NationStates Jolt Archive


Klonor defenses beefed up

Klonor
15-09-2003, 02:54
Okay, since all RP's that I try to start with an attack on my systems get really screwed up, I'm increasing the defenses everywhere.

Every planet now has a detatchment of Harbinger Cannons defending it (that is going to cost me a hell of a lot)

There are now 2 Orions, 10 Fenris's, 5 Leviathans, and 3 Aeolus's stationed in every system. (This will also cost a hell of a lot, I'll have to practically double my entire fleet)

The 4'th combat fleet (our Heavy Combat fleet) is now on permanent high alert, with its Jump-Drives on permanent activation, so that it can be in any of my systems in a few hours.

Finally, there will be a fully stocked Carrier in each system, with over three hundred fighters, bombers, and interceptors on board.


I had hoped to be able to have fun by having my systems attacked and having huge battles encompassing all types of combat, but that just keeps getting screwed up. So, I'm just going to cut them all off by making my systems really well defended. If you still want a fight, feel free to attack (please, I really do want a good fight) but I'm through starting them.