series 2119 megawatt multi-stage fusion reactor(12714 megawatts max safe rated

output, combined from all reactors)

-4x UAI Everglow series 1500 kilowatt RadioThermal Generators(RTG)(emergency backup power/'battery'. Sustained output derived from natural radioactive decay of fissionibles; fuel should be replaced every 10 years to avoid signifigant reduction in power output)

Drives:
-Ion/Plasma multidrive helix. 3 plasma 'rockets' and 3 RL-style ion drives arranges in a hexigonal pattern; plasma provides more thrust but ion drive is much more fuel efficent(max acceleration ratings: Ion 2gees(19.6m/sec^2) Plasma 12 gees(117.6m/sec^2)).

-Custum RCS node clusters providing 36degree/sec turning on all axies

-Modular mounting systems compatible with most FTL drives and subsystems(after a little modification)

Armament:
-6x refurbished 5000 gigajoule pulse lasers on fast-tracking turrets, mounted to provide overlaping coverage on all aproaches(notice that it takes almost 7min to recharge one of them to full power, and that's if you're pumping all reactor output into 'em; provides a nasty opening punch, then you have to turn 'em down to get a decent rate of fire). Effective combat range 10'000km.

Deffences:
-150mm Ceramic/Plasteel laminante.

-wide-spectrum anti-laser reflective/refractive coating(prisim-effect layer breaks up the beam and reduces laser coherency prior to impacting the highly reflective surface. Looks neat too ;) )

-ECM/Jamming Suite

Sensors:
-Wideband EM/RADAR arrays(active and passive)
-Wideband Optical arrays
-Wideband LiDAR arrays


Support:
-Short and long wave highpower radio transcievers
-Laser tightbean comms transciever system

-Catalytic Electrochemical Atmospheric Purification and CO2/O2 Recycling(no more living on canned air, so long as you have electricity) <-(Original creation, don't steal or I'll sic the attack beavers on you ;) )

-1000 cubic meters of cargo space, spread over 2 cargo bays(one 15x10x5m, the other 5x10x5m(LxWxH)), the larger of which can be opened to space for easy cargo transfer and/or the loading of prefab modules(for example, science, missile racks, internal shuttle luxary quarters for the government elite, etc.)

-Optional Support Package A(costs $250 million extra)(replaces high-gee acceleration couches with inertial compensators, adds shipwide internal gravity systems, and makes other basic zero-gee/1gee conversions)

-4 retractible universal docking collars with airlocks(two on each side)

-25 6-man lifepods with rudimentry propulsion(enough to get you away from your ship and/or break orbit; little else), life support(estimated 6 weeks worth of rations, with RTG-powered water and air recycling system), radio transciever with emergency beacon, and re-enter/all-terrain landing gear.




Disclaimer: Stats balanced for ease of RP; much guestimating involved. If this bothers you, go harrass your local physicist until he gives you better, more feasible stats; it's almost 6am and I'm going to bed :P ;)




EDIT: A continued service contract is also being offered for maintaince and replacment parts fabrication. It's 25 million a year, excluding the cost of repairing user-incurred damages(ie your marines play target-practice in the halls, you run into a volkswagon-sized asteroid, the warlord living down the street from you carves 'You Suck' into the side of the ship with an orbital weapons platform after you beat him at checkers again, etc...).
United Indiastan
19-09-2003, 10:14
Hmm. Very much like my ships, actually, 'cept smaller and lacking hyperdrive. *hugs the modecium of reality in B5 Earth tech* Hope they find good homes :)
Kanuckistan
19-09-2003, 10:19
Hmm. Very much like my ships, actually, 'cept smaller and lacking hyperdrive. Hope they find good homes :)

FTL doesn't usually fall into the 'realistic' catagory around here ;)

The design does have provisions for the instalation of an FTL system, however.
United Indiastan
19-09-2003, 10:21
FTL doesn't usually fall into the 'realistic' catagory around here ;)

The design does have provisions for the instalation of an FTL system, however.

Well, yeah, but I use it mainly as a plot enabler and playing-field leveler. Works great like that. :)
Lapse
19-09-2003, 11:31
I would Like to purchase 5 of these craft.

Would You Be interested in rather than paying Cash a Trade of Naval Ships

The ships that are available from me are at:
http://www.nationstates.net/forum/viewtopic.php?t=70099

I can offer you ships here to the Value off 5 billion dollars or a deal of part ships part cash agreement.

Perhaps you would also consider setting up a permanant trade alliance with me on these ships
Kanuckistan
20-09-2003, 04:01
Lapse:

Unfortunatly, Kanuckistan already has a surplus of home-grown StratoCruisers, which are filling the traditional terrestrial naval roles, and future plans will only reduce our current needs.

If you'd be willing to pay cash, we have a recently-refurbished transfer station in high earth orbit where you can send crews for simulator training and system familiarization; two Eccentric-class are presently docked there for such purposes, while your vessels will be brought insystem and handed over upon the completion of your crews' training. The massive 3km bulk of a Kanuckistani Thunderhead class Superfortress is also on-station there to insure no one trys anything silly.
Santa Barbara
20-09-2003, 04:10
2g acceleration with ion drives? Hmmm I remain very skeptical there. From everything I've read, you would never even get 1g with electric propulsion of any kind. Just nowhere near the thrust-to-weight ratio-- even WITHOUT the ship, that is just the ion thrusters. With a huge ship attached, its more likely to be... offhand.... 0.5 m/s^2. Or about 1/20th of a G! Thats why I was shocked when I found out, for example, SW ships with their so-called ion drives going all fast in the movies.

And if the plasma rockets are anything like Variable Specific-Impulse Magnetoplasma Rockets (VASIMR), they're also electric propulsion, and they also have crappy thrust. I'd suggest going with a nuclear thermal rocket for that function, check out some of the ones at www.islandone.org/APC

Other than those nitpicks good work! Nice to see realism is appealing to other people as well. :D
20-09-2003, 04:30
I will buy one ship!*wires money*
Kanuckistan
20-09-2003, 04:42
Look at my reactor outputs; 12 gigawatts. That's half the generating capasity for the entire province of Ontario. There should be more than enough power produced to get the kinds of thrust figures needed to pull 2 gees.

The plasma 'rockets' aren't electric; it uses reactor plasma injected with a hydrogen propellent.

And remember, I designed this thing after 5am local; by the time I got to bed I couldn't walk straight :wink:
20-09-2003, 04:46
OOC: Sure, why not, I'll let this play.

Raysia will officially play against this technology, and will consaider it "modern tech"
imported_Eniqcir
20-09-2003, 04:46
OOC: I like. Nice to see someone else trying to make realistic spacecrafts.

Although, the lasers are kinda wimpy if you're going up against Honkin' Huge Battlecruisers, and the acceleration rating for ion engines definitely isn't that high.

But it's good enough. Good job.
Kanuckistan
20-09-2003, 04:49
I will buy one ship!*wires money*

Ordah confirmith'd.

Please send a crew to the aforementioned refurbished orbital transfer station in high earth orbit for basic training and orientation; the vessel will be avalible there once they complete their training(ooc an RL day or two, depending on the compitency of the crew(s) you send and how fast they learn).
Kanuckistan
20-09-2003, 05:00
OOC: I like. Nice to see someone else trying to make realistic spacecrafts.

Although, the lasers are kinda wimpy if you're going up against Honkin' Huge Battlecruisers, and the acceleration rating for ion engines definitely isn't that high.

But it's good enough. Good job.

OOC: It's aimed at a very near future techbase. The idea is to give such nations a realistic spaceborne platform with decent but not over-the-top capibilities.


That 3km Superfortress playing gaurd duty, on the other hand, is decidedly /not/ near-future hardware :wink:
20-09-2003, 05:18
OOC: I like. Nice to see someone else trying to make realistic spacecrafts.

Although, the lasers are kinda wimpy if you're going up against Honkin' Huge Battlecruisers, and the acceleration rating for ion engines definitely isn't that high.

But it's good enough. Good job.

OOC: It's aimed at a very near future techbase. The idea is to give such nations a realistic spaceborne platform with decent but not over-the-top capibilities.


That 3km Superfortress playing gaurd duty, on the other hand, is decidedly /not/ near-future hardware :wink:*Speaking as Alt: Raysia*

I role play about 2015 tech level, and I'll RP with these any day. And this is coming from a nation who won't rp with space nations :) So as long as you don't go beyond very-near-modern tech with this, I'll RP with it.
Kanuckistan
20-09-2003, 05:59
*Speaking as Alt: Raysia*

I role play about 2015 tech level, and I'll RP with these any day. And this is coming from a nation who won't rp with space nations :) So as long as you don't go beyond very-near-modern tech with this, I'll RP with it.

OOC: I try and RP cross-genra, and can field something apropriate for most scenarios. However, I'm an ultratech'er at heart; I've spent years designing and refining my toys, and not even greater warp daemons couldn't take them from me.
20-09-2003, 06:04
*Speaking as Alt: Raysia*

I role play about 2015 tech level, and I'll RP with these any day. And this is coming from a nation who won't rp with space nations :) So as long as you don't go beyond very-near-modern tech with this, I'll RP with it.

OOC: I try and RP cross-genra, and can field something apropriate for most scenarios. However, I'm an ultratech'er at heart; I've spent years designing and refining my toys, and not even greater warp daemons couldn't take them from me.OOC: Hmmm, I prefer just having a future tech alt and a modern tech alt :)
Kanuckistan
20-09-2003, 06:17
OOC: Hmmm, I prefer just having a future tech alt and a modern tech alt :)


OOC: I've thought about that, but I like being an elder nation, powerful nation; I've got some ideas fermenting that may deal with the problem, however.

Anyway, enough tangents; wanna buy a few ships? :D
Santa Barbara
20-09-2003, 06:59
It's not about power, though. With ion engines you can't just add more power and get a higher thrust-to-weight ratio. Otherwise you could just a couple more power plants and get a super high thrust ship with super efficient AND super high thrust engines! I wish it was like that.

There's some kind of physical law limiting thrust on any kind of electrical propulsion system, and I'm not a physicist and I don't know how to explain it. But, thats what I've come across in doing quite a bit of research into realistic propulsion systems.
Kanuckistan
20-09-2003, 07:08
It's not about power, though. With ion engines you can't just add more power and get a higher thrust-to-weight ratio. Otherwise you could just a couple more power plants and get a super high thrust ship with super efficient AND super high thrust engines! I wish it was like that.

There's some kind of physical law limiting thrust on any kind of electrical propulsion system, and I'm not a physicist and I don't know how to explain it. But, thats what I've come across in doing quite a bit of research into realistic propulsion systems.

Hurm, well, it's kinda late to change it now, as I've already sold a few. There've got to be work-arounds, tho.
Santa Barbara
20-09-2003, 07:16
Heh well, yes its late but I'm just offering advice.

Well, you could always change it later, just make sure to do it before these ships are used in combat (though, not like anyone bothers to use things like acceleration anyway..) and let people who bought it from you know. If you do change it.

Anyway you could use VASIMR, any high-efficiency nuclear-thermal or nuclear/electric hybrid or fission fragment drives or anything else... so long as it generated 19 times more newtons of thrust than the ships total mass in kilograms! :D
Kanuckistan
20-09-2003, 07:31
Heh well, yes its late but I'm just offering advice.

Well, you could always change it later, just make sure to do it before these ships are used in combat (though, not like anyone bothers to use things like acceleration anyway..) and let people who bought it from you know. If you do change it.

Anyway you could use VASIMR, any high-efficiency nuclear-thermal or nuclear/electric hybrid or fission fragment drives or anything else... so long as it generated 19 times more newtons of thrust than the ships total mass in kilograms! :D

Well, the plasma drives don't have that limitation as they're not electric and can directly benifit from high-end reactors, and they're the ones you'll be using in combat anyway as they're your high-acceleration drives.
Lapse
20-09-2003, 09:17
I would Like to purchase 5 of these craft.

Would You Be interested in rather than paying Cash a Trade of Naval Ships

The ships that are available from me are at:
http://www.nationstates.net/forum/viewtopic.php?t=70099

I can offer you ships here to the Value off 5 billion dollars or a deal of part ships part cash agreement.

Perhaps you would also consider setting up a permanant trade alliance with me on these ships

*money wired*
20-09-2003, 11:25
---Post deleted by NationStates Moderators---
Kanuckistan
21-09-2003, 22:39
*money wired*

Payment confirmed; send your crews up and they can pick up the ships once they've completed training(1-2 RL days)
Kanuckistan
23-09-2003, 03:12
*shamlessBUMP*
Kanuckistan
02-10-2003, 09:39
/\
.|

What he said.
Kanuckistan
11-10-2003, 07:34
YAB(Yet Another Bump(tm)®©)